Half a Year of Game Development - What We Did & What We Learned | Devlog #14

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  • čas přidán 6. 02. 2024
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Komentáře • 137

  • @nachtfuchs7711
    @nachtfuchs7711 Před 2 měsíci +74

    Honestly I love the big red flower background from the game jam version. I would love a short part where may walks through a flowery field or cave just as a way to break up the standard background. Maybe when she meets a special character or so in a cut scene

  • @sagedeen4180
    @sagedeen4180 Před 2 měsíci +12

    Its been a joy to follow your progress thus far, you've done a splendid job with consistency, congrats!

  • @autumnshade84
    @autumnshade84 Před 2 měsíci +18

    There’s so much helpful and inspiring stuff here: the importance of continuing and being disciplined, good art and good gameplay are equally important, and just as this video does a great job of telling your story (which I think is really important for devlogs) you highlight the importance of story. Fantastic work. Looking forward to the step by step evolution of your project.

  • @aadhav9964
    @aadhav9964 Před 2 měsíci +4

    Catching this devlog after a while, the movement look so fluid and the art pops. keep up the good work guys, can't wait to play the finished game but take your time.

  • @growin.up.gaming
    @growin.up.gaming Před 2 měsíci +3

    Just came across the channel and the game looks AMAZING! Wishlisted 😌
    Looking forward to following, playing, and covering your game!

  • @Flamsleburger
    @Flamsleburger Před 2 měsíci +4

    You guys deserve so much more attention and appreciation it's unreal

  • @evanchilson9829
    @evanchilson9829 Před 2 měsíci +3

    One of my favorite things from this last semester of school was checking CZcams and seeing an update from you guys. Crazy that I've been here since log 0, and I'm super excited with how it's shaping up. Keep up the great work and I'm so excited to play it on release, no matter the release date!!

    • @OandCoGames
      @OandCoGames  Před 2 měsíci +1

      Seriously that means so much to us. I'm glad we were able to cheer up your semester!

  • @reecephillips2003
    @reecephillips2003 Před 2 měsíci +2

    I love the devlogs for this game, it looks great, looks like it will be really fun and seeing people playtest the game and how you make changes based on that is so interesting to me!

  • @VXFluff
    @VXFluff Před 2 měsíci

    This is a really great video, such a refreshing perspective on game development and creative endeavors in general. Your points about following through really speak to me as a musician, especially when it comes to promoting my music.

  • @DrBossKey
    @DrBossKey Před měsícem

    So good, and it's great to hear about your journey and process! Game development is big ever learning process that I have loved professionally and as an indie developer since 1999. Subbed!

  • @felixwilsonmusic
    @felixwilsonmusic Před měsícem

    This is amazing! I loved seeing all the thought that goes into the art style 😮

  • @MiruuuDraws
    @MiruuuDraws Před 2 měsíci

    The game looks fantastic so far! I love watching game development vlogs. They are very inspiring. I can't wait to play this. Great job!
    The art is wonderful! You have a great point about the gameplay and artstyle of the game. I'm always drawn first to the art of the game and then I discover it's gameplay and mechanics.
    Quick advice: maybe the color of the little guy, the sidekick, can be a little lighter? I noticed on many backgrounds it shares the same value as the color from the background and it can be a little harder to notice him and look at him.

  • @bbbbunko
    @bbbbunko Před 25 dny

    Hey, this is yhe girst of your devlogs ive found and watched but i loved it. Im thinking of getting into some game dev myself woth zero experience so this was very encouraging just to get started and hopefully look back one day at how far ive come. Keep it up 😊

  • @ibrabdo
    @ibrabdo Před 2 měsíci +1

    Loved the idea of game testing in the farmer market 😊great devlog as usual :)

  • @syncr0904
    @syncr0904 Před 2 měsíci +2

    Its great to see a game jam game continue to a full game. keep up the good work

  • @TheSilverGiant
    @TheSilverGiant Před 2 měsíci

    Great devlog as always!! It really is crazy to see how the game has changed since that first “demo”

  • @greyofdeath9450
    @greyofdeath9450 Před 2 měsíci

    Wow your gameplay and artwork looks so clean 😍

  • @CesarKonn
    @CesarKonn Před 22 dny

    watching this video today just proved everything you said about consistency... incredible!
    This was all very powerful for me, you deserve success!

  • @weaseled4118
    @weaseled4118 Před 2 měsíci

    It's kinda crazy that it's been half a year since the first devlog
    keep up the good work!

  • @saulnores3477
    @saulnores3477 Před měsícem +1

    Hi I came here because of a video about this game with memes. Really fun🤣 Your game looks so good. Wishlisted.

  • @user-jn2nn3sc7m
    @user-jn2nn3sc7m Před 2 měsíci

    Woah! I love this art-style man!

  • @GameMakerEngine
    @GameMakerEngine Před 2 měsíci

    💪Congrats on accomplishing so much so far

  • @caramel_salt
    @caramel_salt Před 29 dny

    Brilliant idea to playtest at a farmer's market!! Love that you guys got real people to play your game. Also, I am in love with the art style!

  • @donatorana4486
    @donatorana4486 Před 5 dny

    Game looks great and loved the devlog, it was very informative and entertaining!

  • @badratindiedev8328
    @badratindiedev8328 Před 2 měsíci

    First commentary!!! Also amazing progress, the game looks beautiful 😮

  • @butterboy_games
    @butterboy_games Před 2 měsíci

    love seeing great looking GameMaker games! Keep it up

  • @brandonjacksoon
    @brandonjacksoon Před 2 měsíci

    Pls continue with devlog, thanks) I like it!

  • @linkkk6246
    @linkkk6246 Před 2 měsíci

    Really can't wait for the game to be officially released!! Keep up the good work, you have made great progress❤

  • @TheGreyCat1026
    @TheGreyCat1026 Před 2 měsíci

    Love the new logo for the channel/team btw

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      Thank you! A lot of work and love went into it :)

  • @max-eb2wc
    @max-eb2wc Před měsícem

    Im in Love with the art style

  • @avivrottenberg556
    @avivrottenberg556 Před 2 měsíci

    Love the longer videos. Keep it up

  • @maze._
    @maze._ Před měsícem

    Your game looks amazing!

  • @hawkgamedev
    @hawkgamedev Před 2 měsíci

    hey hello there great video, your game looks amazing, and the advice are the best.

  • @arcticfoxstudio
    @arcticfoxstudio Před měsícem

    My lil narrative designer heart is happy that smb points out the work that goes into the writing and lore ❤❤❤

  • @brandonjacksoon
    @brandonjacksoon Před 2 měsíci

    Thanks, that was interesting! The game looks really cool)

  • @Campake
    @Campake Před 2 měsíci

    As always, absolutely brilliant

  • @overgroundtrash
    @overgroundtrash Před 2 měsíci

    The tether movement looks so good. Crazy when compared to the initial movement. You all deserve roses for the improvement/current state.

  • @gdog9010
    @gdog9010 Před 2 měsíci

    Subscribed, excellent video. Please please please do a video about the way your artists tie in the art with the story and feel of the game. Their workflow sounds so thorough and perfect I need to learn it. I'm very much lacking in those areas as I'm more analytical and could use any wisdom they have.

    • @OandCoGames
      @OandCoGames  Před 2 měsíci +1

      Yes! It's actually in our backlog right now. Hopefully we'll have some art videos soon, straight from the artists too.

  • @imperialepic
    @imperialepic Před 2 měsíci

    you guys have made it so far! I'm gonna try to save up money to buy this game...

  • @RetroBreak
    @RetroBreak Před 2 měsíci

    Looks like a cool game! Great job

  • @AstonJay
    @AstonJay Před 2 měsíci +1

    I think the experience regarding devlogs and whether or not people find success in it, depends on how far into the development journey you are. As you've mentioned, you were already a few years into the development of the game before making devlogs. At this point, most of the game systems have been made, I would assume. Starting devlogs from this point onwards, people tend to respond more favorably to it, because it covers the visuals of the game, as well as some minor gameplay changes, etc. This makes the biggest impact on whether people want to play the game.
    On the other side of this; If you want to start devlogs from the very beginning of the game dev process, your initial audience would be other programmers interested in programming certain game systems. It would then fizzle out as the development goes on and eventually turn into your "gameplay" audience.

  • @shinkouhai919
    @shinkouhai919 Před měsícem

    6:10 this is so relatable. Things like this is just hard. it took 1 day for making a reasonable plot, but it will took more than a year to fill in the context and the detail itself.

  • @supersayen0679
    @supersayen0679 Před 2 měsíci +2

    I haven't seen the other devlog videos, but this one was enough to make me want to go and wishlist the game! This seems like just the kind of game I like, keep up the good work!

    • @OandCoGames
      @OandCoGames  Před 2 měsíci +1

      Glad to have you on board!

    • @keithbellic2629
      @keithbellic2629 Před 2 měsíci +1

      Same for me. The game looked so appealing I didn’t wanna even finish the video, so I can explore the game more blindly.

  • @aidenf7197
    @aidenf7197 Před 2 měsíci

    Keep it up i love the vids.

  • @SergioMatsumoto
    @SergioMatsumoto Před 2 měsíci

    looks great and fun!

  • @ImJustPearl
    @ImJustPearl Před 2 měsíci +2

    Im so glad i found this channel through you celeste video, you guys are making something great and im really looking forward to how this comes out. Keep up the great work

  • @calebgilbertyt
    @calebgilbertyt Před 2 měsíci

    This has definitely been my favorite video yet! Super interesting to see the different aspects of the development of this amazing game.
    I have one question though... Since you post a devlog every 2 weeks, I'm assuming that your able to make these videos quite quickly, and I was wondering how you do it. Do you write a script? Cause I find that making videos takes so long that thinking about making one every 2 weeks feels like I'd be taking away the time I'm developing the game.

    • @OandCoGames
      @OandCoGames  Před 2 měsíci +1

      Yeah, it's definitely a fair concern. My process:
      1) Write the script
      2) Record the voice-over directly in Premiere
      3) Edit the audio (cut errors, silence, and breathing sounds etc. Doing it this way gives me an easy structure for adding footage)
      4) Add footage (sometimes I'll actually go record more footage while editing if I want something specific)
      Most devlogs take me about 3-5 hours to make. This one was a bit longer than usual, so it took closer to 6-7 hours. The short form devlogs (like 3 minutes or less in length) can sometimes be ready in as little as 2 hours. I've been editing videos in Premiere for about a decade now so I guess I've gotten pretty quick with editing too.
      Maybe in the future I'll make a video on tips and tricks for making devlogs... kinda meta lol.

  • @Sk1pperCS
    @Sk1pperCS Před 2 měsíci

    Devlogs are WORTH it. I would have never heard about this game otherwise. Also When I like a dev I cheer their game on and look forward to its release.
    outside of anything related to your audience. I'm sure a devlog is a great reflection point.
    FYI - Your game is beautiful lol

  • @dmsys6516
    @dmsys6516 Před 2 měsíci +2

    The artsytle in my opinion does a lot
    Now i can't wait for you guys to make an 2Dzelda/crosscode/secret of mana esque game next

  • @isto_inc
    @isto_inc Před 2 měsíci

    Holy guacamole. Keeping up a release schedule of every 2 weeks is very impressive. I can barely get one out every 3 months

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      awe shucks thanks. It really just boils down to finding a good flow and working efficiently. Our devlogs are also pretty short 😅

  • @tiacool7978
    @tiacool7978 Před 2 měsíci +1

    I'm watching on mobile, I didn't realize that pillar would block the player. I'm sure a death to it let's you know that. But maybe that was part of the issue. It looked like it was part of the background. The color for it was far too close to the background. But I like the change more, adding the crystal makes it look more interesting.

  • @Kolynogy
    @Kolynogy Před 2 měsíci

    Awesome game, You should maybe add a timer for replay ability (then connect achievements to that and all sorts of stuff maybe even cosmetics (replay value is important))

    • @Kolynogy
      @Kolynogy Před 2 měsíci

      Also if you want to get more attention on youtube try posting shorts (like the guy who created bopl battle)

  • @voidkiller3237
    @voidkiller3237 Před 2 měsíci

    Just discovered this beauty while browsing for ways to learn on how to make a 2D plateformer pixel game ! Would love to know on what game engine you made yours to get an idea on where to start !

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      We're using Gamemaker Studio 2. We really like it, but honestly I've heard great things about Godot and Unity for 2D as well.

  • @thaocami657
    @thaocami657 Před 2 měsíci

    jeeesus what a beautiful game

  • @user-yy2pk8zg7z
    @user-yy2pk8zg7z Před měsícem

    that's awesome

  • @husklyman
    @husklyman Před 2 měsíci

    Good progress so far. Are you planning to show us chapter 2 as well in this devlog series?

  • @johanliebert1814
    @johanliebert1814 Před 2 měsíci

    Well It's the first video I watched from this channel, game looks interest and fun to play and it's background or art is also looks great. But I don't have any idea how game dev works and I'm learning c++ as of now , i would like to learn and gain some experience in this project/game your working on, so if it's possible for you to allow people/newbies to contribute in your game, please tell me❤😁😁.

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      We're not currently looking to expand our team, but thank you! Honestly the best way to get into game dev is to pick a game engine, follow tutorials on it, and start making mini games!

  • @cashwarior
    @cashwarior Před 2 měsíci

    6 months??? jeez can't believe its' been that long

  • @VengefulSpectre
    @VengefulSpectre Před 2 měsíci

    Personally I enjoy seeing games devs make their products. To me it helps know if they truly care about Marin a good game or just wanna slap something together and make a profit. Profit is important but people wanna see game devs put out a game that’s had love out into it. The ones who truly care about their games they make will make sure it looks good, it’s fun and has as few of bugs as possible. I know some people won’t like the art style but I’d rather see a nice consistent art style than art that’s all over the place.

  • @kjellbeats
    @kjellbeats Před 2 měsíci

    Devlog day 🐸

  • @KillingSurvival
    @KillingSurvival Před měsícem

    wow

  • @weregoat529
    @weregoat529 Před 2 měsíci

    Pretty game.

  • @matute08
    @matute08 Před 2 měsíci

    While i was watching the video an idea appered to my mind. What if the games have many chapters and in every chapter you have a new ability or the location where the chapter is located has a new mechanic (like celeste).
    It would be awesome to have rhing ñike doble jumpe dash or even switch gravity. If the character has new movement mechanic you can create longer rooms and when i was watching the video the gameplay is always that ghost ability and is not very satisfaing, is like when you listen a song and it stops and them continues.
    I want to clarify that im loving this devlog and the game and that this comment is just to say ideas and is constuctive critic.
    Also, im learning english so is difficult to express correctly.

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      Thank you for the ideas! Great minds think alike! Devlog #6 hints at some of the different abilities that will be in each chapter. We're excited to share more on that in the future!

  • @MelMacaluso
    @MelMacaluso Před 7 dny

    Changing the game according to how much people struggle is always a difficult one: how to guage if the game need changing at all, in terms of not telegraphing enough what needs doing...versus the player not being good enough or the right niche (player) for the game? Eg. if a super casual player played a souls like he will die a lot and by following this principle the game might change in order to cope with that, while...the problem stemming here is that the player has chosen the wrong game. Said so, this doesn't justify mistakes in game design where not clear enoug or moderately difficult discoverable visual elements are laid out for the player to find...

  • @noface7842
    @noface7842 Před 2 měsíci

    Ooh, YT icon redesign

  • @dhavalbarai7300
    @dhavalbarai7300 Před 2 měsíci

    i want to learn pixel art and also game development i have been following you from the time you guys got recommended and doing my research for the game development and learned a lot from you guys so can you guide me a little more for it and how to learn pixel art like i love your art style so yeah

    • @OandCoGames
      @OandCoGames  Před 2 měsíci +1

      Yeah, you can find some great pixel art tutorials around CZcams. We're also going to be releasing more art-focused videos in the near future!

    • @dhavalbarai7300
      @dhavalbarai7300 Před 2 měsíci

      @@OandCoGames Thanks and hoping for a great video ahead

  • @Horrorkid18
    @Horrorkid18 Před 2 měsíci

    How big is your Team? How many ppl do which parts or all do a little bit of everything needed? Like 2 artists that do animations too and 1 can do marketing too ..2 programmers and one of them designes the game in story and plots and the other works with maps and lvl-design ? ...how are you doing your stuff :)

    • @OandCoGames
      @OandCoGames  Před 2 měsíci +1

      2 artists/designers/writers (Noah and Rae) and 1 programmer/leveldesigner/musician (me!). So just the three of us. So far it’s just been me doing to videos for this channel. Devlog #1 talks in more detail about our team composition.

    • @Horrorkid18
      @Horrorkid18 Před 2 měsíci

      @@OandCoGames thank you :) this was the 1st video I saw from you

  • @nicooftheforest
    @nicooftheforest Před 2 měsíci

    gaming

  • @mq1995
    @mq1995 Před 2 měsíci

    Hi nice project!
    I have a question: is your team working full time and with a salary?
    Or are you all working in your spare time "for free" and will then share the profits after the game launches?
    I ask this since you mentioned that in the beginning you almost lost interest in developing the game and progress was very slow.

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      I work full time during the day as a UX designer, then find time at night and in the mornings to work on TetherGeist.

  • @PunCala
    @PunCala Před 2 měsíci +1

    I see a potential problem: having the game in pixel art but character portraits as comic style creates a dissonance in players. I've seen many games fail and people wonder why, and I've noticed many, many of those have this as one of their problems.

  • @ImJustPearl
    @ImJustPearl Před 2 měsíci

    Im so glad i found this channel through you celeste video, you guys are making something great and im really looking forward to how this comes out. Keep up the great work

  • @minsan6696
    @minsan6696 Před 2 měsíci

    What game engine did you use for the game?

  • @MohamedSeada215
    @MohamedSeada215 Před 2 měsíci

    at 06:00 one of the character head is behind the background

  • @maksimkiselev255
    @maksimkiselev255 Před 28 dny

    Guys, I have a question related to financing - did you manage to get self sustainable for/from this project? Or do you work on it as on side project? If you did, how did you do it?
    P.S game looks smoooth, kinda reminds me of Celeste (which was great)

    • @OandCoGames
      @OandCoGames  Před 28 dny

      This is a side project. We make money from our day jobs. But… our dream would be for this to become our full time thing :)

  • @alvin_row
    @alvin_row Před 2 měsíci

    wdym? Garlic looks amazing

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      hehe fair. I think it actually looks pretty great too. I just can't help but wonder if it would have reached a broader audience with more detailed artwork.

  • @nobufelipe3969
    @nobufelipe3969 Před 2 měsíci

    Will it be playable on Macs?

  • @longestsoloever
    @longestsoloever Před 2 měsíci +4

    If I can offer any advice on the youtube side, as someone who's been doing this a *long* time:
    Take the episode numbers out of your titles, and just focus on making them as clickable as possible. Any number past 1 (not just in devlogs, but in let's plays, or any other niche) just does not get views because people feel like they can't start in the middle.

    • @OandCoGames
      @OandCoGames  Před 2 měsíci +1

      You know, we had this exact question and sent out a survey about it. Only 12% of the 500+ respondents said the devlog number would dissuade them from watching. Some people even said the numbers made them want to watch the series more. But based on your channel's success, I'm more inclined to believe you than our numbers 😅. Here's the survey if you're curious: czcams.com/users/postUgkxtWtjsiP6eddbvQLZ4iNS6wW8BwoCzUjX

  • @Marsnarchy
    @Marsnarchy Před 2 měsíci

    :)

  • @kukukachu
    @kukukachu Před 27 dny

    yep

  • @paipai762
    @paipai762 Před 2 měsíci

    Your playlist is set up backwards. It feels very weird seeing you unmake the game O.o

    • @OandCoGames
      @OandCoGames  Před 2 měsíci +1

      Haha fair enough

    • @paipai762
      @paipai762 Před měsícem

      @@OandCoGames Thank you for fixing it :D Time to binge!

  • @capcadaverman
    @capcadaverman Před 12 dny

    Was Portal-Geist taken? Also make the girl a anthro- chicken and call it Poultry-Geist. 😂

  • @epicgeometro
    @epicgeometro Před 2 měsíci

    Face reveal at 6:55

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      lol that’s not me. It’s one of our play testers though..

    • @epicgeometro
      @epicgeometro Před 2 měsíci

      ​@@OandCoGamesthat isn't you talking with the playtester?

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      @@epicgeometro Oh I see. Yeah, I guess my face is in that facebook profile picture. That's footage from devlog #2 so I guess my face has been public for a while lol.

  • @CrudelyMade
    @CrudelyMade Před 2 měsíci

    is the insight that "both better art and gameplay = better game than only good art or good gameplay"? I mean.. I bet a game with good gameplay and great sound is better than a game with only one of those. or... "the more good the better" which isn't really an insight, is it? perhaps if you could rank levels of importance... i.e. gameplay, sound, story, art, devlog... which is #1?
    if we look at flappy birds.. what made it successful? how about angry birds? how about legend of zelda? ultima 6? quest for glory?
    I imagine it differs by genre. but there's always a hierarchy. if there isn't, then "make all the parts better!" is just not a good way to manage your time. :-/
    well, I hope this gives you something to think about for your next devlog. :-)

  • @user-xl4ii2ox6r
    @user-xl4ii2ox6r Před 2 měsíci +1

    lol. youtube thinks the game is celeste!

  • @lexibyday9504
    @lexibyday9504 Před 2 měsíci

    I think people expect devlogs to hurt a game because showing an upcoming game before it's finnished tends to hurt biger games. Think what happened to No Man's Sky and is probably doomed to happen to Paralives. The difference is advertisng a game is designed to generate hype and hype is temporary. It also causes the future players to expect more than is actually on offer. If there's a development delay, your hype train will run out of steam before the game releases leading to no one wanting to play it. If the train wizzes by relese day with too much steam then the game won't be able to live up to expectations. Hype trains are bad for indi games. Dev logs are different, they don't claim the game will ever be playable and instead just show the current state it's in. No one will get excited for the game unless it looks actually fun to play. If a dev log has fans the game will have fans and that knowlege can motivate or intimidate the creators.

  • @99codemister
    @99codemister Před 2 měsíci

    I generally don't enjoy a platformer. Of course there are rare exceptions. This might be one of them.

  • @maksydab
    @maksydab Před 2 měsíci

    12 comment

  • @jasdebi9372
    @jasdebi9372 Před 2 měsíci

    I am saying this in your interest, the platformer genre is extremely oversaturated. You have to do more than excellent to get enough sales to at least fund your next game.
    Currently the game looks good but has average gameplay, you really have to add a spin to it. Maybe some infection or corruption or decay something to the story, like the fauna grows sporadically, roots and vines start blinking green and spreading, could be some malicious virus that your character is on the path to purify, or the spirit world is decaying for one reason or another, the trees and grass turn into a strong pink/purple, then slowly into a dark purple as it decays as you progress the story, and your character wants to cleanse the spirit world or so on. But you have to make this affect the story. Mby add some twist to it, it's some humans that you know that were the cause for this or something, or it's your character from another world that's causing this balance disruption, and you have to make choices. And you can add some collectibles or extra hard levels to unlock a "True ending" and so on.
    Also look at all the current platformers, list all the things they have in common, what sets them apart, and try to add 2-3 things to your game that no other platformer has. Then do it well.
    You really won't get enough sales with a platformer that's good or average.

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      This comment is almost prophetic lol. I’m already 80% done editing a video about the state of platformers and that includes how saturated the market is 😂

  • @rix0r222
    @rix0r222 Před 2 měsíci

    it looks great but why copy Celeste so closely? Mechanics, animations, even the red hair...

    • @OandCoGames
      @OandCoGames  Před 2 měsíci

      Haha you’re certainly not the first to make that comparison. We’ve actually got a video on that exact topic coming up. You’re right, there certainly is a lot in common, but we feel the 2 games are actually extremely different in many regards.
      There was also this other game that pretty shamelessly copied Celeste. 2D, pixel graphics, precision platformer, different abilities in each world. The only difference is the main character had a red hat instead of red hair.