Why People Are Quitting Path of Exile

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  • čas přidán 22. 08. 2022
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Komentáře • 2,4K

  • @Yumaax
    @Yumaax Před rokem +345

    I’ve been having fun with poe but it’s prolly because I have no idea what I’m doing and just using skills that look cool

    • @kaiselkamish9904
      @kaiselkamish9904 Před rokem +1

      thats whats all about, most of people that complain are the ones that sweat their dick off at the start of league's and get burned out

    • @magnolia549
      @magnolia549 Před rokem +25

      For real. I don't know what I'm doing, I replay through the story once a year when I get the itch, the skill tree is overwhelming so I just pick the stuff that looks nice and I rarely care about loot because there's just too much, play until I hit a wall of a boss at the blood prison level I can't beat then I stop playing until a year later. Rinse and repeat. I admire anyone who can understand what the hell is going on in the game.

    • @PlsDontReadThis123
      @PlsDontReadThis123 Před rokem +5

      Yeah it really hits you the later you get into the game. Last league I played Delve and the problems with this league hit me like a truck right after I completed the campaign. Its crazy how much of a difference the campaign compared to anything after it is when it comes to scaling.

    • @NeoZhinzo
      @NeoZhinzo Před rokem +4

      I'd say unplug from social media and just enjoy the game to the fullest, my dude! Just also don't let sunk cost get you if you feel your enjoyment slip.

    • @krying2971
      @krying2971 Před rokem +4

      @@PlsDontReadThis123 lmfao its not a campaign its a tutorial of course its gonna be easy

  • @Whitewingdevil
    @Whitewingdevil Před rokem +810

    Yeah the archnemesis mobs are too hard, but I agree with Asmon, difficulty in and of itself isn't a problem, unrewarding difficulty is a huge problem.

    • @kukuhimanputraraharja8084
      @kukuhimanputraraharja8084 Před rokem +28

      its basically pay-to-lose. lulz.

    • @al3117
      @al3117 Před rokem +18

      @@kukuhimanputraraharja8084 paying isn't even the problem, the economic model of PoE is absolutely awesome. It's not pay-to-win in any regards, just pay-to-convenient. Devs are just sh!tting on their playerbase at this point.

    • @Assosmusi
      @Assosmusi Před rokem +15

      i mean when the difficulty is basically, you either play X amounts of build or you wont progress, in a game that boasted how you could play in a lots of different way , its pretty annoying

    • @darokdeed
      @darokdeed Před rokem

      @@kukuhimanputraraharja8084 explain.

    • @kukuhimanputraraharja8084
      @kukuhimanputraraharja8084 Před rokem +2

      @@darokdeed i guess @A L already succinctly explains that the payment nature of poe is more p2convenience rather than p2w. its just that i say p2lose because i imagine top poe cash players that face these more challenging+grindy new enemies but with less rewards strongly feel they're now playing a pay2lose game. which is why there's a lot of criticism and disappointment going around for that new update. i'm just a former casual poe player so i don't think much about it anymore.

  • @caleydorrell
    @caleydorrell Před rokem +347

    "They optimize the fun out of everything, and they have fun doing it."
    God I loved this game.

    • @doombybbr
      @doombybbr Před rokem +56

      POE is a case of players optimizing the fun INTO something..... until everything they do is nerfed and there is no fun to be had anymore

    • @billyturner9930
      @billyturner9930 Před rokem +10

      @@doombybbr Getting a shaper kill with conversion trap just because my gear was insane back in metamorph. Then farming him for free for others - good times.

    • @doombybbr
      @doombybbr Před rokem +4

      @@billyturner9930 I had my best time back in legion when cyclone could hit the whole screen

    • @anhiirr
      @anhiirr Před rokem

      yep ive seen every build that ever made me feel like a god or the "pros" i see on TTV...burned to the ground. Even RF back when it was old/slow oh you just need a few tree jewel notables and some conversion gems...oh and a multi link helm and a +5 shield etc...XD. Me: oh ok so 1 build per league or gtfo, you can trade and make your own build better and better and effectively get access to higher tier content or clear faster too...or start funding other builds or a "Boss killer" or etc...How many times did we go "oh man this builds fun" then i played unleaesh soulrend on a trickster with a QOTP and it made everything i ever played feel like a pile of trash in maps, just a proj speed high spell dam wand DW wands....and a weap+shield swap for bosses to ED. IDK they just go "whoopsie" we put that new skill in with too high a damage/dot/etc. Time to fix it. Berzerker or slayer With abyssal cry and that ability that made you hit yourself/spend hp and explode chaos dam i forget the skill never did it but it was dumb to watch. And imo content creators were latently/aware of this the ones that played different builds, vs the ones that STANNED a playstyle/character play style bulid etc every year as they had to go with the ups and downs of the meta/patches, while being able to trade/leverage what was valued for other builds since they only played a limited build/char etc.

    • @JushakF
      @JushakF Před rokem

      @@doombybbr Ah yes... I remember playing "Wizerker"-build years ago. Essentially spellcasting berserker that could facetank nearly everything in the game with Incinerate + Sire of Shards IIRC. It was by far the most powerful PoE build I've ever played, even if it still could die to heavy spike damage. Objectively speaking it was pretty mid-tier build still, but nothing I've played compared to the sheer simple efficiency of it.
      Next league, the damage-to-heal ratio was nerfed to oblivion, making the build entirely unplayable.
      On one hand I like that there is a reason to play different build every league, but on the other hand it also means my build is decided more by what is "viable" this league rather than what I actually want to play at the time. The difference between a good build and "just do whatever" is just so ludicrous it's unreal. It's quite telling that in most case I love theorycrafting builds and trying them out, but with PoE it just has so much mechanics bloat and historical shifts to what is viable and hidden interactions that most things I've learned in previous leagues simply don't help. Every league I'd have to research the same things again to even begin to come up with something original that is viable and doesn't just stop working around lvl 50-60.

  • @Pppaulenator
    @Pppaulenator Před rokem +474

    Thanks for being the voice for casual players. You were spot-on with several of your observations; especially designing the game around the top 1% versus the rest of the player-base.

    • @jimmythecrow
      @jimmythecrow Před rokem +20

      top end should be designed around 1%, you will never reach that level so why does it matter to you casuals? Making games more accesible means making it easier, easier isnt better, easier is boring.

    • @Grothgerek
      @Grothgerek Před rokem +145

      @@jimmythecrow a good game is easy to play and hard to master.
      PoE is currently hard to play, and boring to master.
      The broad playerbase has no fun, because they get nothing. And the 1% also has no fun, because they also get nothing...

    • @jakemurray4346
      @jakemurray4346 Před rokem +11

      I feel like it's always sort of been a problem, and their band-aid solution is usually to buff some builds that are pretty easy to get together so the casual players can have starters that have a chance of at least doing the first Sirus. The problem with that is, it's a player-driven market, so any build they buff, everything for it gets driven up in price by player demand and suddenly no casuals can afford what they need for it anyway.
      Meanwhile, there are people who legit no-life, have massive discords set up where they perma run giga juiced maps, and churn out ridiculous amounts of currency, people that go giga themselves and sell spots for carries to the casuals, infinitely making themselves currency for free in some of the best content the game has to offer.
      Then there's everyone stuck in the middle. They can get a starter kicked off, and clear the first Sirus, start making ok currency (still barely enough for one build) but they don't want to do the insane min/max.
      The problem is, in this scenario, only the bare minimum casuals (kill kortava, do a few red maps) and the super serious sweaters have any fun. There's barely any point in being in the middle, even if you get good drops it will never come close to what people trading above you are getting, and no doubt, they will want the same items you do for their 6th character that league just to "try it out" and never use them again.
      The game is sort of unbalanced in this way in it's nature. You're either full casual, or full tryhard, but the middle is where most gamers want to sit. Comfortably progressing to a fairly powerful character that can clear the later content, so you can feel like you actually did something that season. That's what PoE needs, and I think it's what they are aiming for with these changes.

    • @queuebe4068
      @queuebe4068 Před rokem +23

      @@jimmythecrow I think you have to open your perspective more.

    • @Pppaulenator
      @Pppaulenator Před rokem +11

      @@jimmythecrow Right... but the games fails at designing around the top end... instead most of the changes affect everyone, and the entire game remains oriented around people who can throw 80hrs a week at it farming. There's not concept of "rest xp" or better yet rest loot multipliers. Rest XP is a well proven mechanism and should be extended to other aspects of a game that is heavy on farming.

  • @BrendanDHara
    @BrendanDHara Před rokem +1604

    GGG: "we're trying to save you from having to click too much!"
    *proceeds to summon a harvest mob with so much health, I have to click my skill 1000 times to kill it*

    • @Bittler87
      @Bittler87 Před rokem +36

      The community has been constantly crying about RSI and clicking too many splinters for years now, and in almost every Chris Wilson podcast its come up... a lot of the issues this league are coding issues that have arisen from them trying to address player demands. Shit happens, give them time to fix it.

    • @M4jkelson
      @M4jkelson Před rokem +156

      @@Bittler87 they had a lot of fucking time to improve and fix it, lmao.

    • @Cardb33
      @Cardb33 Před rokem +91

      @@Bittler87 A lot of these issues should have been foreseeable. Anyone who play tested this trash heap of a league would've realized how bad it was. They clearly had no intention of addressing player demands they removed everything good about the game. They screwed up there's no coding issues there's a game design issue.

    • @EjDantes
      @EjDantes Před rokem +10

      @@Bittler87 you can't remind them of their last demands. they always have new demands and will cry until they get it. reddit is pathetic.

    • @EjDantes
      @EjDantes Před rokem

      @@M4jkelson They clearly couldn't without fixing the fundamental way loot is dropped. This is step 1 but a bit extreme on the juice end.

  • @blainweb8675
    @blainweb8675 Před rokem +326

    Ghazzy is one of the most composed and levelheaded people I’ve seen play the game. In 100’s of hours of streaming I’ve never seen him loose his temper. That’s when you know it’s bad!

    • @tupacx92shakur9
      @tupacx92shakur9 Před rokem +10

      so true man

    • @panda93247
      @panda93247 Před rokem +6

      Yeah, but people aren't talking about WHAT is bad, and that in itself exacerbates the problem. Ghazzy quit because the playtesting for this league has been completely trash, not because the game is inherently bad. He quit because no one tested a very risky build to make sure it could handle most handle-able situations. One of two things can be the cause of this: 1.) The playtesters are being ignored; and 2.) The playtesters are not doing enough. I would think it is the latter of the two, because problems usually stem from neglect, laziness, or some other form of these.

    • @tinkmaster1054
      @tinkmaster1054 Před rokem +6

      @@SquaulDuNeant at least his points are better thought out and articulated than your point

    • @cancellates7299
      @cancellates7299 Před rokem +3

      @@panda93247 but we always talk about whats bad in the game tho…

    • @logirex
      @logirex Před rokem +3

      So why did the devs do this ? Was it to force players to play more to get loot or pay money to get more loot ? I don't play Path of Exile so any info would be great on why they did this.

  • @screaminscott4447
    @screaminscott4447 Před rokem +221

    From my on and off experiences, the builds have always been limited the further you progressed. It'll start off with infinite amount of builds, then down to 20, then 10, then 5, then everyone needs the same gear. A bit of an exaggerated example, but its always felt like this for past 2 years.

    • @HeLrAiSiNg1
      @HeLrAiSiNg1 Před rokem +29

      yea cause they fucking nerfed 90% of the content used to play a 2 dagger trapper firestorm chaos damage with decent ci es nowaday that doesnt exist shavrone died some builds sure can still use it but its literaly dead if you can get just an armor with top tiers honestly i think they themselfs rmt items at GGG i cant explain it otherwise cause they make it harder and harder to craft or fuck up currencies

    • @ReeYuuJee
      @ReeYuuJee Před rokem +1

      True...

    • @killr6699
      @killr6699 Před rokem +24

      never understood this kind of gamedesign in any RPG. for example: youre left with 2 choices:
      15% more overall dmg or 2,5% mana/energy reg when you stand still for 10 seconds.
      WHY are devs doing this?? why not make it "i cant fucking decide what to pick because everything is amazing. those filler talents/enchants/glyphs/gears are idiotic.

    • @HeLrAiSiNg1
      @HeLrAiSiNg1 Před rokem +5

      @@killr6699 here we dont speak about rpgs we speak about poe and secondly the only dilema in this game might alira oak or kraithyn or points the bad about poe is like i said its nerfed to death if they replaced all those stupid quests rewards with a point book then there would be more points thus more unique trees and more ways of gearing youldnt be worrying about such options between mana or damage those points would be just minmaxing your char

    • @rixyl7475
      @rixyl7475 Před rokem +1

      Like 5-6 years ago you could clear all content with like 50c on any decently made build.

  • @lordofentropy
    @lordofentropy Před rokem +91

    I liked PoE a lot, it always felt like what Diablo 3 should've been. The problem I ran into is that I don't like throwing away my character(s) every 3 or 4 months. That's just not really for me. Especially since the 10 acts are kind of interesting the first time. Maybe the second time. But not very interesting the 15th time. Everyone knows people just want to get to the maps and whatever stuff is considered the actual game. So it seems odd that it's still just: New season, create your character, wash up on a beach, ResidentSleeper through 10 acts you've seen dozens or hundreds of times. Or if you want a new build: wash up on a beach.... If there were perhaps some branching or choices in the story that could help to a certain extent I suppose. But really you're just paying a "oh you want to try a new build" tax of having to watch the exact same show again - only maybe this time you're knitting while watching it instead of drawing. For a lot of folks it's no big deal, but for me I found that the PoE paradigm doesn't fit me so well. Which is too bad because I like many of the systems in the game and overall PoE is what Diablo wishes it could be.

    • @TokyoMystify
      @TokyoMystify Před rokem +17

      I have never understood this type of mechanic. Lost Ark does the same. Do they really think people have fun doing a whole story over and over and over again? Is it that difficult to make leveling a second, third, or fourth character a fun experience where you don't have to literally do the same thing you had to do twenty times before? It's a mechanic that is geared toward people that deep down hate themselves, don't have anything better to do, or have a genuine and unhealthy obsession.

    • @r.d.6290
      @r.d.6290 Před rokem +8

      ​@@TokyoMystify last sentence pretty much describes typical hardcore poe fanboy

    • @etraag
      @etraag Před rokem +3

      You don't have to play the league. There are tons of players who only play standard softcore.

    • @asdfasdf-mn8iu
      @asdfasdf-mn8iu Před 11 měsíci +1

      @@TokyoMystify Just play standard then.

    • @n0lat
      @n0lat Před 11 měsíci +1

      ​@@asdfasdf-mn8iuso dont get the new content

  • @Waggabagaboo
    @Waggabagaboo Před rokem +82

    15% aura reservation nerf? Ok sure I get it
    Defiance Banner nerf? Alright…
    Unique changes? Would’ve been nice to have more details so some builds aren’t screwed.
    Divine Orb change? Concepts good but what about shards?? Div cards??!
    Harvest change? Hello did anyone test this?
    Archnemesis rebalance #10? Can we stop?
    And finally, the loot multiplier.

    • @donalddouds6033
      @donalddouds6033 Před rokem +12

      Maxed out Animate Guardian with massive investment in defense gear are getting instantly deleted by Arch Nemesis rare creatures while bosses melt. That’s just poor design.

    • @Guitar-Dog
      @Guitar-Dog Před rokem +2

      This is like Stephen king reading the Tekken patch notes.
      I have no clue what you are talking about

    • @panda93247
      @panda93247 Před rokem

      @@donalddouds6033 So don't play animate guardian, OR if you DO, don't activate 7-mod essences and get hit. It's such a risky build anyway, Idk why anyone would even consider trying it out after seeing the 4-mod archnem monsters from the league intro video. I'd wager less than 0.1% of people playing this game play AG anyway.

    • @donalddouds6033
      @donalddouds6033 Před rokem +15

      @@panda93247 any comment that starts with “don’t play ‘X’ “ is pretty much 90% of the way to be ignored for the sheer amount of either a) elitism or b) total disregard for another person’s choice of play style.
      That being said a fully juiced and skill tree modified minion 100% focused on defense being deleted by a map rare monster while able to survive the UBER Uber Bosses is 100% broken and poor game design. Forcing players into meta builds to survive is poor game design and GGG has been guilty of this for numerous leagues. When the community finds a new “meta” or build the developers are more keen on “shaking up the meta” instead of trying to make the other builds equal. It’s a ham handed reactionary cycle that all games suffer from.

    • @Tensooni
      @Tensooni Před rokem

      in all fairness, the harvest change is both the best QoL I could imagine, and undertuned.
      I see that as a net neutral atm, in ssf. I'm slower than racers, and it sucks, but that does mean I haven't hit that endgame crafting wall yet. But maps go much faster that at least until I hit that wall the game is much nicer.

  • @RAIKOVITCH
    @RAIKOVITCH Před rokem +424

    Being a POE player since beta, i never felt that the game was this further away from being fun, i think GGG took themselves too seriously and forgot about the fact that they are a company who makes a video Game, games are supposed to be fun and entertaining. if i wanted to have an IRL experience inside a game, i'd just pass time IRL instead.
    Every league after 3.13 is just wave after wave of fun removal, i think they are going in the same road wow went to, which is being out of touch with their game and not knowing what makes it fun for their playerbase.
    It's the first time i lose interest in poe after 2 days of playing and the sad part is that i'm not even excited for POE 2 anymore if this is the vision they are going for.

    • @vond5829
      @vond5829 Před rokem +18

      I was so hype for POE2, but then I recall it's gonna be run by the same devs

    • @shadowsfall42
      @shadowsfall42 Před rokem +20

      You can thank sweaty elite tryhards for this. This is the player base companies are catering for nowadays they could give a fuck less if the casual player is having fun, it's all competition and money

    • @Chris3s
      @Chris3s Před rokem +3

      3.13 was awesome, a lot of fun builds, items easy to customize for those builds and pretty easy to achieve that for "casual" players. Shame it is going in the more hardcore direction

    • @Botmfeeder02
      @Botmfeeder02 Před rokem

      Im gonna ask because you seem like a respectable gamer, what is a good MMO to get into nowadays? I wanted to actually try POE, meaning i take a character to the leaderboards. This post and the video makes me wanna stay away now. Any ideas?

    • @Chris3s
      @Chris3s Před rokem +2

      @@Botmfeeder02 not OP, but POE generally is a great game, but maybe wait for next league when they fixed some stuff. If you want an MMO I can't help you there much (PoE is not really an MMO but more an ARPG). FF14 is good, but you kinda should like japanese art and story telling. BDO is fine if you are either casual or like PVPing, there is a new mode which doesn't require much gear. Can also recommend some RPGs or similiar single player games.

  • @TheArdomur
    @TheArdomur Před rokem +8

    28:45 its like M+ affixes. I know a lot of casual players who liked doing m+ dungeons but skipped certain weeks, because the affixes were to much trouble to deal with. Now imagine Blizz made every mob in WoW randomly role some of these affixes. Suddenly you die farming leather or the ore you were trying to mine just rolled explosive on it and killed you... Its only a fun concept if you can deal with it.
    Also in PoE your builds are pretty limited. Its like running a frost mage but mobs have a chance of negating 95% of your damage. Sure you could go back to town, spec fire and try to kill the mob, but what do you do if the mob after that rolls fire immunity? Also speccing fire means grinding new gear for 3 hours or rerolling entirely

    • @thorveim1174
      @thorveim1174 Před rokem

      on the latter point to be fair your build should account for these enemies, thats why there is ways to reduce enemy defenses... that, or avoid them (like for me I'm not gonna touch any map with reflected elemental damage because I know i will just melt off my own face, and I never meet those as a result.)

  • @samuelsalvatore4511
    @samuelsalvatore4511 Před rokem +17

    me: *starts a new game and has a lot of fun with it*
    my youtube feed literally the next day:

    • @JoshButterballs
      @JoshButterballs Před rokem +1

      you enter the maze and are amazed by the walls, but the walls close in and crush you unless you give your life to the maze (or play a build that cheeses their monster buffs and watch the build get killed next patch)

    • @samuelsalvatore4511
      @samuelsalvatore4511 Před rokem

      @@JoshButterballs "enter the maze and are amazed" heh

  • @adamr6621
    @adamr6621 Před rokem +252

    I think the game the Devs want, and what the players want, are vastly different.

    • @lolozaur13
      @lolozaur13 Před rokem +21

      Ofc it is… but look atthe interview from exilecon where chris says they wont do big changes without checking with the community just cuz shit like this might happened

    • @MDLEUA
      @MDLEUA Před rokem +3

      Easy make different version of the leagues. Last league input values and new values. Then you have new league mechanic with older league balance and new league mechanic with new balance. Shouldn't be that hard.

    • @lrmcatspaw1
      @lrmcatspaw1 Před rokem +2

      Yeah, hard mode.

    • @virindiguard8749
      @virindiguard8749 Před rokem +4

      I made a post on Reddit saying this very thing, mods took it down.

    • @hentaimage95
      @hentaimage95 Před rokem

      Money =\= fun

  • @MKP2W
    @MKP2W Před rokem +694

    After being somewhat depressed about my experience with this league, watching this video has made me laugh and feel much better. Asmon just has a way to make anything funny.

    • @brianknieling9742
      @brianknieling9742 Před rokem +21

      Sometimes you have to laugh only to keep from crying

    • @sam25485
      @sam25485 Před rokem +4

      The truth hurts the most. But some of the most funny jokes are straight truth! Keep your head up brother they’ll fix it, hopefully sooner than later…

    • @flakdampler11
      @flakdampler11 Před rokem +1

      When did you start to notice something was wrong with the league? Was it when you got to maps? For me I’m having fun, but I did notice the rare enemies even throughout the campaign were insaaaanely strong hahaha . I was dying at random rares in like act 6

    • @MKP2W
      @MKP2W Před rokem +2

      @@flakdampler11 trying to break into new maps mostly. I was playing about 40 hours and had only a fraction of my atlas done that I wouldve completed last league. My map returns are so low I can barely keep going..

    • @mikeexits
      @mikeexits Před rokem +1

      @@brianknieling9742 That reminds me so much of Thomas Sowell. That's one of his favorite lines.

  • @NanaelSoloer
    @NanaelSoloer Před rokem +27

    The game is already so overlycomplicated that many players drop the game before having even close to a stable build, when that isn't destroyed in the next update wasting all of your resources spent on it. Now even the hardcore players are being stomped by rare mobs and having trouble farming anything.
    The game is annoying for new players.
    The game is annoying for intermediate players.
    The game is annoying for casual players.
    The game is annoying for hardcore players.
    But lootboxes.
    At this rate, it will sink to Diablo standards.

    • @Lucas-mp5dw
      @Lucas-mp5dw Před rokem

      temp leagues should be temp, not merged into core. The state of the game is a mess, we need poe 2 asap with a simple base mechanic.

  • @gixxar6
    @gixxar6 Před rokem +6

    Played crucible hard for a week. Stopped playing because it's far too complicated to be viable end game unless you follow specific guides to a tee. There's far too many systems to try to keep track of.

  • @MMK86
    @MMK86 Před rokem +72

    been playing since 2013 beta...PoE was a lot of fun in the beginning, it was difficult with a much longer learning curve than typical ARPG's but the variety and level of customization was unreal. But years and years after leagues I find that PoE has lost its soul. It's too much of a time sink and becomes very repetitive with the constant resets, nerfs and non-stop "re-balancing" making your old build obsolete so you gotta go grind out again for levels, gear while learning all the new changes to skills, mechanics, etc. I think GGG lost their direction with this game years ago.

    • @mrgreen3002
      @mrgreen3002 Před rokem +1

      I played it during beta too. Now everytime i see gameplay it looks like an entirely different game.

    • @Togmot
      @Togmot Před rokem +5

      Have you ever considered that video games arent designed around people who have been playing for 9 years?
      Ive been playing since beta too but ive taken year long breaks inbetween playing and never found myself bored or frustrated.

    • @joeh858
      @joeh858 Před rokem

      You're playing 9 years and still miss categorize the genre as ARPG?

    • @nyhtfall5260
      @nyhtfall5260 Před rokem +5

      I didn’t quit this game until GGG decided to dictate how I could enjoy this game - 3.15.
      “You are moving too fast..”
      “Minions need to be super annoying to play - if they aren’t dying to white mobs, we aren’t doing our jobs correctly.”
      “Slow down and learn to manually dodge hits from the well telegraphed mechanics.” Snort.

    • @mazzpsykoziz
      @mazzpsykoziz Před rokem +1

      @@joeh858 Please do tell us what the right genre is. Because I am pretty sure it is an isometric action rpg-

  • @andrewbarichello9483
    @andrewbarichello9483 Před rokem +195

    GGG is having the same issue you've mentioned with Blizzard for quite a while - they are obsessed with nerfing fun. Ritual league is considered by most to be one of if not the most FUN league's ever made. The more GGG gets obsessed with "their vision" of the game, the more fun they seem to remove. It's making me start to wonder if Ritual league was just a happy accident as opposed to something they did intentionally.

    • @gogotmg
      @gogotmg Před rokem +39

      Thing is, Ritual in and of itself was not the fun part of Ritual league, it was the new expansion (the whole maven saga), the atlas rework, and the state Harvest was in - Harvest in Ritual league was something incredibly powerful, and it enabled people's builds - people could make weird ass nonsensical builds and get far with them, even if not all the way to the top - and that is a GOOD thing! people experiencing the game, and not being gatekept because "but muh exclusive gear" or some other weird ass nonsense wannabe skilled players spout out, Ritual had the highest player retention and the biggest build diversity, the numbers speak for themselves, people can make all the mirror items they want, who the fuck cares? it isn't some MMO and people have their own separate experiences and goals.
      tl;dr - ritual was not the fun source of ritual, it was how enabling it was to players, in its overall state.

    • @Dar1usz
      @Dar1usz Před rokem +7

      At least you can buy 85 dollars armour packs so all good, who listen community nowadays XD Blizzard for sure after recent patches for DI, well done GGG fuked playerbase without vaseline and 20 dollars arrow skin XD

    • @SephonDK
      @SephonDK Před rokem

      Rituals were so much fun. Last league I specifically built rituals and continuously used blood vessels. Got less rewards than unbuffed random expedition encounters, alva, heists.

    • @Explodeo
      @Explodeo Před rokem +1

      This is what has happened to Destiny 2 for years until the Witch Queen expansion. A lot of years and pain but its headed in the right direction. The best way to be heard in this situation is not playing, and voting with your wallet (or lack of)

    • @matthewdouglas1509
      @matthewdouglas1509 Před rokem

      Customers became their enemies. GGG is done. It’s going to be a dumpster fire with virtue signaling normies complaining about how complaints are ruining things to the remaining 5% of sheep wasting their time in the game. WoW was horrible and 95% of its players bailed. Then all that was left was sheep who would pay to smell blizzard farts

  • @Ianthe22
    @Ianthe22 Před rokem +8

    I love how asmond in his weird way somehow makes explanations understandableXD. But yeah, right now every 10 rare mob i meet is unkillable or the mobs can one shot you.

  • @lantosrevial8846
    @lantosrevial8846 Před rokem +2

    Around 23:30 that talk about Ultimatum league, for reference, by the end of act 6, together with a friend, we managed to gather 5 exalted orbs. By the end of act 10, we had enough to get stuff that'd get us BOTH to tier 13+ atlas maps. We were pretty slow so it took us a few more hours than most good players would find necessary, but still. I then spent most of the league trying things left and right, playing on multiple characters to find exactly what I'd enjoy the most, because I was drowning in high tier currencies.
    Last few leagues, after over 80 hours, I could barely afford my gear to deal with Atziri, and even then, essence monsters, especially corrutped ones, *JUST WOULDN'T DIE.*
    Normally I'd just run them over, they'd maybe hold a few more seconds than most normal or magic mobs, sometimes even a bit longer than classic rares. In Lake of Kalandra tho, they would just tank *several MINUTES* of continuous brutality, all while hitting for 80% of my effective hit pool with only defensive mods, and guess what ? If I were to die to them at any point, they'd most likely be back to full health by the time I'd be back, even with a portal in a safe but nearby location.
    In comparison, 5 minutes earlier, the same character face-tanked *Ghorr, the Grasping Maw* one of scourge league bosses, killing him in basically 2 minutes.
    *Pure Insanity.*

  • @fallgrace7235
    @fallgrace7235 Před rokem +128

    Players: Why are the blizzard devs so disconnected from the community?
    GGG: Hold my beer

    • @EjDantes
      @EjDantes Před rokem +15

      comparing ggg to blizzard is delisiounal, go touch grass this month at least once.

    • @MoistYoghurt
      @MoistYoghurt Před rokem +5

      @@EjDantes I am going to have to agree with you here, quite the delusional take.

    • @romanjohnson75
      @romanjohnson75 Před rokem +1

      Blizzard and GGG: asked 😎

    • @DirtyWizard334
      @DirtyWizard334 Před rokem

      Lol touch grass

    • @ShenMerrick
      @ShenMerrick Před rokem +2

      Nah...I understand what you mean. They are slowly killing their own game.

  • @teslashadow
    @teslashadow Před rokem +87

    Quite a fair ensemble of the current feeling of the league. Personally Steelmage is really close to my own thoughts of the current state of things. It really feels like all of the things that we learned to use and rely on have been gutted with no replacement.
    The biggest issue: they nerfed loot drops upward of 80% and felt that it DIDN'T WARRENT A PATCH NOTE.
    Unacceptable.

    • @WizardosBoz
      @WizardosBoz Před rokem +3

      80% is not true for 90% of players

  • @taiwanisacountry
    @taiwanisacountry Před rokem +3

    The problem with AN is their modifiers. Last league I was facing a double essence bear. It had 3 AN mods, it had all Res with ailment immunity, Phys reduction with chance to block, and passive and active healing. I had to split them apart, and spend 10 minutes on each to kick their pants. As a comparison Uber Uber shaper took me a total of 13 minutes to kill. A boss that has around 50 times more life than a normal rare, with 70% reduced damage taken was faster to kill than 2 random bears.
    How come? Each essence have an implicit modifier to their health, each AN mod have an implicit modifier to their health, all of them are multiplicative. So let us say that essences are twice as much, each AN modifier is twice as much. It had more than 3 essences, and it had 3 AN mods.
    Farric gargantuan at lvl 84 have 158,828 life. As a map mod I had 1.6 times more life, normally that is fine since it does not normally multiply with millions of HP, since that is not normal.
    16.236 million HP each. With 80 res, and 50 Phys reduction, and 50% chance to block my hits, and passive and active healing. That active healing is based of the HP of the monster 20%, in a rather large AOE. They instant healed eachother for multiple minutes before I managed to split them apart.
    As I said the problem with AN is the combination of mods. I had a guy who survived every single one shot mechanic in the game, i even made a guy that literally took 0 damage from every single one shot mechanic in the game, he gets killed by random AN modifiers. -_- just gone on the spot.
    No only should they not be more beefy than the uber Uber version of the bosses of the game, but they should also not be allowed to deal more damage than literal slow one shot mechanics that is made to be dodgeable.

  • @horsti123654
    @horsti123654 Před rokem +19

    The thing that made me start to question some design choices is that this league, I went for a minion based build, and occultist was clearly the better choice than necromancer just because of how overpowered this stupid ascendancy is. I mean it's fun to play, but I would love to play anything other than occultist once in a while.

    • @lehonidus
      @lehonidus Před rokem +3

      Try non minion build?

    • @DsgSleazy
      @DsgSleazy Před rokem +6

      @@lehonidus So I can hate the game?

    • @christaylor86
      @christaylor86 Před rokem

      @@DsgSleazy It's not like the game has that much variance in player to player builds as far as how you play the game goes, but minion builds are walking simulators and boring as hell.

    • @lehonidus
      @lehonidus Před rokem

      @@DsgSleazy I would hate the game playing the same build each league.

    • @jakemurray4346
      @jakemurray4346 Před rokem

      @@DsgSleazy I mean, skills in PoE are really fkn easy to use dude. I don't understand what would make you hate the game about a non-minion build. In fact I think it's the opposite. If someone told me to play a minion build on my first playthrough, I would've never played again.
      Especially the attack skills are really smooth and fun. Should try em.

  • @KenshiMido
    @KenshiMido Před rokem +260

    Dude when you took out your trash to describe the loots, you made me howl with laughter (thanks, I know very little about the game)

    • @luftim
      @luftim Před rokem +11

      i died there ahahah.. he is 100%

    • @WHOMEGALULz
      @WHOMEGALULz Před rokem +1

      Same, im clueless about the game. But that part was funny af

    • @gexianhen
      @gexianhen Před rokem

      also show how he still has not cleaned his room

    • @AMCUO
      @AMCUO Před rokem

      Yeah I was trying to eat my lunch at that point. Somehow kept the bite in haha. I play and it was spot on.

    • @aapiekiller100
      @aapiekiller100 Před rokem +4

      @@gexianhen having some garbage in a garbage can doesnt mean someone didnt clean their room

  • @crunshywaflle7855
    @crunshywaflle7855 Před rokem +21

    Basically they don't listen to the community, We scream WE DONT LIKE ARCHNEMESIS ITS NOT REWARDING ITS NOT ENGAGING ITS NOT FUN ITS JUST ANNOYING! soooo GGG say oh? WE BUFFING ARCHNEMESIS we are making it harder and more challenging :D have fun guys!

  • @xBINARYGODx
    @xBINARYGODx Před rokem +26

    It only took more than half a decade for known streamers to say what many of us have been saying for many, many years - their way of balancing around the top end has been terrible for everyone else (and the worst part is it doesn't have to be so - you can balance with the high end in mind would screwing everyone else up).

    • @biglittleboy9827
      @biglittleboy9827 Před rokem

      Seems like even money cannot save them from the madness of the game !

  • @wraithking3749
    @wraithking3749 Před rokem +2

    Archnemisis league was pretty oke because you could control what kind of buffs/debuffs you wanted to throw on the monster now you get monsters who're so op they eat your portals up.

  • @adjwindu70
    @adjwindu70 Před rokem +104

    10:20 as someone who has never played poe, thank you for the clear example of the loot

    • @panda93247
      @panda93247 Před rokem

      To be fair, it was a pretty bad example. Just Asmongold being asmongold, really. Essences are actually good. The orange items are the ones that need to be either buffed or removed from the game so they don't clutter up the drop pool with bad items.

    • @tinkmaster1054
      @tinkmaster1054 Před rokem +8

      Essences are good, but only the highest tier essences are worth currency and only one of the three was top-tier. The point is that it took her the same amount of time that used to get you an entire map run to kill a single mob that dropped THAT.
      I'll pass, GGG.

    • @quack3891
      @quack3891 Před rokem +1

      to add on to the other folks, essence crafting is a very normal thing that happens to start off most stuff, but it's very difficult to change essences from one to another without having to burn some resources for it with the express change that it MAY be good, as not all t1 essences are worth it. That and essence crafting burns an obscene amount, sometimes up to 100s of essences for a craft which may or may not brick. Essence crafting also just guarantees a single stat, but you craft with the essences to hopefully get a second good stat
      or basically
      imagine trying to play some game like BDO, where you try to upgrade, but it fails and the item gets downgraded (harvest crafting fail) or you're trying to upgrade the thing you want, but it continuously fails over and over again for a slight increase in strength (essence crafting fail). With the resource that you're trying to farm only having roughly 1/2th the chance of it being good, and 1/20th the chance of it being a resource you can use (essence farming)

    • @adjwindu70
      @adjwindu70 Před rokem +1

      @@quack3891 good lord! Crafting sounds like a nightmare in poe! I play ff14 and 6.2 dropped yesterday. There is a spot in the main towns for crafters to turn in items for special currency. The latest expansion city had their crafting area filled with about 50 crafters going at it. Crafting is not my main thing so I have no idea what new item came out but it apparently got the omni crafters in my game excited.

    • @quack3891
      @quack3891 Před rokem

      @@adjwindu70 well basically, PoE crafting was very streamlined before hand, it did still have the RNG aspect but the RNG was basically, "fuck, wrong tier" (which players argued should have a fixed lowerbound so you don't get +9 mana randomly) or a "why do you hate me recombinator, take this mod and PUT IT ON THE OTHER ONE" (despite the losses being pretty minimal in comparison to bench crafting)
      Also yea, I feel that, crafting process can def make folks excited, with the avenues of success, It's why the older form of crafting was left in the dust as soon as we got harvest/recom and why everyone eventually ended up really liking the update (not at the start since most people felt that it was dumb to not have any direct upgrades to the path, but instead require time to plan separately to get actual rewards out of it)

  • @gamedeathmatch
    @gamedeathmatch Před rokem +55

    Ah the bosses being weaker than mobs should not be a thing, that sounds like a mistake

    • @aleh9814
      @aleh9814 Před rokem +14

      GGG next patch:
      We hear you weren't happy that bosses now feel weaker than blue/yellow mobs since Archnemesis mods made those challenging and rewarding, making them lose their identity so we decided to rectify that scenario.
      Problem: Map bosses are weaker than blue/yellow mobs because of Archnemesis mods.
      Solution: Map bosses will now spawn with buffed archnemesis mods, base item drop from bosses reduced to compensate they now spawn with them. This is a buff.

    • @ShenMerrick
      @ShenMerrick Před rokem +8

      @@aleh9814 I could easily see the idiots at GGG doing that. Anything to further punish their dwindling player base.

    • @kukuhimanputraraharja8084
      @kukuhimanputraraharja8084 Před rokem

      in some dark soul-ish games though, there are many bosses who were pushovers compared to many tough mobs and rage inducing areas.

    • @wowomah6194
      @wowomah6194 Před rokem

      Yeah it's pretty fucking weird hahaha, I'm rolling through each zone absolutely PARANOID that some random Rare enemy is going to absolutely wreck my ass with some 1 hit KO mechanic and then I get to the boss and I just absolutely shred him and I'm like "woah, I guess my DPS isn't so bad after all". Very weird feeling, first league I've noticed that.

  • @MrBuns-yi2hk
    @MrBuns-yi2hk Před rokem +46

    They didn't make minions bad, they made minions nonexistent. Usually minions are one of the top leaguestarters, and currently nobody is playing them. The only viable minion skills are absolution (because dps/you resummon them by attacking) and summon raging spirits that explode on low life.
    On top of the general minion changes they made, they also nerfed minions skills that were considered bad.

    • @jakemurray4346
      @jakemurray4346 Před rokem +2

      Good. They should remove minions from the game. Sick of a minion build getting into my party randomly and my game turning into a slideshow. Also a trash and boring playstyle for people more worried about their second monitor.

    • @r0nistatovci
      @r0nistatovci Před rokem +2

      minions were meta for many leagues, finally they got a nerf

    • @MrBuns-yi2hk
      @MrBuns-yi2hk Před rokem +4

      @@r0nistatovci nerfed sure, basically unplayable no. We already have enough skills that are in the dumpster.

    • @fruz1378
      @fruz1378 Před rokem

      RaizQT has been doing well with SRS without relying on minion instability, so ... it isn't probably as grim as you are describing it but, permanent minions for sure took a big hit given what Ghazzy has been saying.
      This could all (or most of it) have been avoided, aI think that's why it feels so bad.

    • @MrBuns-yi2hk
      @MrBuns-yi2hk Před rokem +1

      @@fruz1378 yeah I can see on hit SRS working too, they do have a pretty low duration and are pretty easy to resummon.

  • @mindoftheswarm7
    @mindoftheswarm7 Před rokem +2

    They should increase the drops of CO and even EX including before mapping. But on the flip side, lower drop rates of uniques. This way, you would have more currency available for modding but if you wanted to buy a unique it would be more expensive and thus would help control the market better and stop people false posting.

  • @Zomious
    @Zomious Před rokem +79

    GGG, you either die a hero, or live long enough to become Activision Blizzard.

    • @Aggrofool
      @Aggrofool Před rokem +1

      Hyperbole much? Activision Blizzard is next next next level of money grubbing

    • @magnolia549
      @magnolia549 Před rokem +3

      Blowing things out of proportions. Not knowing how to balance the game isn't the same as literal sexual harassment and grape in the office.

    • @ZariFkun
      @ZariFkun Před rokem +1

      Whispering of Tencent.

    • @ABWABWABWABWABWABWABWABWABWA
      @ABWABWABWABWABWABWABWABWABWA Před rokem +1

      They're actually doing the opposite of Blizzard by NOT catering to reddit's perfect idea of an ARPG (which would be dogshit).

  • @spencerhansen2927
    @spencerhansen2927 Před rokem +143

    I have played the game a decent amount, but I quit about a year ago after they decided to make it harder to get usable items. It becomes impossible for anyone who doesn't spend a horrific amount of time playing to actually progress through the game. Harvest should have never been nerfed the way it was, it was a huge QoL improvement for people who could spend 2 hours a night on the game, and they gutted it to the point of being useless.

    • @hectords164
      @hectords164 Před rokem +5

      Harvest last patch was ok but let's be real they were not going to keep it like it was when harvest launched. I'd say NOW with this patch harvest is utterly worthless as they removed a lot of viable crafts that were worth getting.

    • @idontcare9041
      @idontcare9041 Před rokem +10

      I stopped playing around that time too. I didn't quit, I just didn't feel like it anymore. I realized that their vision of the game is different from mine much earlier after nerfing fun build mechanics one after the other. They really want PoE to be a hard game like back in alpha and that happens to be slow. I like it very fast and so do most people I think. At this point they need to give up on their vision or they'll lose their customers because PoE hasn't been hard/slow in the past 6 fucking years.

    • @blitzkriegdiscord3366
      @blitzkriegdiscord3366 Před rokem

      Just play Heist man

    • @unknownbystander7812
      @unknownbystander7812 Před rokem +11

      @@idontcare9041 They forgot that the point of the game its to be fun not a grindy hell

    • @panda93247
      @panda93247 Před rokem +5

      Harvest was overpowered af when it first came out. Everyone ran around with explode crusader chests and built literally whatever they wanted. And even though their builds shouldn't have taken them through t12-13s, people were speed clearing t16s with one hand on the mouse and the other somewhere that wasn't their keyboard. It needed nerfing. Even in its state last league, you could do a harvest and in a single, typical harvest session that takes about a minute to fully clear, essentially chaos spam 20-30 times without worrying about currency, because it didn't take currency to do it. I do agree that red-tier harvests should award a lot more currency than they do.

  • @HumanityAsCode
    @HumanityAsCode Před rokem +10

    "We find that these sorts of problems work themselves out naturally" great quote, great movie lol

  • @caseycoker1051
    @caseycoker1051 Před rokem +19

    I would agree with you that better rewards would make arch nemesis better, but they would need to be less common. Instead of being part of the entire rare pool they should have their own smaller chance to spawn, or they should be built into optional content / map modifiers. You should be able to avoid dealing with them if you choose, but WANT to fight them because of the rewards.

  • @leafyr0kr
    @leafyr0kr Před rokem +13

    Empy's group (and other groups) basically trailblazes every league and generate enough currency to retire earlier. They also establish a healthy trading circuit that trickles down to the small fish, so in the end, everyone wins. Not this time, tho.
    The change of value in currency (Divine being the premium currency) is also weird as all hell. We have no established ways of farming for divines with Divination Cards. Exalts are down to 10c each, and while it's good to actually use them for semi-serious crafting, as they're way more accessible, Divine Orbs are WAY more useful for the casual player. That also kills Timeless Jewel rerolling.
    It's weird, for real.

  • @TheDanteOo
    @TheDanteOo Před rokem +134

    The idea that what empy's group was doing(and several other groups as well) was bad for the economy is quite weird to me. Yes, they were printing currency and they were also printing divination cards and unique items. The thing is: You cant craft gear, wich fundamentaly the most important part of poe, without a reasonably cheap and constant supply of said currency. Also, there is A LOT less uniques in circulation, spiking the price of the ones on the market quite ridiculously and since you cant turn in divination cards for some specific unique items(the divs are not dropping), that is also not an option. Groups like empy's provided ALL OF THE ABOVE mentioned aspects of early league(day 1-7). Look at poe economy before/after the nerf and the fact that every single 6 man party has left the game at this point.
    This whole situation is just...weird. The nerfs, the people leaving, the bad taste some(most I assume) get from just oppening the game.
    Ps: currency in poe is not credit, its not a representation of a good. Currency in poe is the good itself. You can stash it, you can use it to buy stuff, but primarly you WILL use it to craft gear and sustain your farming.

    • @elios1311
      @elios1311 Před rokem +24

      i don't understand why people think what empy does with his group is wrong, they are just optimised players that know everything about the game and all the experience they had brought them there and made them able to farm like that, they are using all in-game mechanics and use them at the best possible way, it's not like they are cheating or anything...

    • @MrBluffer88
      @MrBluffer88 Před rokem +5

      there is nothing wrong juicing your maps and able to play with your friends BUT should a 6 man group out weight and outperform a 1 man with x6 the effort ? that begs the question , there is no way that 1 man can reach the speed and milestone of that group with 6 times the effort. why is it unfair? because both group ( 1 man vs 6 man ) are competing against time, time is the enemy here in a sense that the most time 1 man loses more market value overtime faster than the 6 man group.

    • @FearikAndCo
      @FearikAndCo Před rokem +1

      @@Francorocco The amount they invested in the map is barely relevant at this point, the economy is still riding on last league's prices and the supplies of scarabs at the start of the league are very low as usual. It will average out when the scarabs and sextants get priced according to their expected value.

    • @azuri6842
      @azuri6842 Před rokem

      well the problem here is that, as we already stated, their group by using careful planning and party loot multiplier has effectively generated 5~10 times the amount of loot most people would generate with the same investment, which will dilute the market in alot of ways...
      we all know how it will go when we go the "lets print more money" route, obviously the things they generate will lose in value as they start to flood the market, and the effect is worse toward high rarity items, as when you have half the amount of mageblood on the market being sold by the same dude from their group, they are in control of the price of the item, as nobody will ever get their mageblood sold higher than the price empy's group decided, and obviously empy's group also need to sell their stuff, the price will spiral down till the point the price is low enough the demand can meet the amount of stuff they generate...
      so in the end, they will affect the price of almost anything their group considered "valuable enough to pick up", and people overlooked it thinking that because the price went down its good for them, but in reality it will most likely leave negative impact as the loot you generate yourself will lose value because of their impact.

    • @DotaIchiban
      @DotaIchiban Před rokem +12

      empy and his group been practicing this for years, if you out of a whim get 5 friends and try this shit out you will 100% fail. they are so good at doing it and seeing something that took them litteraly years to master and coordinate leading to such lame reward is sad. GGG better step the fuck up

  • @dugtheundead
    @dugtheundead Před rokem +1

    Havent played POE in years and recently got the itch to check it out again and boy did I pick a bad time for that lol I was gunna make a fresh character but sounds like it even effects early game too. Is it even worth it or should i just wait a lil for it to hopefully be fixed?

  • @cmt4725
    @cmt4725 Před rokem +10

    In my opinion, when they removed any way to target farm (and stated they did not like being able to target farm anything) items is when they began to remove the fun out of the game. Back in the day even if you don't get anything from your bosses/loot, at least you can fall back on a div card farm, or SOMETHING to make ends meet, but now it seems there is nothing.. also removing the ULTIMATE high ceiling goals of HH and explosion chests, and your hard work just feels like it has much less in return.

  • @ayylmao1541
    @ayylmao1541 Před rokem +80

    I had come back to PoE on a whim last league and holy shit, going from RF in Delve to RF in Sentinel was night and day. 7,000 health, 77% resists across the board on T10 maps and I will still get randomly oneshot or I just get a Flameweaver and it takes 2 minutes to kill and drops jack shit. It just started treating it as an XP tax because nothing I did to maximize my tankiness worked. Game has become completely overtuned because GGG made the classic game dev mistake of balancing it around the obsessive poopsock players instead of the other 99.5% of the players.

    • @juvenileygo
      @juvenileygo Před rokem +6

      Resist and hp isnt enough, u need more layer like spell suppression and thick armor/es/evasion

    • @intergalacticspacewizard1966
      @intergalacticspacewizard1966 Před rokem +3

      Glad it's just not me who seems to struggle, I was having fun with my build until I hit maps where mobs would kill me in a second, giving me no time to respond

    • @hugepriapism3377
      @hugepriapism3377 Před rokem +1

      git gud? i mean looking at ur comment, you seem to have very little understanding of poe

    • @TrueChaoSclx
      @TrueChaoSclx Před rokem

      @@juvenileygo first thing I thought of when I read this is that old clip from Betrayal. "You gotta build defense!", proceeds to get oneshot because the game is, in fact, overtuned. I think it was a Nugi death clip, but I can't find it now, too long ago

    • @quack3891
      @quack3891 Před rokem

      @@juvenileygo while it is true that you now have to invest into more defenses like spell and armor or other methods, it's still pretty painful when its on t10.
      You could expect t14 to be where resist and HP might fail to tank, esp on an rf build, but to be randomly oneshot even on t10 still kinda sucks ngl

  • @upanddown1132
    @upanddown1132 Před rokem +40

    Archnemesis mobs do not kill you. What kills you is the bs effects, explosions and flying balls of death that accompany every rare mob.

  • @FROZENbender
    @FROZENbender Před rokem +21

    loved this game, really did. if I could go back and replay legacy, breach, or some other older league I'd do it in a heartbeat. even something like abyss. private servers never :(

  • @franchedoggo2884
    @franchedoggo2884 Před rokem +5

    I have been depressed with PoE for a long time. I started playing around 3-4 years ago. In the first few years I played this game it felt fine, sicne I was new and still learning about the game. A year or two ago I started to get tierd of playing and started getting really depressed, but still kept up somewhat with the game. Every league at the start of it felt exciting, but would always dissapoint. This legue felt the same, almost more promising than others... But afer playing for a couple of days, it felt really depressing to play, I had pocked a build that has high health and demage, but I kept dieing from random non-boss mobs. I looked up the problem and it led me to this video, I feel really depressed about PoE current sate, and I think a lot of people feel the same. Me and my partner always play PoE, almost every league, but this legue in purticular has made me and my pertner feel like total shit, the builds we always play are totaly nerfed, and there is no drop... I'm sorry for the rant, just stating my opinion on this league.

  • @mattbas-vi7750
    @mattbas-vi7750 Před rokem +84

    Also worth noting that Ghazzy, the minion dude, is as chill as they get, past league 2 weeks in some noob deleted a 2 mirrors worth item he and friends worked on since the beginning and he just said "Well, sometimes happens. . ." This was the first time many fellow streamers and viewers saw him shout in anger/despair.
    [Context 1 Mirror = 400+ Exalts = 60k+ Chaos]

    • @mesopotamiagaming
      @mesopotamiagaming Před rokem +16

      I felt angry and sad for him at the end of yesterday’s video

    • @ManaMastery
      @ManaMastery Před rokem +5

      And for the people that still don't get how much that is. Mirrors get sold on RMT sites for anywhere between $140-$240 usually.

  • @CrashBandicootFan100
    @CrashBandicootFan100 Před rokem +104

    My personal issue with their choices in recent years was the global drops with uniques.
    Thematically relevant drops, league-specific items, cool doodads you could target farm have been plastered into the global drop pool: now everything you drop is like opening a card pack from an ENTIRE TCG, while before it was specific expansions and sets of cards with their own specific drop pools.
    Wow I found a thing that's extremely rare - and good (mostly not the case). I didn't look for it, I didn't do anything specific, just the same action as the last 1000's.
    I dropped a Squire in Archnem, from a random white mob. I was happy- BUT I was much happier beating The Exarch and getting a rare Forbidden Flame. Cause you know you can only get those from that- now it's a lot rarer, and most of them are shit even if you do drop any - AND it's more common behind a UBER version, I get the idea, harder content better rewards, but I relatively SUCK at the game, only league I got to the Feared (lost) was archnem, and it's from there that I dropped BIG 100's of Ex in value stuff that I could sell, craft my gear (If I were a good player I'd have probably gotten even better gear at a fraction of the price, turned 100 ex into a 1000 over time, but I'm not, I suck - and I still played the league FOR 3 MONTHS total)
    Just.
    Wish player power wasn't this gated just because the 0.1% can do and much more in 2 days what I can barely in 3 months.

    • @xviii5780
      @xviii5780 Před rokem +5

      A similar thing happened to Borderlands, and it killed farming unique drops for many people. I guess devs with a "gear" in their name are bound to hate dedicated drops.

    • @VioletPrism
      @VioletPrism Před rokem +2

      Yep I hate this the most and I remember they specifically were changing drops this patch and no it's the same just less rare still the same amount of random league garbage

    • @panda93247
      @panda93247 Před rokem +2

      So you think that even though (your words, not mine) you relatively suck at the game, that you're entitled to good loot? Maybe instead of relatively sucking, improve your ability to play the game so you can participate in these big bosses. Remember, good players can do all uber content with a whole lot less than what you're used to playing with after dropping hundreds of ex/divines on a build.

    • @CrashBandicootFan100
      @CrashBandicootFan100 Před rokem +7

      @@panda93247 well I'm not saying I'm entitled to it. It's just weird to me content I could reach is perpetually being pushed up in difficulty or made much rarer, or in harvest's case nerfed.
      It's a specific wall I could eventually get over (in months of playing on and off) getting raised higher with each league. Just a constant uphill battle for me, s'all.

    • @doryfishie2
      @doryfishie2 Před rokem +5

      @@panda93247 He is entitled to good loot - eventually. Even if he takes 20min per map, if he actually does the maps and doesn't just afk in hideout, he will get loot eventually. Players who are very familiar with the game, are hyper-efficient, play in organized groups will always get good loot quicker and more frequently. It makes no sense to punish the 0.1% when they will be ahead regardless.
      Attempting to even mildly inconvenience the 0.1% almost always makes progression significantly worse for casuals. The progression is increasingly more shit. The journey sucks. It doesn't matter if the end point is juicy, if casuals have to drag their balls through broken glass to get there. And honestly the prize is not at all juicy this league. That's not good for the game. The only people who think it's fine are the ones who sit in hideout all day ranting at people with legit concerns to quit complaining and get good.
      Remember, the vast majority of every game population are casuals. Making their experience worse only drives them away. The only people sitting around letting GGG punish them every league are the addicted old timers, content creators, hyperefficient groups. The people defending GGG don't even get to maps, or they would notice the drop rate nerf.

  • @tomriggs699
    @tomriggs699 Před rokem +7

    I started playing POE recently, first time through after years of Diablo. I'm currently in ACT 10 and have no idea what's going on for the most part, just killing things for my quests. I think my passive tree spec is doing well, but I have tons of crap I don't know what to do with. The story is soooo long it's almost impossible to follow or listen to or I'd be waiting 20mins each time I talk to someone or find a new storyline in the world. There is WAY too may systems to try and understand, so I just plowed through the MSQ and skipped half of the alternate stuff because I can't figure out what to do or what the systems does. For example, the interrogation stuff, what does it do? Why do I need it? I don't want to go to YT to have to understand this game. At this point it's becoming boring because there is NO direction from the game on how things work together. They need to add more instruction or directions in game for new/casual players.

    • @ilovebirds3157
      @ilovebirds3157 Před rokem

      It just feels like theres no point to playing. Theres no currency, just wisdom scrolls, and those don't do much at all. It's a fun game to play but it left me feeling like 'whats the point in keeping on playing?'

    • @Frt660
      @Frt660 Před rokem

      @@ilovebirds3157 If you had bothered taking 30 seconds to google 'path of exile currency' you'd know they're orbs and there's plenty of it.

  • @MeNatalieMarie
    @MeNatalieMarie Před rokem

    The other thing (52:00) about the lake is if you have to leave your lake to go sell something in your h/o when you go back in you have to start from the beginning again.

  • @Vertog1978
    @Vertog1978 Před rokem +27

    "The game requires a certain level of currency to be playable." THIS! on so many levels. I have never understood GGG's approach on this. A played should never run out of maps; or the base currency to alch and go it IS the base of end game progression. Forget about the fun and loot explosions we need as ARPG players. The game (especially mapping+) is mechanically broken with out a certain level of drops.

    • @panda93247
      @panda93247 Před rokem +2

      The game does require a certain level of currency to be playable, but that doesn't mean that you should be alching every map from the beginning of maps. The game has developed beyond that. Now we have the atlas tree, which rewards the player for simply completing the bonus objectives, which you can pretty much do without worrying about your currency sustain. At least, I haven't had to worry about it for the past 2 characters I got to t10s so far. Not to mention, if you're playing trade league, currency sustain is incredibly easy. You just have to actively participate in trading. It's a lot harder this league to leech than it has been for the past year or so.

    • @MrBa143
      @MrBa143 Před rokem +2

      @@panda93247 Actively participate in a broken trading system. The trading alone is what stops people from playing and its been shit for so many years.

  • @tyty8484
    @tyty8484 Před rokem +10

    14:49
    There are different types of boxes have bonuses for different types of loot.
    Arcanist boxes drop bonus *Currency* items.
    This Arcanist box dropped no currency.

  • @testudoo
    @testudoo Před rokem +1

    I've been opening the game from time to time, giving it another chance, trying to drop some good currency and - who knows... - maybe progress in the game, upgrading my equipments so I could be less squishy and able to handle red maps comfortably. But it just doesn't happen.. you can play 10~15 alch and go yellow maps and you'll make 10c max. If you are really lucky you'll be able to drops one or two logbooks from expedition and you'll sell it for 20~40c each, since you're not tanky enough to run it.
    It is just sad.

  • @doot1006
    @doot1006 Před rokem +5

    So on top of EVERYTHING WRONG with this league, the devs have refused for YEARS to fix the crashing issue on console, which means that you cant level because each death is 10% gone (in second half + endgame) and the game crashes every 30 min - hour.

  • @TheClargest
    @TheClargest Před rokem +66

    They need to tie loot multipliers to the mods. If a mob spawns with bonus hp, which means it’s going to take longer to kill, it needs to drop more loot to make up for the extra time it took. They haven’t done that. So you have this horrible situation of increased difficulty, with reduced loot. Why would you even bother.

    • @Luxy1411
      @Luxy1411 Před rokem +4

      More loot won't help when 99% of loot that isn't currency is a shit tier waste of time.

    • @ReclasTube
      @ReclasTube Před rokem +2

      @@Luxy1411 so would you rather 1% of a small amount of loot or 1% of a big amount?

    • @kukuhimanputraraharja8084
      @kukuhimanputraraharja8084 Před rokem +2

      kinda like the op levels of borderlands 2. which is designed only for masochists.

    • @Avyrr
      @Avyrr Před rokem +2

      @@kukuhimanputraraharja8084
      that’s utter nonsense lmao, you can steamroll any and all OP levels very easily by simply farming Savage Lee for a DP Unkempt Harold, and picking up the Grog Nozzle as a Quest Item from the AODK DLC. Plus, with Mr. Torgue‘s DLC, you can buy said DPUH, Norfleets and even the best SMG, the Sandhawk, is a Quest Reward.
      Comparing one of the easiest games to be stupidly overpowered in vs a Grind created in Hell is ridiculous. Please don’t say that ever again. I‘m, intellectually speaking, a complete donkey and even I understand how easy you can break BL2.

    • @kukuhimanputraraharja8084
      @kukuhimanputraraharja8084 Před rokem

      @@Avyrr no need to trash talk. grog, double unkempt harold and moxxi's lifesteal guns are just too op. but it makes bl2 incredibly boring even at max op level.
      restricting yourself only to use those stuff that blatantly exploit the game mechanics (especially the grog bug). i'm talking about trying to use other stuff in high level op while staying within what coulde be considered borderlands 2's 'fairly normal and less relying on game-breaking-gimmicky gameplay mechanics (like not abusing the healthgate thing and moxxi's exclusive lifesteal guns) so that average players can enjoy op levels with more build varieties (for example, try survivjng as sal in op levels without grog, unkempt harold, the legendary vladof bullet absorb shield, moxxi guns, and other gimmicky-exploitable stuff, and you'll find yourself becoming masochist just to survive the op levels. but b2 gameplay is already broken anyway due to how easy it is to abuse those exploits and gimmicks. the huge growth of exponential numbers on everythings' damage and hp is just ridiculous.
      i've done some of the exploits and gimmicks you've mentioned in op levels. yeah, it makes op levels easy, but it also strongly force players to rely on those cookie cutter abusive builds that use exploits and bugs as crutch. which makes me feel like a cheater. and when i try to vary my builds using more 'balanced and less exploit-y stuff', op levels become just a torture session for meaningless reward through higher gun/grenade damage+shield capacity numbers that is also blatantly countered by enemy getting ridiculous extra damage+hp in op levels when you could just stay in lvl 80 uvhm as endgame.
      even using exploity-gimmicky stuff in lvl80 and oplvl10 doesn't give much difference in gameplay satisfaction. bl2's op levels are unrewarding. and this feel similar with the more grindy but less rewarding topic talked in this poe video. so much effort for so few rewards. i would rather not chase the end game stuff of poe.

  • @POW3RSAUC3
    @POW3RSAUC3 Před rokem +84

    Everytime you kill a juiced out the ass elite mob and don’t get shit for it, Chris Wilson laughs maniacally in the office.

    • @Psycorde
      @Psycorde Před rokem

      As he takes a bite out of an apple and pets a cat

    • @DirtyWizard334
      @DirtyWizard334 Před rokem

      Touch grass

    • @machito164
      @machito164 Před rokem +1

      :D

    • @-hunt-6225
      @-hunt-6225 Před rokem +4

      @@DirtyWizard334 Crying fanboy lol

    • @DirtyWizard334
      @DirtyWizard334 Před rokem

      @@-hunt-6225 how am I fanboying lmao, just go outside if you don’t like it

  • @Casual_Cannibal
    @Casual_Cannibal Před rokem +11

    As a poe no-lifer, these are some of the best and most accurate descriptions of poe streamers and the poe player base I've ever heard.

    • @xxCrimsonSpiritxx
      @xxCrimsonSpiritxx Před rokem

      This is what happens when people refuse to grill GGG on pay2in stash mechanics, they see players defending it, they add MTX mechanics and make it hell to play without paying, none of these changes were "mistakes", they're just testing the waters to see how much further can they stretch this

  • @anhiirr
    @anhiirr Před rokem

    around a few years ago as they continually added content it was clear they got increasingly punishing towards casual players, or players that also played other games/genre. Ultimatum was a nice comeback/league reason to play. Esp with friends/party good synergy/cc dots and curses and utility alts or dps mains when soloing. MoM or arcmage was a peak of casting and that got pretty nurfed as the game transitioned into stacking pure mitigation elements and raising/accessing max res echelon for actual end game as well as + skill among your upgrades or additive buffs. You generally hit said wall before noted upgrades become seemingly impossible to most players, SSF had crafting/harvest as well which made it more viable to being able to min/max as a casual/low uptime player. No endless ledge/race leagues either was a major let down to being able to get points/high ranks in races since they were per/class. Get demigods gear sell it in temp league for effectivly being able to fund any FOTM build you saw into league....at an almost immediate "pull" from remove only tab. Equating to being able to invest in being a racer if you couldnt play major in game hours as a way to access....at times "ANY TIME" bc of the remove only aspect with those items....to fund any build, or make a character that was specific to a single or 2 game mechanics. Like for delving when it was lucrative, or a QOTP mf bow every time you leveled a bow char into 90s before respeccing into a dot build or something else on that char/ascendency, and just led public 6 mans for extra juice. Theyve gutted various aspects the majority of players/avg players looked forward to doing/accessing in the game on a per league basis. That it even made the game unrewarding even when played limited/casually. If not largely punishing. But as a gamer you shouldnt expect anything and ive been playing casually just to see the game again from time to time. Im actually surprised to see how bad the games become even for content creators/diehards. I mean projectPT left the game in an ugly way and had his love/hate relationship. Seeing the game in this state you realize he wasnt the only one that was going to have this reaction as they realize the void in their life POE apparently fulfilled. I played my fair share of supid builds chaos pizza one of my favorites full chaos w saffels, swap for binos in off for clear. Every iteration of MOM, A few RF builds prior to the multi-link helm+max res shield/tree/jewel meta of today. Still it was nice seeing how each implementation of content/tree furthered the game/builds/playstyle and pace of the game. As i became a casual/quit of course we jump to wonder the intent of poe2 with GGG stern hatred with "game content trivialization" Its always going to be a clear speed or boss/juice clear meta, the crafting has evolved since beta and has had its peaks/league mechanics for sure. So idk what can be drawn from these reactions by players/community based on the fact that POES future is no doubt going to be POE2...and we have to ask ourselves what kind of methodology/game play GGG will try to implement as "IDEAL". If that even coincides with your concept of endgame/content or something you want to play to generate/trade currency or its SSF elements. Including their/10cents intent on a mobile game. IMO the ceiling is Diablo 4...bc if it flops heavily or etc...fails to meet expectations; while not deliveirng as a game/platform itself...GGG has a much lower bar to aim for. I used to think you could give these ppl a lot of credit or have hype etc, but we basically have to hope D4 kills it so GGG has no choice but to really put effort/polish into being able to offer a wide/option/viability to an end game user experience or a reason to invest X/thousand of hours into the game for x reason.

  • @doesntMetter1
    @doesntMetter1 Před rokem +5

    This year I tried to spend my currency and harvests on crafting instead of trading which made every achievement way more gratifying. They made the currency and items rarer and more expensive and combined with the archnemesis modes makes the grind insane. I don't have the time nor do I think the game will be as fun, if they don't fix these issues it will be the end for me

  • @stephenher
    @stephenher Před rokem +29

    Got really emotional finishing the video. I love Poe, it’s the majority of my time spent in college and after graduation, pulls me out of anxiety and shit, the reason I was getting up everyday.
    Now the disappointment and bitter is.. unbearable. I’m sad that other players and streamers felt the same.

    • @yingrly
      @yingrly Před rokem

      PoE hmoob exile? Thought I wa only one lmao

    • @OfficialPepe
      @OfficialPepe Před rokem

      I feel you man. I sometimes think about installing PoE again. But then it comes to my mind what grind it involves, all the extra programms i gotta start, the awful trading system.. i just cant.

  • @superwaffle9312
    @superwaffle9312 Před rokem +2

    I'm gonna say that I'm not even trying to max everything I can, I'm a fairly new player who played 2 years ago Poe and i made a warchief totem build, somehow had i everything I needed and was happy with it, that was at PS4, i played yesterday in PC and got killed in act 1 by a gold-named necromancer like 4 time in mud flats, i liked the difficulty but i didn't even have ground slam, i remember i could defeat all of act 1 by myself and be happy, now i have to be cautious of a band of 5 enemies, have to do the right aggro and can't rely on the shitty gear I'm receiving rn, i thought the difficulty of the game was about how you made your playstyle work and how you could make it better.

  • @TheRealTrucido
    @TheRealTrucido Před rokem +5

    They took away like 90-99% of the fun literally and their 'fix' for the communities complaints is insulting. Matth says it well, "If you get 4 alchemys every 5 maps, now you're getting 5 every 5 maps." Ridiculous. We're missing 99% of our loot and they say its intended.

  • @DmanDmax
    @DmanDmax Před rokem +18

    I find it funny that the experience top players get now is pretty much how I felt as a casual player throughout the last 6-7 years of playing the game. I never felt rewarded for doing anything in this game.

    • @snaxximan5737
      @snaxximan5737 Před rokem +2

      why did you play then?

    • @sanmaru5555
      @sanmaru5555 Před rokem

      it was like that for alot of people but the new atlas fixed that
      you could spec into anything you like and currency

  • @CriticalKunic
    @CriticalKunic Před rokem +33

    As an indie game developer with 25 years of experience, here are my thoughts for improving the archnemesis mechanic:
    1) Reduce the spawn rate to, at most, once a map. Preferably once every few maps as they tend to be more time consuming than map bosses. This will make them feel extra special whenever you encounter them.
    2) Give them their own unique category and color (maybe a green border?) and then bring back regular rare mobs. Again, trying to make these encounters feel special and uncommon (kinda like the rogue exiles, but better)
    3) Assign a loot multiplier per random modifier they get. For instance, maybe tier 1 difficulty mod adds 2.5x the loot quantity and quality per mod, but a tier 3 difficulty mod adds 20x the loot quantity and quality per that difficulty of mod.
    With these changes, they'd not only feel special when you encounter them, but once you learn the loot table you can gauge if they're even worth fighting, thus making them rewarding for noobs and pros alike.

    • @stayawhileandlisten.3249
      @stayawhileandlisten.3249 Před rokem +4

      "As an indie game developer" lmao

    • @CriticalKunic
      @CriticalKunic Před rokem +9

      @@stayawhileandlisten.3249 I mean, I’ve been making indie games for 25 years, I’d sure hope that’d qualify me to speak on game balance at least a little bit, lol
      Edit: started when I was 8, so I’m not a grandpa or anything. Felt the need to clarify lol

    • @kirvesarcheage2235
      @kirvesarcheage2235 Před rokem +1

      sounds like youre describing the map boss...

    • @CriticalKunic
      @CriticalKunic Před rokem +4

      @@kirvesarcheage2235 in many cases, arch nemesis are harder than the map boss. So what I’m proposing is that they get moved to be more rare than the map boss due to their difficulty.

    • @dreamingacacia
      @dreamingacacia Před rokem +1

      from what I read in this comment it seems for me that just make the map boss better -> tone down rares to be aligned with other mobs(only hit 1.5x harder and have 10x hp of white mobs). I mean the game already bloated the way it is and the archnem is there to help clarify on what kind of mods the mobs have which is served the purpose well, though I still hate a lot of them(lightning mirage, lightning warp totem, vines, etc.). It's fine to fight a single mob for 10 seconds for this type of game, but it's never fine to fight them for 10 minutes when they're not even a map boss to begin with and the worst case is even end game bosses won't take that long for well built characters. The flow of the game is like you obliterate every single mobs with 1 shot, but some rare mobs just refused to die for 10 minutes and that's absurd. Well there is another extreme case which is mechanics stacking, like lightning mirage, everything can stack even haste which will increase speed of mobs and they're stacking eachothers. When you kill them too slow you'll randomly got 1 shotted just because another phys aura mob come in range. But even with that I know the problem is not they're tanky in general, the counter mod of my build is just too strong. I'm using lightning tendrils and it's only deal lightning damage and relied on shock. Mobs with lightning or elemental mods will have 80% reduced lightning ailments effectiveness and have 60% res against lightning or elemental. I know it's already toned down from complete immune to shock, but 80%? seriously?

  • @Sherudons
    @Sherudons Před rokem

    I still remember launch, and damn was it unpleasant, at that time we had things like effigy and invulnerable to deal with too, so near everything you killed had an on death effect or reflect, it was like playing old MW CoD where every mob has martyrdom, the floor was on fire, poisioned, electrified, exploded and was either immune to damage while regenerating or reflected damage and instantly killed you, it has been nerfed about 6 times now and while the 15k players left still are invested most of us are on something fun.

  • @bawalbaba4820
    @bawalbaba4820 Před rokem +2

    The clip about Lily is kinda funny because she was fighting a Skeleton. If those AN mods were on a Rhoa, that would've been a bloodbath.

  • @connorwallace8576
    @connorwallace8576 Před rokem +7

    "we have made a huge mistake and have heard your concerns. We will fix it this patch, next patch, next league, next year, in PoE 2, in PoE 3."

  • @suprshin
    @suprshin Před rokem +17

    I can’t believe Diablo:Immortal was able to pull them away.
    D:

  • @xsellcior
    @xsellcior Před rokem +2

    I've always wanted to give this game a real chance but can never get a grasp to understand building a character and can't find anyone who can help explain things

  • @jakemurray4346
    @jakemurray4346 Před rokem +19

    Ultimatum was by far my favourite league recently. Insane risk for insane reward. It did really limit the builds you could do though. Basically giga clear or nothing, but to be fair, every single starter build in the game is designed to giga clear so that's not a big deal.
    I remember in my first 3 ultimatums, one of the completed ones gave me a tabular. THAT should be the default experience of PoE imo. Insanely useful items for the point of the game you are playing and difficulty of challenges you are defeating.

    • @jakemurray4346
      @jakemurray4346 Před rokem +1

      Like maybe when you first "kill" Kortava you should actually get something that helps you like resistance rings so you are not perma negative elemental resistance for the next 15 hours???? How good would that be, lol.

  • @Merilirem
    @Merilirem Před rokem +68

    Thats a shame. Its one of the few games with a proper character build system and no P2W nonsense. I drop in and out as a minion player due to my dissatisfaction with how minions are handled but this might just stop me from returning. Resources matter a lot.
    I also only ever play Hardcore so yeah...

    • @alteredpercy5543
      @alteredpercy5543 Před rokem +1

      Yea i feel for the HC/SSF gang this league. I've been waiting for a solid league to pop up and try my hand at it but I think ill pass this time 😂

    • @vond5829
      @vond5829 Před rokem +1

      Yeah, I dropped ever since they made that huge change with the auras which ruin my sweet aura stacking minions "Swarm Queen" Sharon. After that is just waves after waves of nerfing minions across the board which pushed me further and further away from the game.

    • @OneWhoKnowsThings6009
      @OneWhoKnowsThings6009 Před rokem

      Istarias better

    • @Jinathyr
      @Jinathyr Před rokem +2

      Its pay2win end content it's play4free for casuals.

    • @GlutenFreeHentai
      @GlutenFreeHentai Před rokem

      When my tanky quite expensive AG got insta nuked I just said fuck it and rerolled into poison animate weapon

  • @PizzaBiereGaming
    @PizzaBiereGaming Před rokem +31

    Imagine how frustrating it is for a casual player (5h/week). Littrally no craft possible :(

    • @Brettlaken
      @Brettlaken Před rokem +1

      I'm experiencing exactly this. I'm currently struggling to get into T1 maps without getting one shot because all of my gear has lowest tier modifiers and there are no drops.
      I'm running Determination, Grace and Purity to cap resist with 120% HP from tree and I'm still getting oneshot ON WHITE MAPS!!

    • @KineticCode
      @KineticCode Před rokem

      @@Brettlaken if u have capped res, determination, grace, theres no way you can die on t1. Are they leveled gems? go to your char profile and check your total chance to evade and total phys dmg reduction. Only other thing I can think of is maybe you need to do your ascendencies or run some armor flasks or something

  • @rabbitholequestions
    @rabbitholequestions Před rokem +1

    they could tie a mf bonus multiplier to hp of mobs, if a mobs hp reaches x, bonus mf, or a set extra drop included

  • @zozihn8047
    @zozihn8047 Před rokem +5

    I have, let's see, 457.3 hours in Path of Exile. I eventually just quit for good in 2021. I hate trading, I am not a very social person, I want to just get some cool drops, build some resistances, and have a fun time. The game is so impenetrably difficult to grasp. It's amazing for people who like trading and people who enjoy theory-crafting, and no one else. Theory-crafting a build was often more fun than playing the game, as a build would eventually fail. The crafting system is so damn obtuse I just could never be bothered to learn it. I just ended up very disappointed every time I got into it.
    My first thought on seeing the title of this video was "good riddance". Pretty bitter, huh?
    I'm glad the game exists as eirikeiken is amazing, but his builds are what I'd find fun and the inability to just jump in and get it running is annoying. The fact you can go hours into a build and find out it sucks and not have a way to respec is just really frustrating to play.
    With all that said, I might return at some point and just take it way less seriously and try to do the stupidest shit possible.
    P.S. eirikeiken hasn't posted in a year.

  • @MultiClow
    @MultiClow Před rokem +4

    very good video i agree 100% with you. I have played PoE for a long time so seeing the community this upset is devastating. Even i like that loot gets reduced but not in this way, what i want is less loot but better items. To clarify the type of loot system i want is that all rares is like when talismans was good. The loot 2.0, talismans could roll crazy high tier rolls much more likely then normal rare amulets or gear in general.

    • @DrakeOola
      @DrakeOola Před rokem

      Talismans were terrible, dropping corrupted so you can't even craft or modify them... We got mirroring items now which can buff and straight up increase the stats of an already good item by like 5 fold. This new mirror mechanic is even more broken than synthesis league but the problem is purely how much they actually gutted farming currency and nerfed crafting. You're now forced to engage with league mechanics to get loot and less currency means less crafting plus the additional crafting nerfs and suddenly pro players can't create better gear to trickle down the community ladder. That's the actual problem. They actually did what you're describing, they nerfed the amount of rares that drop but gave them like 10x better stats when you ID them. The real problem is how they broke currency farming for juiced maps and threw it all into loot goblins, divine changes are abysmal too...

  • @chrishayes5755
    @chrishayes5755 Před rokem +11

    The problem is as a company GGG is full of 200 IQ dorks. You might think having hyper-intelligent people is always a plus, but overthinking and overcomplicating things is a real issue. Reddit will try to offer a simple suggestion to fix problems, but GGG ignores and proceeds to create some convoluted monstrosity of a "solution" which creates tons more issues. Also.. Chris Wilson has been lying and manipulating for a while now. Good will only goes so far. GGG is gotten the kid gloves treatment as far as blowback from the player base, even til this day. Eventually it will be scorched earth if things continue.

    • @DirtyWizard334
      @DirtyWizard334 Před rokem +1

      Dude just play another game

    • @choke-
      @choke- Před rokem

      @@DirtyWizard334 there is no other game like poe. poe is the only game I've played for years and still have fun. I want to play poe.

    • @DirtyWizard334
      @DirtyWizard334 Před rokem

      @@choke- this guy literally said “it will be scorched earth if things continue” talk about cry baby, the entitlement needs to stop, people need to touch grass and come back 2 leagues from now and retrospectively realize how ridiculous they sound right now.

  • @lanceward7048
    @lanceward7048 Před rokem +3

    That big skeleton was one regenerating health modifier away from being invincible.

  • @wickedfuctup
    @wickedfuctup Před rokem +1

    24:03 described me as a new player 2yrs ago, trying to get my head around all the spreadsheets and build guides when I wanted to play my own build and kept having to reset the tree because it didn't allow for diversity but instead required exact math and meta to do any content. Reading Excel trying to play a game is not fun. Every time I logged in from playing other games, it felt like I was behind and needed to buy gear from players. I would get trash yellow and white, no drops for necro build ever and still using a six link no stat Rasa robe cause I would never get anything worth using, and still had to use my six link no stat rasa robe so I didn't have to give up summoning or buff slots. Saving for orbs and having to run back and forth to craft chroma slots for the shitty yellow gear I kept getting just so I could link slots started to become too much of a chore that it already was. I mean immediately already got the sense that this game cater to the top 1% of people that were able to farm materials and currencies and sell them at high prices for players like me that struggled to get stuff

  • @Unpwned89
    @Unpwned89 Před rokem +8

    I have been playing off and on since Beta. For me what would keep me playing long term would be to add more customizations choices while playing. For instance why is there not an option for auto looting certain currency's? Every single friend that I have tried to get to play the game quit within the first 60 levels because of all the currency clicking. Idk about others but I want to spend time fighting making builds and whopping digital ass. Not clicking on names of items for 50% of my time, this problem is toward mostly newer players or casuals. People that have been playing and got everything memorized can pretty easily skip all things they have no interest in. But anyone else feels like they need to pick up everything because you have no idea what anything's value is. Second thing would be to allow for moving via WASD, click to fight is very off putting for many people. If even just these options were in would bring in a good chunk of people. Sad thing is if anyone post these things in reddit or the forums all the POE tryhards downvote it to hell for no reason other than they don't want other people to enjoy the game.

    • @panda93247
      @panda93247 Před rokem +1

      Maybe the solution is to download a filter?

    • @Unpwned89
      @Unpwned89 Před rokem +1

      ​@@MsHojat O I know, but it could be remediated easily a few ways. Make auto looted currency untradeable/corrupted. Or make it a SSF only option. And keep that currency from being able to be carried out of SSF. It will never happen, I already gave up hope like 5 years ago. I test every league now and get at least 1 new build to 90+ and then I get burnt out.
      But overall I agree most of it can be cleared up now with a good filter and the lower currency now stacking. But gamer friends are stubborn sadly :/ The new Trickster rework is quite nice tho.

    • @Unpwned89
      @Unpwned89 Před rokem +3

      ​@@panda93247 Its good enough for me to play casually. But many just see it as a wet Band-Aid solution. Legit have 3 friends playing Diablo Immortal

  • @Krizzsek
    @Krizzsek Před rokem +14

    My biggest issue this league has been gear scarcity, my first build (spectral helix->lightning strike) was having such a hard time getting that was worth a damn or even currency to make something decent I just RR'd to lightning conduit because it was friendlier to stat requirements up into midgame. Even then my lightning conduit build is using gear dropped from acts 7-10 because nothing decent has dropped in maps and currency is scarce.

    • @panda93247
      @panda93247 Před rokem

      What you said is equivalent to saying WoW sucks so bad. I got to level 12 and haven't seen any warglaives of azzinoth drop yet.

    • @DefianceOrDishonor
      @DefianceOrDishonor Před rokem +4

      @@panda93247 What are you on about? He reached end game on his Spectral Helix and realized he would need a lot of currency for the build to work so he rerolled to something with low gear requirements and has reached end game on that and as he said is still using gear from Acts 7-10 because nothing is dropping for him in maps.
      This is the experience most people are having right now. I haven't rerolled my character, but progression has halted. I have 2000 hours played which is a lot less than some but enough for me to know what I'm talking about. I'm in Tier13 maps and can't find any loot worth selling. The best I've had so far is 3chaos from a rare ring. Loot hasn't been this bad in years. I know how to build a character too and have a fair amount of game knowledge and I'm struggling-- imagine a new player being introduced to this garbage? I'd love to see retention numbers for new players this league.
      You obviously aren't playing this league. If you reach maps on two characters *that alone* should have provided you with a good amount of currency and likely an Exalt drop in prior leagues which is enough to get most builds started gear wise. I hit level 97 in Ultimatum league and I hit 81 this league and have stopped playing because there just isn't a point. Loot is nerfed so bad that I'd have to play five or six times as long as prior leagues to get to the same point progression wise. Every large content creator is saying the same thing. I've never seen the community so united before, *ever*.

    • @Krizzsek
      @Krizzsek Před rokem

      @@panda93247 Other people dunked on you for me but yee I think you're learning what a false equivalence is.
      Next time try to be less stupid.

    • @sanmaru5555
      @sanmaru5555 Před rokem

      i just made it into red maps with shattering steel slayer, was kind of stuck on yellow
      Only reason i could because a lake dropped 2 divine and then tujen sold me 2 divines back to back
      if it wasn't for that luck would've been still in yellows for long time

    • @roy3730
      @roy3730 Před rokem

      This time in the last league i played, i was close to endgame, near perfectly essence crafted my helmet, 6l with stats and putting some decent gear together for another character. It almost feels like they're slowing the game down to shit to artificially increase play time in hopes that players will spend.

  • @alfaq937
    @alfaq937 Před rokem

    14:33 arcanist boxes drop currency, he was hoping for a big currency drop which than duplicates so gets double the amount of the drop

  • @FlipsMG
    @FlipsMG Před rokem +4

    "screaming essence of anger" pretty much describes how the community feels LOL

  • @ZerotZallander
    @ZerotZallander Před rokem +3

    I'm playing in the league rn. It saddens me that the game got to this stage :/
    It also saddens me that it actually is so bad that huge content creators and streamers just give up or quit :(

    • @laughingman212
      @laughingman212 Před rokem

      That's the only time companies fix their shit when those guys leave so do the casuals costing them more money it's a good thing

  • @honordevs
    @honordevs Před rokem +10

    Thank you for bringing this to attention even more and being civil about it.

  • @NefruSimons
    @NefruSimons Před rokem

    At the start of the league i got some 3 modifier elite which i was actualy doing ok with, but toke me like 2 minute to kill it and i got out of with with literaly 2 scroll of wisdom.

  • @nisamonio7008
    @nisamonio7008 Před rokem

    so i started playing the game in scourge (thankfully i had a friend to help me out) and loved it, in archnemesis i played a discharge ele, which i had a lot of fun with although it was not amazing and had fallen in love with the game. sentinel was the one i played the most i had 3 lvl 80 chars and could pretty much build anything i felt like (not rly but u get what i mean), but i couldn't push myself to play till t16 maps in kalandra, i mean i has been just... not fun.

  • @deathstar6998
    @deathstar6998 Před rokem +72

    I am going to be honest, the difficulty of the archnemisis mobs isn't what concerns me since the game has always been about super clearing with some overtuned build through everything including the bosses like they are a joke, so I love the difficulty spike because it forces the game to be a bit slower. The problem is just this league isn't rewarding across the board, there has been a currency nerf across the board that I could barely facilitate my league starter. That has never happened in POE history, its bad enough that chaos orbs aren't dropping as much or that exalts are nowhere near as good anymore, its that they have slowed the game to a complete halt. I could still complete the 10 acts and do map content but I wouldn't be able to make myself much stronger even with a lot of time invested. Basically the devs have messed up the economy and the general loot of the game while making it just so difficult. Like idk if they even playtested this league before launch, it just feels bad. I thought my build was too weak when I started getting one shot by some yellow enemies, but then I reach the boss of the area and take him out in 3 hits. WTF GGG.

    • @Votexforxme
      @Votexforxme Před rokem

      The problem is playtester dont usualy play the game themselfe they test they hunt for bugs. and the whole currency debackle was okey in their eyes because, it dropped not as much but why should they know, they dont play the game.

    • @BouncingTribbles
      @BouncingTribbles Před rokem +1

      I'm kind of glad I'm on my first play through, I'll beat the story and move on if things haven't improved

    • @themasterofw4295
      @themasterofw4295 Před rokem

      @@Votexforxme Id think the play testers should go to at least yellow tier maps but idk and it does hold that if they gave people who have never played poe to play test it then yeah nothing might see wrong to them.

  • @barioth6969
    @barioth6969 Před rokem +35

    This is the result of Chris and GGG valuing their own vision above any and all player feedback, after years of...valuing player feedback above all, which is resulting in every patch the game going towards the opposite of what players like about PoE, the biggest offense this time was a nerf to the absolute CORE feature of a game like this, the drops, one of the best feelings in ARPGs and other looter games(like borderlands) is seeing the famous lootexplosions, this league completely destroyed that, theres less currency so theres no point in playing trade leagues since you can't juice maps as well as before due to less currency being dropped(and even if you do, said juiced maps will have less drops anyways so its not worth it), less currency also means SSF players get fucked because you can't craft nearly as well anymore, specially since harvest was also nerfed.
    All in all, GGG is completely out of touch with what the community liked about their game and are doubling down on their bad decisions, i'm actually cheering for Blizzard, hoping that diablo 4 will be good so PoE has some actual competition for once.

    • @ShiftTheMatrixGaming
      @ShiftTheMatrixGaming Před rokem +6

      Yep companies always show their true colors as soon as they think they are somehow good they got arrogant when they announced their sequel. They will learn real soon you do not mess the passion of gamers.

    • @Brettlaken
      @Brettlaken Před rokem

      Im generally happy when the dev values their vision higher than community outcry. See every single souls-like especially Elden Ring.
      But this patch GGG just removed the loot from a game that only exists for loot.
      If you don't play the most optimized league starters it's genuinely unplayable.

    • @Teferi600
      @Teferi600 Před rokem +1

      @@van7915 Last league was really good. Average player had the capability to improve gear via various good crafting mechanics, could also kill rare mobs etc. Magic finding was actually profitable etc. You could make a plan on how you can improve gear and farm content to get it. Now its RNG fiesta if you can even get any crafting materials, because in order to get them you need to kill overtuned gigatank mobs which oneshot you. And every good crafting option is either removed or dead, so you just pray.

  • @wonderfuljinn1096
    @wonderfuljinn1096 Před rokem +2

    I am so sad to not play this game for I love it. The fun i had wíth is unexplainable but now its just... pain

  • @piakpiakmaster5706
    @piakpiakmaster5706 Před rokem

    they should make tradable harvest token with different tiers but still keep the crafts. b4 u can do like >5 low tier crafts every single map but now 10 maps for 1000 lifeforce and u get like 5 crafts usable lol

  • @PointlessCreativity
    @PointlessCreativity Před rokem +8

    At the same time, I'm glad I watched this clip and I'm angry with it. I went back to POE after 2 years and a few things didn't suit me but I thought it was because of a break. Now I can see that this is a game problem after all. And I'm angry because I don't know what to do next, especially since I usually play a necromancer...

  • @matthewbrantner798
    @matthewbrantner798 Před rokem +6

    I'm a D2 player from back in the day........... I've never completed the atlas. not even once. there is just so much to this game, it's constantly changing and it's not intuitive, you spend too much time wandering in the dark all while GGG keeps piling shit on and changing existing stuff to ever hope to catch up.
    project zomboid, for instance, there's a very high learning curve there too, but it's intuitive. I, as a human, know you shouldn't eat raw chicken. so, in zomboid I'll try to use an oven or a grill to cook the meat before consuming it. in poe, you'd just eat the raw chicken, if you can even figure out how to acquire it in the first place.

  • @edwardtan7283
    @edwardtan7283 Před 10 měsíci +2

    how did we went from this to Exilecon 2023.

  • @ookageookage
    @ookageookage Před rokem

    Can GGG put on nemesis mob just not better loot, but loot that exactly set for your char build / class / used skills?
    So that we get less random reward, and have some point to fight 3 min with that elite castles.

  • @Schmidteren
    @Schmidteren Před rokem +6

    Ritual was prime POE!

    • @Lorachzwan
      @Lorachzwan Před rokem

      Echoes of the Atlas was peak PoE and the most fun I’ve ever had in the game, league was good and harvest was fucking bonkers.

  • @ElDavid1999
    @ElDavid1999 Před rokem +3

    Man this drama is bad enough to make me go for another Grim Dawn Character instead of trying this POE League.

  • @chrisbyrd7929
    @chrisbyrd7929 Před rokem +1

    the problem i have is no matter how huch i put into defence and res i still get one shot by some random bs. i dropped all my offence for defence and now i cant even kill anything and im still getting one shot at level 96.

  • @Zachthe504
    @Zachthe504 Před rokem +4

    Is the game still like this?

  • @thomasung1700
    @thomasung1700 Před rokem +5

    Sad state of the game for sure. I quit during expedition league due to the mana nerfs; it was just plain unfun having to build so heavily around sustaining mana requirements when you're already doing 80% less damage due to cumulative nerfs to every damage link.
    The issue across POE you touched on briefly is GGG not understanding their community. They have one of the most non-beginner friendly games: which is almost impossible to pick up for newer players. And because of this: newer players in a league miss out of 90% of their game due to such a high knowledge floor. Its a waste of software and programming as majority of the player base do not experience even fighting shaper for example.
    The other group of players include the theorycrafters, people whom follow theorycrafters or the economics players whom fast grind first 24 hours of a league to generate massive currency ahead of the curve. Nerfing these latter groups not only makes them more unhappy but pushes newer players eveen further away from the game. Grind is not rewarding enough. No power fantasy when you're build finally comes online (as it never does since no damage and no mana to even make your screen pretty). And whats sadder is they are alienating their own dedicated niche player base by not even listening to the feedback from only players that will keep coming back to the game.

  • @lhatten512
    @lhatten512 Před rokem +11

    I have played video games for a long time I am pretty old and I have played games that have had really awful dev teams, but this is the most deceptive thing I have ever seen a gaming company do. Omitting the biggest nerf to loot in the history of the game is not mentioned in the patch notes so u can sell more supporter packs is just disgusting. Once you lose the trust of your player base it’s very difficult to get it back.

  • @deathbeam328
    @deathbeam328 Před rokem

    league start felt like how the game used to be in terms of drops. like pre-breach. was kinda nostalgic tbh. people dont realize how much more loot drops now than the ol' days

  • @pitohui4748
    @pitohui4748 Před rokem +5

    I'm pretty sure AN will end up being better than what we had. The problem for me with AN is that we are alpha testing them for GGG. There is so much back and forth about them and they seem to not listen to people when they tell them that certain modiefiers shouldn't be able to combine on the same mob.