I've been loving your tutorials for a while [under other youtube usernames]. Have had Fusion 360 as a main work tool for 4 yrs (architectural lettering & address nos & corporate & sports awards) & have slowly been growing accustomed to Blender since 2.79. However, Blender's been proving almost too complicated for my aging brain, esp when I only use it every few weeks. For some reason this UE walkthrough of yours [plus 2 others you released on UE] have made this s/w look a little more accessible. Here's my goal: build assets in fusion 360 or blender [mostly super simple extrusions of 2D vector drawings dressed up in metallic finishes/textures], then drop them into the appropriate environments for a) walkthroughs like this one (as video) and b) something with selectable camera angles (& possible configurator controls for the product assets & environment finishes that the consumer can tweak) like the viewport one finds in Sketchfab (with their numbered-camera-angles-with-text approach). Question: Should I consider working UE into my workflow or just keep going on Fusion360 & Blender? Or some 3rd/4th option?
Hi Justin, I take it this is UE5? I got up to the part to create a level sequencer and it is not highlighted as an option. i.e. Windows/Cinematics/Sequencer. Any idea what I might be doing wrong?
Once you create this sequence, but you don't finish your animation, how do you play back this next time you start UE5? I have done this a couple of times of creating an animation walkthrough using sequencer and when I save and go back in, it hasn't seemed to save. I can see all the keyframse in there and I want to continue adding to it however nothing moves, though while I was creating this animation it was working every time I pressed play at the time.
This is no walkthrough, this is just basic animation of two cameras in sequencer. I thought you would show us how to track the camera while walking in frist person view through the scene. Misleading title.
Hardly - this is a common description of what this kind of animation is - it's a video that walks you through a scene with a moving camera, or multiple cameras. The fact that you were expecting something different does not make the title misleading, since it is an accurate description
Hi everyone! Let me know if you have any questions about creating walkthrough animations in Unreal Engine in the comments below! :)
I just posted one.
I've been loving your tutorials for a while [under other youtube usernames]. Have had Fusion 360 as a main work tool for 4 yrs (architectural lettering & address nos & corporate & sports awards) & have slowly been growing accustomed to Blender since 2.79. However, Blender's been proving almost too complicated for my aging brain, esp when I only use it every few weeks.
For some reason this UE walkthrough of yours [plus 2 others you released on UE] have made this s/w look a little more accessible. Here's my goal: build assets in fusion 360 or blender [mostly super simple extrusions of 2D vector drawings dressed up in metallic finishes/textures], then drop them into the appropriate environments for a) walkthroughs like this one (as video) and b) something with selectable camera angles (& possible configurator controls for the product assets & environment finishes that the consumer can tweak) like the viewport one finds in Sketchfab (with their numbered-camera-angles-with-text approach).
Question: Should I consider working UE into my workflow or just keep going on Fusion360 & Blender? Or some 3rd/4th option?
New subscriber here. Simple and short explanation. More UE5 content in future, please!
cool stuff! im interested in the sequence stuff... ive been enjoying your channels!
Awesome, thank you!
Hi Justin, I take it this is UE5? I got up to the part to create a level sequencer and it is not highlighted as an option. i.e. Windows/Cinematics/Sequencer.
Any idea what I might be doing wrong?
Once you create this sequence, but you don't finish your animation, how do you play back this next time you start UE5? I have done this a couple of times of creating an animation walkthrough using sequencer and when I save and go back in, it hasn't seemed to save. I can see all the keyframse in there and I want to continue adding to it however nothing moves, though while I was creating this animation it was working every time I pressed play at the time.
Awesome!
Thats awesome! Just one question: Is there a way to remove "easy in, easy out" from individual camera animations?
This is no walkthrough, this is just basic animation of two cameras in sequencer. I thought you would show us how to track the camera while walking in frist person view through the scene. Misleading title.
Hardly - this is a common description of what this kind of animation is - it's a video that walks you through a scene with a moving camera, or multiple cameras. The fact that you were expecting something different does not make the title misleading, since it is an accurate description