Over 100 People - Manor Lords EXTREME - HIGHEST Difficulty || Strategy Gameplay Part 06

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  • čas přidán 30. 04. 2024
  • Manor Lords - Starting A New Settlement on the Highest Difficulty possible.
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    Playlist • Manor Lords Extreme
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    Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.
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Komentáře • 50

  • @Wulff1990
    @Wulff1990 Před 27 dny +27

    You might be my favourite youtuber, without a doubt you're in the top 5

  • @Brun69M
    @Brun69M Před 27 dny +9

    Great content as always!
    I am not sure you knew it: to collect the things lying around that should go into the store house or granary, you can use the "advanced" tab to asign a small area around the items, such that the people working on the store or granary go there immediatly.

  • @t_xxic8814
    @t_xxic8814 Před 27 dny +14

    Could you just keep on playing Manor Lords for the rest of the year or something like that please? ;)
    The stone storage not being removed after deleting a building is a known bug. It might happen, when buildings burn down as well.
    Adding an ox to the saw pit will increase it's efficiency A LOT by the way, since the saw pit always needs an ox for restocking in working materials (they need logs, which only ox have the power to carry).
    PS: your people removed the stone/wood storage at the moment, you checked the ware house at the end of the episode by the way!

  • @alupigus9284
    @alupigus9284 Před 27 dny +7

    Tavern near Church. Ha ha !

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Před 26 dny +1

    You could be on easy as far as I'm concerned!! You make hard play look like it's not hard at all!! Look forward to more and seeing you keep growing and fighting!!🤩

  • @Marc79999
    @Marc79999 Před 26 dny +1

    Multiple families on the same building usually has atrocious efficiency (except mines, smithy, . It's much more productive to make multiple buildings.
    The sawpit is atrocious with its restocking, but once it has a log it produces planks super fast. So I just leave it empty until I see the notification that it's full (since it just has 1 log of capacity), then place a family for 5 seconds, they make planks, take it out.
    The granary and the storehouse workers use a cart sometimes that allows them to carry 10 items at once, that's why you want to place them next to the market and the buildings that need raw materials. The later ones are fine to place right next to the buildings that produce the raw materials, unless you have different sources of those raw materials (from the video: windmill and malthouse, next to farmhouse).
    An example of the latter is, you might consider placing the tannery right next to the hunter's camp, far away from the storehouse. However, if you have goat sheds, then the worker of the tannery will have to walk a mile to get those hides.
    Then you place the production buildings on top of the resources. The Stonecutter camp, for example: if you place right next to the stones, its workers will have very little travel time transporting 1 item. Then, the workers of the storehouse will cover all the distance, a lot of the times with a cart, which is 10 times more efficient.

  • @MediaMaster9000
    @MediaMaster9000 Před 25 dny +1

    I love how in games like this, "entertainment" is always synonymous with drinking, aka, a tavern. 😂

  • @FleurdeLeif
    @FleurdeLeif Před 27 dny +1

    within the storehouse -- advanced you can set the collection area the same you do with logging camps. I have found this helps just remember to reset the work area after.

  • @Gladrad
    @Gladrad Před 27 dny +2

    Keep these videos coming! Loving them!

  • @StinkyPony34
    @StinkyPony34 Před 26 dny

    Great play through!

  • @wombleofwimbledon5442
    @wombleofwimbledon5442 Před 26 dny

    Good work!

  • @thomashazlewood4658
    @thomashazlewood4658 Před 26 dny

    I really enjoy your exuberance...lol.

  • @TeaaLuni
    @TeaaLuni Před 27 dny +1

    yay!!.. I always start with " yay" it seems:)) so changing to "I am staying tuned" and then "yay" :))))) btw another awesome vid:))

  • @TomasTomi30
    @TomasTomi30 Před 27 dny

    Hurray, another year survived :D

  • @shinjia5724
    @shinjia5724 Před 27 dny

    Im very like the "Greeting" it make me feel like Im in the middle age fantasy world

  • @Jkrofl
    @Jkrofl Před 27 dny

    Huehuehue. Let’s geeeeet it

  • @PcItalian
    @PcItalian Před 27 dny

    OH NO! I’m late :D Can’t wait to see what happens 🎉

  • @abhishekchaudhari913
    @abhishekchaudhari913 Před 27 dny +1

    Would it be better to make a bakery than the communal oven? It said that it is more efficient (Maybe it is efficient resource based and not pop based)

    • @DualerHeld
      @DualerHeld Před 27 dny +2

      But you need some development point for the bakery. The communal oven you can just build.

    • @Zephrii
      @Zephrii Před 27 dny +1

      It’srrally good if you have a fertile region, it doubles bread output. So i’m selling it and bartering it to my other regions. Have each year about 1k bread

  • @Dymacz_
    @Dymacz_ Před 27 dny +2

    Pls pls use your points into economy where import proces are cut by half you will get so rich

    • @Nivarias
      @Nivarias  Před 26 dny

      Doesn't this only count for new trade routes?

  • @jan-willemdejong4576
    @jan-willemdejong4576 Před 25 dny +1

    How come you don't use the OST as background music?

    • @Nivarias
      @Nivarias  Před 25 dny +1

      Because it's under copyright

  • @MrSigmatico
    @MrSigmatico Před 26 dny

    An oven in the forrest what could possibly go wrong?

  • @lordfaladar6261
    @lordfaladar6261 Před 27 dny +1

    5th? oh well. lol

  • @cpt.jamming
    @cpt.jamming Před 27 dny

    You might want to invest in another well

  • @oni4411
    @oni4411 Před 27 dny +16

    This is not important but for the aesthetics and the logic. I think it's not appropriate that you placed the tavern right beside the church LOL

    • @RegalBane
      @RegalBane Před 27 dny +2

      Although the church would make beer historically.. soooooo

    • @oni4411
      @oni4411 Před 27 dny +2

      @@RegalBane it was monks in their monastery. The monastery is the place where they create the beer, the tavern is where they drink it

    • @RegalBane
      @RegalBane Před 27 dny

      Close enough :P

    • @lilviv_o.O
      @lilviv_o.O Před 27 dny +5

      This is normal in Ireland 🤷🏼‍♀️

    • @oni4411
      @oni4411 Před 26 dny

      @@lilviv_o.O in Ireland, but for the majority, no

  • @lakhdarfella5367
    @lakhdarfella5367 Před 27 dny

    🎉❤🎉❤🎉❤🎉❤

  • @APegLegPirate
    @APegLegPirate Před 27 dny

    How come you're on the highest difficulty at year 4 and the other lord only has 2 locations on the map? I'm playing on easy in year 3 and the other lord already owns all other locations. Am I missing something or just unlucky?

  • @BP-Crux
    @BP-Crux Před 27 dny +1

    Livestock trader is only for the sheep. You can order any other livestock from the workplace. Kinda useless building :D

    • @DualerHeld
      @DualerHeld Před 27 dny

      I think the other livestock is cheaper at the livestock trader too.

  • @lizzfrmhon
    @lizzfrmhon Před 26 dny

    Why does everyone build the tavern next to the church? 😂😂
    After getting pissed you go in and ask the lord for forgiveness?

  • @help9452
    @help9452 Před 27 dny

    👍

  • @itsmerard
    @itsmerard Před 27 dny

    First

  • @slayer16th
    @slayer16th Před 27 dny

    You making the game more "difficult" has bugged your game. The baron should not be this easy. I am playing on challenging and the baron is ruthless. He hasn't done anything yet in your game.

  • @itsmerard
    @itsmerard Před 27 dny

    100 is a small population 😂