Detach Parts of the Model in ZBrush
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- čas přidán 11. 09. 2024
- Easily separate existing mesh into pieces for isolation or use in other sculpts
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#3D modeling #Autodesk Maya #zBrush #3D animation #CG
straight to the point. thank u sir
Wow.. This is really cool. Zbrush is gradually introducing some maya mesh techniques which is kinda intuitive for people coming from maya background. I was hoping you will show how to close the hole to round it up incase one doesn't want to attach it to another piece but rather have it as a seperate piece on it's on. Could be rigged to the other parts.
Hey, you can always close any holes by going to Geometry > Modify Topology > Close Holes or just reDynamesh it if it’s high poly.
WOW. This is GOLD, thank you!!
Perfect. Just what I was looking for. Thanks.
Clear, concise and straight to the point. Very helpful, thank you! I have just one question. I noticed after you deleted the hidden geometry, the head went to the floor. Is there a way to keep it where it is? Thanks (:
Hey 👋 thank you 🙏 Actually the mesh does not move but instead zBrush will move the grid automatically to the lowest point. You can try this by moving any mesh up or down… it’s a zbrush thing 😎
@uistudios - Thank you very much man! 😃
Hi mate , how to remove ears and patch the area ?
@@vaiospanagiotou6169 good question, let me make you a video showing how to do that :) its too long to type!!
here you go, this is the easiest way to do it czcams.com/video/E05-hhOm_gI/video.html
thank you ~~~~~~~~~~~