5 Mistakes New VR Developers Make

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  • čas přidán 30. 06. 2024
  • I'll give you my list of 5 mistakes new VR developers make. Being in the VR world for a while has shown me some of the pitfalls new developers can face. Keep these 5 things in mind when you start learning VR development.
    📺 Watch Next: • What Do I Need to Beco...
    🥽 Enroll in the (now FREE) VR Creator Academy: skool.com/vrcreatoracademy
    00:00 Intro
    00:34 Mistake #1
    01:17 Mistake #2
    02:26 Mistake #3
    03:15 Mistake #4
    03:49 Mistake #5
    #vr #meta #oculus

Komentáře • 49

  • @claybomc
    @claybomc Před rokem +9

    Me personally, i would never make a mistake

  • @JustinPBarnett
    @JustinPBarnett  Před rokem +6

    Make a VR Game in this FREE Tutorial Series (includes Asset Download): www.vrcreators.io/the-confident-vr-dev

  • @elwizard1388
    @elwizard1388 Před rokem +2

    Excellent video, very informative. Looking forward to the class drop!

  • @andycorah7653
    @andycorah7653 Před rokem +3

    100% My pitfall is staying focused! So many cool things in the world of dev at the moment. Some many super cool dev's, packages, assets, devices and tutorials. I'm like a big kid in a sweet shop, trying everything and never finishing the packet.

    • @JustinPBarnett
      @JustinPBarnett  Před rokem +5

      My trick is to pick a mechanic (not a game) that I think would be fun, and make that. Like a grappling hook, or starting a fire... something like that.

  • @PremortalVR
    @PremortalVR Před rokem +1

    Totally agree with you on the first mistake, Justin! Before making my current game PREMORTAL VR, I made a small 2D game Blasting Courier. This allowed me to understand the basics of Unity and be prepared for VR

  • @DrDandD
    @DrDandD Před 11 měsíci

    oh, I came into this video thinking it would be mistakes people who already are developers make when learning vr development

  • @mystupidbrain5299
    @mystupidbrain5299 Před rokem +1

    Great advice, point one and two are huge. Thank you.

  • @zeoverse
    @zeoverse Před rokem +2

    Definitely agree with the tutorials. I'm in tutorial hell at the moment with Unity (coming from UE) and its a pain in the assssss

  • @wajahatqazi5584
    @wajahatqazi5584 Před 10 měsíci

    If you could please make a tutorial about how to develop an environment for a vr project because terrain tools don't work with android platform since they use HDRP it would be really helpful if you make a tutorial about using URP and assets in unity asset store utilizing urp to make hyper realistic environment in a vr project

  • @andersmalmgren6528
    @andersmalmgren6528 Před rokem +1

    Writing performant code is one thing. But what's even more complex is getting your worlds to run in 90 fps at all times in VR

    • @JustinPBarnett
      @JustinPBarnett  Před rokem +1

      Indeed

    • @andersmalmgren6528
      @andersmalmgren6528 Před rokem

      @@JustinPBarnett our game logic loop takes almost nothing and it allocates zero bytes (which we are pretty proud of) but we still struggle with performance. One would think that you can bake your light and be done with it but unity doesn't work like that. Everything is manual labour with unity :) carefully planning each meshes lightmap scale, assign bake tags to meshes that can be seen at the same time so they end up on the same lightmap to reduce setpass calls/batches. I have pulled my hair in agony 🤣

  • @lastvision92
    @lastvision92 Před rokem

    I totally agree with these mistakes, and also these tips can be applied to Game dev as a whole not only specifically for VR :) And especially the part with optimization, most of the tutorials that are out on the web doesn't even mention optimizations and it's quite sad that they don't, because it's really one of the most important things to make the game feel smooth :)

  • @karolledzinski710
    @karolledzinski710 Před rokem +2

    I would also add for them to learn Autodesk Maya or other 3d modeling software not only downloading ready to use assets. It is importand to understand fundamentals of every stage in developing process.

    • @JustinPBarnett
      @JustinPBarnett  Před rokem +2

      Agreed, although I have no knowledge of 3D art. Just end up purchasing premade stuff or hiring a contractor to make something

  • @leonidhleizer7340
    @leonidhleizer7340 Před rokem +1

    Please help me I don’t know how to code a color for a sphere that is spawning in my UNITY VR project.

  • @branidev
    @branidev Před rokem +1

    Can't wait to find time actually make something on VR, Oculus Quest 2 slowly getting dust on... but i wanna finish off my first commercial release on steam

  • @xXYannuschXx
    @xXYannuschXx Před 7 měsíci

    One big problem of these tutorials really is that they dont convey the "big picture" of a full game; or in other words: how the structure of a basic game is designed. This is the part I struggled the most with, because no tutorial seemed to explain best practices in game design. I ended up writing code and implementing mechanics with spaghetti code, because I didnt know about these best practices.
    For an example: the unity code tutorials dont really go into detail on how and when to use the event system, even though this is crucial in modern game design.

  • @RPFeynman59
    @RPFeynman59 Před rokem +1

    Just signed up for your course!
    See you there!
    On another topic, the eye rub clip at 0:46 looks a lot like SMR.

  • @diegosatori5718
    @diegosatori5718 Před rokem +1

    I was watching too many tutorials, there are not so much videos about these topics, thanks

    • @JustinPBarnett
      @JustinPBarnett  Před rokem +1

      No worries! Watching tutorials is important to actually learn stuff, but don't overwhelm yourself with them! Watch one and then try to implement it. Find out what you still have to learn, then go watch a tutorial on that. Rinse and repeat 😊

    • @TheRelic1337
      @TheRelic1337 Před rokem +1

      To add on to that, it's really helpful to start your own project....and just look up tutorials and guides for features/mechanics you're trying to implement. And don't forget the Unity Scripting API, figuring out how to implement stuff by reading the API will be way more useful to you in the long run.

  • @alsantour8835
    @alsantour8835 Před rokem +1

    Great points! for the course any info on the format and topics? Is it for VR/Gamedev beginners or does it cover more advanced topics (like DEEP optimization)? im at an intermediate to advanced level myself, and would love to take the course, even if just for the live calls, but how much cna i anticipate to get out of the material?

    • @JustinPBarnett
      @JustinPBarnett  Před rokem

      Great questions! It's going to be a real deep-dive of a course. We'll start at a super beginner module, but eventually get into some more advanced optimization techniques and even multiplayer!

    • @alsantour8835
      @alsantour8835 Před rokem

      @@JustinPBarnett THATS GREAT!! Looking forward to it! Sign me up.... You wouldn't happen to be looking for TA's or anything of that sort for this course ?

  • @PG13park
    @PG13park Před rokem

    I followed the one and only Sebastian league tutorials to make procedural terrain and it takes a lot of vertices and you can pretty much see the mesh at all times it doesn’t have too bad of performance(pretty much at the top of the recommended for oculus quest 2) and looks perfect on my laptop but when I jump in VR the LOD distances are way closer than they should be and stuff is weird. So if anybody knows why getting in VR is changing the LOD distances pls tell me!

  • @wmka
    @wmka Před rokem +1

    Project documentation.
    You’ll be going back to things that you’ve done before again and again by adding on what you have experienced but with more complexity.

  • @SuperQuesty
    @SuperQuesty Před rokem +1

    Btw i am subscribed

  • @pegsGamesVR
    @pegsGamesVR Před rokem +1

    I hit the Optimization trap massively few weeks ago, meant having a revamp quite a bit of code and was a massive pain in the neck! And despite working on my game for well over 6 months now, I don't think I've shared anything, anywhere. I guess I just think people won't really care or be interested until they can actually play it! Seems a bit late now as it's close to release, but it does make me wonder if it would be something people would like to see (as I plan to update the game regularly after release).

    • @JustinPBarnett
      @JustinPBarnett  Před rokem +2

      Share your progress! At least photos and gifs. That'll get you a little following to release to! And even after, you'll have those raving fans.

    • @pegsGamesVR
      @pegsGamesVR Před rokem +1

      @@JustinPBarnett I'll see if I can pluck up the courage! Got a friend helping with some multiplayer testing tonight, so I can get some video's put together for a trailer.
      Would you have any advice on to where to actually share? I don't want to just go around essentially "photo bombing" peoples forums/discords etc, even though you outright said to share on your discord (which I am on). I still feel like it's a bit... presumptive to just go ahead and post it.

  • @jesseclutterbuck6617
    @jesseclutterbuck6617 Před rokem

    c# is a pain. I recamend we all start coding in hmtl in unity from now on lol

  • @moust8270
    @moust8270 Před rokem

    Do someone know how to let unity interact with to meta quest hub instead of oculus hub without deleting the oculus dev hub?

  • @GamerReality
    @GamerReality Před rokem +1

    Why are you recording in 15 frames a second? I just wanted to let you know that the video seems generally choppy. It happens on my phone too, but I think it's more noticeable on a large screen

    • @JustinPBarnett
      @JustinPBarnett  Před rokem

      24 fps. Not sure why it's choppy for you

    • @GamerReality
      @GamerReality Před rokem

      @@JustinPBarnett I think it stutters sometimes or slows down, and I would use 30 fps since your graphics are in 30 fps

  • @SuperQuesty
    @SuperQuesty Před rokem

    Wow what a macbook pro everywhere 🤣😂😁😃

  • @alexfish7792
    @alexfish7792 Před rokem +2

    1st comment

  • @SuperQuesty
    @SuperQuesty Před rokem +1

    4th comment FINALLY 🤣😎

  • @BeWhoYouWant2
    @BeWhoYouWant2 Před 6 měsíci

    first pitfall is using unity at all. Swap to unreal already holy crap

  • @lukesaynor3582
    @lukesaynor3582 Před rokem +3

    2nd comment lol this is pointless

  • @dav1dsm1th
    @dav1dsm1th Před rokem +1

    Out of synch audio makes the video frustrating to watch.

    • @JustinPBarnett
      @JustinPBarnett  Před rokem +1

      Oh yea just noticed it's like one frame off, that's annoying