This is gonna work wonders for Dead or Alive Extreme. ( ͡° ͜ʖ ͡°) 0:00 - Haptic Feedback 10:26 - Adaptive Triggers SURPRISE MECHANICS (MERCH): www.yongyea.com PATREON: www.patreon.com/yongyea TWITTER: twitter.com/yongyea TOP PATRONS [CIPHER] - Brandon Hann [BIG BOSS] - Bancheis - Brin - Charlie Galvin - CommittedHall - DatadyneExecutive - Jonathan Ball [BOSS] - Devon B - Gerardo Andrade - Joe Hunt - Matthew Szalkiewicz - Michael Redmond - Peter Vrba - Shepard Gaming - Simon S - Time Dragonlord [LEGENDARY] - BattleBladeWar - JT - Mark Taylor - Theron Webb - Yue
Not too big a fan of fps but yeah, hopefully the minor vibrations can allow me to pay more games without volume (not deaf but hard of hearing) since playing games without volume is something i like to do. I mostly play solo games but when chatting with people, i learned to just look straight and that turned into a habit when talking face to "face" with people, its sometimes awkward for others then im just moving forward while talking with them being to a side and me just looking straight ahead.
Can't really see competitive FPS games implementing this, hell, they can barely implement reliable audio. Warzone, apex legends etc all have terrible footstep audio
@@fearmonkey They sure will be. A lot of companies are developing advanced haptic devices for VR applications because the sense of presence is more important in VR. A lot of what Sony has focused on with the PS5 console like haptic feedback, 3D audio, and even instant load times actually benefits VR immensely. Also I think one of the reasons they put the lightbar in front of the controller this time around was that it will be easier to track with an inside out tracking system like the Quest headset uses (which I think is what PSVR 2 will also use).
I’m no expert, but I think it because of how the haptics work in the controller. They’re basically speakers that can be encoded with certain frequencies which translate into tactile vibrations - so the easiest way for our brain to explain these vibrations is through auditory mimicry - similar to onomatopoeia our throats basically replicate what we feel physically. In my opinions this is one of the most advanced forms of human communication, just being able to explain something without any actual words and have someone know almost exactly what you mean is just next level.
honestly major respect to yong for attempting to describe IN DETAIL how haptic feedback feels. it's been frustrating & annoying hearing other influencers just say "yOu CaN fEeL tHe SaNd" with no description of how. like be more specific michael youre describing a sensation we don't know what YOU'RE specifically feeling. also yong, dont sweat it, the verbal noises you made that you felt sounded silly actually describe the vibrations perfectly. like i can imagine in my mind how that feels in your hands.
@@riotangel4701 describing VR is pretty much like this. That's why most VR users look like crazy fanboys it's like explaining colour to a blind person.
I don't like how most third-party game devs will probably be too lazy and end up just programming generic vibration in their games. Hopefully they might consider how the haptic feedback can actually help promote their games because of how it changes the overall experience. But then, the Wii Motion controls, Kinect, Xbox One's "Rumble Triggers" and other gimmicky features were ignored by a good deal of third-party games.
@@user-yl2vf6pz2g That's good to know. Hopefully third-party controllers will come up with ones that have better batteries -- the DualSense's battery is only around half better than the DS4's.
Just gotta hope that the devs will take advantage of this. They have the opportunity to either destroy Sony's DualSense controller idea if they just ignore the features it offers, or to revolutionize the gaming industry by embracing the features and forcing the rest of the industry to get on board. I am yet to get to experience it, finally getting my console Saturday, but I do see the risk in features like the DualSense and the cards feature that can easily be left behind by the devs if they choose not to work with them, that will ultimately result in this console being received much differently years from now. Right now the vast majority of reviews are based on the games that were designed and selected to take full advantage of the features, and therefore a vast majority of reviews are based on what we can see right now, and the potential for what could be, rather then any clear indication of what will be.
I'm honestly surprised at how no one is making remarks about the fact that this is pretty much the same as the HD Rumble on the Switch controllers. I tried both, the DualSense is pretty much the same thing with better tech.
Start with the first 4.5 seconds of his PS5 unboxing video: "Mmm...s'up, girl?" and then 0:03 of this video: "Fully turned on" and followed up with: " entering my body", and then 7:59"And as I...get on top of the wood..."
Death Stranding would benefit a lot from this controller. I now wish there's a PS5 upgrade for Death Stranding with the gameplay integrated with the dualsense.
This is soumething I've been looking forward ro trying out paired with the 3D audio, horror games will be on another level. Let's hope Resi8 and FNAF utilise this well.
Imagine you don’t hear YOUR footsteps, but you hear the footsteps of the killer or monster or something similar, like you can sense how close they are to you in a pitch black room or something
I can imagine the triggers becoming super resistant while your trying to hold them down being used for a cinematic moment like a final boss battle where it forces you to press the triggers to finish the boss while the triggers are fighting you as a last defence you got to break through
oh man, I can imagine that in Fallen Order's sequel, when you lock your lightsaber with the opponent. It'll be the equivalent of those "press square rapidly" quick time events
As someone who had the opportunity to work in a field of research for haptic a couple years ago, this shit is really crazy, you can manage to replicate texture and even sensation of elevation and drop, on a surface perfectly plane and smooth. The fact that it is now miniaturized on a controller, honestly blow my minds, (especially when i think all the difficulties to pull this off on less complex surface)
@@AdamSmasherReal because it wasn't the same type of "haptic technology". HD rumble provide reinforced feedback loop and while it (maybe) can be classified as an haptic approach, it isn't exactly the same as simulating texture, depth and those other things.
@@AdamSmasherReal no offense hd rumble is nothing like haptic feedback. Btw song copied this idea from VR controllers lol not Nintendo. VR controllers have been using haptic feedback for years that was so advanced.
Imagine horror games when a jump scare happens or you feel the creaking of floorboards. Or in FPS's when a gun jams when aimed down sight. A lot of possibilities this looks cool so far.
How about a vibrational feedback _before_ a jumpscare even happens? Imagine, it's all quite when suddenly, you feel a very slight rumble in the controller, steadily growing stronger, indicating that something is coming closer to you. Or you're in a dark room and can't see anything but suddenly feel footsteps becoming evermore pronounced? 😬
The game "Deathloop" on PS5 uses the trigger resistance when a gun jams, basically if your firearm jams then you can't fully pull the trigger and fire the gun until you fix the jam. Side note, I highly, highly recommend Deathloop if you have a PS5. Arkane Studios is one of the best game developers working today, although sadly, they're owned by Bethesda which means that Deathloop is probably the last PS5 game they'll make
This reminds me of the time when people did this:player 1:do you know this song?.... Dudududurururu!... Plaier 2:Sing some more!.... Player 1: dururururururu?.... Player 1: 😂
Ye clip it all and thus new mene is born. Also yong needs to chill. He went psycho when he died in game. Telling us what we'll find out on our own is pointless tbh
@@The_Ghost_Slasher there their it isn't so bad two see their in the wrong place like their is it really to bad too see their in the wrong place in there comment
This guy beats himself up too much sometimes. I love how he tried to describe the sound of the vibration and then shrug it off like " I know that's kinda a dumb sound" but I honestly respect how detailed his videos are. Especially last vid when he shows us the sound of the ps5 buttons 100/100
yong is the absolute best CZcamsr to do with games and game info in my opinion. Almost completely unbiased, has a lot of understanding and empathy from a consumer standpoint and isn’t too harsh on devs, isn’t pretentious at all, has a good balance of comedy, seriousness and info, never reports rumours as fact, seems like a nice grateful guy and just overall is a pleasant watch. Always who I go to first to get game news
I think I could maybe see why.. perhaps I'm wrong, but with such a large following, you're bound to get the usual douche poking fun at him for making that sound. I actually found 2 or 3 comments saying something to the effect of "'vuvuvuvuum' yeah okay I understand now" before I got to yours. Maybe he sort of knew comments like that would be made as soon as he made the sound so he wanted to get ahead of it and call it dumb. Or maybe he has thicker skin than that, idk. I cant imagine what it's like to have that kind of audience watching you lol. You're a good person for encouraging him though, hopefully he sees it and receives it.
Yong sounds genuinely excited the entire time he's attempting to explain the sensations he's experiencing while playing. I figured Sony nailed the controller, but it's nice to see some confirmation of it. Mine will be here today, but with no console just yet to play it on.
I can just imagine how cool different guns would feel with something like this. Pulling back the trigger and firing would feel like it has more impact than the vibration from DualShock controllers. I’m pretty excited to try these out!
Yong should do a Blind Test. Play this game blindfolded (with someone over the shoulder telling him where to go) and Yong guess what he is feeling through the controller.
Good idea. But I imagine the illusion aspect of your brain being tricked into thinking your hands are feeling what your eyes are seeing is important. Like if you're blind folded you're just gonna feel random vibrations. But when you're looking at the screen and feel the vibrations and feel the resistance of the triggers and hear the audio it all comes together.
There is so much potential for this controller. Imagine a horror game where you can feel whatever is chasing you through the controller, or you’re in a pitch black room and the only way to navigate is by sensing the environment with the haptics...
This would be interesting to see a deaf person feel the sounds and blind people being able to experance a horror game just as much as people who can see and hear :o
19:09 That is the only point I have been making all along, Sony is making this truly a next gen console, both have SSD, but aside that, MS is putting a lot of weight on specs and affordability, that is cool for consumers, but with Sony, you are getting totally new immersive ways to play games, they are trying something new, and I respect them way more for that, than I do MS.
My problem with Sony is they don’t have the value of games like Xbox game pass has. When you add all the numbers up (Don’t feel like doing that right now) it’s value massively outperforms is exclusive s that can be watched on CZcams. Game pass adds 60 games a year roughly. 5 games a month that you don’t have to pay for. It’s like around 1500 to 2000 dollar value a year That you don’t have to pay for besides the monthly payment which ends up as $180 a year. I get what Sony is doing but it just means going to Sony will empty my wallet faster because the 12 exclusives that were added in 2020 added up to $720. I’d rather not spend that much when Xbox exclusives are getting close to free and other games become free with this new process. I will wait of course for the second versions of the consoles to come out though because Xbox one basic version sucks compared to the Xbox one S the best console of this gen I’ve played on ps3, Xbox 360, ps4, Xbox one, and Xbox S. Sony has to change to get me to come back or just get it as a second console
@@thomasrial4444 I'm starting to believe that gaming will be divided a lot more in this gen. It looks like Sony will try to give more immersive experiences, and will focus on putting a lot more of exclusives, while Microsoft is gonna focus on their streaming servicea
@@Nemo.404 - ok no.. I literally pay attention to both of these consoles and what they provide. Xbox is not just about streaming services. Microsoft is moving to a more consumer friendly approach most likely because of what the did with the original Xbox One. The game pass and accusation of all these gaming companies that they’ve been buying like Zenimax and obsidian and a couple of other smaller companies. Most of the games that are produced under these companies will become exclusive to Xbox. The Game pass adds about 60 games a year or 5 a month which is valued around $1,000 - $3,000 based on the actual games that are on the game pass. There’s also already over 100 games already on the game pass. It costs $180 to use for that valuation so just minus that from all the games added and already on there’s value. I only paid $1 for two years so it’s even been more beneficial to me but I did the math to find out if it was worth it when that two year time period is up Sony had over 15 exclusives that aren’t free off of a service in 2019 which at $60 it’s $900 to play those exclusives for that year. Clearly PlayStation is putting a lot of work into making exclusives worth the purchase of their more expensive console but you do still have to pay for the game as well. And the controller for the new PlayStation is most likely better than the new Xbox’s but idk about the Xbox control yet. What I do know is that call of duty Cold War is 250 GB at the moment but unscrewing apparently and with all these games with increased sizes are you’ll only be able to have about 6-8 big games on your PS5. So your forced to buy a external hard drive otherwise you’ll be micro managing games within 1 year. Xbox does only have 200 more GB but shows the Xbox is beginning to increase its size because of these games which Sony is ignoring. I had this problem with my ps4 and the games I had on it weren’t that big yet. Xbox is looking to build more customer trust with services they provide and buying all these gaming companies to produce more games that aren’t gears of war and halo. And the new Xbox is built better price wise. All these exclusives can be watched on CZcams anyways so you don’t even need to spend money on these games that aren’t built for both systems (which in my opinion is scumy anyway because I think it’s anti-consumer) Also what’s the point of buying a system for its exclusives if you don’t buy all of its exclusives for over $900 extra dollars? This is why I’m staying clear of PlayStation until they fix their system. I have a mortgage to pay I’d rather not waste my money so I focus on the system that’s better for my wallet and still provide the games I want to play.
@@thomasrial4444 wtf? Are you trying to sell me an Xbox? To begin with, you trust to fucking much in a company. Let me tell you something... They don't give a fuck about us, ok? It all looks fine and dandy at the moment with the game pass, but it is a streaming service, so yeah, I can see some shady businesses appearing in the future. I mean, it is already said that halo infinite will be having micro-transactions; and yeah, they also said that you can get everything in game, but still, it has the micro-transactions, so let's see what comes in the future. Microsoft wants exclusive games for the gamepass, so how do you think they are going to afford a triple A game? I just want to be clear. I'm not defending Sony, I would never defend a company, a conglomerate, for that's what the all are. You just started the subject. I consume Playstation and PlayStation's games because I like them, I like the exclusives, those are my type of games, games like bloodborne, persona, god of war, etc... So yeah, it is all fucking subjective at the end of the day. Enjoy the console you want and stop bothering others with your bs. I don't like Microsoft games, I just play on Playstation and Nintendo
@@Cudgeon how a disc can fit a cartriged slot? And how many people buyed the wii u and it games? They need money from them and also what about sony shadow of collosus remaster that dint add nothing ? Have a nice day mate
We are slowly seeing Yong's whole crib. Soon enough we'll have the "Good evening everyone I am here in my bedroom with this woman, in here to test the rigidity of my sofa"
4:07 Yong Describing the enemy's interaction with the world interacting with the feedback. I'm now seeing a godly horror potential when the monster is approaching and even before you hear them, you feel the vibrations in the controller first of their growl/footsteps. Imagine the sheer tension that would cause!
Imagine you playing the game feeling the enemies before you see them then suddenly the game introduces an enemy that you CANT feel... people are going to shit their pants
@@itsthatbrownboiilite5699 now If this were a multiplayer game like overwatch Fortnite and Apex legends it would depend On the player location most likely it would Function a lot differently
Resident Evil Village is gonna be an experience if this is anything to go by. Combined with the headset and no lights good luck keeping your pants clean.
As a single sided deaf gamer, these features could be AMAZING in competitive gaming!!! As of now, my only option in FPS games is to have a headset with BOTH left and right speakers in one ear cup. As you can imagine, it's terribly hard to discern left from right audio. Footsteps and the like. They could implement haptic vibration in the controller alone and that would elevate my game in SOOO many ways!!! If sound is on the left, vibrates that side and vice versa!! I REALLLY hope developers do just this.
Same, my right side hearing is crap. Tbh I'm not expecting this to help me as much as hearing would in shooters or anything like that, but anything that can help my immersion is good as making me feel like I'm 'somewhere' with only one ear doesn't always work too well.
@@DarkAztaroth I honestly think this would help in alot of ways. I can only imagine Astro with Dualsense in the hands of a non hearing person. It would genuinely be an amazing experience for them. Apply the same kind of feeling in FPSs and it could be the same. What some people call gimmicks, can actually be revolutionary for others.
@@queuebe4068 Xbox does have Haptic Feedback, but its not as precise as the Dualsense. They also have rumble triggers which is not the same as adaptive triggers but somewhat similar, however that is only in the Elite.
@@shaunstorey23 exactly. Feel different sensations for rocky terrain, river crossing, ladder climbing, snow, wind and rain, etc. Would do wonders for immersion
I’ve watched many reactions including ign, kinda funny and easy allies and this is by far the most informative one out there. Great job! Can’t wait to get my hands on these controllers
Yong...this is probably the best explanation of what 'haptic feedback' is as a whole for me. Didnt quite understand what it REALLY ment to have something with haptic feedback before this. Thanks. Much more excited for it now!
Wow death stranding would be like a whole different experience with this. Can you imagine carrying a heavy load and feel it swaying left to right and feeling the pull on the left and right triggers when holding on to the straps like your actually holding on. The heavier the load the stronger the resistance. Maaaaaaan i cant wait. Kojima you need to get on that one asap. Literal game changer
@👁 maybe you cant imagine that because you have a small mind and you probably do a job you hate so anyone who makes money of sonthing they enjoy pisses you off.
Imagine making the vibration system be Spider-Man’s “Spider Senses tingling” when you’re about to get hit from a blind spot, I think that would be pretty cool and unique.
It is honestly so hard to describe how the adaptive triggers and haptics feel on the dual sense. It’s remarkable. The first time I tried astro play room I kept saying “wtf, no way, and holy sh*t!” I am very excited to see how developers implement the technology.
Gotta give major props here. Most detailed breakdown of the controller I’ve seen to date! Impressive, well thought out, and absolutely informative. Awesome video man!
Wow, when I first watched this video a few months ago, I couldn’t get my head around the sensations of the dual sense that you was describing, but now as of 9 days I got my ps5 and I fully understand everything you are describing, couldn’t explain those sensations better
I'm kind of shocked at how complex this is. I've never seen a video sell me so much on the dualsense, I didn't see how big this would be before you explained every feedback from playing astros.
Yeah I didn't really understand it at first, since I'm used to controllers having generic rumbles. I'm impressed that Sony decided to improve the sensation of feeling your enviornment.
@@CalmClamFam I mean I did understand that it would be better than what were used to, and ive used the switch's HD rumble for a while so I kind of had an idea. But i didnt expect to be like "every footstep, with variation on material", for example
Im afraid that the triggers might break after a while of literally having to force a trigger thats been engineered to resist your every command, do you think it will last long? Because i really hope so
If the ps3 controllers could survive me tapping extremely fast then ps5 controllers should be able to resist me pushing on it well that's my guess at least
Awesome effort to share your experience with the controller. Read somewhere that in Demon's Soul you can feel in your hands the clash of the metal when parrying. Can't imagine this features in horror and survival games. Really excited for next gen!
But your character can't actually die permanently in Soulsborne games so would you collapse onto the floor and wake up in bed with the world reset to the last time you slept? (side effects may include nihilism, depression and loss of self)
This is like watching a cooking show and the chef said "mmmm smells good" thus he tries to describe the smell when the viewers are trying very hard to imagine it.
REALLY appreciate the first line on the vid like that. It puts your cards on the table for your audience to see and it makes me feel more comfortable with the exclusivity that is offered to you over the public.
Gran Turismo 7 would be amazing with this controller. You can finally feel the weight of the triggers for throttle/brake and the rumble of the curbs and maybe even the car's grip level just like you would with a sim racing rig. (Not exactly just like a sim rig of course, but you get what I mean)
Having watched a lot of videos attempt to describe how something feels as it is changing much less feeling multiple layers of sensations with an object you did it remarkably well.
ever since the ps2, im not getting any thought of getting the ps3 or ps4, simply because i didn't feel that excitement, but boy im boutta get this ps5 for real this time
I honestly felt like this was going to be a gimmick, but after hearing and seeing a couple of reviewers talking about the DualSense, I'm glad Sony are doing this. It's really cool to see new immersive experiences being made available to devs instead of just the same "new gen, more power". I hope they bring some kind of VR on PS5 with this haptic tech on the controllers.
sound from the controller sound gimmicky I never used this on the DS4. It ruins the experience tbh. I turned it off. but the Haptic feedback, adaptive triggers sounds useful. Still it is up to the devs, i can expect first party studios will make full use of it
Don't get too hyped, developers have to implement all of these extra features in every single game individually and correctly. It's like ray tracing, many games don't even have it, and those who have it, it's not that impressive depending on the game and how it's implemented.
While it probably wont be fully fleshed out in many titles, the new haptic systems will be a success. The reason is they used high quality tansducers that can produce a range of vibration frequencies. Even adding a couple small but smart haptic effects will go over well and won't take much effort to develop.
This is the by far best video so far describing how the dualsense works and even describing in detail how it feels.Well done yong,you got me even more hyped now
The way you explained how the controller worked really helped me feel how the controller's haptic feedback works without me holding the controller. Great job man.
It's pretty exciting. People can't seem to stop talking about the Duelsense. Both PS5 and Series X are gonna be huge. Can't wait to see what Nintendo does after the success of their Switch.
They will release a zelda, a mario and a pokemon game, because that is what they do... And the next console will be release in a few years to not compete directly with the ps5 and xbox series, and will probably sell more than both anyway
@@FelipeFerreira-wk5nv it’ll definitely sell, but nintendo always finds a way to make the least powerful console of every generation we probably wont probably even see upscaled 4k on Nintendo consoles till mid to late 2020s
Sony Japan has to be one of the most underrated devs out there. They played a big part in Bloodborne as well as stuff like Gravity Rush, the team ICO games & the Astro games have been perfect games to showcase Playstation tech.
This is the best impressions video I've seen, you literally describe or at "least try to" every kind of sensation happening on screen, with really good detail, great video.
In terms of pushing the frontier of perception, the controller really is next gen. It doesn't just create sensation, it's one part of an integration of senses that leverages the players own processing power with clever design rather than brute force, it let's us lie to ourselves more naturally and get closer to immersion.
The DualSense controller is one of those things that you have to experience first have to truly get a hold of how amazing it is. You just can't describe it to someone, no matter how detailed your explanation is.
Things we've learnt recently 1.The Dualsense is truly groundbreaking 2. PS5 loads spiderman miles morales in 7 seconds 3. The Xbox series X comes in a nice box.
@@ediodimacaroni At this point Bethesda doesn’t match as a selling point when compared to HZD, God of war, Spider-Man, Dreams, Ghost of Tsushima, and others
@ayaan bazaz To be fair RDR2 takes forever to load. I'm interested in seeing how fast GTA V, and RDR2 take to load on the PS5. That'll show us the true difference between the speed of each console
Really nice video! It is not an easy exercise to describe sensations but you did well! It'll be interesting to see what third party studios will do with all that.
I can only imagine how the different vibration when walking on different surfaces will make Stealth in Games way more immersive and tensionate, even if it's not a Horror Game.
@@purefoldnz3070 well, if most guitar problems didn't have disease such as dermatitis, lichenification, etc (except clavus), maybe most player muscle able to tolerate🤣
Watching Yong try to describe the complex and totally abstract experience of touch using only his voice and waving a controller around for the next 20 minutes? You bet.
This is gonna work wonders for Dead or Alive Extreme. ( ͡° ͜ʖ ͡°)
0:00 - Haptic Feedback
10:26 - Adaptive Triggers
SURPRISE MECHANICS (MERCH): www.yongyea.com
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TOP PATRONS
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[BIG BOSS]
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- Brin
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- Gerardo Andrade
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Hey yo liked before even watching check
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The story behind this message is really a heartbreaking tale that will have you at the edge of your seat at all times
I bet ʘ‿ʘ
Ps6 : you can feel the pain if you get hit.
If you die ingame, the controller will send an electric discharge that will try to emulate the way you died and eventually kill you
Sao?
Oooooohhhhhhh
Perfect time to play Sekiro
@@canehdianbacon2177 oh sekiro finally got a discount on ps store so im finally gonna buy it and im excited
As a half-deaf person, this would help out so much to be able to tell where footsteps come from in competitive fps games.
Not too big a fan of fps but yeah, hopefully the minor vibrations can allow me to pay more games without volume (not deaf but hard of hearing) since playing games without volume is something i like to do. I mostly play solo games but when chatting with people, i learned to just look straight and that turned into a habit when talking face to "face" with people, its sometimes awkward for others then im just moving forward while talking with them being to a side and me just looking straight ahead.
Wow, you know I didn’t even think of that sort of application. Hopefully this comes to fruition, that would be so cool
Great point ,hope you have heaps of fun with it.
Can't really see competitive FPS games implementing this, hell, they can barely implement reliable audio. Warzone, apex legends etc all have terrible footstep audio
playing competitive fps games with a... controller...
It's interesting to see what Sony is doing with this. It's going to be similar to VR in that it's hard to describe without just trying it yourself.
would be interesting if the haptics are also included in the psvr 2.0 controllers.
@@fearmonkey They sure will be. A lot of companies are developing advanced haptic devices for VR applications because the sense of presence is more important in VR. A lot of what Sony has focused on with the PS5 console like haptic feedback, 3D audio, and even instant load times actually benefits VR immensely. Also I think one of the reasons they put the lightbar in front of the controller this time around was that it will be easier to track with an inside out tracking system like the Quest headset uses (which I think is what PSVR 2 will also use).
What are you doing here chef???
@@ehoncrack9413 😂
This would be amazing when playing a game in vr.
Ironically enough your hilarious sound imitations actually does help paint a good picture in my mind of what it feels like
Same 😂
It does!
Same
Sounds are vibrations, so using sounds to try explaining vibrations is probably the closest we could get. Which is cool!
I’m no expert, but I think it because of how the haptics work in the controller. They’re basically speakers that can be encoded with certain frequencies which translate into tactile vibrations - so the easiest way for our brain to explain these vibrations is through auditory mimicry - similar to onomatopoeia our throats basically replicate what we feel physically.
In my opinions this is one of the most advanced forms of human communication, just being able to explain something without any actual words and have someone know almost exactly what you mean is just next level.
im a deaf gamer,so this new controller feature excite me
all these variety of vibration sensations help me to enjoy the game more
Dame game on b sad to hear even though I assume your used to it
Glad to have you as a fellow gamer. Happy gaming!
Hope you enjoy it buddy
This is actualy perfect for deaf people
Could be life changing and enhance other senses. Like when you feel vibrations alerting to enemies. And way much more.
honestly major respect to yong for attempting to describe IN DETAIL how haptic feedback feels. it's been frustrating & annoying hearing other influencers just say "yOu CaN fEeL tHe SaNd" with no description of how. like be more specific michael youre describing a sensation we don't know what YOU'RE specifically feeling.
also yong, dont sweat it, the verbal noises you made that you felt sounded silly actually describe the vibrations perfectly. like i can imagine in my mind how that feels in your hands.
The waveforms of the sound do translate pretty well into what a feeling is like. Probably because you often feel the sound in the first place.
Yong is just really good man.
It's tough. Like describing what red and blue look like to a blind person.
@@riotangel4701 describing VR is pretty much like this.
That's why most VR users look like crazy fanboys it's like explaining colour to a blind person.
I like how much Sony is innovating the experience of playing games.
I don't like how most third-party game devs will probably be too lazy and end up just programming generic vibration in their games.
Hopefully they might consider how the haptic feedback can actually help promote their games because of how it changes the overall experience.
But then, the Wii Motion controls, Kinect, Xbox One's "Rumble Triggers" and other gimmicky features were ignored by a good deal of third-party games.
@@rendelldraw now there are a LOT of third party titles that are taking advantage of the haptics
@@user-yl2vf6pz2g That's good to know.
Hopefully third-party controllers will come up with ones that have better batteries -- the DualSense's battery is only around half better than the DS4's.
Just gotta hope that the devs will take advantage of this. They have the opportunity to either destroy Sony's DualSense controller idea if they just ignore the features it offers, or to revolutionize the gaming industry by embracing the features and forcing the rest of the industry to get on board. I am yet to get to experience it, finally getting my console Saturday, but I do see the risk in features like the DualSense and the cards feature that can easily be left behind by the devs if they choose not to work with them, that will ultimately result in this console being received much differently years from now. Right now the vast majority of reviews are based on the games that were designed and selected to take full advantage of the features, and therefore a vast majority of reviews are based on what we can see right now, and the potential for what could be, rather then any clear indication of what will be.
I'm honestly surprised at how no one is making remarks about the fact that this is pretty much the same as the HD Rumble on the Switch controllers. I tried both, the DualSense is pretty much the same thing with better tech.
"Each coin entered my body."
-YongYea Circa 2020
LMAO
@@santichulito OwO
New shirt idea. Yong holding the dual sense out with the caption: "Fully turned on"
“And as each coin entered my body...” -Yong Yeah 2020 shirt.
Yeah he's a JOKE now
I would wear that
Agreed
Start with the first 4.5 seconds of his PS5 unboxing video: "Mmm...s'up, girl?" and then 0:03 of this video: "Fully turned on" and followed up with: " entering my body", and then 7:59"And as I...get on top of the wood..."
2 minutes in and i can confidently say that the walking taps would be perfect for horror games.
Death Stranding would benefit a lot from this controller. I now wish there's a PS5 upgrade for Death Stranding with the gameplay integrated with the dualsense.
Silent Hill is literally the game that needs this feature.
This is soumething I've been looking forward ro trying out paired with the 3D audio, horror games will be on another level. Let's hope Resi8 and FNAF utilise this well.
Imagine you don’t hear YOUR footsteps, but you hear the footsteps of the killer or monster or something similar, like you can sense how close they are to you in a pitch black room or something
What if they ported phasmophobia over and just imagine what they could do with all of this
I can imagine the triggers becoming super resistant while your trying to hold them down being used for a cinematic moment like a final boss battle where it forces you to press the triggers to finish the boss while the triggers are fighting you as a last defence you got to break through
super QTE!
That's a super interesting idea, I just hope that people won't brake the trigger by pressing on it, like super hard.
@@urban_ghost_5226 it's very sturdy and instinctive. People won't push too hard.
oh man, I can imagine that in Fallen Order's sequel, when you lock your lightsaber with the opponent. It'll be the equivalent of those "press square rapidly" quick time events
@@woahwoah2207 Then youve never met a red bull fueled 12 year old with cheetos dust fingers...
“When playing ghost of Tsushima I really felt honour die on the beach”
Great game
When playing GOT legends I feel the honor sucked out of me and felt depleted when ever I upgrade some of my gear. Lol
@@nathairsgiatach2757
Same I was enjoying the end of act 2 at first then i felt my honour leave along with apart of my heart😭
@@Phantom_Kraken I get what you are saying in the main game. My comment is a joke as (honor) is a currency in the multiplayer legends mode.
@@nathairsgiatach2757 omg sorry i don’t know why I didn’t catch on to that😅
(I thought you meant the ghost upgrades felt dishonourable to upgrade)
My boy YongYea can't hide that smile whenever he holds the dualsense.
Craig when you getting your own game
I would have slept with that controller between my legs every night since unboxing ;0
@@shaunstorey23 I don't know brother, I'm still underappreciated.
@@javsld568 That would give dualsense a whole other meaning.
Craig, halo infinite seem like in development hell, how if they cancel that game, and make your game instead?
As someone who had the opportunity to work in a field of research for haptic a couple years ago, this shit is really crazy, you can manage to replicate texture and even sensation of elevation and drop, on a surface perfectly plane and smooth.
The fact that it is now miniaturized on a controller, honestly blow my minds, (especially when i think all the difficulties to pull this off on less complex surface)
you act like HD rumble was never a thing from nintendo coming out of tiny joycons
Bayonetta Villager It goes much further than this and yet I'm pretty sure it won't be used all that much...
@@AdamSmasherReal because it wasn't the same type of "haptic technology".
HD rumble provide reinforced feedback loop and while it (maybe) can be classified as an haptic approach, it isn't exactly the same as simulating texture, depth and those other things.
@@antisaltknight887 maybe it wasn't but it was the first step to it. Sony just took that and iterated on the idea.
@@AdamSmasherReal no offense hd rumble is nothing like haptic feedback.
Btw song copied this idea from VR controllers lol not Nintendo.
VR controllers have been using haptic feedback for years that was so advanced.
Imagine horror games when a jump scare happens or you feel the creaking of floorboards. Or in FPS's when a gun jams when aimed down sight. A lot of possibilities this looks cool so far.
If you like that sort of thing that can be great. I myself am not into most horror games.
Mixed with 3d audio....hell to the NO
How about a vibrational feedback _before_ a jumpscare even happens? Imagine, it's all quite when suddenly, you feel a very slight rumble in the controller, steadily growing stronger, indicating that something is coming closer to you. Or you're in a dark room and can't see anything but suddenly feel footsteps becoming evermore pronounced? 😬
@@youngspecial64 and vr
The game "Deathloop" on PS5 uses the trigger resistance when a gun jams, basically if your firearm jams then you can't fully pull the trigger and fire the gun until you fix the jam.
Side note, I highly, highly recommend Deathloop if you have a PS5. Arkane Studios is one of the best game developers working today, although sadly, they're owned by Bethesda which means that Deathloop is probably the last PS5 game they'll make
Yong: There’s like a “fvvvvvmmmvmmfmmvvv”. Ah yes, I understand everything now
This reminds me of the time when people did this:player 1:do you know this song?.... Dudududurururu!... Plaier 2:Sing some more!.... Player 1: dururururururu?.... Player 1:
😂
Ye clip it all and thus new mene is born. Also yong needs to chill. He went psycho when he died in game. Telling us what we'll find out on our own is pointless tbh
😂🤭
This will be incredible to hearing-impaired people!
wait that's so true
@@themanisworthit1022 right?
Damn. Never thought about that.
Yep
Wait what did you say again?
PS 6 gonna be like
"The world has changed.
I feel it in the water.
I feel it in the earth.
I smell it in the air."
PS 7 "I can actually experience death when my character dies."
@@catsozen *SAO vibes intensify*
@@catsozen Now that's what I call interactive.
@@mauro100 LotR
This sounds fucking amazing, a true next gen experience. You did an incredible job describing the sensation in detail, thanks and respect for that.
Unfortunately they still aren’t used
Yong, this is the most detailed vid talking and showing about the controller I’ve seen. I’m excited to get my hands on it
Have u seen Dave Lee's videos he has a very detailed and easy to understand review as well, and touches on things most others dont
@@what7530 didn't he record the vibrations with a mic touching the controller?
It’s super weird, it doesn’t even feel like vibration . I was lucky enough to try it a week ago.
@@yonavlad3723 yes he did
When he said "vumvumvumvumvumvum" I felt that
2jz engine
@@patrykbak1652 I felt that
Thats racist
The power of onomatopoeias😂
No you didn't. You just paused the video and came here to comment that because you thought it'd be funny.
(r/woosh here I come)
Imagine if they use the adaptive triggers in God of War Ragnarok with Kratos trying to lift Mjolnir, how epic would that be
Take a shot everytime you hear "vibration", "frequency" and "tap".
R.I.P
He says vibration alone 64 times, lol.
16:47 .....
“I felt a lot of things right their!”
This controller has more feelings than most relationships.
I think you mean “right there”
@@eduardomanrique400 I agree with you. People use "there" in the wrong place and vice versa with "their". Makes it a headache to read.
@@The_Ghost_Slasher there their it isn't so bad two see their in the wrong place like their is it really to bad too see their in the wrong place in there comment
@@eduardomanrique400 Thank Christ you were here! Otherwise I could never understand what he meant!
Ouch, it's sad cuz it's true.
This guy beats himself up too much sometimes. I love how he tried to describe the sound of the vibration and then shrug it off like " I know that's kinda a dumb sound" but I honestly respect how detailed his videos are. Especially last vid when he shows us the sound of the ps5 buttons 100/100
yong is the absolute best CZcamsr to do with games and game info in my opinion. Almost completely unbiased, has a lot of understanding and empathy from a consumer standpoint and isn’t too harsh on devs, isn’t pretentious at all, has a good balance of comedy, seriousness and info, never reports rumours as fact, seems like a nice grateful guy and just overall is a pleasant watch. Always who I go to first to get game news
I think it’s because he’s a very articulate guy he always prefers to try his best to describe the experience
He wants us to be immersed
I think I could maybe see why.. perhaps I'm wrong, but with such a large following, you're bound to get the usual douche poking fun at him for making that sound. I actually found 2 or 3 comments saying something to the effect of "'vuvuvuvuum' yeah okay I understand now" before I got to yours.
Maybe he sort of knew comments like that would be made as soon as he made the sound so he wanted to get ahead of it and call it dumb. Or maybe he has thicker skin than that, idk. I cant imagine what it's like to have that kind of audience watching you lol. You're a good person for encouraging him though, hopefully he sees it and receives it.
This is exactly what I thought, he is the only one youtuber that did this which I feel more clearly how the vibration works. Good job.
Yong sounds genuinely excited the entire time he's attempting to explain the sensations he's experiencing while playing. I figured Sony nailed the controller, but it's nice to see some confirmation of it. Mine will be here today, but with no console just yet to play it on.
I can just imagine how cool different guns would feel with something like this. Pulling back the trigger and firing would feel like it has more impact than the vibration from DualShock controllers. I’m pretty excited to try these out!
It happens with Cold War! The triggers react differently if you're shooting an smg or an rifle or a lmg
@@eazy___4032 also, vibrations on controller feel reeeealy different from one another.
Control Ultimate Edition does this very well, firing the pistol feels very different from firing the shotgun or the SMG
Yong should do a Blind Test. Play this game blindfolded (with someone over the shoulder telling him where to go) and Yong guess what he is feeling through the controller.
Great idea
Exactly what I thought
Good idea. But I imagine the illusion aspect of your brain being tricked into thinking your hands are feeling what your eyes are seeing is important. Like if you're blind folded you're just gonna feel random vibrations. But when you're looking at the screen and feel the vibrations and feel the resistance of the triggers and hear the audio it all comes together.
That would be interesting.
It could be a fun test, but that is not how it was designed.
And as I jump in the water:
*a bucket of water is thrown at yongyea*
I can feel the splash.
@Dr. Loomis well, yeah. It is a fun comment
And as I punch these enemies
*The controller starts vibrating uncontrollably*
I can feel the vibration of their jaws breaking to my fists
😂
@@Jereonn so basically something to implement in mortal kombat
I would pay money to see him make this parody
My major issue with haptic feedback and the like is that it is all about if the developer can be bothered to do so.
Easy.. Sony have his own studio with a lot of game will release
@@OveQProject no luck yet
Thank you for going in depth with how it feels... truly appreciated
Sony should adapt this for their marketing strategy: Playstation, Feel the Vuvuvuvoom!!
I would buy if I felt vuvuvuvoom!! Every time
new ps5 slogan play has no limit, feel the vuvuvuvvooom lol
There is so much potential for this controller. Imagine a horror game where you can feel whatever is chasing you through the controller, or you’re in a pitch black room and the only way to navigate is by sensing the environment with the haptics...
This would be interesting to see a deaf person feel the sounds and blind people being able to experance a horror game just as much as people who can see and hear :o
19:09 That is the only point I have been making all along, Sony is making this truly a next gen console, both have SSD, but aside that, MS is putting a lot of weight on specs and affordability, that is cool for consumers, but with Sony, you are getting totally new immersive ways to play games, they are trying something new, and I respect them way more for that, than I do MS.
My problem with Sony is they don’t have the value of games like Xbox game pass has. When you add all the numbers up
(Don’t feel like doing that right now) it’s value massively outperforms is exclusive s that can be watched on CZcams.
Game pass adds 60 games a year roughly. 5 games a month that you don’t have to pay for. It’s like around 1500 to 2000 dollar value a year That you don’t have to pay for besides the monthly payment which ends up as $180 a year.
I get what Sony is doing but it just means going to Sony will empty my wallet faster because the 12 exclusives that were added in 2020 added up to $720. I’d rather not spend that much when Xbox exclusives are getting close to free and other games become free with this new process.
I will wait of course for the second versions of the consoles to come out though because Xbox one basic version sucks compared to the Xbox one S the best console of this gen
I’ve played on ps3, Xbox 360, ps4, Xbox one, and Xbox S.
Sony has to change to get me to come back or just get it as a second console
@@thomasrial4444 I'm starting to believe that gaming will be divided a lot more in this gen. It looks like Sony will try to give more immersive experiences, and will focus on putting a lot more of exclusives, while Microsoft is gonna focus on their streaming servicea
@@Nemo.404 - ok no.. I literally pay attention to both of these consoles and what they provide. Xbox is not just about streaming services.
Microsoft is moving to a more consumer friendly approach most likely because of what the did with the original Xbox One. The game pass and accusation of all these gaming companies that they’ve been buying like Zenimax and obsidian and a couple of other smaller companies. Most of the games that are produced under these companies will become exclusive to Xbox. The Game pass adds about 60 games a year or 5 a month which is valued around $1,000 - $3,000 based on the actual games that are on the game pass. There’s also already over 100 games already on the game pass. It costs $180 to use for that valuation so just minus that from all the games added and already on there’s value. I only paid $1 for two years so it’s even been more beneficial to me but I did the math to find out if it was worth it when that two year time period is up
Sony had over 15 exclusives that aren’t free off of a service in 2019 which at $60 it’s $900 to play those exclusives for that year. Clearly PlayStation is putting a lot of work into making exclusives worth the purchase of their more expensive console but you do still have to pay for the game as well.
And the controller for the new PlayStation is most likely better than the new Xbox’s but idk about the Xbox control yet. What I do know is that call of duty Cold War is 250 GB at the moment but unscrewing apparently and with all these games with increased sizes are you’ll only be able to have about 6-8 big games on your PS5. So your forced to buy a external hard drive otherwise you’ll be micro managing games within 1 year.
Xbox does only have 200 more GB but shows the Xbox is beginning to increase its size because of these games which Sony is ignoring. I had this problem with my ps4 and the games I had on it weren’t that big yet.
Xbox is looking to build more customer trust with services they provide and buying all these gaming companies to produce more games that aren’t gears of war and halo. And the new Xbox is built better price wise. All these exclusives can be watched on CZcams anyways so you don’t even need to spend money on these games that aren’t built for both systems (which in my opinion is scumy anyway because I think it’s anti-consumer)
Also what’s the point of buying a system for its exclusives if you don’t buy all of its exclusives for over $900 extra dollars?
This is why I’m staying clear of PlayStation until they fix their system. I have a mortgage to pay I’d rather not waste my money so I focus on the system that’s better for my wallet and still provide the games I want to play.
@@Nemo.404 - I do agree that people will be divided though because people haven’t been doing the math of what PlayStation provides compared to Xbox
@@thomasrial4444 wtf? Are you trying to sell me an Xbox? To begin with, you trust to fucking much in a company. Let me tell you something... They don't give a fuck about us, ok? It all looks fine and dandy at the moment with the game pass, but it is a streaming service, so yeah, I can see some shady businesses appearing in the future. I mean, it is already said that halo infinite will be having micro-transactions; and yeah, they also said that you can get everything in game, but still, it has the micro-transactions, so let's see what comes in the future. Microsoft wants exclusive games for the gamepass, so how do you think they are going to afford a triple A game?
I just want to be clear. I'm not defending Sony, I would never defend a company, a conglomerate, for that's what the all are. You just started the subject. I consume Playstation and PlayStation's games because I like them, I like the exclusives, those are my type of games, games like bloodborne, persona, god of war, etc... So yeah, it is all fucking subjective at the end of the day. Enjoy the console you want and stop bothering others with your bs. I don't like Microsoft games, I just play on Playstation and Nintendo
Crazy how Sony made this game free when Nintendo would charge $60 for it.
Why say that, wii sports was free
Why say that, SUPER MARIO WORLD WAS FREE
Sony pony
@@ticoliro3392 oh yeah, now that you say it, they do resell you Wii U game for the switch and don't have backwards compatibility.
@@Cudgeon how a disc can fit a cartriged slot? And how many people buyed the wii u and it games? They need money from them and also what about sony shadow of collosus remaster that dint add nothing ? Have a nice day mate
He’s talking about 1-2 Switch, the Wii and Wii U days are long gone.
We are slowly seeing Yong's whole crib. Soon enough we'll have the "Good evening everyone I am here in my bedroom with this woman, in here to test the rigidity of my sofa"
We all enjoy some slice of life filler episodes in our favourite franchises from time to time ^^
OldYea OldOut
Dongyea Dongout
@@lloydcaskenette1095 hehehe my man
Whoa there
4:07 Yong Describing the enemy's interaction with the world interacting with the feedback.
I'm now seeing a godly horror potential when the monster is approaching and even before you hear them, you feel the vibrations in the controller first of their growl/footsteps. Imagine the sheer tension that would cause!
Imagine you playing the game feeling the enemies before you see them then suddenly the game introduces an enemy that you CANT feel... people are going to shit their pants
@@itsthatbrownboiilite5699 Hideo Kojima, please... Make another Silent Hill, just one more. And, do THIS with it...
@@itsthatbrownboiilite5699 now If this were a multiplayer game like overwatch Fortnite and Apex legends it would depend On the player location most likely it would Function a lot differently
Imagine the feeling of spiders crawling through your controller
along with a headset, the controller's speaker will add ambience
Resident Evil Village is gonna be an experience if this is anything to go by. Combined with the headset and no lights good luck keeping your pants clean.
I appreciate that Yong is trying his hardest to verbally explain how controller vibrations feel
As a single sided deaf gamer, these features could be AMAZING in competitive gaming!!!
As of now, my only option in FPS games is to have a headset with BOTH left and right speakers in one ear cup. As you can imagine, it's terribly hard to discern left from right audio. Footsteps and the like. They could implement haptic vibration in the controller alone and that would elevate my game in SOOO many ways!!! If sound is on the left, vibrates that side and vice versa!!
I REALLLY hope developers do just this.
Same, my right side hearing is crap. Tbh I'm not expecting this to help me as much as hearing would in shooters or anything like that, but anything that can help my immersion is good as making me feel like I'm 'somewhere' with only one ear doesn't always work too well.
@@DarkAztaroth I honestly think this would help in alot of ways. I can only imagine Astro with Dualsense in the hands of a non hearing person. It would genuinely be an amazing experience for them. Apply the same kind of feeling in FPSs and it could be the same. What some people call gimmicks, can actually be revolutionary for others.
We've had accessibility options for sight. Now we could have accessibility options for the hearing impaired too?
Even for me (I'm not deaf) this could be nice, it'll allow me to play without a headset with my volume up.
Everyone: I can FEEL like the character with the PS5 DualSense.
IGN: 🤯
Puts in a hentai game
@@johnlawful2272 bruh
@@johnlawful2272 hell yea
@@johnlawful2272 Won't Sony censor it tho?
You can FEEL like Miles Morales
Looks like Sony's starting to give Nintendo a run for their money with these new controller features.
Yeah I'm getting heavy Nintendo vibes from PS5. It seems like such a weird console, but in a fun way
Agreed but nintendo and Sony are friends not enemy's so that's good.
@@teehundeart Nintendo's gonna have to step up their game if Sony plans on being the company wants to introduce gameplay gimmicks in it's games.
Totally agree while also not having to sacrifice power for the gimmick, Sony isn't resting on its laurels.
@@doclouis4236 you say gimmick, I say immersion.
Sony: Let’s make adaptive triggers and haptic feedback !
Microsoft: Let’s make a refrigerator
They have it too
I think lol
@@jessypoirier5392 no
@@queuebe4068 Xbox does have Haptic Feedback, but its not as precise as the Dualsense. They also have rumble triggers which is not the same as adaptive triggers but somewhat similar, however that is only in the Elite.
A fridge that’s stronger and faster then the WiFi router
I've seen this before somewhere, but Death Stranding NEEDS this in the ps5 upgrade
What would you do with it. Feel the terrain
@@shaunstorey23 yes
@@shaunstorey23 exactly. Feel different sensations for rocky terrain, river crossing, ladder climbing, snow, wind and rain, etc.
Would do wonders for immersion
Yes. And also feel the packages
@@shaunstorey23 Terrain, balancing with the triggers could be more difficult based on weight of your load. BB.
Everyone seems to love the new controller. Can’t wait to get mine!!
Got mine and the charging station. It does feel really nice in hand. Can't wait to get the console though. Not too much longer.
@@rogueguardian6684 nice dude! I tried to get the controller early too...but they’re all sold out
@@Mega0003000 just got an email from Sony saying assesories were in stock. Check out their website.
@@rogueguardian6684 Will do! Thanks Rogue!
I’ve watched many reactions including ign, kinda funny and easy allies and this is by far the most informative one out there. Great job! Can’t wait to get my hands on these controllers
Yong...this is probably the best explanation of what 'haptic feedback' is as a whole for me. Didnt quite understand what it REALLY ment to have something with haptic feedback before this. Thanks. Much more excited for it now!
Wow death stranding would be like a whole different experience with this. Can you imagine carrying a heavy load and feel it swaying left to right and feeling the pull on the left and right triggers when holding on to the straps like your actually holding on. The heavier the load the stronger the resistance. Maaaaaaan i cant wait. Kojima you need to get on that one asap. Literal game changer
KOJIMA IS GOD
@Valentín VALENTIN IS GOD
@Valentín Valentin, Can i join u religion?
well said!
*character dies*
Yong: "OH WOW i really feel dead inside!"
His voice saying that would kill my ribs 😂
@👁 What can you do haters gonna hate hustlers gonna hustle
@👁 bro, it’s his job
@👁 maybe you cant imagine that because you have a small mind and you probably do a job you hate so anyone who makes money of sonthing they enjoy pisses you off.
LMAOOOOOO
Imagine making the vibration system be Spider-Man’s “Spider Senses tingling” when you’re about to get hit from a blind spot, I think that would be pretty cool and unique.
It is honestly so hard to describe how the adaptive triggers and haptics feel on the dual sense. It’s remarkable. The first time I tried astro play room I kept saying “wtf, no way, and holy sh*t!” I am very excited to see how developers implement the technology.
3:43 "If that makes sense". It actually does, it makes...
DualSense.
I am the one that unlike this. Get out now.
I see what you did there.
Out
@@jacobsantiago5693 lmaooo
Take my like and leave
Gotta give major props here. Most detailed breakdown of the controller I’ve seen to date! Impressive, well thought out, and absolutely informative. Awesome video man!
Wow, when I first watched this video a few months ago, I couldn’t get my head around the sensations of the dual sense that you was describing, but now as of 9 days I got my ps5 and I fully understand everything you are describing, couldn’t explain those sensations better
Yong describing haptic feedback is my new ASMR
"Sorry penquins this is for science"
-yongyea 2020
14:57
"...there's something to the left there, oh that's clever; playstation LOGOS!!"
-Yongyea 2020
did he put his stick in it?
After saying "Benedict Cucumberbatch" XD
OldYea 2020
"As each coin entered my body"
-yongyea 2020
I'm kind of shocked at how complex this is. I've never seen a video sell me so much on the dualsense, I didn't see how big this would be before you explained every feedback from playing astros.
Yeah I didn't really understand it at first, since I'm used to controllers having generic rumbles. I'm impressed that Sony decided to improve the sensation of feeling your enviornment.
@@CalmClamFam I mean I did understand that it would be better than what were used to, and ive used the switch's HD rumble for a while so I kind of had an idea.
But i didnt expect to be like "every footstep, with variation on material", for example
@@Sagaan42 I just developers use it well
I understand the words coming out of his mouth, but I have to feel it for myself. Cannot wait!
inb4 this will be just as useless and underused as the PS4's touchpad was
Im afraid that the triggers might break after a while of literally having to force a trigger thats been engineered to resist your every command, do you think it will last long? Because i really hope so
If the ps3 controllers could survive me tapping extremely fast then ps5 controllers should be able to resist me pushing on it well that's my guess at least
It'll last long. It's not completely forcing your fingers as if you're pressing on a hard surface.
Look up how the mechanism works. That may ease your mind a little. It won’t break.
You can turn It off
It doesn't resist THAT much, I seriously doubt there's any risk to the controller
Awesome effort to share your experience with the controller. Read somewhere that in Demon's Soul you can feel in your hands the clash of the metal when parrying. Can't imagine this features in horror and survival games. Really excited for next gen!
I was about to go to sleep then I saw this. Sleep can wait.
So can Cyberpunk 2077 *APPARENTLY*
lol me to
@@drew7954 😂😂🤣🤣
Same
True
I was here when you were a young cub waiting for MGS5. Now you are sponsored by PlayStation trying out the PS5. You've gone far Yong.
Makoto is old ???
I still remember the MGSV days. Felt like we were waiting for an eternity.
Yeah me too good times
Me too, since these Joakim Mogren Teaser Trailer Analysis :) great development of you Yong, keep on keeping on!
Imagine crashing a car in a race game, you look at you're fingers and they all are broken
Ps6 you will be able to feel pain bro
@@bananakarma1225 lmao bro
@@bananakarma1225 lmao bro
Innocence ii's analysis of how the haptic vibration works is awesome. It's the same principal as a speaker but it move a weight back and forth.
PS7 : You die in real life if you die in game.
Hidetaka Miyazaki: Did someone say die?
"play has once a lifetime limits "
The people in your inner circle will start catching dragon rot!
Probably would be the best platform for Sword art online
If he dies he dies...😐
But your character can't actually die permanently in Soulsborne games so would you collapse onto the floor and wake up in bed with the world reset to the last time you slept? (side effects may include nihilism, depression and loss of self)
What if we are PvPing other players? Would the winner live and take their richers and loser dies?
This is like watching a cooking show and the chef said "mmmm smells good" thus he tries to describe the smell when the viewers are trying very hard to imagine it.
but it worked i can feel the smell lol
Yong: If that makes sense.
SONY: It makes DUAL Sense!
REALLY appreciate the first line on the vid like that. It puts your cards on the table for your audience to see and it makes me feel more comfortable with the exclusivity that is offered to you over the public.
I feel like this will really benefit the horror genre.
Oh god this with headphones and lights out. Or even in VR
Yup, i agree with u
I can't wait to see what Kojima does with the DualSense!
@@FylianGray Kojima is an egotistical asshole ngl
Omg that would be terrifying! I'm a wuss already, that feature would not be good for my health or undies lol
Gran Turismo 7 would be amazing with this controller. You can finally feel the weight of the triggers for throttle/brake and the rumble of the curbs and maybe even the car's grip level just like you would with a sim racing rig.
(Not exactly just like a sim rig of course, but you get what I mean)
Maybe even better, that every car feels different in dualsense, the steer the brake and everything
Dont forget the sensation of the ABS kicking in lol
When you crash, the controller crashes into your face.
Imagine a sharp turn where the tires are losing their grip, that hard bumping vibe. Damn, this is gonna change the game!
@@j.marston airbag comes out the PS button
Having watched a lot of videos attempt to describe how something feels as it is changing much less feeling multiple layers of sensations with an object you did it remarkably well.
I like that they are going deeper in to immersive gaming. Not just graphics not just speed we get some extra with the controller.
Waiting for the PS5 makes me feel like a kid again
This is so wholesome. Me too, man. I hope you have a blast!
This is very true.
well it's that time again for a next-gen console so yup.
ever since the ps2, im not getting any thought of getting the ps3 or ps4, simply because i didn't feel that excitement, but boy im boutta get this ps5 for real this time
Awwww
I honestly felt like this was going to be a gimmick, but after hearing and seeing a couple of reviewers talking about the DualSense, I'm glad Sony are doing this. It's really cool to see new immersive experiences being made available to devs instead of just the same "new gen, more power". I hope they bring some kind of VR on PS5 with this haptic tech on the controllers.
Everything is a gimmick.
sound from the controller sound gimmicky
I never used this on the DS4. It ruins the experience tbh. I turned it off.
but the Haptic feedback, adaptive triggers sounds useful. Still it is up to the devs, i can expect first party studios will make full use of it
yeah its cool feature and selling point. I hope developers will use it frequently not like touch pad in dualshock4
Don't get too hyped, developers have to implement all of these extra features in every single game individually and correctly. It's like ray tracing, many games don't even have it, and those who have it, it's not that impressive depending on the game and how it's implemented.
The only company that runoff gimmick says nintendo
While it probably wont be fully fleshed out in many titles, the new haptic systems will be a success. The reason is they used high quality tansducers that can produce a range of vibration frequencies. Even adding a couple small but smart haptic effects will go over well and won't take much effort to develop.
This is the by far best video so far describing how the dualsense works and even describing in detail how it feels.Well done yong,you got me even more hyped now
The way you explained how the controller worked really helped me feel how the controller's haptic feedback works without me holding the controller. Great job man.
It's pretty exciting. People can't seem to stop talking about the Duelsense. Both PS5 and Series X are gonna be huge. Can't wait to see what Nintendo does after the success of their Switch.
nintendo gonna get 5d gonna left some livewires there when you got electricuted by pikachu "ooh you can feel the electricity on your palm" 🤣
@@edmonngo8439 xD
Hopefully nintendo finally discovers 1080p
They will release a zelda, a mario and a pokemon game, because that is what they do... And the next console will be release in a few years to not compete directly with the ps5 and xbox series, and will probably sell more than both anyway
@@FelipeFerreira-wk5nv it’ll definitely sell, but nintendo always finds a way to make the least powerful console of every generation we probably wont probably even see upscaled 4k on Nintendo consoles till mid to late 2020s
You explained this all so well and seemed so genuinely excited for all this new controller has to offer. Loved it, subbed!
Sony Japan has to be one of the most underrated devs out there. They played a big part in Bloodborne as well as stuff like Gravity Rush, the team ICO games & the Astro games have been perfect games to showcase Playstation tech.
now demons souls too
Don't forget Puppeteer and Ape Escape. They are the most creative studio out there.
@@hasnaynakhtar737 Bluepoint are the ones making the Demon souls Remake.
@@angelito2336 in collaboration with japan studio. Its mostly bluepoint but japan studio still worked on it
Can I just say! I really appreciate the level of detail you give us with your videos when your describing your experiences Yong!
I agree
This is the best impressions video I've seen, you literally describe or at "least try to" every kind of sensation happening on screen, with really good detail, great video.
In terms of pushing the frontier of perception, the controller really is next gen. It doesn't just create sensation, it's one part of an integration of senses that leverages the players own processing power with clever design rather than brute force, it let's us lie to ourselves more naturally and get closer to immersion.
The DualSense controller is one of those things that you have to experience first have to truly get a hold of how amazing it is. You just can't describe it to someone, no matter how detailed your explanation is.
IGN's review: the DualSense controller makes you FEEL like a DualSense controller
It’s got a little bit of something for everyone
Cos you got played by them
"7/10-too much sensation"
So happy for YongYea getting a review unit! That controller is exiting asf.
I got PS5 and I needed to come back to this video just to confirm that everything he says is true. This controller is just amazing.
I’m waiting for everyone to come back to this video after they get their PS5’s Ima be waiting “🍵like as you were saying?😏”
the best part of this is you trying to find the words to describe what your feeling in your hands
The day YongYea got the PS5 is the day he lost No Nut November.
That's why it's white
@Cristiano Lee You've got to love how the PS5 is a WHITE POWERful console.
Things we've learnt recently
1.The Dualsense is truly groundbreaking
2. PS5 loads spiderman miles morales in 7 seconds
3. The Xbox series X comes in a nice box.
lol
The Xbox Series X has.... Uhhh I forgot
@@ediodimacaroni it might have a new Halo someday
@@ediodimacaroni At this point Bethesda doesn’t match as a selling point when compared to HZD, God of war, Spider-Man, Dreams, Ghost of Tsushima, and others
@ayaan bazaz
To be fair RDR2 takes forever to load. I'm interested in seeing how fast GTA V, and RDR2 take to load on the PS5.
That'll show us the true difference between the speed of each console
The most comprehensive covering of the dualsense and the cooling springs level. Thanks for the great video
Really nice video! It is not an easy exercise to describe sensations but you did well! It'll be interesting to see what third party studios will do with all that.
Close your eyes and tell me this isn't one giant adult toy ad. XD
HAHAHAHAHA GOOD ONEEEE
Oh shit! I have a second controller coming.... Might wanna hide that from the wife...or myself 😂
What do you mean? This is an adult toy-
Oh....
Gamez is that
Omg imagine in the new RE you have to break someone's leg and the triggers get tenser and tenser until the leg breaks, then the triggers release.
That would be awesome. I don't know what games you can break someones legs with though.
Ok but why the leg tho?
@@seanthegoat7919 Ok fine neck then
So what you're saying is that the PS5 is going to make us feel sorry for the enemies we're hurting in games? Oo
Damn...
@@joppekim mortal combat, god of war
I can only imagine how the different vibration when walking on different surfaces will make Stealth in Games way more immersive and tensionate, even if it's not a Horror Game.
Easily the most informative video on the DualSense I've seen so far. Excellent work, @YongYea. Thank you!
How cool is web slinging going to feel in Miles Morales...
@@purefoldnz3070 True, I was thinking PS5 players gonna have some buff fingers by the time the next generation rolls around
It feels awesome, really like you are shooting webs ;)
@@purefoldnz3070 well, if most guitar problems didn't have disease such as dermatitis, lichenification, etc (except clavus), maybe most player muscle able to tolerate🤣
Think about calling leviathan back toh kratos's ✋
Imagine if the guns get stuck and the triggers just don't move
Lol, props to this man for trying his best to describe tactile sensations with only words and sound effects XD
Watching Yong try to describe the complex and totally abstract experience of touch using only his voice and waving a controller around for the next 20 minutes?
You bet.
10/10 “i can FEEL this”
-Baldur