Arma 3 Editing | Add Para Drop to Your Mission
Vložit
- čas přidán 7. 09. 2024
- This shows you how to add a para drop into your mission. This works for AI troops as well as human players.
Paste Bin Link for the codes used
pastebin.com/H...
The Red Hammer Studios (RHS) Mods are required for this to work properly.
Questions or comments? Want to ask for help with something or just want to be involved in our community missions? Join our discord: invite.gg/ocb
Please visit our new website: ocb.net.au
Missions and videos take time to make, please help me out by becoming a patron: / ocb_au
Or you could make a one-off donation to help me out.
www.buymeacoff...
Thanks to Bohemia Interactive for the greatest Mil Sim game of all time.
Thanks so much for watching!
Thanks so much for making all these videos. I've referred to them so many times and I'm impressing the heck out of my friends with the missions I'm making. Couldn't do it with out you! Cheers!
Glad I could help mate. Take care.
The RHS paradrop script makes the static line parachutes; the code explained in this video can be used on a move waypoint and that should ensure everyone has the same parachute
How do I make it so it’s only static line?
Fantastic, easy setup....huge payout on immersion! Nice. Thanks for sharing.
Thanks so much for all of these great vids and obvious hard work. Been beating my skull against a wall trying to figure out a way to make a para drop and this vid popped up. Still cant get the speed to slow down, but I'll figure it out, I think lol. This in-itself is worthy of a monthly sub. Thanks again!
Thanks mate, glad you liked the video.
@@OnlineCombatBN Found the culprit speed was set to -1 in the planes settings. Thanks heaps
I like the AUscam uniforms and flag patch. Noice mate
I'm finding that if I place the paratroopers into the aircraft on the ground, when they eventually land on their parachutes, they always without exception try to walk/fight their way back to the airfield they took off from. That's frustrating.
Could the reason for getting two different kinds of parachutes be, that you use the RHS script built into the RHS waypoint AND additionally put your own script into the "On Activation" field?
In your video until timestamp 08:51 you use a "standard Arma 3 move waypoint". From 11:46 you use the RHS Infantry paradrop script. At the bottom of the RHS waypoint there is a field "Script" which points to the "RHS built in script" "
hsafrf\addons
hs_c_air\scripts\WP_ParaInf.sqf".
So you have two different scripts executed with one waypoint at the same time! I think you have to choose one of the two options. The standard waypoint with your script works fine, even without the RHS waypoint. And the RHS waypoint works great without your code.
Or am i totally wrong with this?
The second thing are the "double" waypoints at timestamp 07:45. These are 4 waypoints.
When you highlighted the Plane you marked all units in it. So when you thought you created one waypoint, you really created 4 (for Alpha 1-2, Alpha 1-3, Alpha 1-4 and Alpha 1-5). One for each marked unit.
Then you moved one waypoint up (the one for Alpha 1-5 as seen in the video) and as you deleted the "ONE" remaining waypoint on the ground you really deleted the remaining 3.
But that's not important. I searched a long time for a working script. I had one for Arma 2 "decades" ago, but that has been outdated for a long time.
Now, thank's to you and your video, i have TWO working options for a paradrop script.
Thank you very much!
hi OCB, copied the same code all worked except I had to manually deploy my parachute using the scroll wheel
Nice. This bloke is brilliant.
Thanks mate. Appreciate that.
Hi, I tried this command on one of my scenario planes, but no matter what I do I keep getting an "On Activation: Missing ;" I have now checked the lines 10 times and can't for the life of me not getting it to work, also tried the script from another command in the command section, same story... is there something I am missing?
if your getting an error saying something like the init is missing a ; then change it from flyinHeightAGL to flyinHeightASL
As always a job well done!
I appreciate that
Worked like a charm but Ii noticed the ASL was typed out as AGL heads up. Thanks for the share
Awesome.
Someone posted a comment about keeping your troops in the vehicle, which appears to have since been deleted. Just to be clear, the whole idea of this tutorial is to have your troops GET OUT of the vehicle.... :D
So helpful thank you so much
Would anyone know how I get around the bug with this when also using ace? The hurc will sometimes do as it’s told when the player isn’t in the vehicle however when I am, the ai just fly off and try to land somewhere
So now I have to ask. How do you make the ai and you all use static line Parachutes.
Also, can u make a video showing how to make the ai paratroopers have a backpack on chest like Real paratroopers so when they Lans they get rid of the Parachute and put on the backpack. Mabey u can explain how the backpack on chest mod works
I'll find the class names for the static line and use back pack on chest mod and do another video.
@@OnlineCombatBN thank you so much. My goal is to create a sp Airborne mission
any clues as to why i cant load troops in the plane - it worked once. Now when I drag and drop they just land outside of the vehicle I can’t place them inside
Thanks for this video. I hate to ask but I've pasted the script (below) into the herc under object init field and I get this error "init: missing ;" but the code im pasting has that. So im not sure if someone may know what missing here? I have no other scripts running. Thanks and the video have taught me so much. I really appreciate it. Cheers....
herc flyinHeightAGL [300, 300, 300];
You copied it correctly idk why this is but you need to change the flyinHeightAGL to flyinHeightASL
I think he did a typo in the script
I get a "On Activation: Missing ) when I press the Ok button on the Move marker.
Did you change anything after setting this up? Did this happen on the first test?
@@OnlineCombatBN Nope I didn't do anything to the scripting/code at all. I was worried this error was going to popup and then BAM there it was. Some reason my comment got flagged for being spam. Not sure why ?.
@@OfficialMikeJ I didn't flag it as spam. That's weird. At what moment are you getting the error?
@@OnlineCombatBN as soon as I click the ok button that error pops up
Are you aware of a script that will dump the paratroopers out in a short distance? I know you mentioned slowing the plane down so they jump closer together, but that has been only somewhat effective... If you can think of anything, I'd love to know! Thanks!
Not that I'm aware of. I'll have a look and see what I can find.
@@OnlineCombatBN Thanks!
@@OnlineCombatBN So, I looked at the waypoint, and under "Waypoint Specific - Waypoint: Infantry Paradrop" there's a delay setting for how long to wait for each drop. I think that'll do what I wanted.
Is there a way of putting thier backpacks on their chests when they spawn in? Want playable units be able to land then switch their full backpacks to chest. At the moment it just deletes the backpack and replaces it with the parachute.
There is a mod called 'back pack on chest' but you'll need to also use ACE for that.
@@OnlineCombatBN Thanks
What about pilots for flying the aircraft and also parachutes ? They automatically just have parachutes on em and the plane flys itself back to land on the ground then ? 😂😂😂 🤔 💭 well i suppose it is a game after all
why does the plane turn away and go to the opposite direction when i press play
Are you using other mods? Like ACE?
@@OnlineCombatBN no
and it also says missing parameter
@@kantorar then you missed something. Restart and follow the tutorial without skipping parts of it.
Thanks
You're welcome.
You mentioned the RHS mod, but when I go into the workshop there are hundreds of them. Any chance you could point me to the ones I need? Thank you in advance; I know how much time videos like this take to put together.
Search for 'Red Hammer Studios' that's the official RHS mod makers stuff.
@@OnlineCombatBN Copy. Thanks for the info and the quick reply. Cheers.
The only thing that showed up under rhs special waypoints for me is just paradrop air cargo
Then you're missing something. Make sure you have RHSUSAF loaded. Are you also using ace?
@@OnlineCombatBN oh usaf; didnt realize you needed ace for this thanks
@@a_sol3334 no, you actually don't. I was just trying to figure out why you weren't seeing the waypoint.
@@OnlineCombatBN oh i see
Hey I don’t see damage thing on what do I do
I tried to get this working with the world war 2 stuff and it didnt work at all
Were you using RHS mods as well?
I'm using this for a paradrop infil and one of my AI guys is dropping with a static line chute like 400 meters early. Whats the fix for that?
Did you see the update to this video? Have a look at that and you might find the fix.
@@OnlineCombatBN Something I just noticed, in the video the flyinheight script says ASL but the pastebin link says AGL, but I got the parachute issue sorted out, but my plane is still flying the contour of the land and I cant figure out why. Just got back to editing it since my computer kind of broke a couple weeks ago.
I used the code exactly in the way it was shown but still the paratroopers wont jump out whats wrong? Is this waypoint even useful? I always have trouble with the get out waypoints as well.
What other mods are you using?
@@OnlineCombatBN Probably too many. But I got it working by downloading this really useful composition on the workshop called paradrop. I just copied the code from the waypoint into mine. My campaign has just been released titled Mafia Sahrani. Please check it out and lemme know what you think.
@@mbrad9379 nice. Good to see some people here getting their missions out there.
Do you have to use RHS planes to run this?
No, but you still need to run RHS for the para drop waypoint, so you may as well use the RHS herc.
Ok that's interesting, I'm trying to run this script for a ww2 scenario using a plane from Iron front. I set it up but every time I try to play the map from the editor it gets stuck on the loading screen. If I delete it the map runs fine so there is something it doesn't like about this script or using it with those assets. Any ideas what's happening?
No, but the RHS mod need to be running to enable the para drop waypoint. Doesn't mean you have to use RHS units.
I keep getting an error message saying init: missing;
If you used the code exactly has I shared it, it will work. That error happens when there is an error in the Code.
I managed to fix it I had to put a this ; on both sides of flyinhieghtAGL
Know all the piolet wants to do is land
@@KingBaldwinGamer he messed up the code, do flyinHeightASL instead
I ajusted the scipt a bit. Hope you don´t mind
And saved it as a sqs script in the mission folder.
hercD sidechat "Green light,go, go, go";
null "[] spawn {
{
if(((assignedVehiclerole _x) select 0) == "Cargo") then {
removebackpack "B_Parachute";
_x addBackpack "B_Parachute";
[herc] ordergetin false;
[herc] allowGetin false;
; [_x] ordergetin false;
; [_x] allowGetin false;
unassignvehicle _x;
; Leavevehicle herc;
& 3;
};
]foreach[crew herc];
};
couldn't get it to work othervise
Thanks for sharing (Donjohn_tos1)
anyone have link for these mods used
can you put the code in the comments so i can copy and paste it
Nope. CZcams doesn't like that.
@@OnlineCombatBN oh lol thanks for answering most CZcamsrs don’t do rhat
@@hudwest9045 I answer as much as I can.
How can I add this to my server ??
Run the mods in the server command line and upload the mission and run it.
@@OnlineCombatBN I did but the players spawn on ground and C-130 is not there, though running great in Eden
@essamel-saharty3596 then you've missed something. Check the mod that has the C130 is loaded.
@@OnlineCombatBN is there a code that should be written in init or serverinit
anyone else getting a init missing ; error
Where are you seeing that?
I got that a couple times to and then double checked to see if I typed it correctly and I didn't. Check to see if you are actually typing the exact thing he typed in the video
Change the AGL to ASL.
Can someone tell me the exact mod to get
To get what? Search the steam workshop and see what is there. A lot to chose from.
@@OnlineCombatBN I got RHS USAF But There is no Infantry Paradrop Waypoint there's only a Padrop Cargo Waypoint.
@@gforces0257 scroll to the top of the waypoints list. They are listed under 'advanced'.
@@OnlineCombatBN i figured it out thank you you need RHSAFRF in order to get the paradrop waypoint.
herc flyInHeightASL [300, 300, 300]?
Does anyone know if there is a script that will equip have the ai equip an alternate backpack and add things into it or maybe have the ai pickup a backpack off the ground once they have landed?
Just finished the video is it just me or did it look like Valor’s bag was replaced upon landing?
@@henryschmidt485 pretty sure I did not jump so I had a standard back pack. 😅
@@OnlineCombatBN i might be just crazy but at the very end of the video when you were demoing it the static line switched back to your carryall pack, is that just because it was a static line?