99% of Players Make THIS Deckbuilding Mistake in Yugioh

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  • čas přidán 1. 06. 2024
  • In this Yu-Gi-Oh deck building deep dive, we uncover the surprising truth about hyper consistency in yugioh!
    Is your deck's obsession with consistency actually costing you valuable wins? Join us as we break down the myth and explore how balancing consistency with diversity can elevate your dueling strategy. Don't miss out on these crucial insights for optimizing your Yu-Gi-Oh deck!
    #yugioh #deckbuilding #masterduel
    Please check out these other Yugioh Channels that are great resources:
    @MBTYuGiOh @JoshuaSchmidtYGO @jessekottonygo
    Discover why having too many playsets (no more than 8!) could be weakening your deck's performance. We'll delve into the fascinating concept of the birthday paradox and how it applies to Yu-Gi-Oh strategy, revealing surprising parallels. Plus, uncover the statistical truth behind diminishing returns in hyper consistent decks, a mistake that 99% of players unknowingly make. Don't miss out on these critical insights to level up your Yu-Gi-Oh game!
    Hey my name is Jesse and this is Jesse's Strategy Gaming.
    Discord: / discord
    / @jesseperezstrategygaming
    Topic's I cover are - Strategy Video Games - Reviews & Walkthroughs.
    My channel is for gamers who like to sit - and theroycraft - and get better all while having a good time.
    Subscribe to this channel for great game-play, analysis, and to have a great time.
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Komentáře • 366

  • @82__
    @82__ Před 18 dny +130

    The math might say one thing, but when I go into twelve straight games without drawing a starter, I start becoming suspicious of causality itself.

    • @aureliontroll2341
      @aureliontroll2341 Před 9 dny +3

      BEST COMENT OF THE WEEK I SAW

    • @VixYW
      @VixYW Před 9 dny +13

      As a wise walking monitor that plays card games said once, "no amount of strategy and deck building can defeat bad RNG".

  • @bestaround3323
    @bestaround3323 Před 26 dny +132

    Jokes on you, my all garnet deck has 100% lose rate

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny +9

      :D :D

    • @bestaround3323
      @bestaround3323 Před 25 dny +18

      @@JessePerezStrategyGaming my deck may be a brick, but I can still try to beat my opponent's head with it

    • @MetalGearPapi
      @MetalGearPapi Před 15 dny +1

      I need to see this mirror match.

    • @TheJeffMan01
      @TheJeffMan01 Před 13 dny +2

      Brings “Ah man, I drew brick” to a completely different level

  • @MrSAMMUZIK
    @MrSAMMUZIK Před 27 dny +146

    Ive been looking for someone to make comprehensive deck building videos for years. Finally! I love how you break things down in an analytical sense also.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 27 dny +13

      I am so glad you enjoy the videos! I love doing these mathematical breakdowns i have so much fun with them. Glad there are others to that enjoy numbers like i do. Thank you for watching!

  • @neotemporal
    @neotemporal Před 26 dny +149

    -Ash and wanted have NOT been hit in the tcg
    -Veiler and imperm are not once per turn, so they are still good to draw multiple of
    -oversimplifying too much because you are not taking the gameplay of the deck into account. snake eye doesnt care about drawing multiple starters because they often need to discard a card. also drawing wanted/diabelle/bonfire on top of one card combo is how you play through handtraps. they are both starters or extenders and necessary during this handtrap heavy format
    -prank kids needs kids in the deck to summon them. if you dont have 2 of a type in the deck you cant xyz summon that level (ie if you draw 1 of them and only play 2). also they are good to draw in multiples because you can fuse with the ones in your hand and save bodies on the board. not every deck is based on one card combos. labrynth is another good example. good deck building involves understanding how that specific strategy functions and optimizing that, rather than focusing on a specific magic number of starter/nonengine cards
    -if you run 12 starters, and play 7 rounds of swiss, about 3 games you will draw no starter. probably not going to top doing that. better to see 2 starters some games than have too many games where you cant play, at least in a tournament
    all that being said this is a good overview of how ratios will affect your starting hand, and the diminishing returns, especially for those new to deck building; you explained it well. i do agree people focus a bit too much on consistency (like always running 40) and less so on other things, such as how well you can play around hand traps/breakers, what nonengine people are playing at the moment, knowing the weaknesses of other decks in the format and how to counter them etc. these things are more instrumental to the success of top players than consistency alone

    • @rhyned
      @rhyned Před 26 dny +8

      This!
      But this is not getting any love by Jesse.
      I believe this is a valid point.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny +40

      Sorry for late reply wanted to make sure I address everything as this was a great comment!
      Sorry ash is limited in MD and OCG & wanted is limited in MD. It is very hard to remember the exact forbidden limited lists for every card in every format. This point was really just a point of interest and not really a major point i just spontaneously said that because it was on my mind at the time. Apologies for the error nonetheless.
      I thought I mentioned that the playset rule only applies for cards that are HOPT effects. If i missed that then apologies also. Which is why i didn't have imperm in the original playsets. I do talk about imperm specifically how that is good and doesn't follow the birthday paradox but that was in another video and not this one so i might have gotten that confused but yes non HOPT wont be counted to the playset rule/birthday paradox.
      I could have went further in depth on prank kids but i didn't want to confuse the audience with what pk did and just was using it for a general example. The math does change if you go in depth with prank kids as they can even preform certain 2/3 card combos, the discard with fansies or the banish and draw 1 with rockies or the +1 with plan at the end of the turn benefit thinning strategies. But so many people would be confused and i made an artistic choice to deliberately leave that out as prank kids was not the point of the video. Ultimately, It seems like it came at the cost of confusing the more well known players and skilled players especially those who are skilled at using prank kids in favor of helping those less versed in prank kids.
      However, Not drawing a starter though in your round of swiss example doesn't automatically equal a loss. If you have 0 starter that means your 5 card hand is all tech/handtraps which is likely enough to force a simplified gamestate and get you another turn at which point you have a big chance of gettiing your starter topdeck or side engine rolling (adventure/kastira as used in example)
      All in all great points and I agree. Well written comment and well said! Thank you for watching I appreciate comments like these the most.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny +8

      just responded to it i gave it some love :)

    • @neotemporal
      @neotemporal Před 25 dny +19

      @@JessePerezStrategyGaming hey thanks for the thoughtful reply! no need to apologize, it definitely is hard to keep track of the banlists between 3 different formats. also w the imperm thing i see it as less of a correction and more just pointing it out so people in the comments are aware if they didnt see the other video; so no need to apologize there either:) glad to hear this didnt come off as a dig or anything, just wanted to point these things out as i think they’re important details. I take your point that you were just trying to show a clear example of not playing too many normal summons as starters basically. branded comes to mind as a good example of this, some players only play 2 aluber for this reason. perhaps it would help in the videos to have a clarifying statement like “there may be other reasons you choose to play more starters in a deck, like if the cards have other uses, but this is an example of a starting point when deck building to not have too much engine”. or something like that if that makes sense. would help to clarify the snake eyes bit too. glad to see thoughtful discussion from you in the comments as always Jesse. Love the energy and keep up the good work :)

    • @zoroarkon
      @zoroarkon Před 25 dny

      I would like to add to this that some cards are just better to draw than others in many situations and so are way better to draw 2 of than others that are different but are way less impactful.

  • @JamesSonOfBaboonzo
    @JamesSonOfBaboonzo Před 27 dny +76

    One of my first decks I built for competitive was a hyper consistent Live Twins. I at first was frustrated with how all my opponents seemed to draw their nonengine against me while I kept flooding with normal summons and extenders until I realized I that i was causing myself this problem.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 27 dny +23

      i too made that mistake with MANY of my decks for the longest time. it wasn't until way later i realized there is so much more a deck should do then try to turbo out 1 thing as close to 100% as possible.

    • @Wyrmi
      @Wyrmi Před 27 dny +3

      what a mood this is with live twins, it's so tempting to run the 6 twins, 3 sunny's snitch, and 3 password, but that's just way too much to be optimal

    • @chicabubr7094
      @chicabubr7094 Před 27 dny +1

      ​@@Wyrmimy spright twin i play 3 sunny snitch and 6 twins in MD and it looks normal to me

    • @DuelsDownUnder
      @DuelsDownUnder Před 26 dny +2

      I like this math! Keep it up!

    • @JamesSonOfBaboonzo
      @JamesSonOfBaboonzo Před 26 dny +2

      @Wyrmi I didn't even stop there. I ran 2 of each costume Twin and a Home along on top of 3 Parallel Exceed. Half the deck was Starters or extenders.

  • @sDkrumpedon
    @sDkrumpedon Před 26 dny +25

    Swordsoul is a 2-card combo deck, it needs to see a normal summon and a wyrm or swoso card. Traptrix is another deck that breaks the 8 playset rule because by design it can't combo with 1 card.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny +12

      Yes! swordsoul is a 2 card combo! It has diffrent math you can find here czcams.com/video/dUB_C53DAt4/video.html
      generally, for 2 card combos, you want to play 20-23 cards to be in that 85% range. Hopefully this helps

  • @earthteamjordan
    @earthteamjordan Před 27 dny +25

    Running only 12 Starters means you brick 15% of the time which is acceptable casually, but if youre playing competitive then you need your Deck to do its thing more than just 85% of the time. Diminishing returns is real but I don't think it applies

    • @thiccupcake
      @thiccupcake Před 27 dny

      You should play prospy which can be either a starter, extender or non engine

    • @kenshi1985br
      @kenshi1985br Před 25 dny +2

      you run engines and other stuff, better than have a higher chance of being ashed and loose 2 to 3 cards in hand because you are hyper consistent

    • @earthteamjordan
      @earthteamjordan Před 25 dny +2

      ​@@kenshi1985br Unless all your starters are normal summons, then that won't happen. Like if you're playing Invoked then you don't play too many normal summons. However there are plenty of starters that are spells and special summons. Also, even in a deck like Prank Kids, imagine not opening a single Prank Kid 1/4 games, because you're afraid of a hypothetical hand trap. That's not good deck building theory. If youre afraid of hand traps then max out on starters, extenders, and cards like crossout/talents to keep playing. Don't just cut your starters

  • @Dreadlash
    @Dreadlash Před 27 dny +39

    For the Snake-eyes cards I'm not sure this is the best exemple
    Diabellstar is both a starter and an extender (so is bonfire) and this would actually change the math because it's great to see 1 Diabel, 1 wanted or 1 bonfire on top of your first starter (the card has multiple uses)
    The Prankids exemple is perfect though

    • @minepool4343
      @minepool4343 Před 27 dny +3

      That's what I thought as well

    • @rhyned
      @rhyned Před 26 dny +2

      The prank kids example is also not good. Rocksies can banish card from hand, so 2 starters in hand is no problem.

    • @jonathonyeary509
      @jonathonyeary509 Před 20 dny +2

      @@rhyned Not to mention, if you use Pandemonium you're locked into Prank Kids names, which means you can't always reliably go into those strong game-ending link monsters (Borrelsword, Accesscode, etc.) Often Prank Kids will run over 2 turns, and therefore needs more than of each name (Unless you're running Plan to recycle, since you can't always rely on getting to your one copy of Pranks)
      Besides, all of the Prank Kids can summon from deck OR hand, so yeah- you'd rather have a hand trap in hand, but they're not bricks in hand...
      There's a reason why literally every single Prank Kids top ran 3 of all of the names besides MAYBE Rocksies. The math may be there, but math isn't always the answer. Sometimes logic is.

    • @xCorvus7x
      @xCorvus7x Před 18 dny +1

      The Prankids example is technically bad, too, because the deck Fusion summons, so it has use for more bodies in the hand, but the way it was described here focusing on the ratio of Normal summons, it works.

    • @andrejv.2834
      @andrejv.2834 Před dnem

      ​@@jonathonyeary509during adventurer format some pk lists ran 2 of each name and 2 place, including elijah green's ycs winning list
      Although those versions of the deck had 4k damage from the adventurer engine + 2.5k from dpe so pushing for game wasn't an issue, nor was playing a longer game with less pk cards since dpe thrives in simplified gamestates
      Basically the ratios depend on the format and build of the deck

  • @konoacda9935
    @konoacda9935 Před 10 dny +5

    What the fuck!? I started this video out of curiosity and I was like ahhh what kind of nonsense is this, but when you came down to cutting down handtraps with different handtraps I was like OMG!!! This is genius, like I finally understood what you mean and I was immediately able to spot the mistakes in my deck. Huge thank you!

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 10 dny

      Awesome! I am glad you liked the video! If you like the numbers - I have a bunch more math centered yugioh vids that you might like as well. In any event i really appreciate the comment and thanks for watching!

  • @rougeassassin369
    @rougeassassin369 Před 26 dny +5

    This is EXTREMELY well articulated not even for just yugioh but the break down of statistics was pleasing to listen too. I hope to see more video on your channel

  • @MrSharp14
    @MrSharp14 Před 27 dny +8

    what a coincidence, I've been binging Phoenix Wright Trials & Tribulations and here you are using the OST & making your case for NOT being hyper consistent with so many multiple copies.... I love it!!!
    Also took this principle with Heroes & my going second build.... you're phenomenal man

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 27 dny

      I Love the Phoenix Wright series :) such great memories. I would play it together with my friends huddled around my DS in a car. LOL. Glad you caught that OST.

    • @MrSharp14
      @MrSharp14 Před 27 dny

      @@JessePerezStrategyGaming A true man of culture LOL much respect to you man

  • @YeahTheDuckweed
    @YeahTheDuckweed Před 12 dny +2

    something i remember hearing from johnny li in a true draco sky striker deck profile on cimo's channel was something along the lines of "too many starters and your deck will be consistent but weak, too many extenders and your deck will be powerful but bricky"

  • @WingedEspeon
    @WingedEspeon Před 27 dny +4

    cards that are not once per turn are a great way to bypass the 8 playset rule.
    Also I wouldn't rune any less than 3 ash blossoms in snake eyes as it fufills the very valuable anti maxx "c" roll that I wouldn't run any less than the allowed 6 of, with maxx "c" being basically an auto win against you if you don't draw a counter. This can also make drawing 2 ash less painful because you ash their maxx "c" and then you ash them on their turn (or vise versa if you are going second).

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 24 dny +1

      yes! i forgot to mention cards like imperm etc that are not HOPT do not count towards the 8 playset rule. TY!

  • @DDgaming2478
    @DDgaming2478 Před 27 dny

    Your videos are top tier content.
    Been working on a spreadsheet of my own since discovering your page. Figuring out statistic’s with my unchained deck has been particularly challenging lol.
    the plethora 2 card combos and 3 card combos (since 3 card combos are very common to open in unchained) between the unchained cards themselves and the dark contract has been a bit of a headache. lol.

  • @deviltrigger02
    @deviltrigger02 Před 26 dny +6

    I don't deny there are a lot of players that just simply add everything related 3x or simply max copy everything without any thought like just putting a pile of related cards together when comes to deck building, which usually means bad, and you did have a point on the part on the concept of "better choice". However , the main thing about this ain't as simple as "you got starter you are good", it is about "do you really need those in 3 copies?" or may be even "how many copies of this card do I need?", "will this amount of copies synergies each other or just brick me when all drawn to the hand?".
    99% hyper consistency is not necessary means bad, it really depends on will it brick, or just can have other uses when multiple of it drawn to hand. Take snake eye as an example. You got diabellstar, blue snake eye, bonfire into the hand, it is still not a bad hand as you can just thrown a card for diabellstar, summon blue snake eye search for kurikara, bonfire into red or may be other useful things, in the mean time you can even force trade your opponent hand trap if you got so many starters. Snake eye got like so many "starters" , but it is never brick due to how flexible it is to the point your opponent has to force their hand trap into your cards so that you can never get that much of value before it start snowballing.
    The case become slightly different when comes to prankids. Prankids themselves are bound to consume big slots as it don't actually works by themselves if just play to field without legal targets in the deck, which means you pull 1 prankids to the hand, 1 less you can recruit from the deck because of how prankids works. You got 3 prankids in the hand, which can also be bad if you summon 1 and leave the other 2 doing nothing. However , I want to mention if you have a prankids fusion or equivalent in the hand , multiple prankids become somewhat acceptable instead of a bad brick as you save a normal summon while you got 2 or may be 3 pankids to the field which can leads to big board if play properly. Things can even get complicated if you run rank 3 or/ with adventurer engine as well. you can link 2 into burning abyss dark fairy for a set of adventurer while allowing prankids, to build a bunch, transition into apollousa, and may be with a thunder dragon fusion into boss prankids follow up by a thunder dragon colossus, depending on build and situation, which may leads to more complicated when considerating the copies of the same card in the deck as well.
    Also , I will want to mention with this amount of generic searcher nowadays, there is more to consider when comes to card drawing. Chicken Game and Upstart is good by paper because it can means a -6 to your deck size, but that is assuming you are able to play it on your turn. If you go second, those cards literally doing nothing on your opponent turn and just stuck there. If your deck aren't blind second oriented, those are actually pretty bad if you go second and want to interrupt your opponent turn 1, especially you pull a hand trap that is good for opponent first turn instead of other things on your going second game. If i play a deck that is running heavy hand traps that is good to disrupt opponent turn 1, I will not want to use this in the place of hand traps that allow me to disrupt opponent play on opponent turn 1. Furthermore, there are spells, it also means that the card that synergy will be different as well. It is more synergy to decks like sky striker, spellbooks or decks running reasoning/monster gate that needs to stack spells on the graveyard which in current card pool they are either underwhelming power or just don't see much synergy with majority of decks as majority of decks are more monster oriented rather than spells. Also, 6 slots of the deck space can be a lot, might be better to include another engine depending on deck type and build as well.
    Hence, if you want a good consistency, frequent testing on pulling the first 5 cards and see will it brick becomes important when comes to deck building (thank god master duel implement this feature). You can hardly build a decent deck without some sort of testing and filter out those bricks as sometimes things are not that obvious and interrupts from your opponent can make things even complicated when comes to consistency.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny +3

      You are absolutely correct, there are certain 3 card combos in PK like have 2 kids and a fusion that work for hyperconsistancy.
      The math for 2 and 3 card combos are different.
      For 2 card combos you want to run between 20-23 starter/combo cards to get that 85% range. You CAN build your Prank kid deck to facilitate this style of play and this can work as well if you want. For simplicity sake i didn't want to confuse the audience that were not familiar with prank kids and go into the fusions - can banish 1 with rockies to go +1 the discard with fansies etc. So I deliberately left this out as an artistic choice so i wouldn't confuse but you are absolutely right and if this video was an hour I would certaintly touched on your points.
      Funny enough I did not do did math for 3 card combos yet as it seems like you would need to run so many cards for it to reliably work that I treat it as a bonus and wasn't worth my time to do the math but I might do it in the future if I get more requests for it.
      I also completely agree with your take on upstart & chicken game. My goal was to say that chicken game should not be taking the place of a handtrap and i hope that point got across.
      Thank you for this detailed comment, well put and well written. Thank you for watching!

    • @Damini368
      @Damini368 Před 23 dny

      I understand the point about 3x everything bad, but at the same time I want to add that just starting out learning a deck, it's great to see how things interact. Part of my process in learning a new deck is to start by playtesting three of each and scale back as I figure it out. As I start to see I don't want certain cards in hand as often I scale them back: I can search this card reliably, so I only need one or two; et cetera.
      It simultaneously builds knowledge of the deck and gives insight into numbers of copies.

    • @deviltrigger02
      @deviltrigger02 Před 23 dny

      @@Damini368 People tend to do this for different reasons. There are also player who just bad in deck building claiming the deck suck just because they add every card together like grouping a pile of cards but claim it suck when they brick very hard. Also the same type of player telling others "don't build deck yourself, just copy one and you good".

    • @autobotstarscream765
      @autobotstarscream765 Před 21 dnem

      Anything that draws 1 to replace itself went from awesome Exodia fuel to just bad the day Droll & Lock Bird was released, that's why all these old Exodia FTK enablers are being released off the banlist.

    • @deviltrigger02
      @deviltrigger02 Před 20 dny +1

      @@autobotstarscream765 exodia been always a meme deck even with igknight FTK build. Lately OCG just got new support for it, but still a question will it be close enough for a competitive deck.

  • @JohanLucain
    @JohanLucain Před 27 dny +2

    I'm really glad you came back to the normal summon topic and dwelled deeper into that. Your videos are always helping . At least those have helped me to break away from some 'rules' with actual statistical data and concepts when it comes to deckbuilding. Especially the playset one. I assume that one applies only to hopt cards right?

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 24 dny

      Yes! the playset rule ONLY applies to HOPT cards. So for example, feel free to play as many copies of imperm as you want as that will not count toward this rule.

  • @tourbillonetoilelebarbue1237

    I think that some rules dont Apply to card without once per turn and non normal summon reliant cards.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 27 dny +12

      Yes! Cards like imperm that are not HOPT should not count to the 8 playset rule! I forgot to make that clarification you are absolutely correct!

  • @l3oogle
    @l3oogle Před 26 dny +2

    I'd like it if you added a summary at the end of the video. Thanks for making these.

  • @ezkhel
    @ezkhel Před 26 dny +4

    I'd love to see a video on 2 card combo decks! For example, a deck like virtual world have varying ratios across multiple deck profiles. Some play 3 of each name, some play 2 laolao/lili, some play 2 of the spells, etc. Maybe there is a list that runs the most optimal amount of engine and tech cards so that you see your 2 card combos most of the time as well as some amount of tech cards.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 26 dny +2

      I have a video that you can look at with 2 card calculations here:
      czcams.com/video/dUB_C53DAt4/video.html
      Thank you for watching!

    • @ezkhel
      @ezkhel Před 26 dny

      @@JessePerezStrategyGaming Awesome, thanks!

  • @diang1984
    @diang1984 Před 27 dny

    Very underrated YGO channel. I believe you have to make videos with explaining the maths on actual decks. It will be mind blowing to find underrated decks!
    Keep it up Professor!
    Awesome work !

  • @michaelrulewicz5390
    @michaelrulewicz5390 Před 27 dny +1

    Perfect example for Upstart is in Kashtira. Upstart directly replaces limited NAMES and not handtrap or tech slots. Combo thin deck into Arise Heart, Upstart draw into disruption, trigger Arise attach off the banished Upstart.

  • @JorgeHernandez-px8uy
    @JorgeHernandez-px8uy Před 26 dny +1

    Hey man. Just saw many of your videos to get a sense of the entry level math that takes part in deckbuilding. I know that these calculations are kind of simple and try to encompass a more general way of thinking, but I would love to see the more niche, and specific calculations of yugioh. I find that so interesting as well (ex. how to evaluate cards that are starters and also extenders, quantifying synergy between a card that works only with one card and where the combo is very linear vs a card that has multiple uses in the deck, etc.) I subbed because I think the math that you portray in your videos has been super useful to me, and I would love to see more of your content once you get to the really hard maths lol. Thank you! 🤟🏼

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny

      I am glad you love the math of the game as much as me :) Often times people think its very boring and just want to be shown what to do but I like the reasoning and math behind why that is the answer.

  • @gugandalf
    @gugandalf Před 27 dny

    Great productions and nice topics!
    I hope your channel grows

  • @neonoah3353
    @neonoah3353 Před 8 dny

    In duel links we got to a point that putting "100% consistent" in a deck literally means nothing when all the skills makes your decks 100% consistent.

  • @nightknight498
    @nightknight498 Před 27 dny +1

    I've spent a good while now trying to math out Ritual Beasts after the new support. The deck has an incredible amount of 1-, 2- and 3-Card combos, access to Emergency Teleport which acts as starter, extender or interruption depending on the hand and has synergies with a lot of different engines, all while having enough space for nonengine as well. It's just a complicated mess of a spreadsheet and trying to figure out and test different ratios is a pain.

  • @Lorens4444
    @Lorens4444 Před 12 dny

    Great video! However, I should probably add some things:
    1) Some cards alter the statistics in this video. Chicken Game and Upstart Goblin, for example, would reduce the "real" number of cards in your deck and allow you to run 10-11 starters instead of the mentioned 12 depending on the number of these draw spells that you play.
    2) You are absolutely correct about Swordsoul running 8 playsets being a bad thing, but only until you start taking Pot of Desires into consideration. XD

  • @YellowFraggle
    @YellowFraggle Před 16 dny

    Amazing vid. Couple minor mistakes imo but breaking down the ratios especially in graph for was super useful.
    Would love for 2 card combos and ratios on 50/60 card decks broken down too

  • @STEPHxCA
    @STEPHxCA Před 27 dny

    You and Yishan are the only people I’ve seen go into the math of YGO. Thanks for posting, I actually started having more fun with math since I started playing

  • @cyberbyte3186
    @cyberbyte3186 Před 27 dny

    I'm really enjoying these math videos. I've been interested in trying to learn the math behind deckbuilding and feel some of the advice has helped so far. Looking forward to more content, keep up the good work 👍

  • @riccardomartina9517
    @riccardomartina9517 Před 27 dny +2

    I'd love to see more videos about 2 card combos and 60 card decks!

  • @melynx2399
    @melynx2399 Před 17 dny

    Hi, I discovered your channel yesterday and I find it very interesting ! I never thought about the probabilities behind deck building and relied on the belief to have a good list.
    Could you share the mathematical methods to obtain your stats/graphs? Because I think it could be interesting to teach to everyone the math behind their own decks! 🙏

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 17 dny +1

      hello! glad you find the channel helpful!
      The first thing is to use probability to determine your odds. Luckily science and math have advanced where there is calculators to do this for you if you don't know the math by hand.
      stattrek.com/online-calculator/hypergeometric
      This is a tool that you can use for basic probability calcs.
      Population size = deck size
      Number of successes in population = number of X Special cards your looking for
      Sample size = Hand Size
      Number of successes in sample = Number of X Special Cards you want in hand.
      That should be a good start! Let me know if that helps :)

  • @GianfrancoH
    @GianfrancoH Před 27 dny +3

    7:23 isnt that example equal still 12 normal summons though? bc is not like that field cant get you an extender right? or am i missing something?

  • @manofsteal5066
    @manofsteal5066 Před 27 dny +1

    This video is wonderful, criminally underrated. Both easy and informative. I now actually know why it's wrong to run 3 sinful spoils and 3 poplar.
    Thank you❤❤

  • @MDagonic
    @MDagonic Před 27 dny

    never thought about the playset thing. but after your video I checked my two recent decklists. somehow I did this 8 playset rule withouth knowing about it.

  • @seadnamaccasarlaigh279

    Hey, I love the idea of using the Birthday paradox to solve how many Playsets you want to run.
    Do you think you could go into more detail on how you calculated the 8 playsets or maybe a resource for how to calculate it When deck building? thanks!

  • @slackergod8464
    @slackergod8464 Před 19 dny

    Its crazy to find out that when i made decks i was indirectly always avoiding making my decks hyper consistent its like finding out something u do everyday has a word to sum up what u do and u never knew the word

  • @four-en-tee
    @four-en-tee Před 27 dny +8

    One of my biggest challenges as a deck builder is often trying to figure out how much engine I need in my deck, mainly because it often depends on what you're piloting.
    Most decks want to have plenty of space for non-engine, and the type of non-engine depends on the deck. For example, i've been messing with Shining Sarc lately, and this deck cares a lot about including handtraps and quick-play spells for non-engine since it synergizes with Future Silence. But if you're playing either a mishmash of archetypes or just a ramp or combo deck in general (insert obligatory jab at Branded players), the engine to non-engine ratio isnt always very clear because in some instances, you're basically falling back on either extenders or a secondary engine as opposed to non-engine pieces.
    I think an excellent example of this is Live Twin Runick Spright. While its not seeing a lot of meta play right now, this deck is honestly all about establishing a big ass board of monsters. It generally wants to play through disruption as opposed to playing more non-commital, and when going first, it often tries to either Iblee Lock the opponent or set up a bunch of roadblocks (like IP to go into cards on the opponent's turn like Apollousa or what have you, as well as in-engine disruption like Trouble Sunny). On top of this, your generic disruption is also a part of your engine in the form of the Runick package.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny

      Yes! I am tracking the progress of your live twin runick deck i see you posting in the community notes. I am very invested to see how it evolves and how your making it. Your cooking up something great!

  • @axmang0
    @axmang0 Před dnem

    Nice explanations and comparisons with stats

  • @cinderefell1399
    @cinderefell1399 Před 27 dny +1

    Man, I just found this video/your channel, and I never been good at figuring out how to make decks. i always go blank. And it might be easy for a lot of people, but not everyone is a mathematician, right? Not everyone is good at deck building... But you're a great teacher.

  • @sergiocarrasco9762
    @sergiocarrasco9762 Před 26 dny

    i love this channel and all its videos, even if I'm playing stun and most of the theory is hard to translate to such decks (what's an extender when your starters are floodgates like Pachycephalos?).

  • @E-LVN
    @E-LVN Před 27 dny +1

    Keep on making these videos, I never improved so much at deck building thanks to you

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 27 dny

      these comments like these mean the most! thank you! that made my day. I am glad these vids are so helpful to you!

  • @residentgrey
    @residentgrey Před 24 dny +1

    Your thoughts on the Duel Links format could be crucial. I find going to two is better for most cards, and I primarily run 30-card decks. The 8-card ED means that you will rarely have more than one of anything there too. There are a lot of 20-card builds that can do some work but end up being glass cannons.

  • @phamvuminh8435
    @phamvuminh8435 Před 20 dny

    Nice, Im learning deckbuilding and this is valuable information. Thanks

  • @jkteddy77
    @jkteddy77 Před 24 dny

    I'm a huge Infernoid fan, and with the deck coming back, I'd love to see analysis of 60-card decks, ESPECIALLY those with archetypal bricks
    Similarly, discuss "when to go over 40" like we're seeing with Rescue-Ace profiles

  • @nzt29
    @nzt29 Před 27 dny +3

    Glad to see somebody talking about the math behind the game, especially concepts like the birthday paradox. You studying data science by chance?

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 27 dny +2

      I used to tutor Honors stats in college for my undergrad. Bell curves, standard deviation all that stuff i found so interesting!

    • @nzt29
      @nzt29 Před 27 dny

      You might enjoy the content in the free to access prob 140 course’s book from Berkeley. It’s in the drop down menu. It has great content on the birthday attack among other things and might give you inspiration for future videos.

  • @ScootaGray
    @ScootaGray Před 27 dny +1

    Helping the yugioh community one equation at a time❤

  • @Xiu83
    @Xiu83 Před 26 dny

    I've been coming across this when making random yubel decks. The cards you'd normally run at three are dropped to two or a single copy in order to open up more fluent hands instead of bricking every time.

  • @samdeoliveira6272
    @samdeoliveira6272 Před 23 dny

    Now, I’d like you to show an example of a rogue deck with a massive engine like Hero.
    What are the ways to cut down on deck size and what are the optimal ratios for starters extenders hand traps or board breakers?
    How would you account for an extra deck monster as a starter, such as Destiny hero dangerous?
    Spells count as starters too such as fusion destiny and foolish burial.

  • @kenshi1985br
    @kenshi1985br Před 25 dny +1

    Great video!!!

  • @LoneSWarrior
    @LoneSWarrior Před 24 dny

    This is why recently i decided to play more than 40 cards in some cases. If all I have is engine, then sure I can have some tech cards, but if all I draw is engine and then my opponent does something crazy like use Maxx C or have board breakers, my one play was countered by the tech cards simply because I lost the coin flip and my opponent had just an ok board going 1st, but couldn't even play going 2nd because my single summon and magic card were both denied.

  • @Gredinus
    @Gredinus Před 23 dny

    Would be really nice to have these recent videos for 60 card decks as well

  • @XiongysaurasRex
    @XiongysaurasRex Před 27 dny +1

    Ok this was better than i expected. Subscribed

  • @AuratticStride
    @AuratticStride Před 12 dny

    For the 8 playset rule, it could have been articulated a bit better, but basically the more playsets you run, the higher chance your hand contains doubles. So its a 3% chance of drawing 2 red prank-kids but it could be like a 20% chance of drawing two of the same prank-kid (red, blue, green or brown) which is why your chance of essentially 4 card hands goes up

    • @AuratticStride
      @AuratticStride Před 12 dny

      Other than that, super interesting and cool video!

  • @thisisyanni8805
    @thisisyanni8805 Před 17 dny

    Wow what a video! I have a question. I am playing Shining Sarcophagus with the horus engine and the only good normal summon you have is the gadget trio. The Future silence searches it.. The Sarcaphogaus also searches the gadget. How would you say shoild I pair it best with the horus engine. I am currently playing 3 droplets, 3 Fenrirs, 3 ash and imperm. I am thinking about cutting the ahs blossom and replacing it with the triple tactic talents. I hope you see this :)

  • @adonaiblackwood7172
    @adonaiblackwood7172 Před 22 dny

    You’re smart & great video!
    I have a similar methodology for my decks on Duel Links.

  • @watermelon6505
    @watermelon6505 Před 20 dny

    great content!

  • @user-dg8uv4oz5z
    @user-dg8uv4oz5z Před 22 dny

    This equation seems really interesting.
    Would it be able to do a DL variant of this with the variables 20 Main Deck and 4 cards in hand.
    What would be the optimal Ratio for Starters so that you don’t oversaturate

  • @masterchiefblank4885
    @masterchiefblank4885 Před 27 dny

    Could you do a video on how to improve decks such as adamancipator? And other decks thst just summon from deck most of the time?

  • @TheAz0680
    @TheAz0680 Před 26 dny

    I would love to see how this math applies in branded, you have in a 40 build 3 of aluber, albaz, deployment, fusion, opening and sometimes nadir and SOMEHOW, i never saw a branded player brick in any way

  • @gamerbg294
    @gamerbg294 Před 24 dny

    One of these days, I was building a custom deck (with cards that would be flip monsters support), but the important thing is that my game plan didn't just depend on opening with 1 flip monster in my hand (1 flip monster could be a starter, but any other flip monster would become a combo extender), therefore, I decided to use a hypergeometric distribution calculator to evaluate the best combinations to have the greatest chances of getting 2-3 cards of a certain type in my hand and while experimenting with different combinations, I saw that a combination of 18 cards in a 42 card deck gives a very good chance of exactly having 2-3 cards (Incredibly, I already had this idea of not abusing 3-set cards, because in theory I could search any flip monster, so it would be better diversity for combo extension and in these 18 cards I don't use any 3-set cards, instead I use 6 2-set cards). Could you tell me if these numbers make any sense in practice?

  • @raikou16
    @raikou16 Před 19 dny

    The Ace Attorney song during the graph really sold it to me

  • @dharmahimawan3309
    @dharmahimawan3309 Před 26 dny +1

    I like how you explain this.
    Im still tweakin my Voiceless deck. Cz i dont like my ratio rightnow depend on my local meta with so much deck variant. Playing diviner build is bad on my local.
    Some time i need tech card. But still didnt find the right one. Too much HT so bad. But less HT not good at all.
    I see your video about boardbreakers and i still think to put some on my deck.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny

      Diviner is such a great card, it has so much utility! if it can send a fairy to the GY and not get negated it can get so much value!
      Not to mention the tribute effect or it can also be a tuner too!

  • @lucanalon1576
    @lucanalon1576 Před 25 dny +1

    I loved your discussion on upstart and chicken. Those are meant to replace multiple copies of (HOPT) cards you can only play in your turn. I remember a custom format turnament of MBT where Pot of Greed was at 1 and some lists were not playing it, that was poor deck building to me.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny

      Wow that is insane to me that people are choosing not to play PoG!? Even in the most consistant of decks you could still do your plays then do the draw at the end. So shocked. If this tournament was played on MD, Maybe they didn't have the UR dust to spend because thats the only way I can see them not playing PoG

    • @lucanalon1576
      @lucanalon1576 Před 25 dny

      @@JessePerezStrategyGaming czcams.com/video/Z08fyvXpGUI/video.htmlsi=KpuZPUJZJkiJzGW6 This was the format, oc played in a casual way. But this proves the preconseption you were adressing in your video: the avarage yugioh player doesn't understand what odds are

    • @autobotstarscream765
      @autobotstarscream765 Před 21 dnem

      ​@@JessePerezStrategyGamingPoG is king, to the point of making it worth blowtorching your Deck to get to Pot of Greed for 2 of whatever was left, hence why Pot of Desires was so big, and if experience playing older formats, especially running Salamangreat around the time of TOSS Format, hyperconsistency was only ever used in Exodia Decks until Desires changed the math for a lot of people, and their gameplan became open at least 1 starter and 1 extender in every opening hand at all costs so they could drop a Desires without worrying about what they banished face-down or getting any of it back, because whatever they banished after their initial combo pulled 1 of everything they needed out of their Deck would be either a redundant starter (basically a Garnet), a redundant extender (basically a Garnet), or a non-engine card (no good to you in the Deck until you draw it), because drawing 2 off 1 card and getting the +1 was always worth it while using 1 to draw 1 was just asking to get Drolled, hence why the popular play in Salami was hyperconsistency + Desires, and everyone I saw running Swordsoul was also running Desires to pop off Chengying and get those precious draws for a +3-4 off one Spell after doing their initial combo to pull out 1 of everything they needed to not lose to Desires in order to play, and so it almost feels like now people are building hyperconsistent Decks while forgetting why they popped up in the first place, as almost nobody's running Desires anymore since it was eclipsed by Extravagance and then Prosperity.

  • @ZackeroniAndCheese
    @ZackeroniAndCheese Před 26 dny

    Excellent video

  • @tomareomotex7451
    @tomareomotex7451 Před 27 dny +5

    Is that an ace attorney soundtrack?? Love it

  • @Kaos9696
    @Kaos9696 Před 21 dnem

    Can you do a dedicated video on Maxx C? I always feel it screws up the math behind all of these. Not for TCG of course, but very relevant for other formats.

  • @Ruby_Mullz
    @Ruby_Mullz Před 9 dny

    What annoys me most about master duel in regards to the playset paradox is that u have to play 3 playsets in every deck. You have to play 3 maxx c, 3 ash blossom and called by + cross out is a playset. I don’t care about the bug gameplay wise, just purely from a deck building perspective, it limits you so much. Ash isn’t even good against snakes, but u have to play it. It stops u from experimenting with tech cards or different hand traps, while giving less room for engine. For example in rescue ACE, the archetype requires so much room, u barely have room for non-engine and the non engine u have to play is maxx c and it’s counters.

  • @saitougin7210
    @saitougin7210 Před 25 dny

    You know, what I noticed? Most people seem not to be able to round correctly. E.g. 98.7% is rounded about 99% (because you have to round up here) - and not 98%. Many people make this mistake over and over again.

  • @Nakata2021
    @Nakata2021 Před 26 dny

    another problem is the kind of starters.
    For example the deck with a lot of starters today: Snake-Eyes
    - We have the Normal summon Starters: Ash+Poplar. The problem in having a lot of "Normal summon starters" is obvious, you have 1 normal summon for the turn, if you got both you actually got 1.
    The deck where this was common, Spright. Any 2 lvl 2 is a combo. So if you go for a lot of monsters that on normal summon summon another one from the deck you are safe? no, since you can only make 1 normal summon.
    - Special summon Starters: Diabell, They don't cost turn resource to play. The major example is the banned "Mathmech Circular". In the later YCS RIO the "melodius" engine presented its power too
    - Starters that work as Extenders when hand trapped: Bonfire + Diabell. The "crème de la crème" of starters. This usually go along with the later group. You start with ash, get imperm... well, Bonfire and go on.

  • @Srusso1004
    @Srusso1004 Před 26 dny +1

    You are a genius! Now I can laugh at my foes from the rooftops of my masters ranking.

  • @dudeguy8686
    @dudeguy8686 Před 26 dny

    Just trust in the heart of the cards to draw the perfect one-ofs as you need them.
    Works 100% of the time

  • @Blockiess
    @Blockiess Před 18 dny

    I really like this deck building theory style type video!
    Though as some constructive criticism it's a bit slow to get started

  • @xCorvus7x
    @xCorvus7x Před 18 dny

    Regarding Swordsoul: against which three-ofs would you actually advise?
    Triple Longyuan seems mandatory, either for an early Baronne (if she's legal) or to get draws with Qixing Longyuan.
    Going second, there are also other options such as Longyuan and Adhara to make Yazi which gets you to Tai A or Mo Ye.
    You'd also want to run at least two Ecclesiae (siding in a third one for going second) because while starting with her is weak to Ash, it's not _too_ bad (maybe Psy-Frame Gear Gamma is worth considering?) and she's also a free Tuner/non-Tuner if your opponent controls a monster.
    Mo Ye is the best Normal summon without any setup but there are many two card combos that let you start your plays without using your Normal summon immediately, in which case Tai A is just as good, if not better (Foolishly Burying a card may be better than drawing a random one).
    Emergence, too, is something you'd probably want to run at three because it's not just a starter but also a utility card, searching any Wyrm you want besides your starters (usually Protos).
    I suppose the Tenyi support spells should be at less than three, maybe two each (if you even run both).
    Adhara or Vishuda might be enough at two but Ashuna is certainly worth playing at three.

  • @Deception975
    @Deception975 Před dnem

    In all the years I've played Yu-Gi-Oh, I've never really come across a video like this. It's kind of weird now that I think about. I have played MTG for longer, though. Which I have a deck building mindset from that. So, I would just build decks, play test, and make adjustments if needed. I guess I'm just somewhat acknowledging stuff I didn't know that I knew. Or rather, barely thought about, again from having the MTG background. All in all, just saying this video is neat.

  • @styxxiii
    @styxxiii Před 21 dnem

    I need to learn how you do the math on this. I can't figure out a good RDA ratio.

  • @drmuffinx233
    @drmuffinx233 Před 26 dny

    The ace attorney theme goes well with ur vids, if you make it a staple for your vids it’ll be amazing

  • @ThatsSoGiorgio
    @ThatsSoGiorgio Před 12 dny

    I’m playing 50 Branded. I believe I have no more than 4-5 Playsets (Albaz, Fusion, Albion, Aluber) I have a few down to 2 because I do not want to draw too many of them but I have a ton of 2 ofs like Allure, Fusion Deployment and I also run Pot of Desires. By the time I comb off turn one, I’m down to 20 cards or less after interruption.

  • @Shyru
    @Shyru Před 26 dny

    very interesting bro

  • @notthing6692
    @notthing6692 Před 27 dny +1

    i kinda want to know how is the application of the 8 playset of birthday paradox on cards like effect veiler and inperm since they are not "once per turn" card

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 27 dny +2

      Yes! I should have mentioned cards that are not HOPT do not effect the 8 playset rule. Meaning a asset of Impermanence will not count to the 8!

  • @dexslag
    @dexslag Před 25 dny

    i can see this applying to normal summons but if it can special itself from hand, it is immediately more valuable since your first starter is likely to get negated

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 24 dny

      If your first starter is negated and it is a HOPT then it doesn't matter if you can special summon another one of those copies because its a hard once per turn.
      If you mentioning "extenders" then your likely refering to decks that are 2 card combos who has math that is compeltely different from this video that i have in another video and you can find the 2 card "extender" math here. czcams.com/video/dUB_C53DAt4/video.html
      When including extenders or cards that have 2 card combos the math to get the 85% range or to play around handtrap range for a 2 card combo the math becomes you want to run 20-23 starters. Hope that helped and clarified some things.

  • @Alrange_5
    @Alrange_5 Před 25 dny

    What about: non-normal summon starters, 2/3 card combos, free extenders (fenrir etc.), auxiliary engines (e.g. melodious), and starters that are also extenders (almost every card in a water xyz deck)?

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny

      I have a video on 2 card combos - for 2 card the math changes. You want to use about 20-23 "2 card starters" to have that 85% range.

  • @nook9871
    @nook9871 Před 26 dny

    Can you do a vid on 2 card starters? i run unchained and i want to know how many of the S/T i should run along with aruha/sharvara

  • @thatotheratrocity
    @thatotheratrocity Před 8 dny

    wonderful points but, 2 things need addressing, 1; (this one just a clarification but still feels necessary to mention) the normal summon thing makes you need other search targets for stuff like the prankids field spell, otherwise they essencially are normal summons and 2; you are overhyping draw cards way to much, unless it has extra consistency (i.e. chicken game so you can plat set rotation, or upstart goblin in gold pride) this is because you'd rather see a dead draw than be weak to hand traps, usualy ash and droll but other exist depending on the card, this also applies to the normal summon thing
    tldr: ash and droll alone, while not nullifing the point of this video, it does not show the full picture.

  • @AltruisticEgo
    @AltruisticEgo Před 27 dny

    Show this to the MD devs I be drawing my one of cards like almost every game

  • @NerdySatyr
    @NerdySatyr Před 10 dny

    Whats your opinion on the 41 card deck with the 41st card being a 1 of Upstart Goblin? Especially in decks with thinning before you see it

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 10 dny +1

      Thats funny I address this exact topic here czcams.com/video/5HSPY-A-NSc/video.html
      Its at the 3:48 marker if you want to skip right to it.

    • @NerdySatyr
      @NerdySatyr Před 10 dny

      @@JessePerezStrategyGaming That's awesome thank you! Will check it out later 😸

  • @VORTEX___
    @VORTEX___ Před 26 dny +1

    A counter argument example would be superheavy samurais. the deck ran 12 starters in 40 in a handtrap format and bricked too much. running 15ish starters would have been much better. in around 25 games, you bricked around 4 games. You also definitely want enough extenders to push through.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 26 dny +1

      Superheavy samurai while some cards are a 1 card combo - most others are 2 card combos (they have to equip or need another on board). In 2 card combos the optimal ratios are running 20-23 cards to facilitate that.
      I should have put that in this video but I fear it was getting to long as it is. I have the math for 2 card combos here:
      czcams.com/video/dUB_C53DAt4/video.html
      But yes your conclusion is correct. For something like super heavy I would even take it a step further and run 20-23 of them to facilitate their 2 card combo strategy instead of 15 and consider the 1 card combo/starters more of a luck. Thats what the math shows for them to have that 85% area and not be hyperconsistant.
      Also SH isn't limited to the 1 normal summon for the most part like the prank kids. Since they have sooo many extenders that can special themselves playing through the handtraps is very important and getting the extenders by playing the 2 card combo ratios 20-23 will allow to play through an extender.
      TLDR: You are correct a deck like superheavy should be playing more than the 12 starters and should be playing an upwards of 20-23 SH cards that can facilitate their plays.

    • @autobotstarscream765
      @autobotstarscream765 Před 21 dnem

      15 sounds like the ideal number in 40-card, it's been working great for Tenpai.

  • @CoolPretzel95
    @CoolPretzel95 Před 27 dny +1

    14:17 i can legally publicly shame you for this singular typo.
    (Great video lol)😊

  • @dreamybull1509
    @dreamybull1509 Před 18 dny

    I love the background. Are you a chem major by any chance?

  • @squiglythegoon9678
    @squiglythegoon9678 Před 26 dny

    I would love to see the math on 60 card decks, I'm playing an HEAVY engine based deck that feels perfectly consistent, but I'd like to see how I could fine tune the exact ratios

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny

      I made a video with how to build a 60 card deck with math in it here: czcams.com/video/80kBBIEdXV8/video.html
      hopefully it answers all the ratio questions you have if it doesn't leave a comment or find me in discord and ill try to help more.

  • @nnesineg
    @nnesineg Před 25 dny +1

    one of the most interesting yugioh vid i've ever saw

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny

      Glad you like it! :) My goal is to challenge the way we look at the game from a different mathematical and psychological perspectives.

  • @YamiVT
    @YamiVT Před 27 dny

    The deckbuilding hero we deserve

  • @ToXiC_RaPtOr
    @ToXiC_RaPtOr Před 27 dny +1

    Incredible content as usual

  • @SheruMuko
    @SheruMuko Před 25 dny

    While watching this I was comparing the deck I use which is @Ignister. It has 11 one card starters. Of which 8 are Normal summons or ways to get to them or get an extender from the deck.
    6 normal summons are one card starters. 2 are extenders that if they are in your hand at the same time are a full combo as well. 4 different Cyberse type monsters that can be used as Link material easily. 12 hand traps. I don’t own 20 of them. Two garnets that I don’t want to draw but are needed for the deck to function. One of them is a pseudo garnet as I can search it from the deck if I draw the other. I need both for it to work. My friend hate that deck because it is too strong for them. It seems like I was following the same logic as you. Except I opted for more stuff to counter my decks counters. Hand traps are good in all when you’re using them but when your deck crumbles from a single hand trap you need to have something in place to let you keep going. Which is why I run more extenders in my deck over hand traps as well as anti hand trap cards such as Prohibition, Called By, and Crossout. Is my deck meta? Most certainly not as I am one of a few players who pilots the deck. Especially after a major engine got hit badly. I used Mathmech Circular as an enabler for a very nasty 13 interruption combo. Five negates, multiple bounces, quick effect destruction, hand rip, and revival from the graveyard on command. If I had a copy of S:P Little Knight add another two interruptions. But sadly the deck did get hit badly. I have been tinkering with it for so long that my friends are tired of facing it. Now if I want to duel them I have to use a structure deck. Disappointing really.
    I would love to hear your thoughts on this type of deck.
    My side deck is in the same ratios as my non engine so I can swap them out for different matchups. I also run a few hand traps that hard counter my own deck in there as crossout targets. I also play other card games where you can run up to four copies of each card in the deck. In those games there is a resource system in place so the deck building philosophy of Yu-Gi-Oh cannot be applied. Still my decks show results despite some of my friends who play the game questioning my deck building choices. For example me running Prohibition they find weird. Called By cannot stop Nibiru or Imperm so I run it as a counter along side Crossout. Odds are I have a counter to what my opponent is playing in my deck and even if I don’t I can still put them into a very tough spot. My extra deck is built for a one turn blowout. Either ending the match instantly or putting my opponent in a bind. Before Circular was banned the deck could stop a Dark Ruler with ease. Man I want circular back at 1 at the very least.

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny

      Wow yes! It seems you were using the EXACT thing i was trying to point out! You also supported your ignister engine with the mathmech one as additional utillity, built your deck to current local counters and did everything great! Shame what happened to circular :(
      On the deckbuilding side you get an A+!
      Now for the playing part practicing using new combos and finding a good replacement is probably the hard part. I think it was Bruce lee that said I fear not the man that learned 10000 punches but the man that practices 1 punch 10000 times.

  • @SvenWM
    @SvenWM Před 27 dny +1

    dose it make sense to run upstart in a deck bigger than 40, if you want to play more playsets? for a grind game or whatever?

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 27 dny

      For Mathimatical & Practical Purposes it can but there are very specific senarios where it is beneficial to do so. For example, a 41 card deck with the upstart is usually not smart unless the deck has quite a number of "bricks"/"garnets" where you would rather draw the upstart instead of the garnet, but a deck that is handtrap heavy the upstart could be a handtrap.
      So it is deck dependant.

    • @Harmonic14
      @Harmonic14 Před 26 dny

      ​@@JessePerezStrategyGaming people used to play Upstart with more than 40 cards to have additional side out slots. There can be justifications for deck building that aren't strictly mathematical

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 26 dny

      @@Harmonic14 other reasons for upstart over 40 cards is also to mitigate the appearances of bricks. I have a video all on those reasonings including the one you mentioned in an upstart/pot video

  • @pengindoramu
    @pengindoramu Před 27 dny

    PointA: got confused about the 2nd point ~5:28
    Pointb: you did not say that getting 2 normal summons in your starter hand is basically bricking 1 card (the 2nd normal summon) and that normal summons usually get negated/interrupted. However, a starter that is NOT a normal summon is excempt from this unless they are hopt.
    point c: you said this in the video, i just want to reiterate, this also applies to hopt cards. you can't play triple tactics talent twice in the same turn, so seeing 2 in ur hand is also bricking 1 card
    So if ur playing a playset of ur starter and talent, ur bricked hand could be: starter, starter, talent, talent, handtrap. Out of 5 cards u got 3 usable ones and of those 3 u got 1 starter. Normal summon> get ashed, u lose the turn and possibly the duel.

  • @noirsgaming8800
    @noirsgaming8800 Před 26 dny

    This is a good video to show to people begging for more Photon Galaxy starters when the Deck already has about 10-11. The Deck is consistent enough.
    3 Galaxy Wizard
    3 Galaxy Soldier
    3 Galaxy Hundred
    1 Foolish Burial
    2 Photon Delta Wing
    The Deck hit that sweet spot long ago. Begging for more starters is going to give Photon Galaxy diminishing returns. At this point, what the Deck needs is a better grind game. Otherwise, what's that hyper consistent group of starters gonna do for the Deck?

  • @GothicVel_Vt
    @GothicVel_Vt Před 26 dny

    when it comes to decks that have an extra normal summon, How does that work out with the math. do you look at it the same, or does the extra normal change things?

    • @JessePerezStrategyGaming
      @JessePerezStrategyGaming  Před 25 dny

      The math changes if you can get the normal summon. it depends on how reliably you get the extra normal. are you playing "double summon" or a deck that needs the first normal summon to resolve to get another normal summon like floo.
      But in a vaccum then the deck math can change from 1 card combos to 2 card combos assuming you have 100% chance of doing 2 normal summons
      with 2 card combos you want to run between 20-23 starters to get that 85% range.

  • @eeveemaster8902
    @eeveemaster8902 Před 2 dny

    Reminds me of my syth lock deck.
    I added a cyber twin dragon otk engine
    Dragoon for burn
    Mirrorjade for board wipe.
    I got told to remove cyber dragon by a judgr laughing at me
    But dispite it not be 100% consistency
    However if i need it
    I can do more

  • @darkpaw1522
    @darkpaw1522 Před 23 dny

    It’s better to have super consistency than losing to hand traps due to only one starter in hand.

  • @aethenwulf4757
    @aethenwulf4757 Před 26 dny

    how does this apply if your playing ritual deck like dogmatika, where the ritual spell and ritual monster fall in your category? kinda new to yugioh.

    • @Jrpg_guy
      @Jrpg_guy Před 21 dnem

      They really are more bricks kinda, like a lot of people play albaz because of branded fusion.
      They are engine requirments, like i need the ritual spell to sumoon the ritual boss. How many you run depends on consitecy and similar