Dota 2 Advanced Mechanics - How to Dive Towers & Tower Aggro | Dota 2 Pro Guides
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- čas přidán 6. 09. 2024
- Jenkins explains the advanced mechanics of tower aggro and how you can abuse it to dive towers and get early kills.
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That 500 range mechanic answers so many of my rages.
No kidding just the same for me lol
same!!
YEAH
the 500 unit range explained so many tower dive deaths.
Tower aggro also goes on cooldown(similar to creeps aggro) for 3 seconds after issuing first attack command.
That's why always right click or issue attack command on hero when outside 500 range from tower and then dive the tower, this will allow u to right click the f*** out of enemy for next 3 seconds and tower will give no f*** whatsoever even when u are closest to tower
@Dota Alchemy confirm?
Always abuse this when i play arc mid xd
"Probably a bug turned into a feature", yup sounds like dota alright
a lot of games have things like this. for example, piston behaviour in minecraft and block update detectors based on this mechanic
they should fix tower aggro in dota 2 to make it less complicated
@@plasmafox2568 that makes it less fun
@@plasmafox2568 if every this is less complicated what separates from a normal player to pro players
shitty wizard
If someone asks how complex are dota 2 mechanics, show them this video lol
I've checked out afew of your videos but not nearly all of them so Im not sure you have mentioned it.
A trick I use alot when i am INVISIBLE and close to a creepwave and want to find out if the enemy has VISION on me or not I ATTACKMOVE on either a Enemy hero or Enemy Tower. If they have vision on me the creeps will aggro and start attacking me. If they dont have vision nothing will happen and I can be 100% sure that the enemy cannot see me. (Useful when you are trying to 1shot hero with SF etc)
i think Valve needs to add a second Range Circle to the towers. It will allow new and bad players actually realize this.
@O K He is thinking about new AND bad players, not about you
O K stop making everything about you
O K from “I realized” to “it’s not about me”. Wow parkour
O K it’s quite straight forward. Just need a little comprehension to understand.
O K with that reply, can I conclude that you DID NOT really understand what I meant, huh?
Hi. firstly: Very good video. Secondly I notice that the volume of your videos are under the average volume of others CZcams videos. That means after see other videos I have to increase 40% the volume of my speakers to hear your videos . . Always you have a great videos . Very very professional informative tips. Ty . GG WP
so what ? there is a button for it
I mean I am actually glad it is not that loud, I have both windows speakers volume and CZcams volume at 25-30% and still able to clearly hear that
He should correct this if he wants more izi public, I follow him no matter what
@@RadovanBTD I am going to assume that you can read good but for some reason you couldn't this time. I talked about the volume in the averaged videos on internet , and I noticed the volume of this and other videos are below average . The advantage of increase the volume to the average is like you said before. You can use that button like you said and decrease the volume until 0% or increase until 100% .... but, in this case ..It is necessary to rise the volume beyond 100% if you want to hear some words that he said to low?. I mean this can fixed if the volume of the video are in the average volume.
@@MultiMercucho OK, audio volume is slightly lower I do notice that, but what is the issue here? Maybe it is just due to your not high enough speaker`s performance. No offense man, but I don`t get it otherwise.
I watch on my phone and wear headsets for watching videos. I am having an issue in hearing what he says on the videos. I watch his channel's others videos and I always hate it when I can't properly hear what he says. I think he should address this issue for the sake of his audience
Hey I feel like a lot of the time, I don't know what I'm supposed to be doing. I feel if you guys released a video over win conditions it would help a lot thanks!
The win condition is to destroy the enemy ancient... that's the only condition. You could have died 500 times and gained no killers and if you take their ancient, you still win.
This is just an argument about semantics. I mean what is necessary to achieve a win to clarify(i.e. win teamfights, hit timings as a team, split-push, pickoffs, etc.). To say the win condition is to destroy the enemy ancient is literally telling me that the condition to win is to win.
@@yohanwang6518 I see what you mean. (It's technically not semantics, since that *is* the condition, but I don't want to sound pedantic.) You're talking about the strategies involved that should be utilized in certain situations to gain you the win. I agree, a video series on this would be so helpful.
The thing you should be doing is doing your heroes job, know what your heroes job is then do it right. What I learned and really helped me to gain 500 mmr is this question, "Can i take a tower?" If the answer to that is yes, then i take it. If you focus objective wise its really hard to lose.
Just wanted to say good video, but that's not a bug, dota originated from war3 and in war3 there's this thing called acquistion range that's been seet to 500range on almost every tower and I think that's the thing that's happening here :D
wow I've been playing dota2 from 2 years and I didn't know that about 500 unit aggro. Thank you :)
saw this in in game tips and jenkins made a video about it. nice.
THANK YOU SO MUCH, I've been looking for this explanation for a long time.
I read about this in the dotapedia when i was researching backdoor protection radius for my ratting prophet and clinkz
I never new Jenkins was part of this channel and Dota Alchemy
Also, do remember that tower auto-attack is different when there's a siege unit. Siege units are the last to be focused by tower, so it'll attack anything and last siege units. Even, just for another fact, Shadow Shaman's serpent's get aggro'ed after all other units are out of range. I think they are the last picked units to attack.
also veno ward, pugna ward, undying tomb, zeus nimbus, techies mines, jugg ward, clock cogs, phoenix egg, TA trap, tusk sigil, obs/sentry ward and probably gyro missle.
If you and a teammate dive an enemy hero under their tower and both take turns attack commanding on the enemy will the tower take turns attacking both of you or just attack the closest each time?
Unless one of the heroes is moving in and out of the 500 unit super-aggro range, it will stay aggro'd on the one who the tower started hitting first (since it will have no reason to swap targets because both you and your teammate are equal priority for it.
excellent expanation by showing direct, provable cases in A/B test, scientific test fashion.
This is why I love Dota! Such cool mechanics that are just normal to us lol
Why you saying it so confusingly. Basicly you wont get atacked if youre above 500 range unless your only (nearest) unit. And also abuse trick of: 2s of isuign attack comand when youre above 500 range to get free rightlcicks upon enemy whenever theres some unit closer to tower then you.
So issuing the attack command outside the 500 won't get you aggroed over creeps even if, to cast that attack your characters moves within the 500?
What does "a click" mean? Azerty / qwerty clicking on the A-key? What is the key bind? Is it attack the same thing used to deny?
yes, it`s the A-key
mother of god, if only id known this sooner
1:35 @ProGuides Dota 2 Tips, Tricks and Guides, clearly you do not play Dota 1, that mechanic is not weird or a bug that is from warcraft 3 tower mechanic, it just dota 2 didn't remove it because it is a "feature" back then especially every pro in esports uses it often long time dota 2 even existed they can't break that mechanic in any reason.
just think the tower as a "mega ranged creep but it is super durable and it can't move".
How does it interact with units with both herocreep and ancientcreep tag?
I play visage main and whenever I seem to dive for a kill using my familiars and other creeps to tank, it doesn't work. The tower always goes for me, even though they are supposed to hit the familiars since they are "heroes" attacking the opponent within the 500 aggro zone.
Kinda abusive thou... I now tank the tower with salve/vanguard and let my birds harass freely.
This is soooooo useful! thanks man!!!
So basically....If you enemy is melee and in diving, LITERALLY hug the tower and stun the enemy when he is next to the tower and been targeted. but if the enemy is ranged, don't do this, but just get out of enemy range. IF you are the one diving and you are melee, don't right click on the target hero UNTIL you are close enough to engage.
i came for a way deeper information that i sadly couldn't find in the video, pros are able to dive and right click without getting hit by the tower, they keep getting the aggro back to the nearest creep. I know the mechanic but the thing i don't know is "when does the tower reset the aggro?"
- is it a cooldown?
-is it before each projectile ?
I even noticed that when i give aggro too fast, the tower ignores it, and i have to spam it again.
so what's the secret abt the "aggro timing mechanic?"
agro has 2.5 sec cd
Pretty sure bsj made a video recently about it
Make a video about harassing as a support and using the creep range to your advantage without taking dmg.
Why would a follow button reaggro you? Is that your move atack button?
Mind, Blown.
DUDE , THANK YOU
Jenkins dota a day = mmr gain!! 💪
Sometimes I just pick Nyx and get Dagon. Any other item recommendation besides aghs and blink?
meme hammer
Hex, bloodthrone, nullifier
arcane boots->euls->aether lens->tranquil boots/power treads/travel boots->aghs/blink situational: urn, meteor hammer, force staff, dagon, e-blade, kaya. try to keep 1 observer and sentry ward to place during or before a teamfight. it will help you a lot and it will also help the team get a better view on the fight.
I didn't know that thx a lot
hooo...my knowledge increase..tnx
I knew this but didn't knew that you can aggro tower to teammates (always aggroed tower on creeps)
Mind blowing! 500 range of death
This is so useful.
What is the "A" button? I've rebound my keys
DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE!!! THANK YOU!!!
Great video, but Rubick bought 7 hearts. GG noob, all report
Nice
Right clicking a friendly unit to make a tower stop attacking u existed since dota 1 i don't think it's a bug
the point here is that it was a bug turned into feature since dota 1. there is a lot of weird mechanics and interactions from dota 1 that stayed
he's referring to the 500 range, not the a clicking of a friendly unit disable tower aggro
Nice job! Though, Jenkins explained a little bit complicated, comparing to BSJ's guide on Game-Leap.
You should remember that Towers have Attack Range of 700 and Aggro Range of 500 (just like usual creeps), and everything becomes clear.
Everyone knows that creeps won't aggro, if you hit enemy hero while staying far away from creeps (more than 500 range). So won't towers, if you are far than their Aggro Range (500) and they have anything closer than you to hit in all their Attack Range (700).
Just realize that and then start learning the exact priority.
So what you're trying to say is: blah blah blah bsj shill crap blah blah blah... or you could've just watched this video and learned exactly what this video was teaching you about... got it. BSJ is babyrage. Keep cheap plugs like that out of comments pls.
@@Juncboks ??
@@getsomeguyd just pointing out that this guy's comment is focused on saying this video is poorly done and that someone else did it better. (Which is subjective, but I disagree completely.) He then goes on to "correct" Jenkins on how he "should" have taught this video. (Which he only half did, then finished with a, "then you just figure it out".) I suppose I was a bit of a prick about it; perhaps that wasn't necessary. Either way, it's extremely rude of someone to do that on a person's video comment section. Like going into someone's Twitch channel and flaming them, then posting a link to someone else's stream.
The only exception is the catapult, whiich has a bigger aggro range.
@@Juncboks i hope u matured a bit in 5 years,you sound like moron here ngl
Is this still Workin?
that 500 range thing is really weird
Thanks now i know how to harass without taking tower agro. instead of a click. i will just right click.
*I’m still goddamn confused.*
Wow
i play league and im seeing this and wondering why tf would i play dota
Sooo it's a mystery tower
This is so advanced lol
I have to spam a to get the fking tower to stop hitting me
Jenkins pulled it off with 1 click everytime in the video. Maybe you were the closest target, or maybe you have auto attack on and your hero just auto attacks the hero you're diving cause he/she is in the acquisition range of your hero?
1 click will work every time, if you do it right but spamming is the best way, even spamming spells and items. you never know when you get a lag spike or a key malfunction.
Sven guid
so that's how topson dives tier 3s at 5 mins hmmm, interesting🤔
5 Heart rubick new meta? XD
This is just soo unnecessarily weird :D
Actually if you know that you can Hank better, save the live of your teammates, have more odds to win your last hits under the enemy tower, etc.
@@MultiMercucho Hanking better is what it's all about baby! ;P
1st finally
i'm the 666th like
Wow, yeah I've never been able to figure out Dota2's tower mechanics. LoL's is SO much more intuitive, logical, and polished. Having a bug built in where you can auto drop ago just by A-clicking anything sounds like a good way to ruin any Esport. Now that I know this it makes me want to play the game less lol. If only I could get my friends to change to LoL.
That's why dota2 filtrate noobs out of the game and kick those noobs back to that inferior league game lol :D
It's not a bug -- It existed in Dota1 because it existed in Warcraft III, and they clearly chose to implement it into Dota2 as well because it was an interesting mechanic