Hey Reza - I was a student of yours back in 2013 and I wanna say that I'm so glad I found your youtube channel! You make the highest quality maya tutorials on here and it seems I'm still learning a lot from you :D
Hello! Thank you for the wonderful video. Thanks to you, I'm working on it easily. Can you tell me what field the camera sequencer is used in? I am a 3D animator. But I'm using it for the first time. Who originally uses a camera sequencer?
Great tutorial.....can you render an image sequence...ie the whole animation with five different cameras, from the Ubercam or do you have to render out as seperate sequence from each different camera when you are done with setting up all the shots.......thankyou
Hi I am afraid rendering has to be done for each cam separately. It becomes quite important to have that control when you wish to add AOVs and LPEs to your shots as well
@@sarkamari Thanks for your reply.....could you show how to do this...ie once you've set up all the camera shots in the ubercam....how to render all the different cameras in sequence etc etc
@SARKAMARI 34:08 If you decide to change some of your shot cam angles, add another shot cam and so forth - is the ubercam automatically updated with those changes or do you have to update it manually, or even create a new ubercam based on those changes and delete the old one. How does that work?
Is the problem solved by any chance? If a camera is imported into the sequencer track, it will not be deleted, 1. Delete which camera imported 2. Remove the track by pressing the right mouse on the empty track I'm removing unused tracks in this way!
Thank you/ You're right. However, keep in mind that rendering is not why this tool is made. After the rough cut is locked-in, the most common workflow is to render multipass via AOVs for multiple shots and use cloud rendering/farm to render each shot. You do not want to batch render the entire production without spot checking each shot.
Hello Raza. As usual this is a very useful video for those interested in directing. Congratulations
Thank you
Hey Reza - I was a student of yours back in 2013 and I wanna say that I'm so glad I found your youtube channel! You make the highest quality maya tutorials on here and it seems I'm still learning a lot from you :D
Hey mystery person. Your comment really made my day. Just so u know ;)
@@sarkamari Glad to hear! btw my name is andrew noel
Yes Andrew. Of course I remember. Hope all is well with you
Thanks a lot, this one of the best tutorials about camera sequencer.
Thank you
this guy knows alot
You're not wrong 😂
Perfect best master
Hello! Thank you for the wonderful video.
Thanks to you, I'm working on it easily.
Can you tell me what field the camera sequencer is used in?
I am a 3D animator.
But I'm using it for the first time.
Who originally uses a camera sequencer?
thank you Eun. Mainly for previs.
Please Make A Tutorial On Making Realistic Environments Like In The Movie Shang-Chi...
Great tutorial.....can you render an image sequence...ie the whole animation with five different cameras, from the Ubercam or do you have to render out as seperate sequence from each different camera when you are done with setting up all the shots.......thankyou
Hi
I am afraid rendering has to be done for each cam separately. It becomes quite important to have that control when you wish to add AOVs and LPEs to your shots as well
@@sarkamari Thanks for your reply.....could you show how to do this...ie once you've set up all the camera shots in the ubercam....how to render all the different cameras in sequence etc etc
@@eggsclusive12 You can create teh ubecam and use that as renderable camera .
@SARKAMARI 9:12 Any particular reason why you don't do scaling of timeline clips?
Great Information 👍👍Subscribed😊😊
Thank you
@SARKAMARI 34:08 If you decide to change some of your shot cam angles, add another shot cam and so forth - is the ubercam automatically updated with those changes or do you have to update it manually, or even create a new ubercam based on those changes and delete the old one. How does that work?
Great video! One question though, is there a way to delete an unused layer?
Is the problem solved by any chance?
If a camera is imported into the sequencer track, it will not be deleted,
1. Delete which camera imported
2. Remove the track by pressing the right mouse on the empty track
I'm removing unused tracks in this way!
Great tutorial. However it is not possible to render out all the shots at once. Any ideas? thank you
Thank you/ You're right. However, keep in mind that rendering is not why this tool is made. After the rough cut is locked-in, the most common workflow is to render multipass via AOVs for multiple shots and use cloud rendering/farm to render each shot. You do not want to batch render the entire production without spot checking each shot.
@@sarkamari Will you plz make a video and explain how to render this ?😊😊
I have a video already on multipass rendering. Please visit Nuke essentials playlist