Arma 3 Editing | Basic Mission Tasks & Triggers
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- čas přidán 7. 09. 2024
- Create tasks and use triggers to assign new tasks. This tutorial doesn't assume you know anything about mission making or tasks. Simple and easy to follow guide to start making your own missions.
If you have any questions, comments or requests, please leave them below.
Thanks to Bohemia Interactive for the best military sim ever.
Thanks to Online Combat Battalion for their continued support of our Arma activities. ocb.net.au
I just started making my first real mission and i'm going to be watching this over and over as I refine the mission. you nailed it when you said the other videos out there assume we know stuff about triggers and tasts.
Glad you found it useful. If there are any specific things you want to know how to do, please just let me know and I'll do my best.
@@OnlineCombatBN do u know the command for a hostage ur trying save rather than the !alive command to kill them. Also very good video also most in depth tutorial I found so far for this game
Timestamps for easy recap.
0:00 Intro
0:55 Creating task
4:30 Task 2 and changing triggers
7:37 Task delay
8:47 Creating kill task
12:28 Destroy truck and mission completed
the best easiest to follow tutorial ive ever seen thanku!!
Cheers mate. Glad it helped.
@@OnlineCombatBN Agreed, this helped SO MUCH. Thanks!! Could you do another one with more complex tasks in the future perhaps?
Yep I will do another shortly with more detailed stuff. What sort of tasks would you like to have a tutorial for?
As someone whos been trying how to get missions working this has been incredibly helpful thank you.
This video has done more to help me than quite literally 15 other videos combined. I still have questions, but this helps...alot. I know it would be a daunting task, but honestly, if you created a video series on Zeus, I think you would help hundreds, if not thousands with as detailed as you are. I appreciate this video alot. Thank you.
czcams.com/video/mDG0I8y9SSg/video.html
The thing that made this better than some similar videos was that a lot of the other tutorials chain the tasks but they are all visible immediately and you can assign them to yourself imemdiately and jump a chain. This is a proper sequence of unlocking. It's surprisingly under documented and misunderstood and I am very grateful for finding it, thanks!
Just starting to make missions and this was surprisingly helpful. Thank you for making it so much clearer than other videos!
Im a returning player after some long years absent without a decent gaming pc.
These are very helpful my friend, I've totally forgotten everything!
Welcome back to Arma! Thanks for the kind comments.
BTW. I expect more quality scenarios and missions to surface in the Steam Workshop thanks to this tutorial. Excellent work!!
Really wish I found your videos earlier, would have saved me heaps of time and headaches.
Great to hear!
these are by far the easiest videos to follow out there. Thanks again, appreciate these as always
Oh my LORD.....THANK YOU! No really, thank YOU!
God bless you good guy....this is the only tutorial that is clear enough for me to understand LOL.....finally after hours of video watching I can finally build something
Me and my friends have been doing arma 3 zeus missions for years and I've never known about this, I cant wait to make a new mission with tasks and intel. Thank you so much for this tutorial.
I've been searching high and low for this kind of video. Thank you so much for making it.
I have to thank you for this tutorial. I really thought, that i will play mission with my friends and every task will be created through Zeus. But with this tutorial i can do any mission with tasks without Zeus and can even upload some of my work on Steam Workshop. Thanks.
Best tutorial I’ve ever watched started playing arma last week and I’ve got the hang of making my own missions thanks to you you’ve just earned a sub
Awesome. I just bought Arma 3 today, learning of what to do lmao
Thanks for the kind comments. Glad the video helped.
@@frosty8315 trust me watch through this tutorial a few times til u get it off by heart then look at others like ai scripts and other stuff
I already knew how to use tasks and triggers, but still found the "!alive" command here, so it was still helpful.
I've been looking all over for something like this. Simple but straight to the point. Thanks mate!!
Thanks so much. Couldn't follow other tutorials, but you explained it all great. I followed along created the same mission as you, then modified it into an actual mission. Worked great!
So glad I could help.
This was extraordinarily helpful. Also, I just want to say your mannerisms remind me of Bob Ross, and I lost it when you got to "And the objective is, kill Bill. So, Bill. Goodnight. *BANG*"
Thank you so much I've played the game for years and never knew how to set tasks lol
It's easy to understand your teaching, and I now can make tasks in ArmA 3 Eden editor. Thanks a lot, man!
No problems.
This is a fantastic video, couldn't for the life of me figure this out on my own. Video is very easy to follow and understand. keep em coming!
Wow, the best Arma tutorial I’ve come across. This stuff usually goes awol over my head. Going to try this today. Thank you.
You are a godsend. Thanks so much dude! The other tutorials I've watched were absolutely horrendous compared to yours.
Thanks so much for that. Glad it helped.
Thank you soooo much. I am really getting into Arma 3 and this has been really helpful. I have some awesome ideas for missions now!
Thanks alot for this video man. Gonna finally be able to make some missions now for OPTRE
Thank you so much for this tutorial
Really helpful. One of the best tutorials out there.
Thanks mate.
Thanks so much for this clear tutorial! Thats exactly how tuts should be!
You're very welcome!
thank you sir as you said it i know nothing of setting task hahaha thanks again bro
Another very helpful vid thx for the tutorials stay cool.
I learned something.Excellent pacing,great Teacher ! And you make it look easy :>) Thank you.
You've done a great job with this video I wish there was more content creators such as your self making tutorials at the starting level.
There is more tutorials on the way too. Thanks for the comments!
Love this tutorial and specially the pacing of this video. Thank you!!!
This video literally saved days of trouble from me, I managed to set up a pretty decent operation for my friends and I tysm
Great video, thanks for the help!
This was the most useful video on tasks I've found I love it! This is truly beginner friendly! Thank you so much 🙏😭
Perfect. Thanks a lot for this. Would love to see more tutorials going into scripting a bit more in depth. Thanks though. This video feels a lot like the link thats been missing on youtube
You are great , thx ! thx ! thx ! Bye from Italy.
Your tutorials are so helpful. Thanks so much.
You're welcome.
I'll make it quick... If you want the basics..... watch this video. Brilliant and easy to navigate!
Thank you for posting. Very informative and helpful. Would like to see how you can trigger bill to shoot back.
Bill is a civilian, he won't shoot back. If you want Bill to shoot back, place him as OPFOR. I promise you he'll shoot back.
@@OnlineCombatBN hahaahhahaha
Such a great explanation, thank you. Could you explain how to make a trigger work with a radio command as I struggle with that
I'll get right onto that for you.
czcams.com/video/Fp1P_-hVCZQ/video.html
Sorry for the delay. Here is the video on using radio triggers.
Awesome toot! well explained.
Thank you kindly!
this tuturoal was amazing thanks a lot
You're welcome!
This was a really good breakdown and I'm glad I watched this before other videos. However, one thing you don't go into any detail about is WHY so many triggers and create tasks and set task states are needed -- is this the default workflow for the editor and how the game works or is this just the way YOU do it? It was also a little confusing to me why you were placing them where you were placing them -- is there a reason for having them where they are, or is it just "they have to be on the map and nearby is convenient?"
That said, this was a great breakdown and I can see how this can branch out to other missions and uses. I'm reminded of using the Starcraft Map Editor way back in the day... it always starts off so simple...
The triggers and task and state modules are required for each task. It is essentially how the workflow goes for making a mission with tasks. There are other ways to do it which are a little more complicated but in this video I wanted to keep it simple. The placement of the triggers is important if you are using them has activation triggers because they need to be placed where your players are going to move. The other triggers that are linked to the set task state modules don't have to be in any particular place. I have laid out the tasks and triggers in this video in a particular way to make it simple for people to understand. If you pay attention to the video and understand how the triggers work with the tasks you will understand that those triggers are required for the task to be a signed and completed. I didn't use more triggers than I needed to.
The create task modules need to be placed where you want a marker for that task to appear visible for your players. You can of course choose to hide the markers for the tasks in the attributes of the task create module. But that will not allow your players to see whether task is. So if you want your players to be able to see where the task is with a marker to show them where they need to go to completed you need to place the create task module on the location they need to go to complete the tasks. I don't see why that's difficult to understand.
Excellent tutorial, thank you!!!
awesome video very helpful
you get your self a sub gg this is amazing tutorial , thank you very much .
this is golden!! easy to follow
Thanks! Glad it helped.
Simple and easy👍🏻❤️
Brilliant video. Thanks.
Glad it was helpful!
Poor bill. But an excellent tutorial all the same!
Great video man
God awful editor system did a great job explaining
Thank you so much for this ! Thats jsut what i looked for
Absolute legend. Thank you so much
Super helpful! Could you do the same thing for multiple enemies/trucks? Would you use like,
!alive truck1 && !alive truck2?
Huge thanks!
so many thanks!!!!!
it's very helpful
Is there any way to have a trigger do !alive checks for more than 1 unit without placing another? I'm trying to make my mission design a bit less cluttered, and, so far that's the only method I've found.
Yep, that's easy. In your trigger in the "Condition" section, you can have more than one variable (object name) to check on whether it's !alive or not.
Example. You want a task to finish when you destroy two trucks. Name them truck1 and truck2. In Condition in the trigger put:
!alive truck1 && !alive truck2;
Now the task will not complete until truck1 and truck2 are destroyed. I hope that helps.
great video lot easier to follow than others, just one question it is possible to end the mission when say all troops get into a heli for extraction
Sure is, but before I show you how, is the chopper something that flies to you, as in scripted to do so or a static chopper already placed? The reason I ask if that there are different ways of achieving that based on what type of chopper use/placement you are using.
@Robert Donohue - over the next week I'll do a quick video to show you how it's done.
Tank you for this tutorial :-) Great help!
Cheers mate 👍 was a an awesome video, helped alot
Amazing.... really really helpful
Very good tutorial! Nice examples
Thanks for the comment. Glad the vid helped.
This is a great explanation for beginners like me. Thanks dude. When you destroyed the truck in the video, can the same task be applied to a building? What text would you write? I was also wondering if there was a database for common scripting lines to use in the game? I dont see how the developers expect players to know this because the game does not offer any examples of how to aquire this information. Like when you changed the parameters for bill to "!alive" Other than seeing this exact example in a youtube video, how are we expected to learn this when there are so many options that we dont know?
Thanks for the comments. There is scripting information on the Bohemia interactive site, but its not all that easy to follow and quite often doesn't have great examples. As for your question about buildings, yes you can. I did that one one of my other videos.
Can you set it so that you have to kill multiple targets in order for the trigger to activate?
Never mind, I did some experimenting and this is how you do it...
Give all the enemies variable names and put the condition as, "!(alive target1) and !(alive target2) and !(alive target3) and !(alive target4) and !(alive target5) and !(alive target6)" and so on. (target1 is just the variable name you can change it to whatever you want)
@@mrscoot595 yes that is shown in another one of my videos.
@@OnlineCombatBN I'm still going to watch everyone of them, these videos are super helpful!
I can't say much except that it's great
Hey! Your tutorials is really helpful! But, how to make a mission, where a player needs to take documents to his inventory and it will mean the end of the mission?
That's an easy one. I'll add it to the list of tutorials I need to get done.
Very informative. Unfortunately does not contain the information i was looking for. How to spawn something as a reward for completing a task
I did learn a lot about triggers though
Thank you.
Spawning rewards for completing tasks. Took a while to get to it, but I think this is what you were looking for.
czcams.com/video/UZ5oPb1JU5Q/video.html
@@OnlineCombatBN thank you soo much! Eventually I do intend to start working on the arma 3 map again.... eventually lol
Is there a video on how to create an interaction mission , i need to create a task that is completed when interacting with the AN/VRC-12 radio, if you can I would be very grateful.
Thank you and see you soon.
I'll get into that soon.
Thank you thank you thank you 🙌
You're welcome
So it would also be possible to set up trigger for units to work in tandem correct? As in when Unit A complets a given task then Unit B, who is elsewhere, could be assigned a task with the trigger being Unit A completing its task. In terms of combat I'm trying to replicate a scenario where when Unit A secures a given vantage point Unit B will then proceed to their task under the cover of Unit A
Obviously it would take some trial and error but it would be possible?
Yep that can do done. I'll do a tutorial on it soon.
Amazing Tutorial!
Is it possible for one 'object' to have multiple tasks and triggers at the same time? I guess a better term is 'multitask' and have associated triggers. Or is it linear only?
Is this what you mean?
czcams.com/video/f0KD2krn7O4/video.html
Thank You! Super F*$%ing useful
Im really wanting to make a co-op star wars mission for me and my bud. But im honestly so lost.. Im in the 501st so i got all the mods and a ton of extra modules that can be used and it just confuses me even more so
Do you need a guide on where to start? How to do it all? I can make a video guide for you on the basics. Start with this video, I think it's easy to follow. Maybe give me more of an idea on what you want to do, so I have a better idea. Start with a story, a theme, a location, and decide on what tasks you want to perform. Then how you want to end the mission. Tell me that and we'll have an idea of where to go from there.
@@OnlineCombatBN So i was looking for a co-op mission for me and my bud. Crash landing on one of the 501st modded planets (Felucia) Upon investigation of our surrounding area find some kind of intel or overhear droids speaking of some sort of facility a few miles away and how they sent out a patrol to investigate the downed ship. Id want us to backtrack and stop the patrol from getting there so no alarm's would be raised right away and the take the CIS vehicle they used and info on there body to return to the facility. From there its a toss up on blow the place to all hell and escape in a enemy vulture droid. Or get the intel send out a message to the republic and have to hold out as long as possible from droids until I can have allied LAAT's come pick us up. I have a TON of mods installed including achilles so I think...? that's possible? Im just so freakin lost in all honesty (plus If possible once its completed for just me and my bud id love to simply add a few more objectives and give it to my unit to use. It could be a really cool template for a zeus to toy with)
@@OnlineCombatBN I really appreciate your offer to help tho! Got another sub from me for that alone
Wow, detailed, I like it. I don't use futuristic mods but, and for the tasks, just follow this video guide and add what you need. Make sure Zeus is added. If you can point me to a mod list I might have some time to set something up for you.
Make sure you check out my Zeus with Achilles tutorial too. That will help you with running your missions.
czcams.com/video/mDG0I8y9SSg/video.html
11/10 I understand now
Question and help needed.
I have currently 8 tasks in my mission. 1 through 7 all work properly and link into the next task, but 8 does not seem to work at all. It's set up to trigger upon task 7's completion and completes when players enter the designated area. I have it set to any player present. But it just does not complete. Any pointers?
You're a legend
I am trying to make my first mission and I have set up so far 2 of the 5 tasks I want before I end the mission. right now I have set up a move task (task 1) and a kill task (task 2) but I am cant seem to get my third task to activate after the kill task has been completed. my third task is another move task where at the move objective I have a task set up that says Find and destroy the Fuel Truck. I just cant seem to get that third move task to assign I have tried everything (I think) to get it working but cant. If you know how to I would love to hear from you. Love the content keep it up and Ill reply to this comment if I figured it out as I am just gonna keep trying and trying.
This tutorial is no doubt easy to follow, but do you know how to switch between editor mode once clicking play mode? Other than that this is a great video.
Switch between editor mode? @crimsonz hunter Do you mean going from the game back to the editor?
OnlineCombatBN I’ve solved it.
This eden editor is soooo FUCKING GOOD
Yeah the editor is pretty good. You'll become addicted to mission making though, we warned!
Still an excellent tutorial. Do you still respond to questions? If I want to have for example all vehicles destroyed before mission is complete, Is there an easy way or do I have to work around a little bit?
Yes I still respond. Ill do a quick tutorial for you on ending a mission when a group of vehicles is destroyed.
@@OnlineCombatBN Oh thank you very much then!
@Snepai czcams.com/video/QhIZ6tdaTr8/video.html - Hope that helps.
I have a question that's really bugging me. What if you want to make another move task after a kill task is completed? What do you need to do differently for the next move task? For example, in my scenario after moving throughout a few locations, I got to assassinate a target and want multiple more targets in various locations following more move tasks. If you get what I'm asking lol. Thanks! big help man
Just add more tasks and triggers. You can add as many as you like. The kill task doesn't have to be the end of the mission or the first task. You decide which tasks are completed in whatever order you like.
@@OnlineCombatBN ty, great help man!
Thank you sir
Very Helpful Thanks!!!
Quick question, how do we make a task where we have to kill ALL the hostile forces within the certain area?
czcams.com/video/MmRiU8X-mlU/video.html&t
Or you can set a large trigger with activation "OPFOR not present" for your end task trigger.
@@OnlineCombatBN i see. Thank you for answering.
Fucking subscribed, you earned it honestly lol
This was so good :D thanks man.
Thanks!
How would I sync a task where a player and a particular ai were in the same couple meters to complete it?
I have a waypoint where a team goes, and I come from another way. I want the task to finish when I group with him.
I already have it triggered for him to move after, but I just started on tasks today and am not sure where to start
Absolutely great video bro, got my mission sorted immediately after this besides my above comment.
Tha k you for making easy to follow videos and if you have any more imma check them out now, I'm sure they will help me loads!
I'll do a video to show you how.
How do I spawn units with the triggers? Any videos?
i have made 3 task on the same mission useing this guide but when i want to make the 4 task the trigger that uses the triggeractivate it wont let me press ok it says am missing ; but i have not i have done the ecsacte thing like the other 3 missions any clues to whats going on? cant arma handle more then 3-4 task in the same mission?
Just check the variable names of your triggers. It's possible you have doubled up.
Amazing video I've been referencing for my mission creation, I am wondering how do you make a task to get in a vehicle?
I'll do a video on how to do that shortly.
Awesome tutorial ! Thanks.
Thanks mate. Glad it helped.
How would you set the trigger for multiple targets?
czcams.com/video/f0KD2krn7O4/video.html
Hi! Great video and also up to date since most of the videos I watch date back to 2016 and older! I am currently working on a small Co-op mission and one objective is to destroy a small building. Problem is, the building is a preset (Already part of the map, I did not place it) so I cannot use the ''!alive house'' command... Any idea how I could make the destruction of this building to be the trigger for my ''Task complete''? Thanks :)
Sure, I'll whip up a quick video in a few days to show you how to do that. 😀
@@OnlineCombatBN Hey sounds great dude, Thanks!
Here ya go mate.
czcams.com/video/yrF2mWSD1Gg/video.html
its a great video, i learned a lot, thank you, and i was wondering is it possible to make a mission like the one at Camp Maxwell?. the one that we have to report in before start the mission and all the conversation?
if its possible can you show us how? thanks
I guess you're talking about a single player mission? I've never played any campaign missions in Arma.