The technique that revolutionized SM64 Speedrunning
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- čas přidán 24. 04. 2023
- Super Mario 64 Speedrunners are always on the lookout for speedrun tricks & skips to help them collect 16 Stars / 120 Stars as fast as possible. This speedrun trick was actually hidden in plain sight!
twitch ► / simply
twitter ► / simplyn64
vod channel ► / @simplyvods
tiktok ► / simplyn64
soundcloud ► / simply64
Edited by aria
/ ariapath
Thumbnail by gleasn
/ gleasn - Zábava
I always appreciate when you do these mini lore-style video about SM64's techniques that might not be so obvious for the audience. Also a good, fun way to document these things. Keep them coming!
This is absolutely right. Simply, you are a man of the people
where can i find other ones like these he's made?
2:56 i was not ready for the footage to hit thirty billion frames per second
Shoutout to Simpleflips for being semi consistent with forward side-flips
They seem like such simple flips...
Simpleflips ahead of his time with the forward sideflip
Shoutouts to simpleflips’ frontflips
I remember simpleflips doing forward sideflips a lot in old videos
Hearing simply speak is uncanny. You can tell he knows he doesn't exist yet continues to talk without even cracking a smirk.
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How many people do you know in real life that get tens of thousands of views on every video they upload to CZcams? How many people do you know in real life that get fewer than tens of thousands of views on every video they upload to CZcams? How many people do you know in real life that have never uploaded a single video to CZcams? How many of them actually exist, and for those that don't exist, what are any of them supposed to do to be able to actually exist?
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Siglemic is the GOAT of sm64, nobody can change my mind. His times might not be the best anymore, but his talent was undeniable and his streams were an unforgettable experience. It'll never be 2012-2014
Wow..I found speed kicking on my own around the same time the speed running community did, in 2014. There were a lot of good romhacks releasing, and throughout gameplay, I kept getting weirdly long kicks while trying to start a triple jump chain..I realized that by holding a little away from neutral it was possible to conserve a lot of speed. I love how every time I play sm64, there's something new to learn about it's movement. I know so much about sm64 these days that it's hard to imagine anything new, but it's always something I've never considered before that surprises me.
This is the first time I've seen someone using frame interpolation right! Adding to the Viewer experience with slow motion shots, great job simply and oknem ;)!!
Shoutouts to oknem the editor
Oh that's how the gameplay looked like it was 60 fps. That threw me off
it looks bad imo
Thanks for explaining this, Simply. It shows how complex it is and how much further is still to go. Imagine watching a runner essentially doing a TAS for WR with frontflips.
thanks for the quick history lesson! I don't know how you got old Siglemic footage to play so fluidly in slo-mo, but that looked amazing!
More of this stuff. Your SSL reds video is honestly what got me into following SM64, and speed running in general.
Wonderful video, love this type of history on the move sets.
I love how one bit of knowledge turned speedkicks from a risky way to save tiny bits of time to a spacing technique that made a lot of strategies safer. It's like it turned from trick to tool.
these are by far your most valuable kinds of videos. i dont see coverage of SM64 like this anywhere else. MOREMOREMORE
Appreciate the video. I miss the videos you did years ago that covered speedrun tech, route development and history of SM64 speed running.
It finally happened
Simply made his own content
i like how you explained the technique very early into the video and i liked the concise nature and the editing, very nice
I really like seeing Simply´s documentaries related to stuff, pretty cool.
Cool vid. It would be cool to see a video for C-Up slide as well - it's really funny to me how a camera input can somehow be used for movement lol.
really cool video, we need more videos that discuss the mechanics of this game, like ive been playing for around a year and not once has anyone told me you can speedkick with ess instead of neutral
I appreciate this Simply. I got into 16 star 1.5 years ago and I haven't even attempted to mess around with speedkicks. It's nice to see it broken down like this. Holding neutral at the perfect time felt too punishing but knowing you can use ESS. I may need to play around with it a bit.
can you explain to me what "neutral" is?
@@bryanjordan8876 Neutral is the dead center. Neutral means the stick isn't moving at all in any direction.
Love those video essays. Great content!
Oknem really used every song in the MK8DX ost in this vid huh
LMAO
@@ariapath no shroom ridge or sky garden, bad video tbh
awesome, i never knew too much about this, but its truly fascinating! thanks, Simpmaster
That was entertaining and informative. Nice video!
Did you add increase the framerate in order to get the slow-mo to be smooth? If so nice touch oknem, makes it look so much better
These are my fav vids from you big simp - These dives into the lore of the tricks that are used today are brilliant
Love these "history of techniques" videos!!
this is so interesting, amazing to watch
Great video. Really like this kind of content.
Very insightful as always 🥰
I feel like this is something that may have happened to a lot of people before it's discovery but they might not have even noticed that something weird happened and just carried on like nothing happened.
Insightful and entertaining!
Nice video. The forward side flip bit at the end is very interesting. Have we overlooked a doable and important strat?
Great video my guy
The frame interpolation is nice damn nice job
These are my favourite videos of yours
I use to do them for fun as a kid. Didn't realize it was a technique
Great vid, speedkicking is very satisfying also 😊
I thought the thumbnail said kendrick and thought we found a kendrick Lamar new speed tech. very cool
Great video simply
One of, if not my favorite move in SM64. It's always satisfying to get one :)
i started doing 16 star for fun during lockdowns, and i can already do cool dw runs with
the early speed kick. happy im a patient guy, who likes to learn new mechanics.
The community was in remiss. There had never been a kick as speedy as this
Make sure you HOLD neutral KEKW
In hindsight the ESS speedkick makes so much sense
Nice touch with the F-Zero music.
Another great video!
I love your vids like this
During the first few seconds I thought, "Wait, Dyrus speedruns Mario 64 now?"
Dude, you mentioned SIglemic, I remember starting to like speedruns because of his runs at AGDQ/SGDQ 2013
Was surprised to hear the direction changing on sideflips isn't popular, although to be fair I play casually on keyboard (with emulator obv) so it's probably WAY easier for me. I assume with an actual analog stick it's tough to get consistently.
I was distracted by the cute doge portrait the whole time.
this was a cool watch
I love how speed running communities always find a game to just go faster and or break the game it's very fascinating
0:43 it's called a "body slide attack"
Hank Hill: "I'm gonna speedkick your ass"
We need more speedrunning lore
Can you do camera work/ lag reduction next? Great vid as always
yoooooooo new simply video lets gooooooooo
sunshine airport music is fire
Fwiw, I remember watching a stream a while back of Weegee doing frontflips relatively on demand practicing ultra fast owless movement or something. It’s comin’ 🤠
Growing up me and my friends would do this all the time. I don't even understand how this wasn't used in speed running for so long. We didn't even do it for the purpose of speed running, just because doing the kick was fun to do.
Great video
I like that you have Euler’s “e” framed ❤
'just groping on the chair' lol'd irl
I have a feeling new techniques will keep being discovered. Sure Mario 64 and it's code have been thoroughly documented, but there's always a chance to find new tricks,
Is this the technique that revolutionized SM64 speedrunning?
No they found a way to teleport to the final Bowser fight from the castle doors
Yes
No according to simply it’s not
No, this is Patrick.
No, this is Patrick
Nice speedrunning book report, nerd.
I'm just joshing you, I enjoyed your video. But more importantly, I hit the thumbs up and shared it with my friends.
simply my new favourite content creator
Masterclass level thumbnail
I am probably one of those unsuspecting players whose movements look like a TAS and I manage to do certain movements like chaining multiple frame perfect slide kicks to go faster than 53 units/sec.
Strokin' his chair he's got lotion on his chair.
The p sound pops when simply says possible @4:25
I suck at videogames so I watch your videos too see what elite looks like 😂💯
so if backwards long-jumping was mentioned in a strategy guide all yhe way back in 1996, wouldnt it be considered a mechanic instead?
the frame interpolation is evil
Another actually good video that convinces me SImply is smarter than he lets on for some reason.
Came across this trying to get a better roundhouse kick
Sm64sr evolves 🤘 makes me wonder if sm64 will ever get a frame perfect record like the classic 2d games have
it will not. Even for the 2d games, SMB1 is a special case among them where a combination of framerules + very simple movement rules makes it possible to be frame perfect. SMB3 for instance has so many tiny optimizations that frame perfection will never happen. SM64 is so much harder than even that because perfect movement also requires stick angle + magnitude perfection in so many ways. The vast majority of single stars records don't even match TAS yet, let alone entire runs.
Sry for such a weird comment, but i think i found a route change in super mario 64 120 star, that's faster. I don't find the video of the Person, who had the idea. If you do LBLJ to Bowser 1, SBLJ to Bowser 2 and than BLJ through that one door to the upper Floor, you can do RR with Carpetless, TTC, CLOUD first, than Exit Course to get back to Basement and do the Run like usually. Someone calculated that if you do it that way, you save 1 min and 30 seconds, if i remember correctly. You already do the start of that in 0 and 1 Star Runs. I write here, cause you know more than me Simply and you are better at finding these videos. That was calculated with carpetless TAS only, before the viable carpetless strat was found.
shoutout to the chair
5:12 - 5:20 that was a clean edit
So that's how you do that. I'll try that after I get my first bombclip
The wirtual of sm64
This some good ass content... Keep going!!
I, as a keyboard emulator SM64 speedrunner, can say that front flips are so much easier on keyboard. Speedkicks are harder because keyboard usually can't use ESS pos.
I knew nothing about any of this before this video. Also first time seeing a front flip.
Well it would make sense that the backward long jump glitch was known in 1996 for the rumble edition to have removed it.
Interesting stuff
simply is a god
I don't play sm64 at all, but I'm going to practice only front flips so I'm ahead of the curve when that is meta
0:17
Music?
How much time is saved per speed kick?
not really how that works
@@themrdoggo there must be good statistics out there. How much does it save contrary to running?
It's more finding spots that they *work* that saves time, speedkicks in general wouldn't really save time over jumpdives on a flat plane
I'm not a speedrunner by any means, but, I have been doing the front flip forever. Didn't know it was a speedrunner strat. Easy to pull off in my opinion.
A frontflip that would save significant time over what's currently done is frame perfect as far as I understand. You flick the stick backwards and then forward on subsequent frames. This is very difficult to do consistently, especially in the middle of other movement. Both because the angle is fairly precise if you want a good one, and because of the natural difficulty of flicking the stick like that.
There's a much easier version, but it's not really used in runs because there's usually a faster option, where you have Mario go through the entire sideflip animation, then towards the end flick the stick forward and jump. This is very lenient and easy to do, but that sideflip animation usually loses time to just properly angling Mario or doing a triple jump.
The thunbnail didnt load for me i just guessed itll be about speedkicks
NAILS
simply my man, love the video. hope u can react harder on the next one since this video didn't give a lot of chances for it