Lumen for Archviz | An Unreal Engine 5 Course
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- čas přidán 25. 06. 2024
- Hey Everyone, It's good to be back!
This intermediate course is focused on achieving realistic results using Lumen GI and Reflections.
The main focus of the course will revolve around Lumen, there are however sections where I cover the general workflow- these won't be in too much detail. Let me know if you would like to see tutorials about these topics separately!
Check out ReaWote Here!
www.reawote.com/
Trailer: • Lumen for Archviz | An...
-- LINKS --
3D assets I use: dimensiva.com/
Materials: www.reawote.com/
Poly Haven: polyhaven.com/
Texel Density: bit.ly/3FLqu2Q
William Faucher's Lighting for Beginners tutorial: • Lighting in Unreal Eng...
Song: creatormix.com/album/moody-bl...
-- SOCIALS --
Instagram: / wessel.huizenga
LinkedIn: / wessel-huizenga-43b7ba129
ArtStation: www.artstation.com/wessel
-- TIMESTAMPS --
00:00 - Intro
01:34 - Project Preparation
02:36 - Lumen Card Placement
04:24 - Architecture Setup
06:02 - Unwrapping
07:36 - Shadow Box
07:59 - Export
09:19 - Unreal Project Creation
10:39 - Import
12:10 - Creating The Environment Light
14:14 - Adding a Post Process Volume
18:17 - Materials And The Power Of ReaWote
21:31 - Adding Assets
22:52 - Artificial Lighting
26:09 - Setting Up A Render Camera And Sequence
29:28 - Rendering With The Movie Render Queue
31:43 - Outro - Krátké a kreslené filmy
on 9:00 set smoothing to face not normal!
so it's done? real time photorealistic graphics are a reality. I've been waiting for this moment since I was a kid and the 3dfx voodoo 1 just appeared on the market.
Hi Wessel! I've been following your tutorial on ArtStation - Complete Archviz in Unreal 4. There you use the GPU lightmass method, and here you use Lumen. Which one do you recommend now, for animations and/or VR?
32 mins of pure info - no filler, no "uhhhs" and "umms", and some insight into your thought process when messing with the settings. Really great job, thank you for sharing this with us!
Has to be the best tutorial on arch viz workflow so far. short, concise and filled with lots of goodies!
Welldone!
Man, you're a legend. Exactly the kind of content I have been looking for.
fantastic tutorial. in depth + not needlessly long and elaborate = fantastic. Ty for sharing.
Thanks a ton for dropping all that knowledge in such a short timeframe! Your wisdom and experience are like a treasure trove. Keep sharing-it's making a real impact!
I am loving this, you go straight to the point and for us intermediate users its exactly what we need!
This is by far the most comprehensive Blender to Unreal Archviz guide I have seen. I do it in Blender but recently wanted to move to UE5 and no one seems to be giving a proper process unless you pay them a couple hundred dollars.
Thanks Man.
I'm really grateful since this is the best UE 5 tutorial I've ever seen.
Wow, this tutorial is gold. I didn't know about the line command in Unreal to see how light reflects over walls, I simply highballed the result and I wondered how much single wall panels and thickness influenced the final result. Such a useful information. Subscribed, looking forward to see more videos, thank you man!
Thank you for making this tut. The concept of a shadowbox was new to me - helped a lot!
This is the best tutorial I have ever seen up to now. Thank you so much.
What a great tutorial. This is basically all I need to transfer my blender projects to UE.
Great tutorial. Thanks for taking the time to create it and sharing your knowledge. All the best! :)
Yes please, would love detailed videos on modelling and unwrapping etc
ohhh yeah! 32mins of goodness
Awesome tutorial! Thanks!!
This is an excellent tutorial video. Thank you!
thank you for the course. if i may, the only thing giving it away in the beginning is the camera shake, mostly it's consistent pattern. On top of usually being filmed with cam stabilizators or maybe even dolly cams, interior footage can also be software stabilised, which in result makes it look extremely smooth. what i notice most often in my footage is usually the travel path being less smooth than the camera orientation, which is usually almost perfect. meanwhile the travel path inconsistency is explained by the operators balance as they walk on their two feet
Great content, looking forward to the next lesson
A big thank to you, your video answers a lot of questions that prevented me from moving forward in my projects... Thumbs up of course ;)
Dude, this content is really good, thanks for that!!!
Thanks for making this fellow Dutchie! Gonna be a huge help for my next project.
Thank you showing the different mesh setup to get the best lumen output. As well as making a mesh to obscure light. These were rarely mentioned in other tutorials i tackled. I am using lumen for my game. I like it but i hate seeing those light leaking problem. Other important points that i always overlook is having a uniform texel density. Thank you so much. More of this blender to unreal workflow.
I m only 12 mins in
But already learnt way more than other videos I have watched previously! Thank yoh
Man this has everything in '30 minutes I was looking for. Some pple are already experienced and need a fast way into UE5 now that everything's stepping up in quality. Thank you for walsing through this project in such a short time. I'd rather watch this 5x over then watching a 6houre course and fall asleep. Just ONE thing missing I was really hoping you'd make a short 10 sec animation and show the settings for that because "still images" is not why in the end arch viz artists will move to UE. It'll be for animations and real time walkthroughs. In any case, I'm already forever grateful you did these, I'm applying them in our R&D atm.. Thanks
Thanks for the feedback!
Animation and walkthrough are on the schedule- I felt like these topics deserver there own spotlight!
@@WesselHuizenga hi wessel. thanks for these tutorials. may i ask how do you get so clean display inside viewport? are there any settings for viewport like screen percentage etc?
i get bad GI and flickering even if i use ur lumen and raytarcing settings.
thanks straight to the point, the idea of helper which was also in william faucher's tut is really great wassel, I sometimes have trouble measuring light by eye only, so will start to use that ! hope you can make exterior realistic lighting tutorial one day cause that's really harder than interior to my opinion, I find people do amazing jobs with interiors, less with exteriors
This is a great tutorial. Great work! One thing I would like to add for anyone struggling with this @23:00 the strange noise pattern on the couch and curtains is called "moire effect" and you can avoid it by making sure your textures are square and at the power of 2 (512x512, 1024x1024, 2048x2048, etc) GL!
Thanks!!
This particular moire effect is generated by the camera lenses, angle and focal length. Changing these can also help with this effect! Due to camera position and tiling it creates a third pattern (moire)
Having a tiling texture with a power of 2 is definitely a must- great addition, thanks for sharing!
Excelente tutorial my friend, espero sigas haciendo más tutoriales de iluminación, saludos desde Colombia.
really usefull tips, but in general grate tutorial bro, thanks and congratulations!
Thanks man, this is actually beautiful and very useful.
Will you ever make videos about exterior archviz ? i really like your style and way of explaining things.
Thanks again!
tihis is best Tutorial so far
Awesome tutorial. Very systematic approch to archviz in unreal engine. Hope for the advance tutorial as well. Wish you best of luck and thanks.
Excellent stuff.
Awesome Wes
Nice work dude! I subscribed to your channel.🤗
Welcome!
Fantástico!!! Obrigado por compartilhar o conhecimento.
Excelente aporte programa trabajando 100% Gracias!!
Muy buen tutorial!! EXCELENTEE!!!
Much appreciated, thanx! :)
Great Video Sir, I am inspired to learn Unreal Engine...
Thank you very much 🙏🏻
Awesome awesome awesome.!
you are a legend _ thank you
Thank you. it is very valued..
This video is worth a lot
Great tut as always. I'm wondering how much of space normally a project with similar scale will take up?
Another great tutorial Wessel! Is there any reason why your are choosing the BP_LightStudio over the HDRI Backdrop?
This rocks!
@Wessel Huizenga This video will help us for sure. And I want to add one piece of information with the fabrics. Using the MIP map levels we can enhance the look of fabric. I used in my project.
You got my sub! Great Video!
Welcome!
I LOVE IT
Hi Wessel! Amazin tutorial, thank you for that!
How long did it take you to render those shots? Does Lumen take much longer for you to render than rendering a pre-baked scene did?
Hey Wessel, thanks for sharing! Really helpful video, I was wondering if you had any tips for dealing with GI splotches and reflection glitches.
Thanks!
Awesome tutorial! Can you possibly do something similar for external renders in the future?
wowww best tutorial
Good Job!
SOS UN GENIO RE BIEN EXPLICADO DESDE ARGENTINA
Thanks for the wonderful tutorial.
I can't find the explanation where to use the shadow box. Did I miss it or it is missing? I will watch it one more time.
Thanks again!
That’s for the great video! I’m wondering what you do if you’d like to have rounded edges on the corners of your walls and still use the flat planes like you explain in this video. Would you have to stick with 2nd best option?
Great tutorial! Just wanna ask why didn’t you use Pathtracer on this one?
Hello Wessel, thank you for your tutorials. You are very talented and your tutorials are very informative and easy to follow. I would like to ask you if you have plan to make a video about setting up "final" high quality video sequence with Lumen. I would like to know what other console variables you are using when making animations. Thanks. :)
Thank you for the amazing tutorial! Would you mind telling me the advantage of using BP Light Studio over HDRI Backdrop?
Great tutorial! Just wondering, Why not use Datasmith import?
Cool tutorial. Curious how long did this project process take from start to finish please?
great
great video :)
Hi there! Are the shadow boxes necessary when we used the solid walls method? You said also to close the top and bottom - is that made by extending the planes that represent the floor and ceiling until the reach the shadow box?
Hi this is fantastic, in my case i want to combine Lumen with realistic refractions / reflections, either via hardware raytrace or via lumen, it will be great to have a Coloring instance in Davinci resolve on ACES.
This is perfect. Really, really good. I miss only one thing. How is it possible to erase flickering effect, the flashing on surfaces?
wow grate video
great tutorial, same variables used for animations? or you have another tutorial?
keep making tutorial your good on it
Thank you so much! Very valuable content.
Can you tell us your specs?
Thank you so much!
Great Course! Would it require a lot of extra work to make this scene walkable in real time?
Nope. Just drag and drop in a character controller and a collision if not imported already!
Yes, we are interested in the details 🙂😮
Your stuff looks really good. Did you try some exterior scenes as well? Until now i worked with 3ds max and corona but i really would like to give unreal a serious try. May i ask what pc setup you use. Would you say an rtx 3060 with 12 gb vram would be enough at first?
Thanks! Did some small stuff with exterior that I want to share in the future. It’s not really worth using unreal for exterieur. For now the workflow in max is superieur and you achieve better results. Unreal is best when you really use the real-time capability like building a configurator or clone. 3060 is more then enough!! I used to to everything with a 1060 6GB
Very good tutorial, thank you. A question. Why is Unreal used and not everything done in Blender? What is the advantage?
This is amazing! I’m having issues with artefacts and really need help with it! I have a beautiful interior scene with the light moving slightly. I’m not sure what I did wrong - I’m path tracing
I have that too , you know the problem with all people posting awesome tutorials , they don't tell you about this flickering, artificats ,light leaks, lights fireflies, it's awful like , at the end when you render with MRQ on Path tracing or even lumen you end up with these problems and no one either knows or explains why. Got tired of UE because of it. of course a tutorial will show the great result the same as a showcase video, the idea of helpers and card placement is good but those are not really what people struggle with the most, I followed his logic of shadow box and still got issues.
Seria uma dadiva ver tutoriais destes tópicos separadamente. Espero ansioso🤩🤩
do you ever use datasmith and what do you think about it ?
Hey wassel, curious about your GPU ? when I put ur console commands it crashes the GPU I'm using (out of ram) .
Awsomel , please make more tutorial
Thank you for the lecture.
Can you give me a character setting course following the current course? The game mode setting keeps failing.
Has the shadow box the same material as the walls? Thanks, great video ✨🙌
Shadow ox doesn’t need a material. you could give it anything you like. If you can see it from the window I would suggest a simple brick material
Brilliant! Question: how do we use the shadowbox in Unreal Engine?
czcams.com/video/Six556dL01A/video.html
I explain it a little bit here in this video
My appoligize for the bad quality the video is outdated!
Let me know if this cleraed things up! if not i will find another way to make sure it wil be understood :)
@WesselHuizenga I have a doubt, I noticed that you didn't use Nanite in your project (I saw that Nanite doesn't behave well with Glass or emissive materials), so, what are the disadvantages or advantages of using Nanite for Archviz?
Hello! This really helps and looks amazing In my project but I’m having issues with mirrors. With these settings how do you make a mirror look good and not a blurry low poly rough reflection ? Thanks
hi, thank you so much for your useful effort. But i'm facing an issue, ican't add the HDRI to the cubemap of sunlight ! any suggesion please ? thanks alot
28:23, I think the top material's metallic is 1.
Please do a video on costing and charging for such work to client, like business side of things how this skill can be use to generate passive income.
Grate question I also would like to know?
Duration over amount of work, cut down to individual asset creation time vs buying online models, compare prices to these, set a rate of work per hour. Only personal work speed and time spent In an hour is determined by you. Set a rate. And compare those to online services, like fiver or freelancer. And salary ranges on jobs. I hope you got an idea of it. Or at least a starting point.
Wow great answer
Can you do a tutorial on interior animation. Lile camera animation in general for Archviz
'этот урок супер!! большое спасибо!
would you shre the bp for zoom and focus? thanks
Hi! i am currently trying to do the same way and can't understand what happened at 19:17. Did you modfied someting in lights? my scene gets so much expossure and can't adjust to have good light inside. Thanks!
Although the tutorial is quite good, I must say that you tend to use old workflows, which are very commom among old users of Unreal Engine. But nowadays, there are better options for lighting a scene (come on, BP_studio? Outdated as hell) and old FBX importing (come on, thats the worst aproach possible for iteration purposes).
Feels as a lot of knowledge in there, and very useful for sure. But I think you should update those workflows and you would be even better as a "teacher". As teachers, instructors, or youtube tutorial makers, we should keep updated, always.
Thanks for your feedback! Feel free to leave any suggestions!
The reason these ‘old’ techniques are being used is that they simply give better results over ‘new’ techniques. The reason for the BP_lightstudio over using environmental light mixer or HDRI backdrop plugin is that the BP gives the best GI results for interior rendering! I suggest trying out the options and see the results.
Yes there are different ways then FBX but fbx is and has been the foundation for years. I think it’s important to teach new learners some of the foundation. As they grow comfortable with their workflow they will experiment and expand to their needs (like mentioned in all my vids)
any idea how to remove the flickers from the sequences
you deserve like and subscribe
Could u share the used hardwares
And render time for this frame
hi @wessel Huizinga, with using the texel density don't you have issues with f.e. furniture that has the uv layout going outside of the boundries of the 2k plane?
Great Question! As long as we use tileable textures it won't matter. The tileable textures won't have any seams when working outside the boundary box.
Let's say there is a logo or tag with letters on any given object- that has a texture. Make sure to de-select its faces when increasing the texel density- this way it will stay true to its original form.
The reason we work outside this 1:1 format is so al our objects work with all the same material scales within a project file- this way we can make quick changes without ever having to adapt the material to a certain mesh
@@WesselHuizenga thanks for the clear answer! I thought as much, but wanted to make sure. love the vids, keep it up! groeten, Leon