Why Project Zomboid Update 42 Will Keep You Awake at Night
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- čas přidán 16. 07. 2024
- We're diving into the latest updates for Project Zomboid's Build 42, covering gear, underground basements, crafting systems, and much more.
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A big shoutout to The Indie Stone for providing us with footage showcasing the new features in build 42: projectzomboid.com/blog/news/...
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When do you anticipate the long-awaited arrival of Project Zomboid Build 42? ⬇
hopefully by the end of this year, if not then hopefully before march next year
@SaraLanc3 lol... 5 years
Obviously it will be released a month before GTA VI comes out for PC in mid-2026 💀💀💀
late 2024
2025
The first time I played PZ was back in build 23 (if I'm not mistaken) when we didn't have cars yet and there were only Muldraugh and Westpoint. Then the cars got introduced in Build 26 (I think) and it was like playing a whole new game. Then other builds got released afterwards and each time we are getting an upgrade of a game which we have payed once. Instead of buying PZ1 then PZ2, PZ3, etc. which is the standard for today's market, Indie Stone has given us an "early access" game which is more stable than most games released today and they're still upgrading it.
This game is worth much more than the 20$ price tag and the devs deserves a lot of respect for staying true to their course in giving us the best zombie survival game.
100% agreed with you. There is no developer like The Indie Stone anymore. And the game is incredible good. That's why you see tons of people playing. I hope they never change!
Wait, its early acces? I had no idea
Haha, yeah. It's been early access for almost 10 years.
@@bastion6421 Yeah it is! They could have have released it as separate games or like CA charge money as extra dlc for all the new stuff but they didn't as they really wanted to give us the best game they could provide. This is something you would never see from big game studios like CA (I'm a TW player) who charges money each time with DLCs for stuff which should have been included in the base game. Yup Indie Stone is one of a kind and I hope their studio thrives.
Vehicles were introduced in build 39
Do not forget about the new lighting system, performance optimization is a massive thing for Project Zomboid
I've been here for along while and their efforts always impress me, just the addition of cars is still super cool to me. I used to have to prepare for a vast journey to go from Muldraugh to West Point - but shoot those days are no more! Everything coming up is going to be fantastic.
💯 hype!
I wish there already could be simple npcs as guards and traders.
Superb npc's is a great mod that gets you very close to that. You can rescue npc's and have them loot, gather, guard, organize, fight with you and more. Just no trading. There are mods that allow you to sale your jewelry to a vending machine and buy things from a vending machine. SO it's close to what you want
@@static825 Do you have a mod name? There are several npc mods.
@@Hunter-jo8ud I believe it's "superb npc continued".. you can adjust how many npcs how often they spawn. You can even adjust for raiders
The zamazon series mods are always good, pair it with an auto look mod to pick up jewelry and you can buy a lot of stuff
While I would like to have npcs I would like them as a option not hard coded so you cant play without them since project zomboid build 41 just captures the bleak lonelines of a apocalyps
I hope modders will be able to get some mods on the animals.
hey , hey who released the hell hounds
they will.
I am a modder... trust me, I am chomping at the bit for the B42 release. With how solid the base game will be and modder friendly, this is going to be awesome.
Zombie cows zombie dogs zombie rats bring it on!!
@@Downtrodden_cat Zombie rats, alongside normal rats? Best mod ever.
Cant wait for my kids to play the new build in probably 2070
🤣💯
I played a bunch of build 40/41 and i havent touched the game for ages now and im eagerly waiting for 42 haha, im hoping its really soon!
We're all in the same boat. Hopefully, it's sooner rather than later. By the way, if you're up for diving back into the game and checking out some awesome new mods, here's a playlist with all the wild stuff you can find.czcams.com/play/PLXPzrFM-bOUu8ElqSvrHoZfUGCgIuX6DL.html&si=S7DlJZLkoubHsEzb
I feel they should implement some mods into the game as standard.
Some more bag variaties (to craft), sacrificing capacity for speed and or weight and vice versa in any combo.
Ability to attach simple slings to guns but also bags to attach more weapons. I have bags and chest rigs and belts and plate carriers with the molle system, attach stuff anywhere how you like it, pros and cons, however you like it. Even have 4 molle hooks with webbing going to basically a cloth or netting, even saw one that attaches really good is is all but an expansion, meant mostly your helmet or something. Attaching things with some hooks and elastic bands can work, for you or the people you play with or against. just an elastic band means stuff can come off easier. I like the Fanny Packs, some mods have made some side pouches etc. those also exist in real life obviously, in different sizes, even lower leg packs but with more of a movement cost, a chest rig with pouches, specifically for ammo for faster reloading or just ease of acces for other things, or pouches on belts, or all of the above.
Authentic Z comes very close to what i mean, but you can do more with it. And you can have them small to big to cheapo cloth that tears fast to tough leather or even metal plates on them to protect them a bit more, more weight.
That said, more armor to craft, from a magazine with tape to making metal plates, and paint them.
Silencers are made with mods, but those should also be in the game. Make them simple and crappy to break and less effective to really hard to make good ones which will still never be as good as the very rare real ones you should be able to find.
Common Sense is a great example of that Crowbars should be able to open doors and locks, making noise, can fail, can wreck glass, cause you to tire out, etc. The Hotwiring minigame is a little too easy, where the crowbar one can be a bit more hard and tire you out relatively fast while also making more noise, although with a car you will often have to smash the window.
Greater vehicles availability and customisability, everyone saw this coming, they're too land, not enough variety, no motorcycles, no bikes, no quads or carts, or even shopping carts, mods for those, some better than others. RVs obviously. More ways to fix things.
And cars drive like shit in general. Even vans that should have enough power and are all but a 100% health have the biggest trouble navigating a simple unpaved road or tiny bush.
That said, you should be able to smash a window on either side, front and back, be able to start mechanic mode from anywhere around the car, just pop up the window, have very few things known, click on them, walk over, then info pops up, also depending on your mechanic level. Getting gass at a gass station can also still be very annoying to get right.
Trailers are also very obvious when you're already talking RVs.
A few more guns, like an auto shotgun, submachine guns, machine guns, real snipers, so more types of guns, and more calibers, maybe even some different ammo types, normal, incendiary, tracer, more or less accuracy or armor penetration etc. Make your own types of ammo. Where are crossbows, bow and arrow, maybe even some other throwing weapons, probably ones not so much for damage but more for making noise, but not like the noise maker, but just a rock, or rattle, or throwing a rock against or through a window to trigger some zombies.
When we're talking professions, not enough done with herbalism or hunting.
Pretty sure some of those things should be comparitevely easy to do, some, not so much, but there are plenty of mods to check out and all but copy paste from to do certain things.
Some mods do the crafting better than the original game.
A lot of these things are in mods if not all, but they should be in the standard game.
I am very much looking forward to Build 42, though I do fear we are still a while away from its release😪
Well, we are actually very close then ever. It's planning to be launched in 2024's first months
@@limony7078 what month is it releasing
@@ussf-unitedstatesspaceforc7541 like i mentioned, the first months is the expected release date. But if you ask me which months you think it'll release, i'd probably say like february imo
They've been throwing around a bunch of new ideas, but we're still waiting for the real scoop on some of them. If I had to take a shot in the dark, I'd say maybe around Q3 2024. But, you know, it's just a wild guess, and we'll have to wait and see. What's your best guess for when build 42 will drop?
@@bladiussso not until September? That’s ridiculous honestly
Can’t wait to watch your video 😮
Hope you have enjoyed it! 😊
@@bladiuss it was really great! I loved it
I'm happy to read that! Thanks for watching 😊
It won't keep me up at night, because it will probably release when we're all dead.
😂🤣
Hope Buold 42 comes soon. The community is dying of anticipatory unrest 😢
I'm not sure when it will come out; all I know is I want to build my underground base!😬
I haven;t watched the video yet (will do now after the comment) but when this popped up in my recommended I felt so called out.... you don't know how much i talk about b42 with my fiance i literally dream about it , sleep thinking about it, waking up and thinking about it.
Haha, that's funny. I'm going through the exact same thing. I need B42 to come out now!😵
@@bladiuss hopefully the beta comes out within 6 months! thanks for the video by the way, I enjoyed it :)
I just hope they fix the issues with player built structures like seeing through corners, transparent walls when they shouldn't be, seeing upper floors inside and incorrect shading on windows and door frames etc.
Add to that player-made structures not being counted as indoors! But I'm sure they're taking notice and will address these issues.
Are you not using wooden pillars for the corners?
@@jonathankahl6302 Sadly that doesn't help with either problem. Player built houses never truly count as indoors (you can use a generator in them) and have a ton of visual glitches which drive a fuss pot like me crazy haha. I can fix seeing through corners by overlapping the walls in a X shape but that looks really silly. Pillars are also cursed and can make a house think it's entirely outdoors if placed in a spot the game doesn't like.
@@whiskyplz weird, guess I just never realized it myself.
@@whiskyplz did some looking up and the pillars are bugged yes, but you only need one pillar and it needs to be in the South East corner. So Bottom Right corner and then the room will be considered as indoors.
This is from a 2 year old thread so it may or may not still function the same way anymore.
im just interested in the lore developing with these new additions
Same here, I really hope the new lore additions in the next build turn out awesome. Good lore means more exciting content possibilities, but I'm looking at it as a content creator. As a player, I want spooky lore.
I heard flamethrower 8:35
That's right. Flamethrowers will be added to zomboid after the fire rework!
Wish they animate the crafting stations to give more life to the game. Even something just as a simple as giving a smoke effect to the stations would help, only if such things would actually make smoke in real life.
Yeah, I agree. So far, I've only noticed some workstations making noises, but I haven't noticed specific animations. Hopefully they get added.
awesomeeeeeeee
Let's goooo!🤩😁
2:34 Is that Pyra's sword ? what mod did you use? 😄
Haha, yeah, this is the mod. Though the sword is not the only thing you'll find there; in fact, you'll be amazed at how much material is packed into the mod! 😆 steamcommunity.com/sharedfiles/filedetails/?id=2781054058&searchtext=triceratops
When will it be released? Ive okayed ot a lot a while ago and dont want to get back into it until this comes out.
Unfortunately, we don't know; we can only hope it's soon. But hey, in the meantime, if you want to jump back into the game and spice up your playthroughs, here's a fantastic playlist with the best mods out there.czcams.com/play/PLXPzrFM-bOUu8ElqSvrHoZfUGCgIuX6DL.html&si=KobxG09aTPBJlRCA
I think I bought this game like 9 years ago, and it only seems to have changed in a way to something you would expect to take 1-2 years. Cool graphical updates, multiplayer, some new features.
I feel like this game is too ambitious for how big the team is. Feels like one of those forever early acess titles.
I don't wanna take away anything from what was accomplished, grest game, amazing vision. Just the pace of progress seems slow.
con razón se me hacía conocido tu pronunciación xd eres de acá, buen vídeo pa
Conoce 🤙
what im afraid is that all these contents being dropped onto a single update could be very buggy, but who knows they spent lots of time preparing it
I get the sense they're not in a huge rush to push the product out and make a quick buck, unlike some other games we've witnessed (Cyberpunk, Diablo IV). Hopefully, when they roll out the new patch, it'll be good to go, but only time will tell.
Is there a general idea when the update will be out?
We know it is going to be released this year, 2024. But we don't know exactly when.
@@bladiuss As long as we know it's this year I can wait :) I love this game.
Totally, same boat here. Can't wait either. Fingers crossed they drop it ASAP! 🤞
I really really want to play PZ again, but i dont want to start a new save only for build 42 to come out and then have to start again, please devs 🙏
🙏
Hey, how about the ability to just build metal doors and garage doors or decide which direction your doors open?
mods.
@@thegoon3088 most of them for this particular function either don't allow you to build, just grab from somewhere else and have a lot of reports of being extremely buggy. It's a function that should be in vanilla.
agreed 💯
You can simply build pillars to cover those holes.
There are lots of ways to cover holes. I am talking about doors where you actually want them.
I can't wait for them to release build 42 because after that there next goal are npc
Yeah, me too. Unfortunately, who knows how long we'll be twiddling our thumbs waiting for build 44? 🥲
i want the NPC Surviors!
Me too! But they are set to be released in build 43, so still a long way to go. I'm sure you already know about this mod, but in the meantime, it's the closest thing we have to NPCs: steamcommunity.com/sharedfiles/filedetails/?id=2980672778
So im real hyped for the update, but i hope there could be a setting where i could just have no animals or anything and i could have a nice lonely world
I'm sure you'll be able control that kind of thing in custom sandbox. I hope, when they add npcs, that I can turn zombies off entirely and turn it into a mad max game
@@trustycrusty1773in sandbox settings you can already disable zombies?
@@no-wz1uvyea
💯
What happened to the cute wendigo/ deer you showed in the intro? It wasn't mentioned in the video :c
It isn't clear if they are going to be permanent additions to the game or if they were a prompt made by the devs to celebrate Halloween. I will definitely keep paying attention to any developments. I think if they end up being permanent additions to the game, a lot of things would change because you'll have to deal with undead fauna now.
@@bladiuss ehh, it wouldnt change much. if a virus can affect deer (who's body works differently than other animals) then the virus wouldnt force them to attack the player or other animals. Thats why the Cordyceps fungus only affects snails and not the birds who eat them, or why parvo doesnt affect humans but destroys dogs.
I hope they do add them, even as an option. I would love to have a cute wendideer to either guard my base as an alarm system, or just as a pet to admire. At the very least the skin is in the files since they showed it off, so modders wont have any trouble adding it.
I'm also hopeful they'll be added. As you mentioned, with the files in the game, models can be used to create more variants of zombies and wendigo animals. I bet we're in for some wild additions in the future!
I would love to find that perfect balance of "enough zombies" but not so many that it becomes annoying. I realize that last metric "annoying" is relative to a person of course. I want a story and progress, even some crazy times....but not endless respawning and fighting. At some point (for me) it becomes like working in a store alone and you have too many customers. It's not fun and everybody hates you regardless. ;)
That's an insightful perspective. Achieving the perfect balance is indeed a challenge. Cities vary in crowd density, forcing players to decide between bustling areas and more peaceful ones. The dynamic factors like zombie migration and meta events add a layer of unpredictability. While a sheer increase in zombies might not necessarily enhance the game, having well-defined long-term goals, like building a specific base or exploring new locations, could contribute significantly to the overall experience. Your viewpoint brings valuable insights into enhancing the game's appeal.
You can adjust the population of zombies easily in custom sandbox.
Adjust zombie population and respawn to your likings in the sandbox settings where's the problem?
hey can you create a server for new project zomboid players? it’s hard finding one with players. if i do it’s hard or laggy
Yup, I'm planning to launch new server soon for channel members and subscribers. Stay tuned for updates!
Look up project zomboid servers on google, then enter their address manually on the game
My only problem with this is the lag.
I don`t play this game at night. I have to pause every 3 Minutes and check if all my doors are closed and if something is moving outside.
When?
It’s rumoured to be around the start of 2024 but nobody knows exactly when
Soooooon hopefully 😁
They should bring in more guns and gun skills.
.357 magnum revolver? You can shoot 38 special or .357 out of it.
You found a 12 gauge shotgun? Nice but jokes on you because you found 12 gauge #8 birdshot or you found 20 gauge #8 birdshot.
Neat. You just crafted ammo. Jokes on you. Your gun just blew up, you died or now have serious injury because you used the wrong gunpowder or the ammo is defective.
Your M16A2 is dirty. It doesn't work as much now. Now you need to clean it but you don't know how because you haven't read M16A2's manual.
That sounds like a more practical approach. I completely agree that introducing a broader range of guns and weapons is essential. It would be great to see additions like silencers, military-grade rifles, and various types of firearms in the game.
@@bladiuss Yeah. The idea is to make the player...have..."self doubt" about the firearms they pick, the ammo, pros and cons.
You found an Glock 17? Nice. Next thing you realize that you can't attach a suppressor on it because the barrel isn't threaded. You found an suppressor but next thing you realize that it is only for M16 rifles. Of course we keep the current gun play in the game. You can only reload "fast" as long as you have magazine for your Glock 17. Without these? You will have to reload the rounds into your magazine by hand which will take a long time. This make you wanna go for Revolvers because you can reload a bit faster by hand but they usually hold 6 rounds and you can reload even faster if you got speed loaders....Just like real life..revolver cylinder will get hot and hotter..after a while..you don't wanna touch that hot cylinder..so you wear gloves or shooting gloves but this can slow down your reloading or might cause ya to drop the ammo on the ground when you're on the move.
The game needs purpose in the end game. It’s too easy to survive. Different modes like extraction or quests would remove some of the boredom.
It would be fantastic to have those, but I'm thinking either go big with a bunch of end-game long-term missions or skip them altogether. Just adding one might only stretch out a playthrough for a few hours.
@@bladiuss I agree! Definitely go big where you discover quests by running into NPCs hidden around the map. Then maybe after you complete a main quest line to get rescued, or you live long enough, it turns out the zombie infection starts to mutate and it turns into small horde nights or night sprinters.
That sounds really cool, man! And of course, they should maintain that Project Zomboid vibe, making these missions challenging and risky. So, you've gotta, gear up, and be well-prepared for the mission because there are no second tries.
Stupid devs, they don't realize that Nearly Impervious and Paper Mache are the same when zombies attack for little to no reason, have infinite time, and will come back. Is this gonna stop me from waking up to a broken wall? Will it stop me from driving home to find my wall busted? No.
Hopefully, that's the case. From what I gathered, those brick walls are supposed to be indestructible by zombies, though they might be a bit pricey to put up. So, fingers crossed for finding that sweet balance. I see it as a way to reinforce the most vulnerable spots in your base.
@@bladiuss I would be happy with that
We'll never get 42, the devs literally dont care. If we do it will be hugely buggy and missing features and fixes weve needed for years.
Not gonna pretend I'm a dev, but fingers crossed it's the other way around. Hoping for a finished, polished game with a bunch of cool stuff to dive into! 🤞
All of this is just copying what mods already did. Though its good that it will be part of the base game now.
Underwhelming update, since I don't plan on making pottery or farming animals. Zombie animals when? Basements are cool I guess, but waiting 2 years for a update like this is pretty meh.
I bet there's more in store for us in build 42. The groundwork is already laid for at least three new cities to join the map-exciting news, as it means a bunch of fresh buildings and locations to check out. The timeline for everything isn't crystal clear, whether it'll all be added simultaneously or not, but the monthly updates showcasing the developers' progress are a positive aspect not often seen in many other games.
I don’t think zombie animals will ever exist due to how the Knox infection works.
Its a video game. @indeed
@@Axelius69 doesn’t matter, the devs care about the lore of the game, they don’t just ignore it.
They’ve explicitly stated that zombies will not attack animals nor infect them due to how the Knox infection works.
@@indeed1881It might be for the best, it would probably take them 10 years to make a zombie dog.
Cuz they paid you to say so. That's why.
I wish they paid me 🤣
I'm third comment please pinned me pleasesss
he will pin your mom
Bro why
@kingyuzkhesubida3991 Big shoutout to you my dude!