Kuroi | A cyberpunk solo skirmish game | Playthrough Part 2

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  • čas přidán 2. 05. 2024
  • Kuroi is a cyberpunk-set narrative skirmish game in which you'll take a covert ops specialist into various corporate headquarters to achieve various goals.
    Join me as I playthrough this fun, simple skirmish game from Peter Scholtz, designer of the solo game Entity.
    Kuroi on drivethruprg - shorturl.at/ivAQU
    Entity playthrough - • Entity | Solo adventur...
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    Disclaimer - I make these videos for fun. Whilst I welcome constructive and engaged discussion on the rules and tactics of a game, be aware that I might make mistakes and I might not make the most logical choices all of the time. I hope you can enjoy anyway!
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Komentáře • 18

  • @scholtzovsvet5724
    @scholtzovsvet5724 Před měsícem +4

    You cant move twice. What you can do is to move + stealth + dash. You cant use a single action more than once, the exception is attack but it must be ranged and melee. You should use that 1 single dice to raise resource or attarct that guard close to you to ensure yourself he will not go your way. He can move to exit space, entrance and exit are no obstacles. I called enemies stuck on a place as "oncall" :-), they are probably calling with someone, or with dispatch.

  • @starshipchi-rhostudio7097
    @starshipchi-rhostudio7097 Před měsícem

    Thank you for the brief walkthrough. It is fun to learn the game along with you.

  • @DDCRExposed
    @DDCRExposed Před měsícem +1

    I definitely enjoy the easy nature of player and NPC turns so far. I also like the more interactive nature of this one and the mini "board game" features to it as well.

    • @DDCRExposed
      @DDCRExposed Před měsícem +1

      I would imagine the partial cover as some form of tables/desks that are low enough to hide behind but also able to sneak through.

    • @lone_adventurer
      @lone_adventurer  Před měsícem +1

      Yeah it's definitely an appealing little game. And I think you're right a little the partial cover. Someone somewhere else suggested enemies would move through partial cover, but I'm not sure they would. At least not when they are 'not alert'...

  • @YnasMidgardNaule
    @YnasMidgardNaule Před měsícem +4

    My interpretation of the Get Intel action (solely based on that single paragraph, mind you) is that you gain Intel equal to the number of additional dice spent +1. In your case, the 6 was spent to perform the action, and 4 additional dice were spent to gauge its result (so to speak), netting you 4+1=5 Intel.

    • @lone_adventurer
      @lone_adventurer  Před měsícem +1

      That does sound potentially more balanced....thanks!

    • @IthaquasBane
      @IthaquasBane Před měsícem +1

      This is correct. You get 1 Intel for the die used for the UA, +1 Intel for each additional die used. The rules are not clear on a number of things, but this was mentioned by the designer in his video: czcams.com/video/lg8zu8AxFg4/video.htmlsi=HCMtoXBxWFdb4EwH&t=469

    • @lone_adventurer
      @lone_adventurer  Před měsícem +2

      @@IthaquasBane Ace, thanks Ithaquas - this does seem logical and I was definitely hesitant about this part when playing. I'll adjust my intel down for the start of the next part of the playthrough!

    • @IthaquasBane
      @IthaquasBane Před měsícem

      @@lone_adventurer hahaha when you were saying you completed your practice heist in two levels it did make me wonder!!! 😁

    • @lone_adventurer
      @lone_adventurer  Před měsícem +1

      @@IthaquasBane yeah that was too good to be true 😅

  • @SalvadorFlowers
    @SalvadorFlowers Před měsícem +1

    Lovely game! Thanks for showcasing it!

  • @NightPhoenixGames
    @NightPhoenixGames Před měsícem +1

    Looks great! Thanks for sharing it with us.
    Giving it a go now. Have noticed on page 6 it reads:
    "You can only use each action once per turn, except for Attack. This means you can make one Ranged attack and one Melee attack on your turn."

    • @lone_adventurer
      @lone_adventurer  Před měsícem +1

      Ah good spot!

    • @NightPhoenixGames
      @NightPhoenixGames Před měsícem

      @@lone_adventurer Spotted something else: Enemy Initiatives activate in highest to lowest order, so I think they do Major actions before Minor Actions. They should be listed Major then Minor in the rules, to be honest, but are often listed 1/2 or Minor before Major. Hopefully this will stop them getting stuck.
      Your video has encouraged me to play and helped me spot these errors so you've done most of the heavy lifted here :D

    • @lone_adventurer
      @lone_adventurer  Před měsícem +1

      @@NightPhoenixGames Another good spot - thank you! Will be mentioning these points at the start of the next video (now glad that didn't have time to film it yet!).

  • @euansmith3699
    @euansmith3699 Před měsícem

    There are some cool mechanism in this game. Thanks for the walkthrough.