Half-Life - Houndeye Sonic Attack Behavior

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  • čas přidán 21. 07. 2012
  • Part of my Half-Life Fact Files series: • Half-Life Fact Files
    This is an educational Half-Life film strip demonstrating the mechanics of how the Houndeye's Sonic Attack functions, a largely undocumented and overlooked aspect of this enemy's behavior.
    Credit to Barnz for interpreting the code.
    Music: Half-Life (Kelly Bailey) - Drums & Riffs
  • Hry

Komentáře • 819

  • @leoschue8071
    @leoschue8071 Před 8 lety +3386

    There is never enough exhaustive research on Half-Life.

    • @NoriMori1992
      @NoriMori1992 Před 7 lety +58

      Agreed.

    • @TiredOfYoutube
      @TiredOfYoutube Před 6 lety +36

      That's what makes it a great game. There's more than what meets the regular eye.

    • @darthbane2669
      @darthbane2669 Před 5 lety +4

      Yet the game is still super overrated.

    • @BIGESTblade
      @BIGESTblade Před 5 lety +3

      BM is a research facility after all.

    • @julwin1985
      @julwin1985 Před 4 lety +2

      *on Black Mesa

  • @DaFuqBoom
    @DaFuqBoom Před 6 lety +1027

    So literally 2 houndeyes from 4 members squad can kill you in one attach.

    • @dmas7749
      @dmas7749 Před 4 lety +81

      unless you have armour
      but yes

    • @shadowgrimfoxy592
      @shadowgrimfoxy592 Před 3 lety +9

      @@dmas7749 2 can't kill you instantly

    • @dmas7749
      @dmas7749 Před 3 lety +16

      @@shadowgrimfoxy592 didn't i say that tho

    • @user-en4eo1cc4t
      @user-en4eo1cc4t Před 3 lety +16

      You can see that in the end of the sewer section when a five squad attacks you.

    • @eebu4053
      @eebu4053 Před 3 lety +3

      i atach of you

  • @cousinvinnie6222
    @cousinvinnie6222 Před 7 lety +1918

    Imagine this video was the creation of a Black Mesa scientist presenting it to a group of xenologists on his study of Houndeyes.

    • @ikagura
      @ikagura Před 6 lety +78

      Cousin Vinnie Xenobiologist?

    • @SoakieCat
      @SoakieCat Před 4 lety +67

      @Rainer They'd more likely use test subjects, *COUGH COUGH* Mr. Freeman

    • @user-xf2eh2cp5g
      @user-xf2eh2cp5g Před 4 lety +12

      @@SoakieCat Ahhh, poor gordon.

    • @Josuh
      @Josuh Před 4 lety +5

      h o r d o n

    • @rudstar64
      @rudstar64 Před 3 lety +2

      @@ikagura I think that’s the study of aliens or something

  • @tylertheultimatebadass87
    @tylertheultimatebadass87 Před 8 lety +2683

    Just think, a lot of game developers don't put a lot of effort into stuff like this
    Most gamers could be completely unaware of a Houndeye's behaviour their entire lives, but it's still there
    Beautiful.

    • @guardiadecivil6777
      @guardiadecivil6777 Před 7 lety +87

      People complaining about the A.I's not being developed enough in games when they only fucking care about shooting stuffs

    • @mike7DILFLUVR
      @mike7DILFLUVR Před 6 lety +18

      Tyler The Ultimate Badass Houndeyes are pretty cute

    • @hisoj
      @hisoj Před 6 lety +7

      makes kojima look like a time wasting chump.

    • @haniffaris8917
      @haniffaris8917 Před 4 lety +4

      either that, or no one made a video for it

    • @Spherehead123
      @Spherehead123 Před 4 lety +9

      Keep in mind, you guys wouldn't have cared if it wasn't for this video, let alone the channel's existence.

  • @MarphitimusBlackimus
    @MarphitimusBlackimus  Před 12 lety +199

    The damage values listed are the actual base values used by the code. The actual damage is dependent on the distance from the attack along with a slight randomization factor. You could only suffer the full "15" damage if you were at the core of the Houndeye's attack, which is of course impossible under normal circumstances unless you use noclip.

  • @MarphitimusBlackimus
    @MarphitimusBlackimus  Před 12 lety +880

    Visually, squad leaders are identical to the rest of the pack. Behavior-wise, they try to stay in the center of the group. Squad leaders also have the ability to alert all squad members of an enemy even if the members cannot see or hear the threat. Leaders also relay the target's current or last seen position to the squad, whereas without him, the members have to search around independent of one another. Basically, just try to determine the one that acts like he's in charge.

    • @calocitey1347
      @calocitey1347 Před 3 lety

      @@eebu4053 what

    • @dogedameme5321
      @dogedameme5321 Před 2 lety +7

      you forgot to pin your own comment all these years

    • @vids130
      @vids130 Před 2 lety +11

      @@dogedameme5321 back then there was no pin

    • @dogedameme5321
      @dogedameme5321 Před 2 lety +1

      @@vids130 now I know that...

    • @LemoNanora
      @LemoNanora Před 2 lety

      You should pin this 9 years old comment of yours, hope the notification alerts you to it

  • @MarphitimusBlackimus
    @MarphitimusBlackimus  Před 12 lety +142

    The maximum number of members in a Houndeye squad is four. This is defined in the code.

  • @danm.9132
    @danm.9132 Před 10 lety +537

    It is like PACMAN I never knew that each ghost has their own AI

    • @PantMal
      @PantMal Před 9 lety +2

      ***** Which one?

    • @noisyash4234
      @noisyash4234 Před 4 lety +72

      @@PantMal each ghost will do a different strategy to beat pacman blinky will always move towards the current position of pacman, pinky tries to move the the position pacman is about to be in inky does the same as pinky but also takes in pinkys location to help decide, clyde moves to withing 8 dots of pacman then turns and moves to the bottom left corner and just repests that

  • @jf_paes1589
    @jf_paes1589 Před 9 lety +667

    I remember when I was a kid, me and a friend of mine didn't know the name of the creatures, or anything, as a matter of fact. So we usually invented names for them, and the Houndeyes were Bulldogs, I still call them Bulldogs actually.

    • @crazyboybastian09
      @crazyboybastian09 Před 9 lety +72

      "Fuck! A father look what is it shit is killing those soldiers standing on the railway spinny thing! DAMN YOU FATHER LOOK WHAT IS IT SHIT!"

    • @samuellopezolivencia9879
      @samuellopezolivencia9879 Před 9 lety +54

      Вячеслав Рожков The first time I saw a headcrab i called it crab, it was funny when I realized that even in the game the npc's called them crabs too.

    • @ixelf8187
      @ixelf8187 Před 9 lety +16

      I also used to call Barnacle for Lucky Tongue

    • @samuellopezolivencia9879
      @samuellopezolivencia9879 Před 9 lety +2

      lol

    • @darkySp
      @darkySp Před 9 lety +46

      JF_paes15 When i was like 5-6 year old i was calling the headcrab "Turkey"
      The Houndeye "eye-filled dog" or something like this
      The Tentacle i called "Knocking heads"
      The Bullsquid "Spitty Joe" (dont ask me why it just got in my head)
      And the Nihilanth "Ugly Baby"

  • @agustinariel4920
    @agustinariel4920 Před 5 lety +181

    2:20 lol one of them is just jumping non-stop like a happy dog, so cute

    • @Dubatis
      @Dubatis Před 3 lety +22

      Well, they seem to be dogs, but from xen)

    • @Shak0
      @Shak0 Před 3 lety +20

      Maybe they're friendly and the shockwaves are to express their love

    • @SladeForelly
      @SladeForelly Před 3 lety +6

      Come on carl stop playing he is enemy not fren

    • @MSh-pe6oy
      @MSh-pe6oy Před 11 měsíci +2

      ​@@Shak0They were supposed to be friendly, but they were made hostile because...
      Playtesters.
      Keep shooting at them.

  • @epsilonadept7301
    @epsilonadept7301 Před 7 lety +284

    Just look at how much Valve put effort in the game, yet I never noticed.

    • @ericsbuds
      @ericsbuds Před 7 lety +8

      gotta explore more!

    • @colinwalsh1818
      @colinwalsh1818 Před 6 lety +2

      I wouldn't say they put too much effort, all they really did was change colors. I would consider it more clever

    • @darthbane2669
      @darthbane2669 Před 5 lety +3

      You fanboys are way overrating the game and the ai. It was not noticeable because it wasn't that big of a deal.

    • @X3nnoha
      @X3nnoha Před 5 lety +7

      @@darthbane2669 why so mad ?

    • @Jamesharveycomics
      @Jamesharveycomics Před 5 lety +11

      @@colinwalsh1818 Change colours and the amount of damage, and scale that to the squad size, and make it so you can weaken the squad by taking out the alpha male.

  • @LeatherIceCream
    @LeatherIceCream Před 7 lety +612

    Okay, I'm not the only one that thinks the sounds they make when they release a sonic attack sounds like bowling pins being knocked down

    • @SupaSonicFanboy
      @SupaSonicFanboy Před 7 lety +6

      Saw you a while back on NotSmirks and now your here too, small site.

    • @solarflare8669
      @solarflare8669 Před 6 lety +2

      Sounds the same

    • @soggybreadman4035
      @soggybreadman4035 Před 6 lety +4

      LeatherIceCream nah, it doesn't sound like that at all to me.

    • @WolfrCats
      @WolfrCats Před 6 lety +1

      Thanks now I hear it like that.

    • @The_D_ray
      @The_D_ray Před 6 lety +2

      Hey leather! Hi leather!

  • @nekibezelikonona30
    @nekibezelikonona30 Před 7 lety +431

    This game was ahead of it's time

    • @froggo3505
      @froggo3505 Před 6 lety +16

      20 years ahead or 30, since theres is still no better coded game than it.

    • @darthbane2669
      @darthbane2669 Před 5 lety +3

      @Tyler Petty Yup and then they ditched it for steam so...fuck half life and the devs they can easily afford to make half life 3 amazing today but rather not spend money on people. Just a bunch of greedy assholes. Honestly I feel gaming would be better today if steam were never a thing and talented groups kept making games without overdoing mtx like steam does all over it.

    • @jadengreen162
      @jadengreen162 Před 5 lety +1

      It is time? Already?

    • @Thy_Boss
      @Thy_Boss Před 4 lety +5

      @Tyler Petty Don't be an overly emotional child. Most games that came out the same year as Half-Life were shit. Most games that come out now are shit. Use logic and reason and realize that you're selectively remembering the games that were good, because that's the exact way that was always going to work. Develop your brainpower and think it through. That's called being a grown-up.

    • @ilovequake833
      @ilovequake833 Před 4 lety +1

      @@darthbane2669 Ok,rich guy.

  • @negavamas
    @negavamas Před 10 lety +240

    I have to admit that to be an old game it has quite complex AI settings and cases that ``if this and this happens like this then this will happen´´, normally one wouldn't notice that on a 10+ year old game.

    • @Akaykimuy
      @Akaykimuy Před 10 lety +24

      Yeah, it's quite surprising how advanced games were back then, people usually just pay attention to the graphics.

    • @joaquinjuarezparrado181
      @joaquinjuarezparrado181 Před 5 lety +5

      negavamas 20+ years now

    • @Chiaros
      @Chiaros Před 5 lety +7

      Ever tried Black and White? That AI pushed the boundaries of science. It's still the most advanced in-game AI I've ever seen and almost two decades have passed.

    • @cleanerben9636
      @cleanerben9636 Před 4 lety

      @@Chiaros might have to play it again.

    • @Chiaros
      @Chiaros Před 4 lety

      @@cleanerben9636 Great, it's worth it. B&W 2 was a bit less in-depth, but more polished. So you may enjoy it too. Just keep in mind you can't really buy them from an official source anymore (not 100% sure about 2). So you'll probably use a torrent.

  • @lulubeloo
    @lulubeloo Před 8 lety +428

    wow, man...this is so well researched, i had no clue about this. I love how much attention went into the details of this game. We need this kind of game development today!

    • @Heartache
      @Heartache Před 6 lety +2

      projekt red

    • @suicidalbanananana
      @suicidalbanananana Před 5 lety +2

      @@Heartache No

    • @darthbane2669
      @darthbane2669 Před 5 lety +2

      Yeah we need more devs who abandon franchises on a cliffhanger...fuck half life.

    • @Thy_Boss
      @Thy_Boss Před 4 lety +8

      There are good games today, and there were crappy games in the '90s. Logic and reason shows it's the same as it ever was.

    • @rubemcorreia7988
      @rubemcorreia7988 Před 4 lety +1

      @@darthbane2669 why do hate Half-Life?

  • @jean-francoisemarco1658
    @jean-francoisemarco1658 Před 7 lety +50

    i was already thinking that half life 1 was a huge and very complete game for its time. and now that i see all the videos about these features, cut features ect. the attention to details is just incredible.

    • @remlet3753
      @remlet3753 Před 6 lety +1

      jean-francoise marco it's only about 200MBs and it already has this much stuff

  • @someguy4258
    @someguy4258 Před 7 lety +32

    The houndeyes get excited so much when they see you that they accidentally activate self defense... it just wants to play but it ends up hurting you by accident, I feel bad about killing them now.

  • @-__-_-_--__--_-__-_____--_-___

    I didn't even know they had coloured shockwaves

  • @1004bjorn
    @1004bjorn Před 8 lety +1330

    The amount of detail in this game put Half-Life 2 to shame...

    • @SpunkMayo
      @SpunkMayo Před 8 lety +387

      +1004bjorn You'd be surprised. Half Life 2's AI has some amazing behaviour as well.

    • @GewelReal
      @GewelReal Před 7 lety +278

      Like bird poop

    • @ELSTINKO.
      @ELSTINKO. Před 7 lety +115

      yeah hl2 has some stuff like this but I feel like the stuff isn't as cool as hl1's ai effects like well... idk just I feel it works better in hl1, plus like half life 1 was made quite awhile before hl2 (obviously) so I mean it still shows that hl1 was still way more idk revolutionary, and hl2 just kinda stuck with the same stuff and didn't really bring much new to the table

    • @Viviana088
      @Viviana088 Před 7 lety +112

      1004bjorn If half life 2 didn't get leaked and redone this comment would be the other way around.

    • @AmBush2048
      @AmBush2048 Před 7 lety +56

      They wanted to suprise the audience. Leak ruined it.

  • @gEck0_
    @gEck0_ Před 7 lety +70

    2:40 Awwwww...

    • @Bananappleboy
      @Bananappleboy Před 4 lety +3

      frick i forgot my sandwhich
      *_goes down_*

    • @abbacchio7281
      @abbacchio7281 Před 4 lety

      @@Bananappleboy haha, so funny, *laught* **spam emojis**

  • @nopushbutton
    @nopushbutton Před 8 lety +34

    so that's why the houndeyes always kill me at least once at the beginning of QE

    • @panzermann1181
      @panzermann1181 Před 7 lety +4

      Hey, you're the guy in Linek's Half-Life stream chat right?

    • @darthbane2669
      @darthbane2669 Před 5 lety

      @@panzermann1181 Why ask him a year after he posted? Why id I ask a year after you posted? We are all insane and stupid.

    • @nopushbutton
      @nopushbutton Před 5 lety +1

      @@panzermann1181 I don't know man I can barely remember what I did yesterday let alone two years ago

    • @dmas7749
      @dmas7749 Před 4 lety

      i personally found the houndeyes among the easiest in the game, if you pay attention, they never killed me and i died to a headcrab on a couple of occasions
      then again i knew they were stronger in a group and difficulty is subjective

  • @chillsgaming1900
    @chillsgaming1900 Před 7 lety +263

    How can you tell which one is the leader?

    • @chillsgaming1900
      @chillsgaming1900 Před 7 lety +8

      Thanks

    • @nickybuttons6443
      @nickybuttons6443 Před 7 lety +201

      In game if your low on health or ammo and want to weaken a houndeye pack a lot try to sit back and observe them. Eventually all of them will rest except the pack leader, who stays on watch. Kill him and the entire pack is badly weakened as far as damage output is concerned.

    • @AnssiRai
      @AnssiRai Před 7 lety +97

      How to sit back and observe? I never saw them resting, I always bump into them suddenly and then they are attacking me already.

    • @DatMysticalPyro
      @DatMysticalPyro Před 7 lety +12

      AnssiRai go into the console and type in "notarget" but you need to activate sv_cheats first

    • @CosmosEsquilo
      @CosmosEsquilo Před 6 lety +2

      Snack Attack! Nice question

  • @JoLiKMC
    @JoLiKMC Před 9 lety +44

    Huh... I did not know about this. This explains why sometimes, Houndeyes kicked my ass and sometimes, they didn't.

  • @NoriMori1992
    @NoriMori1992 Před 7 lety +137

    (Note: I worded this badly the first time; please read the edit that comes after for clarification.)
    I don't think this feature is in _Black Mesa,_ and that made me kind of sad. I remember being surprised when I read about it on the Combine OverWiki, since it's unusual for _Half-Life_ to outdo _Black Mesa_ at something. I admire Valve for putting such a detail in.
    Edit: I know it's been a while, but I want to clarify what I meant, since I worded it so poorly. What I should have said was that it's rare for _Black Mesa_ to be _less detailed_ than _Half-Life._ Generally it _adds_ detail: More detailed assets, more dialogue, more complex NPCs, bigger and more detailed environments, etc. So to discover areas where it actually _removed_ detail and complexity is a bit jarring.
    I also retract comments I made in the replies that imply that _Black Mesa_ is a superior game to _Half-Life_ in every way. There are things it does better, but there are also things that _Half-Life_ does better.

    • @TheWinjin
      @TheWinjin Před 7 lety +47

      Since it's so overlooked, and the Black Mesa authors were not properly contacted by the devs from Valve, it is possible that they actually didn't know that, just like mostly everyone else. Kudos to the author, because I never ever noticed it. Not to mention that most of the time most hounds were dead before they reached me, so you can't really notice a pattern during "norma" shooter gameplay.

    • @KimTheCreator
      @KimTheCreator Před 7 lety +28

      The original Half-Life has outdone Black Mesa on many fronts.

    • @anewshurt8789
      @anewshurt8789 Před 7 lety +2

      >since it's unusual for Half Life to outdo Black Mesa at something
      wat

    • @NoriMori1992
      @NoriMori1992 Před 7 lety

      +Kim Like what?

    • @NoriMori1992
      @NoriMori1992 Před 7 lety +4

      +AnewsHurt _Black Mesa_ obviously has better graphics, but it also has more detail, mostly better and bigger maps, more realistic and believable characters, better voice-acting, and more immersive dialogue. If _Half-Life_ is significantly better in some meaningful way, I'm unaware of it.

  • @hamhasmech5893
    @hamhasmech5893 Před 8 lety +292

    You know... this ai is a lot better than in most of our modern day games.

    • @One3673241
      @One3673241 Před 6 lety +6

      It is.

    • @lolok6236
      @lolok6236 Před 5 lety +26

      Some NPCs of today's games freak out over the noises they themselves make.

    • @Thy_Boss
      @Thy_Boss Před 4 lety +13

      And, of course, a lot better than in most games that came out the same year as _Half-Life._ It's funny when people think video games have gotten worse, when all that's happened is selective memory of the best games from the past.

    • @hoodsitegloyp
      @hoodsitegloyp Před 3 lety

      Yeah, better than those "aDvANcEd fIsH aI"

    • @RAMlFlCATlONS
      @RAMlFlCATlONS Před 3 lety

      People often kill so before they can see it do certain actions as well I think, but yeah feel what you are saying

  • @majorcunflaps
    @majorcunflaps Před 10 lety +28

    TECHNOLOGY!

  • @Helpertin
    @Helpertin Před 2 lety +1

    For twenty years and counting I've managed to stay outside of their range and or kill them so quickly that I've never seen them do anything other then their weakest attack.

  • @TheDeathCrafter
    @TheDeathCrafter Před 8 lety +96

    This is insane! I never knew Half-Life had THIS much depth!
    I doubt all of these features will bea featured in the Black Mesa project...

    • @coffeetext
      @coffeetext Před 7 lety +30

      TheDeathCrafter
      Black Mesa has gotten Houndeye 'Curiosity' and 'Naptime' to work, which is pretty nice.

    • @TheDeathCrafter
      @TheDeathCrafter Před 7 lety +9

      JavaScript Oh that's great

    • @samsonitefanatic4372
      @samsonitefanatic4372 Před 7 lety +5

      TheDeathCrafter Well, they're probably busy making Zen first, then they can add the little details.

    • @dfrozen4022
      @dfrozen4022 Před 7 lety +2

      TheDeathCrafter yeah the whole game is still in development because i have experienced a couple glitches

    • @ilovequake833
      @ilovequake833 Před 4 lety

      @@coffeetext I like your name.

  • @TinyDeskEngineer
    @TinyDeskEngineer Před rokem +4

    Imagine if the damage kept increasing by 15 for each additional squad member. Imagine a squad of like 1000 Houndeyes just completely *_obliterating_* a Gargantua.

  • @scr4932
    @scr4932 Před 4 lety +7

    I was wondering why the effect becomes dimmer when it becomes more powerful instead of the opposite. Now that I think about it, though, it's probably just shifting from visible light to more of a mixture of blue/violet and ultraviolet, which contains more energy... or maybe they just thought that violet looked more badass than cyan/white.

  • @NOTDeezy.
    @NOTDeezy. Před 7 lety +6

    Valve put so much detail into the game, its amlost sad that so many people don't know it

  • @hisoj
    @hisoj Před 6 lety +4

    happily bouncing houndeye. 2:22

  • @_iucid
    @_iucid Před 7 lety +19

    houndeye look so cute

    • @Kessel561
      @Kessel561 Před 7 lety +7

      Jclisa like a deformed pug

    • @ArghyadeepPal
      @ArghyadeepPal Před 4 lety +1

      @@Kessel561 Basically like a pug with its head and a hind leg cut out, with the front end filled with numerous gross looking eyes and a mouth cut in the belly...

  • @diamond_tango
    @diamond_tango Před 3 lety +2

    They’re one of the more unsettling enemies in appearance, second only two the underside of the head crabs.

  • @ZidaneTribal93
    @ZidaneTribal93 Před 12 lety +3

    This needs to be taught in schools.

  • @TopSecretName
    @TopSecretName Před 12 lety

    Excellent work yet again

  • @DHGameStudios
    @DHGameStudios Před 12 lety

    I love how you're explaining all of these facts about this old game, please keep at it, I think its awesome. Definitively some Easter eggs I didn't know of.

  • @headcrab7725
    @headcrab7725 Před 9 lety +7

    Your videos blow my mind!

  • @NoVIcE_Source
    @NoVIcE_Source Před rokem +1

    damn. just how much attention to detail there is

  • @FMZ101
    @FMZ101 Před 4 lety +2

    One of the cutest video game enemies out there.

  • @TriplayMedia
    @TriplayMedia Před 12 lety

    I love these informational videos.

  • @therealseanw.stewart2071
    @therealseanw.stewart2071 Před 6 lety +1

    That is cool af dude. Thanks for showcasing all these things I never even knew Half-Life contained in its programming, or was even capable of.

  • @nopushbutton
    @nopushbutton Před 11 lety

    Shit, Marphy, like all of your Half-Life videos, this absolutely blew my mind.

  • @Mrcryptidsarereal
    @Mrcryptidsarereal Před 9 lety +42

    Hey can you check if Black Mesa's houndeyes have some interesting quirks about their AI too? All I know about them is that there is the tinnitus option.

    • @mrtumulus2345
      @mrtumulus2345 Před 9 lety +4

      Deimos The don't as far as I know, but now that Black Mesa has a Workshop, I'm sure someone will find a way...

    • @Kacpa2
      @Kacpa2 Před 6 lety +12

      No Black Mesa has nothing of this AI depth, HECU is carbon copy of combine overwatch, other ai is rather simplistic....also Houndeyes kill each other with the shockwave in BMS which is stupid af

  • @drmase13
    @drmase13 Před 12 lety

    Interesting info but what I really like is the great Half-Life styled presentation in this video: music, background, sound effects, etc.

  • @cjhatesu
    @cjhatesu Před 12 lety

    Wow really cool work you've done here. I've played this game countless times and never really even noticed the shockwave color or realized they got any stronger. It really impressive to me how much of these small details they put into the AI.

  • @puns8994
    @puns8994 Před 6 lety

    These videos are soooooOOOOOO good

  • @Dellstroyer
    @Dellstroyer Před 12 lety

    Wow Marph this was a very well made and finely edited video. A+

  • @xx445
    @xx445 Před 9 lety +21

    Love your work, subscribe !

    • @darkySp
      @darkySp Před 9 lety +8

      Darling! You're so beautiful

  • @mtflieutenant7693
    @mtflieutenant7693 Před 2 lety +2

    Houndeyes are so lovely ngl

  • @eigenmishiin3d47
    @eigenmishiin3d47 Před 4 lety

    This is some good shit. I like your methodical approach.

  • @walale12
    @walale12 Před 12 lety

    That is veeeeery clever, I never noticed that, well played Gabe, well played...

  • @_Leo_-
    @_Leo_- Před 4 lety +1

    I just discovered the playlist you made with all of your Half Life videos. Wow!! Awsome! So much attention to details and a quite smart AI for '98. I'm a huge fan of HL but I never realised the AI is that complex. And you've been doing this kind of research since 2012? Awsome!
    You deserve more subscribers

  • @laughingcat6540
    @laughingcat6540 Před 5 lety +1

    the houndeye that got killed at the end looked pretty sad, press f to pay respect

  • @Hybridtheory2007
    @Hybridtheory2007 Před 12 lety

    Wow this was fantastic. Thanks for the upload!

  • @alyctro8158
    @alyctro8158 Před 5 lety

    How are there still so many details, this game was ahead of it's time

  • @jakefoxx7978
    @jakefoxx7978 Před 3 lety +2

    I have underestimated the details of these creatures. Their charging sound is now my favorite sound in the world and I don't know why.

  • @papilloneffect4015
    @papilloneffect4015 Před 4 lety

    If it wasn't for this channel, I wouldn't know all these little details. I had no idea how much details goes into every characters.

  • @GraveUypo
    @GraveUypo Před 6 lety +2

    this game had so much stuff i had no idea even existed...

  • @Jag0n03
    @Jag0n03 Před 12 lety

    Please do more of these.

  • @Antumarin
    @Antumarin Před 12 lety +1

    I love houndeyes, but I would never suspect any of this. Great job! And good thinking from Valve, too.

  • @BenjamminClark
    @BenjamminClark Před 12 lety

    Wow so much goddamn detail in everything. For some reason I had no idea bout this.

  • @supertna9154
    @supertna9154 Před 2 lety +2

    This behaviour does exist in Half-Life 2 beta which were cut in the retail version but not in Black Mesa as none of the sonics are coloured and roughly deal the same damage.

    • @jess648
      @jess648 Před 2 lety +1

      they probably reused some of the code for hl1 houndeyes
      it would’ve been cool if Valve gave them even more unique ai if they were kept

  • @unbridledenthusiasm
    @unbridledenthusiasm Před 12 lety

    another great video

  • @shadesoftime
    @shadesoftime Před 3 lety

    I don't even know what will I watch on youtube when I watch this whole series.

  • @RyanTrunten
    @RyanTrunten Před 12 lety

    That's a very interesting theory and discovery.
    Thanks for sharing.

  • @Carlos_Brito92
    @Carlos_Brito92 Před 12 lety

    Wow!! really impressive
    it's a shame that doesn't have so many behavior videos like this one...

  • @SirCaco
    @SirCaco Před 8 lety +5

    The 4 member squad leader is Akuma Houndeye.

  • @chairshoe81
    @chairshoe81 Před 6 lety

    played this game through so many times and still didnt realize there were multiple damage amounts, the thought that went into hl1 was immense

  • @aGrafimir
    @aGrafimir Před 8 lety +10

    1:45 That is more like purple.

    • @pubcollize
      @pubcollize Před 3 lety +1

      He probably grabbed the colours from the code, visually they'll be a bit different because the slight transparency means the colour of the shockwave is muddled with the background, in addition to the other effects. Maybe it would've been better if he picked the colours from a screenshot, but then it would differ even more between different environments.

  • @eliteap_
    @eliteap_ Před 10 lety

    Holy Sh** dude, I came across your videos just now and they're awesome! I subbed!

  • @OddStare
    @OddStare Před 9 lety

    Man this is awesome x.x

  • @Onox792
    @Onox792 Před 12 lety

    Wow... I have never noticed about this, well done o_O

  • @mynamefrank6567
    @mynamefrank6567 Před 7 lety

    your videos are fucking awesome, oh what do I hear, Drum & Riffs? OHHH YESSSS

  • @Bos_Meong
    @Bos_Meong Před 7 lety

    reallly? wow so much cool things i didnt know about hl1. they put lot of effort on it

  • @presidente4861
    @presidente4861 Před 7 lety

    i always learn something new in half life

  • @dquang1998
    @dquang1998 Před 11 lety

    Wow!!! There are many things i didnt know bout hl1. Gotta replay it a couple more times ;D

  • @GorbadIronclaw
    @GorbadIronclaw Před 12 lety

    Fucking amazing. Could you do a video on the behavior of the grunts? Those were very team-oriented as well, but i never really noticed anything particular about their behaviour regarding morale, or combat effectiveness, if there was such a thing.

  • @SuperShadow
    @SuperShadow Před 12 lety

    The amount of unnoticed detail in this game is AMAZING

  • @kekula69
    @kekula69 Před 12 lety

    that's very interesting. great work!

  • @Samza92
    @Samza92 Před 12 lety

    Love your intro, brings me memories of HL:Uplink :3

  • @TheEL337dude
    @TheEL337dude Před 11 lety

    mind blown. never noticed that. to think valve would go in such detail. very cool.

  • @m.serdardemiral8691
    @m.serdardemiral8691 Před 6 lety

    I've played and finished this game more than 10 times and i had no idea this was a thing...

  • @Drakusdarkwind
    @Drakusdarkwind Před 12 lety

    This is why I like you, I would have never noticed this.

  • @einstwareinlicht
    @einstwareinlicht Před 11 lety

    Thank you, I love this!

  • @martindoyle1575
    @martindoyle1575 Před 7 lety +44

    2:20 wtf is doing that houndeye?

  • @Sodiumitis
    @Sodiumitis Před 2 lety

    This is such an interesting idea! Really goes to show just how much effort valve put in to make this world alive.

  • @baranboluk111
    @baranboluk111 Před 4 lety

    My favourite sound effect

  • @susancreature
    @susancreature Před 9 měsíci +1

    they took strength in numbers too literally

  • @OttoGrainer27
    @OttoGrainer27 Před 3 lety

    That is crazy. To think I was a dedicated fan who knew everything... this is crazy analysis.

  • @gymkhanadog
    @gymkhanadog Před 4 lety

    I remember playing this game brand new when it hit the shelves. I had no idea about some of these critter behaviors you research!

  • @AArmstrongDotOrg
    @AArmstrongDotOrg Před 12 lety

    Very cool videos, I'm a big fan of AI and the AI in Half-Life stands out - I never noticed this, its' really ingenious! Much more so then Half-Life 2's enemies, although I guess you might move onto some of them in due time :) Hope you do the rest of the creatures!

  • @YourNeighborhoodJackass1917

    Houndeyes are the cutest creatures ever in any video game the cuddlefish from subnautica is a close second.

  • @thefluffinator229
    @thefluffinator229 Před 11 lety

    Yea gotta love all the little details in AI and mechanics in HL2 and HL1

  • @tshai
    @tshai Před 12 lety

    Added to favs

  • @Masterlegodude
    @Masterlegodude Před 12 lety

    I never knew this game had that kind of detail put into it :o

  • @wantedwario2621
    @wantedwario2621 Před 7 lety

    Definitely one of the most advanced and detailed games ever!

  • @MitchDux
    @MitchDux Před 12 lety

    So freaking awesome

  • @XKemel2
    @XKemel2 Před 12 lety

    Never noticed that. Awesome :)

  • @debacleus
    @debacleus Před 12 lety +1

    Houndeye squad leaders stand up on their back leg to get a better view, sometimes. It's a bit more subtle than the human grunts, where the squad leader has a red beret. It's a shame, though, because the houndeye combat role / low health means they die pretty quickly and you rarely notice any of this. They're still one my favorite NPCs, much cuter than headcrabs.