Yeah, Heroes and Shadow added an ugly decrease in speed and the future games just have you perfectly horizontal without gaining speed or momentum at all 😢
you could go into the mod files and get rid of the voice lines. I did it so I could have the new character models and animations but none of the other stuff
Great, the sound effects are much better mixed now. While the Jason Griffith Shadow impression sounds great here, I'm hoping every character will have a toggle between their original and new voices
The only thing that bugs me about this mod is the voice acting. Not to say the actors didn't do a good job, I just think Sonic's voice actor could have done a few more takes of certain lines, or maybe an original Sonic voice altogether instead of trying to imitate Ryan. The cadence just seems off, and the voice seems too deep at times. The best way I can describe it is it doesn't sound like Sonic, but a guy doing a Sonic voice, if that makes sense.
@@Rusty_Spy I agree, but it would feel weird to add new sfx and music, but leave the voices unchanged. I don't mind new voice lines being added, I just think that it maybe should have had a bit more time put in to get the perfect takes.
@@Rusty_Spy Listen, I've _been_ a voice match for a video game mod before. It's not easy, but when it's done well, it works REALLY well, like their Shadow voice.
Yesss, huge audio improvements! City Escape looks a lot cleaner ^^ Loveee the additions to the final chase. Poor Shadow's end pose could use some love, tho, lol!! In love with this
If they add new obstacles to every boss fight to make them tougher that'd be sweet. Sound balancing is definitely improved this update. Was on a little break, MSA2 woke me up from my slumber. 😂
Honestly, as cool as this is, I still miss Shadow's skating animations from SA2. From Heroes and forward they became so weird and flailing compared to the gliding, actually skating-like movements from Shadow's debut.
I always wonder why they make Shadow's energy color red. The yellow makes more sense cause thats the color you see when he takes off his inhibitor rings. But other than that nitpicking, i freaking love this. Every movement is so smooth and flows so nicely into the next. Even the voices being redone sounds great.
@@lowkey_ypree1277 sounds plausible. But i always thought that the whole reason Shadow's energy color is the same as his super form cause he has all that power available to him at all times regardless of the chaos emeralds, his inhibitor rings just regulate his power so that he doesn't pass out or die from exhaustion. I always assumed him apparently passing out(dying actually) at the end of SA2 was due to him taking those off in an addition to the already super power boost from the emeralds. Even if the game never showed him take em off. After Sonic X showed it, that pretty much became the explanation as to why he fell to earth and Sonic didn't. Now mind you, thats just my own theory, A SONIC THEORY. But it makes the most sense to me.
man, all the fast paced quirky tricks in Final Rush and no A rank? I did not know about most of the tricks you pulled out and i still get A rank everytime. I am kinda surprised
Whoever felt the need to redub Sonic's lines... Please stop. I'm sure you're trying very hard and the effort is commendable but it's an actively worse experience because of it
SONIC: Two can play at this game! Two can play at this game! Two can play at this game! Two can play at this game! Two can play at this game! SHADOW: Stfu, Faker!
I played it and i will say it is pretty good for what it’s going for. However i do feel as if Sonic & Shadow can start to feel way too slippery and just start to move to sides you don’t want them to. And white jungle has a part that extends the original. But it doesn’t let you go through properly. Besides that I think that this has amazing ground work and I’m excited to see the final product.
I feel like this mod would be so much more interesting if the new high-poly models were based in the stylization of the OG ones from SA2, instead of having these neutered pixar-like modern iterations. The new running animations are a complete disgrace too, and look far less interesting and with less character compared to the original ones. I like nearly all of the additions to the gameplay, but I absolutely detest what they've done with both the models and running animations. And I'm not alone here. But alas, ultimately these are tastes we're discussing, and it's hard to formulate complete arguments that fully convince "the other side".
I love how we have several gaming mods throughout not only Sonic, but throughout the Mario & Sonic games! In fact, I have been saying that since Sega’s contract expired with Nintendo. They should have the Mario Brothers and their friends team up with Sonic and his friends again in spin-offs.
Looks nice, but something about the quills animation looks off when Sonic is falling, it doesn't look like natural movement provoked by wind, anyways...the project looks really good, i just wish we could get some of the stages assets redone as well.
Agree, I personally prefer the original SA2 quill movements, just a little bouncing since they are, well, hard quills. I think some people likes it to be more like hair but well, even with the soft quills its better than frontiers haha
all in all looks good but the speed increase looks kinda hard and this is coming from someone that A ranked all of sonic and shadow stages, if there was an option to turn down the frame rate i'd do that
@@sonicovertime fine, I was just hearing my mom talking about movie Shadow, from the end credits of Sonic The Hedgehog 2, looking like a girl. 🤦🏾♂️ I couldn't believe it. 😂
Really wish this would just be a graphic update without the animation and voice line changes. Kinda ruins the whole experience. I hate the new added animations where he jumps and the new voice lines don't fit at all
mmmm, the talent of the new voice actors is good. But..... I can't get behind the creative direction to emulate the 4kids version of Sonic and Shadow in a SA2 mod.
Sonic and Shadow's running animations are pretty off looking, seems like they went skipped half of the actual running animation and went straight to the sprinting/max speed one. Sonic's voice is also notably worse than Shadow's
music is completely inferior lol having "lets goo" instead of extreme for the 1500 point bonus... smdh tbh fam i guess that really is modernizing it for the zoomers bruh no cap that shit aint bussin
Looks incredible but the "2 can play at this game" over and over is annoying though. Edit: damn you made Shadow's Stage here look easy I've always had such a hard time A ranking that one.
Bosses are definitely the adventure games weak points. Biolizard is a pretty dope boss fight. Big Foot is cool the first time you play it, but easy to cheese. Oh and egg golem is sick
I wouldn't say they were bad just very dated. They were fine for its time. The mod is dope tho. I'd just personally stick with the original music and voices.
Modded or vanilla, the homing attack in the Sonic Adventure games going that fast feels really satisfying
No need for markers to confirm your selection either; it just worked, namely cause of level design
Really awesome!! How did you do that?
Yeah, Heroes and Shadow added an ugly decrease in speed and the future games just have you perfectly horizontal without gaining speed or momentum at all 😢
The animations are so good, but I wish there was a version that kept the original voice files
yeah sonic sounds like Kermit the Frog here
🤣🤣🤣🤣🤣🤣🤣
you could go into the mod files and get rid of the voice lines. I did it so I could have the new character models and animations but none of the other stuff
Me too
Same
3:30 "Ow... my nose." It's the little details that make this 10x better I had to do a double take to make sure I heard it right 😆
Great, the sound effects are much better mixed now. While the Jason Griffith Shadow impression sounds great here, I'm hoping every character will have a toggle between their original and new voices
Agreed. Hearing a Jason Griffith inspired Shadow in SA2 just feels wrong.
The only thing that bugs me about this mod is the voice acting. Not to say the actors didn't do a good job, I just think Sonic's voice actor could have done a few more takes of certain lines, or maybe an original Sonic voice altogether instead of trying to imitate Ryan. The cadence just seems off, and the voice seems too deep at times. The best way I can describe it is it doesn't sound like Sonic, but a guy doing a Sonic voice, if that makes sense.
There was literally no reason to add new voice lines.
@@Rusty_Spy I agree, but it would feel weird to add new sfx and music, but leave the voices unchanged. I don't mind new voice lines being added, I just think that it maybe should have had a bit more time put in to get the perfect takes.
@@DarktheEagle it really really _really_ wouldn't. Certainly not as weird as hearing some amateur randy replacing the original voices
@@Rusty_Spy Listen, I've _been_ a voice match for a video game mod before. It's not easy, but when it's done well, it works REALLY well, like their Shadow voice.
The voices aren't my favorite, but its the victory animations, especially Shadow's that aren't doin it for me.
Yesss, huge audio improvements! City Escape looks a lot cleaner ^^ Loveee the additions to the final chase. Poor Shadow's end pose could use some love, tho, lol!! In love with this
If they add new obstacles to every boss fight to make them tougher that'd be sweet. Sound balancing is definitely improved this update.
Was on a little break, MSA2 woke me up from my slumber. 😂
Awaken my friend to game time
Honestly, as cool as this is, I still miss Shadow's skating animations from SA2. From Heroes and forward they became so weird and flailing compared to the gliding, actually skating-like movements from Shadow's debut.
I always wonder why they make Shadow's energy color red. The yellow makes more sense cause thats the color you see when he takes off his inhibitor rings.
But other than that nitpicking, i freaking love this. Every movement is so smooth and flows so nicely into the next. Even the voices being redone sounds great.
Maybe to distinguish from
Super shadow aura?
@@lowkey_ypree1277 sounds plausible. But i always thought that the whole reason Shadow's energy color is the same as his super form cause he has all that power available to him at all times regardless of the chaos emeralds, his inhibitor rings just regulate his power so that he doesn't pass out or die from exhaustion.
I always assumed him apparently passing out(dying actually) at the end of SA2 was due to him taking those off in an addition to the already super power boost from the emeralds. Even if the game never showed him take em off.
After Sonic X showed it, that pretty much became the explanation as to why he fell to earth and Sonic didn't.
Now mind you, thats just my own theory, A SONIC THEORY. But it makes the most sense to me.
@@Re-Equalizer yeah I don’t have all the facts myself. It was just a suggestion why. But I do understand your theory more
@@lowkey_ypree1277 oh nah lol, i was just gettin too into the theory lol. Started rambling there, mah bad.
I hope they'll add new Eggman lines in Crazy Gadget. That was one of my favorite parts in story mode.
Totally agree there, actually I wonder if I played it from story mode if there would have been lines. (Guessing not but next time I'll double check.)
I noticed they changed the Crazy Gadget theme to the one from the Dream Trampolining Event in Mario and Sonic 2012 Olympics; That's a cool touch!
Sonic voice is like a fusion of ryan drummond and Jason Griffin.
that's exactly what I thought, and it sounds really good
4:33 - i'm pretty sure he was just trying to give you a hug
Whoa! They actually used a song I made! that's pretty cool.
3:32 "Ow! My Nose!"
He got me! 😂😂
that is the final rush cover from toxiceternity with RichaadEB I lOVE IT!!! thank you for this great rework ☺♥ ♥
Love the spot on Jason Griffith shadow impression here really good stuff
man, all the fast paced quirky tricks in Final Rush and no A rank? I did not know about most of the tricks you pulled out and i still get A rank everytime. I am kinda surprised
Whoever felt the need to redub Sonic's lines... Please stop. I'm sure you're trying very hard and the effort is commendable but it's an actively worse experience because of it
I agree. I'll probably just turn the vocals down unfortunately for my playthrough
Sonic said a naughty word 😂 1:11
I could listen to that title sequence opening song for hours
1:14 Jeez Shadow, you think you took it a bit TOO far???
SONIC: Two can play at this game!
Two can play at this game!
Two can play at this game!
Two can play at this game!
Two can play at this game!
SHADOW: Stfu, Faker!
Great mod we can add some customization in the future
Oh wow, the title screen (song? Jingle?) is so good!!!
People really love adventure 2 so much i love this game too
I can't wait to see how Pumpkin Hill turns out
Can’t wait til I can play through the whole story with this mod
I like everything, but why is Sonic wearing a sweater?
Wow. In this update level are changed! It is cool!
I played it and i will say it is pretty good for what it’s going for. However i do feel as if Sonic & Shadow can start to feel way too slippery and just start to move to sides you don’t want them to. And white jungle has a part that extends the original. But it doesn’t let you go through properly. Besides that I think that this has amazing ground work and I’m excited to see the final product.
I feel like this mod would be so much more interesting if the new high-poly models were based in the stylization of the OG ones from SA2, instead of having these neutered pixar-like modern iterations. The new running animations are a complete disgrace too, and look far less interesting and with less character compared to the original ones.
I like nearly all of the additions to the gameplay, but I absolutely detest what they've done with both the models and running animations. And I'm not alone here. But alas, ultimately these are tastes we're discussing, and it's hard to formulate complete arguments that fully convince "the other side".
Voices are very off, I would 100% enjoy this more with the original lines.
And now we got Shadow in Final Rush in Sonic X Shadow Generations.
I love how we have several gaming mods throughout not only Sonic, but throughout the Mario & Sonic games! In fact, I have been saying that since Sega’s contract expired with Nintendo. They should have the Mario Brothers and their friends team up with Sonic and his friends again in spin-offs.
I wish the Modders could give us Modern Rail Switching tbh
Dat sonic wind😂
Who tf told em to make intro so damn good
10:08 I don't remember that hard left. was that part of the game or is that user content? :/
New content from the mod
Nothing beats shadows running animations from the original
Looks nice, but something about the quills animation looks off when Sonic is falling, it doesn't look like natural movement provoked by wind, anyways...the project looks really good, i just wish we could get some of the stages assets redone as well.
Agree, I personally prefer the original SA2 quill movements, just a little bouncing since they are, well, hard quills. I think some people likes it to be more like hair but well, even with the soft quills its better than frontiers haha
@@ShuzakuItachi Yeah, they should have animated them as hard but bouncy.
Is there a way to just import the textures and models but keeping the original level-design and voice clips?
third song reminded me a lot of a children of bodom song! edit - second to third
Broo please give us the instrumental of Crazy Gadget sounds like SA2 & STH combined.
The gameplay changes are pretty cool, i prefer the old visual for the rings and bombs.
Sonic:ow my nose 3:31
That is NOT Ryan Drummond lol but damn he does a good job!
The GOAT has never looked so good.
I love the squishy animations. It reminds me of the heroes era
For True Story is one of the greatest songs in all of Sonic Lore. To not use it here is almost criminal 😢 lol but man what a FIRE mod this is!!!
do you think two can play at this game?
proper sonic adventure 2 remake before gta 6 is crazy
Mod looks pretty cool but I just wish they had kept the original music
Daamn awesome
Are the voices for Sonic and Shadow done by different people, or is it just me?
Has to be .sonic sounds like gross haha
"Thats what im talkin about man" like.. what? Sonic wouldnt say that shit lol. The VA for the mod of sonic just didnt do well at all.. @@komlat253
Much better on the acceleration
The Spin Attack Animation needs to be SA1 style
all in all looks good but the speed increase looks kinda hard and this is coming from someone that A ranked all of sonic and shadow stages, if there was an option to turn down the frame rate i'd do that
Shadow’s original skate animation is better.
is there a setting in game to turn off voice acting?
I hope 1 day we can play Knuckless and Rouge levels.
Does this mod fix the rails in this game?
Can two really play this game? Chaos Control?
Ok but how does the Chao Garden look
The camera in Crazy Gadget is atrocious, this hasn't fixed it.
How have you been?
Doing good, been abit busy with my day job, also celebrating the holiday season with my family, how about u?
@@sonicovertime fine, I was just hearing my mom talking about movie Shadow, from the end credits of Sonic The Hedgehog 2, looking like a girl. 🤦🏾♂️
I couldn't believe it. 😂
@@VongolaXZaxlol
How can I play it ? Plz help
question why is Sonic wearing a black shirt at 12:11?
Really wish this would just be a graphic update without the animation and voice line changes. Kinda ruins the whole experience. I hate the new added animations where he jumps and the new voice lines don't fit at all
mmmm, the talent of the new voice actors is good. But..... I can't get behind the creative direction to emulate the 4kids version of Sonic and Shadow in a SA2 mod.
Sonic and Shadow's running animations are pretty off looking, seems like they went skipped half of the actual running animation and went straight to the sprinting/max speed one. Sonic's voice is also notably worse than Shadow's
How many can play at this game? three? No, Five?
tWo CaN pLaY aT tHiS gAmE
Huh 2 can play this game! CHAOS CONTROOOOLLL!!!!!!!!!
*Awesome Update!*
Sonic’s voice is throwing me off
Same
why does sonic sound like that 😂
What about the final fight with Sonic/Shadow ?
Is this for Steam? Plz say yes. xD
Yes...
They didnt really fix rail trick animations
HEH TWO CAN PLAY AT THIS GAME CHAOS CONTROL
HEH TWO CAN PLAY AT THIS GAME CHAOS CONTROL
HEH TWO CAN PLAY AT THIS GAME CHAOS CONTROL
ChaoOos! COntROOOWW!
Only a C? Wtf 9:28
music is completely inferior lol
having "lets goo" instead of extreme for the 1500 point bonus... smdh tbh fam i guess that really is modernizing it for the zoomers bruh no cap that shit aint bussin
Looks incredible but the "2 can play at this game" over and over is annoying though.
Edit: damn you made Shadow's Stage here look easy I've always had such a hard time A ranking that one.
That was actually Shaddow playing one of Sonic's stages.
Oooof. These voices aren't good 💀
Great game but did they really think these voices would ever top the original..lol never an A for effort
2:02
Yo sonic sound weird😂
cant find a proper guide to download and play for shit
Man, SA2 did *NOT* have good boss fights 😬
Bosses are definitely the adventure games weak points. Biolizard is a pretty dope boss fight. Big Foot is cool the first time you play it, but easy to cheese. Oh and egg golem is sick
I wouldn't say they were bad just very dated. They were fine for its time. The mod is dope tho. I'd just personally stick with the original music and voices.
@@sonicovertimeBosses are a general weakpoint for the franchise honestly.
@@eggbreakerdotexe seems you forgot about Frontiers lol.
but yeah, the bosses are not bad. They are just okey or pretty good... except Frontiers
don't like the new voices
Looks mid
Not a fan of Sonic's voice at all.
"Ultimate power" everytime shadow says it is sooooooo edgy it becomed cringe lol
Where is Big the Cat though?
Yeah I noticed that too