Gabe Newell: fun is NOT realism, but reinforcement

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  • čas přidán 18. 11. 2023
  • Gabe is referring to psychologist B.F. Skinner's ideas on behaviorism in this clip. Specifically operant conditioning-- behavior is strengthened or weakened based on its Reinforcers or Punishments consequences.
    x.com/PlayerIGN/status/172646...
    Gabe Newel, CEO at Valve re: what is "fun."
    It's not realism, but behavior reinforcement.
    “I never thought to myself that realism is fun. I go play games to have fun.
    [Fun is] the degrees to which the game recognizes and responded to the players' choices and actions.”
    source: • Half-Life: 25th Annive...
  • Hry

Komentáře • 2,3K

  • @davidvidya9657
    @davidvidya9657 Před 5 měsíci +5831

    "We added bullet holes in the game not because it's realistic but because it reinforces the idea that you, the player, have impact on the environment you're playing in and that is where fun is drawn from."

    • @VestinVestin
      @VestinVestin Před 5 měsíci +257

      The fun: _"SHIT, I've missed so many times..."_

    • @Pokemonmovemaster
      @Pokemonmovemaster Před 5 měsíci +133

      My new litmus test for a fun game:
      If I can't draw a penis in-game in every level (so Duke Nukem Forever doesn't get points), the game isn't fun.

    • @adriannalockhart9639
      @adriannalockhart9639 Před 5 měsíci +32

      But what about LOOT BOXES?!?!?!

    • @wildcardbitchesyeehaw8320
      @wildcardbitchesyeehaw8320 Před 5 měsíci +38

      @@adriannalockhart9639 2017 was almost 7 years ago

    • @michaelmaloskyjr
      @michaelmaloskyjr Před 5 měsíci +16

      Underrated comment. There was a time when this consideration flew under devs' radar as unnecessary coding/effort.

  • @powchili
    @powchili Před 5 měsíci +5891

    I've never heard anyone explain what "fun" is in a videogame so well as Gabe has here. When I first heard him say it in the documentary, my jaws dropped. I was like "YES! EXACTLY!", I want to feel like I'm part of the world itself, I want to feel like what I do matters. I want the world to acknowledge my existence.

    • @joseaca1010
      @joseaca1010 Před 5 měsíci +82

      I know Fireaxis (makes of Civilization and the new XCOM games) uses a similar definition, they actually have this math formula, basically they measure how many meaningful decision a player makes per minute, as a way to measure how engaging a game is

    • @verifeli
      @verifeli Před 5 měsíci +45

      Well, everyone wants acknowledgement in real world. That alone makes a video game both fun and realistic.

    • @darkandedgy1457
      @darkandedgy1457 Před 5 měsíci +25

      That's the difference between immersion and realism which I'm ngl I like realism in my games but I don't expect every game to be realistic, however I admire games like squad, hell let loose, tarkov, and Arma for their "realism" cause it immersing for me, that being said games like doom, new vegas, balders gate, and spec ops the line immerse me with music, story being effected by choices, actually trying something and it works, and voice acting (specifically the voice lines changing in spec ops the worse his mental state gets). Ngl though seeing a gun work improperly as someone who knows alot about firearms is very immersion breaking but realism should only be flavoring to fun for games that use realistic features for immersion.

    • @PumpyGT
      @PumpyGT Před 5 měsíci +3

      Sounds depressing

    • @labelnine
      @labelnine Před 5 měsíci +6

      Jeez you need to go outside

  • @RingTeam
    @RingTeam Před 5 měsíci +2672

    Remember: One of the most successful videogames in history is about an italian plumber who has to eat mushrooms and stars to defeat a giant turtle who spits fire

    • @Polychi1998
      @Polychi1998 Před 5 měsíci +237

      Don’t forget about a blue critter saving animals from a fat scientist

    • @elfascisto6549
      @elfascisto6549 Před 5 měsíci +56

      ​@@Polychi1998sonic doesn't come as near as successful as Mario is, and i prefer sonic for the most part (as in, anything sonic before 2009)

    • @tydshiin5783
      @tydshiin5783 Před 5 měsíci +71

      An italian that was made by a Japanese fella should also be included

    • @AlyphRat
      @AlyphRat Před 5 měsíci +27

      Some games look pretty bizarre once you start thinking about them for long enough

    • @VestinVestin
      @VestinVestin Před 5 měsíci +31

      @@AlyphRat Zuma: "You're a frog spitting marbles to defeat Mesoamerican deities."

  • @Sleygar
    @Sleygar Před 5 měsíci +501

    0:04 "Okay… WHAT DOES THAT HAVE…Like…" We were this close to Gabe Newell's gamer rage. This close!

    • @Thundereus
      @Thundereus Před měsícem +20

      I felt that, too. Don't accuse the white wizard of selfishness, he doesn't want to harm you.

    • @TaydolfSwifter
      @TaydolfSwifter Před měsícem +2

      Just check how he introduced the 2023 international

  • @LordVader1094
    @LordVader1094 Před 5 měsíci +4910

    Man, anyone else notice how thin Gabe looks now? Dude really worked on his health.

  • @JCglitchmaster
    @JCglitchmaster Před 5 měsíci +13710

    Nothing pisses me off more than someone saying "but it's not realistic" as an argument for why a mechanic sucks. Thank you Gaben for giving us a clip we can send to these idiots. You truly are the gift that keeps on giving.

    • @PHeMoX
      @PHeMoX Před 5 měsíci +76

      Do people really complain in that way though?

    • @Lethal_Spoon
      @Lethal_Spoon Před 5 měsíci +593

      @@redakdalstarfield isn’t fun anyways lol

    • @3musketerantidbd174
      @3musketerantidbd174 Před 5 měsíci +110

      @@PHeMoX Alot, many fps and strategy game always being complained as 'not realistic"

    • @GameFuMaster
      @GameFuMaster Před 5 měsíci +114

      or they'll say why a mechanic isn't in a game because it "wouldn't be realistic otherwise".
      one of the dumbest excuses

    • @kotorybeusz7246
      @kotorybeusz7246 Před 5 měsíci +39

      He is the santa claus of gaming

  • @jacohop
    @jacohop Před 5 měsíci +171

    “I get a narcissistic injury when the wall ignores me” the depth to this statement is relevant not only in video games 😅

  • @neetlikereallyneet9103
    @neetlikereallyneet9103 Před 5 měsíci +394

    Gabe's speechless stuttering after he says "but it's not realistic" because he still cant shake how dumb of a response that is is such a mood

  • @OHHHHUSBANT
    @OHHHHUSBANT Před 5 měsíci +4234

    The game industry really needs this wake up call

    • @Vietnam_Gigachad
      @Vietnam_Gigachad Před 5 měsíci +98

      Too bad, they don't give a sh*t, all they care is our money and that's it, only a few good company now but it not enough to change anything , and yet I don't wish for another 83s crisis, back then Nintendo save us, but now if it happens again, no one can save gaming anymore

    • @trickshot727
      @trickshot727 Před 5 měsíci +48

      @@Vietnam_Gigachad It's pretty bad aside from a few indie devs carrying the scene. The only big names I can respect these days are fromsoft and Valve, everything else is just a product.

    • @PotaraP
      @PotaraP Před 5 měsíci +17

      @@trickshot727 isn’t fromsoft that company that releases the games famous for being unnecessarily difficult in attempt to feel “realistic”? I don’t think that’s a good example to put in for realism not being good.

    • @IntergalacticBrowny
      @IntergalacticBrowny Před 5 měsíci +71

      ​@@PotaraP ??? The games are far from unnecessarily hard and the only realistic part about any of the souls games is that you're absolutely gonna die, and the guy said nothing about fromsoft making games that weren't realistic, just that they're one of the few companies that don't farm people for money. I apologize if this comes off a little strong but you're statement was just so wrong it hurt me not to say anything

    • @RAAM855
      @RAAM855 Před 5 měsíci +18

      Yeah enough with this cinematic crap and focus on grounded realism from Hollywood dropout writers who want to make games into movies. God of War reboot is such a big offender, it killed so much because it wanted to take the "grounded in realism" approach

  • @haicopiatoalverofavijdegre2807
    @haicopiatoalverofavijdegre2807 Před 5 měsíci +718

    this is the most emotion he's ever shown

    • @Ferrostitan
      @Ferrostitan Před 5 měsíci +99

      honestly yeah, the first time i watched this I was like whoa gabe let's chill a little here, but that's what happens when you speak from the heart - you can't keep your emotions from spilling over

    • @sapphire4310
      @sapphire4310 Před 5 měsíci +68

      Gabe unleashed his anger only one time, scientists call that day the big bang

    • @knatspray
      @knatspray Před 5 měsíci +30

      @@sapphire4310The Big Gabe

    • @EngineMusic
      @EngineMusic Před 5 měsíci +38

      @@sapphire4310 *the resonance cascade

    • @blakkwaltz
      @blakkwaltz Před 5 měsíci +8

      No? If you watched his interview on ps3 development he also shows emotion.

  • @MikeKnight009
    @MikeKnight009 Před 5 měsíci +340

    When people defend Starfield's planet exploration being empty and boring with "It's space, space is supposed to be empty"

    • @segismundosaulalex3065
      @segismundosaulalex3065 Před 3 měsíci +41

      To be fair, following the philosophy of the developer of the fps Black for the ps2
      "I think that if you have a gun you still should be able to have fun even in an empty room."

    • @matthewbirdzell5608
      @matthewbirdzell5608 Před měsícem +4

      As in Starfields criticisms are not warranted after all?

    • @no-replies
      @no-replies Před měsícem +3

      My problem isn't the empty planets, but that they all look the damn same. That's just an inherent flaw with procedural generation

    • @etlttc353
      @etlttc353 Před měsícem +2

      @@no-replies no that's just bad generation
      them being boring isn't because procedural generation as a concept is bad it's because Bethesda made a bad procedural generation system

    • @prajituranoptii
      @prajituranoptii Před 10 hodinami

      @@segismundosaulalex3065 That's right and going into space as an example for "Starfield's planet exploration" is already fighting against the concept of realism in the sense that it's already science fiction, virtually anything can occur in space as we ourselves did not explore enough of it, so what is stopping developers from building random encounters in space whether it be like an abandoned asteroid mine for you to go explore and loot or fight creepy enemies or a frigate asking for help from space pirates, jumping from warp space straight into a battle as a random encounter, you get stopped half way through your destination so you don't collide with ships and they get destroyed or anything like that, there is so much that can be done as it's still a concept that's not fully explored and so much that can be created just out of our own minds.

  • @-Metalblaster-
    @-Metalblaster- Před měsícem +24

    I hate people that say that games I play are bad because it is not realistic and ppl that judge games only by graphics too

    • @choomahbungole5964
      @choomahbungole5964 Před měsícem +1

      just tell them your capable of finding games that are timeless. (if good game lol)

  • @fobo3361
    @fobo3361 Před 5 měsíci +1204

    I like that he sounds genuinely frustrated when explaining the concept, he isn't just some business man, he was someone who GENUINELY wanted to make fun games, not money, or a safe formula he could pump out every year to safely print money from fans, no he wanted to push what video games could be forward in a meaningful impactful way, i mean even just the concept of steam is birthed from wanting to make distribution of video games easy and manageable so you can get to play with the least amount of hassle possible, and just look at how successful it is, these money hungry corps are frothing at the mouth just dreaming of how something could be so successful

    • @xXx_Regulus_xXx
      @xXx_Regulus_xXx Před 5 měsíci +141

      I agree except for the fact that he did want to make money, he just wanted to make money by providing the best products and services possible. that's honorable

    • @disseminate4
      @disseminate4 Před 5 měsíci +49

      The point of Steam was, at launch, a way of adding DRM to HL2. You needed Steam to play HL2, even though all the game content was on disc. At the time this got a lot of flak and even some boycotting, but it is clear that regardless of what it was in 1998, Valve is now 'the company that made Steam' far more than 'the company that made HL1', beyond a doubt.
      Gabe wanted to make a great game, sure, but to be clear Valve is exceptionally money-hungry and has been since around 2005 or 2006. They have one of the best profit-per-employee ratios in not just games, but in the world, when it comes to privately owned corporations.
      It would be a mistake to think Valve invented Steam to make it easier for the consumer. It received about a proportional amount of backlash as the Epic Games Store did when it launched.

    • @fobo3361
      @fobo3361 Před 5 měsíci +21

      @@disseminate4 still a far more respectable version then what came after, at least there was a want to make something good

    • @GunTech
      @GunTech Před 5 měsíci +5

      Inserting some real facts: Valve Corporation generated $10B in revenue from the Steam Store in 2022, and Gaben is a billionaire. Their last game apart from the tiny VR half-life episode was Dota 2 in 2013, coinciding with the year Gaben got the BAFTA award. 😢

    • @Myne1001
      @Myne1001 Před 5 měsíci +28

      Valve just has a higher internal standard of a quality product. Of course that doesn't always translate to reality (e.g. Artifact lol) but its why they have such strong brand loyalty. The focus on quality over quantity is why their games have done so well (but is also why we have never gotten Half Life 3)
      Also they have Steam printing them free money so they aren't in need of releasing a new game every 2 years to keep that cash flow.

  • @jarvy251
    @jarvy251 Před 5 měsíci +79

    This reminds of when I heard some people had a problem with "On a rail" because they didn't know you could spin the signs by shooting them to change the train's direction. I remember when I played it as a kid, it seemed obvious to me: that sign looks like it spins, so try to spin it with the only tool you have - a gun.
    I wonder if so many people had a problem with it because they are used to games that did not react to your presence in the world to the level that games like half-like did. Perhaps they were conditioned by game worlds that ignore them. Half-life was one of my very first FPS games, so I didn't yet know what was usually "not possible" in the game world, so I'd try things that looked like they might work.

    • @trabuco9
      @trabuco9 Před 5 měsíci +7

      Duke Nukem 3D came out the year before, so that wasn't the case.
      You talked to people who played modern games, not old ones, old games had super reactive levels.
      Doom and Quake had levels that would change at random and pieces you had to shoot.

    • @stroyosh4670
      @stroyosh4670 Před 5 měsíci +4

      @@trabuco9 i think its more about people that try to play it nowadays

    • @jarvy251
      @jarvy251 Před 5 měsíci +15

      @@stroyosh4670 Exactly what I meant. It's even more obvious when you watch people try to play HL2 for the first time today, because they will always struggle with the first few physics puzzles. But when it came out in 2004, when everyone knew the excellent physics engine was one of the game's main selling points, it was much more intuitive. Buoyant barrels under an item will push them up, cinder blocks stacked on top will weigh them down - obvious when you know it's possible in the game world, inconceivable if you're conditioned to think it's not.

    • @andrewgreeb916
      @andrewgreeb916 Před 5 měsíci +7

      Nowadays games have to basically beat into you that is a mechanic since nobody expects it to be one

    • @Jonas-Seiler
      @Jonas-Seiler Před 2 dny

      I’ve noticed that many people literally don’t try anything beyond what’s immediately obvious when playing games, consequently getting frustrated and bored. It frankly boggles my mind.

  • @WardenOfTerra
    @WardenOfTerra Před 4 měsíci +21

    A great description of what 'suspension of disbelief' is.

  • @Demetri1171
    @Demetri1171 Před 5 měsíci +574

    Role-playing games with impactful choices can be really fun in this way too because they give you a sense of agency in the game world.

    • @klerobatoforca
      @klerobatoforca Před 5 měsíci +19

      Now that you mention it, now I see one more reason why Undertale exploded in popularity.

    • @CJojo_13_
      @CJojo_13_ Před 5 měsíci +55

      ​​@@klerobatoforcaI wouldn't consider Undertale to be an RPG. It's more of a JRPG. It has linear story paths akin to Shin Megami Tensei's alignments, which tracks with Undertale's other influence being SMT.

    • @BasedBelkan8492
      @BasedBelkan8492 Před 5 měsíci +12

      stalker (call of pripyat, i forgot how quests go in other games)

    • @byrdling
      @byrdling Před 5 měsíci +24

      @@CJojo_13_ Yes it is an RPG, the genre with the loosest definition out of them all. It can't be a JRPG because the game isn't Japanese, it's a WRPG with heavy influence from JRPGs sure.

    • @YAOMTC
      @YAOMTC Před 5 měsíci +21

      @@CJojo_13_ Strange comment... JRPGs are a subset of RPGs. Every JRPG is an RPG!

  • @LelloDalamiq
    @LelloDalamiq Před 5 měsíci +1831

    My favourite bit about this entire bit right, is that you can hear it in his voice just how much this innately pisses him off that it's taken the games industry almost thirty years to understand what fun is
    He's holding it back just enough to not cause offense and it's clear it's something that has bothered him for DECADES.
    I wonder if he's seen so many great ideas and Nobody is getting where it could have gone, how it could have been. What a man.

    • @memberofchat2825
      @memberofchat2825 Před 5 měsíci +180

      it hasnt taken the industry thirty years to figure out fun, games were already fun but we got to a period where developers got obsessed with making every game too realistic and too cinematic when there needs to be a balance

    • @stenchemitter2407
      @stenchemitter2407 Před 5 měsíci +35

      I can hear the British in your comment "My favorite bit about this entire bit roight"

    • @TaRAAASHBAGS
      @TaRAAASHBAGS Před 5 měsíci +29

      I doubt Gabe's that passionate about games. He's passionate about tech and industry innovation; most every Valve game title was just a platform to push out new tech.
      If he cared about games themselves he wouldn't have let all Valve's gold IPs just slough into atrophy.

    • @thomashale2096
      @thomashale2096 Před 5 měsíci +12

      Gaben raises some great points, but I would like to say that realism still is important to a certain degree in games where the setting is based on history. If you screw up your realism there, you could really throw off the immersion and world-building. Outside of this specific context, realism is not that important.

    • @xXx_Regulus_xXx
      @xXx_Regulus_xXx Před 5 měsíci +71

      @@TaRAAASHBAGS you doubt the founder of Valve is that passionate about games when he's basically giving you his thesis statement on what fun in gaming is? to each his own.

  • @RegularGillian
    @RegularGillian Před 5 měsíci +15

    This is something that a lot of modern games lack. They look shiny and beautiful but lack any details that sold you on the world feeling real and like you are a part of it as you play it.

  • @Dream_scape47
    @Dream_scape47 Před 5 měsíci +7

    Basically people who are late to the gaming party are the ones who seem to think every game has to be photorealistic, this was never the case and it will never be

  • @eglaiosdeminecraft9259
    @eglaiosdeminecraft9259 Před 5 měsíci +831

    AAA studios taking notes :
    _Reinforcement... ok, so we will reinforce the graphics and how games reward you for battlepasses, right?_

    • @Mike14264
      @Mike14264 Před 5 měsíci +93

      The worst part is, you're probably right. This might just be what they're taking away from this.

    • @eglaiosdeminecraft9259
      @eglaiosdeminecraft9259 Před 5 měsíci +25

      @@Mike14264 I mean they don't even need to.
      Economy encourages making games in multiple ways.
      Gabe is definitely towards "make games that I'd enjoy myself", which is arguably the best way to know people are gonna buy.
      But there's also "make games from statistics". Stick to what's mainstream. FPS, open world, ultra hd _because ppl investing into GPUs feel lame running ps2 graphics on it_ , a sick trailer to rise the hype, bonus points for nostalgic license.
      Sadly or not, people just buy these. Marketting department "knows" we're gonna love it, and when we see it, we recognize this stuff, remember it's once been fun, and that pushes the purchase.
      I think in the current gaming industry, they don't need this "reinforcement theory bs". Understanding stats is enough to trick people into purchasing.
      Kinda sounds evil, but I wish AI takes over the gaming industry : Compiling and interpreting stats is what it's best at, so it would make it so easy to create the "best" game possible that it would discourage studios from spamming the same stuff over and over.
      Meanwhile, could AI recreate games as unique as Undertale, Omori and all that stuff? Yes, but it would also generate an infinite amount of games alongside these so that no one would have enough of its life to even find them, so I think that would still leave room to game devs.
      Or everything I said could just be all wrong lol

    • @Mike14264
      @Mike14264 Před 5 měsíci +4

      @@eglaiosdeminecraft9259 I actually not once ever thought about buying an FPS game back then and even now, ironically.
      Hmm, interesting plan you have over there, but I'm not sure just how willing would be they be to stop mass-producing games by stats. Plus, well, misuse of AI, obvs

    • @TaRAAASHBAGS
      @TaRAAASHBAGS Před 5 měsíci +11

      Graphics are the easiest thing you can brag about in ads and to clueless 65-year-old investors, that's why they're so important to them.

    • @m0-m0597
      @m0-m0597 Před 5 měsíci +12

      "ai" cannot "create" anything that hasn't been there before. It can only rearrange

  • @BigChiken44
    @BigChiken44 Před 5 měsíci +1214

    "List of stuff I have to go to grocery store to buy" - that's EXACTLY what every Ubisoft-ish game feels like (Horzion, Assasin's Creed, Hogwarts Legacy, etc.) - doing CHORES. You open open world map and see thousands of "points of interest"

    • @LordVader1094
      @LordVader1094 Před 5 měsíci +203

      Aka points of disinterest

    • @Underqualified_Gunman
      @Underqualified_Gunman Před 5 měsíci +22

      The only ubisoft game that has eschewed this is r6 siege.

    • @moister3727
      @moister3727 Před 5 měsíci +80

      Damn that's so true. At that point you're just doing countless meaningless task after meaningless task.

    • @Jose-ue3bu
      @Jose-ue3bu Před 5 měsíci +18

      Hey hey hey! I'm really against meaningless chores but Horizon didn't have stuff like that. 115 hours and I did every single thing and explored every bit, unlocked achievements and it all felt like it was meant to be there and everything had meaning. It was hard sometimes but it was always worth it.
      Not like Rise of the Tomb Raider for example, where they throw a bunch of stuff without any thoughts before, to make a shitty day even shittier.

    • @charlodynatimberheart4860
      @charlodynatimberheart4860 Před 5 měsíci +32

      This sentiment is exactly why I avoid using fast travel in games unless the travel is tedious and/or ridiculous. If I don't get to experience every interesting thing in-between, then why bother with an open world?

  • @fajam00m00
    @fajam00m00 Před 5 měsíci +7

    By delaying episode 3 indefinitely, he’s reinforcing our choice to wait! Now we’re all having fun for decades!

  • @KitJaspering
    @KitJaspering Před 5 měsíci +11

    People get "realism" mixed up with "believability" a lot. It's a surprisingly substantial semantic difference.

  • @chillokay5189
    @chillokay5189 Před 5 měsíci +995

    Finally someone understands how video games work

    • @conyo985
      @conyo985 Před 5 měsíci +156

      He understood it way back in 1998.

    • @chillokay5189
      @chillokay5189 Před 5 měsíci +128

      @@conyo985 and the fact he still stands by it is more impressive

    • @Neimonster
      @Neimonster Před 5 měsíci +16

      Go watch Miyamoto talking about how they made Mario. He got it when there were no games.

    • @chillokay5189
      @chillokay5189 Před 5 měsíci +2

      @@Neimonster thank you

    • @Sammysapphira
      @Sammysapphira Před 5 měsíci +7

      @@Neimonster Many games came out before Mario lol

  • @CoolSs
    @CoolSs Před 5 měsíci +202

    WHAT, you supposed to play games for fun and not just for escapism ? what an amazing ancient thought that people seem to forgotten. i remember a time that i will launch a game not because my day was bad but because i felt excited to play that game after waking up

    • @tearex8688
      @tearex8688 Před 5 měsíci +54

      Fun can be escapism in itself. Bro.

    • @CoolSs
      @CoolSs Před 5 měsíci +14

      @@tearex8688 agree.

    • @MGrey-qb5xz
      @MGrey-qb5xz Před 5 měsíci +1

      blame open world games for that, chase after immersion gave rise to realism ,you just gotta immerse yourself as the loser you are in real life as the protag, over time this skews mentalities.

    • @CoolSs
      @CoolSs Před 5 měsíci +6

      @@MGrey-qb5xz I remember a time where we were excited for the idea of open world games. like, imagine having the same quality of linear single player game but ten time bigger and ten time the content. (few games did it sadly) this why i hate movie games (mostly Sony games) it's all look but lackluster gameplay. and they get treated better over more deserving games because of their looks. the "my graphics" guys are the worst.

    • @hrpang
      @hrpang Před 5 měsíci +3

      I'm glad that's the feeling I have when I play Pokemon and Monster Hunter. I can have gripes and I certainly don't grind it for hours to get that perfect thing, but I know that I wake up, pick up my Switch, and the first thing I did was play the games that I had fun with, even if I don't play them now as often.

  • @harrygameprod
    @harrygameprod Před 5 měsíci +9

    The beauty of game design and creating engaging mechanics is exactly to understand the fun parts of reality and cutting off the crap. That’s why games are many times so much more interesting than reality.
    A good design puts the right level of challenge and choices in your hands so you are on the FLOW - neither bored for the challenge being too easy, nor anxious for it being too hard.
    Game design is beautiful because it’s about understanding what reality means at its core, and what we really want from it.

  • @SubliminaIMessages
    @SubliminaIMessages Před měsícem +4

    A game that reacts to your choices and actions will always be peak design. It’s why games like Dishonored, Deus Ex, and Witcher 3 are among my favorites

  • @beetheimmortal
    @beetheimmortal Před 5 měsíci +1320

    Gaben is absolutely based for this take, and single-handedly destroys all those idiots who always argue "but muh REALIZM".

    • @AVI-lh6rm
      @AVI-lh6rm Před 5 měsíci +85

      so glad there's finally a sign we can tap on, whenever some numbskull goes "but dis annoying mechanic is good because its realistic!!" or "dis mechanic is bad because it's not realistic!!" with no other reasoning

    • @oompalumpus699
      @oompalumpus699 Před 5 měsíci +84

      I tell those people this: "You want realism so much then why don't you touch grass?
      The most fun and realistic thing ever."

    • @mathinho1237
      @mathinho1237 Před 5 měsíci

      Can you use other word? Because based for gamers means bigot

    • @self-proclaimedanimator
      @self-proclaimedanimator Před 5 měsíci +75

      @@mathinho1237 Bigot? Bigot on what

    • @beetheimmortal
      @beetheimmortal Před 5 měsíci +45

      @@mathinho1237 Based: "A strong, potentially controversial statement based in fact, made with disregard to naysayers". Also means "someone being themselves, i.e. courageous and unique or not caring what others think". That's the meaning I meant to imply here.

  • @moister3727
    @moister3727 Před 5 měsíci +245

    What I'm getting is that: Fun, not to be restricted by realism while keeping it grounded enough to be universally understandable.
    And keeping player with feedback all the time, which means the enviroment responds to the player actions in a way you'll expect that could make sense.

    • @AzumarillConGafasBv
      @AzumarillConGafasBv Před 5 měsíci +3

      Max Payne 1 pfp, respect

    • @xXx_Regulus_xXx
      @xXx_Regulus_xXx Před 5 měsíci +10

      a good way of putting it imo is internal consistency. I can accept any set of rules a game puts in front of me as long as it abides by its own rules, and as long as I'm having fun while doing it.
      take Spyro as an example, it doesn't matter one iota that talking purple dragons aren't realistic, the game has a set of rules (collect-a-thon, 3D platformer, time attack, etc) that it never deviates from. There's never a point where the game penalizes you for going for an objective and that's more important than 🤓 well akshually magic gems aren't real and it's highly unlikely for there to be a fire breathing lizard that talks like Tom Kenny 🤓

    • @MGrey-qb5xz
      @MGrey-qb5xz Před 5 měsíci +3

      suspension of disbelief

    • @SuperMaster10
      @SuperMaster10 Před 5 měsíci +3

      This is something I thought about for a long time but never tried to consciously word...fiction in general, not just games needs to make just enough sense, after that, go wild. It doesn't need to be 1000% real life accurate logic, just enough to be believable / understandable / immersive and so on and after that introduce all the Gmans and Borealises you want.

    • @andrewgreeb916
      @andrewgreeb916 Před 5 měsíci +3

      Believability is more relevant than realistic, like how in star wars you can hear sounds in space.
      It's not realistic, but it's believable.

  • @CBRN-115
    @CBRN-115 Před 5 měsíci +12

    Gabe Newell looks like a saint, a wise old sage
    May he live long

  • @9ner
    @9ner Před 2 měsíci +3

    and to this day not another game has replicated the reactivity seen and experienced in half life 2. its why it has remained my favorite game of all time. never played it the same way twice.

  • @nickhargreaves1935
    @nickhargreaves1935 Před 5 měsíci +51

    Back in the day we had crash bandicoot, team buddies, ssx, freaky fliers, Zool, Gex, pandemonium, burnout, quake, Mr. Mosquito, toy commander! Light guns, eye toy, the dreamcast memorycard.
    The craziest concepts all designed for fun. Now we have yearly re-release of call of duty, and if we're lucky a AAA title worth buying.

    • @Pigness7
      @Pigness7 Před 5 měsíci +12

      And if any studios try anything unique or interesting or new they get shit on for being unrealistic or otherwise. The gaming industry is very toxic.

    • @quarterburnt
      @quarterburnt Před 5 měsíci +8

      I’m now adverse to anything labeled as “AAA” outside of Nintendo and Valve. It’s nearly the same as “blockbuster” movies. Top heavy over bloated budget media that exists only to make its investment back in the blandest way possible.

    • @zoltanz288
      @zoltanz288 Před 5 měsíci +2

      we also had ghost recon, rainbow six, swat, delta force, commandos and a lot of all sorts of flight sims. they were also very fun and quite challanging. they knew perfectly well how to mix realism with fun.

    • @AzumarillConGafasBv
      @AzumarillConGafasBv Před 5 měsíci +2

      DID SOMEBODY SAY GEX?

    • @Ducky27_
      @Ducky27_ Před 5 měsíci

      @@quarterburnt Rockstar is still goated as well Grand theft auto and Red dead redemption are always instant classics

  • @xboxstudent
    @xboxstudent Před 5 měsíci +227

    Watching this will only make me sadder when thinking about the days when Gabe is gone, the gaming industry and Valve, in general, will evolve into an even worse beast than they're today. All of the nice things will never last, and sadly, it is

    • @Mike14264
      @Mike14264 Před 5 měsíci +41

      Hopefully these messages can leave an impact strong enough for the message to live on in practice too, in AAA games made by other companies that aren't Nintendo.

    • @charlodynatimberheart4860
      @charlodynatimberheart4860 Před 5 měsíci +57

      I trust Gabe to choose the right exec as his successor. I don't think he'll let valve crumble that easily.

    • @TylerMcNamer
      @TylerMcNamer Před 5 měsíci +4

      Go back to playing those games. They have not left.

    • @xboxstudent
      @xboxstudent Před 5 měsíci +23

      @@TylerMcNamer They are already in my game library. You don't need to tell me about that

    • @AleksandrStrizhevskiy
      @AleksandrStrizhevskiy Před 5 měsíci +7

      That's not true at all. There will always be money men who try to leech any industry and suck all the profits out of it. But, over time, these guys fail. This cycle has already happened in the computer hardware industry. The marketing types showed up in companies like HP, IBM, AMD, even Intel. They thought they could come up with creative ways to generate more profits without having to spend so much on research and development. All those companies lost tons of market share in the process. HP is now a shell of what it once was. IBM had to significantly restructure to still have a place in the industry. Everyone knows the Apple story. AMD went through several terrible CEOs before hiring Lisa Su who completely turned the company around. This will happen with gaming too. Shitty CEOs will come and go. Many many years from now Gabe Newell will pass away. But other passionate and creative people will come along and create entertainment the likes of which we cannot even imagine now reaching new heights in creativity.

  • @Jenna_Talia
    @Jenna_Talia Před 5 měsíci +38

    This is like that one clip of stan lee saying that power scaling is complete bunk and that the author chooses who wins.

    • @jameshibberd5134
      @jameshibberd5134 Před 3 měsíci +9

      The energy these kinds of clips have is so perfect. Highly respected, legendary creator weighs in on commonly contentious topic to essentially say "it's bullshit" in the clearest and most well put together way possible while subtly calling anyone who disagrees a dumbass.

    • @trustytrest
      @trustytrest Před měsícem

      @@jameshibberd5134 There are reasons they actually created the great works of fiction that they did, and a grounded attitude like that is a huge one. The guy who wastes time obsessing over pointless details will be lucky to finish a project at all.

  • @drugsforhugs7106
    @drugsforhugs7106 Před 5 měsíci +15

    Gabe is Visionary and a great leader. If only all video game CEO’s were as great

    • @TabbuEme
      @TabbuEme Před 3 měsíci +3

      Yeah, but Valve DID pretty much popularise lootboxes and microtransactions in videogames.

    • @Blue-Apple-fc9eo
      @Blue-Apple-fc9eo Před 2 měsíci

      @@TabbuEme Yeah I wonder if Gabe is feeling like Oppenheimer on what he just done to the gaming industry lol.

    • @philharrison2991
      @philharrison2991 Před měsícem +1

      Only Nintendo is better.

    • @TabbuEme
      @TabbuEme Před měsícem

      @@philharrison2991 Nintendo? Why?

  • @JuanGamer0202
    @JuanGamer0202 Před 5 měsíci +395

    "If I go up to a wall and shot it, to me it feels like the wall is ignoring me"
    Yeah Gabe, walls tend to do that

    • @thewiseowl8804
      @thewiseowl8804 Před 5 měsíci +9

      What is this comment supposed to mean?

    • @BasedBelkan8492
      @BasedBelkan8492 Před 5 měsíci +44

      i like the idea like those walls in wolfenstein in doom where they look like a normal wall but is actually a secret door
      except there's one "wall" where you shoot it, it smashes you at 300mph after a few seconds

    • @logandunlap9156
      @logandunlap9156 Před 5 měsíci +118

      @@thewiseowl8804 walls are largely indifferent to you in any context. there’s an expression “talking to a wall”, meaning you are being ignored. gabe was talking about how bullet holes reinforce immersion because that’s a response, that makes it feel less like you’re being ignored by the world, especially when it’s coming from something that’s not inherently very responsive.
      you should take the “wise” out of your handle if you didn’t get that.

    • @RdTrler
      @RdTrler Před 5 měsíci

      Walls do that, yes... until it's something like Red Faction: Guerilla. Then their existence is more a suggestion than an obstruction.

    • @thewiseowl8804
      @thewiseowl8804 Před 5 měsíci +7

      @@logandunlap9156 If you're going to speak for someone else, could you at least _try_ to answer what I _actually_ want answered? Very embarrassing power trip and misunderstanding.

  • @Polychi1998
    @Polychi1998 Před 5 měsíci +1702

    "We don't use the word 'fun'" - Neil Drunkmann
    "Never have I thought to myself that realism is fun. I go play games to have fun" - Gabe Newel
    "If it's not fun, why bother?" - Reggie Fils-aime"

    • @mrscruffles801
      @mrscruffles801 Před 5 měsíci +179

      Sums up modern gaming quite well.

    • @QuartzQuadrant
      @QuartzQuadrant Před 5 měsíci +255

      My favourite part of TLOU2 is when Hydrogen by M.O.O.N. plays because it reminds me of Hotline Miami (a game that’s actually good)

    • @CosmeaYT
      @CosmeaYT Před 5 měsíci +179

      And to think that Cuckman, the master of the 7 "REAL" awards wants to make a Hotline Miami game....

    • @Polychi1998
      @Polychi1998 Před 5 měsíci +173

      @@CosmeaYT it’ll probably be movie cutscenes with some gameplay and generic third person shooter gameplay sprinkle in, and pull a lame Undertale message about “we’re the real monsters” and lots of expedition.

    • @QuartzQuadrant
      @QuartzQuadrant Před 5 měsíci +49

      @@CosmeaYT Didn’t the devs say that HM3 was never happening though? Also the ending of HM2 literally shows everyone being wiped out.

  • @Maddie_rae_1999
    @Maddie_rae_1999 Před 5 měsíci +6

    Someone once tried to argue that red dead redemption 2 was the best game of all time because of its realism.
    To which i quickly responded I kept Arthur alive on cigarettes and hard liquor for the majority of the game.

    • @korganrocks3995
      @korganrocks3995 Před 5 měsíci

      I saw a few clips of the realistic animations for skinning animals etc, and realised I wanted no part in it!

  • @JinKee
    @JinKee Před 5 měsíci +8

    Meanwhile at Sony: "Make it cinematic! People love quicktime events!"

  • @pawprint1
    @pawprint1 Před 5 měsíci +291

    Thank you Gaben for finally explaining what fun in a game is.
    Most people try and argue boring games are good because of realism. Or because they simply don't understand how it works or what to describe it as. Now here we have it.

    • @fearlesswee5036
      @fearlesswee5036 Před 5 měsíci +8

      "Most people try and argue boring games are good because of realism."
      Literally everyone who defends The Calisto Protocol because of "muh facial animation" or something. Like, I don't give a rat's ass about how good the character's face looks (especially when I'm staring at the back of their head 90% of the time), I care about the combat and level design. Both of which are terrible, btw. I'd describe TCP as "A somehow even more basic Mike Tyson's Punch-Out gameplay loop against generic zombies in linear levels that consist of random concrete corridors that make absolutely no logical sense as a real place. Oh, and it's not even scary."
      The sheer graphical "realism" even goes so far as to directly impact gameplay negatively. Dead Space lets you just instantly absorb a medpak from your inventory without any animation. This lets you play more risky, and get more aggressive (which is more fun than methodically chipping down every enemy in the most optimized way to avoid damage) since you can top-off at any moment. In TCP, because of "muh realizm", it'd break "immersion" to just insta-use a medkit like that, so instead he has to pull it out of his inventory, slowly kneel down, carefully drive the syringe into his neck, slowly push the plunger to inject the fluid, wince, look at the syringe to make sure it's empty, and then stand back up while rubbing his neck. It makes it so it is utter suicide to use a medkit in combat, punishing risky playstyles that might've tried to make TCP's boring gameplay loop at least marginally enjoyable.
      Sorry for rant :)

    • @youtubeguy5454
      @youtubeguy5454 Před 5 měsíci +1

      There is a “boring” game called voices of the void, but it makes you more paranoid the more monotonous it gets(it’s a horror game btw) which builds tension upon tension upon tension, the games genuinely horrifying after a few hours.

    • @theobell2002
      @theobell2002 Před 5 měsíci

      These "most people" are a figment of your imagination. They are not real.
      Nobody would argue a boring game is good because of realism.

  • @The-Enemy-Medic
    @The-Enemy-Medic Před 5 měsíci +299

    This is it. I've been playing this ubisoft game, Division 2 with my friend. Just in the first hour we slaughtered thousands of soldiers, killed a high ranking officer and helped some people that were living on the rooftops, but after all that you go to get your next quest, and the guy just still treats you like newbie trash that can't get things done.
    I just think to myself "if every soldier killed as much guys as I have we wouldn't be fighting a war. What the hell are these dialogues, why does nobody acknowledge what I've done?"
    I quit that game after another hour and a half of dissatisfied questing where nothing changed and NPCs kept their mundane day to day dialogue.
    In half life I'd kill like 25 marines at "we've got hostiles" level and suddenly the whole military would be radio announcing my name, soldiers would scream "WE'VE GOT FREEMAN!" and the enemy would start using underhanded tactics to just capture me.
    That felt like I was a genuine threat and my enemy recognized my efforts of resistance, hell even Nihilant tries to talk you out of it as you fight your way through Xen.
    Gabe is 100% right here about the Narcissistic ego, if I can't see my actions mold the story in a good or bad way I just lose interest so rapidly, the game becomes unplayable.

    • @AB-fr2ei
      @AB-fr2ei Před 5 měsíci +14

      This

    • @FurryWrecker911
      @FurryWrecker911 Před 5 měsíci +12

      Lol, this sounds like why I dropped The Division 1 after 7 hours of playtime. Game was pretty but I hated how it felt like I was making no regional progress and was just moving from set piece to set piece.

    • @circleinforthecube5170
      @circleinforthecube5170 Před 5 měsíci +3

      gordon would be way scarier than the division 2 guy, bro can run headfirst into a combine hyper scary base or something and he walks out the front door 10 minutes later with the combine facility falling out of reality or some crazy shit kliener cooked up

    • @ThunderTheBlackShadowKitty
      @ThunderTheBlackShadowKitty Před 4 měsíci +2

      Bad take. Division 2 is a good game and you're not meant to "win" the "war" on your own. You're a single agent out of many trying to contain the goddamn apocalypse. It's a team effort. You're not a newbie, you're one man out of thousands. You piece NY & Washington DC back together. Half life 1 simply doesn't have that same immersion, and frankly Half life 2 doesn't either. I felt actual progress in The Division and I was immersed in a broken NY. I felt no such progress in Half life, no immersion.

    • @tomjackjack960
      @tomjackjack960 Před 4 měsíci +11

      @@ThunderTheBlackShadowKitty Yeah I felt soooooo much immersion hearing same shit from npc over and over again.

  • @AB-fr2ei
    @AB-fr2ei Před 5 měsíci +10

    It remind me of something
    One thing that always bothered me with Uncharted 4 compared to the previous games was the lack of surnatural elements, many people liked that because it was more "realistic" but i think it was a downgrade and the surnatural elements were just more fun/interesting and mysterious and were actually an important part of the series

  • @dominick951
    @dominick951 Před 5 měsíci

    This is one of the most well said ,well thought out and simple way of explaining video game gameplay design

  • @Jose-ue3bu
    @Jose-ue3bu Před 5 měsíci +113

    Just finished Half-Life and it was my first HL experience ever.
    They say the whole gaming industry have looked up to that game back in the day.
    And you know what?
    They should've never stopped doing that.

    • @nyarlat2609
      @nyarlat2609 Před 5 měsíci +3

      I haven't really forgiven steam for not finishing the series; if Gabe really cares about gaming, I don't see why he can't afford the resources for a finale for a game going on 2 decades unfinished.

    • @trabuco9
      @trabuco9 Před 5 měsíci

      ​​@@nyarlat2609They're saving it for when they're doing badly financially or whenever they need to sell hardware.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před 5 měsíci

      @@nyarlat2609 valve owns steam

    • @postblitz
      @postblitz Před 4 měsíci +1

      They didn't. CoD is a mainstream game because it's mostly a movie.
      Other than that, tons of games picked up Half-Life's elements and built on it. Play the following FPS to completion and talk after that: Bioshock, FEAR, Painkiller, DOOM3,2016,Eternal, Titanfall 2, No One Lives Forever, Return to Castle Wolfenstein, Wolfenstein:The New Order, Prey, Serious Sam, Far Cry, Dishonored, Crysis etc.
      Plenty more out there which are hybrids and whatnot but those come off the top of my head. Nevermind all the DOOM clones that do an excellent job as well as the retro modern shooters like Dusk or Ultrakill

  • @olchum7605
    @olchum7605 Před 5 měsíci +86

    I've always been saying that realism is good only as a tool of immersion for the sake of being cool. It's not realistic that my Skyrim character doesn't have to eat so I can boost my immersion with a survival mod.
    It's not realistic my Skyrim character doesn't have to stop 3-4 times a day to take a shit or have a piss but I think I can live without that, it wouldn't be fun even though it's 'realistic'

    • @bigfarting
      @bigfarting Před 5 měsíci +7

      I don't know, pissing in red dead 2 is entertaining

    • @MGrey-qb5xz
      @MGrey-qb5xz Před 5 měsíci +3

      next elder scrolls game you defo won't be allowed to swim naked in glaciers cause "mah immersion" , i already modded it out but i so so hate how bethesda forces you to use a chair to wait like wtf. WHat you can't sit on the ground

    • @circleinforthecube5170
      @circleinforthecube5170 Před 5 měsíci +1

      @@MGrey-qb5xz that becomes unrealistic when they restrict you through stuff you can do in real life like sit on the ground

    • @trustytrest
      @trustytrest Před měsícem

      @@circleinforthecube5170 Like a game having a hunger mechanic but I can't get literal days' worth of meat from killing a cow. Just look at Fallout 4 and how little meat you get off of Brahmin. Like if it was actually realistic, I'd be having to spend the whole day cooking and drying the meat to get the most use of it all.
      Though F4's realism difficulty still makes enemies more damage spongey than Normal, so it's kind of breaking in a lot of ways...

  • @bUh9
    @bUh9 Před 5 měsíci +6515

    A much better concept than realism is believability. I guess it can be confused for realism, but its more about being immersed in the game world rather than every action being tedious and true to life
    Edit: U might as well just call it immersion.

    • @Underqualified_Gunman
      @Underqualified_Gunman Před 5 měsíci +316

      I would say the term grounded works too.

    • @AyyyGabagool
      @AyyyGabagool Před 5 měsíci +253

      Things should still be believable, even in fantasy!

    • @michaelemma6605
      @michaelemma6605 Před 5 měsíci +76

      Verisimilitude

    • @TarlukLegion
      @TarlukLegion Před 5 měsíci +253

      Exactly. I don't ask, "is this realistic?" I ask "is this immersive, can I suspend my disbelief?" And Half-Life does very well with the latter, it's one of the most immersive shooters I've played.

    • @AVI-lh6rm
      @AVI-lh6rm Před 5 měsíci +52

      it's suspension of disbelief

  • @zaniatnik
    @zaniatnik Před 5 měsíci +33

    Sometimes realism is part of the fun. There is a reason why simulators exist.
    That being said, not every game has to be realistic, and when a game has to, even then fun comes first. Even simmers don’t play boring sims.

    • @trabuco9
      @trabuco9 Před 5 měsíci

      I think the issue is games who don't go far enough either way.
      Grounded enough to feel like a slog but not deep enough in their mechanics to make you care or keep engaged.
      The newest Need for Speeds come to mind.

    • @MichaelPohoreski
      @MichaelPohoreski Před 5 měsíci +9

      @@trabuco9 When I worked on _Need For Speed_ (PS1) I learnt the distinction between arcade, simcade, and simulation racing. It helped explain why NFS settled for simcade.
      Arcade racers like _Mario Kart_ and simcades like _Gran Turismo_ toss out realism when they allow rubberbanding because it makes multiplayer much more interesting when drivers are neck and neck. It allows those with less skill to catch up to those with more skill. *Fun is the focus at the expense of realism.*
      Simracers _don’t_ allow rubberbanding because the focus is on raw skill not artificial crutches or cheating.
      Which one is right? Depends on what people want for “house rules”! Some find arcade racing to be trivial toys; others find simracers to be complicated.
      *What is fun for one person may not be fun for another.*
      Consistency and the world _feeling_ alive by reacting to players is mandatory if players want to experience fun.

  • @Drakuba
    @Drakuba Před 3 měsíci +1

    you now, this short 81sec bit should be mandatory to watch for anyone who downloads any game engine

  • @tsunderemerc2963
    @tsunderemerc2963 Před 5 měsíci +47

    It's the same reason something like pseudo-science exists for sci-fi and such. Something just has to be believable, not realistic.

    • @samueleproiettimicozzi8134
      @samueleproiettimicozzi8134 Před 5 měsíci +11

      I've always thought of unrealistic stories as superior to realistic ones, because they're just the optimal way to convey pure emotions and ideas. We see reality every day and our brain makes many associations. If I show you an ordinary scene, you will probably naturally recall an experience or yours, which can even be of profound meaning to you, but isn't something I originally planned in my narration. I didn't mean to make you recall that.
      Of course this is very less frequent in less familiar unrealistic subjects, so you're more likely to understand what the original meaning was.
      Reality is flawed to an extent.

    • @kwj_nekko_6320
      @kwj_nekko_6320 Před 5 měsíci +5

      @@samueleproiettimicozzi8134 During the past few years I find much more fun when studying about actual history than reading fictions. For example, the plot of Game of Thrones just sucks. Its political intrigues are very flat and expectable. Maybe this is a 'curse of believablity', causing the story to be plagued by overused cliches, while the actual history is seasoned with unbelievable miracles, coincidences and ambiguities (uncoverable mysteries because the records are gone or even deliberatly erased).

  • @CoolSs
    @CoolSs Před 5 měsíci +77

    0:00 we got this close to him ending our reality. Good thing lord Gabe is a merciful one.

  • @tdpuuhailee8222
    @tdpuuhailee8222 Před 5 měsíci +4

    I'm currently playing Borderland 2 (for the first time) and I have had many moment where I just went "that doesn't make any sence. But it is wacky, nice."
    I have a magacine fed, triple barrel, pump action shotgun, with a sniper scope.
    Does it make logical sense? No.
    Is it a good gun? Yes.
    And that is all I need to have some *FUN.*
    Sometimes it is good to turn off your brain and just enjoy the show.
    Realism =\= Good
    Realism = Grounded

    • @michaelknox3715
      @michaelknox3715 Před 5 měsíci +1

      As a Borderlands player
      This is why I play the games.
      Are the Guns realistic? Hell no
      The setting is pure sci fi with mega corporations straight out of cyberpunk bandits that talk insane gibberish, claptrap won't shut up. And magie women with space magic ( Sirens)
      But the series is pure fun personified

    • @tdpuuhailee8222
      @tdpuuhailee8222 Před 5 měsíci +1

      @@michaelknox3715 *Yes!*
      110% I agree!

  • @OmarBaassiri-wd6wc
    @OmarBaassiri-wd6wc Před 5 měsíci +3

    In less than 90 seconds, Gabe explained the truth behind fun generation. But he also explained something much more important - he showed us the real reason Half Life was fun.
    It drew you into Freeman's mind and forced you out of it for your life.
    No better explanation of immersion could be so concise without the irritation Gabe is feeling here.

  • @stephensmith7437
    @stephensmith7437 Před 5 měsíci +288

    The virgin Neil “We don’t use the word fun” Druckmann vs chad Gabe “I go play games to have fun” Newell.

    • @Handonforehead
      @Handonforehead Před 5 měsíci +11

      tlou 2 fits gabe's definition of fun

    • @Snoike
      @Snoike Před 5 měsíci +92

      @@Handonforehead No it doesn't lmao

    • @Ben-Rogue
      @Ben-Rogue Před 5 měsíci +27

      To be fair, a game doesn't have to be "fun" to be enjoyable. I don't watch a depressing WW2 film to have "fun", but it's still an experience I get something from

    • @sheikhmohanlal3744
      @sheikhmohanlal3744 Před 5 měsíci +34

      @@Ben-Rogue you can use "fun" in the sense that you enjoyed it or had a good time with it.

    • @trabuco9
      @trabuco9 Před 5 měsíci +28

      ​@@Ben-RogueGood movies are fun, war movies are fun, combat is fun
      Seeing soldiers stand around doing nothing all day without a good narrative or fun characters isn't fun.
      Also videogames aren't movies.

  • @MatthewCobalt
    @MatthewCobalt Před 5 měsíci +178

    I think Realism is being used wrong in many instance. The guys who complain something isn't realistic doesn't want realism, they want more capability, variability, and control over the game as a player.
    Leaning from cover in FPS games today is one example. It's a mechanic that gives people more control, but some just see it as being "realistic" and think that's what makes it good.

    • @emperorfaiz
      @emperorfaiz Před 5 měsíci +32

      Some people are just bad critics incapable to explain their criticisms in details and coherent manners such as those complaining about "realism" and some of them can't explain it further other than expecting you to agree without question. Hence, the confusion on what "realism" really means in video game.

    • @Jacob-lv6zy
      @Jacob-lv6zy Před 5 měsíci +2

      Yes, it really is a case where the vocabulary we use to describe games have become outdated. I think that when something gives you agency in a game and it feels ”natural” we use the words ”realistic” as a definition. We have used that word in the gaming world for decades, but it is many times just interpreted as ”good graphics”, to the detriment of gaming development as a whole.

    • @nyarlat2609
      @nyarlat2609 Před 5 měsíci +4

      I rather like very realistic games, like Kingdom Come and Way of the Hunter. A good designer knows, however, when to fudge realism for fun. So if you want a challenge, you can just crank up difficulty without much extra grind.
      It's the same as being a GM for a tabletop game. You know when to fudge rolls for your players when the result can make the game more exciting or dynamic, while keeping things fair. But if you completely sacrifice the illusion of every roll being legit, then players question every roll. And if you fudge nothing, then players can become frustrated by a run of horrible luck, or give up the chance for a player's daring gambit to pay off, encouraging further risk taking. If you want it to be dynamic and exciting, you have to take liberties with reality, while keeping it realistic in context.

    • @MK2396E
      @MK2396E Před 5 měsíci +3

      Plus, Escape from Tarkov is a very good realistic extraction FPS game. The risk and reward system is pretty good and challenging.

    • @TechnicalOveride
      @TechnicalOveride Před 4 měsíci +1

      @@emperorfaiz parroting a quote from a gamedev i heard once, "people are good at figuring out when something is wrong, but not what is wrong"
      basically, when a gamer is having a bad time with a mechanic in a videogame, they know they aren't having fun and they're getting frustrated, but they come up with answers (such as the classic realism argument) to try and figure out why they're having such a bad time.

  • @Silenthero66
    @Silenthero66 Před 5 měsíci +3

    I still remember arguing with people about the first gameplay reveal for the last of us. I just looked at it and thought "this looks entirely standard, nothing special or interesting is happening."
    "BUT IT'S SO REALISTIC!!!"
    I was told by someone that realism is the literal only thing that matters in games. Like seriously? Then stop playing video games then you already have real life ffs

  • @GrayFox_74
    @GrayFox_74 Před 29 dny

    I love that real pause of "Okay, like"

  • @hakimehamdouchi7468
    @hakimehamdouchi7468 Před 5 měsíci +8

    I was a 100% sure some else would love this particular part so much that they'll just post it.

  • @di_amon
    @di_amon Před 5 měsíci +26

    LOL I've played through Half-Life like 100 times and I never knew you could deactivate that first turret. I thought you just had to go past it or blow it up...

  • @Francisco-fw5fe
    @Francisco-fw5fe Před 5 měsíci +5

    If Valve started making games again, the whole industry would be shaken to its core

    • @RawbLV
      @RawbLV Před 5 měsíci +1

      Not really, pretty much everything has been tried and done

    • @VerminSupremeFanPage
      @VerminSupremeFanPage Před 4 měsíci

      they're still probably making games, they just haven't made one that is worth releasing yet

  • @zeecapeta
    @zeecapeta Před 5 měsíci +3

    That's some wise point of view

  • @graveltheblock5578
    @graveltheblock5578 Před 5 měsíci +35

    People have forgotten what games are sposed to be

  • @badopinionssquid1735
    @badopinionssquid1735 Před 5 měsíci +86

    Gabe Newell and Valve's design philosophies are incredible and resulted in some of the industry's most ground-breaking IPs
    It would just be nice if they actually still did things with those IPs

    • @samueleproiettimicozzi8134
      @samueleproiettimicozzi8134 Před 5 měsíci +2

      How can somebody say that after they managed to release one of THE GREATEST video game "celebration" updates of all time?

    • @Archedgar
      @Archedgar Před 5 měsíci

      No. Just leave things as they are before we get portal 3....4.... etc.

    • @durakeno5575
      @durakeno5575 Před 5 měsíci +1

      We did get CS2 recently

    • @NonJohns
      @NonJohns Před 5 měsíci

      tf2 fans are suffering

    • @zoltanz288
      @zoltanz288 Před 5 měsíci

      ip.

  • @Gman18
    @Gman18 Před 5 měsíci +2

    This is why TF2 is still played to this day, gaben had this mentality that made tf2 and MOST valve really fun to play and go back to it.
    He is HIM, he is the GOAT of videogames industry.

  • @piccolo54trunks2
    @piccolo54trunks2 Před 5 měsíci +2

    "If it's not fun, why bother?" - Reggie

  • @Doug_Fany
    @Doug_Fany Před 5 měsíci +65

    I couldn't express exactly why some games were so good. Thanks GabeN

  • @sssawfish1403
    @sssawfish1403 Před 5 měsíci +16

    Realism can enhance the fun factor of a game, but it’s important that the people developing and/or making the choices on a game ask themselves “to what extent would realism continue to add more to the player’s experience than it takes in development time and resources” And the beautiful thing about that question is that it’s not a one-size fits all thing. Certain types of games might be better off with extreme amounts of realism and some games might be better off with very little realism, and everything in between. Granted answering that is easier said than done, it can be hard to anticipate what players will enjoy but it’ll at least have you thinking about realism from a perspective of a cost vs reward mentality, something that can help you avoid some of the pitfalls both of hyper-realism but also with no care for any realism whatsoever as well.

    • @dright928
      @dright928 Před 5 měsíci +6

      I think in certain survival games realism can be fun. Maybe the player shouldn't need to shit that's obvious, but seeing the seasons slowly change and the length of the days changing with it is surreal and unexpected from a survival game. Bonus points if the game acts like there's an equator and changes the length of the seasons relative to your distance from it. I want the world to feel alive and it feeling alive will depend in part on my ability to interact with the world and the world's ability to change.

    • @sssawfish1403
      @sssawfish1403 Před 5 měsíci

      @@dright928 Absolutely, the point of my comment was I both wanted to make the point everyone else is making about realism being unnecessary in some instances, but I also wanted to make it point that realism isn’t exclusively taking away from the fun, it can be part of the fun and survival games are an example of this. I want the idea to be that developers need to think about realism in a way of it being able to add something to a game, but it also taking time and resources from other parts of the game, and finding their own middle ground between including the right amount of realism, whilst being able to allocate enough resources to other parts of their game that may need it.

    • @BoyoLoco-rd2fi
      @BoyoLoco-rd2fi Před 5 měsíci +1

      The obsession with realism has been around since we first got glimpses of great 3d graphics. Somewhere around the ps3 era people became obsessed with "but thats not realistic" attitude towards everything. Its why clowns are no longer seen as funny but creepy. Why Pee Wee is often seen as a crazy weirdo instead of an innocent man child. Hopefully this trend is on the downfall because I wish people could just have fun again with media instead of everything being so serious and "realistic".

    • @sssawfish1403
      @sssawfish1403 Před 5 měsíci +1

      @@BoyoLoco-rd2fi Seriousness and realism have a place within media but I do agree that perhaps some more lightheartedness and wackiness could be present in media.

    • @circleinforthecube5170
      @circleinforthecube5170 Před 5 měsíci +1

      @@dright928 another thing is that when electronics in games are interactable, like in gta 5
      i'd like to be able to use a tv than can access the vlc media player in my pc and play videos or use a computer in-game to get more worldbuilding info

  • @siberx4
    @siberx4 Před 2 měsíci +1

    A game can be deeply unrealistic while still being fun, as long as the feedback the player is receiving for their actions is sensible and rewarding.

  • @drag0nchampi0n
    @drag0nchampi0n Před 5 měsíci +3

    I've been saying this for years! The more realistic a game tries to be, the less fun it is. Sure, for games that are supposed to be "immersive" it works fine, but that is only a small fraction of gaming genres. Everything else needs to focus less on realism and more on character, charm, gameplay, etc...

  • @emanuel81111
    @emanuel81111 Před 5 měsíci +16

    the king of gaming, long live Gaben

  • @fictionalfan7306
    @fictionalfan7306 Před 5 měsíci +77

    I want to hug Gaben for articulating this point of reciprocity and intractability in gaming. When did modern gaming lose these ideals? In favor of better graphics? Even compare something like Starfield to Skyrim (or Skyrim to older titles like Morrowind or New Vegas) and it becomes so obvious there is a degradation to thoughtfulness to players spending time there and how they want to play in the sandbox and be recognized for it. It feels like players can only play games in a specific, monetizable way.
    (Though to be fair, Valve’s own gaming porfolio between Portal 2 and Half Life Alyx seem to embrace the Microtransction, Games-As-A-Service model that very much abandons the philosophy of thoughfulness in favor of cyclical motenized matchmaking…But I guess this is a ‘Do as I say, not as I do’ argument that does not differentiate between narrative and competitive design.)

    • @Linkale_
      @Linkale_ Před 5 měsíci +3

      What do microtransactions have to do with games acknowledging the way you play? In csgo if you shoot at a wall, it shows a decal. It seems it does everything Newell said, except soldiers running away because now they're real people.

    • @fictionalfan7306
      @fictionalfan7306 Před 5 měsíci +8

      @@Linkale_ Good question. I already did differentiate above that I think Gabe Newell’s argument in context applied to narrative, single player game design and not competitive multiplayer design. But even going beyond that, I think the key word that entails what we’re talking about is thoughtfulness, “consideration for the needs of other people”. I specifically think if Gabe’s complaint of “the wall is ignoring my existing as a narcissistic injury” as not a pejorative for wall decals and destructible environments, but a mandate on the player’s behalf to iterate in ways to reward the player their time and investment in the world. The issue with microtransaction, games-as-a-service should then be obvious…the value isn’t meant to be provided, but taken from the player for their time. The confusion seems to be the cause and effect in the point. One thing like wall decals and physics in combat and AI are effects stemming from a cause that is not the same as what Gaben mentions. Rainbow Six Siege has a lot of the same destructible, interactive features as something like Valve’s Counterstrike but it is clearly not from a philosophy of iteration, but a need to be able to sell more (increasingly) empowered player-characters who can exert their agency on other players…Case in point, the iteration in the game’s development beyond the sellable player characters has ceased. Same goes for TF2 and CS:GO with their only remaining focus being principally on cosmetics, at least until Source 2 was finishing development, and now we will see what follows. But don’t take my word on it, how would you interpret Valve’s actions towards gamers with their failure to either make new single player games at all or have debacles like with Artifact? Does (or does not) the difference in actions as a Company reflects a change in philosophy of what Gaben speaks here for HL1?

    • @fictionalfan7306
      @fictionalfan7306 Před 5 měsíci +11

      @@Linkale_ If the above reply is too long-whinded, consider this. In a lot of 2000s “classic” hits, especially Valve productions, the game itself is the product made for us, “by gamers for gamers”, you could say. In the 2010’s onwards, we as gamers are the products for the games. And it has been a lot more exploitative of a dynamic, right? The devs themselves are crunched by budgets and forced into spending their time and efforts into, for example, designing gambling/loot boxes, player markets that require real money for cosmetics, microtransactions, incessant data collection, season passes, endless dlcs, esport promotion, cyclical multiplayer focus that intentionally plays off dopamine cycles, and general timed game design made to take more of player’s time to keep them engaged ad infinitum, rather than taking less out of consideration and to reach an end goal.)

    • @sapphire4310
      @sapphire4310 Před 5 měsíci +1

      ​@fictionalfan7306
      Portal 2 and half life alyx show all of their design philosophies just as much as their old games did. And them taking a long time to make new games isn't a change to their philosophy at all, they've always been about perfectionism. They don't care how long it takes to make something as long as it ends up the way they want it to

    • @fictionalfan7306
      @fictionalfan7306 Před 5 měsíci +1

      @@sapphire4310 This response seems very accusatory. No one disputes that Portal 2 and Half Life: Alyx were great games, the accusation against Valve is that they abandoned their original mandate (that Gabe Newell discusses ad naseum in this documentary) to continue making more games like them. The gap between Portal 2 (2011) and Half Life Alyx (2020) speaks for itself.

  • @EbonMaster
    @EbonMaster Před měsícem

    Really good way to look at it. The way I always saw it was that realism isnt the goal, believability is.

  • @xulip4
    @xulip4 Před měsícem

    I felt like that for a very long time about games. The closest I got to describing it was "interactivity", but Newell condenses it perfectly.

  • @eclipserepeater2466
    @eclipserepeater2466 Před 5 měsíci +36

    Usually players want to be able to predict what impact their actions will have beforehand, or understand how the impact comes from their actions. Realism can be useful for that, with realty acting as the base assumptions about how things interact with one another. You don't have to stick with it, but it's a good starting point for what players will be able to implicitly understand, without being told. If there's a ladder, you can climb it. If you shoot a wall, the bullet will make a crater in it.

    • @MrRobotrax
      @MrRobotrax Před 5 měsíci +14

      As I said in an earlier comment, It's like how sound effects are always extreme over the top versions of the real life sound they represent

    • @andrewgreeb916
      @andrewgreeb916 Před 5 měsíci +1

      Feedback from your actions also helps you learn the game, hollow knight never tells you that you can hit spikes with a downward swing to get knocked upward, but when you hit spikes from the side you get knocked backward.

  • @testhekid
    @testhekid Před 5 měsíci +20

    in a world where triple A companies struggle with making a game that accomplishes what it should be, valve did it 20 years ago and still do to this day.. is to make games that are fun and engaging.

    • @Dragonfury3000
      @Dragonfury3000 Před 5 měsíci +2

      The industry had far better games and the AAA budget scene wasn't even a thing back then. The problem was and always will be the investors behind a company. The developers should make the games they want to make not the investors and corporations.

  • @MacenW
    @MacenW Před 4 měsíci +1

    Im playing through Half Life for the first time, as a 20 year old I have to say I love how it's designed, exploration and vent crawling in this environment is so immersive it makes me forget this game was released in 1998, the graphics are the only giveaway

  • @DuendeBoss
    @DuendeBoss Před 5 měsíci +5

    God bless Gabe, Valve and everything they do.

  • @Khorvalar
    @Khorvalar Před 5 měsíci +5

    It's about balance, realism can be good, but only insofar as it contibutes to the player having fun.

  • @augustday9483
    @augustday9483 Před 5 měsíci +23

    I think about this every time somebody looks at footage for a space game and says "Umm actually there shouldn't be any sound in space 🤓"
    I don't want my space games like Homeworld, Eve, or Starfield to be silent bro.

    • @circleinforthecube5170
      @circleinforthecube5170 Před 5 měsíci +2

      that concept could be kinda cool, your in danger but its dead silent and you can only use your eyes

    • @technoboop1890
      @technoboop1890 Před 5 měsíci

      I've never heard anyone say that and I've played a lot of space games

    • @trustytrest
      @trustytrest Před měsícem

      @@circleinforthecube5170 Look at the game Duskers. It makes great use of silence.

  • @19MAD95
    @19MAD95 Před 5 měsíci

    Bullet holes in the wall is such an unbelievable small detail that is so important

  • @sahilhossian8212
    @sahilhossian8212 Před 5 měsíci +2

    Lore of Gabe Newell: fun is NOT realism, but reinforcement momentum 100

  • @Underqualified_Gunman
    @Underqualified_Gunman Před 5 měsíci +5

    Hideous destructor grappled with this problem for a while for a lot of people. Its gotten a lot better at that balance nowadays. I feel.

  • @sakesaurus1706
    @sakesaurus1706 Před 5 měsíci +13

    precisely the reason score is a good idea. Getting score for each action you make is reinforcement

    • @MildMisanthropeMaybeMassive
      @MildMisanthropeMaybeMassive Před 5 měsíci +1

      Until it breaks immersion or becomes a chore like goal to grind past a high score.

    • @sakesaurus1706
      @sakesaurus1706 Před 5 měsíci +7

      @@MildMisanthropeMaybeMassive It's not a chore. It's reinforcement. Competition in a fully reinforced activity feels amazing. Its power play

    • @MildMisanthropeMaybeMassive
      @MildMisanthropeMaybeMassive Před 5 měsíci +5

      @@sakesaurus1706 Competition in a singleplayer game?

    • @sakesaurus1706
      @sakesaurus1706 Před 5 měsíci +7

      @@MildMisanthropeMaybeMassive yes.

    • @sakesaurus1706
      @sakesaurus1706 Před 5 měsíci +1

      @@MildMisanthropeMaybeMassive ever heard of speedrunning?

  • @andrewgreeb916
    @andrewgreeb916 Před 5 měsíci +2

    Internal game feedback to your actions is a very important part of a game.
    Your action is given a reaction.

  • @Hugh_Mungus
    @Hugh_Mungus Před měsícem

    "if you shoot at a wal, there have to be decals"
    flashback to little me drawing on the walls in hl1

  • @oliverbertrand
    @oliverbertrand Před 5 měsíci +5

    0:41 After playing half life for god knows how long I didn’t know you could just switch that off, I would always run and pray I was at a high enough health to survive 😭

  • @thisagame5847
    @thisagame5847 Před 5 měsíci +13

    That's why it's important to distinguish realism from being realistic. Realism is simply taking ideas from the real world and implementing them to make a game more fun/interesting. Adding detailed reload animations to FPS games is a form of realism. Being realistic focuses on trying to mimic the real world one to one without considering gameplay. This would be like forcing the player to sit on a toilet for ten minutes and have the frequency vary by diet.

  • @SinAster_19
    @SinAster_19 Před 2 měsíci +1

    Someone needs to send this to all the people who complained that frogs cant eat fireflies irl in minecraft

  • @CrimeFighterFrog
    @CrimeFighterFrog Před 5 měsíci +1

    I love how he stops mid sentence and just goes “explain to me why that’s interesting”

  • @IkeSan
    @IkeSan Před 5 měsíci +3

    This is why I freaking hate how games are going for "REALISM". NO WE DO NOT NEED REALISTIC VIDEOGAMES.
    What we need is games that work and gameplay is fun and interesting to play.
    You do not need all these power to look real when with a simple style it can work as well and without spending millions.

  • @laifamohammed3571
    @laifamohammed3571 Před 5 měsíci +5

    This also should apply to how "realistic"character designs this days
    Companies design the ugliest characters I've ever seen like starfield and hide behind the shield of "realistic face designs"
    This defeat the point of escapism in games we want to have fun and escape the shitty real world not going to another shitty world

    • @KingPingviini
      @KingPingviini Před 5 měsíci

      What if someone want that kind of escapism?

  • @DarkD112
    @DarkD112 Před měsícem

    I've understood that there was something cohesive that brought a great product together that countless lesser games missed, but I've never known exactly what it was and could never put it in such a concise and simple statement before. It's no wonder Valve succeeds in all of their games.

  • @chipe420
    @chipe420 Před 5 měsíci +2

    half life starts with a 10 minute unskippable train ride to work

  • @lazyxeno9404
    @lazyxeno9404 Před 5 měsíci +9

    Balance fantasy and realism in video games

  • @markumoeder
    @markumoeder Před 5 měsíci +3

    A good story, a mysterious figure and a lot of fun = the Half-life series's
    Also plenty of mod's to give it some realism in any scenario that you can imagine or totally the opposite.

  • @n0vitski
    @n0vitski Před 5 měsíci +2

    Gabe is looking much healthier now, good for him.

  • @ExplosiveNixon
    @ExplosiveNixon Před měsícem +2

    When Half-Life 2 first came out, and I could go _cling! clang! bang! ping! clong!_ on a barrel with the crowbar and it looked like the texture was denting, it blew my fucking mind.

  • @whitygoose
    @whitygoose Před 5 měsíci +5

    this is the reason why alyx's way to switch weapon in VR is the best. its super fun and the haptic feedback make it so practical to switch without looking.

  • @Gamesackfan-bn6eg
    @Gamesackfan-bn6eg Před 5 měsíci +4

    The point is, you shouldn't restrict potential fun and interesting design with the excuse of realism.

  • @allyski5914
    @allyski5914 Před 5 měsíci

    honestly this clip made me realize how amazingly articulate gabe is

  • @NIMPAK1
    @NIMPAK1 Před 5 měsíci +1

    Not a mind-blowing revelation, but definitely something people should take to heart. Video games, similar to animation, is a distortion of reality. Even in more grounded animation, principles like squash and stretch still apply. Good game feel is the same thing, when you hit an enemy you should exaggerate the hit animation, sound effects, hitstun, hitboxes, etc. Punching someone in real life will most likely just hurt your hand, plus it's impossible to create the same tactile response through a video screen so you need to exaggerate things.
    It's about creating the feeling of "feeling".
    As to what I think "fun" is, I think it's a combination of game feel, risk/reward and purpose. It's not enough to make the punch feel satisfying, but you should also earn that punch by timing it at the right time and gain a positional and time advantage from it. Mowing down enemies is going to get boring if the enemies aren't much of a threat and it doesn't help push you forward towards your goal (i.e. most open-world enemies).