Tactics Ogre Reborn: I Want It All
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- čas přidán 8. 09. 2024
- Will we still be able to afford that Bicycle? Do these complaints only come from the Princes of the Universe? How we all unite in One Vision over an issue so minorly, even barely devicive? With Fried Chicken and appreciation of the Ogre Battle series, naturally. I dunno, I just wanted to talk about this weird barely-there controversy
When we tally up all the battles and different versions of them, there are exactly 12520 units in the game in total, and their skill loadouts are tweaked manually. Considering they changed the skill system, some poor sod probably had to go through all of those and adjust them one by one.
Holy Shit that's not a small number...
Willing to bet it was more like...3-5 people, and then someone went over afterward to make sure they fit a schema. That would take a fraction the time, and thus cost, and...Square Enix, yknow? Has Matsuno EVER gotten to releasea game by them under his own schedule? Pretty sure every time it has come to "whelp, get it balanced-ish, let's ship this damn thing". VS, FF12, and TO PSP fell prey to that.
@@Nick-hi9gx Huh? Can't speak for 12, but for the others, stacking and exploiting complicated armor mechanics was the game. Interestingly TO PSP's balance has a lot more going on than most gave it credit for, often times misattributing a broken title to the few units they optimized. The great thing is that everything can be broken.
Even when testing multiplayer metas, there was only one weapon that was truly in need of a nerf, and even then it had a slow start that had to be built around. Did you see what it was?
@@CoffeePotato Oh, no I am saying all of his games get rushed at the end, because SE gets tired of his perfectionism. So all of them have a couple glaring balance issues that would be easy to fix, but then Matsuno would have done another iteration of the entire thing to get it "right". He did this with VS, with 12, and with the PSP release. Like the bow damage double calculating would have been an easy fix, make them not use str, but then he would have done an entire review of the whole system. Because he is notoriously meticulous. And SE are...not.
@@Nick-hi9gx But....they don't double calculate. It's a long story as to the how's and why's, but the simplest answer is that it all boils down to the armor mechanics and years of wrong information circling around from no official source explaining them. Even the guide doesn't go into it.
Bows, for example, do scale at a higher rate towards Dex than Str, but do not double scale. Dex is easier to stack because it gets bigger bonuses. Str doubled as extra soft armor, so it's not as available. This by itself means nothing, it's a minor advantage.
The bow can fire at end game shield units, and hit 1. It all comes down to armor. Bow skills, Augs, and Racials all stack Attack value, weapon and skill Attack goes vs enemy armor, minus any skills nullified from having matching skills. So stats basically decide advantage, skills and gear determine the number that gets scaled.
Wherever it lands, that's when bonuses kick in. These are all those numbers over your weapon, minus the corresponding numbers on the enemy armor. This additionally has it's maximum raised or lowered by Prevailing Element status.
The amount of crap flying around more or less amounts to "if you penetrate armor, your numbers go to the moon. If not, you will do nothing or just low numbers."
Bows get their pick of targets, meaning even one early skill rank can snowball into a lot of extra damage for them. Any weapon can do this, though.
If you pay 20 bucks for a 1hr and 50 min movie, then getting 76 hours of enjoyment out a game for 50 is worth it
Who tf pays $20 and what 50 minute movies are you watching?
@@robn2171 that read $50 not 50 minute, most movies before you buy a meal do cost around $20.
I remember getting straight A’s on a report card, $50 as a reward, and blowing it on Empire Strikes Back for the regular Nintendo.
$50 for this is the least of my gaming regrets.
I have a similar memory, but mine was for the SNES version of Bubsy.
@@akkristor Bubsy 3D for me.
@@RyuseiiTheCrimsonKing Busby Metaverse for me, in the future.
Same, except with getting a $50 gift card that got me some cricket game I don't remember a thing about aside from regifting it, FFX, and Sly Cooper a few years after they came out. Even if that was a direct comparison any individual version of TO had given me more overall value, nostalgia value aside.
Zelda 2. Still regret that call.
I just wish there was a way to customize the colors of your generic army recruits!! I know that may sound stupid to some.. But I would love to add some custom elements to the unit rosters
Maybe a pc mod might come around
Same man. Fell Seal spoiled you too?
I would love that, if only for multiplayer.
@@TheBlazegeo The One Vision team is already standing by, and has been studying both this and the other Square PC ports for what they need for immediate action.
@@diethster Good lord Fell Seal is so dang good though.
Can’t wait to spend a year farming glass pumpkins again. Sweet nostalgia
I'm hoping this time they fixed it, they seemed intent on fixing everything else.
I'm suddenly having war flashbacks
Oh my god why did you had to remind me of that.
@@thatanonwholurksmoar7386 It's the TO Equivalent of the RE4 Bottle cap shoot! (I kid, I have no clue how RB did this, and couldn't discuss it regardless)
I paid $75 for a used PS1 copy at GameStop when I was in high school, so $50 for a version that I don’t have to emulate is totally worth it for me. The extra work they put into it is just gravy.
No one else sees this as a test... I would like to believe that square is testing this IP, is there still enough interest in Tactics Ogre to attempt a revival of the property. If it sells 100,000 copies we will never get another Tactics Ogre, if it sells 300, maybe, the more it sells, the more likely we are to get a new Entry in the series. If you love Tactics Ogre/Ogre Battle, and you've been hoping for a new game in the series for as long as I have, speak with your wallet and show Square there is still an audience for tactical RPG's in general and Tactics Ogre specifically.
Very true, they've been stacking the SRPG genre pretty heavy too.
I see it a a test. This is a test for doing a remake of FFT, bringing in the WotL multiplayer content with Switch Online and Steam and XBL and PSN, as well as some balance and class changes, like maybe making archers worth using. Bringing Ogre Battle and OB64 to Switch Online (if rumors are true). And in the meantime doing an Ogre Saga Collection of MOTBQ, POLC, LUCT and KOL, maybe even translation of POZ, probably in 2 games. All to see if the IP is viable to relaunch with an OB E8.
Knowing Square it will be 70 usd on release.
@@Nick-hi9gx If they put the Ogre saga on Switch Online, I'd start caring about that for sure.
@@Roland_Deschain Who knows, FFT has been doing pretty darn well shilling ports at $20 for like a decade, I'm sure it'll get at least some love. I'm personally of the opinion allowing a re remake was the only way they could get them back to the table for an FFT remake. Seemed like they were sick of it.
Since SE refuses to sell in my country the price of these game is 0 dollars and 100+ seeds on torrent. Yo ho ho and a bottle of rum!
You mean the discount of free 99?
What country?
Which country?
Hell yeah!
@@Giganisgreat666 Exactly.
I'm just happy they're putting the element system in Reborn.
Also, I HOPE they put the "preferred weapon" animations for classes like what they did with Knight of Lodis. I want to style on people using dragoon.
I have a feeling they might have, because basic weapon swings are always in the trailers...and we haven't seen a single one. Granted, statistically it adds almost nothing, but those animations are fun to watch.
With everyone having an element, I hope Prevailing Element made the cut, it would be awesome to make element themed teams in this kind of system.
It's funny you mentioned the price per hour/fun value of it. Some people go spend $50-60 on a single dinner but can't even remember what it tasted like a week later. With something like this, you could be playing it for months or years and still get enjoyment out of it.
I'm personally looking forward to spending another several hundred hours with the game. I just really hope they overhauled the crafting and with going back to a unit leveling system, it doesn't end up like the original that leveling as certain classes straight up broke the game.
Here's hoping, but these folks have a good track record for fun balance.
For anyone that is interested in this channel, Coffee Potato is reporting news about Tactics Ogre Reborn as well as several analysis on the classes and other interesting stuff!
Another FYI: Several of the dev team behind this strategic RPG (of the original, the PSP remake, and this remaster) have worked on great games like Final Fantasy Tactics, FF XII, FFXIV and even on the upcoming FFXVI so quality is asured!
Frickin great upload mate. Detailed and your passion comes through. Love it. More than happy to slap down full price and support this. I have it on psp and played a bit. It was very good but I hate playing on small screen. A full blown remaster that makes it not look horrible on a big 4k screen is a dream come true plus all the quality of life improvements. Already preordered physical switch edition :)
Thank You, and I can't wait for that too!
I remember trying this for a couple hours on my short-lived psp years ago. I'm so happy to finally be able to play it in an improved form.
And i'm especially happy to have come across someone so knowledgeable on the subject because i'm certainly planning to go hardcore with this game and will be eating through your videos.
Keep up the good stuff !
I absolutely will, this game and series is absolutely my jam
The MMO loves referencing Tactics Ogre and it really goes insane in Matsuno content.
Matsuno: Makes a character called Lyon the Beast King in Bozja content
Yoshida: .........
Matsuno: Don't mind me
Thanks for pointing this out! I started out a FF14 player before getting into the Ogre series but now that you mention it, I 100% recognize Lyon in hindsight.
Love that you played Battle Brothers. Such a gem
I mostly agree with everything you said, people do look at the price of games weirdly and for potentially hundreds of hours of content 50 is a good deal, not to mention what's changed with this version. Two points:
1) While the upscaled sprites have grown on me too, it's just disappointing that at the end of the day they are fundamentally the same sprites that were used for the snes version almost 30 years ago. I'm not sure how much it would have cost to redo them but think of this game from a new players perspective, they'll look at the screenshots of the new game, compare it to PSP, and say "it's just upscaled," and maybe they'll think it's not worth buying it, the sprites are what your going to be spending your time looking at and new ones, imo, should have been the top priority rather the voice acting. But again no clue what the budget/costs would have been.
2) I just wanted a new recruitable character at the end of the game, nothing that's relevant to the game plot wise, throw something in talks, give us a battle or two and then they join. Just something they could advertise as "new content."
For both of those, I'm assuming it's down to the butterfly effect. I should have elaborated on this more, but they had to make space for Coda, it was tight, I mean the coda chapters don't even get JPGs to show the guide. There's only so many slots and spaces to put stuff within the game, something that the One Vision mod has been reporting on for years. It's very likely they simply couldn't do it without far deeper changes that they had no possible time to test. Raics even mentioned earlier that there's already 12500+ individual units that had to be updated for the new balance. Now imagine if each one had to be tested for oddly specific visual bugs. Like how there's one golem on POTD that makes a tile look out of place for no apparent reason. Or on San Bronsa where a tile stripping effect hitting one of the platforms can make it look weird.
I love Tactics Ogre! I'm currently playing it on ppsspp, going to the fourth chapter of CODA. Chaos Route...Well, I gotta learn how to use those anchors.
About Steam
The remaster / remake sounds great but that's VERY expensive in this region.
$ 50 in dollars | R$ 249,00 - Two Hundred and Forty Nine Reais, Brazilian currency
feel you buddy :(
Can't do much for foreign exchange, I'm afraid 😟
Renember that steam has local currency, so it normally ends up being cheaper for us.
@@rafalst technically cheaper, yes, but the average third world salary doesn't make up for it most of the time.
A big place to start is if you are a fan of ogre battle and want more games, buy it just to push for another game. If 50 is too much, keep it on your wish list until it's on sale.
That skill list looks a lot like the one I use, but instead of movement and trajectory I use evasion skills and instead of double shot I'll have another racial like the one for lizardman as they are extremely common enemies.
I've always kept a stack of 10-20 scrolls of exorcism, they aren't terribly expensive.
I'm mostly Hyped for it being on PC and modding for it would most likely be possible since it's easier to do on PC versus Consoles, and hopefully get to see another "One Vision" mod for it as well down the road as well.
Overall, i just want to see a modding scene for Tactics Ogre: Reborn.
Agreed, hope the modding community give this game some love.
i reallyhope there will be more class mods
Hell yeah dude, we'll be modding the shit out of this
I've heard so much about this game but never got the chance to play it.
Personally the announcement of TO:R got me more hyped than most of the AAA games in recent memory.
It's definitely a gem in any version. Story's super interactive, builds can get extremely intricate, and there's just tons to do even after mastering the systems.
Having played the SFC in emulator, the PSP remake, and currently playing One Vision Mod; knowing the HUGE CONTENT the PSP version had, *THE REMAKE IS WORTH A FULL AAA PRICE.* And that without taking into consideration new content they may create.
Even despite playing the PSP and its mod, the Reborn looks like it's getting back to the original gameplay style, so it's not gonna be the same as PSP Remake.
The amount of HOURS, without even taking into account challenges... this game will worth it. Plus, its success will guarantee other remakes.
Oh, I know, same here. I have several saves into the hundreds of hours. The $0.67 per hour was my very first run through the game. It'd be less than a cent per hour if I counted the whole decade up, not even counting the many runs lost to Ironman rules or juggling devices. It's wild how hard they went with this game back on the PSP.
@@CoffeePotato ❤
Originally I was concerned about the 4 Spell limit but considering all units have access to magic, I can put the buff/debuff/support magics on non-casters and offense focus for the casters. With the explanation that it improves the AI also making it feel right. I completely forgot about equipment spell options which will further round out combat options. I do wonder if scrolls could be used in combat (a workaround to have more than 4 spells) or if scrolls are going to behave like slotted equipment (i.e. you need 6 Heal scrolls for 6 units to equip in the party menu). I do wonder as well how Ninjitsu, Necromancy and Draconic Magic will work since they required reagents.
$50 wasn't going to deter me from getting this.
I really got hyped believing it was an ALL OGRE GAMES IN ONE REBORN.
Well there is always next time if Square see good sales.
Been doing great so far, let's see.
I would be happy if they would remake the story and gameplay for Final Fantasy Tactics to be as expansive as this.
Not sure about story, but if you want to see FFT gameplay taken to it's limit, you might just love the hell out of Fell Seal. Less crazy politics war, more "roving police precinct tries to do their job until it requires fighting demi gods", but man, that game has some meat on those mechanics. Customization is it's jam, and it's rocking all the fun stuff from decades worth of cool stuff from the genre. Visuals bug some, but it's got far better than pretty textures to show off.
@@CoffeePotato I’m sorry but Fell Seal looks kinda lame and low budget. Lol.
@@DaveTran- So does chess. It's one of those you need to experience to appreciate. Essentially take a huge chunk of the cool things done by almost any handheld SRPGs since the 90s, and that's what's going on there. It's initially a very FFTA style experience, with the side missions, bosses, crafting tree, and more class ideas from A2, but with the unit inventory shenanigans like a Knight of Lodis, the UI improvements and debuff depth of TO Remake, along with bigger TO/FE style maps.
It is lower budget, essentially made by a very dedicated couple of people, but holy shit does it deliver on the strategic depth.
I remember seeing lots of people on the Steam forums complaining about the price point, and to me it's kinda disgusting to say it isn't worth it, because so many people put THOUSANDS of hours redesigning every aspect of this game! I felt that way about the FF Pixel Remasters! Sure, they had some other issues too, but listening to the orchestrated OSTs, the improved visuals, and QOL features, they were very much worth their price!
To put it bluntly, many folks on the PC end have been disgustingly snooty about prices for a while now. I get it, I like cheap PC games too, but it's not something to get entitled about you know?
@@CoffeePotato I seriously couldn't agree more! So much work and effort go into these games, and people always need to throw their entitlement around as if all these companies need to only please THEM!
Wait we were supposed to keep cashua alive? Crap
Also: love the psp tips and hints, we were so spoiled and blessed to have mega computers in our hands on the go.😎
I love the PSP, wish reborn had come out on the Vita.
This is so much better than FFT! So much deeper. I played the sega version and every replay was different. It was amazing! No game comes close to this.
It's insane how deep it goes in the most mundane things, can't wait for Reborn!
I just discovered One Vision mod, should I play that now or just wait till Reborn?
Definitely going to be a great way to tide you over until Reborn, OV is awesome.
Not sure about Ogre Battle's legal status with Atlus, but wouldn't it be great if SE put out a love letter next gen console game combining all 3 continents of Valeria, Platinus, and Xenobia and make it somethng like XCOM/Tactics Ogre/Ogre Battle. I would love a conclusion story involving ALL the characters involved ? I loved the classes in POLC and the dragon upgrade variety. Its too bad there isn't a Valeria Chronicle mod for the PSP version of LUCT
That's already planned for Episode 8, if it ever gets made.
Hopefully this video will blow up. Commentimg for the algorithm!
I'm actually a little shocked how well it's done, it's been years of quietly shilling the series and suddenly numbers are occurring 🤣
@@CoffeePotato that is the magic of remakes and remasters.
@@Dracobyte True there, hopefully the series does well enough to see more of that.
I'm hoping Reborn is also coming with the CODA Episodes. In regards to the franchise, hoping Reborn sells well, I'd love to see Square tackle The March of the Black Queen with an HD-2D aesthetic. Imo it's the entry that would benefit the most out of said visual overhaul (and perhaps gameplay overhaul as well).
It's coming with CODA, thankfully that's confirmed. Now that you mention it, as long as it's reasonably handled, the HD2D engine there might actually be a reasonable fit for BQ...
BQ with HD2D would be awesome
@@CoffeePotato if they make BQ in HD-2D, you might as well remake Lordly Calibur with reusing assists.
@@heavyc4450 I would be absolutely on board with that, however they're nothing alike mechanically or visually.
@@CoffeePotato the 3d models of Lordly Calibur are just the battle sprite look in Black Queen. You can change the battle system to suit Lordly Calibur but a HD-2D version of the game, reusing assists would help with the returning Xenobia characters and some of the monsters.
Personally i would pay 100+ dollars for this game since it's the GOAT for me, but 30-40 dollars is way more reasonable in my opinion since this game is just an improved port in the end of the day. Besides, for new players going into the series a lower price tag would be much more appealing.
Unfortunately it's a trend in the gaming industry to overcharge for relatively simple stuff nowadays.
Not to mention that 50 dollars can be really expensive in third world countries, even with the adjusted local steam price. I live in one and not gonna lie, those 50 bucks hurt my wallet quite a lot.
Sort of, there's a lot of improvement to the port that most don't get, and that's just what we know.
@@CoffeePotato Yeah, the improvements/new features are great and i can't wait, but the more acessible the game is the better.
@@ToadToast True, but $40 is a message.
$40 would be better, but graphical improvements (spells, as far as I can tell, could be wrong), plus upgraded music both cost money (and are worth it in my view).
@@krausewitz6786 Same. They put in the work, I'm glad to put in $20.
Thanks :) I would gladly pay even more for this game :)
Same. Which is why I will and just get it twice 🤌
One thing I'd like is that Reborn does the 3 houses thing with the ending. What do I mean? Simply put, let us choose who to talk to. Do I want the Xapan ending? I choose him. Do I want Canopus? I will speak to him and so on
And I am not sure about the story not working if
Spoilers
Neutral Leonar survives. At this point Denam defeats Oz, then he defeats Ozma. As a fighter and strategist he is clearly superior to Leonar who should realize that Denam deserves the leadership
As for the graphical complaints, I think the issue is that Squenix is caught between just redoing all the sprite work to match the higher fidelity of the music the UI and the voice acting and avoiding outrage from the old fans over replacing the classic sprites... so this is the compromise. Given how much voice acting work has to be done it seems like they certainly could've worked over the sprites... but that's what they did with the classic FFs and wound up having to remaster those games twice.
Regarding price, I'm down to pay $50 for the definitive edition of a cool game I played through once via SNES emulation years ago. Also I played Ogre Battle a bunch as a kid, so I'm pretty excited to see this franchise revisited.
I agree with your philosophy of ascribing value of games
A bit off topic but, was there ever information regarding the ages of the Zenobian heroes during the events of March of the Black Queen? Asking because albeit all entries in the Ogre Battle saga have multiple endings, I'm trying to identify the time frame in which each occurred. So far I only know that
The Knights of Lodis > The March of the Black Queen | Prince of Zenobia > Let Us Cling Together (23 years after Knights of Lodis) | Person of Lordly Caliber (?)
In all leveling...
On Snes and Ps1 i was super fast at fricken doing the training, i could take a lv1 to lv 50 in 5hrs. Hardest when ya get the motion done its easy.
Union level wont stop me from being OP
If octopuses are heavy cannons still.... like in psp/vita (very deadly on river/marsh tiles & augment water)
I use them to story runs, there VIT/STR tanky and long bow range boulders lol. Alot of useful situational usefulness
Makes me wonder what OB games will get remade after this remaster gets released world wide? Iirc Yasumi Matsuno didnt really like the games that came out after his resignation from Quest. Would he simply tell the story of 64 and KoL but in his own way?
It's possible, he seems to have become ok with KoL, but I always wondered if they somehow derailed his plot idea or something, it was super weird.
Can't wait to recruit Ravness in the best route this game has ☺️
I m playing on psp right now. Wondering is Raveness strong? I hv her in my team, still level 1 I think
@@leongo4643 it was so long ago that I don't remember how good she was, but I used her everywhere just because I liked her
I hope there a new CODA episode where you can save her in the chaos route.
This hurts my Neutrality. Tamuz best dude, don't lie.
I've put a thousand hours into Medieval 2 Total War and its free mods.
I've even bought the game multiple times. it's probably the cheapest entertainment I've ever had. Tactics Ogre, Civ 4, and several other games are pretty much the same way.
When a game's good enough, you just have to keep coming back.
I the subtitle of the video a reference to a Queen song?
Absolutely!
@@CoffeePotato Yeah!!!
Interesting if having a cure ailment item equipped will protect the unit from that ailment, until the unit uses it to cure another unit. A sacrifice choice. Or let the Priests/Monks cure it.
I'm curious how it'll go, auto uses would be an interesting replacement to the Resists no one used aside from one guy using them for dumb nonsense.
I used to have Let Us Cling Together on PSP but I never beat it sadly. I also don't remember if enemies in the overworld scale to the player's units combined levels or story progression. Great vid btw
Thank You! It's actually an adaptive system. Early game it'll let you over-level by a decent but, but after clearing the story or reaching a battle specific threshold, all encounters scale and semi randomize according to your highest unit.
Well it’s about time for me to get a new system but I can’t get a home console, so should I get a Nintendo switch? Or should I get something else? Any suggestions on portable system specs that would be better for this game?
I'm going Switch, it may be only allegedly portable, but it has so much fantastic stuff for the genre, and is the closest to portable official thing we have for that short of the Steam Deck, which would terrify me being carried anywhere.
Several years ago, I considered buying a PlayStation TV for the sole purpose of playing TO:LUCT on a big screen, so the $50 price tag won't be a dealbreaker.
Better than any mobile game I've spent thousands of dollars on. This game will be totally worth it.
Amen!
Seems worth it.
It will be.
At first I hated the shared level class system. It felt like I was gaining levels for characters that didn't deserve them, and I thought that I could easily cheese the game by highly levelling one specific class.
Oh boy, I was wrong on that. Not only does the game heavily punish you by not handing out great equipment 24/7, but the scaling of the enemy levels makes it tough as hell later if you haven't got enough tools. At least for me, a casual.
I'm gonna miss the levelling system. I wish they added an option at the start of a new game to choose which you'd want to play with, but then on the other hand I do love the variation this could bring to the game.
I wonder if they'll change exp rates at all, or if they need to.
The only thing I dislike is the text font. Maybe that can be changed, maybe it's placeholder, maybe I'll get used to it, it's not big deal.
Man, I am so hyped for this now. I asked you on another video if it was worth it, but this video's let me draw my own conclusion.
I really hope this does well too. I'd love for this to kindle more TO in the future. It's unbelievably solid.
I still dont think the skill slots are enough, they will limit creative builds a lot, specially compared to OV that did the correct thing and just removed the bad skills but added new cool ones.
What happens to dual wield two different weapons ozma with fear attack? will I really be able to fit that and also ice magic + fearful impact? no, you basically have to choose a limited playstyle for each character. If the point was to fix confusion OV did it right. they just had to add better descriptions of what things actually did and remove the unnecessary skills. not give us 4 slots only.
Lets see if the new AI is worth the sacrifice. The game is worth every penny regardless.
Maybe, we don't know how it's implemented yet. I think we'll still be able to do a lot of creative stuff, if not moreso with the limitations, if it's working in combinations like I'm picturing in my head. No way to know yet.
What's OV?
@@agostinog One Vision, an overhaul mod for the PSP version that's basically given us two versions of this awesome game. It's added a ton of features that's gotten a lot more folks into the series.
Don't mind much the price point but regardless, don't think I'll be able to pick this up on day 1. I'm drowning on games on the switch and the year isn't even over yet. Persona 5, spark of hope, XC3 dlc, MH Rise expansion updates, ect. My list goes on and my wallet is growing super thin, lmao. By the time I get this it will probably be on sale.
It's quite the experience, I'll say that much.
So many games, so little time!
Trajectory is amazing. It also should not use a skill slot. You can't balance it AND encourage a player to bring it without the whole "easy mode" connotation.
i just hope we can name monsters!
Iron Golem Named Leonidus WHEN!?
i love tactics games, the stories feel much more mature and realistic, my first love is FFTA i had never played a tactics before nor a FF , for me it was so much new world plus new genere that i ended Up playing almost every tactics game even advance wars.
my point is theese tactics games have so much potential even to grow beyond the tactics game and be more action or mmorpg.
Fair, and it happened, allegedly. The director of Ogre has been writing for the FF MMO for ages now. That's why it has so many references to it. I don't have time for MMOs these days, but hear it's good.
What I think would make it worth 50 is to simply add the original and PSP remake as unlockable content. Once you beat the game on any route, you get SNES/PSX version. Once you beat CODA, you get the PSP version. Emulated, of course. The latter seems pretty unlikely, but the former would be enough for me. To have TO in a form other than my old PSX disc that has...seen some use (hundreds and hundreds of hours, and I got it used, and it had seen enough use when I got it you could see it on the disc), would be great.
I agree on seeing that version revisited in an official capacity, it's weird that it's never gotten a digital version. That said, I think it's worth more than $50 personally, but it would be cool to see all of the series on here. I hope someday we'll see the Atlus collection, with the PS1 versions of MOTBQ and LUCT, with KoL and OB64 on the side.
... It will be an amazing BIG HUGE LONG ASS 100% Complete All Paths Trophy/Achievement 😱 Cant wait for speed runs and 100% speed runs ☠
100% speedrun? There's one guy that made that. 6 months. XD
Can't wait. 😀
The thing I hated about triangle strategy, was you were locked to the character class with no switching.
I do also Like the mercenaries saga games.
Any news of this on the psp/vita? Havent found anything but found it weird considering its a remaster of a psp title.
Yup. Technically playable on a Vita from a PS4, but Switch is the closest we've got. Would have been awesome as a Vita title.
I wish there's easier way to raise/lower the chaos frame because certain character recruitment relies on it.
It's pretty forgiving all things considered. It would be cool to have more logical ways for sure, but even Cressida can just be gotten without any extra effort technically as long as you don't directly go against them up to that point. That said, even an OB64 "reputation +/-" popup would have helped clue in what's going on there. Thankfully it's a pretty niche problem.
As someone who loves roguelites, I do feel they've had some obnoxious knock on effects on games as a whole and one of those is they have destroyed people's value perception. When you can get a game that costs $15 dollars that you can easily play for hundreds of hours it makes game pricing a purely "perceived effort" thing because that's the only way they could justify paying 3 times as much for potentially less play time.
Seems so, and likely some of that comes from Humble Bundles and such. I have hundreds of games in my Steam library I've never even heard of, let alone ever plan to play, just because the effectively cost me a penny or something at some point.
2:33 Dievold elements is Dark? that's new!
unlikely in PS1 version, the Reborn elements doesn't affect on terrain again.
i wonder if we can mess with the story like in PS1 version. i mean like we cheat create character Cistina/Sisteena and Seyle/Cerya in Law Route.
i would love if they get rid off buff accuracy skill. it won't be fun to have that skill. In PS1 version, sometimes 70% hit rate will still miss lol
I love this series but now its kinda hard hopping for the series of this game to continue
How so? Seems like they're testing the waters for more. Triangle seemed to be a test for TO, DIO seems to be testing a more action format, if them two do well, I'd say we may see the obvious move towards a MOTBQ remake next.
Their reasoning for this one was basically "we were given a budget to make something, it wasn't enough for a bigger remake or new entry to the series, so we wanted to make the definitive version of the most fleshed out game in the series that we could. "
Yeah i hope soon it will became reallity... Gamers nowdays doesnt have much choice on rpg tactic game... Kind to miss the old day...
@@dodo.acoustic How so? We have more than ever. Classics aside, we have XCOM2C, Battle Brothers, Fell Seal, like 8 FFTA kinda deals on Switch, Symphony, Divinity OS2, the weird ones Square's still been churning out like Dio and Triangle (Triangle bummed me out, but it exists), Banner Saga, you could argue a lot of IRPGs these days follow a similar format, Hard West 1-2, Steamworld Heist, Phoenix Point, Rabbids, Fae, Telepath, Fire Emblem when it can keep it in it's pants.....I mean we're honestly spoiled for choice these days if you ask me. It's more that genres have merged more, so while Jagged Alliance used to be more of a realism logistics shooter, Jagged Alliance Rage became more of a Tactical RPG with fun geriatrics.
I played the the psp version for over 300hrs....it's worth it for me! 😃
Man, if my Sony account had recorded hours all this time, I could have probably completed 3 college courses in my time on this island 🤣
if only this was ogre battle 64 remastered or it's sequel :(
One day, one day.
most people havent play this game, just because its old game doesnt mean price need to be just 20/30 $ hell you get more bang for buck playing this game than most game today since you probably ended buying dlc here and there due to today gaming practice, on the other hand this game already complete and if there's dlc, it would be new content or probably some QoL feature
to be fair, this opinion only directed to people who havent play the game, imo the price is justified for people who enjoy SRPG genre and missed this gem
Hell, it's worth it to me just on the mechanical changes.
Im just excited for the multiplayer shenanigans that might happen if it gets implemented.
And if theyre going to live-update the game, then we might see some possible nerfs/buffs in the game and make it exciting in the future (seriously, nerf piercing weapons)
I'm excited too, testing the Multiplayer of the original in an AI format was super fun. Just to ask, Piercing isn't exactly strong, it's just another situational bonus damage stack like the 20+ others, why do you say they in particular need a nerf? (In most cases a weapon seeming too good simply means in that situation it penetrated armor, every weapon can do that, but it leads to some interesting stories on how folks got to certain assumptions)
@@CoffeePotato Its more of a "why is 90% of content are solved by using bows/daggers/bowgun/Fusil" situation that ive experienced in playing the remake, like endgame bosses on DLC with anatomy 6 just melts to Ranger Vyce with double attack assassins dagger and Crest of fire or arycelle with dyigla armor set.
I just wish other weapons shine as bright
@@aster2308 The answer is just Attack score and Anatomy. Every Weapon Rank, Aug and Anatomy Rank adds +4 Attack score for penetration calculations. Hammers have higher Atk in general, Fusils have the most Atk and least scaling, while the rest are strictly scaling damage. Once you get past rank 5 or so, any weapon type can do that, it all comes down to what they're facing. Bows, Fusils, and Crossbows also benefit from faster training due to getting their pick of targets, making them often seem stronger than the rest. Funnily enough the best weapon in the game is still a crossbow, but one that often gets forgotten: The Damasc Crossbow.
So daggers and bows scale really well, but part of their strength is their outlying status. Another part of the equation is nullification, where having the same skill as another unit nullifies it's effect, just like fort and strength cancel out. So more units will carry swords, therefore having sword ranks, therefore swords may be numerically far stronger than the bow, but that cancel out effect leaves them looking like they're bouncing off, because they lost penetration value vs end game armor.
You can see a lot of this tested and shown in the recent Multiplayer videos, with the Motorcobra being the culmination of those teams.
@@CoffeePotato Thats actually neat of them that theres that kind of interaction between 2 units.
And it just happens to be that most of the enemies are just using swords, 2h weapons instead of niche weapons like dagger, whip, and hammer.
@@aster2308 Exactly, it's why 2hks suck numerically, but are super consistent. OV updated this all to be a bit more obvious, and it seems Reborn is doing the same.
Speaking of story, you think there is chance for it to get DLC or something similar if it successful enough?
I'm really, really hoping so, but wouldn't get hopes too high for anything crazy. Extra modes would be good enough for me.
@@CoffeePotato extra modes and who knows, maybe a side story if the support is enough. Who knows if maybe we dont get to play as MC (denam?) Sister (catiua or whatever is her name) to fill the gaps of what happened to her between the times we meet.
@@rafalst True, talked about that a few times on the discord, it'd be a cool take.
I kinda wish this remake was for The Knight of Lodis instead. For two reasons: 1, Knight of Lodis is way more outdated compared to the PSP port of Let Us Cling Together. And for 2, despite having beaten Knight of Lodis years and years ago, I barely got around to finally playing Let Us Cling Together on PSP recently and now I'm regretting it lol.
Just play it anyway, it's designed to be played over and over. I mean it's kept me running it for 10+ years already.
But yeah, a KoL update would really be nice. Or at least a rerelease.
I use my current run of TO:LUCT to hone in on what kind of units I plan to have for the remake.
@@astralbuddha I was doing that too. Then I found out they had a lightning Robot Horse God. How everyone's going to be simping for the thunderclouds.
Would of loved a orge battle.64 remake
Same
YES!
$50 bucks is easily worth it for the ultimate remix.
do u think the it would have been good if the art got upgraded to 2.5D (octo-path traveler and triangle strategist art ) instead of current one ????
Absolutely not. It's too far from the original art, the maps would have needed to be redone, which ultimately would have resulted in Old Yellering the original art style and hundreds of maps worth of effort to just wind up where we started.
this is great and should replace the game title: tactics ogre i want it all
Wait what
50$ is actually LESS than I was expecting tbh
Same, diamonds usually go for way more.
@@CoffeePotato I really hope this sells well if it does there MIGHT be a chance for a KOL remake
Whoa that anger towards Triangle Strategy was strong
Oh yeah, I got pretty bitter at the missed opportunities there. It started off so promising, it was so confident in itself, the vast majority of reviews were overwhelmingly positive .. and it just never actually went anywhere. It pretended to, but even after all but 100%ing the thing, it's clear how much they didn't finish, and each run makes the cut routes more and more obvious. A lot of the bitterness also stems from how most of the cool stuff happened in the demo. It clearly tried to be LUCT, it copied many things directly, it got praised way above it's inspiration, and ultimately it didn't deserve it. It's not a bad game by itself, but it was not a complete or full budget game in my book. Yes, it's still cheap as far as entertainment goes, but so many have praised it as the innovator that it wasn't. Anyways, rant done, I already did that video months ago 🤣
No random encounters (Mock battles only) and lack of monsters really made the world feel small and too linear.
Take my time and money, SE
The problem I primarily see as a fault of SE and Matsuno basically telling people "Hey its a budget remake" but then people see basically regular game price, (Originally $60-$70 on steam, mebbe a mistake?) they're going to be upset. The hours to price argument really doesn't hold up for most people because as you are aware, even among your viewers, most people don't even finish the game, much less the additional routes and dungeons. The perception I think for folks has become that this is basically a lazy port of a game that has already been ported many times since SNES. The price doesn't bother me, but I could understand players being hesitant to see if it lives up to "feeling" worth the price tag post launch, because SE has more or less sabotaged their pre order phase in my eyes by making the game sound cheaply done with placating additions aimed at folks who don't like to read...playing RPGs XD.
Square Enix making weird choices, say it isn't so! That said, I do appreciate the utter strangeness of referencing the old LUCT lottery from back in the day with these 500 Glass Pumpkins...and then just never rereleasing the version of the game that it came from in any form anywhere. Literally seen a broken disk of LUCT PS1 sold as a coaster on eBay for $80, it's insane.
But...yeah, they really needed an official translation for this one, Google Translate really did them no favors.
What are your thoughts on the trophies for this, do you think they will be matching these up with the titles? It makes me worried that getting the platinum is going to require me to get the most difficult titles in the game.
I'm assuming it'll be 1-1 with the Titles, and for what it's worth, those can be made far easier with a few cheesy tricks. I might make a quick title guide on the leadup to release if there's time.
yay its on pc,buying it,tired of emulators.don't care about the improved graphics or whatever I wanted individual leveling and back to old loyalty system it was too weird for me on psp.and I hope they improved the crafting system.And hope they remove save scumming.
Can't wait to raid the Floating Ruins
We've come for your orchestra.
The money isn't a factor, but I still wanna see how the game goes with some vids, also as said in more recent vids, not hype of the loss of content in Rogues. This is especially an issue when I know I can just, all for free, grab the One Vision Mod, which has more love, time and effort put into it than this port seemingly, but that's based on not seeing the new game play. I would have liked to see some other additions, like new sprites for the demi human classes, a couple of added classes from other Ogre Battle games like Paladins, Dark Knights and Cataphrats would have been neat, I'd have also loved a way to kill Vyce, being the horrid character he is, as well as a lot of the other guys that turn on you when you start 2C, always pissed me off how everyone only joins you if you choose to slaughter innocent people.
The element system in PsP was also kind of bad, because it was very unbalanced, Fire was just really good compared to say Ice, and using many elements on a team was actually a terrible idea, and when there's 8 elements, and only like 3 are good, meh lol.
Check out his most recent videos about the preview.
The price tag is a lot, but this is one of my favorite games so I didn't mind it, but was lucky to get it due to having a steam credit, and paid about $16 less. I paid the same price when this game first came out in PS1 back in the days LOL. Then when it came out on PSP, I paid I think $30 for it and the PSP remake was a bit better and I think that's going to be carried on the remake. Noticed too that some of the name spelling were changed.
Here are my wish list for the remake:
1. Remake the crafting portion that was on the PSP version
2. Keep the non gender class. PS1 version was gender class based.
3. Hope the voice acting is good. I seen one at Twitter and the acting was horrible.
4. Add some new content
5. Hopefully training will be easier. Training is one aspect that takes up a lot of your time.
I'm sorry, is that Ozma in a wheelchair in the thumbnail😂
Yup, one of those many oddly specific cutscenes most haven't seen. I just found out about that being a thing a little bit ago and figured Balxephon giving everyone a grumpy boomer stare alongside her was perfect for the subject matter.
Yeah, this seems like a pretty great remake...but I'll still wait for a sale.
It costs $50.
@@fernandozavaletabustos205 - Exactly, so does Brigandine...but I waited until it went on sale and got it for $30, $25 if you count the Gold Points that I spent on it.
can't wait, just not sure if i'm gonna get it for pc or switch
Just ask yourself if you'd rather play it in handheld mode (or a combo of handhald and docked) or on a monitor/TV. If you don't see yourself playing handheld, or just not very much, than PC will be the better option.
Personally I'm going to play it on my Switch OLED in handheld mode, but I do have a very high end PC as well but this kind of game I like to play portably.
People complaining about the price have forgotten how much games used to cost, I think.
I bought Romancing Saga 3 and Chrono Trigger for 10,000 yen each. That was like what, 80? 90? dollars? Games were expensive. Then of course playstation cut the price in half cuz cd instead of roms.
Sure, it's a remake/remaster without significant story changes, but think how many final fantasy remakes are out there. On every single platform they got remakes after remakes and then dropped remaster editions where they straight up cut out content. And those games are far shorter than TO. Really. Take FF4 for example. It's on sfc, ps1, wonder swan color, gba, ds, psp, phones and now pixel remaster. While a casual playthrough takes like 20 hours. People still buy that.
Exactly, plus this is getting far, far more than most get.
When it comes to costs of games.
1. They are not keeping up with price of inflation
2. This is ESPECIALLY the case in Europe, which is now in parity with the USD, Many games dont offer regional pricing, and as a result of this, getting games in europe is now cheaper than in the US when it used to be hte opposite.
3. Since going vegan the cost of my food has been reduced by around 30%. It is now probably at 40% with the current inflation. Each month I can buy a new game simply because I refuse to consume animal products.
4. Gaming is one of the cheapest hobbies out there. How much does viewing a summer action flick cost? 15-20 dollars? Binge eating?
Exactly, we burn like $60 in gas just getting the kids to school per week. It's insane how cheap these are in comparison.
@@CoffeePotato Good point on the whole gas thing. I am also a bike to work, which probably saves me around 30-60 dollars a week and this does not even factor in vehicular maintainance and other costs associated with driving.
A few lifestyle choices and I can also afford an extra tactics ogre remake every week! 50 dollars for this remake is not much. TLOU Part 1 costs 70 dollars. And that game doesnt even include the MP of the first previous game.
@@Maroxad Wait, they took that out? I'd heard folks were pretty dicey on it, losing out on a mode is a bummer.
Kinda wonder what they're doing with MP for Reborn. Realistically it was a stand in for Training Mode in the original, so does it become fully online this time, or just get axed, I wonder?
@@CoffeePotato Yeah, MP in TLOUp1 has been axed.
Considering the phone ports of FFT removing the MP the PSP version had, it is probably gone in Reborn.
@@Maroxad I'm not sure on that just yet. While it's certainly possible, since you could add custom dialogue, it's also possible it's been worked into Training Mode or made fully online. If Training exists, it's already covered, though we still don't know if it's Classic or OB64 style training, since we've seen 12 units getting experience every time.
"let me explain"
Yes. XD
Is Matsuno involved?
I'll be buying it regardless...just curious
Yup, he joined later, but he's the director.
What are you buying this on?
I'm planning on Switch and PC. Switch the alleged portability to relive those Gameboy SP days, PC for when the mods hit.
I've only played Knight of Lodis, howw does this game compare. I LOVED KoL btw.
Same here, I started with KoL. LUCT, despite it's many mechanical changes, is similar, but expanded on all of those ideas at heart. The rules are different, the ideas are the same, and the story is insanely interactive.
Was japan mad about FF7R? Because in the west there was none of that
There was plenty of that, what do you mean? Seemed like most liked the new systems, but a loud minority and a good majority of the reviews I've seen were upset at the change in storyline. Personally I thought it was a neat hook for a story I never really cared much for, but for some of the deeper fans, it seemed to hit deep.
@@CoffeePotato idk how I missed that lol. Just a different part of the internet I guess. At the very least it felt to me like an overall overwhelmingly positive response that I wouldn't imagine would scare others from trying something similar. I've even heard more backlash against the systems somehow.
@@DoggyP00 The Internet is a weird place like that 🤷
LUCT..... PS1 best game ever made!
Loved this game since ps1
Same, it's quite the experience!
Most people that have strong negative opinions about the price for a game probably aren’t game devs and so don’t understand the time cost of putting a team on a game or port, or probably don’t understand that studios have more expenses than merely developing games or new features for ports, or probably don’t understand the value of protecting the value of an IP by enforcing a price for the IP.
Exactly, any lower would just be a disservice to everyone.
Finally finished watching video, so I late to the party.
Price point is always annoying question especially nowadays. People devalue games thanks to constant digital sales and steam especially. Then you add on top of that if game doesn't look "AAA", like it's 2D hence forth it "should be cheaper". Or hell, even if it's 3D, but uses deformed styles like SD Gundam - therefore it's "for kids" or "not serious" and also should be cheaper.
Game prices nowadays are plummeted, while developing became more increasing hell, yet still people will always complain about prices regardless and then wonder why microtransactions and endless DLC exists.
So yea. Niche games nowadays have it hard. Only select few managed to remain for one reason or another. They have literally no choice but be full priced regardless how "main" public will see it. That's probably only way to break even, and maybe make a bit of profit.
It's too in style today to bash all corporation for sake of bashing, but ignoring circumstances why something the way it is - is dumb.
Like personally, my problem with Reborn (and as been said I never played any other game) is just visuals. I like my crispy sprites with squares you can cut your finger off. But I know that unless it's heavily stylized like Triangle or Liva-A-Live with a lot of additional effects on top - it will (probably) never sell in HD age, or even go thru preproduction greenlight.
So while I would prefer just having option of original sprites, I can see why they smoother them over and probably touched them up a bit. Even if it's not up to my liking, originals won't go anywhere, and as you said, it's another entire version of the game, not just port.
Like I'm not happy about sprites looking as they are, nor I'm happy looking how SRW degrades compared to how it was, or how Disgaea became relying on 3D models, and I'll continue to not being happy about it cause I'm stubborn like that, but what can I do, these games are not made for me anymore, but for people who can't stand square pixels by people who can't afford to hire 2D artists cause working in HD is insanely pricy nowadays. So while I continue to eat my cactus, I at least aware why things like this, I guess? Sorry about rambling load of text.
The more I learn about Tactics Ogre is more I want to get to play it eventually, regardless of version or visuals. So thank you very much for your videos once again, love hearing you talk about it.
Yeah, this whole topic is a whole rabbit hole of endless tunnels, it's all good, that's what we do here 🤣. I hear you, I always love a game being able to focus on mechanics over visuals or other cosmetics. If they can pull it off, great, but if it ain't in service to the game, what's the point? Like XCOM 2C is a weird outlier in that the 3D was a legit part of the mechanics, and through some bizarro magic, it not only got the AAA treatment, online, patches, an expansion, free DLC, 3 free soundtracks, and was 3d, but it pulled it off excellently. Meant to have more, but stuff's happening in the background, gotta get back to this.
@@CoffeePotato As much I would love to put mechanics above everything, I still think presentation matters. Like for example Disgaea 6 after switching to 3D now has cutscenes of all attack animations displayed on separate loaded space not on the battle map - it breaks a flow of the game to speak. As well as 3D models from above way harder to locate and more boring looking than 2D sprites.
Or constant blacking in and out in SRW 30 during animation attacks.
For me it's all about them working together well. Reborn in this case is just an aesthetic issue which doesn't affect game too much for me thankfully.
XCom is weird cause it hit mainstream really hard. Basically being the only turn based squad tactic game out there and everyone tried to be like it.
It's about as weird as FE going full mainstream because of relationships.
Neither one of them had complains about full price either, nor about DLC. Yet other SRPG do.
I seen what 3D is a part of mechanics in XCom and it does look good, but I yet to play it, so can't really say much. It's not really about 3D being bad or something, Disgaea uses 3D maps from the beginning, it's really just my aesthetic taste for 2D sprites.
Sorry to take your time with all the text, but really thanks for even just reading it. Just hardly much people to talk about SRPG usually.
@@ksenolog All good, I love reading these. Disgaea is a really nice setup aesthetically, the weird just hits right.
For XCOM, the 3d works because environmental nonsense is part of the strategy. You don't manual aim with your gun, but you can use your limited grenades to blow the ground out from one unit and line them up for an AoE with another, or remove mechanical units entirely. It just makes really good use of it's 3d. The best it'd been done to that degree before then was probably how Silent Storm handled it, allowing you to use everyone's senses as a sort of radar for blind shots through walls...but it's balance on both entries was really hard to follow at times. Like one grenade would one shot units, while the bigger one next to it wouldn't even take out an unarmored grunt. Or, by S3, Stealth was just broken entirely. Damn fine games though.
@@CoffeePotato Disgaea hit really good balance of 2D sprites on 3D environment, especially before they gone HD sprites. HD was good but it limited a bit some animations and look in some places. 2D on 3D was good aesthetic, it's still out there thanks to Triangle and Digimon Survive, but quite rare.
Yea, I've seen Xcom gameplay, as much I generally can't get to it cause I prefer OG, I will absolutely agree that they made urban battles make sense and use verticality and level destruction. Also aware of Silent Storm, but never really sat down and played it. My PC back then when I was obsessed over JA2 couldn't handle it, but when it could I mostly started playing console games.
Right now PC is more of a work machine, so I tend to avoid playing on it too much.
@@ksenolog Just to note because it came up, Jagged Alliance 2 and JA Rage are the two top ones there at the moment. JA Rage being this hilarious thing where you're basically doing a lower key mission based version of the decrepit old versions of some of the JA2 folks pulled out of retirement with a bunch of age debuffs. Gave me a chuckle, anyway. JA Back in Action was absolutely garbage in my book, though. Awful controls, stuff just broke randomly, and what should have been a cool pressure mechanic meant that a random villager could squad wipe you because your machete broke.
XCOM2 Collection is absolutely just a fantasy game at this point, and I love it. You're playing a SRPG version of an 80s cartoon, which kicks absolutely all of the ass. When the teleporting ninja shows up with her army of GI Joe nonsense artillery guns and robots to shoot down your airship, you know you're playing a fun game.
Side note, if you want a more modern OG XCOM experience but have done FMP and XCOM Files to death, the X-Division mod for Xenonauts is also a damn good time.
Disgaea really did hit it right with the aesthetics, I have to say the 2DHD thing from Triangle really started rubbing me the wrong way over time. It's just hard to look at for longer periods, too much bloom and blur. Disgaea I could look at for ages, hell, Fell Seal nailed a similar esthetic on a budget, and while it lacks the visual polish, the amount of details just sells it to me. Do I need a squirrel with a schedule on every map? No, but I appreciate it.
Is this a pc or console release?
Yes. Both.
Nintendo Switch, PlayStation and PC.
@@CoffeePotato great thanks looking forward to trying it again after so long
@@claudeducharme007 Same, it's going to be awesome!
I get not wanting to risk adding new story content and ticking off fans, but, hello! What about new side quests, post game quest storylines, secret character storylines, etc. Those wouldn't tamper with the main storyline. Then if you don't like them, you can just opt not to do them. The overwhelming majority of the time, that's the kind of new content I want from a remake. Seems like an easy way to please everyone, so why aren't more remakes doing it?
Because they did a decade ago. Guess how many people actually did Coda and the sidequests. A ton of people didn't even know they exist to this day.
@@CoffeePotato Fair enough, but I wouldn't mind more. My guess is 25, exactly 25 people.
@@OldBearby Oddly specific, but sounds good to me 🤣
Those upscaled sprites look muddy :/
This game is an insta-buy from me. I didn't like the PSP remake because of the astrological nonsense and character perma-death. Glad that they got rid of the former, and noticeably mitigated the risk of the latter. I've been waiting for so long for an FFT-level TRPG.
It's absolutely fantastic, I can say that much. What do you mean by Atrological Nonsense, though?
@@CoffeePotato -- At the start of the game, you have to select astrological sign and answer some questions for initial character setup.