Applying 3D Level Design Skills to the 2D World of Hyper Light Drifter

Sdílet
Vložit
  • čas přidán 28. 09. 2017
  • In this 2017 GDC talk, independent level designer Lisa Brown explores how level design skills transfer between different formats, comparing her work on 3D titles Insomniac Games to her work on the 2D game Hyper Light Drifter
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
    Follow us on Twitter
    / official_gdc
    Check out our Facebook page for GDC exclusives
    / gamedevelopersconference
    Visit our site: ubm.io/2ctNvqZ

Komentáře • 46

  • @euchale
    @euchale Před 6 lety +143

    She is such a good speaker, particularly the part at the end where she repeats the questions, everybody should do that! Really loved the talk.

    • @tamlin420
      @tamlin420 Před 3 lety +10

      The material and insights are great, but she could definitely improve her speaking skills. She's obviously quite nervous and makes a lot of little mistakes. Nothing that detracts from the value of the talk though. She just needs to do this more to get more comfortable with it.

  • @NeverduskX
    @NeverduskX Před 6 lety +76

    I love talks by the Hyper Light team. They're always so passionate and informative.

  • @ilovelctr
    @ilovelctr Před 5 lety +22

    Hyper Light Drifter is among the best games I've played in recent years. It especially stands out as an indie production. I love the way that she talks. She really understands what she did for the game that made it work, hence speaking in a very fluent manner.

  • @rossedwardmiller
    @rossedwardmiller Před 4 lety +16

    3:20 wow the same limitation doom had back in the day. No wonder both games have unbelievably labyrinthian level structures.

  • @watchfulalt
    @watchfulalt Před 6 lety +47

    This was a really great talk. It's nice to have these analytical specific explanations.

  • @ZachariusStorkanus
    @ZachariusStorkanus Před 6 lety +25

    YESS HYPERLIGHT DRIFTER god i love this game

  • @nobodyinparticular80
    @nobodyinparticular80 Před 2 lety +4

    This was great. HLD is one of the best designed games ever made, imo, so this insight is invaluable.

  • @orthovasky
    @orthovasky Před 6 lety +3

    What a nice talk

  • @mobyokelly52
    @mobyokelly52 Před 2 lety +1

    Thank you, really informative and at the same time positive talk! It has valuable advice.

  • @santiagolovera
    @santiagolovera Před 6 lety +3

    Good talk. Good work on Hyper...

  • @antares3030
    @antares3030 Před 6 lety +5

    Nice, real good talk.

  • @legendarysideburns2213
    @legendarysideburns2213 Před 6 lety +149

    If I turn off my phone, how am I supposed to watch this video?!

  • @justinkitton5492
    @justinkitton5492 Před 4 lety

    What a nice talk, congrats

  • @papasteve566
    @papasteve566 Před 4 lety +3

    13:41 ITS OVER ANAKIN I HAVE THE HIGH GROUND

  • @masripaul
    @masripaul Před 3 lety +2

    I'm late to the party but... where are those extra slides about other things that transfer from 3D to 2D? (Love the talk, BTW. Very useful for me right now.)

    • @caster-
      @caster- Před 3 lety

      did you ever found it?

  • @dude7552
    @dude7552 Před 5 lety +1

    Is that Sean Spalding at 27:50?

  • @ashimahmed2193
    @ashimahmed2193 Před 6 lety +1

    Really good helpful.Funny at 13:57

  • @valeryzimnitskiy1770
    @valeryzimnitskiy1770 Před 6 lety

    Surprisingly good talk

  • @msPacmanization
    @msPacmanization Před 4 lety +3

    I like this woman's brain.

    • @msPacmanization
      @msPacmanization Před 4 lety +1

      Curious though, how does one seperate these jobs durinv production? As a level designer, do you get an in-engine level editor to quickly test your findings?

    • @tamlin420
      @tamlin420 Před 3 lety +1

      @@msPacmanization Depends entirely on the engine. But usually, yes.

  • @ekoms108
    @ekoms108 Před 5 lety +1

    The only thing i didn't like (hope they address in their next game) they hid all the secret stuff on the sides of the screen so players had a tendency to just run along the side walls and stuff.

  • @SoulPocky
    @SoulPocky Před 6 lety +5

    I always feel lost in Hyper Light Drifter...and was lost through most of my experience with it...

    • @Thorbert888
      @Thorbert888 Před 6 lety +15

      that's how it's supposed to be, there's no set path

    • @quinadams8088
      @quinadams8088 Před 3 lety +1

      This Week In News play it over a cuppa times. It feels like becoming familiar with the woods. Such good design.

    • @BrianDavidson1981
      @BrianDavidson1981 Před 3 lety +1

      isn't it amazing?

  • @NegraLi34
    @NegraLi34 Před 3 lety

    that thing she mentions at 3:33 is possible to do. don't know why they told her that

    • @ReubMann
      @ReubMann Před 3 lety +4

      potenitally their game systems didnt support it.

  • @jojoduke1702
    @jojoduke1702 Před 5 lety +2

    was she kinda nervous?

    • @skub22do
      @skub22do Před 4 lety +5

      yeah, seems that way, I would be shitting tho if I had to talk in front of that many people though lol. Great talk though still IMO

  • @catac1ysm13
    @catac1ysm13 Před 6 lety +15

    So nervous

    • @nitras.design
      @nitras.design Před 6 lety +6

      I get nervous from the talk :/ still some interesting points

    • @skub22do
      @skub22do Před 4 lety +1

      still a great talk!

  • @stephenkamenar
    @stephenkamenar Před 3 lety +1

    this is the worse map and level design of any game i've ever played in my life.

    • @sidclauwers5945
      @sidclauwers5945 Před rokem +2

      Could you clarify this (please)?
      (Compared to which games qnd why is tge design so bad if I may ask?)

    • @stephenkamenar
      @stephenkamenar Před rokem

      @@sidclauwers5945 couldn't ever figure out where to go. got lost backtracking forever. because of the weird perspective of the map and game i was never sure what paths were even walkable.

    • @zedfirenze
      @zedfirenze Před 19 dny

      Gotta calm down

  • @ivanferrer107
    @ivanferrer107 Před 4 lety

    Why does she have to breath so loud...

    • @sidclauwers5945
      @sidclauwers5945 Před rokem +3

      Some people just do
      And anxious people tend to do so more apperantly (not sure if it's the case)
      There could be many reasons but it's not on purpose, also giving speeches doesn't look like their main job (or I missed that).