Redshift Mastery: Turbocharge Your Workflow Now!

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  • čas přidán 8. 09. 2024

Komentáře • 33

  • @Skedooosh
    @Skedooosh Před měsícem +1

    That title is not hyperbole. Great tips. Thanks!

  • @giovanni_grant
    @giovanni_grant Před 8 měsíci +2

    These tips deserve a medal 🥇🥇🥇💪 i tried a couple and everything is massively faster!!!!

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 8 měsíci

      Excellent! Hopefully you can use the extra time for beers with friends 😉

  • @muruzabal
    @muruzabal Před 7 měsíci +1

    Last one is great, thanks!

  • @MegaBexon
    @MegaBexon Před 8 měsíci +7

    if you change the final render bucket size from 128 to 512 you will render around 100% faster.

  • @guckmyman
    @guckmyman Před 7 měsíci +1

    You are the man! 💪 thanks so much

  • @antoniopepe
    @antoniopepe Před 8 měsíci +1

    Whaaaat... n°3 texture refresh. Never noticed this. The other i know and use all. But this was a great discover. Thanks. Ps. The new shadergraph is boring because frequently the selection get stuck and i need to deselect with a shortcut and reselect the node i want to refresh. Im not the only to have this issue, and i have this problem from c4d 26 to this 2024. All in my studio have this problem. Did u know a fix ? 😅

  • @moh1t
    @moh1t Před 8 měsíci +1

    Great tips!

  • @AB-mv1mb
    @AB-mv1mb Před 8 měsíci +3

    if you set the used gpu memory in the system tab under memory dropdown to 60 or 50 depending on the scene file size the render becomes much faster.

    • @user-vr9dj4eo8v
      @user-vr9dj4eo8v Před 8 měsíci

      But why it becomes faster?

    • @butchifycation
      @butchifycation Před 8 měsíci

      Cinema 4D now uses the GPU to display the viewport with DirectX, thus using VRAM, there is also a wierd interaction between Redshift's way of using VRAM to speed up it's calculations and other applications that uses VRAM, it has been fixed but still the interactivity is not the same as the 3.0 versions @@user-vr9dj4eo8v

    • @MegaBexon
      @MegaBexon Před 8 měsíci +1

      @@user-vr9dj4eo8v it's a bug, you just need to touch move, 80% is fine.

    • @departed9282
      @departed9282 Před 8 měsíci

      Because Nvidia introduced a mem leak bug a year ago even the Redshift team can't fix it completely on their own. Since then there have been new drivers, Redshift versions and such but it's not how it used to be before that@@user-vr9dj4eo8v

    • @Zeigerful
      @Zeigerful Před 8 měsíci

      That has been fixed. You can just set it to 90 again.

  • @effectatron
    @effectatron Před 8 měsíci

    Good stuff. If you do have an RTX card, enabling the RTX acceleration is a game changer.

    • @sahandii
      @sahandii Před 8 měsíci

      Where is that option located? Ty

    • @TheDragoy
      @TheDragoy Před 8 měsíci +5

      It is not always a game changer, sometimes it can even increase geometry preparation time for RTX rays. It all depends on the scene and all parameters should be selected by comparing render times.

    • @MegaBexon
      @MegaBexon Před 8 měsíci

      @@TheDragoy yes

    • @loganpenciu7317
      @loganpenciu7317 Před 8 měsíci

      RTX is on by default now it seems

  • @Ricardo-de9ju
    @Ricardo-de9ju Před 6 měsíci

    What is the difference between pausing the IRP and hitting freeze geometry updates? I can't understand this function.

  • @privateportall
    @privateportall Před měsícem

    great tips...but I would love to know if there are any ways to speed up rendering times; specifically the pre-processing (preparing) steps. I have a animation now which I need to test render continuously for tweaking. frames are taking 1 to 2 seconds but preparing takes 5 minutes! The progressive renderer doesn't have this issue but the IPR unfortunately cannot render out sequences. that would be a life saver!

    • @privateportall
      @privateportall Před měsícem

      in windows: system->display->graphics settings->enable Hardware-accelerated GPU scheduling fixed it for me. Hope this helps anyone!

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před měsícem

      Sure, send us your file and we will have a look. 🙂

  • @STUDIOSTEPS_motion
    @STUDIOSTEPS_motion Před 7 měsíci +1

    Im really not a fan of the disable mat previews. RS needs to make this process faster.

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 7 měsíci

      It’s for sure getting better in the Node Editor.

  • @agesnajohdan6050
    @agesnajohdan6050 Před 8 měsíci

    Can you turn on the freeze tessellation for final / bucket render?
    seems can be a great cheat for fast previz render

    • @user-dj5wd8qs6j
      @user-dj5wd8qs6j Před 8 měsíci

      I wanted to find this before, unfortunately I couldn't find where to start.

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 8 měsíci

      Not that I know of.

  • @geraldgutberlet1844
    @geraldgutberlet1844 Před 8 měsíci