We changed the title of this tutorial to Intermediate Techniques as many of you found this tutorial too fast to follow. We have many other beginner tutorials on the channel so hopefully you'll find one that suits your skill level. Thanks for Watching!
I don't see why everyone's so salty in the comments lol ? I've only had Maya for two days and this was super helpful for me, everything was explained in an easily understandable way, but not dragged out to a point it was tiring/overwhelming. -Unlike so many others OTL- But even if there are other way of doing it, it never hurts to learn alternatives !
Fine tips, defenitely not hard to follow. If some of you guys run into obstacles just check edgecgi begginer tutorials. Thanks boys. Im so glad you share your knowedgle ^^
For an alternative way with similar results: just start from a cube instead of a plane; let's say that it's positioned similarly enough to where you polyplane is and then bevel the X aligned edge closest to the origin, with three segments (or more, but I'm just mimicking this video. In the channel box you then only have to change two other settings from the defaults ones: Autofit to OFF, and then you can set Roundness to its NEGATIVE opposite. Delete the usual (and annoying) extra-edges left from the pre-2016 version of Maya bevel, and you get the same perfectly round result. No bollean operation, no cylinders hurt. And pretty fast. Just another way to start this, at least. Then follow the rest of this video ;)
Hey! what you said there was good but, there's a easier way. You can just extrude the outer edges of cylinder trice, and we can scale last set of vertices to get a proper straight cut.
i did not know about the edge ring utilities and split. thanks. i always used insert edge loop and set multiple edge loops to 1, but this is a bit faster . :)
Hi I'm new to maya but not modelling, and I actually liked the tutorial.. thanks :) I think for me all I could add is how to bake the object at the end as learning Maya for Unreal engine import so having the deformers attached is no good so off to find how to bake it :)
too fast... I got lost.. completely lost. but thank you so much for putting in the time to do videos like these! I know people can still benefit from them.
I can say that information is explained some way to fast, but It does help to get the idea of how to do something right way, I didn't know about bend tool so thanks for the idea to go forward. I would this tutorial should be called like more technic or way to think when the model, because its to fast to repeat the tutotial, but it does says the idea of how you should act, and how to model faster.
Ok, so as a person completely new to Maya but also as a person who picks up on programs quickly, i found your tutorial infuriating. Your explanation of the steps you took miss out on crucial details. I was going to knock this out before i had to go to work, but ended up spending 2 hours on it and i didn't even get halfway through because i had to use 20 other tutorials to explain the steps you glossed over! Some areas i got hung up on: Creating shapes: You fail to mention that you simply clicked where you wanted the shape. The in-program tool tips tell you to click and drag which creates a conflict in the process for people unfamiliar with Maya Views: I had to go through endless tutorials to learn all the shortcuts on how to change views with menus. one moment you're in perspective the next you're in front and you completely lost me Snapping: Snapping should have been gone over much earlier in the video. I ended up looking it up way before you explained it, because you used it for moving objects, you used it for rotating the cylinder (which is shift right click then LEFT - not right) ... etc etc Finally, the last thing i got to before I just had to get off, write this and go to work - the bevel tool. You completely skipped how to expand the bevel or whatever. Also it doesn't help us if you tell us what your custom hotkeys are. ALSO ALSO, it's hard to tell whether you're saying B C V D E.......? Try using ' b like boy ' in the future - and avoid custom hotkeys as a general rule. Basically, when a person creates the bevel using the right click menu, it doesn't automatically take you to the point where you can adjust that. YOu have to actually open the menu on the right, click bevel and then you can adjust. This gave me a large amount of grief, as honestly there's no decent tutorials that explain bevelling out there. Sorry if i'm a bit harsh, i've gotten quite frustrated trying to follow your "beginner" tutorial, and i know, maybe i'm not the level of beginner you intended it for, but hopefully my issues help you create a better tutorial in the future. PS - i will be completing this after work. I don't give up that easily!!
I highly reccomend you check out these, as these might cover the very basics better. Sorry if this caused you any headaches ! 3D Modeling basics - P.1 - Maya 2012 Tutorial Series For Beginners HD 1080p / Intro to Edge #1 Maya For Beginners - Modeling a Cartoon House Tutorial 1080p HD
I don't find that to be fair, TheDevilMyself. This was a clear tutorial from my perspective. Part of learning is having to reference multiple tutorials, so you did the normal thing by getting stuck then referencing the web for help. Welcome to the professional world where we all do that, even at advanced levels :) Along with what Edge suggested, for beginners, I would recommend #1 that you never expect to knock anything out real quick in Maya. It's a complicated tool. #2, please consider Lynda.com. Most CZcams tutorials are best as references, inspiration and promos for paid training courses. Lynda is best for learning from one instructor for at least 4 hours in an academic style format. The things you create may not be as cool as what's on CZcams, but you'll learn the basics. Edge, Escape Studios and David Horol teach similarly, using shortcuts, custom keys and marking menus which is the best way to learn but understandably may be overwhelming for a beginner. However, they do clearly let you know what they're doing. I was easily able to follow Edge's tutorial, but I have used Lynda, Digital Tutors, went to NYU and resource tuts from Escape Studios, Simply Maya, Gnomon, Lester Banks, etc. Reference them all until you find a teaching style that suits you. Come back to this tutorial and you'll find it really easy. Best to you and I'm glad you're not giving up. And Edge was kind enough to share this with us, free, so let's please be nice and thank him ;)
Do be fair, I didn't mention the hood things about the tutorial. Those were: the pacing, the audio (aside from the E BCD thing) and all instructions that were given were given well. 2.5 hours is nowhere near quick. The big areas for improvement were clear, I feel. I'd recommend that the author record the video, then record the audio over it and literally make a rough script so things go well. I'm super grateful to everyone who bothers to make tutorials. For real. And I was pretty harsh I'm sure, but all my points were valid.
TheDevilMyself We create and share tutorials that we feel are high quality and easy to follow. We always look for feedback from our audience to make sure that when we create tutorials (instead of sharing from an other author) they are easy to follow and very clear, so we appreciate your comment. The author of this content (FlippedNormals.com) in our opinion has supplied us with a lot of high quality videos that we feel helped many people. Maybe if we rename the content so it's not "Beginners" then there wouldn't be any misunderstanding, however this tutorial is covering content that we feel are at a beginner level. I'm sure if you just opened maya and you never used it before it would be hard to follow as it's aimed at people who already know basic object creation / navigation / moving objects around in the scene. We have many maya tutorials on our channel, so if you feel that this is too advanced, I would recommend maybe checking out the some of the other beginner series that more are suitable for your level before returning to this one. Learning Maya or any 3D software is a challenge in itself, and we are trying our best to make it easier for everyone to learn, so sorry if this caused any inconvenience. Good luck with learning! -Laz
Edge-CGI 3D Tutorials and more! For sure - it's a fine line. I would agree that the content is at a beginner level. Most of the things that tripped me up were also covered later in the tutorial, but were absent from the parts where they were first needed. I will definitely check out the author's other tutorials as I do feel he did a good job overall, however I feel the beginner tag is thrown around a bit haphazardly here on the ole tube. Links to 'introductory' videos would be appreciated where they are relevant. Regardless, thank you author and edge for bringing quality free tutorial content to the masses!
Dude.. im sorry to say this but u r going TOO fast! i was hoping to get some help with this video but u r running ahead when most of us new users our really behind.. You should explain more and do things slower, i lost you at 5:20 or so..
Cool tut. Question - why not use a Boolean to cut out the edge instead of tracing it and cutting it manually? Otherwise, great stuff - I didn't realize half of those options were hidden in those right-click menus. :-)
booleans can be pretty messy, and generally create more problems than not. I tried it with booleans and while it was pretty fast to get to the arch shape, it creates a messy outliner, with your objects in shape groups and such. i think for simple objects like this it works ok, you just have a bit more tidying up to do.
This is incorrect, to snap a new pivot point in the primitive you need more than a simple Hold D command. You have to hold D+V at the same time to actually snap a new pivot.
You've skipped over a ton of things that I had to go research how to do. Taking way more than an hour and visiting many sites. Please explain everything you do.
shubham oberoi Its G to repeat last command and Y to repeat last tool, if you are unsure what is a command or a tool, check the edit mesh panel it will say "Tool" next to tools, and nothing next to commands. Hope this helps!
Its wireframe on shaded viewport mode. In your viewport where you can toggle on and off the grid, isolate select, xray etc there is also a button for "wireframe on shaded"
your method is so complicated. There are ways to do this in 5 minutes or less. I thought of at least 2 starting with creating a plane instead of a cube and continuing on that route
is there no easier way to do this. I started on modo because of cost, and its way easier to do, you just designate how wide the arch will be and then it will create graduated set of edges to create the arch automatically.
check out this tutorial - Maya Modeling Tutorial - Marking Menus for Faster Modeling HD and you mind find this helpful as-well to speed up workflow Maya Hotkeys / Keyboard Shortcuts Tutorial HD
7:19 I see you struggle to get perfectly horizontal edge flow with the multicut-tool. Is there really no "hold-shift" or whatever way of getting perfect lines without any second steps?
I am sorry but this is a very lengthy and almost inaccurate way of handling a perfect curves, even for Intermediates. You shouldn't even need to manually insert vertices by hand. I use a boolean for cases like these. > Just make box for a wall in front view, snap it to grid. > Make a Cylinder with 12 sides same way, snap to grid. > Delete lower half of the perfect cylinder, then boolean with difference (The cylinder should be crossing on both sides of box) > Then delete the faces created on the box that has N-gons (5-sided geometry) > Do manual bridging between edges of the box and the resulting cylindrical perfect curve. > insert loops at corners to make it crisp when smoothed. It takes 2 minutes.
Brah, learn to at least mention once wich hotkeys you are using if youre going to do beginner tutorials. Im not going to click in stupid menus to extrude after coming from blender (in wich you simply press "e"). kthxbai
I'm sure there is an easier way of doing this,i mean i'm not using maya(3ds max user),but i can make so much better,cleaner model faster then this. Oh btw not being rude,but you seem to swallow your saliva or smt so often it's annoying,well at least for me,again i'm not trying to insult or anything just saying.
We changed the title of this tutorial to Intermediate Techniques as many of you found this tutorial too fast to follow.
We have many other beginner tutorials on the channel so hopefully you'll find one that suits your skill level.
Thanks for Watching!
Love that you used marking menus. That's my favorite way to work in Maya.
I don't see why everyone's so salty in the comments lol ? I've only had Maya for two days and this was super helpful for me, everything was explained in an easily understandable way, but not dragged out to a point it was tiring/overwhelming. -Unlike so many others OTL- But even if there are other way of doing it, it never hurts to learn alternatives !
Thank you very much! I usually create arches manually. This will save a lot of time.
Great work. Still an awesome method.
Much appreciated, been looking for tuts on maya 2015 outside of autodesk for quite some time now
what version are you using of maya 2015 btw?
Same. In my opinion, the Autodesk tutorials seem directed at its most advanced professionals or studios.
Fine tips, defenitely not hard to follow. If some of you guys run into obstacles just check edgecgi begginer tutorials.
Thanks boys. Im so glad you share your knowedgle ^^
Thanks for this tutorial. You're a great teacher.
For an alternative way with similar results: just start from a cube instead of a plane; let's say that it's positioned similarly enough to where you polyplane is and then bevel the X aligned edge closest to the origin, with three segments (or more, but I'm just mimicking this video. In the channel box you then only have to change two other settings from the defaults ones: Autofit to OFF, and then you can set Roundness to its NEGATIVE opposite. Delete the usual (and annoying) extra-edges left from the pre-2016 version of Maya bevel, and you get the same perfectly round result. No bollean operation, no cylinders hurt. And pretty fast. Just another way to start this, at least. Then follow the rest of this video ;)
Hey! what you said there was good but, there's a easier way. You can just extrude the outer edges of cylinder trice, and we can scale last set of vertices to get a proper straight cut.
Great marking menu tips! Thanks
Perfect! and enjoyed the extra tips as well. Thank you!
i did not know about the edge ring utilities and split. thanks. i always used insert edge loop and set multiple edge loops to 1, but this is a bit faster . :)
Hi I'm new to maya but not modelling, and I actually liked the tutorial.. thanks :) I think for me all I could add is how to bake the object at the end as learning Maya for Unreal engine import so having the deformers attached is no good so off to find how to bake it :)
too fast... I got lost.. completely lost. but thank you so much for putting in the time to do videos like these! I know people can still benefit from them.
nice!!! tks for sharing!
it was nice ..thank you.
I can say that information is explained some way to fast, but It does help to get the idea of how to do something right way, I didn't know about bend tool so thanks for the idea to go forward.
I would this tutorial should be called like more technic or way to think when the model, because its to fast to repeat the tutotial, but it does says the idea of how you should act, and how to model faster.
Cool...
do you know how to active the multicut tools ? it was hide, could not work, where I can open it ? please advise, tks,
very very hard for begginer but i did it thoght next time dont use so much hotkeys :)
cool. Can you show some measurement scales in maya?
also great video
Ok, so as a person completely new to Maya but also as a person who picks up on programs quickly, i found your tutorial infuriating. Your explanation of the steps you took miss out on crucial details. I was going to knock this out before i had to go to work, but ended up spending 2 hours on it and i didn't even get halfway through because i had to use 20 other tutorials to explain the steps you glossed over!
Some areas i got hung up on:
Creating shapes: You fail to mention that you simply clicked where you wanted the shape. The in-program tool tips tell you to click and drag which creates a conflict in the process for people unfamiliar with Maya
Views: I had to go through endless tutorials to learn all the shortcuts on how to change views with menus. one moment you're in perspective the next you're in front and you completely lost me
Snapping: Snapping should have been gone over much earlier in the video. I ended up looking it up way before you explained it, because you used it for moving objects, you used it for rotating the cylinder (which is shift right click then LEFT - not right) ... etc etc
Finally, the last thing i got to before I just had to get off, write this and go to work - the bevel tool. You completely skipped how to expand the bevel or whatever. Also it doesn't help us if you tell us what your custom hotkeys are. ALSO ALSO, it's hard to tell whether you're saying B C V D E.......? Try using ' b like boy ' in the future - and avoid custom hotkeys as a general rule.
Basically, when a person creates the bevel using the right click menu, it doesn't automatically take you to the point where you can adjust that. YOu have to actually open the menu on the right, click bevel and then you can adjust. This gave me a large amount of grief, as honestly there's no decent tutorials that explain bevelling out there.
Sorry if i'm a bit harsh, i've gotten quite frustrated trying to follow your "beginner" tutorial, and i know, maybe i'm not the level of beginner you intended it for, but hopefully my issues help you create a better tutorial in the future.
PS - i will be completing this after work. I don't give up that easily!!
I highly reccomend you check out these, as these might cover the very basics better. Sorry if this caused you any headaches !
3D Modeling basics - P.1 - Maya 2012 Tutorial Series For Beginners HD 1080p / Intro to Edge
#1 Maya For Beginners - Modeling a Cartoon House Tutorial 1080p HD
I don't find that to be fair, TheDevilMyself. This was a clear tutorial from my perspective.
Part of learning is having to reference multiple tutorials, so you did the normal thing by getting stuck then referencing the web for help. Welcome to the professional world where we all do that, even at advanced levels :)
Along with what Edge suggested, for beginners, I would recommend #1 that you never expect to knock anything out real quick in Maya. It's a complicated tool. #2, please consider Lynda.com. Most CZcams tutorials are best as references, inspiration and promos for paid training courses.
Lynda is best for learning from one instructor for at least 4 hours in an academic style format. The things you create may not be as cool as what's on CZcams, but you'll learn the basics. Edge, Escape Studios and David Horol teach similarly, using shortcuts, custom keys and marking menus which is the best way to learn but understandably may be overwhelming for a beginner. However, they do clearly let you know what they're doing.
I was easily able to follow Edge's tutorial, but I have used Lynda, Digital Tutors, went to NYU and resource tuts from Escape Studios, Simply Maya, Gnomon, Lester Banks, etc. Reference them all until you find a teaching style that suits you. Come back to this tutorial and you'll find it really easy. Best to you and I'm glad you're not giving up. And Edge was kind enough to share this with us, free, so let's please be nice and thank him ;)
Do be fair, I didn't mention the hood things about the tutorial. Those were: the pacing, the audio (aside from the E BCD thing) and all instructions that were given were given well. 2.5 hours is nowhere near quick. The big areas for improvement were clear, I feel. I'd recommend that the author record the video, then record the audio over it and literally make a rough script so things go well.
I'm super grateful to everyone who bothers to make tutorials. For real. And I was pretty harsh I'm sure, but all my points were valid.
TheDevilMyself We create and share tutorials that we feel are high quality and easy to follow. We always look for feedback from our audience to make sure that when we create tutorials (instead of sharing from an other author) they are easy to follow and very clear, so we appreciate your comment. The author of this content (FlippedNormals.com) in our opinion has supplied us with a lot of high quality videos that we feel helped many people. Maybe if we rename the content so it's not "Beginners" then there wouldn't be any misunderstanding, however this tutorial is covering content that we feel are at a beginner level. I'm sure if you just opened maya and you never used it before it would be hard to follow as it's aimed at people who already know basic object creation / navigation / moving objects around in the scene. We have many maya tutorials on our channel, so if you feel that this is too advanced, I would recommend maybe checking out the some of the other beginner series that more are suitable for your level before returning to this one. Learning Maya or any 3D software is a challenge in itself, and we are trying our best to make it easier for everyone to learn, so sorry if this caused any inconvenience. Good luck with learning!
-Laz
Edge-CGI 3D Tutorials and more! For sure - it's a fine line. I would agree that the content is at a beginner level. Most of the things that tripped me up were also covered later in the tutorial, but were absent from the parts where they were first needed. I will definitely check out the author's other tutorials as I do feel he did a good job overall, however I feel the beginner tag is thrown around a bit haphazardly here on the ole tube. Links to 'introductory' videos would be appreciated where they are relevant.
Regardless, thank you author and edge for bringing quality free tutorial content to the masses!
Dude.. im sorry to say this but u r going TOO fast!
i was hoping to get some help with this video but u r running ahead when most of us new users our really behind.. You should explain more and do things slower, i lost you at 5:20 or so..
yes please slow down i needed this videos. switching from lightwave to maya is a challenge and i needed the info on this video but way too fast
Cool tut. Question - why not use a Boolean to cut out the edge instead of tracing it and cutting it manually? Otherwise, great stuff - I didn't realize half of those options were hidden in those right-click menus. :-)
booleans can be pretty messy, and generally create more problems than not. I tried it with booleans and while it was pretty fast to get to the arch shape, it creates a messy outliner, with your objects in shape groups and such. i think for simple objects like this it works ok, you just have a bit more tidying up to do.
This is incorrect, to snap a new pivot point in the primitive you need more than a simple Hold D command.
You have to hold D+V at the same time to actually snap a new pivot.
halafradrimx Thanx lad, that solved my problem. :)
How do you get to the Back View, Right View, Perspective view etc menu?
And how do you snap when you are moving the gismo with "D" key
nice bro
You've skipped over a ton of things that I had to go research how to do. Taking way more than an hour and visiting many sites. Please explain everything you do.
When I try to use "T" command, 2:29 to repeat the last command it doesn't work. Is there a setting that needs to be turned on?
Thanks for your help.
I'm new to maya but I think its "G" for repeat not sure :3
shubham oberoi Its G to repeat last command and Y to repeat last tool, if you are unsure what is a command or a tool, check the edit mesh panel it will say "Tool" next to tools, and nothing next to commands. Hope this helps!
Edge-CGI 3D Tutorials and more! , shubham oberoi Thanks yes this works!
How did you delete the bend tool line at the end? When I try to delete it my object goes to its original state. Thank you.
Bevel isn't working on the cylinder shape created (7:19)
I can see the multicut tool in my radial menu, but it won't let me click i. And yes I am on maya 2015.
window > settinsg/prefs > plug in manager
It's probably because the toolkit isn't activated....I just had that same problem....now it works :)
excuse me, i cant make grow selection, when i doing it, i cut back selection, why?, help me. Thnaks!
how do u keep that dark blue outline on the object ur not working on?
Its wireframe on shaded viewport mode.
In your viewport where you can toggle on and off the grid, isolate select, xray etc there is also a button for "wireframe on shaded"
1:31 how do you make this diagonal scale
A TEACHER IS USING THIS TO TEACH A CLASS INSTEAD OF TEACHING US!!!!! IM FUCKING LOST!!!!
your method is so complicated. There are ways to do this in 5 minutes or less. I thought of at least 2 starting with creating a plane instead of a cube and continuing on that route
you can make it in easy way
cool
is there no easier way to do this. I started on modo because of cost, and its way easier to do, you just designate how wide the arch will be and then it will create graduated set of edges to create the arch automatically.
have you ever heard about boolean
how do you make loops so quickly?
check out this tutorial - Maya Modeling Tutorial - Marking Menus for Faster Modeling HD
and you mind find this helpful as-well to speed up workflow Maya Hotkeys / Keyboard Shortcuts Tutorial HD
7:19 I see you struggle to get perfectly horizontal edge flow with the multicut-tool. Is there really no "hold-shift" or whatever way of getting perfect lines without any second steps?
2 years later lol bit you can hold control but it cuts through the whole object
@@SheeshMaster64 Ohh hahaha ty. Yeah I found that too in some other vid but for those wondering, I guess :D
it is not simple video, its lengthy.
This is too much work for such a simple and recurrent task. Autodesk should provide a specific feature for arcs, very much needed
2014*
i dont understand why you have to go through all that for 12 minutes when you can just simply make a plane + cylinder and use the boolean tool.
this guys spit... man he mustve eaten some spicy ass curry for breakfast
I am sorry but this is a very lengthy and almost inaccurate way of handling a perfect curves, even for Intermediates. You shouldn't even need to manually insert vertices by hand. I use a boolean for cases like these.
> Just make box for a wall in front view, snap it to grid.
> Make a Cylinder with 12 sides same way, snap to grid.
> Delete lower half of the perfect cylinder, then boolean with difference (The cylinder should be crossing on both sides of box)
> Then delete the faces created on the box that has N-gons (5-sided geometry)
> Do manual bridging between edges of the box and the resulting cylindrical perfect curve.
> insert loops at corners to make it crisp when smoothed.
It takes 2 minutes.
this tutorial u did for yourself .
Brah, learn to at least mention once wich hotkeys you are using if youre going to do beginner tutorials. Im not going to click in stupid menus to extrude after coming from blender (in wich you simply press "e"). kthxbai
I'm sorry but the constant stumbling over the english language is so frustrating.
I'm sure there is an easier way of doing this,i mean i'm not using maya(3ds max user),but i can make so much better,cleaner model faster then this.
Oh btw not being rude,but you seem to swallow your saliva or smt so often it's annoying,well at least for me,again i'm not trying to insult or anything just saying.
Sticky mouth sounds drive me insane.
your just talking to yourself men
The title of this video needs to have "Fundamentals and Basics" removed. It is in no way a good video for someone who is brand new to Maya.