Blender Mountain Tutorial - Create Beautiful Mountains in 2 minutes

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  • čas přidán 8. 09. 2024
  • In this quick tutorial I will show you how to create Realistic mountain in blender in just two minutes. In this video I will be using A.N.T landscapes and some of it's tools to create it.
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    In this comprehensive Blender mountain tutorial, where I will guide you step-by-step on how to craft breathtaking blender mountains using Blender 3D software in just 2 minutes. Whether you're a seasoned Blender artist or just starting out, this tutorial is designed to help you create realistic and visually captivating mountain landscapes.
    In this Blender mountain tutorial, I will cover everything you need to know to make professional-quality mountain scenes that will leave your everyone shocked. From the landscape design to the intricacies of texture mapping and lighting, we've got you covered!
    About this video:-
    Terrain Modeling: Learn how to create various landcsape and landscape elements with the A.N.T. landscape tools . We'll show you various techniques to achieve different mountain styles.
    Procedural Texturing: Discover the secrets of creating realistic textures for your mountains using procedural shader nodes. Say goodbye to manual painting and welcome efficient, time-saving workflows.
    Advanced Lighting and Atmosphere: Enhance the mood and realism of your mountain scene by mastering the art of lighting and atmospheric effects.
    Topics covered :-
    1. Blender mountains
    2. Blender mountain tutorial
    3. Blender mountain texture
    4. Blender mountain landscape
    Music:-
    Track: Flexy - Land of Fire [Audio Library Release]
    Music provided by Audio Library Plus
    Watch: • Flexy - Land of Fire |...
    Free Download / Stream: alplus.io/flexy
    #BlenderMountain #Blender3D #MountainTutorial #BlenderLandscape #BlenderArt

Komentáře • 53

  • @ervinase9661
    @ervinase9661 Před rokem +44

    *In Pedro Pascal's voice* The tutorial is good, but it can be better. First, use regular UV unwrap, takes some time but it is better (no randomly textured polygons on the mountain). Second, it looks better if you use 2 vertex groups for the snow part, I used deposit with rainmap, the top of the mountain has snow this way, looks way better and more realistic. Happy Blending!

    • @gigigigiotto1673
      @gigigigiotto1673 Před 9 měsíci +2

      When it doesn't work because of high poly count, pressing "numberpad 7" and "project from view (bounds)" is a good alternative even if it's inaccurate

    • @liamkleronomos5104
      @liamkleronomos5104 Před 6 měsíci

      Hey, so I'm not terribly experienced with this side of blender. What exactly do you mean by using two vertex groups? Like, a group for the rocks and a group for the snow? Am I creating an entirely separate material for said vertex group with it's own nodetree?

  • @winterblox1
    @winterblox1 Před 6 měsíci +1

    this is incredible, literally exactly what i've been trying to do 🙏

  • @joehankers7176
    @joehankers7176 Před 2 měsíci

    Great Job!

  • @NightingalePenguin
    @NightingalePenguin Před 4 měsíci

    Dude, it's amazing. Thanks a lot, Bro!

    • @bro-3d
      @bro-3d  Před 3 měsíci +1

      Glad you like it!

  • @user-ue4zw1qc1m
    @user-ue4zw1qc1m Před 8 měsíci +2

    fantastic brother

  • @SmiaanshFX_IQ
    @SmiaanshFX_IQ Před 4 měsíci

    Thank You Very Much, Bro. Out of the thousands of video in youtube Your video was best and understandable!!

  • @maulmemes
    @maulmemes Před 5 měsíci +1

    Hey, thanks for the tutorial. If it's not too much trouble though, I'm trying to make mountains that look more octagonal, kind of like the Giant's Causeway Natural Preserve.
    Do you know if that's possible with the landscape tool?

  • @gfxchagun67
    @gfxchagun67 Před rokem +3

    Great tutor..... Kindly make all the tools explaining and rendering video

  • @maindepth8830
    @maindepth8830 Před 7 měsíci +10

    where did you get the textures from

    • @wbyhh
      @wbyhh Před 2 měsíci

      Poly haven or AmbientCG ig

  • @user-ut8ur8ve7j
    @user-ut8ur8ve7j Před 6 měsíci +3

    where did u get that thing on dropdown

  • @iamkuber
    @iamkuber Před rokem +9

    Can you make an detailed video on blender and all of its tools and everything.

  • @jakemarkpalabao828
    @jakemarkpalabao828 Před 11 měsíci +5

    i hope you included the textture, cuz there are people do not know how to add a texture. And anyways great video

    • @Prime_Eclipse
      @Prime_Eclipse Před 11 měsíci +2

      If you don't know how to add a texture, I'd recommend learning fundamentals first.

  • @frozenfridge3943
    @frozenfridge3943 Před 7 měsíci +2

    Great vid Bro thanks!

  • @er.tariqalamfarooqi4771
    @er.tariqalamfarooqi4771 Před měsícem

    nice tutorial...sir how to open editng menu once closed.?

  • @donaldclark5804
    @donaldclark5804 Před 10 měsíci +1

    I didn't realize you had erosion maps auto generated with that addon

  • @liamkleronomos5104
    @liamkleronomos5104 Před 6 měsíci

    Okay, the color dodge node part of the tutorial results in some really noticeable artifacting up close that neither me nor any friends can find a fix for, not sure if that's the best technique. Other than that, good tutorial.

  • @na.6374
    @na.6374 Před 2 měsíci

    What do you do in the end, so that it has its original texture?

  • @TheCekkass
    @TheCekkass Před 2 měsíci

    Can I do this on planetary scale for a "3d like" mountains in a planet?

  • @elliotanimations1067
    @elliotanimations1067 Před 11 měsíci +1

    0:48 you don't actually say how to get the Shader Editor open. I found it eventually but it's empty whereas yours has 2 things in it

  • @na.6374
    @na.6374 Před 2 měsíci

    One question I left in the final part, but how do I make my model return to its original color, it is that it is gray haha, I feel like something is missing

  • @androtchitchinadze3450
    @androtchitchinadze3450 Před 10 měsíci +1

    Those weight maps don't show up. What do I do? A Python script is popping up and saying that it's an error. :(

    • @ijos4935
      @ijos4935 Před 9 měsíci +1

      I had a similar problem because I had touched the original mesh (by moving or deleting vertices) try again without touching the origninal mesh of the addon.
      I hope this can help you

  • @kr_1050
    @kr_1050 Před 6 měsíci +1

    What version is your blender?

    • @user-he5zv5um3v
      @user-he5zv5um3v Před 2 měsíci

      3.4 You can see version in right bottom part of a screen

  • @MEMEForLiving
    @MEMEForLiving Před 8 měsíci +1

    how dropdown in this part 0:12 came? i didn't get it

    • @shinyfreedom3490
      @shinyfreedom3490 Před 7 měsíci +1

      Press "N" for enabling the sidebar (appears on the right of the 3D viewport). Then click on "Create" tab. There all the Landcape settings will appear.

    • @MEMEForLiving
      @MEMEForLiving Před 7 měsíci

      @@shinyfreedom3490 thankyou sir

  • @nicholaswilliams224
    @nicholaswilliams224 Před 8 měsíci

    Everytime i press the ctrl,shift,t it doesn't come up with textures and i got uv unwrapping on any advice

  • @AdamJensenReal
    @AdamJensenReal Před 8 měsíci

    Can you use that for a game engine Godot/Unity etc, I'm searching something good for terrain creation.

    • @USBEN.
      @USBEN. Před 7 měsíci

      Easily after baking textures and normal on decimated mesh for performance.

  • @nowya23456
    @nowya23456 Před 10 měsíci +1

    where does one get the textures

    • @luvair6765
      @luvair6765 Před 9 měsíci +2

      Looks like he uses literally any rock material you can get online in cgtextures, quixel etc. He is using a color/albedo roughness and normal map. You don't even need a rock material could use just a regular material with a noise.

  • @aliemrecetinkaya2119
    @aliemrecetinkaya2119 Před rokem

    I have a problem, I am getting a problem when I click the landscape eroder button. Can you help me please?
    Python: Traceback (most recent call last):
    File "D:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\ant_landscape\ant_functions.py", line 1062, in execute
    ob.vertex_groups.active = vg
    RuntimeError: Error: VertexGroup 'capacity' not found in object 'Landscape'
    location: :-1

  • @Musicshort266
    @Musicshort266 Před 9 měsíci

    Top down kaha mita ha

  • @AnonymousUser_02
    @AnonymousUser_02 Před 10 měsíci

    Mine textures look so distorted 😭😭

  • @Aeris_16
    @Aeris_16 Před rokem

    where can i get the textures?

    • @bro-3d
      @bro-3d  Před rokem +3

      I always use ambient CG. It's free give it a try

  • @salazabroso
    @salazabroso Před 9 měsíci

    1:11

  • @lycr3styt6
    @lycr3styt6 Před 9 měsíci

    hi are u able to help mew figure out why my texture just for the mountain only shows up as a green or brown solid color

    • @Ahtisham
      @Ahtisham Před 6 měsíci

      You need to UV unwrap it by selecting the object, going into edit mode and press A to select all then U to unwrap it.