The Inside Story of how Hyper Light Breaker Became an Open World Roguelike

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  • čas přidán 19. 06. 2024
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    In the second episode of Hyper Light Development we talk about the massive genre shift Breaker went under in 2022.
    Noclip's work is 100% crowdfunded.
    Patreon: / noclip
    Website: www.noclip.video
    Store: store.noclip.video
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    Twitter: / noclipvideo
    Twitch: / noclip
    Podcast: noclippodcast.libsyn.com/
    Podcast Channel: / noclippodcast
    Produced, Filmed & Edited by Danny O'Dwyer
    0:00 - Recap
    1:58 - The Change
    8:52 - Procedurally Generated World
    17:03 - Telling the Publisher
    19:10 - The Reality of Delays
    23:42 - Development Continues
    29:40 - A New Year
    32:07 - CREDITS
  • Hry

Komentáře • 326

  • @shallot4991
    @shallot4991 Před rokem +343

    No matter the initial reception, all I ask is that they dont give up on this game, I'm confident heart machine is capable of bringing their vision to life. I'm just worried that they wont be given enough time to flesh out their vision.

    • @shallot4991
      @shallot4991 Před rokem +46

      and for the love of god PLEASE let the composers pop off lmao

    • @SticksAandstonesBozo
      @SticksAandstonesBozo Před rokem +3

      Aka 99.999999% of every game in this era.

    • @ReubMann
      @ReubMann Před rokem +2

      @@shallot4991 let that man cook

    • @Mraronlintz
      @Mraronlintz Před 11 měsíci

      ​@@SticksAandstonesBozo😊😮😊

    • @Mraronlintz
      @Mraronlintz Před 11 měsíci

      ​@@ReubMann😮

  • @willuigi64
    @willuigi64 Před rokem +266

    This makes me even more excited than before. Solar Ash was absolutely beautiful and I loved the sense of scale. HLB is looking great, thanks Heart Machine and Noclip for showing us a peek behind the curtain!

  • @dawnrigel4255
    @dawnrigel4255 Před 11 měsíci +15

    I wish it was more regular to see more behind the scenes and in-depth looks at the development behind games. Companies seem to want to give the impression that everything's smooth 100% of the time with project development but it's so interesting seeing the actual work and planning the devs put into the projects.

  • @soviut303
    @soviut303 Před rokem +122

    Thank you so much for showing the detailed technical aspects of what the developers and artists are doing. Showing the procedural graphs really helps convey just how complex coming up with playable procedurally generated elements can be.

  • @uhoh7545
    @uhoh7545 Před rokem +142

    Honestly, I'm pretty scared of public reception since this is the exact opposite of Drifter's game philosophy. It'd be hard to give gamers the preamble that Breaker is a rouguelike based on "an open world you will only see once" as opposed to Drifter's extremely dense secret laden map meticulously created - down to enemy placement.
    That being said, you'd be hard pressed to give gamers a preamble to literally anything, as seen with neglected in-your-face tutorials...

    • @jrod1577
      @jrod1577 Před rokem +21

      Agreed. Procedural generation is great BUT currently it has large drawbacks. No Mans Sky and Warframe is an example of the good and the drawbacks of it. But procedural generation works for those because of what the games are trying to be.
      One drawback is that the experiences will vary per player and generally arent controlled. Sometimes thats bad, sometimes thats good. Another being the lack of tailored experiences such as scenic views being seen after a fight in an area designed for a fight, or towering structures you need to see in the distance intentionally to provide direction to the player wont always be in clear view or seen at all. Secret areas may be placed in not-so-secret spots, etc. Doesnt mean that it cant be done, just that currently no one has done it that well yet.
      I think a hybrid-procedural approach would be better where only some areas are procedural between non-procedural areas for the tailored experiences to still hit right. Hopefully HLB will somehow figure out how to make procedural open-world games as good as the tailored experience ones.

    • @khlorghaal
      @khlorghaal Před rokem +3

      @@jrod1577 by using houdini to do all procgen baked it kindof has that aspect. im wondering about the size of the world and how much of it will be inspected versus unsupervised

    • @unique_two
      @unique_two Před 11 měsíci

      I'm still playing through Solar Ash, but for me personally the game doesn't benefit from its dense secret laden map. The game feels best when you move quickly, which is in constant conflict with the urge to find all the secrets. Tying in with this, I find it hard to orient in some of the areas, due to the general design, shifting gravity and lack of focal points. Which makes sense lore-wise, but doesn't work with the gameplay. If the character in this new game controls similarly as in Solar Ash, but you don't have to constantly stop to orient yourself, then I might enjoy it more.

    • @noahhager1187
      @noahhager1187 Před 6 měsíci

      honestly the thing I liked the least about drifter was the secrets. I kept coming back thanks to the snappy gameplay

    • @Luka1180
      @Luka1180 Před 6 měsíci

      Not to be pedantic, but it is a roguelite, not a roguelike, which is not quite the same thing. Plus, they have said that there will also be a lore reason as to the "respawn" and for the world to change every time.

  • @qwertyqeys
    @qwertyqeys Před rokem +67

    I feel like this is more in-line with HLD than we realized at first. The first game dealt a lot with the fear of morality through the visual storytelling, both in your character's explicit storytelling and the environmental design, mortality is a constant prevailing theme. HLB makes this a gameplay theme, open worlds that are gone forever after you die is a very direct way of communicating this. I can't wait to see where this goes

  • @JarvisSensei
    @JarvisSensei Před rokem +32

    Alx is an absolute rockstar!!!!
    As a fellow chronically ill person he inspires me to no end.
    Games have the power to help us escape our reality and also to cathartically experience our trauma in a controlled way.
    Thank you for what you have built with HeartMachine!!!

    • @HonkeyKong54
      @HonkeyKong54 Před rokem +1

      This company made fun of a man that killed himself over false allegations. Great company. Some pos posted on twitter with 0 proof that this indie dev assaulted her, he then lost his job, the entire indie world turned against him, then he offed himself. The little weasels at this company made fun of him after. Oh yah the person who accused him is a scammer and is close with ppl at this company. Such amazing ppl. She went into hiding after. One tweet and a man lost everything.

    • @nitricswight
      @nitricswight Před rokem +3

      ​@@HonkeyKong54gonna need a source for this mate

    • @HonkeyKong54
      @HonkeyKong54 Před rokem

      @@nitricswight Alec Holowka

    • @HonkeyKong54
      @HonkeyKong54 Před rokem

      @@nitricswight don’t use the bs Wikipedia either

    • @jawadmuni3447
      @jawadmuni3447 Před 10 měsíci

      @@HonkeyKong54 what does this mean, what are you talking about

  • @IanAnimatesBagels
    @IanAnimatesBagels Před rokem +9

    when I saw the trailers, it wasn't the art or shift in dimensions that threw me off. It was the promise of "infinite content". This video and explanation makes me FAR more confident in the project. Can't wait to see what comes next, and I'll prolly pick it up on release too

  • @lilrockstar77
    @lilrockstar77 Před rokem +144

    I don’t know why but the part with the dogs spawning more after being killed made me laugh so hard.

    • @hyperfixatedd
      @hyperfixatedd Před rokem +5

      Making games is so much of that kind of stuff and it's like one of the most fun parts of the process

    • @lilrockstar77
      @lilrockstar77 Před rokem +6

      @@hyperfixatedd I think this is why it made me laugh. I’m working on a small game and have had things like this LOL

    • @hyperfixatedd
      @hyperfixatedd Před rokem +5

      @@lilrockstar77 let's gooooo! Awesome, man

  • @ConSocial94
    @ConSocial94 Před rokem +36

    It is content like this that makes me love this Channel. Being able to get this kind of behind the scenes look is so rare but important to show. Also Heart Machines art style is absolutely gorgeous 😍

  • @invisiblexred7115
    @invisiblexred7115 Před rokem +35

    I love the video of you guys really getting in deep with the active development of a game. This and the Hades docuseries you guys did are the best.

  • @brettconnolly399
    @brettconnolly399 Před rokem +5

    I'm really excited for this game and absolutely think going early access is the right call given the scope of what the team is trying to do with the procedural generation. I know this game will be a success given how beloved Hyper Light Drifter is and how successful games with a similar EA launch path (The Forest, Subnautica, Spiritfall, etc) have been. Best of luck to the development team!

  • @GomTiles
    @GomTiles Před rokem +7

    love seeing the process of art being made. so much love and care goes into it. looking forward to playing this.

  • @zackwolfe4794
    @zackwolfe4794 Před rokem

    Really loved this doc. So well made, and an excellently told story flowing throughout 👏👏👏

  • @chubeatle
    @chubeatle Před rokem +10

    heyy just letting you know that the captions are kind of all over the place. a lot of misheard words that sound like the words in the captions but in the context of the video they make no sense. Luckily i can hear fine, and the subs are just a boost in legibility, but if someone watches this without being able to hear i can see it becoming an issue.
    The rest great as always, very human look at game dev. (like indie game the movie, but without all the manipulative stuff lol)

    • @argylemanni280
      @argylemanni280 Před rokem

      Yeah, the creators can upload their own captions to fix that, and it would only take a couple of hours to type them out, but NoClip doesn't want to bother. They'll fly around the world to get the footage but won't take the time to type up 30 minutes of words.

    • @AzuriaSky
      @AzuriaSky Před rokem

      those are autogenerated by CZcams, and some of the misheard words end up being pretty funny

  • @Curtis_
    @Curtis_ Před rokem +1

    Love this channel for giving us a glimpse behind the curtain. I'm super excited for how Hyper Light Breaker will turn out. Thanks, Noclip!

  • @turoturothegreat
    @turoturothegreat Před rokem +1

    This is such an interesting topic for a video. Thanks for documenting this!

  • @duke_8747
    @duke_8747 Před rokem +5

    I’ve never been more excited for any game before. I fell in love with hyper light drifter and it’s story and I just can’t wait!

  • @eccodreams
    @eccodreams Před rokem +2

    Super excited to see where HM goes with this whole Pangea idea. Looks awesome!

  • @REXanadu
    @REXanadu Před rokem +4

    First, Ravenbound. Then, Warframe's Duviri Paradox mode. Now, Hyper Light Breaker. I was not expecting anyone to make a procedural open-world game after No Man's Sky came out. Yet, I have at least 2 procedural open-world games to look forward to.
    Here's to hoping all of these worlds are actually exciting instead of another gimmick.
    Still hoping for an 'indie Yakuza' experience - a finely crafted smaller hub space with tons of unique and memorable stories to tell - in the future

  • @the_cat_writer7310
    @the_cat_writer7310 Před rokem +3

    Loved the grandiose structures!! I rly enjoyed how large in scale everything was in Solar Ash, am super excited for HLB 💯💯💯

  • @ironcastlive
    @ironcastlive Před rokem +12

    THE RETURN!!!!!!!

  • @metropolis10
    @metropolis10 Před rokem +44

    Great behind the scenes look! Really important to explain how games change so much during development. On the game itself, I really hope it gets to differentiate itself from Risk Of Rain2, because the in progress stuff without their art pass looks very similar, even gameplay wise!

    • @JonTanti
      @JonTanti Před rokem +5

      honestly I've logged so much time into RoR2 that it'd be hype for, somehow, an improvement to that 3d roguelike style

    • @gjergjipocari8227
      @gjergjipocari8227 Před rokem

      I was thinking along the same lines bu I think in this case the focus seems to be more on the meele combat, which combined with the open world aproach instead of levels will differentiate it enough I think. It would fit nicely and have it's own place imo among other rogulikes as there are little to no good 3D melee focused action roguelikes. Yeah we have top down 2D and side 2D, and shooter 3D with Risk of Rain and Returnal, but no 3D melee action roguelike that I can think of.

    • @limerslimer
      @limerslimer Před rokem

      @@gjergjipocari8227 hand of fate is all that comes to mind for me lol

  • @niccololorenzetti2547
    @niccololorenzetti2547 Před rokem +2

    Guys, as always, amazing amazing contents. Your work is something that the internet needs 💙

  • @Dhieen
    @Dhieen Před rokem +4

    Ok Im hyped! And it seems so fun to work on a challenging concept like an open world 3d roguelike! I was so curious to see that one day, because its logical to try, to test some genre blending

  • @RafaelCabreraAzrael
    @RafaelCabreraAzrael Před rokem +7

    the 1st game was AMAZING, the lore and fights were crazy good

  • @VBChannel
    @VBChannel Před rokem +1

    Thanks for sharing your process. The game looks great! You have really good designers 👌

  • @MPdub
    @MPdub Před rokem

    Stand-out episode. The research and attention to detail makes this a fascinating watch.

  • @vincentgarcia1132
    @vincentgarcia1132 Před rokem +3

    I hope you can customize the outfits of the different fighters to look more like Drifters from the first game. In my opinion, the characters don’t have the same techno vagabond/knight/medjay look that hooked me in HL Drifter. My favorite part about the world of hyper light was the appearance of the characters, it is completely unique with Things From The Flood by Simon Stalenhag being the only other media that gives me similar vibes.

  • @fahimahmed693
    @fahimahmed693 Před rokem +1

    Great docu. Love the effort and transparency. As an adult, I'm amazed at how the craft on both sides stands out. That said, I'm the goblin that just wants a sequel to HLD in that vein

  • @BaRKy
    @BaRKy Před rokem +2

    Been waiting for this for ages!

  • @marvinvogtde
    @marvinvogtde Před rokem +2

    Can't wait for the next part in the series

  • @mirpcow
    @mirpcow Před rokem

    Another great documentary on this game's development. Thank you to Noclip and Heart Machine for giving us this insight into the development process. I can't wait to play the game in early access.

  • @RachaelBrady
    @RachaelBrady Před rokem +1

    Thanks for making this! I really enjoyed this game on the Nintendo Switch.

  • @noggie42
    @noggie42 Před rokem

    Thank you for captioning this video!

  • @milenacosta8299
    @milenacosta8299 Před rokem +1

    I’ve been so looking forward to watching this!!!

  • @StarlightDragon
    @StarlightDragon Před 11 měsíci +1

    heart machine made my favorite game of all time and the story behind its production inspired me in my life. much love. much respect. thank you

    • @matthewclark1006
      @matthewclark1006 Před 4 měsíci

      You’re a fan eh? Do you have the snes cartridge, the vinyls, the art books, the collectors edition on switch, or perhaps the rarest gem of them all..the cassettes?

  • @RebelFudge
    @RebelFudge Před rokem

    Very excited to see more progress on this game

  • @kyengy7217
    @kyengy7217 Před rokem +1

    Even if it's an early access, i'm really excited to be able to play this beautiful game. All of you guys are amazing and you are creating something really amazing, I am really in awe of everything you are doing.

  • @Whatthetrash
    @Whatthetrash Před rokem

    This is so cool! Great to see something like this. I find this stuff fascinating. :D

  • @IRWPD
    @IRWPD Před rokem

    Happy to see more videos about this developer.

  • @le563
    @le563 Před rokem +5

    I cant wait for this game, I'm not big into rogue likes, as I'm not very good at playing games, as much as I enjoy them, but I'm really hoping I'll enjoy this one, (and there will be an easy mode)

    • @Largentina.
      @Largentina. Před rokem

      I'm not big on roguelikes either. But I do recommend Risk Of Rain 2 while you wait for this game. The game starts with 3 different difficulty options and you can become extremely powerful quickly. Those devs also had a similar transition of having a 2D game to a 3D sequel. The game also has fantastic lore and environmental storytelling, and log books full of hilarious descriptions and fun details/back stories on the universe and it's characters.

  • @NeerajLagwankar
    @NeerajLagwankar Před rokem

    Excited for the next episode!

  • @MrDekeX
    @MrDekeX Před rokem +1

    Seeing Axl as a leader inspires me so much. I hope I can be like him when I'm further along in my career

  • @senshai1267
    @senshai1267 Před rokem

    This channel inspires me to take up game development . Thank you

  • @Ceredante
    @Ceredante Před rokem +4

    The credits song is really beautiful. Is it from the game? Where can I find it?

  • @Raziel_Hijikata
    @Raziel_Hijikata Před rokem +2

    I'm so excited to get into the early access ahhhh this is so cool. Im a huge fan of HLD this is such a worthy sequel so far

  • @CaptainFram
    @CaptainFram Před rokem

    I love these docs so much

  • @TheBrokenEclipse
    @TheBrokenEclipse Před 4 měsíci +1

    I'm so hyped for Hyper Light Breaker

  • @danylshtangeev
    @danylshtangeev Před rokem

    Awesome! Thanks for the video

  • @cokeMONSTERps3
    @cokeMONSTERps3 Před rokem +4

    I love this game development jounalism.

  • @theindiependant5950
    @theindiependant5950 Před rokem +1

    Game sounds a lot like Unexplored 2 and Caves of Qud. A roguelike with a dynamic open-world split up into biomes where when you die a completely new history and world is generated. This also exists within Caves of Qud but that game tends to have a bit more structure than Unexplored 2

  • @ForeverMasterless
    @ForeverMasterless Před rokem +1

    Pretty hype for this. Their previous two games were incredibly solid as far as mechanics and game feel. Will be nice to see that skill at making games feel good to play extended out to something you can spend more than 8-12 hours on.

  • @spacerpunk
    @spacerpunk Před rokem

    Amazing as always, I cant wait to play this game.

  • @RythmiquedelaBete
    @RythmiquedelaBete Před rokem +1

    That was pretty interesting !
    I'm really excited about this one, i'll pass the early access phase tho, i know that's a good way to support the team but i'm really not fond of it, can't wait to try the finished game tho !

  • @quintinarner7935
    @quintinarner7935 Před rokem

    Danny give the people what they want... more shots of Tetris the dog!!! Great in depth and enlightening vid 👍

  • @gibgun
    @gibgun Před rokem +8

    Feels like they learned a lot from making Solar Ash and can now combine that experience with the hyper light world.
    Hope this turns out awesome 💯

  • @jabberw0k812
    @jabberw0k812 Před rokem +3

    Caves of Qud is an open world roguelike. :)
    but it's also 2D turn-based, so very different

  • @gybzen
    @gybzen Před rokem

    You guys are the best in the biz!

  • @-tark-4102
    @-tark-4102 Před rokem

    Hyper Light Drifter tem um lugar especial no meu coração apesar de eu ter chegado no final 3x e não ter terminado...

  • @elliehugg
    @elliehugg Před rokem +3

    omg omg so excited i been waiting for these so much aaaaaa :3333333

  • @clamorousyeti2729
    @clamorousyeti2729 Před rokem

    loved the video can not wait for more,

  • @rocketsteps
    @rocketsteps Před rokem

    Great video, top work

  • @Zectifin
    @Zectifin Před rokem +1

    So excited for a good coop rogue-like. Heart Machine has the coolest art style.

  • @burtmcslurp
    @burtmcslurp Před rokem

    wishlisted, thanks danny and team

  • @Punkanova
    @Punkanova Před rokem

    Seeing the people who make the things I love (Rogue-Lites) and being so passionate about it and Loving every piece of the process so much. It literally moved me to tears multiple times during this video. Seeing them under duress and wanting to just work harder so they could get the game in the communities hands... it's an incredibly beautiful thing and I admire the hell out of everyone involved

  • @RaulYoryi
    @RaulYoryi Před rokem +1

    Espero con muchas ganas este juego Pd: ojala algún día hagan un documental de shadow of the collosus

  • @Vapor.Steve77
    @Vapor.Steve77 Před rokem

    A simple detail like one of the devs having NERV as profile pic reveals miles of where this game comes from, excellent ViDoc

  • @Ar0474
    @Ar0474 Před rokem

    I beat Solar Ash in December, and just got through Hyper Light Drifter yesterday! I am SOOOO ready for Breaker!!

  • @seankale5116
    @seankale5116 Před 9 měsíci

    I am a HUGE heart machine fan, both of their fames have been just incredible. And they seem like good kind people. And this game looks amazing and i can not wait for it. hands down my game im most looking forward too.
    Shit, goals someday to work there.

  • @ParityS
    @ParityS Před rokem +1

    Solar Ash was a sleeper hit for me, so I am super exited for this!

  • @altrivotzck6565
    @altrivotzck6565 Před rokem

    I feel like the perfect size for the map of the game would be the size (in relation to the player's travel speed) of the map from the Bowser's Fury side-game that came with the switch version of Super Mario 3D World.
    That game almost felt like an open world game in terms of how the map was spaced out, but it was just the right size for a shorter experience like a roguelike.

    • @altrivotzck6565
      @altrivotzck6565 Před rokem

      Or, maybe a bit smaller than that. I'm not some expert.

  • @StiffAftermath
    @StiffAftermath Před rokem

    Responsible use of RNG and procedural generated elements are a fine skill that can contribute to a memorable, unique experience. Many studios are not mature enough to hone this balance of game design.
    27:42 - favorite part of game design. The grey box level geometry can make or break the fun of exploration.

  • @ClassicGameSessions
    @ClassicGameSessions Před rokem +6

    Pretty interesting look at this game and how it transformed into more of a roguelike. Quality stuff

  • @anthonyikedakolar9375

    Hyper light drifter was awesome. I'm excited to see the open world 3d!

  • @wombat7961
    @wombat7961 Před rokem

    In the marketing trailer there is a zoom in and out camera + warping effect for players dashing. How hard would this be to implement into the gameplay... Like fixed camera god of war style but with constant dashing.... It would make Elden Ring feel more animated. Where the character moves just as fast as the bosses do.

  • @deltaxeno7807
    @deltaxeno7807 Před rokem +1

    2:50 Ok, it's severely off topic, but can we just talk about how one of the devs(?) has a NERV pfp?

  • @RomixalView
    @RomixalView Před rokem +8

    5:43 “True open world experience in a rogue like structure for the first time ever”
    Did these guys played roguelikes before?

    • @Siofragames
      @Siofragames Před rokem

      Thank you. Somebody else says it. That kept annoying me every time.

    • @doctorspook4414
      @doctorspook4414 Před rokem

      It's the ridiculous masks, which have been proven to not work at all against the coof, or any other airborne virus, that is restricting air to their brains for them to think rationally.
      🤢

    • @Luka1180
      @Luka1180 Před 6 měsíci

      Pretty sure he means the ever-shifting nature of it, just failed to mention it that one time.

  • @rudrod95_41
    @rudrod95_41 Před rokem +1

    Will this be playable on steam deck during early access?

  • @samurai_wack
    @samurai_wack Před rokem

    Can't wait to play it

  • @lemurdinner
    @lemurdinner Před rokem

    It's so great watching professional creative people solve problems in interesting ways. Other programming fields should take note from the ingenuity of game development.

  • @manuelmartinducharne
    @manuelmartinducharne Před rokem

    I would love to see a doc about Ultra Ultras's Echo that game is amazing, art style, concept music and it kind of disappeared.

  • @jackpaice
    @jackpaice Před rokem

    I'm rooting for this studio

  • @AugustFilmmaking
    @AugustFilmmaking Před rokem +1

    NOT THE AMBER HEARD TRIAL AT 1:03

  • @albertgore7435
    @albertgore7435 Před rokem

    The toilet flushing sounds in the Open World Proposal clip 💀💀💀

  • @qasderfful
    @qasderfful Před 11 měsíci +1

    It's sad that they went gameplay-first. I loved HLD for the world it created and sense of immersion.
    I hope this is just a spin-off and they'll come back to the actual exploration-based game in the future.

  • @coldfries8976
    @coldfries8976 Před rokem +1

    Looks soo fun

  • @perpetualgrimace
    @perpetualgrimace Před rokem

    These people all seem very smart and good at what they do!

  • @starbit22
    @starbit22 Před rokem +1

    Much more excited now, the others game were excellent and all the hard work will be worth it

  • @comeplague
    @comeplague Před rokem

    cant wait!

  • @fuckhandlesgivemynameback

    if the world is generated it can't be that interesting to explore, full of details and secrets like in HLD, so how will they make the game fun to play?
    I'd say the world was the main selling point of HLD, but what will this game have? will they generate underground stuff as well?

    • @MrKubahades
      @MrKubahades Před rokem +3

      Yeah random generation just seems boring and lifeless, lacks artistic ideas a real artis could create

    • @Azure9577
      @Azure9577 Před rokem +1

      The amount of people who don't know that pre generated randomisation is a thing pisses me off a lot

  • @TheNerd
    @TheNerd Před rokem +2

    09:30 reminds me soooo much of the countless hours I spent in Blender creating procedural shaders for character materials like:
    "Ah hey lets make some character eyes" or "hey lets make some procedural generated skin" or...
    Btw these guys should give cloud imperium games in Frankfurt a call. Their planet system is insane.
    Took me a week to make my first procedural generated eye shader, but it looked amazing 🙂

  • @narcozero8410
    @narcozero8410 Před rokem

    I wonder if an AI could be written to understand itself the rules of a good open world design, after learning from a bunch of hand-crafted worlds. Maybe it could produce things that would both make sense and be surprising at the same time.

  • @skibidibapbang5018
    @skibidibapbang5018 Před rokem +1

    I'M SO GONNA BUY THIS DAY 1

  • @kokomanation
    @kokomanation Před rokem +1

    I hope it will be single player also not just co op

  • @GodNeedsNoReligion
    @GodNeedsNoReligion Před rokem

    Hyperlight meets Valheim. Love it.

  • @saibher.
    @saibher. Před rokem

    I love the technical behind the scenes footage. Game dev is awesome!

  • @darenn-keller
    @darenn-keller Před rokem

    Such a great documentary! 😊
    I don't know what's the sound at the back around 6:00 but it's very strange. 🤭

  • @stuffandnonsense8528
    @stuffandnonsense8528 Před rokem +2

    How does NMS fit into this 'never been done before'? Is that because once generated its worlds persist? That seems an unimportant difference.

  • @saifee7899
    @saifee7899 Před rokem +3

    common heart machine W