Get your 3D portfolio right and get hired

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  • čas přidán 23. 07. 2024
  • #3DModeling #3DAnimation
    In this video I will share some tips on how to improve your 3D portfolio to enhance your chances of getting hired as a 3D artist.
    Links to the live streams mentioned in the video :
    Video 1 : Your first 3D artist job interview
    • Your first 3D ARTIST j...
    Video 2 : Jobs, gigs, payments part 1
    • 3D Artist shop talk : ...
    Video 3 : Jobs, gigs, payments part 2
    • 3D Artist shop talk : ...
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  • Krátké a kreslené filmy

Komentáře • 56

  • @shulk-oldaccount7295
    @shulk-oldaccount7295 Před 4 lety +82

    When I see an anvil all I can think about is Blender Guru lol

  • @nadialaing1084
    @nadialaing1084 Před rokem +2

    Great video, I just graduated and was trying to find a video like this so I can apply this to my work so thank.

  • @NitishShiggaon
    @NitishShiggaon Před 5 lety +3

    This was very helpful! Thank you so much!

  • @shaghayeghdarabi3911
    @shaghayeghdarabi3911 Před 4 lety +1

    That was really helpful. Thank you Mike.

  • @tusharkantighosh65
    @tusharkantighosh65 Před 4 lety +7

    Beauty! Let the young man shine.

  • @jahandarwerewolf8480
    @jahandarwerewolf8480 Před 5 lety +1

    Thanks! very informative!

  • @nerdatheart2699
    @nerdatheart2699 Před 6 lety +4

    Hi Mike. Thanks for your years of uploading/sharing awesome 3D tutorials; they've been very helpful. I have a request: Can you do a tutorial on how to animate a FISHING CAST NET in Maya? It's been a big challenge to me. I would be very grateful if this request is granted.

  • @Eg00riys
    @Eg00riys Před 3 lety

    Thank you, very interesting and useful video. 🙂

  • @LillyMay.J
    @LillyMay.J Před 6 lety +23

    got to admit Mike, Henry is Excellent i love his work

  • @Udaykumar-xq8gb
    @Udaykumar-xq8gb Před 5 lety

    Thanks Mike that's help alot...

  • @jatayumuw1669
    @jatayumuw1669 Před 3 lety

    Thanks a lot, its nice and helpful

  • @Dakshohri
    @Dakshohri Před 6 lety +12

    I wish i had 10% skills henry has 😃. He's just awesome.

  • @tanvinawale2134
    @tanvinawale2134 Před 4 lety +2

    Hey mike can u give us ur room tour ur setup

  • @danielmartin8847
    @danielmartin8847 Před 2 lety

    Hi, I am new to 3D design with one will be the best program or programs to be used to learn to get the best result of the designs , I gest that is important when are you going to work for a company no?

  • @StigDesign
    @StigDesign Před 4 lety +7

    show wireframe and shaded with& without shaded shows that you know topology and maby show uv-mapping if its for ie game job? :D

    • @cr3d294
      @cr3d294 Před 3 lety +1

      For game art? Nah, you want to show off you model, how well you optimized your low poly and lastly your maps. How you got there really doesn't matter. I've done all kinds of trickery to get the results I'm after. Low poly modeling is an art form in itself. Very trial and error.

    • @StigDesign
      @StigDesign Před 3 lety

      @@cr3d294 oh i see, thank you :)

  • @holywarvader7960
    @holywarvader7960 Před rokem

    Loved your video! I’m actually looking to hire a 3D artist for a short video if you know where I can look please🙏

    • @MHTutorials3D
      @MHTutorials3D  Před rokem +1

      Check my group facebook.com/groups/294359217578724

  • @denni95HM
    @denni95HM Před 3 lety +5

    Insightful video. One question: how can artists avoid people stealing from their page? A simple watermark or it has to be licensed somewhere?
    I'm new and I'm learning, so every suggestion is much appreciated :)

    • @Deletethis1
      @Deletethis1 Před 3 lety +5

      A big watermark on your work would look ugly and small ones can be photoshopped out easily so it is a difficult problem to combat. I have seen it happen to a couple coworkers of mine but there is not much you can usually do other than bring attention to it/report it/ask for it to be taken down.

    • @LG141602
      @LG141602 Před 2 lety +1

      @@Deletethis1 I mean dua Lipa and her team of producers copied sounds and vocal style from so many artists around the world. And barely now someone is claiming copyright.

    • @VioFax
      @VioFax Před rokem

      @@Deletethis1 Or be so good and so well known for your style, and /or be able to just constantly update and be improving so any copy cats are always a step behind you no matter what.

  • @sandeepc94
    @sandeepc94 Před 5 lety +3

    sir can you make tutorial on 3d realistic character modeling in Maya

  • @Phoenix-gz9xb
    @Phoenix-gz9xb Před 3 lety

    So what does Henry's portfolio say about his story?

  • @jisa2712
    @jisa2712 Před 6 lety +1

    ❤❤❤

  • @ghost_iluminati
    @ghost_iluminati Před 6 lety +2

    Great information

  • @fractalelement857
    @fractalelement857 Před 4 lety +3

    8:02 so what are the jobs for people who like to work alone ?

  • @SonictheHedgehogInRealLife

    Should I learn 3ds max

  • @DarionDAnjou
    @DarionDAnjou Před 5 lety

    what are the different roles one would focus on as a 3D artist?

    • @DarionDAnjou
      @DarionDAnjou Před 5 lety

      if my style is photorealistic, what kinds of roles and specific companies would I target 🎯?

    • @MHTutorials3D
      @MHTutorials3D  Před 5 lety

      Darion, I could talk about that topic for a full day and there is no easy answer. There are tons of roles and it is a very individual choice you have to make based on skill, preference, education etc. No easy answer, sorry

  • @zaid-ur-rehman4718
    @zaid-ur-rehman4718 Před rokem

    ❤❤

  • @ze5245
    @ze5245 Před 6 lety +1

    Great video sir, learned a lot as always!
    I am starting as a 3D artist and I need to buy a laptop. Do you have any recommendations?

    • @MHTutorials3D
      @MHTutorials3D  Před 6 lety +3

      Most renderers still use CPU instead of GPU So make sure it is fast 9 Intel ) and has multiple cores ( 12 ) Of course the GPU is important too. I would get a min of 2GB on the video card and 16GB or more on the RAM

  • @sakshipateriya2963
    @sakshipateriya2963 Před 4 lety

    Where did you got that tshit from 😅

  • @able2likeit
    @able2likeit Před 6 lety +7

    I had a discussion on a fb page about 'should i really post only my best works on my portfolio'.
    Someone mentioned that there are some people that like to see your progress during time.
    Means u should keep ur old 'best work'' and your new 'best work'.
    I think they said u can do it the way u want to. As u prefer u can delete everything old and just focus on ur new best stuff.
    I like to see my progress and I like to rewatch my old projects and I really like them... bc there was a loooot of lifetime going in some of these.
    So i would never delete them ^^''''.

    • @MHTutorials3D
      @MHTutorials3D  Před 6 lety +5

      Let me ask you this.... If I was looking for a 3D artist for a project, do you think I care what your models looked like 6 years ago ?

    • @able2likeit
      @able2likeit Před 6 lety +1

      Well. Maybe not 6 years ago. Many artists do a rework of older work. That has a reason. you want to see your own improvement and the change u have been through.
      As I said i would not keep all of my old stuff but for an example i modeled an old Harley Davidson with an open engline and tank and everything that was so much work.
      Even if I would model another motorbike again I would never delete this.
      Maybe on my artpage in another folder.
      btw u can make folder in artstation what you want to show other people first and what not.
      I parted my works in big projects and small exercises.
      You can do the same thing with old and new work if u want to but I am proud of my Harley.
      And the question you asked was on the fb page too.
      Is it that interesting to see what u did back then- one person said that his application point was very curious about what his progress would have been. So he asked in this group if its normal that you have ur older work in your protfolio or not.
      As i said. maybe its smarter not to have it on ur very first page but it should be visible for all the people who wants to see it.
      For my point of view.

    • @MHTutorials3D
      @MHTutorials3D  Před 6 lety +3

      I agree that I would keep older work for comparison purposes but nut to win over a potential employer or client typically :-)

    • @radamesrivera4193
      @radamesrivera4193 Před 3 lety

      I agree with both points 👍👍

  • @sunetrasaike5928
    @sunetrasaike5928 Před 4 lety +4

    got a question here
    I am a student and I have to submit my projects soon for my graduation I am interested in modeling characters but is it alright to use other's 2d character references to make my own 3d models
    if so can you suggest some of the references that will be good for me?

    • @uhhhhh2672
      @uhhhhh2672 Před 3 lety +2

      did you find out if thats allowed?

  • @777redhood
    @777redhood Před 6 lety +1

    I want to be a 3d environment artist and in 6 months time i will have to find an internship/job...is portfolio diversity necessary for me or will only environments do?
    *Note* environments will contain hard surface models, complex models, and realistic textured models

    • @MHTutorials3D
      @MHTutorials3D  Před 6 lety

      My advice would be to keep a generic portfolio as explained in the video until / unless you know what you are applying for

  • @stoinercraft6389
    @stoinercraft6389 Před 6 lety +1

    I think the intro is a little bit laggy. I mean its like 4-5 fps

  • @dremm9502
    @dremm9502 Před 2 lety

    Hire Henry already

  • @jisa2712
    @jisa2712 Před 6 lety +1

    ❤❤❤