How I Got Started Making an Indie Game | Isle Goblin Devlog #1
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- čas přidán 29. 06. 2021
- My process for getting started on making my very own game, and how I manage it while working a full-time job.
You can support me here on Patreon for some rewards!
/ wattdesigns
Instagram: / watt.designs
Twitter: / wattdesigns
Sold! Finally I can play as a sneaky Goo-blin and fight off stinking intruders.
1:53 these characters look really cool, makes me want to learn pixel art
This looks so promising! Take as much time necessary, if this ever comes out we’ll patiently wait for the final product!
Rewatching the way logs for inspiration on a game I will never make
In the same boat. Got a full time job and other side projects, but promising myself to spend 30 mins a day on my dream game always turns into longer!
You seem to be making the game I've been thinking about in my head for a while now but can't be bothered to make myself so I am really excited to play this. Please, please finish it and release. At your own pace obviously but don't give up. It looks like a great game. Best of luck with it.
This is awesome! I look forward to playing the finish product. Can’t wait for the next video update on the game!
Awesome dude! It’s really cool to hear your insight on the design choices. Looking forward to the next update!
Yay Matt!!!! Tom and I so excited to watch your journey. You are so talented and happy that you are following your dreams!
I've watched quite a few game devlogs, and I think this may be the most impressive #1 episode so far. Very promising, great job!
God I fucking love you. Keep up the good work love
The last bit really hits me and thanks for the advice!
Looking forward to watching dev logs for this until you finish!
This is actually really inspiring for me who is just starting my game dev journey and want to create something similar to what you are creating one day, thanks for the great content and keep it up!
This is awesome! Good luck dude!
The mechanic where the arrow moves when you move is amazing. It really clicked with me. Good Job!
Really cool man, looking out for more of your content!
Let's freaking go dude!! I'm pumped to see your work, it looks really great so far!
Oh man so much I can learn from this!! Fantastic job I can't wait for more
This looks great so far! I love how the characters look. Looking forward to more :D
This looks like a fantastic start for your game. I love the inspiration you've taken from necrodancer, adding a unique level of strategy.
This is very cool, I'll definitely be watching the rest! Good job, so talented in the art.
This looks so awesome so far! I love the art style you ended up with, and the animations on the music is going to give this a really unique feel! Great job!
- Foster
It's cool how considerate you are for beginners when explaining things.
I love the concept of the bow where the arrow move’s when you do.all in all this is a good game can’t wait to see the second devlog.
Cool stuff man! I really dig the animation style. Looking forward to further updates! Keep it up!
I had a similar idea, but you play as a demon who is disguised as a human and takes out a kingdom from the inside, and it’s a dungeon crawler and every kingdom is a “floor”
Nvm it’s not similar at all lol the only similarity is that the protagonist isn’t who you expect
great video. looking forward for this
I do think it would be a good idea to have a “wait” button so you don’t have to move to make enemies move
Love it. Subbed. Can't wait to watch progress.
You've inspired me! I'm buying this game as soon as you can manage to finish it.
looking good man!
Looks interesting allready. Great stuff!
Looking great so far! Interested to see where you take this!
Great advice at the end! Game looks superb :)
So glad this vid was recommended to me, can't wait to see how it goes👍
Holy sh**. This is looking amazing, man!
Damn. Already looking more polished than most. That was a great devlog.
_came from instagram after seeing one of your post on my explore, this was really cool watch. good luck with the game development_ :)
Man this looks awesome I will buy it when you post it in steam. I hope you will reach 1 million in a few months
Great work!
The game looks pretty cute and really interesting to play, kinda reminds me of Magicite with this dancing animation style.
Also, would recommend you making a theme song with 8bit style too, it combines perfectly with the game aesthetics.
Much love from Brazil
Awesome work, soo much progress already. Keep it up, man. I know first hand trying to work on a game with a full-time job is difficult. Art is great too.
Cool! Looking forward to the next one
Time to rewatch this series again until another dev log comes out B)
I love your devlogs
I really like the way the bow works. I think it will be an entertaining game play style.
Been a fan of the instagram page u manage. amazing to see you transitioning to game dev. the pixel art is looking great too!
Thanks for sticking around!
This is awesome!
good luck with your project
Woah awesome art man
Looks beatiful, youre a beast
Can’t wait🔥🔥
such a nice artstyle
New sub! Great stuff, good luck man!
I like your character design, very goblin
Man im right there with you
keep it up man!
Welcome to the world of devlogs! :)
Happy to be here! I love your stuff, keep up the good work!
On one hand I'm happy to see a game with goblin as a main character
looks cool!
AMAZING i LOVE it
Imgur says hi! The "moving when your enemy moves" thing reminds me of a little game called Sproggiwood. Had some fun with that, so this is looking interesting. Wishlisted! :D
so underrated
I love it.
Holy shit, looks really really nice. Please finish this ;)
Dang only a hundred subscribers? I’ll be sticking around ‘till you get popular so I can make the “I’m one of the OGs” flex
Unity contains a built in solution for your tile map adjacency handling, to place the right sprites based on adjacent tiles.
based theme. Love the concept and I can't wait to see the progress. easiest subscribe I've ever done
Starting out from the beginning
Wow man this is awesome! This isn't really my type of game yet I'm already sucked in on the art style and wanting to play anyway
Ha, my movement based system works exactly the same way. Game looks good.
Yes and the humans are probably the "heros" of a game. 0:41
You should add a feature a challenge that you should protect the temple it matches perfectly
“We will watch your career with great interest...”
Oh okay so devlog #1... basically a whole game ready to go. Humph! Makin me feel bad about my very slow progress on my own game.
Just keep going! I’ve been using unity for a total of about 5 years now so I have lots of practice.. when I first started, this probably would have taken me over a year. Don’t feel bad! 😊
Omg I was feeling the same way too! 😭
@@WattDesigns that makes sense as to why your game looks incredible and almost finished! I got like what 5 months experience in my game engine. And not really a programmers as well. I got tons to learn and hope to use it to motivate me
You could make dungeons to farm and get items and add some bosses like albion online it could be interesting :)
I enjoyed it (:
Love your work and all that you've documented here for us. What did you mean when you referred to 'daily start on instagram' 1:46?
Thanks! I did 500 daily drawings where I’d take a prompt and do a 100x100 pixel art drawing each day. If you scroll back far enough on my Instagram you’ll be able to see all of them 😊
hell yea goblins rock
Looks great (Especially the Hud in the top left)! It's rare to see an indie game project that already seems so polished and well programmed.
This looks so awesome so far!!
The pixel art is gorgeous! And I love the idea, can’t wait to see where this goes
Also thank you for doing captions, it sucks when I can’t watch a bunch of devlog videos because there isn’t any captions available so it’s nice to watch a gorgeous video that has captions!! :D
I’m glad the captions worked, I was a bit concerned that I was doing it wrong! 😊 thanks for the kind words!
That s awesome
Subbed my dude
you are so nice man!!!
Here before the video blew up.
This is a really cool and original idea! Will there be options on what race of monster you play (I love how you can play a little goblin ❤️)? I particularly like the idea of the effects that the new humans have on the environment. You’ve done a great job so far and I’m excited about what’s to come! No rush though, Making a game is hard work!
Thanks! I’d love to have different monsters you can play as with different strengths and weaknesses to help add replayability, and of course it would be fun to be able to customize them. I’m saving that for later, but I’m excited to get there!
@@WattDesigns Its great to hear that you want to add different lil monsters! Customizable characters would also be awesome! The different strengths and weaknesses would be a great addition in my opinion as well! Creature specific skills would be a cool addition if you don’t mind me sharing ideas! Such as a faster type creature being able to click the skill before moving and move one free block before returning to the original order (kinda like a dash I guess?). Of course this is just brainstorming so don’t feel pressured at all to include any of these ideas! I’ll like the end result no matter what!
@@kayleyanderson3534 I’m always looking for ideas, I like the idea of a race based skill that could be used on a cool down 🤔 I’ll add it to my list
@@WattDesigns that’s good to hear! Also thank you for responding to me! I look forward to seeing your next update video if you do another :)
Yo Im super curious how your custom tile script work, you did'nt use unity's tilemap at all?
Cool! :D
Subscribed
its like pokemon mystery dungeon then :) i love the watch...
Hey great devlog! I’m not sure if it says anywhere, but I was wondering what software you use for your pixel art?
Thanks! I use Aseprite 😊
How'd you make the enemies move only when the player moves?
Hey! Well done! I really liked your art and the game feel. Keep it up!
Regarding the unity's in-built input system, I guess they have introduced the new input system, which does seem to be more flexible and might suffice for your needs. Do check it out! Brackeys and Jason Weimann have nice tutorials on the new input system.
Nice! I’ll take a look at it, thanks :)
Really nice for the first DevLog, how much time did this take?
Looking forward for the next one.
Thanks! This is about 2 months of work 😊
and if you meant the video, it was about 7 hours of drawing/capturing the video clips, and however long it took Mike to edit (7 more hours maybe?)
@@WattDesigns That is awesome. You have made the same progress I have, but in about a 1/6 of the time!
It is also nice to know, how much time the video took to create, mine are horrible in comparison. I do not know, if I should invest so much time in that. You are lucky to have Mike with you :D
This looks awosome! Though I think the grass is to harsh... maybe add a texture to the grass?
Hmmm I see what you mean… I’ll look into some options 🤔
How did you implemented the armour stuff to show or not on your character sprite? Did you use bones animation or sprite sheet?
Sprite sheet! Each piece of armor is on a separate sorting layer, and I give it the exact same animation controller as the player. Then if I ever make the player animate, I animate all the armor at the exact same instant so you can’t tell that they’re overlaid
you should have a little armor icon udner the health like minecraft has
Yes
7:32 Hi, I would like to ask how you made the animations with/without Armor on. Did you draw the Armor animations separately and then overplayed it over the body sprite?
Yep! That’s what I did 😊
@@WattDesigns thanks