Arma 3 Eden Editor SIMPLE Respawn Points
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- čas přidán 23. 02. 2016
- A simple yet effective way to create re-spawn points for not only players but vehicles as well!
**CORRECTION** When adding multiple respawn points (1:21) make sure to add a _ after west (respawn_west_one)
Video Quick Skips:
Player Spawn Creation- 0:48
Vehicle Spawn Creation- 3:17
Testing- 8:09
LAN setup to play co-op with friends - www.youtube.com/watch?v=6xRlZ...
Music - Mac Miller Diablo (Instrumental)
I just wanted to say how much this helped me I've spent weeks trying to figure out this game. Thank you
Well, this appears the first tutorial where I actually learned something and didn't end up being on fire or infected with some strange kind of virus or bacteria.. good job!
U can put down vehicle respawn right click it sync to than left click on vehicle . Done
This was awesome, thank you so much!
this was very helpful and worked after searching, thanks alot
You are on the right path, but you missed a couple steps.
Liked and subscribed. Thanks for the help.
how do you set up respawn classes?
Wow the new way is much easier, I was still using the old way of respawn for missions.
I think you deserve more subs, you make good vids
Thank you this helped a lot
Good job man. Only one who helped!!
Nice video! I tried out the respawn position module as well and it's pretty cool since you can set up multiple points for the player to select like in the campaign. Just dump it on the map where you want your spawn point. The parameters are: Name - this text gets displayed on the map. Type: defaults to infantry, but you can select vehicles, air, boats, etc. Have not played with these. Side: This is important because you need to change it from the default leading side if you are not setting the point based on score. I left it and it made me initially spawn in the ocean because there was no score. You can set it to a specific side so bluefor and opfor have their own spawn points. Then there is show to, which says who sees the spawn point on their spawn selection screen, and notification I don't know what it does. In the multiplayer attributes you have to check select respawn position to give the player the spawn point selection screen when they respawn. Next I want to figure out how to enable/disable the points with a trigger so players only get to spawn at forward points once they capture the territory.
Thank you very much!
Man thank you; you are the first man who show perfectly how to put respawn. Can you help me with virtual arsenal? I don't know how to put it
help the vehicle respawn doesn't work for me 😢😯 any idea what I'm doing wrong?
When you select it to be able to change your loadout before you spawn, how do you actually add loadouts to the 'respawn screen' to choose from?
how do you set up the loadouts for the respawn
This is a help for sure, question though, I have to add multiple classes of players so more than one can spawn, but the unused player slots show in game, so I positioned them outside of the map. Is there better way to do this? and next I want to create UI so that players can select which respawn point they want, how do I reference the player ? _player or player and should I wrap it under Is server or dedicated? The UI for spawn is only to show for new players or players who are respawinnig so I dont want other players who are a live to run this UI until they obviously need to re-spawn again .
Great! Now how do I get the heli to respawn at its original position? I have 'Starting Position' selected for the vehicle respawn but every time I go down in the AO, both my character and my chopper spawn right next to where I went down.