Retopology Workflow and Normal Maps | Blender 2.91 Tutorial

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  • čas přidán 9. 02. 2021
  • Learn the basic retopology workflow in blender to quickly retopologize over your high poly mesh and get a highly detailed low poly mesh. The second part of the video shows how to bake normal maps and get the details from the high to the low poly mesh using cages. This tutorial is recorded in Blender 2.91 and starts with a sculpted mesh in Zbrush.
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    Music used in video:
    _________________________________
    Sweet Talks by Limujii / limujii
    Creative Commons - Attribution 3.0 Unported - CC BY 3.0
    Free Download / Stream: bit.ly/3gGVXXs
    Music promoted by Audio Library • Sweet Talks - Limujii ...
    _________________________________
    _________________________________
    Music from Free To Use Music
    Track: Bonjour by Tobjan
    • Tropical Chill No Copy...
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    Music from Free To Use Music
    Track: Senseless by Johny Grimes
    • Chill Aesthetic No Cop...
    _________________________________
    _________________________________
    Track: Sweet Talks by Limujii
    Watch: • Limujii - Sweet Talks ...
    Free Download: www.toneden.io/freetousemusic...
    _________________________________

Komentáře • 14

  • @Huh-youh
    @Huh-youh Před 6 měsíci +1

    Thank you very much man, I was looking for a tutorial on how to do this, your tutorial was the only one that works best

    • @CGiJutsu
      @CGiJutsu  Před 6 měsíci

      I'm happy it was useful to you :))

  • @lauraking2728
    @lauraking2728 Před 2 lety +12

    I had issues with my mesh when I removed the shrinkwrap modifier, so instead I applied it. Then, instead of just scaling up the cage, I used a displacement modifier at like 0.09 and applied that. It worked really well :)

    • @CGiJutsu
      @CGiJutsu  Před 2 lety +4

      That is a smart and quick way to generate a cage too. Will surely experiment with that in the future.

  • @jirar.6414
    @jirar.6414 Před 2 lety +1

    Very good tutorial. Love it!

  • @davenportjo9590
    @davenportjo9590 Před 3 lety +2

    Thanks!!

  • @conglaphuynh8433
    @conglaphuynh8433 Před 2 lety

    Thank you. This is really helpful. Keep posting !

    • @CGiJutsu
      @CGiJutsu  Před 2 lety

      Thank you for the kind words! 🙇

  • @manansansanwal9631
    @manansansanwal9631 Před rokem

    Thank you so much

  • @Atomic-toons00
    @Atomic-toons00 Před 2 měsíci

    but how can i make stylized texture on it when its already have mapping texture i want be able to paint on my mesh and animated

  • @kobutorstudio1605
    @kobutorstudio1605 Před 2 lety +1

    I selected the highpoly then lowpoly, selected the image node and pressed bake, but it says "no valid selected objects". What am I doing wrong?

    • @CGiJutsu
      @CGiJutsu  Před 2 lety +2

      There could be 2 reasons for it:
      1. In the bake panel make sure to tick the 'selected to active' box.
      2. Select the two meshes from the outliner, and the order of selection is high poly mesh , control/cmd key, and lastly low poly mesh.

  • @shin-ishikiri-no
    @shin-ishikiri-no Před 27 dny

    How my chin looks while mewing.