Good news! If you get hit with the Seize the Initiative Looping Turns bug, there is a very simple way of fixing it before the next patch: It's mostly caused by leaving an Officer character with Seize the Initiative on the ship (not your active party). Which is why this might happen after you recruit a new story party member like Pasqal and remove one of your Officers from party. The easy way is to simply respec whatever Officer you leave on your Ship to NOT have Seize the Initiative anymore. Toybox Mod can help with that as you get to respec with no cost (as it's a bug) and also even from any area!
I had three characters (MC, Cassia, mercenary) with the talent and the bug appeared when I dropped the merc for story party members: tooltip said Seize the Moment buff belonged to the merc . It disappeared when I 1) took the merc into combat with the rest of the team (but was only a temporary solution and reappeared without the merc in party); 2) respecced the merc (which was permanent).
I have a different bug with seize the initiative. Not only do I not receive any extra turn at the start of combat but when my turn does come around I can only use officer abilities during it. Seize the initiative was working fine before I picked Grand Strategist.
Yeah I only get one turn in the beginning (but I can use all abilities) I dont get a officer only turn anymore on top of the free grand strategist turn. @@firstlast717
Always love Bro's videos and that in depth leveling process! Cassia Navigator Main Characteristics: WP, Per Secondary : Int and Lore (warp) or Fel and Persuasion [~options] 5: WP, Mastery of Time [~Mind over matter] 6: Seize the Initiative, WP 7: Waking nightmare, Eye of Oblivion [~Notch of Purose (st) or Zone of Fear (aoe) instead of WN and take Perilous Ways instead of EoO] 8: Ebb and Flow, Lore(warp) [~Persuasion] 9: Upgrade 4 10: (warp), Per 11: Undam the Sea of Souls [~Pass Unscathed for better defense or Tonicity for damage (seems bugged to give more)], Per 12: Zone of Fear, Perilous Ways [~Blood Augury] 13: Blood Augury, Awareness 14: Fel, Mind Over Matter 15: Upgrade 1 16: Grand Strategist 17: Point of curiosity 18: Strange Vitality [~Unnatural Allure] 19: 20: WP 21: Pass Unscathed, WP 22: Reveal the Light 23: (Warp), Tonicity [~Unnatural Allure] 24: Per, Open to the Warp 25: The Course Untravelled 26: Per, (Warp) 27: Upgrade 4 28: Unnatural Allure, Int 29: Int [~Fel]; Awa 30: Notch of Purpose 31: CT - WP, CT - Per[~Stable Routes] 32: Awa, Int 33: Int, Strategic Offensive 34: It Will Not Die 35: Upgrade 1 36: Malign Influence, Steel Resolve [~More than Possible, Blood of Martyrs] 37: (warp), Point of Interest 38: WP, Stable Routes [~CT - Int/Fel] 39: Warp Curse Unleashed [~Held in My Gaze], (Warp) 40: Eager for Battle, Personal Zone
summary , but cross check with video : Level 4 Focus on Willpower: Enhances all Navigator abilities and increases hit points eventually. Navigator Talents: Skip officer talents and prioritize unique Navigator talents. Mastery of Time (Level 5): Amplifies Willpower on getting extra turns during combat. Waking Nightmare (Level 7): Reduces enemy's Willpower and Toughness. Eye of Oblivion (Level 7): Reduces enemy's Dodge and Hit chance at the start of the battle. Cease the Initiative (Level 6): Allows movement and positioning at the start of combat. Level 8-11 Increase Willpower: Focus on maximizing Willpower. Strategic Talents: Choose based on offensive or defensive preferences. Perilous Ways (Level 8): Enhances damage for Navigator movement-based powers. Strange Vitality (Level 9): Generates significant amounts of hit points per turn. Level 12-15 Focus on Perception: Enhances critical hits and reduces enemy Dodge and Hit chances. Point of Curiosity (Level 12): Powerful area of effect ability. Blood Augury (Level 12): Inflicts extra damage based on Perception bonus. Level 16-21 & 2nd Archetype Choose Grand Strategy Archetype: Allows CIA to act before enemies. Continued Emphasis on Navigator Talents: Prioritize damage, debuffs, and perception. Reveal the Light (Level 22): Buffs Willpower and Toughness significantly. Level 22-24 Further Develop Perception: Focus on enhancing critical hits and reducing enemy Dodge. Enhance Defensive Abilities: Pick talents like Pass Unscathed or Strange Vitality. Level 25-31 Balanced Skill Development: Intelligence, Fellowship, or Awareness for situational advantages. Additional Navigator Abilities: Tied to the situation and preferences for damage or debuffs. Level 32-35 Final Archetype - Exemplar: Choose talents that enhance damage, willpower, and party support. Maintain Balance: Intelligently improve various stats depending on requirements. Strategic Offense (Level 34): Increases bonuses for combat tactics on enemy kills. Level 36-40 Maximize Willpower: Continue boosting Willpower for increased abilities' potency. Strategic Abilities: Utilize abilities like Minign Influence, Blood of Martyrs, or Eager for Battle for combat enhancements. Stable Routes (Level 38): Reduces psychic phenomena effects. Final Levels in Exemplar Tailored Enhancements: Prioritize Navigator powers, talents, and traits for maximum effectiveness. Adapt as Needed: Utilize the available space to enhance damage, debuffs, or party support based on preferences. This build prioritizes maximizing Willpower and Perception Weapons: Navigator Staves: Look for staves with properties like Castigating or Infusing to enhance Cassia's Navigator powers. These staff properties help in debuffing enemies and boosting stats for allies. Armor: Warmonger Boots: These boots allow Cassia to move around the battlefield more effectively, which can be crucial for line-of-sight spells and positioning. Helmet of the Devoted Protector: Offers immunity to critical hits for the initial rounds of combat, enhancing her survivability. Expeditionary Footwear: Particularly powerful in Chapter 2, providing a stacking Dodge bonus whenever a Navigator power is used. This significantly boosts her evasion. Accessories: Aquila Pendant: Grants bonuses to Willpower or Awareness, enhancing her key stats. Emergency Injector: While Cassia might not need it often due to her high defenses, this can be a safety net, automatically reviving her once per battle. Stim Consumable: Provides Cassia with extra AP, allowing her to cast more spells in a turn. Especially useful due to her ability to cast multiple powers.
Cassia - Officer - Grand Strategist - Navigator - Off-Tank Characteristics: Willpower, Perception Secondary: Intelligence Skills: Lore (Warp), Awareness 5: Willpower, Mastery of Time 6: Seize the Initiative, Willpower 7: Waking Nightmare, Eye of Oblivion 8: Ebb and Flow, Lore (Warp) 9: Finest Hour! Upgrade 4 10: Lore (Warp), Perception 11: Undam the Sea of Souls, Perception 12: Zone of Fear, Perilous Ways 13: Blood Augury, Awareness 14: Fellowship, Mind Over Matter 15: Finest Hour! Upgrade 1 16: Grand Strategist 17: Point of Curiosity 18: Strange Vitality 19: Take and Hold 20: AP Increase, Willpower 21: Pass Unscathed, Willpower 22: Reveal the Light 23: Lore (Warp), Tonicity 24: Perception, Open to the Warp 25: The Course Untravelled 26: Perception, Lore (Warp) 27: Take and Hold Upgrade 4 28: Unnatural Allure, Intelligence 29: Intelligence, Awareness 30: Notch of Purpose 31: CT Willpower, CT Perception 32: Awareness, Intelligence 33: Intelligence, Strategic Offensive 34: It Will Not Die 35: Take and Hold Upgrade 1 36: Malign Influence, Steel Resolve 37: Lore (Warp), Point of Interest 38: Willpower, Stable Routes 39: Warp Curse Unleashed, Lore (Warp) 40: Eager for Battle, Personal Zone Act 1 Gear: - Staff of House Orsellio (Castigating) - Staff of Orsellio Guardian (Infusing) for buffing allies - Emergency Injector - Thrice-Pioneer's Bracers - Warmonger Boots - Helmet of the Devoted Protector - Carapace Chestplate (or any armour that doesn't reduce her Dodge) - Consumables use Stimm
Man. I'm glad I finally have an alternative source of suggestion to Neoseeker's lore-unfriendly ones. Not to mention the guy seems to love just ONE class per game and will always try to turn every character into that thing.
I have no idea what they were thinking with cassia. More powerful than a psyker, but doesn’t have the drawback of veil degradation. Powerful buffs. Everything scales off willpower if you take that talent and then get mastery of time. Lidless stare has a massive aoe. Good damage. And can stun because why not. Also let’s just throw in a staff early in the game that lets you cast it twice in a turn. Been playing rogue trader twice a week with friends. I feel bad for them. Called cassia early because pale gf. Didn’t realize she was fucking insane.
Excellent guide! I prefer Tactician with an otherwise similar build: you can generate enough momentum during Officers bonus turns (before the regular initiative) and trigger momentum for an epic ability. After said epic ability is done, she gets an extra turn (In the footstep of heroes). It has only 2 AP or 3 AP (if you reach FEL 90), but its an extra turn with enough AP to use her most important debuffs. And you also get to turn an ability into 0ap cost for the rest of combat (the first one used after the heroic act), and have her full regular turn a bit later. And can turn your stacks into damage boosts....
*I've only had Cassia for a day and a half but if anything happens to her, I would kill everyone in this room and then myself.* This is my first time playing anything Warhammer related and I did not expect a waifu and romances in the game. Great guide!
Great build. She's a complete beast. I was really struggling with the big boss fight at the end of Act III, but I finally got everybody down the stairs and set up without too much damage. Then she unleashed hell. I'm not going to lie and say I know exactly how every buff work. But by the time I got all the action zones up and a few rounds to stack buffs, she was dealing 300-400 damage with Lidless Stare. She wiped out Yremeryss in three shots after she regenerated all her HP.
Incredible guide! I love this build. Cassia is working so much better for me now, thank you! I would love to see your noble/officer Rogue Trader build as well as how you build all of the other companions as well.
Really glad to hear by build helped you, Cassia is one of my favorites and she can easily carry your party early! For my Officer MC Build, please check: czcams.com/video/xA1VH9CzmdI/video.html
@@cRPGBro She's definitely one of my favorites so far too. Very fun character! And oh awesome!! lol I was a few hours early. Gonna subscribe so I don't miss any of your other builds! keep up the good work!
I love that in game whenever Cassia is hit, she sounds so scared and unprepared, begs for protection from rogue trader, when in reality she frickin matrix-style dodges 50 shots, eats 5 shots to the face from bolter burst without issue (doesn't even ruin makeup) and proceeds to super-nova blast poor heretic asses to another dimension.
This was changed. It no longer is based on WP and is instead a flat 6 damage +2 per tile moved. It is still really good, especially for clearing out fodder units.
I just wanted to comment about the Tonicity talent. It says that it increases damage *by every 5 characteristics.* So it's not just the Inspiring/Devastating/Castigating stat divided by five, it also takes into account that +5 Willpower her staff gives, and any other stat bonuses.
Hey! He's back with another great build! Was wondering where you were. Looking forward to your next ones, hope you do the Yrliet soon, I like her but struggling to get damage out of her. And well, the tragedy that is Jae's build lol. Also my MC is a santic/biomancer psyker, warrior, assassin lvl 20, she uses a thunder hammer to send the heretics back on mass, but on unfair despite pumping her defences as high as I can (Parry/Armour) everything seems to ignore it and she gets eaten alive, it's rough out there for non dodge tanks it feels.
Thank you. Tully thank you. You are the one and only crpg master, the sensei, the Messiah ! Coming to us with builds straight from the heaven. You made best builds in Pathfinder 1/2 BG3 and now RT. I mean no one is better.
Playing with your builds. Just insane dmg on round one. Especially Cassia, Yrliet and Argenta but also Pasqal. Thanks a lot, bro 🙏 Just finished fabricator Cubris Delphim on round one. He and his pets didn't even get one move.
Love the guide bro, as a note: Tonicity isnt as bugged as you said, its just that it also counts the +5 willpower and +5 perception on your staff as a source of damage alongside the castigating 5, but that should still only be +3 though so god-knows where the 4th is coming from.
Not sure if it is a bug or so. In every combat from 2nd turn use my casia skills make all of her character attributes to be 200+, this means 95% doge, 110+ Hp, with immunity to critical cloak, she is the best doge tank. And her aoe stare attack can deal 40+ damages, this is at chapter 1. You can tell the game become trivial because of her.
Yah shes insanely good if you just build her straight navigator... She can walk the enemies to wherever you want them, then abelard can aoe taunt and youve got control of the battle.. Im glad shes op, its lore correct...she should be. She never leaves my party... We love the cass ❤
If you want a nuts boost start every fight with everyone in range of abelards 1st ability, cast her officer move to give abelard an attack, use his first slot ability (the buff, make sure he has get to cover trained or it wont work right), they all get a free turn when hit by his get to cover so cass gets 5 stacks right away and her starting attacks will wreck everything in sight and only get stronger
I'd recommend taking Guide of Souls. I'm pretty sure it's bugged (in a good way), since it keeps stacking more movement onto Cassia each time someone gets an extra turn. I've used it to attack with Lidless Stare, give someone an extra turn with Bring it Down, and then use the bonus movement to get back into cover.
Can I make a suggestion on your build videos that might be a more smooth format? Do a showcase of the build at first (like you have -- with a brief explanation of how/why it works) Dive into the build and just simply say what to pick at each level WITHOUT pausing to explain the reasoning behind any of the selections. (should take less than 5 mins) -- (maybe even a very basic text overlay that stays on the screen as you go so people can see the full build in the video. This also prevents people from feeling the need to type up a written guide for you in your comments section as it will be baked into the video). THEN after going through the full talent selection have an explanation of how each of these talents stack on each other and how it all fits together. I would think this flow would fix the need for people to write written guides for you -- it would allow the individuals who just want a strong build without the WHY for every talent on why it's strong to be able to get what they need. And it will allow the people who are interested in the theory craft on WHY it's strong to have a spot as well. I lean towards the first camp. I don't really care why it's strong, I just want to know the talent selection I need to select to be able to do what would be showcased during the opening showcase segment. Of course, I am just a rando on the internet so you do you boo boo -- but I thought that might be a more effective layout format :)
Another fun synergies is 2 sanctic psyker 2 officer and 2 arch militant Did you know that aside from starting turn, officers also get momentum after she give one more turn to ally and that ally end turn. So give your one more! To sanctic psykers, then they do the word of emperor, this pretty much enable your heroic action almost after 4th last member. And master tactician heroic inspiration says, the first time someone ult, your first usage of abilites discounted to 0 for the combat, naw one more! Is free. Arch militant awaiting orders restore 1 ap to your officer that give them one more!, now one more! restore ap instead. Totaly balanced😂 Yes, one more! Is thingamagic your officer use to give you extra turn
Fair warning if you have more than 1 officer, the talent that lets you have an extra turn at the beggining is bugged and if you pick it with more than 1 oficcer it can pop and you get turn looped witht he officen in question, only being able to finish the fight by ordering other companions or reloading. Fairly sure it was the two talents, after a respec it didnt happen anymore.
I've been using the grand strategem locations as a lure point for those not killed by her skills. It actually works out great for Argenta to finish them off.
it looks like they have change the finest hour abilities just as recenty, i guess they felt this was to powerfull in combo with argenta sniper, i mean i can still pretty much clear the room without them getting any damage off but it's just not as it was.
for everyone that is searching for a talent on lvl up and not finding it. save quit and load the game again. there seems to be a bug, that sometimes not all abilities or talents are listed.
I’ve been using her as an officer until I get another officer character, mostly because me, Abelard, and Argenta are tearing through everything so fast that the extra turns she grants and the buffs she gives with officer powers are more useful to me than her warp powers. Plus every single fight I’ve had so far starts off with the perils of the warp meter basically maxed out so psyker powers just haven’t proven to be worth spawning half a dozen demons
cassia was great especially early to mid-game, she can even do as a great dmg dealer, later she is still great but mainly for buffs/debuffs in the later stages of the game it all gets too busted, was getting in almost 50 attacks before the end of turn one with Hendricks, stacking stats till he was invincible, had Argenta with some heavy weapon doing 26 shot burst fire with 600+dmg per shot the characters actually get so stupid op later on, that you never even get to test their limits, most boss fights were longs over before turn 3
Before i even watch, i know it. I noticed she has that health regen equal to her WP bonus, she gets hp based on WP, and the regen increases for every navigator perk? its funny, they made her look like a frail girl, when shes a very beefy character. I bet shes fun as a vangaurd
I'm level 13 right now. Why have you not recommended Cassia's unique version of Strange Vitality yet? It seems like the best tanking ability for early levels, especially with Mastery of Time.
Also good thing to now, abelards can get a frat the makes his brace for impact let everyone around him move and this triggers the extra turns thing for the increased wp for cassia, I now start every encounter with about 10 to 13 stacks out of the gate.
Tried this out on my 2nd playthrough. Managed to kill aurora without losing any ships. I didn't even know that was possible. I don't think i can play on normal mode anymore, gonna have to up the difficulty
Toybox user spotted (the guid info in ability info tabs :) ). Looking forward to a more vids for this game, it has a ton of depth to get your teeth into!
I dont know if anyone has mentioned it but i dont think tonicity is bugged. It scales with all the stats that your staff offers in addition to the 3 navigator stats (Castigating, Devastating & infusing)
Now that the move damage from perilous ways isnt warp damage would you still take Blood Augury to increase warp damage? :o Edit: Cuz now her only source of warp damage is Lidless Stare (at least af level 13) which i find i only use to one shot chaff so i dont think i need warp bonus damage for that. I just took mind over matter here instead, but curious what you think bro!
Lidless Stare damage can be increased by the loads evern super early through Cassia's Mastery TIme and Officer's Bring it Down + Seize the Initiative & Navy Officer's Brace of Impact with Get into Cover. So I'd say you can still get lots of extra damage with Blood Augury, especially when spamming Lidless multiple times per turn through Finest Hour!
I relised soon as i took a real good look at her navigator talent how busted this girl was Opratives are busted as hell aswell easy to push armour up past 100 in the first 3 rounds if you have to officers
I'm not so sure about "Take & Hold IV". 5 ap sound awesome on paper, but to get there you'd have to kill 4 people (so for 2 kills you'd get the maximum 3 ap without the upgrade) in that zone first, then position your dudes in the zone if that is not the case already and then wait for Cassias turn again to actually use it aaaaaand then it isn't even happening on that turn, but on the next of her. Sounds to me like a ton of setup work and most fights are over by then? ^^
Seize the Initiative did not go well with Grand Strategist. Cassia was given only the initial 2 AP turn and got denied her normal turn. I should note that also using your Pasqal plasma lord build he got his normal turn first right after her Seize the Initiative turn. She just never got her regular turn. Respec was used to rebuild the characters from the recommended build and this is technically the first combat I've used them in, also of note it's the Jae Heydari recruitment mission in the warehouse. I will use them in one more combat and see if Cassia is still denied her regular turn on the first round of combat in other battles. If so, I would suggest Master Tactician so she can at least get her normal turn and make use of the stacks for some extra damage.
Successfully replicated issue. Cassia is denied her normal turn when you try to stack the Grand Strategist ability with Seize the Initiative. Her turn normal turn is replaced with the Seize the Initiative turn for the first round of combat. When respec is used to remove the Grand Strategist her normal turn is restored and not replaced with the Seize the Initiative turn. This is is ALL combats.
The thing is for me it always worked, perhaps because I have both Cassia & Pasqal as Grand Strategist? Cassia goes first from Seize the Initiative after my main Officer Merc, then she can still have a full turn just fine from GS after Pasqual's GS boosted turn. What bugs out is that sometimes she can use Navigator Powers from ther Seize the Initiative bonus turn.
I wonder if Cassia's talent that reduces veil degradation works in battles, where degradation is at max from the start. If yes it might be worth considering just to prevent demons spawning. Or enemy psykers can't trigger phenomena?
Just started the game and considering the party i wanted there was no melee so i made a warrior but looking at this i see a big flaw in that as i doubt i want to be anywhere near all these aoes that are going off. Should i start over? I dont mind the fact melee is weaker than ranged i just dont want to not be able to do anything for fear of getting in the way.
@@TheGamernews1 still my gratest dps debuff char, but some of the raly op skills are gone and reworkt but i only play on normal so its not so bad as i try to skill her this way.
@@Fallindor probably going to wait till the other DLC’s coming out since they said going make some major patches which there are going to rework the difficulty (AKA nerfing characters.)
@@TheGamernews1She still kills or neuters to oblivion everything in range of Lidless on Unfair in her first turn. I wouldn’t worry much. The change to Finest Hour IV means an officer Mc can let her use her entire arsenal of non attack abilities for 0ap. Not as broken, still really good. The combo of her + burst Argenta still clears rooms before enemies can even act most of the time. Once again, on Unfair. Don’t forget to use the double attack weapon as well. You can swap between the debuff weapon & the double attack mid turn. Alongside Noble MC you can give Cassia 6-7ap to use on her first turn (7 if lvl20). Cast 3 skills like Nightmare/Point/Wisdom Buff, swap to double attack weapon, double Lidless. Move her to an angle that hits the most enemies prep phase/turn 1 and enjoy the carnage. During your Seize turn you can give Argenta a turn to burst beforehand. Then after you easily get to 175 momentum (a lot of enemies die to double lidless), give her Finest Hour with Cassia. This two/three (Officer mc buffs Cassia on their Seize turn) character combo usually kills turn 1. It’s so op that your other 3 characters may not even get a turn (Argenta may not even get her real turn even)
Note, in chapter 3, the game will take cassia away for a few hard fights, so if you are playing on unfair and relying hard on her opness, you might get hardstuck here. No respecs at this point either.
Since you recommended first and second officer seizing initiative having different officer talents, but Cassia only takes navigator talents, does that mean 3 officers in the party?
Yes, MC is Officer Psyker with this build: czcams.com/video/xA1VH9CzmdI/video.html Then Officer Merc & Cassia. You could use Jae, another Officer party member, but sadly you CANNOT choose any of her level 15 Officer Abilities, and the ones pre-chosen are pretty poor.
Wow. In WOTR, your MC was getting all the cool stuff from mythic ranks and story companions were essentially no better than mercs of the same class in terms of combat effectiveness. In this game, they did the completely opposite thing 😅 But I'm waiting for your pyromancer build nonetheless 😉
@@livertx758 not really i mean soldier MC can do same as Argenta and so on, MC Psyker will be broken op to, Cassia is special since she is Navigator and her Psykik power are different then what you can get that's why they make her more unique to say.
Bro. I wish to become a member, but i live in Brazil and here each dollar is equal to an immense amount of cash when converted. Usually 6x Give us a lowly beggar tier sometine.
this is but a temporary question since i hope it will be fixed soon, but i took seize the initiative on my character and cassia and i am now in a bug of endless turn where my officer just get free turns, how did you fix it? or you just don't have it?
Sadly I don't think there is a fix outside of the next patch as devs are aware of it. The "fix" gameplay wise would be to just grant Argenta Extra Turns so she shoots everything while retaining the ability to Dash and move for Line of Sight/more targets, or not picking the feat at all which is very disappointing because of how strong the effect is, especially for Unfair.
Im sure there is shenanigans you could do with 6 custom bounty hunter. Basic idea is once you level 20 . Make a save. Pick a boss area or a big fight. Create 5 more bounty hunter at the cost of imperium dollar with key ability hot on the trail and talent savor the kill. Savor the kill get you extra turns but no attack at half of your ap if you mark squishies and let ally kill it . Hot on the trail end your turn and trail enemy with 7% extra to hit. In which if the trailed targer killed by ally. You get your turn back with the same amount of ap you pass the turn with. You guys know where we going right. Pseudo infinite. As long as we can one tap squishies thats a full loop of mark(spend ap)->pass turn->let ally kill marked->get extra turn with half ap but cant attack->trail->let ally mark other->kill tralied target->pass turn->get extra turn can attack->mark->loop start here As long as there is 6 bounty you can mix and match 3 soldier \3 ope for max exploit burst fire kills, remember no mark and prey one target at the same time, have fun builders
so why did they decide to put the navigator talents/abilities at the BOTTOM of the list? seems a really weird u.i. choice to not highlight a character's unique abilities and put them much higher up. i didn't even know they existed till this video because on other characters the talents near the bottom were ones i didn't really care about
Good news! If you get hit with the Seize the Initiative Looping Turns bug, there is a very simple way of fixing it before the next patch:
It's mostly caused by leaving an Officer character with Seize the Initiative on the ship (not your active party).
Which is why this might happen after you recruit a new story party member like Pasqal and remove one of your Officers from party.
The easy way is to simply respec whatever Officer you leave on your Ship to NOT have Seize the Initiative anymore.
Toybox Mod can help with that as you get to respec with no cost (as it's a bug) and also even from any area!
I had three characters (MC, Cassia, mercenary) with the talent and the bug appeared when I dropped the merc for story party members: tooltip said Seize the Moment buff belonged to the merc . It disappeared when I 1) took the merc into combat with the rest of the team (but was only a temporary solution and reappeared without the merc in party); 2) respecced the merc (which was permanent).
I have a different bug with seize the initiative. Not only do I not receive any extra turn at the start of combat but when my turn does come around I can only use officer abilities during it.
Seize the initiative was working fine before I picked Grand Strategist.
Yeah I only get one turn in the beginning (but I can use all abilities) I dont get a officer only turn anymore on top of the free grand strategist turn. @@firstlast717
I didn't realize you could respec companions
can you explain a bit more about the respec??? I'd really be interested in that...
Always love Bro's videos and that in depth leveling process!
Cassia Navigator
Main Characteristics: WP, Per
Secondary : Int and Lore (warp) or Fel and Persuasion
[~options]
5: WP, Mastery of Time [~Mind over matter]
6: Seize the Initiative, WP
7: Waking nightmare, Eye of Oblivion [~Notch of Purose (st) or Zone of Fear (aoe) instead of WN and take Perilous Ways instead of EoO]
8: Ebb and Flow, Lore(warp) [~Persuasion]
9: Upgrade 4
10: (warp), Per
11: Undam the Sea of Souls [~Pass Unscathed for better defense or Tonicity for damage (seems bugged to give more)], Per
12: Zone of Fear, Perilous Ways [~Blood Augury]
13: Blood Augury, Awareness
14: Fel, Mind Over Matter
15: Upgrade 1
16: Grand Strategist
17: Point of curiosity
18: Strange Vitality [~Unnatural Allure]
19:
20: WP
21: Pass Unscathed, WP
22: Reveal the Light
23: (Warp), Tonicity [~Unnatural Allure]
24: Per, Open to the Warp
25: The Course Untravelled
26: Per, (Warp)
27: Upgrade 4
28: Unnatural Allure, Int
29: Int [~Fel]; Awa
30: Notch of Purpose
31: CT - WP, CT - Per[~Stable Routes]
32: Awa, Int
33: Int, Strategic Offensive
34: It Will Not Die
35: Upgrade 1
36: Malign Influence, Steel Resolve [~More than Possible, Blood of Martyrs]
37: (warp), Point of Interest
38: WP, Stable Routes [~CT - Int/Fel]
39: Warp Curse Unleashed [~Held in My Gaze], (Warp)
40: Eager for Battle, Personal Zone
Your lists should be pinned 👍 Thank you sir !
summary , but cross check with video :
Level 4
Focus on Willpower: Enhances all Navigator abilities and increases hit points eventually.
Navigator Talents: Skip officer talents and prioritize unique Navigator talents.
Mastery of Time (Level 5): Amplifies Willpower on getting extra turns during combat.
Waking Nightmare (Level 7): Reduces enemy's Willpower and Toughness.
Eye of Oblivion (Level 7): Reduces enemy's Dodge and Hit chance at the start of the battle.
Cease the Initiative (Level 6): Allows movement and positioning at the start of combat.
Level 8-11
Increase Willpower: Focus on maximizing Willpower.
Strategic Talents: Choose based on offensive or defensive preferences.
Perilous Ways (Level 8): Enhances damage for Navigator movement-based powers.
Strange Vitality (Level 9): Generates significant amounts of hit points per turn.
Level 12-15
Focus on Perception: Enhances critical hits and reduces enemy Dodge and Hit chances.
Point of Curiosity (Level 12): Powerful area of effect ability.
Blood Augury (Level 12): Inflicts extra damage based on Perception bonus.
Level 16-21 & 2nd Archetype
Choose Grand Strategy Archetype: Allows CIA to act before enemies.
Continued Emphasis on Navigator Talents: Prioritize damage, debuffs, and perception.
Reveal the Light (Level 22): Buffs Willpower and Toughness significantly.
Level 22-24
Further Develop Perception: Focus on enhancing critical hits and reducing enemy Dodge.
Enhance Defensive Abilities: Pick talents like Pass Unscathed or Strange Vitality.
Level 25-31
Balanced Skill Development: Intelligence, Fellowship, or Awareness for situational advantages.
Additional Navigator Abilities: Tied to the situation and preferences for damage or debuffs.
Level 32-35
Final Archetype - Exemplar: Choose talents that enhance damage, willpower, and party support.
Maintain Balance: Intelligently improve various stats depending on requirements.
Strategic Offense (Level 34): Increases bonuses for combat tactics on enemy kills.
Level 36-40
Maximize Willpower: Continue boosting Willpower for increased abilities' potency.
Strategic Abilities: Utilize abilities like Minign Influence, Blood of Martyrs, or Eager for Battle for combat enhancements.
Stable Routes (Level 38): Reduces psychic phenomena effects.
Final Levels in Exemplar
Tailored Enhancements: Prioritize Navigator powers, talents, and traits for maximum effectiveness.
Adapt as Needed: Utilize the available space to enhance damage, debuffs, or party support based on preferences.
This build prioritizes maximizing Willpower and Perception
Weapons:
Navigator Staves: Look for staves with properties like Castigating or Infusing to enhance Cassia's Navigator powers. These staff properties help in debuffing enemies and boosting stats for allies.
Armor:
Warmonger Boots: These boots allow Cassia to move around the battlefield more effectively, which can be crucial for line-of-sight spells and positioning.
Helmet of the Devoted Protector: Offers immunity to critical hits for the initial rounds of combat, enhancing her survivability.
Expeditionary Footwear: Particularly powerful in Chapter 2, providing a stacking Dodge bonus whenever a Navigator power is used. This significantly boosts her evasion.
Accessories:
Aquila Pendant: Grants bonuses to Willpower or Awareness, enhancing her key stats.
Emergency Injector: While Cassia might not need it often due to her high defenses, this can be a safety net, automatically reviving her once per battle.
Stim Consumable: Provides Cassia with extra AP, allowing her to cast more spells in a turn. Especially useful due to her ability to cast multiple powers.
Ty
Thank you dude! Makes it easier to put in my notes. A true day to life hero
Cassia - Officer - Grand Strategist - Navigator - Off-Tank
Characteristics: Willpower, Perception
Secondary: Intelligence
Skills: Lore (Warp), Awareness
5: Willpower, Mastery of Time
6: Seize the Initiative, Willpower
7: Waking Nightmare, Eye of Oblivion
8: Ebb and Flow, Lore (Warp)
9: Finest Hour! Upgrade 4
10: Lore (Warp), Perception
11: Undam the Sea of Souls, Perception
12: Zone of Fear, Perilous Ways
13: Blood Augury, Awareness
14: Fellowship, Mind Over Matter
15: Finest Hour! Upgrade 1
16: Grand Strategist
17: Point of Curiosity
18: Strange Vitality
19: Take and Hold
20: AP Increase, Willpower
21: Pass Unscathed, Willpower
22: Reveal the Light
23: Lore (Warp), Tonicity
24: Perception, Open to the Warp
25: The Course Untravelled
26: Perception, Lore (Warp)
27: Take and Hold Upgrade 4
28: Unnatural Allure, Intelligence
29: Intelligence, Awareness
30: Notch of Purpose
31: CT Willpower, CT Perception
32: Awareness, Intelligence
33: Intelligence, Strategic Offensive
34: It Will Not Die
35: Take and Hold Upgrade 1
36: Malign Influence, Steel Resolve
37: Lore (Warp), Point of Interest
38: Willpower, Stable Routes
39: Warp Curse Unleashed, Lore (Warp)
40: Eager for Battle, Personal Zone
Act 1 Gear:
- Staff of House Orsellio (Castigating)
- Staff of Orsellio Guardian (Infusing) for buffing allies
- Emergency Injector
- Thrice-Pioneer's Bracers
- Warmonger Boots
- Helmet of the Devoted Protector
- Carapace Chestplate (or any armour that doesn't reduce her Dodge)
- Consumables use Stimm
Act 2 Gear:
- Aquila Pendant
- Auspex
- Expeditionary Footwear
Does this build still work after the new update?
@@TheScifiMusic yes
this is pretty consistent with the ttrpg implementation. there navigators and astropaths are just ridiculous as well. nice to see they kept it up :)
Yep, I heard Lore wise they are also meant to be quite busted!
"But wait there's more!" love the old-school infomercial lol. Great guide, was really waiting on this one.
Thank you! Cassia is lots of fun, Argenta Sniper coming up next!
Man. I'm glad I finally have an alternative source of suggestion to Neoseeker's lore-unfriendly ones.
Not to mention the guy seems to love just ONE class per game and will always try to turn every character into that thing.
I have no idea what they were thinking with cassia. More powerful than a psyker, but doesn’t have the drawback of veil degradation. Powerful buffs. Everything scales off willpower if you take that talent and then get mastery of time. Lidless stare has a massive aoe. Good damage. And can stun because why not. Also let’s just throw in a staff early in the game that lets you cast it twice in a turn.
Been playing rogue trader twice a week with friends. I feel bad for them. Called cassia early because pale gf. Didn’t realize she was fucking insane.
Excellent guide! I prefer Tactician with an otherwise similar build: you can generate enough momentum during Officers bonus turns (before the regular initiative) and trigger momentum for an epic ability. After said epic ability is done, she gets an extra turn (In the footstep of heroes). It has only 2 AP or 3 AP (if you reach FEL 90), but its an extra turn with enough AP to use her most important debuffs. And you also get to turn an ability into 0ap cost for the rest of combat (the first one used after the heroic act), and have her full regular turn a bit later. And can turn your stacks into damage boosts....
*I've only had Cassia for a day and a half but if anything happens to her, I would kill everyone in this room and then myself.*
This is my first time playing anything Warhammer related and I did not expect a waifu and romances in the game.
Great guide!
Great build. She's a complete beast. I was really struggling with the big boss fight at the end of Act III, but I finally got everybody down the stairs and set up without too much damage. Then she unleashed hell. I'm not going to lie and say I know exactly how every buff work. But by the time I got all the action zones up and a few rounds to stack buffs, she was dealing 300-400 damage with Lidless Stare. She wiped out Yremeryss in three shots after she regenerated all her HP.
Incredible guide! I love this build. Cassia is working so much better for me now, thank you! I would love to see your noble/officer Rogue Trader build as well as how you build all of the other companions as well.
Really glad to hear by build helped you, Cassia is one of my favorites and she can easily carry your party early!
For my Officer MC Build, please check: czcams.com/video/xA1VH9CzmdI/video.html
@@cRPGBro She's definitely one of my favorites so far too. Very fun character!
And oh awesome!! lol I was a few hours early. Gonna subscribe so I don't miss any of your other builds! keep up the good work!
I love that in game whenever Cassia is hit, she sounds so scared and unprepared, begs for protection from rogue trader, when in reality she frickin matrix-style dodges 50 shots, eats 5 shots to the face from bolter burst without issue (doesn't even ruin makeup) and proceeds to super-nova blast poor heretic asses to another dimension.
Yep, it's really funny because she also looks like a frail maiden yet is the strongest character by far!
Thank you very much! you make the best builds! for both pathfinder, bg3 and now rogue trader! you are the best!
Thanks a lot for that 😃
This was changed. It no longer is based on WP and is instead a flat 6 damage +2 per tile moved. It is still really good, especially for clearing out fodder units.
you're amazing i need guides for everything in rogue trader from you specifically . your content is clear and concise i love it
I just wanted to comment about the Tonicity talent. It says that it increases damage *by every 5 characteristics.* So it's not just the Inspiring/Devastating/Castigating stat divided by five, it also takes into account that +5 Willpower her staff gives, and any other stat bonuses.
That is nice to know! At first I thought it would only be the property of the staff as it's what's explained on the tooltip.
Hey! He's back with another great build! Was wondering where you were. Looking forward to your next ones, hope you do the Yrliet soon, I like her but struggling to get damage out of her. And well, the tragedy that is Jae's build lol. Also my MC is a santic/biomancer psyker, warrior, assassin lvl 20, she uses a thunder hammer to send the heretics back on mass, but on unfair despite pumping her defences as high as I can (Parry/Armour) everything seems to ignore it and she gets eaten alive, it's rough out there for non dodge tanks it feels.
Your builds and the way you present them are really nice!
Keep it up!
Hi there and thank you so much for the Super Thanks!
MC & Argenta Builds coming up next.
Thank you. Tully thank you.
You are the one and only crpg master, the sensei, the Messiah ! Coming to us with builds straight from the heaven. You made best builds in Pathfinder 1/2 BG3 and now RT.
I mean no one is better.
Hi there, and thank you so much for that comment!
It really makes creating the guides worth it 😃
Slight note : Perilious ways is no longer warp damage and thus blood augury doesnt work on it since latest patch.
Playing with your builds. Just insane dmg on round one. Especially Cassia, Yrliet and Argenta but also Pasqal. Thanks a lot, bro 🙏
Just finished fabricator Cubris Delphim on round one. He and his pets didn't even get one move.
Love the guide bro, as a note: Tonicity isnt as bugged as you said, its just that it also counts the +5 willpower and +5 perception on your staff as a source of damage alongside the castigating 5, but that should still only be +3 though so god-knows where the 4th is coming from.
That is nice to know, but still a mystery indeed, hah.
Crpg bro has the best guides hands down.
Thank you so much!
Great build , very good presentation - concise and clear .subbed !
Not sure if it is a bug or so. In every combat from 2nd turn use my casia skills make all of her character attributes to be 200+, this means 95% doge, 110+ Hp, with immunity to critical cloak, she is the best doge tank. And her aoe stare attack can deal 40+ damages, this is at chapter 1. You can tell the game become trivial because of her.
Yah shes insanely good if you just build her straight navigator... She can walk the enemies to wherever you want them, then abelard can aoe taunt and youve got control of the battle.. Im glad shes op, its lore correct...she should be. She never leaves my party... We love the cass ❤
Thank youuu!! I love cassia. Also 1:14 , I thought you were gonna say massive something else there 👀
I notice so much love for the characters of this game. I will probably buy it just for that!
Cassia does have a massive... personality 😃
If you want a nuts boost start every fight with everyone in range of abelards 1st ability, cast her officer move to give abelard an attack, use his first slot ability (the buff, make sure he has get to cover trained or it wont work right), they all get a free turn when hit by his get to cover so cass gets 5 stacks right away and her starting attacks will wreck everything in sight and only get stronger
I'd recommend taking Guide of Souls. I'm pretty sure it's bugged (in a good way), since it keeps stacking more movement onto Cassia each time someone gets an extra turn. I've used it to attack with Lidless Stare, give someone an extra turn with Bring it Down, and then use the bonus movement to get back into cover.
Can I make a suggestion on your build videos that might be a more smooth format?
Do a showcase of the build at first (like you have -- with a brief explanation of how/why it works)
Dive into the build and just simply say what to pick at each level WITHOUT pausing to explain the reasoning behind any of the selections. (should take less than 5 mins) --
(maybe even a very basic text overlay that stays on the screen as you go so people can see the full build in the video. This also prevents people from feeling the need to type up a written guide for you in your comments section as it will be baked into the video).
THEN after going through the full talent selection have an explanation of how each of these talents stack on each other and how it all fits together.
I would think this flow would fix the need for people to write written guides for you -- it would allow the individuals who just want a strong build without the WHY for every talent on why it's strong to be able to get what they need. And it will allow the people who are interested in the theory craft on WHY it's strong to have a spot as well.
I lean towards the first camp. I don't really care why it's strong, I just want to know the talent selection I need to select to be able to do what would be showcased during the opening showcase segment. Of course, I am just a rando on the internet so you do you boo boo -- but I thought that might be a more effective layout format :)
Thank you ive been wiaiting for you to start making vids or rogue trader. The system feel so different from pathfinder
Hope you enjoy it, it's a very fun game!
Another fun synergies is 2 sanctic psyker 2 officer and 2 arch militant
Did you know that aside from starting turn, officers also get momentum after she give one more turn to ally and that ally end turn. So give your one more! To sanctic psykers, then they do the word of emperor, this pretty much enable your heroic action almost after 4th last member. And master tactician heroic inspiration says, the first time someone ult, your first usage of abilites discounted to 0 for the combat, naw one more! Is free. Arch militant awaiting orders restore 1 ap to your officer that give them one more!, now one more! restore ap instead. Totaly balanced😂
Yes, one more! Is thingamagic your officer use to give you extra turn
Fair warning if you have more than 1 officer, the talent that lets you have an extra turn at the beggining is bugged and if you pick it with more than 1 oficcer it can pop and you get turn looped witht he officen in question, only being able to finish the fight by ordering other companions or reloading. Fairly sure it was the two talents, after a respec it didnt happen anymore.
Thankfully the team appears to be aware of that already, so it should be fixed on next patch!
That bug persisted through several beta iterations and made it into release. Classic Owlcats :P
I've been using the grand strategem locations as a lure point for those not killed by her skills. It actually works out great for Argenta to finish them off.
it looks like they have change the finest hour abilities just as recenty, i guess they felt this was to powerfull in combo with argenta sniper, i mean i can still pretty much clear the room without them getting any damage off but it's just not as it was.
Thank you for the very deep insightful video. Very helpful
for everyone that is searching for a talent on lvl up and not finding it. save quit and load the game again. there seems to be a bug, that sometimes not all abilities or talents are listed.
Can’t wait for more!!
Argenta Sniper Build up next!
@@cRPGBro let’s go!! That’s the one I’ve been waiting on.
I’ve been using her as an officer until I get another officer character, mostly because me, Abelard, and Argenta are tearing through everything so fast that the extra turns she grants and the buffs she gives with officer powers are more useful to me than her warp powers.
Plus every single fight I’ve had so far starts off with the perils of the warp meter basically maxed out so psyker powers just haven’t proven to be worth spawning half a dozen demons
They need to work on leveling UI... Her unique talents should not be at the bottom. Wonder if others also got something like it, need to check.
There is a filter at the top, you can filter by warp features and that includes her unique stuff.
Officer build next 👀????
Officcer Vanguard
It's here at last: czcams.com/video/xA1VH9CzmdI/video.html
Owlcat is My new favorite studio. 3peat crpg great games.
They are my new favorite studio as well!
cassia was great especially early to mid-game, she can even do as a great dmg dealer, later she is still great but mainly for buffs/debuffs
in the later stages of the game it all gets too busted, was getting in almost 50 attacks before the end of turn one with Hendricks, stacking stats till he was invincible, had Argenta with some heavy weapon doing 26 shot burst fire with 600+dmg per shot
the characters actually get so stupid op later on, that you never even get to test their limits, most boss fights were longs over before turn 3
Before i even watch, i know it. I noticed she has that health regen equal to her WP bonus, she gets hp based on WP, and the regen increases for every navigator perk? its funny, they made her look like a frail girl, when shes a very beefy character. I bet shes fun as a vangaurd
OH! and her crazy good stare has no veil increase?? shes a must have
Yep, I also thought she would be quite frail from the portrait, but then she ended up being the tankiest character HP wise!
your guide is much better than the one i saw on neoseeker
Indeed! cRPG Bro is truly favored by the Emperor!
Thanks bro for cassia guide video. I wonder what next for the next guide, maybe an OP main character for unfair? Kappa
Doesn't get any better than my Officer MC Nuker + Buffer for Unfair: czcams.com/video/xA1VH9CzmdI/video.html
Thanks, will you make an officier build soon ?
Yep, both Nuker & Buffer: czcams.com/video/xA1VH9CzmdI/video.html
@@cRPGBro Just started a new run this morning with the nuker version !
I'm level 13 right now. Why have you not recommended Cassia's unique version of Strange Vitality yet? It seems like the best tanking ability for early levels, especially with Mastery of Time.
Can you make a Commander, Soldier, Master Tactician build? It seems like a really cool idea to me as a sort of mix of ranged damage and support.
I'll see what I can do!
Also good thing to now, abelards can get a frat the makes his brace for impact let everyone around him move and this triggers the extra turns thing for the increased wp for cassia, I now start every encounter with about 10 to 13 stacks out of the gate.
That is very nice to know!
Tried this out on my 2nd playthrough. Managed to kill aurora without losing any ships. I didn't even know that was possible. I don't think i can play on normal mode anymore, gonna have to up the difficulty
Hey Bro, great video again. Can I get some help making an Argenta Burst build? I'm struggling to make it work. Thanks and keep up the great work!
My main Argenta Build will be Sniper focused first, but I'll see what I can do!
Toybox user spotted (the guid info in ability info tabs :) ). Looking forward to a more vids for this game, it has a ton of depth to get your teeth into!
Toybox is always a blessing!
I dont know if anyone has mentioned it but i dont think tonicity is bugged. It scales with all the stats that your staff offers in addition to the 3 navigator stats (Castigating, Devastating & infusing)
Thanks for the note!
Now that the move damage from perilous ways isnt warp damage would you still take Blood Augury to increase warp damage? :o
Edit: Cuz now her only source of warp damage is Lidless Stare (at least af level 13) which i find i only use to one shot chaff so i dont think i need warp bonus damage for that. I just took mind over matter here instead, but curious what you think bro!
Lidless Stare damage can be increased by the loads evern super early through Cassia's Mastery TIme and Officer's Bring it Down + Seize the Initiative & Navy Officer's Brace of Impact with Get into Cover.
So I'd say you can still get lots of extra damage with Blood Augury, especially when spamming Lidless multiple times per turn through Finest Hour!
Thanks for the build! And is it me or do your companions all seem stronger than the Rogue Trader by a fair amount?
MC can be very strong too!
For example, my Officer Psyker with 1000+ damage nukes: czcams.com/video/xA1VH9CzmdI/video.html
This game should be called rogue cassia.
Thanks, keep it up!
Thanks, will do!
I relised soon as i took a real good look at her navigator talent how busted this girl was Opratives are busted as hell aswell easy to push armour up past 100 in the first 3 rounds if you have to officers
I went to the planet first and couldn't get past the second battle, after 7 attempts I went back grabbed her and one try finished that world.
Thanks for the video
No problem!
thanks man
Can we get an officer telepath psyker MC build ? Or an officer range psyker next ? Don't know how to make an officer mage basically 😂
Here it is: czcams.com/video/xA1VH9CzmdI/video.html
Officer + Psyker, capable of both buffs & also 1k+ damage AoEs even as early as Chapter 2!
can you just list the picks in the video desc ? its so hard to come back and click in the video every time i want to check what to pick next
I swear owl cat is watching those videos and nerfing every single talent you call "busted"
I'm not so sure about "Take & Hold IV". 5 ap sound awesome on paper, but to get there you'd have to kill 4 people (so for 2 kills you'd get the maximum 3 ap without the upgrade) in that zone first, then position your dudes in the zone if that is not the case already and then wait for Cassias turn again to actually use it aaaaaand then it isn't even happening on that turn, but on the next of her. Sounds to me like a ton of setup work and most fights are over by then? ^^
Frankly I never have Cassia use any Heroic Action other than Finest Hour, which is why I say you can kinda go for anything as far as Take and Hold.
@@cRPGBro yeah, Finest Hour is way more manageable and versatile than jumping through all those hoops. ^^
Seize the Initiative did not go well with Grand Strategist. Cassia was given only the initial 2 AP turn and got denied her normal turn. I should note that also using your Pasqal plasma lord build he got his normal turn first right after her Seize the Initiative turn. She just never got her regular turn. Respec was used to rebuild the characters from the recommended build and this is technically the first combat I've used them in, also of note it's the Jae Heydari recruitment mission in the warehouse. I will use them in one more combat and see if Cassia is still denied her regular turn on the first round of combat in other battles. If so, I would suggest Master Tactician so she can at least get her normal turn and make use of the stacks for some extra damage.
Successfully replicated issue. Cassia is denied her normal turn when you try to stack the Grand Strategist ability with Seize the Initiative. Her turn normal turn is replaced with the Seize the Initiative turn for the first round of combat. When respec is used to remove the Grand Strategist her normal turn is restored and not replaced with the Seize the Initiative turn. This is is ALL combats.
The thing is for me it always worked, perhaps because I have both Cassia & Pasqal as Grand Strategist?
Cassia goes first from Seize the Initiative after my main Officer Merc, then she can still have a full turn just fine from GS after Pasqual's GS boosted turn.
What bugs out is that sometimes she can use Navigator Powers from ther Seize the Initiative bonus turn.
I wonder if Cassia's talent that reduces veil degradation works in battles, where degradation is at max from the start. If yes it might be worth considering just to prevent demons spawning. Or enemy psykers can't trigger phenomena?
I believe it should work!
And I don't think enemy Psykers trigger negative phenomena, but I could be wrong.
Sanctic Pysker Officer build PLEASE!!!!
It is here, with 1000+ Damage AoEs even: czcams.com/video/xA1VH9CzmdI/video.html
Just started the game and considering the party i wanted there was no melee so i made a warrior but looking at this i see a big flaw in that as i doubt i want to be anywhere near all these aoes that are going off. Should i start over? I dont mind the fact melee is weaker than ranged i just dont want to not be able to do anything for fear of getting in the way.
Me compre el juego hace tres días y se sube de nivel a los personajes cada 5 minutos, ojala hagas una guía de cada compañero
Argenta coming up next!
Max level should be 55.
I really hope they fix Press the Advantage. I need to remove her from my party because she is trivializing every single combat I'm in.
Let the build begin!
Argenta Sniper & Officer MC up next!
@@cRPGBro noice.
so 3 month later all is changed und most skills have reworkd da bad i hate patches theat changes skills
Had bad did they nerf her?
@@TheGamernews1 still my gratest dps debuff char, but some of the raly op skills are gone and reworkt but i only play on normal so its not so bad as i try to skill her this way.
@@Fallindor probably going to wait till the other DLC’s coming out since they said going make some major patches which there are going to rework the difficulty (AKA nerfing characters.)
@@TheGamernews1She still kills or neuters to oblivion everything in range of Lidless on Unfair in her first turn. I wouldn’t worry much. The change to Finest Hour IV means an officer Mc can let her use her entire arsenal of non attack abilities for 0ap. Not as broken, still really good.
The combo of her + burst Argenta still clears rooms before enemies can even act most of the time. Once again, on Unfair.
Don’t forget to use the double attack weapon as well. You can swap between the debuff weapon & the double attack mid turn. Alongside Noble MC you can give Cassia 6-7ap to use on her first turn (7 if lvl20). Cast 3 skills like Nightmare/Point/Wisdom Buff, swap to double attack weapon, double Lidless. Move her to an angle that hits the most enemies prep phase/turn 1 and enjoy the carnage.
During your Seize turn you can give Argenta a turn to burst beforehand. Then after you easily get to 175 momentum (a lot of enemies die to double lidless), give her Finest Hour with Cassia. This two/three (Officer mc buffs Cassia on their Seize turn) character combo usually kills turn 1. It’s so op that your other 3 characters may not even get a turn (Argenta may not even get her real turn even)
hello thanks for you videos , what is the effect of glowing stone for cassia?
Note, in chapter 3, the game will take cassia away for a few hard fights, so if you are playing on unfair and relying hard on her opness, you might get hardstuck here. No respecs at this point either.
Where are you getting perception from for the dodge chance?
Reveal the light on my forge world warrior main with the subdermal armor trait makes for an un-killable tank.
Especially after Cassia gets the uber WP boost from Mastery over Time!
Yeah, I love to cast Reveal the light on herself multiple times to keep improving the effect.@@cRPGBro
Seize Initiative no longer grants an extra turn. :(
@cRPGBro I don't have the ability to multiply use navigator skills on for Cassia. Why it can be?
Since you recommended first and second officer seizing initiative having different officer talents, but Cassia only takes navigator talents, does that mean 3 officers in the party?
Yes, MC is Officer Psyker with this build: czcams.com/video/xA1VH9CzmdI/video.html
Then Officer Merc & Cassia.
You could use Jae, another Officer party member, but sadly you CANNOT choose any of her level 15 Officer Abilities, and the ones pre-chosen are pretty poor.
Looks like most of navigator talents need to be caped for certain stack limit.
Ah seize the initiative is completely different now. 9/6/24
we need other characters builds. we are waiting. thank you
Is Cassia still scaling with willpower ? It doesn't seem that way...
Lore or not, she is too OP to my taste. This is outright broken. But thanks for the video, anyway, always find a lot of helpful info in them.
Wow. In WOTR, your MC was getting all the cool stuff from mythic ranks and story companions were essentially no better than mercs of the same class in terms of combat effectiveness. In this game, they did the completely opposite thing 😅 But I'm waiting for your pyromancer build nonetheless 😉
seriously ? because this will stop me from playing this game :(
@@livertx758 not really i mean soldier MC can do same as Argenta and so on, MC Psyker will be broken op to, Cassia is special since she is Navigator and her Psykik power are different then what you can get that's why they make her more unique to say.
@@livertx758 Yeah, really. There are multiple companions that will be better than your MC no matter what you do.
Just buy Baldur's Gate 3 instead.
@@divolg7981 i already finished BG3
@@koca987 i think than i'm going to wait for CRPG build video
Bro. I wish to become a member, but i live in Brazil and here each dollar is equal to an immense amount of cash when converted. Usually 6x
Give us a lowly beggar tier sometine.
(channel memberships)
this is but a temporary question since i hope it will be fixed soon, but i took seize the initiative on my character and cassia and i am now in a bug of endless turn where my officer just get free turns, how did you fix it? or you just don't have it?
Sadly I don't think there is a fix outside of the next patch as devs are aware of it.
The "fix" gameplay wise would be to just grant Argenta Extra Turns so she shoots everything while retaining the ability to Dash and move for Line of Sight/more targets, or not picking the feat at all which is very disappointing because of how strong the effect is, especially for Unfair.
Im sure there is shenanigans you could do with 6 custom bounty hunter. Basic idea is once you level 20 . Make a save. Pick a boss area or a big fight. Create 5 more bounty hunter at the cost of imperium dollar with key ability hot on the trail and talent savor the kill. Savor the kill get you extra turns but no attack at half of your ap if you mark squishies and let ally kill it . Hot on the trail end your turn and trail enemy with 7% extra to hit. In which if the trailed targer killed by ally. You get your turn back with the same amount of ap you pass the turn with. You guys know where we going right. Pseudo infinite. As long as we can one tap squishies thats a full loop of mark(spend ap)->pass turn->let ally kill marked->get extra turn with half ap but cant attack->trail->let ally mark other->kill tralied target->pass turn->get extra turn can attack->mark->loop start here
As long as there is 6 bounty you can mix and match 3 soldier \3 ope for max exploit burst fire kills, remember no mark and prey one target at the same time, have fun builders
Or 6x Officers for 6x Seize the Initiative and other fun stuff!
Does Under My Protection apply to Grand Strategist zones?
so why did they decide to put the navigator talents/abilities at the BOTTOM of the list? seems a really weird u.i. choice to not highlight a character's unique abilities and put them much higher up. i didn't even know they existed till this video because on other characters the talents near the bottom were ones i didn't really care about
Would be nice if they were at the top indeed, as they are by far the best choices for her!
Cassia best girl
it seems Seize the Initiative and grand stragetiy going first cancels cassia first turn
The most OP memeber I always leave on the ship cause she IS the Navigator lol, she's not allowed out!
We have toybox mod now so how would you respec her from level one?
I wish we had this as the main character!
There is a Mod that allows you to play as a Nav from the start if you so wish
I never got the second staff. Where is it?
I hate the levelup screen in this game, made me miss all the Navigator talents at the extreme far bottom of the list !! 😝