Box and Edge Modeling - Fusion 360 T-Splines

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  • čas přidán 16. 06. 2024
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    In this video I highlight some of basic principles of box and edge modeling in Fusion 360. Box Modeling and Edge Modeling are two different modeling approaches that are both capable of achieving the same result. However, they can also be combined and used together.
    This is generally more advanced modelling and I highly recommend you understand the basics of CAD and Parametric Modelling before you try following along to this video. I will continue this series and begin to advance the difficulty, creating more complex objects as we go.
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    00:00 Intro
    00:08 Box Modeling & Edge Modeling Overview
    00:25 Creating a Plane
    01:49 Box Modeling
    04:44 Edge Modeling
    08:43 Converting T-Splines To Solid Bodies
    11:06 Outro
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    #fusion360 #forms #tsplines
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Komentáře • 11

  • @thehardwareguy
    @thehardwareguy  Před 2 lety +4

    Happy New Year! Thanks for watching my videos!

  • @timliscum2861
    @timliscum2861 Před 5 měsíci

    dude ive been searching for a simple explanation of forms and this really hit the spot.. thank you

  • @PierreVapeur
    @PierreVapeur Před rokem +1

    Can't wait for the next one. High quality content, thank you!

  • @MakerDan55
    @MakerDan55 Před rokem

    Thanks. Great video. Looking forward to the next one 😁.

  • @Lazy_Mango
    @Lazy_Mango Před rokem

    This is great content! I’ve been using F360 for a while now but mainly parametric modeling. This is a great basic tutorial for box and edge modeling that I needed. Thank you!

  • @pyrhockz
    @pyrhockz Před 10 měsíci

    Great content ! Thank you.

  • @peterjohnson4006
    @peterjohnson4006 Před 2 lety

    Thank you !

  • @printing3d722
    @printing3d722 Před 2 lety

    Great video! I had like to see a multi lesson course on Tspine and form modeling.

  • @CesarFalco
    @CesarFalco Před 2 lety

    Hey Gareth, thanks for this tutorial. Would you be able to do a video on how you designed Raptor II in fusion360? Specifically the linkages/how you got the movements working, how you designed each individual part to fit together, and just generally your workflow on designs. I'd be really interested to see how you tackle complex shapes, doesn't have to be on the Raptor II, could be a new/ separate rc or other mechanical device entirely. Thanks!

    • @CesarFalco
      @CesarFalco Před 2 lety

      just seen your website, sort of answered my questions! An update on the Raptor would be nice still!

  • @makewithmegma
    @makewithmegma Před 2 lety

    💕👌👍