Atari vs. Pac-Man Knockoffs

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  • čas přidán 2. 02. 2017
  • K.C. Munchkin is a Pac-Man clone that set off a groundbreaking legal battle with Atari. The ensuing court case would provide the groundwork for how copyright laws apply to video games.
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    #Atari #PacMan #GamingHistorian
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Komentáře • 1,2K

  • @GamingHistorian
    @GamingHistorian  Před 7 lety +900

    After playing a ton of Pac-Man clones during the making of this episode, I have to say that I really enjoyed K.C. Munchkin. Check it out sometime if you get a chance.

    • @Bro3256Films
      @Bro3256Films Před 7 lety +8

      Gaming Historian rip nakamura

    • @bumaye6982
      @bumaye6982 Před 7 lety +2

      well made as always 😊

    • @ReallyBakedGamer
      @ReallyBakedGamer Před 7 lety +3

      Gaming Historian I definitely will, it looks pretty rad.

    • @chilitower
      @chilitower Před 7 lety +5

      That hair though LOL. Great video Norm :)

    • @robyoink
      @robyoink Před 7 lety +4

      Great upload. Completely off topic, but have you read Box Brown's comic Tetris: The Games People Play? It's a great history of the development of Tetris and the international legal wranglings that led to its distribution in Europe and the U.S.

  • @lvl5Vaporeon
    @lvl5Vaporeon Před 7 lety +95

    Rest in Peace Nakamura. You and Toru Iwatani gave us such pleasant gifts in the arcade.

    • @ricemenarq6230
      @ricemenarq6230 Před 7 lety +11

      My heart stopped. For I second I thought Shinsuke Nakamura died.

    • @ayeshahadi8307
      @ayeshahadi8307 Před 7 lety +1

      Chest Pec Respect he did

    • @SaiyanGamer95
      @SaiyanGamer95 Před 5 lety

      I think he meant Masaya Nakamura.

    • @StringedGuitar17
      @StringedGuitar17 Před 3 lety

      While reading it for a second I thought Masato Nakamura of Dreams Come True, composer for Sonic 1 and 2, died.

    • @EpicFurbynerd76YO
      @EpicFurbynerd76YO Před rokem

      nakamura is a really common japanese last name anyways lol

  • @waluigiscapelli6098
    @waluigiscapelli6098 Před 6 lety +405

    The problem with Atari Pac-Man is that the programmer had six weeks in development: when the developer submitted an early alpha, Atari took it, packaged it, and put it in stores.

    • @pleasedontwatchthese9593
      @pleasedontwatchthese9593 Před 5 lety +50

      And then crashed the video game market

    • @bt3743
      @bt3743 Před 4 lety +42

      @Hyrule Legend A single game cant single handedly crash the industry. People didn't look at et and say "well this one game is bad so all video games are bad" the general public is stupid but not that stupid. ET was the final nail in the coffin. There were too many consoles that customers couldnt decide which one to buy, so many games were cheap and poorly made, atari produced more cartridges and systems hoping people would buy the system just for et (spoiler alert, they didn't) atari ended up with millions of games and systems nobody wanted and had to dig a landfill to bury all its stock which would become known as an unproven rumour until a documentary proved its existence and people were moving to far more powerful home computers. Then the nes came with its amazing exclusive titles and the market was saved in the U.S. (Nobody in Asia or Europe really suffered through the crash) I suggest watching Zero Punctuations video on it
      czcams.com/video/F8APwHQUHwY/video.html

    • @Bakamoichigei
      @Bakamoichigei Před 4 lety +25

      Five months, not six weeks. I believe you're thinking of E.T.

    • @fourlokouva
      @fourlokouva Před 4 lety +1

      Did the dev really get all those royalties too?

    • @ahmadzahraniAAZ
      @ahmadzahraniAAZ Před 4 lety +4

      @@bt3743 how was the gaming industry doing in the middle east before the nes came out (1983-1984)
      I'm from the middle east (specifically Saudi Arabia)
      But born in 2007
      No I'm not telling you my name

  • @sonicmario64
    @sonicmario64 Před 7 lety +195

    I would rather play "K.C. Munchkin" instead of the Atari 2600 version of "Pac-Man" for sure, but I definitely love the Atari 2600 version of "Ms. Pac-Man" even more.

    • @droiduseruserdroid1731
      @droiduseruserdroid1731 Před 4 lety +6

      KC also won't give you seizures.

    • @wadmodderschalton5763
      @wadmodderschalton5763 Před 2 lety

      As Quote "Odyssey's Pac-Man" better than Atari's real deal. (6:27 & 6:29)

    • @MAGGOT_VOMIT
      @MAGGOT_VOMIT Před 2 lety

      True. My neighbor had an Odyssey 2 and we would play it all the time till I got Ms. Pacman for my 2600.

  • @1000huzzahs
    @1000huzzahs Před 7 lety +451

    K.C. Munchkin is a unique little game that IMO *just* hits that fine line between inspiration and plagiarism. But Atari would've done better to spend more time developing a better Pac-Man port and less time worrying about protecting its copyright holding. It's evident in the quality of the game. In the long run, K.C. is a beloved cult classic while Atari's Pac-Man is nothing short of infamous.

    • @sion8
      @sion8 Před 5 lety +4

      *+*

    • @marcusisrealious1255
      @marcusisrealious1255 Před 4 lety +1

      Uhh plane RIPP OFF

    • @hightidekraken
      @hightidekraken Před 4 lety +3

      Marcus Isrealious *plain

    • @wadmodderschalton5763
      @wadmodderschalton5763 Před 2 lety +5

      Pac-Man on the Atari 2600 looks watered down in comparison to the Arcade version & K.C. Munchkin. (6:13)

    • @alicyjinx8923
      @alicyjinx8923 Před 2 lety +3

      I don't think Atari really cared how good their version of the game was, as long as everyone was buying it, I dont really think they cared. All they cared about was the name of the game and how popular it was.

  • @mattbeaudoin1
    @mattbeaudoin1 Před 7 lety +75

    The Ms. Pac Man port on Atari 2600 proves the system actually was powerful enough to faithfully re-create an authentic Pac-Man experience

    • @chargermaster8740
      @chargermaster8740 Před 7 lety +9

      Matt Beaudoin yeah Atari jist wanted to get it out in time for Christmas and didn't even care if the quality was good

    • @dallase1
      @dallase1 Před 5 lety +4

      No just a less crappy version that is fairly authentic compared to total crap. It still had flickery graphics and off key music and it played the same sound effect when you ate a Energizer and ate a Fruit and no intermissions.

    • @bjbell52
      @bjbell52 Před 5 lety +3

      I just watched a video of Ms. Pacman on the 2600. It doesn't look to me like a faithful recreation. The bad flickering along is enough to say no to that.
      Now the Atari 800 computer had the power to create a faithful recreation of Ms. Pac Man, probably because the 800 was originally going to be a replacement for the 2600.

    • @bubbythebear6891
      @bubbythebear6891 Před 3 lety +3

      @@bjbell52 The 2600 Ms. Pacman is actually good though. It has multiple mazes, difficulty is just right, and the flickering isn't that bad on an actual 2600.

    • @bsd107
      @bsd107 Před 2 lety +1

      Totally agree. I remember being blown away by the Ms. Pac-Man port after suffering through the Pac-Man port. Really highlighted what a terrible programming job the first game was on the 2600. Embarrassingly bad.

  • @loganjorgensen
    @loganjorgensen Před 6 lety +157

    Still seems like BS to me in the final appeal, most clones weren't nearly as clever as K.C. in their designs. And to have a licensee threaten and go to court instead of Namco is weird. Different time but I guess "maze game" was a term beyond their understanding, imagine if that happened again in the 90s because people lazily called every FPS game a Doom clone.

    • @nickmanzo8459
      @nickmanzo8459 Před 4 lety +4

      Logan Jorgensen I think if the ghosts in K.C. Munchkin had looked less ghost-like, they may have won in court

    • @TheSmart-CasualGamer
      @TheSmart-CasualGamer Před 4 lety +1

      Wolfenstein. Not Doom. Doom would be labeled a clone too.

    • @theMoporter
      @theMoporter Před 3 lety +2

      I'm not sure if this is sarcasm, but yes, all FPS were labelled Doom clones for a period of time.

    • @loganjorgensen
      @loganjorgensen Před 3 lety +1

      @@theMoporter It was sarcasm, it's always been annoying when people label a game in a genre as a [blank] clone, it's gotten worse as many name drop "Dark Souls" when a game gets a little challenging. :\
      So imagine if Raven as an ID engine licensee sued another maker of another FPS to understand where I'm coming from on this court case matter with K.C..

    • @CinnamonOwO
      @CinnamonOwO Před 2 lety

      @@japhreal That ain't right,

  • @Drinkabeerandplayagameofficial

    I found this at a thrift store for $1 a while back, unfortunately I don't have an Odyssey 2 to play it on. Great vid as always!

    • @notyoursavior78
      @notyoursavior78 Před 7 lety +2

      Hey there again. I actually own KC Munchkin too but no Odyssey 2 lol I just remember seeing it a local retro games store for a few bucks and I saw CGR review it recently at that time so I just bought it anyway. Game looks like a lot of fun, but I certainly never played it yet.

  • @joshuaford9714
    @joshuaford9714 Před 7 lety +568

    KC munchkin actually looks more enjoyable than pacman

    • @chargermaster586
      @chargermaster586 Před 6 lety +32

      Joshua Ford Its a way better game.

    • @scottcharney1091
      @scottcharney1091 Před 5 lety +36

      Yeah, and the host is correct: the characters are indeed cute.

    • @averageradiantreplays7702
      @averageradiantreplays7702 Před 5 lety +41

      Because has some sort of extra replay value for those moving dots and the always changing mazes, I agree

    • @VictorGreinvolfe48
      @VictorGreinvolfe48 Před 5 lety +18

      Debatable. They are both good in there own right. Still, pac-man DID come first, but that didn’t (and doesn’t) stop kc munchkin from being awesome!🕹📟

    • @GeeksByTheCreek
      @GeeksByTheCreek Před 5 lety +38

      KC Munchkin was FAR more enjoyable.
      Atari Pac-Man was garbage. A hot, ugly mess. Pure and simple. KC Munchkin was so much fun. Still is. And it was FAR superior... and no, in the case of the maze chase game, it's really NOT debatable.
      I lived it. My friends and I put it to the test at the very time that this was all going down, and in the context of Odyssey 2 and Atari being 2 of the 'current gen' systems that were actually out at the time; not retro haze. We had console wars back then too. My Atari snob friends admitted without hesitation that KC was technically far, FAR better and WAY more fun to play. I finally had a killer app that brought my Atari friends to MY house (my C64 was a bit confusing to them - game system? Computer? William Shatner didn't help).
      It wasn't just randomized mazes either. You could edit and create your own mazes using they keyboard (you couldn't save them, but that's what graphing paper was for!), there were the invisible mazes... and the dots didn't just 'move a bit'... they flew around the maze running away from you, getting faster with each maze completed. You were chasing them as the monsters chased you.
      The center monster corral rotated, adding yet another strategic element. You could step into the revolving door and be untouched... even exit into a section where the monsters would have to wait to get to you in the corral or take the long way around. You could construct mazes around that mechanic.
      The game looked and sounded insanely better; there was zero comparison. It wasn't just embarrassing for Atari that it hit the market first, it was a game that was light years better than their product, infinitely more fun and sounded better as well... all on a system arguably quite a bit less powerful than the 2600. And yet, there were no flickering sprites, everything was more colorful and everything moved and moved quickly and smoothly (seriously... this game was INSANELY fast and smooth both for the era AND the system it was on). Hell, with clever manipulation the programmer swapped the power cube sprite out with an 'X' character super fast to give the impression that the power cube was flashing. Everything also had FAR more personality and better character design.
      And as a nice little finishing touch (that admittedly has nothing to do with gameplay), like many/most Odyssey 2 games you could even add your name for high score using the keyboard.
      Honestly, if I were Atari at the time, I would have been embarrassed and salty.
      Imho, KC should never have been pulled; it was better/far more fun, faster, prettier, sounded better and had an list of features that differentiate it enough from Pac-Man to stand alone as a unique IP. Magnavox was right to be proud.
      The first judge had it right.

  • @ed_ward6869
    @ed_ward6869 Před 7 lety +32

    Nice hearing about the oddessy 2, really underrated console

    • @sandal_thong8631
      @sandal_thong8631 Před 3 lety +2

      Yeah, it was better at sports game than Atari, so we hung out with the kid with Odyssey 2. (Basketball was the only sports game better on Atari.)

  • @brandonhoun
    @brandonhoun Před 7 lety +269

    The game reminds me of TAX-MAN.

    • @DoomGuyPictures
      @DoomGuyPictures Před 7 lety +116

      "What the Hell is Taxman? I didn't even know what the Hell I was talking about! I had too much to drink"

    • @luisgonzalez5482
      @luisgonzalez5482 Před 7 lety +21

      DoomGuy Pictures Ayyy, you watch that shitpickle.

    • @neilisbored2177
      @neilisbored2177 Před 6 lety +5

      My favorite megaman boss

    • @neyoid
      @neyoid Před 6 lety +9

      YOU BETTER PAY THAT INCOME TAX, MEGAMAN!

    • @badbox5158
      @badbox5158 Před 6 lety +7

      Go watch avgn, he talked about taxman

  • @8-BitEric
    @8-BitEric Před 7 lety +211

    the best odyssey 2 game. period

    • @CaptNRetro
      @CaptNRetro Před 7 lety +19

      Pick -Axe Pete...or KC's Crazy Chase...this one is good though

    • @ed_ward6869
      @ed_ward6869 Před 7 lety +2

      Cosmic conflict is really good

    • @fcon
      @fcon Před 6 lety +3

      but mario odyssey

    • @YourBestFriendly
      @YourBestFriendly Před 6 lety +1

      What if Super Mario Oddysey was for the Oddysey 2?

    • @OGNoNameNobody
      @OGNoNameNobody Před 5 lety

      Best game is "Quest for the Rings".
      K.C. is in the top 5, though.

  • @TigerBearCatBrandon
    @TigerBearCatBrandon Před 6 lety +160

    It is sad how this legal battle turned out, as KCM is clearly an original work. It shows the importance of not underestimating the outcome of court. It was sloppy of Magnavox to usd ghost-like enemies, though. Namco copyrighted the concept of a loading screen mini game, effectively killing the concept. Microsoft tried to copyright the color blue. Sega defeated the Simpson's Road Rage because it was an animated ride simulator, featuring a nav arrow. Someone needs to stand up against these giants stifling creative freedom in the name of profit. And that someone might just be a munchkin.

    • @Draknfyre
      @Draknfyre Před 6 lety +33

      The irony about the Namco loading screen game patent was that it was invalid in the first place. There were previous examples of games that features mini-games on loading screens, thus Namco's patent was issued wrongfully. Had anyone actually CHALLENGED it, the patent would've been removed from them.

    • @bubbythebear6891
      @bubbythebear6891 Před 5 lety +18

      The Simpson's Road Rage is pretty much identical to Crazy Taxi, though. I think that is a fair case. Owning a loading screen mini game is ridiculous, though.

    • @scorchx3000
      @scorchx3000 Před 5 lety +2

      @@chocolatee7592
      I'm guessing Microsoft tried to copyright Blue, but unfortunately got into a legal battle with Eiffel 65 who had already used the word "Blue" in a song back in 1998. I'm Blue dab a de dab a die.

    • @coolelectronics1759
      @coolelectronics1759 Před 3 lety

      microsoft?
      I would think IBM would do something like that lol why blue?
      curious

    • @frankmarano1118
      @frankmarano1118 Před 2 lety +3

      Yeah but a lot of those games clearly deserved it less than munchkin here. Its absolutely a pac man clone, it would not exist without it. We know they literally told them to make a pac man clone but to change a few visuals for legal reasons. It is by definition a rip off.
      But that doesnt mean I wouldnt back munchkin over Atari. From what I understand they totally deserved it. Also they did evolve the gameplay somewhat so respect for that. Their game was better than the version of pac man Atari released anyways

  • @Bill_Brasky
    @Bill_Brasky Před 7 lety +18

    Fuck yeah! A new Gaming Historian video! Let's oil up and hit the gym!

  • @TheCumGod
    @TheCumGod Před 7 lety +29

    The monsters were spookier lol

    • @alflemon2783
      @alflemon2783 Před 7 lety +6

      Andrzej Ochał What? Do you think that was a joke? those monsters still scare the shit outta me, fuck.

    • @AgentDanielCross
      @AgentDanielCross Před 6 lety +1

      Alf Lemon They killed my uncle!

  • @ImSquiggs
    @ImSquiggs Před 7 lety +8

    Your videos are on another level when it comes to quality. I get excited for every single one.

  • @mpmolyneaux
    @mpmolyneaux Před 7 lety +56

    Pretty good video! I thumbs-upped it, but I have to set the record straight on a few matters. As a friend of Tod Frye, having interactions with PAC-MAN creator Toru Iwatani, and having consulted with Namco's legal department when I worked there, I can clear some of this up.
    First, the 2600 was not underpowered for PAC-MAN type games, as was demonstrated by later titles like Ms. PAC-MAN. It was the small ROM size coupled with Tod's decision to use part of the 2600's 128 bytes of RAM to store two player states which limited his game. Subsequent PAC-MAN titles done for the console only support a single player for this reason. Tod also chose not to go ahead with a flicker reduction system in part because Atari just wanted to get the game out.
    As to the viewer comments about the released game being a "prototype" or rushed: that's all mythology. The rushed game was HSW's E.T.
    Furthemore, Atari never had the PAC-MAN copyright. Namco did and has the copyrights and trademarks and registered trademarks. Atari had a limited-term exclusive home console and computer LICENSE. They copyrighted their specific ports of the game, but the rights to all Atari's home PAC-MAN games lapsed to Namco at the point of contract termination (just as Nintendo's Popeye game rights have lapsed to Popeye owner Hearst).
    Finally, you really ought to use the period-correct logos. The Atari logos in your video is one of the much later incarnations of the company (read: bought) and not that of Atari Inc., which your story concerns.

    • @GiordanDiodato
      @GiordanDiodato Před 6 lety +9

      "...because Atari just wanted the game out."
      didn't that kinda contradict the next statement?

    • @datacipher
      @datacipher Před rokem

      Great great comment - really wish people like this were producing vids. To this date, as a hardcore gamer who started in 79, i have yet to see a millenial or genZ produce a video without repeating the same common false contemporary narratives and/or without missing critical facts or context. These “experts” or “historians” run off to spend an hour on wiki or reddit, then make a video. If its slick they then convince their masses followers they know what they’re talking about it and really did a lot of “research”. It’s distasteful and sad. I don’t know how many people said things right here like “i never heard of kc munchkin before!” - which is just fine but it means you weren’t following gaming at all at the time (even mainstream news was covering these battles, and anyone who picked up a single issue of Electronic Games at the time would have heard of kc munchkin!), and then sadly say “wow, you’re really an expert, and I’m amazed how much research you did!”
      - when the proper response should be: i dont know if this guy has any idea if he really knows what he’s talking about or if he’s giving me a solid “take”, and i wont assume that because the video seems well produced and he’s talking in a very self-assured, dulcet tone…

  • @wwemonkey619
    @wwemonkey619 Před 7 lety +9

    R.I.P. Namco founder

  • @Bobson_Dugnutt_Esq
    @Bobson_Dugnutt_Esq Před 7 lety +1

    another very well done episode... this show always feels so... wholesome.

  • @spencerellenberg435
    @spencerellenberg435 Před 7 lety +2

    I love the PBS-style "thank you" at the end of your videos now, keep up the awesome work!

  • @MrPoestyle
    @MrPoestyle Před 7 lety +4

    THIS IS AWESOME !!!! Just what I was looking for . Some history on older systems like Odyessy 2 , Atari 2600 , 5200 , Colecovision and Intellivision . Thank you so much . Keep them coming !!!!

  • @Pixel-dan
    @Pixel-dan Před 7 lety +318

    I'm just here to post a comment about your hair. That's how this works, right?
    Oh, and great video per usual! ;-)

  • @boxerblake1
    @boxerblake1 Před 7 lety

    Missed having videos of yours. Thanks so much for all the work and research that goes into them. May the Force be with you.

  • @OptionalZero
    @OptionalZero Před 7 lety +1

    Another good episode, Sir. Thank you again. Keep 'em coming. At this point I feel I have learned more back-story info on some classic game lines from your videos than an entire lifetime of being a gamer; I started with an Atari 2600 and been playin' ever since.

  • @theslowrp6722
    @theslowrp6722 Před 7 lety +9

    I'd never heard of this one before. Interesting, well done video, as usual. Love how Atari's version pretty much came out worse than the knock-offs.

  • @LivingWithTheGuzmans
    @LivingWithTheGuzmans Před 7 lety +24

    Great info thanks

  • @athalosgallant
    @athalosgallant Před 7 lety

    Glad to see you back, Norm! I'm looking forward to you other offerings this year!

  • @qw3rtypd4ng3r
    @qw3rtypd4ng3r Před 5 lety

    These old game documentaries are fascinating. Keep up the great work 👌

  • @Boogie_the_cat
    @Boogie_the_cat Před rokem +3

    I'm just going to sit here an appreciate a judges preference for K.C.Munchkins "spookier" ghosts. The 80's were a great time to be alive.

  • @Mystik3eb
    @Mystik3eb Před 7 lety +272

    First he has long hair, then short hair, then long hair again. You can't explain that! /s

    • @mr_misfortune
      @mr_misfortune Před 7 lety +18

      Dan Scannell that's cause he ties it back

    • @bluelouboyle6701
      @bluelouboyle6701 Před 7 lety +30

      The man's scalp works overtime while others rest

    • @JeanChannel64
      @JeanChannel64 Před 7 lety +32

      In some countries, hair grows back after you have it cut. Weird, uh?

    • @nicholastosoni707
      @nicholastosoni707 Před 7 lety +4

      I can vouch for that. It seems that my hair has a mind of its own sometimes.

    • @howyoudurrinhunneh
      @howyoudurrinhunneh Před 7 lety +2

      Quick, someone find Bill O'Reilly!

  • @gigstersworld1247
    @gigstersworld1247 Před 7 lety

    It's great to see a new video from your channel.

  • @BokoTheChocobo
    @BokoTheChocobo Před 7 lety

    As usual, I enjoy these episodes of Gaming Historian. Keep it up!

  • @jerodpark5929
    @jerodpark5929 Před 7 lety +187

    The Atari wasn't up to handling Pac-Man? I could believe that...EXCEPT that it was.
    The case in point is that Ms. Pac-Man and especially Jr. Pac-Man prove that with cleaver programming, the 2600 was a hefty set of bare bones hardware. I've always said the programmer just didn't know how to pull it off, given the early era of the game's release.
    Still...that's probably the ugliest home port of Pac ever made.

    • @Gentenstation
      @Gentenstation Před 7 lety +10

      I was about to say the same thing. The 2600 had a lot of power if you know how to access it.

    • @VicGeorge2K6
      @VicGeorge2K6 Před 7 lety +11

      The Atari 2600 version of Ms. Pac-Man was handled by General Computer Corporation, the same people who created the arcade original.

    • @Chaos89P
      @Chaos89P Před 7 lety +23

      The 2600 port was rushed. The execs sent the prototype out. Basically, the game was... unfinished? The more things change, the more they stay the same, I guess.

    • @Chaos89P
      @Chaos89P Před 7 lety +4

      ***** Both it and E.T. (another game that "broke" the U.S. home console industry, if you weren't aware) were actually revolutionary for their time, if what you said about this iteration of Pac-Man is true. Both times, it seems, executive meddling helped throw the industry into a tailspin.

    • @Chaos89P
      @Chaos89P Před 7 lety

      DejaVoodooDoll I would say that a rise in the computer market did keep the crash running, but that's about it. Poor executive decisions and an over-influx of hardware are what, I believe, caused the crash.

  • @pixeltaku
    @pixeltaku Před 7 lety +18

    Oh Atari, all that work for nothing…

  • @Jimpy88
    @Jimpy88 Před 7 lety +2

    You never fail to both entertain and amaze me Norm. Thank you for the years of hard work you have given to us

  • @EastsideShowSCP
    @EastsideShowSCP Před 7 lety +2

    This was quite an interesting video and I love these types of videos as well! Thank you for making these great, informed videos about video game history!

  • @JoCoBrony
    @JoCoBrony Před 7 lety +53

    I call bullsh*t on that statement about the 2600 being not powerful enough for Pac-Man. Ms. Pac-Man was ported to the system by Atari, and looked and played much better than Pac-Man 2600 (though the ROM on the cartridge was noticeably larger).
    Also, a homebrew 2600 game called Pac-Man 4K was made by Dennis Debro that looks like how Pac-Man on the 2600 should look like.
    So, obviously, the 2600 was able to handle Pac-Man. The problem was that Tod Frye was given very little time to develop the game to release the game for the holiday season; exactly the reason why E.T. was also a huge flop. In short, it wasn't Tod Frye or the 2600's hardware limitations to blame - it was Atari's fault for pushing the game when it wasn't even finished.

    • @davidlevy706
      @davidlevy706 Před 7 lety +8

      Also, the color changes were Atari-mandated. At the time, they wanted to visually emphasize the console's ability to output color graphics, so first-party developers were barred from using a black background to depict anything other than outer space.

    • @lordofthecats6397
      @lordofthecats6397 Před 7 lety

      Interesting! I just youtube-olged Pac-Man 4K. Although the 2600 hardware still limited that version, I didn't know it could be that good.

    • @JustWasted3HoursHere
      @JustWasted3HoursHere Před 7 lety +1

      Yep. David Crane is a 2600 God! Supposedly he taught Bob Whitehead (one of Activison's founders) how to program the 2600 in 3 days. The way David crammed 256 screens (for the original Pitfall) into only 4k of cartridge space is extremely clever.
      JW3HH

    • @lordofthecats6397
      @lordofthecats6397 Před 7 lety +1

      I messed around with all the possiblilites and figured out that each room could be explained in 12 bits, however I later learned it uses a seed-based random number generation to create the levels instead of a stored data system. Pitfall is my favorite 2600 game, David did use a ton of tricks to make everything in pitfall appear on the screen

    • @JimGiant
      @JimGiant Před 7 lety +4

      Bit of both IMO. Rushed developments was certainly the main problem but it's not fair to compare it to PM4k. Modern homebrews can do things which people thought was impossible back then.
      The system is only really designed to handle 2 sprites when they use 5 and they have 4 pathfinding enemies with 2 different modes on a

  • @koopakape
    @koopakape Před 7 lety +7

    A new LGR Tech Tales and a new Gaming Historian on the same day. Doesn't get much better than this.

  • @AirZonkWorldChamp
    @AirZonkWorldChamp Před 7 lety

    KC's Krazy Chase also uses the Odyssey2 Voice adapter which really wowed me as a kid to hear KC talk. Great video on this subject!

  • @humphet
    @humphet Před 7 lety

    good to see you again. good stuff

  • @Untouchaable
    @Untouchaable Před 7 lety +96

    Atari games are real fun. I still play them.

    • @jakejutras2733
      @jakejutras2733 Před 7 lety +1

      uuh what? Atari games are fun.

    • @randompersonwhogoesonthein8084
      @randompersonwhogoesonthein8084 Před 7 lety +5

      Intimidation Yeah when The 2600 has haves worst knock off bootlegs.

    • @themantheman2768
      @themantheman2768 Před 7 lety +2

      and i applause you sir for that

    • @crisp9929
      @crisp9929 Před 6 lety +11

      Maybe I'm just spoiled but I honestly can't really play Atari games. They are just too...archaic. Of course, I still respect the and realize their impact, but once you go 8-bit an beyond, you can't go back.

    • @michaelcunningham6457
      @michaelcunningham6457 Před 6 lety

      Intimidation not much

  • @funkyflights
    @funkyflights Před 7 lety +13

    KC munchkin is a great game...

  • @ProjectblackstudiosTX
    @ProjectblackstudiosTX Před 7 lety

    Fascinating as always. I've actually never heard of "K.C. Munchkin" before this episode, and now I must play it.

  • @Hedgeyy
    @Hedgeyy Před 7 lety

    Happy Friday!
    Thanks for the new episode!

  • @JamesPlaysGames95
    @JamesPlaysGames95 Před 7 lety +7

    i see you're rocking the John Romero style

  • @MoonspiderHugs
    @MoonspiderHugs Před 7 lety +3

    another great video with a dude with even more awesome hair

  • @cooldead
    @cooldead Před 7 lety

    Happy new man, looking forward to all your new content this year.

  • @ryukagesama
    @ryukagesama Před 7 lety

    Another quality episode. Thanks!

  • @muhanc.a.9299
    @muhanc.a.9299 Před 7 lety +9

    Great hair Norm, I mean great video.
    Pure quality.

  • @djeclipse1977
    @djeclipse1977 Před 7 lety +3

    I really liked LadyBug on Coleco. My favorite clone.

  • @marklutherco
    @marklutherco Před 7 lety +1

    Thanks for making a video! Really liked your channel because your content is really unique and I'm always looking forward for new content since last year. 👍

  • @jeremykuehnau5859
    @jeremykuehnau5859 Před 7 lety

    Nice to see you back dude.

  • @MaverDick12
    @MaverDick12 Před 7 lety +49

    Why does your hair always looks great?

    • @sammyyo461
      @sammyyo461 Před 7 lety +12

      the long hair really fits him!!(^ v ^)

    • @padlock711
      @padlock711 Před 7 lety +1

      From what it looks it won't be around for long if you know what I mean

  • @nonoobreview6962
    @nonoobreview6962 Před 7 lety +11

    The Skrillex Historian!!!
    Beside Jokes, nice video man!

  • @TheAuronsama
    @TheAuronsama Před 7 lety

    Great Video Norman! As always !

  • @retroryguy2821
    @retroryguy2821 Před 7 lety +1

    Such an great piece of gaming history! Executed perfectly and very informative. Great video all around :)

  • @TheHeroOfTomorrow
    @TheHeroOfTomorrow Před 7 lety +5

    And yet somehow Pac Guy made it through...

  • @techwiz81
    @techwiz81 Před 2 lety +3

    Maybe Atari should have spent a little less time chasing every other game inspired by Pac-Man and a little more time making their Pac-Man port not look like crap

  • @jroc00725
    @jroc00725 Před 7 lety

    Love your work Norm. Keep doing your thing bro. Love when you and @PixelDan collaborate.

  • @greendropmedia
    @greendropmedia Před 7 lety

    Amazing Video! Love that I always learn something new from watching your videos.

  • @ClassicContagious
    @ClassicContagious Před 7 lety +58

    I have to disagree the 2600 couldn't produce a better Pac-man. Pac-man 4k says different.

    • @tximinoman
      @tximinoman Před 7 lety +1

      just look that game up and you're right, don't know why they didn't do that back then.

    • @SeGa32xXx1
      @SeGa32xXx1 Před 7 lety +25

      Tximino M Probably because not only didn't they have almost 40 years of information on how to get the absolute most out of the hardware at their disposal, but that the port was also incredibly rushed to market to make as much off the popularity as possible while the demand was guaranteed, and the gettin was good.

    • @Liam3072
      @Liam3072 Před 7 lety +16

      This exactly. Games like Pacman 4K use programming tricks that simply weren't known back then. But even without those tricks, Pac-Man could have looked much better had it not been rushed like it was. Ms. Pac-Man, released four months later, already looks and sounds significantly better.

    • @johnsquarez6806
      @johnsquarez6806 Před 7 lety +2

      even the Fairchild channel for could do better than the unfinished atari port

    • @VicGeorge2K6
      @VicGeorge2K6 Před 7 lety +1

      Well, if Atari 2600 programmers of the early 1980s knew what could have been done using the skill and knowledge of homebrew game creators from a few decades later, the Atari 2600 Pac-Man sure would have looked a lot more different. Pac-Man 4K in 1982 would have been worth Atari making more cartridges of that game than there were game systems to play them on. Maybe then the 5200 wouldn't have been released for Pac-Man fans looking to get their arcade fix at home with its version. Who knows.

  • @redblaze8700
    @redblaze8700 Před 7 lety +3

    Can you do a history on CDI?

    • @Prauwlet213
      @Prauwlet213 Před 3 lety +1

      maybe if we have enough rubies, and come back when were a little mmmmmmmmmmmmmmmmmmmmmmm
      mmmmmmmmmmmmmmmmmmmmmmm
      mmmmmmmmmmmmmmmmmmmmmmm
      mmmmmmmmmmmmmmmmmmmmmmm
      richer

  • @jgedutis
    @jgedutis Před 7 lety

    The production value for these videos is excellent. The research, filming, editing, narrating and effects are top notch. Do you do everything yourself? Great job.

  • @djdtrickery
    @djdtrickery Před 7 lety

    Tip top vid as always. Cheers from Pittsburgh

  • @matix2341
    @matix2341 Před 7 lety +18

    Why do so many people care about Norm's hair? lol just let the man be!

    • @maiajones9765
      @maiajones9765 Před 6 lety +2

      matix2341 I agree why people hounding him about his hair just watch the video for God's sake and let the man be his long hair doesn't have effect on anyone it's his business if he wants to wear his hair long short or he wants to be bald people are so judgemental if they don't like his long hair then stop watching this videos I hate trolls really hate trolls

    • @TJDious
      @TJDious Před 5 lety

      THE MAN IS A CELEBRITY AND HIS HAIR BELONGS TO HIS FANS

  • @nessthecat1
    @nessthecat1 Před 7 lety +5

    K.C. Muchkin for Smash!

  • @jamaicastrong3368
    @jamaicastrong3368 Před 7 lety

    Excellent vid as usual. Continue the good work.

  • @theodorerelic2718
    @theodorerelic2718 Před 7 lety +2

    I own both KC Munchkin and KC's Krazy Chase for the Odyssey 2, and if you play Krazy Chase with Odyssey 2, "The Voice" device attached, it becomes even more obvious that Krazy Chase is essentially Phillips/Magnavox' big flaming middle finger to Atari. IMO that device makes an already fun game 100% funnier.

  • @SvenTuSventu
    @SvenTuSventu Před 3 lety +3

    The hair looked better

  • @onespark100
    @onespark100 Před 2 lety +3

    That hair, tho.

  • @ricE_ECD
    @ricE_ECD Před 7 lety

    Nice job!
    I was wondering when you were going to upload a new video.
    I was surprised by this video! Good job!

  • @vinson311
    @vinson311 Před 7 lety

    Great video, as always! Thank-you!

  • @jondoe2110
    @jondoe2110 Před 7 lety +4

    I like older video game and console reviews, 12:04 is too short for a video like this in opinion, 15:00 min. is the most conmon time but around 30:00 makes for an extra good informative segment to absorb. TGH makes great videos, i'm just used to the longer episodes, thanks alway though!

  • @ShaunDreclin
    @ShaunDreclin Před 6 lety +3

    Man, that second court made a stupid decision. It'd be like if somebody sued bungie for making halo. It's a first person game and you run around shooting people!

  • @HJ-tg1ux
    @HJ-tg1ux Před 7 lety

    Great episode Norm!

  • @dakotabiggerman2677
    @dakotabiggerman2677 Před 7 lety

    another great video as always

  • @rodolforiverajr_
    @rodolforiverajr_ Před 7 lety +5

    I know about this game because of Cinemassacare

  • @Yeen125
    @Yeen125 Před 7 lety +3

    Speaking of Pac-man clones, I would like to see an episode on the origins of Ms. Pac-Man, and how it caused business conflicts between Midway and Namco.

  • @MattHall
    @MattHall Před 7 lety

    Another great video, thank you!

  • @edhernunio
    @edhernunio Před 7 lety

    great episode!

  • @CazTheGamerGuy
    @CazTheGamerGuy Před 7 lety +5

    Well it seems there's one thing that the new """Atari""" shares in common with the original: Copyright lawsuits!
    Just ask Jeff Minter about the threat they made to him about TxK and "Tenpest 2000".

  • @MossySparks
    @MossySparks Před 7 lety +4

    I like Gaming Historian videos before the ad is even finished...

  • @LancerloverLL
    @LancerloverLL Před 7 lety

    Love your videos man.

  • @SethAurelius94
    @SethAurelius94 Před 7 lety +1

    whooo! new episode!

  • @mcorleonep
    @mcorleonep Před 7 lety +4

    I was a gamer back then and this ruling was bullshit! I owed the atari version and played the Odyssey version as well. The Munchkin game was clearly superior. There were several Space Invaders knockoffs before then and they didn't get taken off the market.

  • @xxstarbrite02xx30
    @xxstarbrite02xx30 Před 6 lety +5

    Am I the weirdo for liking KC munchkin more than pacman?

    • @steventapio85
      @steventapio85 Před 5 lety

      No you're not. I like it better than pac man

  • @spiderjerusalem100
    @spiderjerusalem100 Před 7 lety

    Another great video dude, really enjoyed it.
    Your hair is on point by the way.

  • @PkmariO64
    @PkmariO64 Před 7 lety +1

    You make very interesting videos. Keep up the great work!

  • @gibsg99
    @gibsg99 Před 7 lety +13

    (insert dumb ass comment about your long hair)
    I think it looks awesome bro. Don't let these shit heads get you down. It's pretty interesting that they care so much though. Cheers.

    • @Xegethra
      @Xegethra Před 7 lety +5

      The brainwashing is strong within them.

  • @jlogg8738
    @jlogg8738 Před 7 lety

    Awesome video, as always.

  • @thebosshow
    @thebosshow Před 7 lety

    thanks for the great content :) always a good lesson when watching your stuff

  • @sego209
    @sego209 Před 7 lety

    KC munchkin was one of my first video games I ever played growing up. Thanks for the little history lesson behind the PAC man clone.

  • @ganonvoyd4858
    @ganonvoyd4858 Před 6 lety

    loved the video, you always do a great job collecting information.

  • @brandonmoore8199
    @brandonmoore8199 Před 7 lety

    Dude amazing content as always ! Wow so entertaining ! Thanks !

  • @TravNash
    @TravNash Před 7 lety

    Another great and informative video, thanks.

  • @zenSutherland
    @zenSutherland Před 5 lety

    Great job putting it all together. Thoroughly enjoyable.
    At about the same time, My father and I worked on an imitation of Pac-Man for the TRS-80 called 'Spooks.' Unfortunately, the TRS-80 at the time suffered from a clunky 'cassette player' form of downloading software and it went nowhere despite some money thrown into advertising, which soon ran out and probably only 30-40 games were ordered and sent out. Live and learn! Thanks for putting this together.

  • @Bonanza86
    @Bonanza86 Před 7 lety

    Keep up the good work, sir!

  • @DPXSolo
    @DPXSolo Před 7 lety

    nice video, it was pretty interesting and u should do more episodes

  • @winklestiltskin
    @winklestiltskin Před 7 lety

    My family owned a business that dealt all Magnavox items and we had an Odyssey 2 growing up. There were several kool games like Pick Axe Pete and Turtles. KC's Crazy Chase was a lot of fun as well. We even had the voice module add on which was so amazing at the time. Thanks for the trip down memory lane.

  • @HillMu1975
    @HillMu1975 Před 7 lety

    Another excellent and informative video. Thank you.