Beginners Guide to Baking | Blender 2.81
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- čas přidán 22. 12. 2019
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Beginners guide to baking for intermediate blender users. make sure you have a basic understanding of nodes and PBR textures
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As someone that is just starting in Blender I have to say your content is outstanding. Thank you.
Thanks 😃
He's. a great artist and a very amzing teacher ❤️
I love the little laugh right before deleting the default cube.
"Hello, and welcome to Gabbit media, I'm Grant Abbitt"... man, whenever I hear that, I relax because I know another awesome tutorial is about to roll on! Thank you Grant! :D
Thanks :)
I relax because of the soothing smooth voice. Sometimes I forget to listen to the actual words and have to watch again. Not a complaint.
I hope no one clicked on this video for a actual baking tutorial
yeah i kind of wondered if that might happen but i could n't think of a better way of showing the baking process in one simple photo
@@grabbitt imagine for non 3D people reading "how to bake with (a) Blender" ;D
I came for the bread
@@DavidBoura haha yes indeed :)
There are other types of baking besides texture map baking?
Thanks for these insights! As a side note, your easy going style and calm voice make watching and learning much more enjoyable!
Thanks a lot Grant, I too have been somewhat confused over what all this baking is, at last a clear and easy to follow tutorial, thanks again mate!
I know this is an older video, so maybe you won't look at the comments anymore, but I just wanted to say how much I appreciate that you explain things from the ground up, without assuming prior knowledge. I'm new to 3D and have a lot of catching up to do when it comes to "basic CG knowledge". Your tutorials help a lot! Thank you!
I have watched probably 15 videos on baking and I havent been able to follow a single one until this one. Instead of padding out tutorials with useless garbage so they're a half hour long each you're straight to the point, do this, do this, do this, done. The way a tutorial should be, as I find with most of yours, well done sir you just taught me something over a dozen others couldn't.
Thanks 😃
I am SO excited for the series! I've been waiting for a good baking tutorial in 2.8, and Grant Abbot is the man to do it!👉👉
Thanks 😃
one of my favorite tutorial channels mainly because of your straightforward explanation and a soothing voice
omg im hungry now. youre the first i subscribed to for learning blender and im still learning so much and youre still my go to thank you for breaking everything down so nicely for us. you da man
It works beautifully in 2.8 and in 2.9. Great tute. Thank you.
Another superb tutorial. You are the only one I completely understand and am always able to follow. Thanks.
This completely demystified baking for me. Up until now I had no idea what it was used for. Thanks so much for the information!
Thanks
Love the video! I`m starting game developing and PBR has been complex to understand, thank you very much!
Thanks :)
Crisp and clear as usual! Thank you! Happy Christmas.
You too 😃
Absolutely wicked mate, thank you as usual.
You're the best Blender teacher on CZcams. Thank you so, so much.
thanks :)
Thanks Grant, your tutorials are always helpful!
And I was SUFFERING with something you made so simple!
much better explanation than other tuts on youtube, THANKS
I gotta to be honest . Grant is one of greatest blender content maker i've seen. Keep it up mate ! we're waiting precious work of yours !
Many thanks
This is great. Can't wait for the next ones
You're THE man Grant!
You are the definition of greatness! Thank you so much!
Thanks :)
Three weeks ago I wouldn't have been able to wrap my head around this but now it almost seems intuitive why this is needed. I guess I must be learning.
nice
The tutorial I have been wanting forever.
Just what I needed! Best guide on Baking in Blender!
Thanks :)
It's very good - just in time when i start to look for tuts about baking you start to do them. you are greate person. ty very match)
Thanks :)
thanx...wish all the tutorials were like yours. Your precise and take time for us newbies.
Thanks 😃
Perfectly explained. Thank you.
Another great tutorial, thanks
Thanks Grant! Great content as always
Thanks 😃
Thanks worked great!
you are really clear thanks man
I was delivering a project, today, and that really helped me out, because I didn't know how to bake a procedural texture
Thanks :)
Great tut, right down to business. Thank you.
Awesome, this is perfect. Thank you.
I completed some of Your tutorials, and was searching over internet for "next level course", looking for paid courses, etc, but didn't find any better tutorial regarding baking, high to low poly workflow, normal maps, etc. Great help from Your channel! Appreciate it!
i go through it in more detail with my character course. You can find my playlists and things on my website
@@grabbitt thanks for info. Is it paid one course, or course on the channel?
Great explanation you got here, man. Baking is really important for a model intended for gaming especially if you have multiple textures and materials.
Thanks for sharing, Grant. I also did this kind of thing if somebody would love it.
Thanks :)
I was looking for this.Thank you Sir.
Thanks 😃
Wow, I didn't even know you could do this until now. Seems quite powerful.
indeed
one of the possibilities is you can bake your Cycles GI and enjoy it in the viewport, and speed up your animations renders
Huge help thank you very much
Thank you! Been trying to understand texture baking and it finally started to make sense. I already tried and succeeded, but for now I had no luck trying to bake hair particles to my texture files...
Not sure about that one
Thank god, I’ve been needing some cookery tips
Just put the temp way up and bake for 3 hours. It's the secret formula for perfect cakes
This is pretty amazing; I'm going to try and bake some materials so I can then try and get some into a game I want to make.
That's what I need currently Grant, thanks (Y)
Thanks :)
excellent tutorial
I often over bake my explosions, and they catch fire.
Very nice dude. Your voice & tone is also very impressive .
Thanks
thank you so much
thank you!
Can’t wait for the texture from sculpt video!
👍
As allways very helpful!
Thanks 😃
thanks alot !
Been putting this off, but now buckling down to basics, and I have a question right off the bat. If I don't pause to understand, that lack of understanding will be baked into my future as a Blenderer. We don't want that. Happy New Year, by the way! My bake is low-rez and darker ... I did tick off the boxes for lights direct & indirect, and I'm playing with render settings etc. to find out what level of pixel resolution would make me happy, but I don't understand why the color output of the saved baked texture is darker. Oh, I did save as 32 bit as well. Thanks Mr. Abbitt!
Not sure to be honest sorry
thank you so much you saved me
Hooray! A cooking video finally! What are we baking today: a Christmas ginger bread with almonds?
And then cookies 😃
Thank you so much, very helpful video
Thanks 😃
Nice Video Thank you
I bet everyone would absolutely love to see u actually baking food
I love 3d, but I also feel so dumb. Thank you for making it easier to learn!
a video joy again, thanks!
Thanks :)
Thank you
Love your style of teaching! Thanks. Can you specify which UV map you want to bake too. For example, if I want to tile my UVs in UV set 1, but I want to bake UV set 2 in a 0 to 1 space. This can be useful when backing Ambient Occlusion as the second UV set.
Yes the one selected. But you can use the uv map node
Thank you so much for this! I always see people bring up baking in blender videos and I have been sooo confused, lol
So what I'm wondering is if this baking technique is only for gaming, or would it have applications in rendering images/movies too?
Yes it is used in film also
How do I bake different textures into several UDIM tiles?
I'm trying to clean up one of my old models which had awful messed up UV maps. I created a UDIM map and I want to bake the old textures into it. Previously, I had several UV maps for the same object. How do I bake all the different textures to the UDIM tiles? I got the first tile to bake, but not the others.
Thanks
Thank you.. ❤❤❤
Hi, I'm a beginner and I'm little confused with baking normal maps because there are some different ways to bake them. I know you can bake form multires modifier or from one object to another using a cage- are there any advantages using one or the other?
Thank you so much 🥰
Thanks :)
thx, i need this today.
and
i want to know how to bake from window mapping to new uvs, when i do that, it's became too chao, not the correct result.
ill do my best
Thank you so much, Mr. Abbitt. I always wondered where to find tutorials on all the bakings, along with the explanations .
Will you cover other baking topics as well ?
Edit : I watched the whole video, now I know :)
Thanks 😃
Hi again Grant, just followed the tut and its great, just wondering though about once you have all your maps baked from Procedural to PBR, does the model require UV Unwrapping so the PBR maps know where to be applied? ( if that makes sense?)
yes
I made a great cake after watching this video:), all joke aside, great video as always Mr. Abbitt.
Thanks :)
The map I have difficulty with is ambient occlusion as there is no input into the Principled BDSF Shader node to ambient occlusion. Could you do a tutorial on baking ambient occlusion?
yes kind of
So great to watch. K
Thanks 😃
You do not need so much samples for difuse ( rough , metal ), texture. Even 1 sample can give good result. For AO and maybe normal map you can go with more samples.
yes good point i had forgotten about that
donuts, icecream and now a cake, you can bake everything with blender :-)
thanks thanksss
I was looking for actual baking recipes using a blender and here I am😭
...and pop it in the oven at 220 degrees for 40 minutes and you should have a beautiful almond cake :) Great, simple and clear tutorial Grant... thanks.
Thanks 😃
Hi just a quick question.. how do you make it less pixelated? The baked diffuse map.
Make a higher Res texture
Great vid! I have a mesh that i textured and every time i try to bake the diffuse, it just stays black. Is there anything i can do to fix this?
It's very tricky to say
Hy grant, I want to ask, do I have to bake all texture material from diffuse to normal map for texturing into substance? Or just normal map, ao, and curvature?
it depends what you are doing in substance. I think substance can do all the baking
If I used a metalic and a bump texture what do I use for the baking method.
It deep pens on what you plan to do with the model
I need help! made a character in Blender, has eyes that have the transparant texture over the iris inside. Im trying to rig it up in Mixamo but when I export the file to .fbx the eyes are not transparent and just look white. Would baking the eyes help make it into a texture?
No its down to the render engine
Sir can you please teach us how to bake transparent things like leaves, I'm trying to bake it by tick marking alpha while creating an image in uv editor before baking, but it turns black at transparent area after baking
not sure myself
and could the baking be done the other way round? taking an image/3d texture material and transform it to the 3d model, so that it actually has the texture on it´s own (without using a material)
for example, there´s a simple rock model, with an applied volcanic rock texture/material; But what i want to do is to transform the material into the actual model, so that it has all the holes and ridges on the model, without using any material. (or is there any simple way to make this texture?)
Will you bake a simulation too in a later chapter?
I may go into that as well yes
Instructions unclear, couldn't find the baking powder node.
it's next to the chocolate chips
Keep your fingers out of the toaster! And do not poke it with a fork!
@@Zingam ok mom
@@Zingam I used to use Lightwave on a Toaster.
Thanks for the tutorial. I am trying to bake Water as diffuse and it just goes black. is there a trick?
Not sure why that would be
what if i wanna bake the color of a material with hand painted textures, can this rasterize the image like a image editor?
Yes same thing
Thanks😊😊😊😊😊😊😊😊.
Where can I find the panel where you add the filename?
Not sure what you mean. When I save the texture I can change it
In blender im using a plane model and it has two parts, the glass and the actual fuselage of the plane. When i try this, it only edits the texture on the glass when i want it to edit the texture for the fuselage. Is there a way to fix this? Thanks
See the later episodes in the playlist
Hey, Grant! Excellent vid, love ur channel!
But, I had a little trouble baking the texture: cant bake because my sphere need to be unwrapped, but you did somehow.. Is it new feature in 2.8 or I missed smth? xD
Using 2.79v
And Happy New Year!! :)
Yes in 2.79 you must unwrap first
Is is possible to bake multiple shaders into one map? Like when using mix shader.
yes
Thanks. it's a big relief as I can bake full PBR maps from blender.
I have a question, I have a mesh with 5 materials and I want to bake all 5 colors onto a texture. How do I do that?
Just make the same way
Instant like for the thumbnail
:)