Blender Mountain Tutorial - Create Beautiful Mountains in 2 minutes
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- čas přidán 8. 09. 2024
- In this quick tutorial I will show you how to create Realistic mountain in blender in just two minutes. In this video I will be using A.N.T landscapes and some of it's tools to create it.
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In this comprehensive Blender mountain tutorial, where I will guide you step-by-step on how to craft breathtaking blender mountains using Blender 3D software in just 2 minutes. Whether you're a seasoned Blender artist or just starting out, this tutorial is designed to help you create realistic and visually captivating mountain landscapes.
In this Blender mountain tutorial, I will cover everything you need to know to make professional-quality mountain scenes that will leave your everyone shocked. From the landscape design to the intricacies of texture mapping and lighting, we've got you covered!
About this video:-
Terrain Modeling: Learn how to create various landcsape and landscape elements with the A.N.T. landscape tools . We'll show you various techniques to achieve different mountain styles.
Procedural Texturing: Discover the secrets of creating realistic textures for your mountains using procedural shader nodes. Say goodbye to manual painting and welcome efficient, time-saving workflows.
Advanced Lighting and Atmosphere: Enhance the mood and realism of your mountain scene by mastering the art of lighting and atmospheric effects.
Topics covered :-
1. Blender mountains
2. Blender mountain tutorial
3. Blender mountain texture
4. Blender mountain landscape
Music:-
Track: Flexy - Land of Fire [Audio Library Release]
Music provided by Audio Library Plus
Watch: • Flexy - Land of Fire |...
Free Download / Stream: alplus.io/flexy
#BlenderMountain #Blender3D #MountainTutorial #BlenderLandscape #BlenderArt
*In Pedro Pascal's voice* The tutorial is good, but it can be better. First, use regular UV unwrap, takes some time but it is better (no randomly textured polygons on the mountain). Second, it looks better if you use 2 vertex groups for the snow part, I used deposit with rainmap, the top of the mountain has snow this way, looks way better and more realistic. Happy Blending!
When it doesn't work because of high poly count, pressing "numberpad 7" and "project from view (bounds)" is a good alternative even if it's inaccurate
Hey, so I'm not terribly experienced with this side of blender. What exactly do you mean by using two vertex groups? Like, a group for the rocks and a group for the snow? Am I creating an entirely separate material for said vertex group with it's own nodetree?
this is incredible, literally exactly what i've been trying to do 🙏
Great Job!
Dude, it's amazing. Thanks a lot, Bro!
Glad you like it!
fantastic brother
Thank You Very Much, Bro. Out of the thousands of video in youtube Your video was best and understandable!!
Glad to hear that
very very agreeable
Hey, thanks for the tutorial. If it's not too much trouble though, I'm trying to make mountains that look more octagonal, kind of like the Giant's Causeway Natural Preserve.
Do you know if that's possible with the landscape tool?
Great tutor..... Kindly make all the tools explaining and rendering video
where did you get the textures from
Poly haven or AmbientCG ig
where did u get that thing on dropdown
Can you make an detailed video on blender and all of its tools and everything.
i hope you included the textture, cuz there are people do not know how to add a texture. And anyways great video
If you don't know how to add a texture, I'd recommend learning fundamentals first.
Great vid Bro thanks!
nice tutorial...sir how to open editng menu once closed.?
I didn't realize you had erosion maps auto generated with that addon
Okay, the color dodge node part of the tutorial results in some really noticeable artifacting up close that neither me nor any friends can find a fix for, not sure if that's the best technique. Other than that, good tutorial.
What do you do in the end, so that it has its original texture?
Can I do this on planetary scale for a "3d like" mountains in a planet?
0:48 you don't actually say how to get the Shader Editor open. I found it eventually but it's empty whereas yours has 2 things in it
One question I left in the final part, but how do I make my model return to its original color, it is that it is gray haha, I feel like something is missing
Those weight maps don't show up. What do I do? A Python script is popping up and saying that it's an error. :(
I had a similar problem because I had touched the original mesh (by moving or deleting vertices) try again without touching the origninal mesh of the addon.
I hope this can help you
What version is your blender?
3.4 You can see version in right bottom part of a screen
how dropdown in this part 0:12 came? i didn't get it
Press "N" for enabling the sidebar (appears on the right of the 3D viewport). Then click on "Create" tab. There all the Landcape settings will appear.
@@shinyfreedom3490 thankyou sir
Everytime i press the ctrl,shift,t it doesn't come up with textures and i got uv unwrapping on any advice
You need the node wrangler addon enabled
Can you use that for a game engine Godot/Unity etc, I'm searching something good for terrain creation.
Easily after baking textures and normal on decimated mesh for performance.
where does one get the textures
Looks like he uses literally any rock material you can get online in cgtextures, quixel etc. He is using a color/albedo roughness and normal map. You don't even need a rock material could use just a regular material with a noise.
I have a problem, I am getting a problem when I click the landscape eroder button. Can you help me please?
Python: Traceback (most recent call last):
File "D:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\ant_landscape\ant_functions.py", line 1062, in execute
ob.vertex_groups.active = vg
RuntimeError: Error: VertexGroup 'capacity' not found in object 'Landscape'
location: :-1
I updated the Blender 3.1 to 3.6 and problem is solved@balqiisaabdiwaliadam325
how@balqiisaabdiwaliadam325
I'm having the same problem. Can someone help? :(
Top down kaha mita ha
Mine textures look so distorted 😭😭
where can i get the textures?
I always use ambient CG. It's free give it a try
1:11
hi are u able to help mew figure out why my texture just for the mountain only shows up as a green or brown solid color
You need to UV unwrap it by selecting the object, going into edit mode and press A to select all then U to unwrap it.