Thanks mate! It does indeed help having someone else to bounce energy off.. but mainly seeing the reaction of people keeps me motivated, along with watching videos like yours keeps me inspired. I need a new video off you soon!
"I feel that a lot of horror games want you to run away or hide from enemies. Nope, not in this game!" YES! This is looking fantastic, by the way. I may have to do some budgeting to see about hopping on tier 3.
im digging every single part of this project from the characters having seperate limbs down to the way textures are made. Are you planning to add the classic dark circle shadows, or are you sticking the modern real time ones?
I have been binge watching your videos today, I must say your models look really good and it really inspired me to practice 3d modeling, I just wanna ask if you have a wireframe pic with the number of tris of the models on this video, would really like to study it and use it as a reference in making my own models, Thanks!
I know it's been a year, but shouldn't the guy react in an opposite direction? Along the punch, not against it. But kick/punch in the stomach should bend him towards the main character.
I have been meaning to make a video on it for a while, but have been too busy sadly, If you are looking to get stuck right in with Ps1 effects I recommend this marcis.itch.io/psxfx It's the perfect place to start :)
Hey! nope not a stupid question as I looked into what it would take to get UE4 to PS1 and you don't want to know what it would take :'D Unfortunately It wouldn't be possible :'( aha
I get it that technically the ps1 could do ragdoll physics but I feel like using them is really not capturing the experience of playing a playstation game. I'd prefer a shoddy death animation in all honesty
I understand, I had a hard time deciding this, however I have to remind myself this is PS1 esque / PS1.5, I think of it as taking all the things PS1 was capable of doing and adding them to 1 game (without the limitations)... Plus, I have also considered adding options in the settings for this sort of thing. Rag doll or classic Death animations etc.. Thanks for watching btw :)
I really enjoyed this devlog!
How do you stay so productive?
I guess you are still locked up in the basement.
Probably helps he has more than one person on his team
Thanks mate! It does indeed help having someone else to bounce energy off.. but mainly seeing the reaction of people keeps me motivated, along with watching videos like yours keeps me inspired. I need a new video off you soon!
"I feel that a lot of horror games want you to run away or hide from enemies. Nope, not in this game!"
YES! This is looking fantastic, by the way. I may have to do some budgeting to see about hopping on tier 3.
Thanks mate! I appreciate that!
Loving this! Thanks for sharing.
Thank you for watching Logan! :)
You are killing it! Keep it up.
Thank you so much :)
This is next level 😮
Thanks mate :)
This is really coming along great! Exciting!
Hey! Thank you man :)
Man, this is looking great. Was working on a similar project but dashed it into the recycle bin after seeing this.
Hey thanks for checking it out! Oh no I would love to check out what you where working on, Keep at it mate! :)
Bro this looks absolutely amazing
Hey thanks man! I appreciate that :)
im digging every single part of this project from the characters having seperate limbs down to the way textures are made. Are you planning to add the classic dark circle shadows, or are you sticking the modern real time ones?
I plan to experiment soon with different shadows soon, the current shadow is quite glitchy since it's a fake shadow.
I have been binge watching your videos today, I must say your models look really good and it really inspired me to practice 3d modeling, I just wanna ask if you have a wireframe pic with the number of tris of the models on this video, would really like to study it and use it as a reference in making my own models, Thanks!
Hey thanks! I will try to show wireframes more often in future videos :)
@@AaronMYoung much appreciated ❤
Damn i got some matrix fight scene wibes.
I see exactly what you mean! :'D
I can't tell whats gonna be more brutal, this game or those PS1 crashes
:D Wait until I have fun with blood :D
@@AaronMYoung You scare me
I know it's been a year, but shouldn't the guy react in an opposite direction? Along the punch, not against it.
But kick/punch in the stomach should bend him towards the main character.
Could you talk about your post processing, shaders, lighting etc?
I have been meaning to make a video on it for a while, but have been too busy sadly, If you are looking to get stuck right in with Ps1 effects I recommend this marcis.itch.io/psxfx It's the perfect place to start :)
what program do u do ur textures in?
What's that technique called at 0:42 whereby you're layering an image on top of the tiles which is then used as an overlay to shade the image below?
I'm not sure if it's officially got a name, but essentially what I'm doing is creating gradient boxes and tinkering with the blend modes :)
@@AaronMYoung Thanks for the response, love the project - looking forward to the demo.
This is probably a stupid question, will this be playable on real ps1 / ps2 hardware ?
Hey! nope not a stupid question as I looked into what it would take to get UE4 to PS1 and you don't want to know what it would take :'D Unfortunately It wouldn't be possible :'( aha
I get it that technically the ps1 could do ragdoll physics but I feel like using them is really not capturing the experience of playing a playstation game. I'd prefer a shoddy death animation in all honesty
I understand, I had a hard time deciding this, however I have to remind myself this is PS1 esque / PS1.5, I think of it as taking all the things PS1 was capable of doing and adding them to 1 game (without the limitations)... Plus, I have also considered adding options in the settings for this sort of thing. Rag doll or classic Death animations etc.. Thanks for watching btw :)