The Inside Story of how Hyper Light Breaker Became an Open World Roguelike
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- čas přidán 19. 06. 2024
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In the second episode of Hyper Light Development we talk about the massive genre shift Breaker went under in 2022.
Noclip's work is 100% crowdfunded.
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Produced, Filmed & Edited by Danny O'Dwyer
0:00 - Recap
1:58 - The Change
8:52 - Procedurally Generated World
17:03 - Telling the Publisher
19:10 - The Reality of Delays
23:42 - Development Continues
29:40 - A New Year
32:07 - CREDITS - Hry
No matter the initial reception, all I ask is that they dont give up on this game, I'm confident heart machine is capable of bringing their vision to life. I'm just worried that they wont be given enough time to flesh out their vision.
and for the love of god PLEASE let the composers pop off lmao
Aka 99.999999% of every game in this era.
@@shallot4991 let that man cook
@@SticksAandstonesBozo😊😮😊
@@ReubMann😮
This makes me even more excited than before. Solar Ash was absolutely beautiful and I loved the sense of scale. HLB is looking great, thanks Heart Machine and Noclip for showing us a peek behind the curtain!
I wish it was more regular to see more behind the scenes and in-depth looks at the development behind games. Companies seem to want to give the impression that everything's smooth 100% of the time with project development but it's so interesting seeing the actual work and planning the devs put into the projects.
Thank you so much for showing the detailed technical aspects of what the developers and artists are doing. Showing the procedural graphs really helps convey just how complex coming up with playable procedurally generated elements can be.
Honestly, I'm pretty scared of public reception since this is the exact opposite of Drifter's game philosophy. It'd be hard to give gamers the preamble that Breaker is a rouguelike based on "an open world you will only see once" as opposed to Drifter's extremely dense secret laden map meticulously created - down to enemy placement.
That being said, you'd be hard pressed to give gamers a preamble to literally anything, as seen with neglected in-your-face tutorials...
Agreed. Procedural generation is great BUT currently it has large drawbacks. No Mans Sky and Warframe is an example of the good and the drawbacks of it. But procedural generation works for those because of what the games are trying to be.
One drawback is that the experiences will vary per player and generally arent controlled. Sometimes thats bad, sometimes thats good. Another being the lack of tailored experiences such as scenic views being seen after a fight in an area designed for a fight, or towering structures you need to see in the distance intentionally to provide direction to the player wont always be in clear view or seen at all. Secret areas may be placed in not-so-secret spots, etc. Doesnt mean that it cant be done, just that currently no one has done it that well yet.
I think a hybrid-procedural approach would be better where only some areas are procedural between non-procedural areas for the tailored experiences to still hit right. Hopefully HLB will somehow figure out how to make procedural open-world games as good as the tailored experience ones.
@@jrod1577 by using houdini to do all procgen baked it kindof has that aspect. im wondering about the size of the world and how much of it will be inspected versus unsupervised
I'm still playing through Solar Ash, but for me personally the game doesn't benefit from its dense secret laden map. The game feels best when you move quickly, which is in constant conflict with the urge to find all the secrets. Tying in with this, I find it hard to orient in some of the areas, due to the general design, shifting gravity and lack of focal points. Which makes sense lore-wise, but doesn't work with the gameplay. If the character in this new game controls similarly as in Solar Ash, but you don't have to constantly stop to orient yourself, then I might enjoy it more.
honestly the thing I liked the least about drifter was the secrets. I kept coming back thanks to the snappy gameplay
Not to be pedantic, but it is a roguelite, not a roguelike, which is not quite the same thing. Plus, they have said that there will also be a lore reason as to the "respawn" and for the world to change every time.
I feel like this is more in-line with HLD than we realized at first. The first game dealt a lot with the fear of morality through the visual storytelling, both in your character's explicit storytelling and the environmental design, mortality is a constant prevailing theme. HLB makes this a gameplay theme, open worlds that are gone forever after you die is a very direct way of communicating this. I can't wait to see where this goes
Alx is an absolute rockstar!!!!
As a fellow chronically ill person he inspires me to no end.
Games have the power to help us escape our reality and also to cathartically experience our trauma in a controlled way.
Thank you for what you have built with HeartMachine!!!
This company made fun of a man that killed himself over false allegations. Great company. Some pos posted on twitter with 0 proof that this indie dev assaulted her, he then lost his job, the entire indie world turned against him, then he offed himself. The little weasels at this company made fun of him after. Oh yah the person who accused him is a scammer and is close with ppl at this company. Such amazing ppl. She went into hiding after. One tweet and a man lost everything.
@@HonkeyKong54gonna need a source for this mate
@@nitricswight Alec Holowka
@@nitricswight don’t use the bs Wikipedia either
@@HonkeyKong54 what does this mean, what are you talking about
when I saw the trailers, it wasn't the art or shift in dimensions that threw me off. It was the promise of "infinite content". This video and explanation makes me FAR more confident in the project. Can't wait to see what comes next, and I'll prolly pick it up on release too
I don’t know why but the part with the dogs spawning more after being killed made me laugh so hard.
Making games is so much of that kind of stuff and it's like one of the most fun parts of the process
@@hyperfixatedd I think this is why it made me laugh. I’m working on a small game and have had things like this LOL
@@lilrockstar77 let's gooooo! Awesome, man
It is content like this that makes me love this Channel. Being able to get this kind of behind the scenes look is so rare but important to show. Also Heart Machines art style is absolutely gorgeous 😍
While I agree with you, I really miss the 2d
I love the video of you guys really getting in deep with the active development of a game. This and the Hades docuseries you guys did are the best.
I'm really excited for this game and absolutely think going early access is the right call given the scope of what the team is trying to do with the procedural generation. I know this game will be a success given how beloved Hyper Light Drifter is and how successful games with a similar EA launch path (The Forest, Subnautica, Spiritfall, etc) have been. Best of luck to the development team!
love seeing the process of art being made. so much love and care goes into it. looking forward to playing this.
Really loved this doc. So well made, and an excellently told story flowing throughout 👏👏👏
heyy just letting you know that the captions are kind of all over the place. a lot of misheard words that sound like the words in the captions but in the context of the video they make no sense. Luckily i can hear fine, and the subs are just a boost in legibility, but if someone watches this without being able to hear i can see it becoming an issue.
The rest great as always, very human look at game dev. (like indie game the movie, but without all the manipulative stuff lol)
Yeah, the creators can upload their own captions to fix that, and it would only take a couple of hours to type them out, but NoClip doesn't want to bother. They'll fly around the world to get the footage but won't take the time to type up 30 minutes of words.
those are autogenerated by CZcams, and some of the misheard words end up being pretty funny
Love this channel for giving us a glimpse behind the curtain. I'm super excited for how Hyper Light Breaker will turn out. Thanks, Noclip!
This is such an interesting topic for a video. Thanks for documenting this!
I’ve never been more excited for any game before. I fell in love with hyper light drifter and it’s story and I just can’t wait!
Super excited to see where HM goes with this whole Pangea idea. Looks awesome!
First, Ravenbound. Then, Warframe's Duviri Paradox mode. Now, Hyper Light Breaker. I was not expecting anyone to make a procedural open-world game after No Man's Sky came out. Yet, I have at least 2 procedural open-world games to look forward to.
Here's to hoping all of these worlds are actually exciting instead of another gimmick.
Still hoping for an 'indie Yakuza' experience - a finely crafted smaller hub space with tons of unique and memorable stories to tell - in the future
Loved the grandiose structures!! I rly enjoyed how large in scale everything was in Solar Ash, am super excited for HLB 💯💯💯
THE RETURN!!!!!!!
Great behind the scenes look! Really important to explain how games change so much during development. On the game itself, I really hope it gets to differentiate itself from Risk Of Rain2, because the in progress stuff without their art pass looks very similar, even gameplay wise!
honestly I've logged so much time into RoR2 that it'd be hype for, somehow, an improvement to that 3d roguelike style
I was thinking along the same lines bu I think in this case the focus seems to be more on the meele combat, which combined with the open world aproach instead of levels will differentiate it enough I think. It would fit nicely and have it's own place imo among other rogulikes as there are little to no good 3D melee focused action roguelikes. Yeah we have top down 2D and side 2D, and shooter 3D with Risk of Rain and Returnal, but no 3D melee action roguelike that I can think of.
@@gjergjipocari8227 hand of fate is all that comes to mind for me lol
Guys, as always, amazing amazing contents. Your work is something that the internet needs 💙
Ok Im hyped! And it seems so fun to work on a challenging concept like an open world 3d roguelike! I was so curious to see that one day, because its logical to try, to test some genre blending
the 1st game was AMAZING, the lore and fights were crazy good
Thanks for sharing your process. The game looks great! You have really good designers 👌
Stand-out episode. The research and attention to detail makes this a fascinating watch.
I hope you can customize the outfits of the different fighters to look more like Drifters from the first game. In my opinion, the characters don’t have the same techno vagabond/knight/medjay look that hooked me in HL Drifter. My favorite part about the world of hyper light was the appearance of the characters, it is completely unique with Things From The Flood by Simon Stalenhag being the only other media that gives me similar vibes.
Great docu. Love the effort and transparency. As an adult, I'm amazed at how the craft on both sides stands out. That said, I'm the goblin that just wants a sequel to HLD in that vein
Been waiting for this for ages!
Can't wait for the next part in the series
Another great documentary on this game's development. Thank you to Noclip and Heart Machine for giving us this insight into the development process. I can't wait to play the game in early access.
Thanks for making this! I really enjoyed this game on the Nintendo Switch.
Thank you for captioning this video!
I’ve been so looking forward to watching this!!!
heart machine made my favorite game of all time and the story behind its production inspired me in my life. much love. much respect. thank you
You’re a fan eh? Do you have the snes cartridge, the vinyls, the art books, the collectors edition on switch, or perhaps the rarest gem of them all..the cassettes?
Very excited to see more progress on this game
Even if it's an early access, i'm really excited to be able to play this beautiful game. All of you guys are amazing and you are creating something really amazing, I am really in awe of everything you are doing.
This is so cool! Great to see something like this. I find this stuff fascinating. :D
Happy to see more videos about this developer.
I cant wait for this game, I'm not big into rogue likes, as I'm not very good at playing games, as much as I enjoy them, but I'm really hoping I'll enjoy this one, (and there will be an easy mode)
I'm not big on roguelikes either. But I do recommend Risk Of Rain 2 while you wait for this game. The game starts with 3 different difficulty options and you can become extremely powerful quickly. Those devs also had a similar transition of having a 2D game to a 3D sequel. The game also has fantastic lore and environmental storytelling, and log books full of hilarious descriptions and fun details/back stories on the universe and it's characters.
Excited for the next episode!
Seeing Axl as a leader inspires me so much. I hope I can be like him when I'm further along in my career
This channel inspires me to take up game development . Thank you
The credits song is really beautiful. Is it from the game? Where can I find it?
I'm so excited to get into the early access ahhhh this is so cool. Im a huge fan of HLD this is such a worthy sequel so far
I love these docs so much
I'm so hyped for Hyper Light Breaker
Awesome! Thanks for the video
I love this game development jounalism.
Game sounds a lot like Unexplored 2 and Caves of Qud. A roguelike with a dynamic open-world split up into biomes where when you die a completely new history and world is generated. This also exists within Caves of Qud but that game tends to have a bit more structure than Unexplored 2
Pretty hype for this. Their previous two games were incredibly solid as far as mechanics and game feel. Will be nice to see that skill at making games feel good to play extended out to something you can spend more than 8-12 hours on.
Amazing as always, I cant wait to play this game.
That was pretty interesting !
I'm really excited about this one, i'll pass the early access phase tho, i know that's a good way to support the team but i'm really not fond of it, can't wait to try the finished game tho !
Danny give the people what they want... more shots of Tetris the dog!!! Great in depth and enlightening vid 👍
Feels like they learned a lot from making Solar Ash and can now combine that experience with the hyper light world.
Hope this turns out awesome 💯
Caves of Qud is an open world roguelike. :)
but it's also 2D turn-based, so very different
You guys are the best in the biz!
Hyper Light Drifter tem um lugar especial no meu coração apesar de eu ter chegado no final 3x e não ter terminado...
omg omg so excited i been waiting for these so much aaaaaa :3333333
loved the video can not wait for more,
Great video, top work
So excited for a good coop rogue-like. Heart Machine has the coolest art style.
wishlisted, thanks danny and team
Seeing the people who make the things I love (Rogue-Lites) and being so passionate about it and Loving every piece of the process so much. It literally moved me to tears multiple times during this video. Seeing them under duress and wanting to just work harder so they could get the game in the communities hands... it's an incredibly beautiful thing and I admire the hell out of everyone involved
Espero con muchas ganas este juego Pd: ojala algún día hagan un documental de shadow of the collosus
A simple detail like one of the devs having NERV as profile pic reveals miles of where this game comes from, excellent ViDoc
I beat Solar Ash in December, and just got through Hyper Light Drifter yesterday! I am SOOOO ready for Breaker!!
You played ash before drifter???
I am a HUGE heart machine fan, both of their fames have been just incredible. And they seem like good kind people. And this game looks amazing and i can not wait for it. hands down my game im most looking forward too.
Shit, goals someday to work there.
Solar Ash was a sleeper hit for me, so I am super exited for this!
I feel like the perfect size for the map of the game would be the size (in relation to the player's travel speed) of the map from the Bowser's Fury side-game that came with the switch version of Super Mario 3D World.
That game almost felt like an open world game in terms of how the map was spaced out, but it was just the right size for a shorter experience like a roguelike.
Or, maybe a bit smaller than that. I'm not some expert.
Responsible use of RNG and procedural generated elements are a fine skill that can contribute to a memorable, unique experience. Many studios are not mature enough to hone this balance of game design.
27:42 - favorite part of game design. The grey box level geometry can make or break the fun of exploration.
Pretty interesting look at this game and how it transformed into more of a roguelike. Quality stuff
Hyper light drifter was awesome. I'm excited to see the open world 3d!
In the marketing trailer there is a zoom in and out camera + warping effect for players dashing. How hard would this be to implement into the gameplay... Like fixed camera god of war style but with constant dashing.... It would make Elden Ring feel more animated. Where the character moves just as fast as the bosses do.
2:50 Ok, it's severely off topic, but can we just talk about how one of the devs(?) has a NERV pfp?
5:43 “True open world experience in a rogue like structure for the first time ever”
Did these guys played roguelikes before?
Thank you. Somebody else says it. That kept annoying me every time.
It's the ridiculous masks, which have been proven to not work at all against the coof, or any other airborne virus, that is restricting air to their brains for them to think rationally.
🤢
Pretty sure he means the ever-shifting nature of it, just failed to mention it that one time.
Will this be playable on steam deck during early access?
Can't wait to play it
It's so great watching professional creative people solve problems in interesting ways. Other programming fields should take note from the ingenuity of game development.
I would love to see a doc about Ultra Ultras's Echo that game is amazing, art style, concept music and it kind of disappeared.
I'm rooting for this studio
NOT THE AMBER HEARD TRIAL AT 1:03
The toilet flushing sounds in the Open World Proposal clip 💀💀💀
It's sad that they went gameplay-first. I loved HLD for the world it created and sense of immersion.
I hope this is just a spin-off and they'll come back to the actual exploration-based game in the future.
Looks soo fun
These people all seem very smart and good at what they do!
Much more excited now, the others game were excellent and all the hard work will be worth it
cant wait!
if the world is generated it can't be that interesting to explore, full of details and secrets like in HLD, so how will they make the game fun to play?
I'd say the world was the main selling point of HLD, but what will this game have? will they generate underground stuff as well?
Yeah random generation just seems boring and lifeless, lacks artistic ideas a real artis could create
The amount of people who don't know that pre generated randomisation is a thing pisses me off a lot
09:30 reminds me soooo much of the countless hours I spent in Blender creating procedural shaders for character materials like:
"Ah hey lets make some character eyes" or "hey lets make some procedural generated skin" or...
Btw these guys should give cloud imperium games in Frankfurt a call. Their planet system is insane.
Took me a week to make my first procedural generated eye shader, but it looked amazing 🙂
I wonder if an AI could be written to understand itself the rules of a good open world design, after learning from a bunch of hand-crafted worlds. Maybe it could produce things that would both make sense and be surprising at the same time.
I'M SO GONNA BUY THIS DAY 1
I hope it will be single player also not just co op
Hyperlight meets Valheim. Love it.
I love the technical behind the scenes footage. Game dev is awesome!
Such a great documentary! 😊
I don't know what's the sound at the back around 6:00 but it's very strange. 🤭
How does NMS fit into this 'never been done before'? Is that because once generated its worlds persist? That seems an unimportant difference.
common heart machine W