so, nobody mention anything about the most anticipated Multi Layer Transform? also that "select layers menu from Canvas" is a game changer, no more stopping your flow and digging through Layer tab, selecting layers accurately from canvas is like a dream come true i like that Krita makes the workflow more accessible and let us access everything from the canvas itself and spend less time digging the menu & tools 5.2 definitely make a good progress in the right direction
If you dig through the comunity you will find that krita works very differently when it`s coupled with some plugins. With the right ones you can work fullscreen without any menu on display, reduce complicated shortcuts in favour of easier ones, and also pie menus. Ypu could already select any layer with the layer select shortcut clicking on the canvas, but theres a plugin that will let you cycle through your layers just by holding a keyboard key and hovering your pen over the screen
@@PedroRodrigues-fh1ku Are you talking about Shortcut Composer? Could be my mid-low end laptop but that thing was pure lag especially when layer scrolling. Plus the vanilla layer switching with clicking is too finicky when you use more than a couple layers for glazing or masks.
yes, that one and also pie menus and dock under cursor. Mine doesn`t lag, Krita is very snappy and I have a bunch of plugins on it. Shortcut composer is always getting new updates. Also this new layer switch drop down menu shows you the layers according to the one you clicked on top of on your canvas, almost like pick layer shortcut but more inteligent and it accounts for the issue with transparent blend modes layer that keeps you from selecting the ones bellow it.@@jorionedwards
I discovered that Krita is amazing when it comes to making 2d game graphics with all the mask and filter layer tricks you can do and alpha locking, but it lacks tools for precise cutting to be perfect.
@@TheSteveTheDragon Exactly. You can even make a full HDR bloom rendering if you are inclined to do so, although color filters aren't doing well with HDR colors right now.
I mention open-source tools for multimedia to people and they're always like, "OH, I tried GIMP; it just isn't Photoshop!" and then I'm always all "GIMP!? What is this, 2006!??" At this point I do nearly all of my art for games and comics with Krita. It isn't just being cheap, either; I'm a donating contributor to the KDE foundation, we just don't require it of everybody to use it and make money off of it. The interface is fluid and sensible, the layer and mask system makes a lot of intrinsic sense, the company is extremely respectful of privacy and intellectual property, and you can run it on almost anything, which is _how you take care of your product_, Adobe!
To be fair, gimp is pretty good. It's defiantly faster and performs better than krita. It's just a bit unintuitive rn. I heard they were gonna make ui changes in some time but idk when that'd ever get released
@@RenderingUser Honestly there are a lot of niche cases where GIMP is extraordinary, and I'm also very excited for GEGL and the UI changes, because you're right, it needs it bad. But, it was built by experienced professional VFX artists, for experienced professional VFX artists. It's not a "have a good time" piece of software right now; Krita kind of is!
As they wrote in last paragraph for text feature: > This was no small feat and is only just laying the foundation for more improvements to come! For Krita 5.2, you’ll still have to use the SVG code editor to access these new features, but for Krita 5.3 we’ll be working on the text tool proper, making it on-canvas and allowing you to configure the new features with menus and presets. As I understand the text engine replaced with new one that based on SVG. So now it should work as it worked in previous versions. The new features can be accessable only via SVG text editor. And new UI/tools for them will be addeed in 5.3.
The amount of energy and efforts some software developers put in their free time to create free open source alternative software is incredible. That alone deserves admiration and respect. 👍👍👍🔥🔥🔥
I try to do all text-related stuff on the program I do all composition and design, but this will be really helpful at least to block out where things should be on the drawings.
Nice! I love Krita. The updates to the fill tool and support for tiling are massively helpful (especially for creating game textures). Excited to pick this up and give it a roll 🙂
I use Krita for making repeating tiles because of Wrap Around Mode (it's been a feature for a long time, but showing only the X or Y axes is new), and I use Clip Studio Paint for everything else. If CSP had Wrap Around Mode, I would stop using Krita in a heartbeat; however, as that probably isn't happening, it's fantastic to see Krita improving. The fill options are especially great. I'm looking forward to Krita's future improvements, maybe it'll be good enough for me to make it my exclusive art software some day.
Krita always becomes more and more viable but I still just don't like the general UI and shortcuts. I use it for certain texturing tools but I still can't really get into it as a main painting app. Great features but I think going against the grain of other painting applications hurts it.
@@TheOnlyGhxst it's not bad at all but I've never liked how the layers worked and it feels a bit overdesigned. If you're new to painting I think it's fine but I think if you're used to something like Photoshop or clip you won't really want to relearn just for Krita. It is the best alternative for Open source though.
Thanks for covering this! I will hold off on the new version as I need text working. This xmas I asked my wife to put all my gifts in the form of donations to Krita, Blender, Godot, and what ever FOSS audio editor I go with. Any suggestions anyone? :)
Really wish they had a loop frame option that just put a white box and a line until the frame it finishes looping. Grouping keyframes would be super useful for looping and naming scenes. I really hope they add, simplify, and make the animation features more intuitive in the future I would be really cool to see.
Gimp is just not worth anyone's time. People held out for a long time hoping someday, maybe, just maybe it could become a FOSS alternative to Photoshop. Clearly it never did and is decades behind even other FOSS graphics software. Even if you were clinging to Gimp for a personal principle to only use FOSS software, there is literally no reason to do so because Krita exists and is miles better. Gimp is just that bad. Just my opinion, of course...
Looks interesting. I just wonder what line work is like. The inking pens, and vector based line layers in Clip Studio are the main things I need. Also perspective tools for drawing in 3D are pretty essential too.
The text tool update is for the back end engine, this was the first part in the next iteration the text tool will get in canvas text editing and better UI for editing text. Currently the UI part is not done so it uses the older separate dialog box.
I am going to try it with this new version and see if the drawing speed has improved. I have had issues with Krita in the past where it would have a delay of like half a second between when I drew a stoke with my pen and it getting drawn on the canvas. To be fair its not been absolutely perfect on any program but it was really bad on Krita.
I dont know what version you cheked out last but i have found the basic pixel brush engine in krita since 5 has been about 2x as responsive as photoshop's basic brush at 8k sizes. And i only have like 12 gigs of ram on my laptop.
@@MrGhostTheBigRoast I don't remember the version I was using. At first I thought it might be my drawing tablet (XP Pen Artist 15.6) but it wasn't as bad in other software I was using at the time so I assumed it must have been a issue with Krita. If I am able to use it now then I would definitely integrate it into my pipeline. I want to have some 2D animated cutscenes for my next game project and I am currently still in the planning phase so its the best time to try out some different tools.
This sounds like an issue with your tablet driver. Maybe it's waiting for gesture input or something. Try turning gestures off, and try switching to or away from Windows Ink.
@@o00nemesis00o Either way, the first version posted was missing an 's'. Quick google search revealed it's a common mistake. And, yes, it is 'jumps' I just pluralized it to 'dogs' because it worked in my head as well.
Wish they would also impliment the function of the shape editing tool that allows your lines to look like brush strokes rather than a solid line. Even though i do like the stableizer tool which is the next best thing.
Those that have the android version have to wait for some sort of font library. The text tool is very limited by the Android/Chromebook's lack of having a large amount of fonts to use.
I'm wondering if the new text features are SVG (Vector Layer) only, which would make sense. Thankfully that's where I do most of my text work anyway; it might explain why it isn't working for you if it was on a paint layer. That said, I haven't even downloaded it yet, so I guess we'll find out!
DUDE you go everywhere don't ya? I found your channel during the Unity price change bs, you talked a lot about Godot and alternative engines Then now I am looking up Krita, and here you are. KRITA IS AN ART PROGRAM, not game engine! You really are everywhere!
They had wrap mode before, but those options for the warp mode is def new. :D That's awesome! I'd love if they added away to make skyboxes too, cause using photoshop just do that is a pain. Also I really hope they fix and allow animators to use text for animations, like adding them with frames, it so annoying I have to hand write for animations in. I don't wish to use a video editor just to do this... I rather put it with the animation sometimes, it just makes it easier that way.
Is it possible (/would be nice) to hide all the file formats you never intend to save out to? Hunting for that one would be slicker if there was four to choose from compared to thirty...
I tried Krita years ago but for some reason it keeps crashing and my pen had delays just to drew a line which never happened in Clip Studio or Medibang so since then I never touched it again.
Tried krita twice, the UX is just not there at all. People just seem to somehow not understand that the advantage Photoshop has over all other art software is not feature related, it's the butter smooth UX and stupid easy usability of it all that ties it together. Once these other softwares get that, it's over for Ps in the illustration world.
I am long time Photoshop user. Krita UX is behind but it's not that terrible. I mostly don't like layers docker. It feels owerwhelming. For example layer groups don't need additional thumbnail. The layer type icon could be placed in the corner of the thumbnail... etc.
It's not trying to be a Photoshop clone, so yeah if you're too familiar with Photoshop you'll find the UX to be jarring. But lots of people willing to approach Krita from a "fresh" point of view finds the UX to be good enough.
Tbh was far easier for me to get into clip studio than Photoshop. That is the most used program makes it so it seems easier but is just experience and hindsight what makes you think that, every program has a learning curve.
its close to clip studio paint it has manga stuff, when the clip studio tried to when their was issue with clip was messing over with longtime users tried it back then. theirs a ring loop paint support
Can Kita import .abr (photoshop) brushes correctly? Last I checked it lost the dynamic/pressure and texture. basically, it turned them into a repeated stamp that just looked horrible.
i have been using krita since 4.0 version, i jumped from 4.1.3 to 5.2 because my tablet wouldnt work on it, turns out my tablet driver was outdated (it had passed like 4-5 years). its amazing for being free, was teh very first software i downloaded for computer when i switched to digital. i still have to leanr to use the new version since it is a bit different from what im used to xd
Very interesting! I want to make some pixelart for my sprites, but this video has taught me about krita's existence and now I'm not sure if I should learn gimp or krita to start. Any advice or comparison you can tell me about?
Literally all I want is for the button on my S pen to be able to "undo" stuff on my Samsung Tablet 😅 It doesn't work on basically any program and it's driving me mental.
What throws me off is the key binds and I’m use to clip studio paint, I don’t feel like going though the pain of remapping like 100 binds. Wish Clip Studio worked on Linux. 😭😭😭
Could someone here help me out? I've been a blender user for a couple of years now and am fairly competent at 3D. However, I can't draw to save my life but would like to try to learn using Krita since I already have a pen tablet. So my question is, are there any tutorials or paid courses out there that combine the basics of Krita with the basics of digital drawing? Basically, I'm looking for a detailed video course that would use Krita (or any similar program really if there's nothing Krita-specific out there) that would teach me the foundations of digital drawing in a structured way so I can grow from there.
Since clip studio went to a subscription model, even if it's cheap, it broke my trust and i been looking to see what to replace it to. Krita seems great but some of the things they mentioned this patch makes it feel it's still not finished yet, like those formats saving wrong, or the text engine. Dunno if jump now, since i still have my csp license or wait for the next cool feature with probably the new color wheel completly ironed out.
Ok so translation for someone like me that is a total noob. Does this mean I can finally use the fill tool and it won't escape my lines if I made the lines too small? I draw with a super simplistic admittedly shitpost style and I have been trying to make my images a more reasonable file size and since I don't know how to do that I just started making my lines and canvases tiny but then the fill tool stops working properly so does this fix that?
It's not a good idea to work on a small canvas just because of the file size, you can use a comfortable and funcional one and just export a resized jpg version later when you're ready.
Oh! Nice update for Krita Offtopic anyway but what's the difference between Krita and Godot for 2D projects? (I already choose UE5.3 for 3D projects tho-)
@@gamefromscratch Same; no joy for me with text unless I'm missing something. But was always able to at least get SOME text in previous, now it's just nada.
Krita is as good as photoshop or clip studio for painting if not a bit better. However the UI looks very ugly. It's the only thing that is preventing me from maining it. I just can't stand it.
@@RenderingUser I am not talking about the colors. And the rest can only be changed if you are on Linux and maybe only on KDE i think. Plus it can only be changed to breeze (and kvantum?) which is not much of an improvement. Compare it to how slick Photoshop CS6 is or blender if you prefer flatness...
@@oredaze I use arc dark. It's a flat enough theme. Looks good. I use that on all kde apps I have. Also, Kvantum is a theme manager. If you set it to that, you can install and use any theme from Kvantum I'm pretty sure.
Krita is one of most failed open-source projects. Reasons: - aggressive community with lot of very stupid people which do not allow new features and insulting people - Python I would say that because of outdated technology stack (Python is amazing but not for UI bases applications) it does not make sense to make a fork. So best would be to close project at all.
Links
gamefromscratch.com/krita-5-2-released/
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Hmm... no GMIC stuff uh, but always good to see improvements
Big fat mouse cursor.
so, nobody mention anything about the most anticipated Multi Layer Transform?
also that "select layers menu from Canvas" is a game changer, no more stopping your flow and digging through Layer tab,
selecting layers accurately from canvas is like a dream come true
i like that Krita makes the workflow more accessible and let us access everything from the canvas itself
and spend less time digging the menu & tools
5.2 definitely make a good progress in the right direction
Oh boy did I notice it. Being able to adjust the color, line, and shadow layers of animations simultaneously is a massive time saver.
If you dig through the comunity you will find that krita works very differently when it`s coupled with some plugins. With the right ones you can work fullscreen without any menu on display, reduce complicated shortcuts in favour of easier ones, and also pie menus. Ypu could already select any layer with the layer select shortcut clicking on the canvas, but theres a plugin that will let you cycle through your layers just by holding a keyboard key and hovering your pen over the screen
@@PedroRodrigues-fh1ku Are you talking about Shortcut Composer? Could be my mid-low end laptop but that thing was pure lag especially when layer scrolling. Plus the vanilla layer switching with clicking is too finicky when you use more than a couple layers for glazing or masks.
yes, that one and also pie menus and dock under cursor. Mine doesn`t lag, Krita is very snappy and I have a bunch of plugins on it. Shortcut composer is always getting new updates. Also this new layer switch drop down menu shows you the layers according to the one you clicked on top of on your canvas, almost like pick layer shortcut but more inteligent and it accounts for the issue with transparent blend modes layer that keeps you from selecting the ones bellow it.@@jorionedwards
I discovered that Krita is amazing when it comes to making 2d game graphics with all the mask and filter layer tricks you can do and alpha locking, but it lacks tools for precise cutting to be perfect.
I love Krita. It has replaced Photoshop for most things now.
@@starvrSame! The stackable masks is one of the best things ever!
The UX feels horrible though, but the features are good so I'll keep using it
@@TheSteveTheDragon Exactly. You can even make a full HDR bloom rendering if you are inclined to do so, although color filters aren't doing well with HDR colors right now.
@@1rez378 Yummy! Love those bloomers. LOL
I mention open-source tools for multimedia to people and they're always like, "OH, I tried GIMP; it just isn't Photoshop!" and then I'm always all "GIMP!? What is this, 2006!??"
At this point I do nearly all of my art for games and comics with Krita. It isn't just being cheap, either; I'm a donating contributor to the KDE foundation, we just don't require it of everybody to use it and make money off of it. The interface is fluid and sensible, the layer and mask system makes a lot of intrinsic sense, the company is extremely respectful of privacy and intellectual property, and you can run it on almost anything, which is _how you take care of your product_, Adobe!
To be fair, gimp is pretty good. It's defiantly faster and performs better than krita. It's just a bit unintuitive rn. I heard they were gonna make ui changes in some time but idk when that'd ever get released
I wish it were 2006.
@@RenderingUser Latest GIMP beta version were ported to GTK 3.0, which basically better UI.
@@ChristianYoga :o already? Where can I test it?
@@RenderingUser Honestly there are a lot of niche cases where GIMP is extraordinary, and I'm also very excited for GEGL and the UI changes, because you're right, it needs it bad. But, it was built by experienced professional VFX artists, for experienced professional VFX artists. It's not a "have a good time" piece of software right now; Krita kind of is!
As they wrote in last paragraph for text feature:
> This was no small feat and is only just laying the foundation for more improvements to come! For Krita 5.2, you’ll still have to use the SVG code editor to access these new features, but for Krita 5.3 we’ll be working on the text tool proper, making it on-canvas and allowing you to configure the new features with menus and presets.
As I understand the text engine replaced with new one that based on SVG. So now it should work as it worked in previous versions. The new features can be accessable only via SVG text editor. And new UI/tools for them will be addeed in 5.3.
I'm eager to see more interfaces on Krita :). Actual its fine, but its feels a little uncomfortable to me
The amount of energy and efforts some software developers put in their free time to create free open source alternative software is incredible.
That alone deserves admiration and respect. 👍👍👍🔥🔥🔥
Krita is awesome, I've been using it for a few years and it just gets better with each release.
Krita is my paint program go-to. Can't wait to try it out with my 24" screen tablet.
Text tool was so bad before, i'm excited!
Wait? They improved the text tool??? THEY IMPROVED THE TEXT TOOL??
I'm downloading it right this second
Edit: nvm. It still sucks
I try to do all text-related stuff on the program I do all composition and design, but this will be really helpful at least to block out where things should be on the drawings.
@@RenderingUser I tried it, get a blank entry field with a huge black cursor, type, and get nothing.
Hey German! Que alegría verte acá! 😄👍
Soy tu sub 😆
@@RenderingUserthey improved the text engine not the tool, the tool will be improved in 5.3
4:29 the text was the biggest hurdle for many artists especially comic, im glad that they finally reworked the text engine!
Nice! I love Krita. The updates to the fill tool and support for tiling are massively helpful (especially for creating game textures). Excited to pick this up and give it a roll 🙂
Nice to see a Krita update report!
Krita definitely needed better text tools, I'm eager to check them out.
I been using krita since 2018 I love this improvement so much
You are always on top of the latest software! Thank you for your recommendations!
the liquify tool got improved, it's not pixelating the edges anymore 👍
I use Krita for making repeating tiles because of Wrap Around Mode (it's been a feature for a long time, but showing only the X or Y axes is new), and I use Clip Studio Paint for everything else. If CSP had Wrap Around Mode, I would stop using Krita in a heartbeat; however, as that probably isn't happening, it's fantastic to see Krita improving. The fill options are especially great. I'm looking forward to Krita's future improvements, maybe it'll be good enough for me to make it my exclusive art software some day.
03:08 We had a tiling mode, much before adobe actually, but it was basically "hidden from sight" with only the shortcut being available.
It was right above near the mirror
Krita always becomes more and more viable but I still just don't like the general UI and shortcuts. I use it for certain texturing tools but I still can't really get into it as a main painting app. Great features but I think going against the grain of other painting applications hurts it.
Personally, It's my favorite compared to Gimp, Photoshop, or most others. Takes a little while to get used to but is so good once you've grasped it.
Shortcuts are very configurable, no problem there. In fact photoshop is the one that has problems. But yeah, the UI is ugly as sin.
@@TheOnlyGhxst it's not bad at all but I've never liked how the layers worked and it feels a bit overdesigned. If you're new to painting I think it's fine but I think if you're used to something like Photoshop or clip you won't really want to relearn just for Krita. It is the best alternative for Open source though.
@@oredaze yep, shortcuts can be configured and I think there are presets to make them like Photoshop as well. Ui is another thing completely :/
Cope. Its your problem if you dont practice or watch tutorials that are abundant in youtube. Your problem, lazy d0rk
Thanks for covering this! I will hold off on the new version as I need text working. This xmas I asked my wife to put all my gifts in the form of donations to Krita, Blender, Godot, and what ever FOSS audio editor I go with. Any suggestions anyone? :)
What a good idea. Any video editors on your list?
sorry no@@lawrencedoliveiro9104
I love Ardour, it's a bit of a learning curve but it's really intuitive once you do.
@@lawrencedoliveiro9104For video, there's Flowblade now! I find it much more promising than either Olive or Kdenlive.
Thank you:) @@albertxion513
Really wish they had a loop frame option that just put a white box and a line until the frame it finishes looping. Grouping keyframes would be super useful for looping and naming scenes. I really hope they add, simplify, and make the animation features more intuitive in the future I would be really cool to see.
Mike is doing foss gamedev a service with this rate at this point!
Never felt more obligated to pay a monthly contribution just to support the development of this app, excellent job Krita
been using 5.2 since beta1! it has gotten better and better.
If only Gimp had the same love care and money put into it as Krita or Blender. Is somebody even working on Gimp anymore?
😅 I stopped using gimp a long time ago since i started using Krita. I used gimp for its text tool but now that Krita is fixing it…
yeah, I use Krita and an old version of Gimp since I don't like Inkscape and Blender that much.
and I'd avoid Shotwell, despite it's appeal.
Gimp is just not worth anyone's time. People held out for a long time hoping someday, maybe, just maybe it could become a FOSS alternative to Photoshop. Clearly it never did and is decades behind even other FOSS graphics software. Even if you were clinging to Gimp for a personal principle to only use FOSS software, there is literally no reason to do so because Krita exists and is miles better. Gimp is just that bad. Just my opinion, of course...
thanks for presenting this amazing tool! I'll definitely contribute for its success, by supporting it and spreading the word.
Looks interesting. I just wonder what line work is like. The inking pens, and vector based line layers in Clip Studio are the main things I need.
Also perspective tools for drawing in 3D are pretty essential too.
I've never used Clip Studio so I can't compare the inking, but Krita's perspective assistants are amazing.
huge fan of the CSP shortcut addition, I might make the switch over soon now!
For the previous versions of Krita text tool should be used on a vector layer.I'm guessing it is the same for this version
The text tool update is for the back end engine, this was the first part in the next iteration the text tool will get in canvas text editing and better UI for editing text. Currently the UI part is not done so it uses the older separate dialog box.
That artist who did those pictures is tysotan
I am going to try it with this new version and see if the drawing speed has improved.
I have had issues with Krita in the past where it would have a delay of like half a second between when I drew a stoke with my pen and it getting drawn on the canvas. To be fair its not been absolutely perfect on any program but it was really bad on Krita.
It also makes the first part of my strokes flat, linear rather than curved. May be a related problem.
I dont know what version you cheked out last but i have found the basic pixel brush engine in krita since 5 has been about 2x as responsive as photoshop's basic brush at 8k sizes. And i only have like 12 gigs of ram on my laptop.
have you tried changing brush stabilizer settings in tool options? having delay too high leads to it being, well, delayed
@@MrGhostTheBigRoast I don't remember the version I was using. At first I thought it might be my drawing tablet (XP Pen Artist 15.6) but it wasn't as bad in other software I was using at the time so I assumed it must have been a issue with Krita.
If I am able to use it now then I would definitely integrate it into my pipeline. I want to have some 2D animated cutscenes for my next game project and I am currently still in the planning phase so its the best time to try out some different tools.
This sounds like an issue with your tablet driver. Maybe it's waiting for gesture input or something. Try turning gestures off, and try switching to or away from Windows Ink.
Okay i'm getting Krita!!
4:39
"the quick brown fox jumps over the lazy dog"
an phrase to test keyboards, it use all leters from the alphabet
"dogs", to include the missing 's'.
@@Dilligff No, it's "the quick brown fox jumps over the lazy dog"
@@o00nemesis00o Either way, the first version posted was missing an 's'. Quick google search revealed it's a common mistake. And, yes, it is 'jumps' I just pluralized it to 'dogs' because it worked in my head as well.
jumps*
Cwm fjord-bank glyphs vext quiz!
I have been using krita on and off for years but ever since 5 I have enjoyed using it more often. Almost daily.
Thank you. Keep up the incredible work.
Wish they would also impliment the function of the shape editing tool that allows your lines to look like brush strokes rather than a solid line. Even though i do like the stableizer tool which is the next best thing.
Krita is my main art creation tool. More features is always good
Those that have the android version have to wait for some sort of font library. The text tool is very limited by the Android/Chromebook's lack of having a large amount of fonts to use.
All these bots remind me of Myspace. Ah, brings me back.
Hahaha
😢I miss old school my space
I hope the new "TEXT" does not crash... I have so many fonts that I had to stop using it in the past...
cool!
I'm wondering if the new text features are SVG (Vector Layer) only, which would make sense. Thankfully that's where I do most of my text work anyway; it might explain why it isn't working for you if it was on a paint layer.
That said, I haven't even downloaded it yet, so I guess we'll find out!
there isnt paint layer text.
they meant the svg code editor inside the text editor
I tried to install it on my android phone, Google Play said it is not available, side loaded it, and it works.
Krita be spankin' Photostop and Clip Studio Paint all night long!🤣
DUDE you go everywhere don't ya?
I found your channel during the Unity price change bs, you talked a lot about Godot and alternative engines
Then now I am looking up Krita, and here you are.
KRITA IS AN ART PROGRAM, not game engine! You really are everywhere!
They had wrap mode before, but those options for the warp mode is def new. :D That's awesome! I'd love if they added away to make skyboxes too, cause using photoshop just do that is a pain. Also I really hope they fix and allow animators to use text for animations, like adding them with frames, it so annoying I have to hand write for animations in. I don't wish to use a video editor just to do this... I rather put it with the animation sometimes, it just makes it easier that way.
ngl, but i really love that art style krita has.
KRITA LETS GO SUCH A GOOD DRAWING APP!!!
Is it possible (/would be nice) to hide all the file formats you never intend to save out to?
Hunting for that one would be slicker if there was four to choose from compared to thirty...
krita is by far my favorite not-photoshop
I tried Krita years ago but for some reason it keeps crashing and my pen had delays just to drew a line which never happened in Clip Studio or Medibang so since then I never touched it again.
Can Krita do middle-click canvas panning yet? ie- how Gimp and Inkscape let you middle-click hold+drag mouse to pane the cavnas around.
I wanna know how it specifically compares to CSP
Tried krita twice, the UX is just not there at all. People just seem to somehow not understand that the advantage Photoshop has over all other art software is not feature related, it's the butter smooth UX and stupid easy usability of it all that ties it together. Once these other softwares get that, it's over for Ps in the illustration world.
The UI isn't bad at all, it's just intimidating at first, like any other app is. You get used to it pretty quick.
I am long time Photoshop user. Krita UX is behind but it's not that terrible. I mostly don't like layers docker. It feels owerwhelming. For example layer groups don't need additional thumbnail. The layer type icon could be placed in the corner of the thumbnail... etc.
It's not trying to be a Photoshop clone, so yeah if you're too familiar with Photoshop you'll find the UX to be jarring.
But lots of people willing to approach Krita from a "fresh" point of view finds the UX to be good enough.
Tbh was far easier for me to get into clip studio than Photoshop.
That is the most used program makes it so it seems easier but is just experience and hindsight what makes you think that, every program has a learning curve.
Photoshop is showing its age, though. It still hasn’t caught up with native support for deep-pixel formats like EXR, which GIMP has.
its close to clip studio paint it has manga stuff, when the clip studio tried to when their was issue with clip was messing over with longtime users tried it back then. theirs a ring loop paint support
Can Kita import .abr (photoshop) brushes correctly? Last I checked it lost the dynamic/pressure and texture. basically, it turned them into a repeated stamp that just looked horrible.
It's been too long since the last update I'm definitely going to download it after I finish watching this video
Text working fine for me.
i have been using krita since 4.0 version, i jumped from 4.1.3 to 5.2 because my tablet wouldnt work on it, turns out my tablet driver was outdated (it had passed like 4-5 years). its amazing for being free, was teh very first software i downloaded for computer when i switched to digital. i still have to leanr to use the new version since it is a bit different from what im used to xd
Very interesting! I want to make some pixelart for my sprites, but this video has taught me about krita's existence and now I'm not sure if I should learn gimp or krita to start. Any advice or comparison you can tell me about?
Literally all I want is for the button on my S pen to be able to "undo" stuff on my Samsung Tablet 😅 It doesn't work on basically any program and it's driving me mental.
Same lol
What throws me off is the key binds and I’m use to clip studio paint, I don’t feel like going though the pain of remapping like 100 binds. Wish Clip Studio worked on Linux. 😭😭😭
Could someone here help me out? I've been a blender user for a couple of years now and am fairly competent at 3D. However, I can't draw to save my life but would like to try to learn using Krita since I already have a pen tablet. So my question is, are there any tutorials or paid courses out there that combine the basics of Krita with the basics of digital drawing? Basically, I'm looking for a detailed video course that would use Krita (or any similar program really if there's nothing Krita-specific out there) that would teach me the foundations of digital drawing in a structured way so I can grow from there.
Since clip studio went to a subscription model, even if it's cheap, it broke my trust and i been looking to see what to replace it to.
Krita seems great but some of the things they mentioned this patch makes it feel it's still not finished yet, like those formats saving wrong, or the text engine. Dunno if jump now, since i still have my csp license or wait for the next cool feature with probably the new color wheel completly ironed out.
Last time I looked, which was a month ago, Clip Studio had perpetual licenses available.
@@o00nemesis00o They do for version 2.0. Latter are subscription.
@@o00nemesis00o but they don't get updates, so with time other programs will be better. And i don't want to buy a "perpetual license" every two years.
@@o00nemesis00o On PC/Mac only. For iPad it’s subscription only.
Clip Studio still has perpetual licenses. They have both. You get to choose which you want.
is it an update or will i lose all my data including workspace?
...Is that a squirrel?
Still waiting for the comic features
What's comic feature?
are features that make you laugh
is that art piece MADE with krita?
Ok so translation for someone like me that is a total noob. Does this mean I can finally use the fill tool and it won't escape my lines if I made the lines too small? I draw with a super simplistic admittedly shitpost style and I have been trying to make my images a more reasonable file size and since I don't know how to do that I just started making my lines and canvases tiny but then the fill tool stops working properly so does this fix that?
It's not a good idea to work on a small canvas just because of the file size, you can use a comfortable and funcional one and just export a resized jpg version later when you're ready.
@@brian_chalega Ohhh... well now I know the name of the things I got to use and can now figure it out from here thanks!
Have to drag the text tool to create a text box, clicking just doesn't do it in Krita
Any chance of it coming out to the iPad Pro? Maybe a paid version, like Procreate 😁
Did you do a video on unofficial blender game engine
Amory3D?
If you mean UPBGE, Yes.
If you mean Armory 3D, also yes.
So, yes.
Is it a good Photoshop replacement?
pretty good imo, specially with the g'mic filters (a LOT of different filters)
If you use Ps for illustrating, then yes, absolutely. I moved from Ps a few years ago and haven't looked back since.
Oof, no luck with text here either. Even worse than 5.1! Glad to see the other fixes though.
nevermind the update is directly on 5.0
0.75 Velocity 👌😁
Oh! Nice update for Krita
Offtopic anyway but what's the difference between Krita and Godot for 2D projects? (I already choose UE5.3 for 3D projects tho-)
Krita is only an image editor not a game engine.
krita is a drawing program and godot is a game engine, both are open source and free tho!!
Text works fine in Windows 10... did you click and drag with the text tool selected??
Yeah, clicked and dragged, dialog pops up, clicked Save/Close, get a single red pixel that cannot be resized.
@@gamefromscratch Same; no joy for me with text unless I'm missing something. But was always able to at least get SOME text in previous, now it's just nada.
Do they have good animation yet?
looking forward to trying the new text editor, because the old one was frankly garbage (no offense krita devs, but an update was long overdue)!
I sure wish there was an iPadOS version… 🙏
Fools? Select Mayors? Is Krita jumping into the 12th dimension?
is Krita better than PS?
I'm the 1000th like thumb
damn I tho ithis was a game
weird, i could have sworn wrap around mode was already in krita... must be thinking of somthing else....
It did. Krita had that for a while
Just tried it and honestly? It is still terrible. Buggy, brush smoothing is even worse and laggy. I will keep my FireAlpaca, thanks.
Bruh change that blue fury
they should re-work the animation workflow. it's a bit messy and beushes shortcuts. that "10 brushes" thing is so bad
We actually need a "fool tool" that explains to you that you are a fool if you believe you are an artist.
I really wish they'd actually listen to user feedback for once... This only proves that they do not...
Krita is as good as photoshop or clip studio for painting if not a bit better. However the UI looks very ugly. It's the only thing that is preventing me from maining it. I just can't stand it.
Just change the color scheme/theme. It ain't hard.
@@RenderingUser I am not talking about the colors. And the rest can only be changed if you are on Linux and maybe only on KDE i think. Plus it can only be changed to breeze (and kvantum?) which is not much of an improvement.
Compare it to how slick Photoshop CS6 is or blender if you prefer flatness...
@@oredaze I use arc dark. It's a flat enough theme. Looks good. I use that on all kde apps I have. Also, Kvantum is a theme manager. If you set it to that, you can install and use any theme from Kvantum I'm pretty sure.
20 seconds ago : > im EARLY
does it have text to AI art?
¿So many open source AIs outhere and there is no single addition? ¿No single AI tool?
New update, for an old era.
Remember when Unity did that thing you guys
Krita is more like godot not unity. They can't do a unity when everybody can see their code and just create their own krita.
Krita is one of most failed open-source projects. Reasons:
- aggressive community with lot of very stupid people which do not allow new features and insulting people
- Python
I would say that because of outdated technology stack (Python is amazing but not for UI bases applications) it does not make sense to make a fork. So best would be to close project at all.
no Ipad support. must be a garbage program.
Too bad apps like these will be rendered obsolete by Ai within 2-5 years.
Nice try, AI, but humans can see through you.