nah hes got to work on somethings, he can skip the entire need for any tools, use a stool and prop it up against the cell opener dashboard thing and you can click the button and get the clippers inside the cel any he doesn't really need power that bad.
I thought that was the only thing you could really use gas grenades for lol. I did just start playing the game and just finished my first playthrough. I played on hard for my first so I was always low on loot, and gas grenades were always what I could find so I used them for the rats. The challenge in the harder difficulties is actually fun and horrifying in this game, it was done right.
I liked this difficulty "Shellshock" makes you play in a more restrained way without taking too many risks and the number of gas tanks is quite fair, the worst part of the game and part of the arsenal are two of the most complicated areas, especially the dynamite area and very It's dark and the monster moves constantly, a tip and don't disarm most of the traps, if you're lucky enough for the monster to fall into a trap, you have 20 to 30 seconds to get out of the area as quickly as possible without worrying about him, the part about the guy with the shotgun I gave Great luck, he was unlucky to shoot an explosive and killed himself, I managed to finish with just 7 saves and two used medkits, it was an excellent run.
I've seen a lot of amazing things done in the name of gaming, but this is a singular achievement, in my opinion; the perfect combination of supreme skill and excellent luck! Congrats and great job!
I do max difficulty custom runs all the time, it's very fun, this game never gets boring, despite it having the same ending every time. No dis credit to you, but shell shock ends up feeling like a cake walk after doing the hardest custom runs, purely because of how little items spawn in the mode. It's like 2 different worlds. Here's a tip that is run changing: After you get the valve to stop the lockdown, immediately go to prison, find the brick in 1 of 3 spawns, in the interrogation room, next to the processing room, at the entrance to the prison hallway, or at the end of the prison hallway. Get the brick, break open the door leading to the room with the grate, take a left, and use the rest of the brick to break open the wooden door with the chain on it. That bypasses the need for the cutters, and there's a guaranteed medkit, and either a 50% chance of a grenade and 2 bullets spawning, or a pocket bag spawning. The grenade is preferred as it can clear out 1 section of rats leading to maintenance, which is the most important area for a difficult run.
Just finished my first playthrough on this game, on hard difficulty. Most incredible horror game I’ve played since the dark descent. Only frictional has been able to give me that creep factor, the outlast games came close, but the psychological aspect in amnesia games is always what gets me. They love screwing with your head lol. I’m about to try shellshock for my second playthrough right now!
Don't know if i was just unlucky but Lambert almost never went away when i was hiding he would just patrol around constantly and only leave for a few seconds. Also i never got the revolver.
The AI is meant to do that. It's the game's way of telling you to not camp under tables just waiting for the monster to leave, instead encouraging you to fight back with the resources you have or try and make a break for it when it goes farther away. By doing this, the game thrusts the player into scarier and more stressful situations which test their stealth, timing, and resource management.
These randomized lockers are terrifying. I finished the campaign without any of the weapons. I managed to find Travers' dogtag, but I couldn't find the damn locker. I ended up with 4 bullets from a revolver and one from a shotgun and no weapon.
This is how you should play a game not over a minute by using a shovel and going straight to the end of the game it defeats the purpose of playing the game
Ok can someone explain how to get the ending where you kill the Beast? I've gotten it before the Halloween update consistently over and over again. Just throw the rabbit toy, shoot the wooden bridge under the Beast with the shotgun, and it dies. But after the update, it just doesn't work anymore. He just jumps to the nearest chunk of land. Same result when I use a grenade. It's kinda frustrating because I felt it was really satisfying and cathartic to kill the Beast at the end, and was also a great way of rewarding thorough players who explored off the beaten path and found the rabbit toy. Is there some super small timing window for it now or something? If someone knew and could explain it would be really helpful.
I don't mean to be that guy so apologies... I've beaten the game twice since the Halloween update (hard and shell shocked) and both times have been with the toy placed midway on the wooden bridge and grenade as he's about to interact. I think you might've just run into a streak of bad luck or poor timing.
There's another way to kill the beast, and it doesn't require the toy, however it requires some ammo and maybe grenades (You gotta planify that). What you gotta do is corner the beast between 2 bridges (In a corner of the platforms, so there's only 2 paths the beast can take) and what to do next is, you basically destroy one path (a full bridge) or either get an alien bridge up, so the beast only gets one path, then you destroy half a wooden bridge (the one that connects to the other platform) when the beast is still on that platform, so when the beast jumps to the next platform, the beast it's going to be hanging on to the ledge of the platform it jumped to, trying to climb up, in that exact moment, you have to shoot the beast and the beast will fall to its death. Preferably, do it with the shotgun. It worked for me twice on Shellshock.
So I'm guessing the reason the Stalker doesn't appear early on is cause you're outrunning the AI's search area, so it has to move to next area to catch up, but you keep outrunning. I've dones this thing when transitioning between levels (area of the bunker when the game's fps drops to render new area.
I just can’t kill the beast at the end on shell shock anymore, last run I did he died on my first try? Did they do something to the AI or something? Even if I use the rabbit he always jumps away just in time…
bro how do you do it without the light, I can't even move without it on, scares the hell out of me when I'm In the dark and your just running around taking it like a badass 😭
@@RobertEdwinHouse9 unfortunately I threw the rabbit toy and a grenade and it jumped avoiding the death the way I used was to stand in a plank in a specific place it jumped there and was trying to climb up and I shot it with the shotgun
And you did all that on SHELLSHOCK. Hats off to you my dude. You're really familliar with the ai
nah hes got to work on somethings, he can skip the entire need for any tools, use a stool and prop it up against the cell opener dashboard thing and you can click the button and get the clippers inside the cel any he doesn't really need power that bad.
I never thought to use the gas grenade to clear the rats, I'll have to try that next run
Seems like they patched it. The rats just come right back after the has clears. One even walked back and forth, waiting for the gas to clear.
@@TheSeeker225must have been a bug , cause i used it today and worked :)
@@RuthsDev71same
But isn't that obvious?
I thought that was the only thing you could really use gas grenades for lol. I did just start playing the game and just finished my first playthrough. I played on hard for my first so I was always low on loot, and gas grenades were always what I could find so I used them for the rats. The challenge in the harder difficulties is actually fun and horrifying in this game, it was done right.
Spot of bad luck at the end there, he cleared the jump, then your grenade must have fallen down in the pit.
I liked this difficulty "Shellshock" makes you play in a more restrained way without taking too many risks and the number of gas tanks is quite fair, the worst part of the game and part of the arsenal are two of the most complicated areas, especially the dynamite area and very It's dark and the monster moves constantly, a tip and don't disarm most of the traps, if you're lucky enough for the monster to fall into a trap, you have 20 to 30 seconds to get out of the area as quickly as possible without worrying about him, the part about the guy with the shotgun I gave Great luck, he was unlucky to shoot an explosive and killed himself, I managed to finish with just 7 saves and two used medkits, it was an excellent run.
Arsenal was annoying as fuck I was just running around in circles
finished the game on shellshocked too and had no clue you could cut the traps to get the grenades from them.
I've seen a lot of amazing things done in the name of gaming, but this is a singular achievement, in my opinion; the perfect combination of supreme skill and excellent luck! Congrats and great job!
I do max difficulty custom runs all the time, it's very fun, this game never gets boring, despite it having the same ending every time. No dis credit to you, but shell shock ends up feeling like a cake walk after doing the hardest custom runs, purely because of how little items spawn in the mode. It's like 2 different worlds.
Here's a tip that is run changing:
After you get the valve to stop the lockdown, immediately go to prison, find the brick in 1 of 3 spawns, in the interrogation room, next to the processing room, at the entrance to the prison hallway, or at the end of the prison hallway. Get the brick, break open the door leading to the room with the grate, take a left, and use the rest of the brick to break open the wooden door with the chain on it. That bypasses the need for the cutters, and there's a guaranteed medkit, and either a 50% chance of a grenade and 2 bullets spawning, or a pocket bag spawning. The grenade is preferred as it can clear out 1 section of rats leading to maintenance, which is the most important area for a difficult run.
This was awesome. Cant wait to play this game for Halloween.
Literally everything you did was perfect besides finishing the beast. The best approach imo is tossing the grenade while he hugs the teddy bear.
I never thought of throwing the meat down and picking it back up from the rats like that. Really awesome stuff man
I did this once and the rat got mad at me and started chasing me really far
well played bro, this game is a masterpiece.
Just finished my first playthrough on this game, on hard difficulty. Most incredible horror game I’ve played since the dark descent. Only frictional has been able to give me that creep factor, the outlast games came close, but the psychological aspect in amnesia games is always what gets me. They love screwing with your head lol. I’m about to try shellshock for my second playthrough right now!
Blew my mind that you can snip traps with the bolt cutters.
You can find a photo in Arsenal that suggests using them that way 😊
Wasn't this obvious
I literally cant believe how most of these doors were close on normal and I had to destroy them
Don't know if i was just unlucky but Lambert almost never went away when i was hiding he would just patrol around constantly and only leave for a few seconds. Also i never got the revolver.
The AI is meant to do that. It's the game's way of telling you to not camp under tables just waiting for the monster to leave, instead encouraging you to fight back with the resources you have or try and make a break for it when it goes farther away. By doing this, the game thrusts the player into scarier and more stressful situations which test their stealth, timing, and resource management.
@@shaishavpathak that makes sense then lol
These randomized lockers are terrifying. I finished the campaign without any of the weapons. I managed to find Travers' dogtag, but I couldn't find the damn locker. I ended up with 4 bullets from a revolver and one from a shotgun and no weapon.
42:40 lol 😂😂😂
Masterfully done my good sir.
26:16 you literally could have used the bolt cutters, but i understand much quicker with a bullet.
Anyway , Amazing run.
I have like 50 hours in this game, please tell me you can’t use cutters on locks
@@jaxsonation yup, you can
nice gameplay
This is how you should play a game not over a minute by using a shovel and going straight to the end of the game it defeats the purpose of playing the game
Ok can someone explain how to get the ending where you kill the Beast? I've gotten it before the Halloween update consistently over and over again. Just throw the rabbit toy, shoot the wooden bridge under the Beast with the shotgun, and it dies. But after the update, it just doesn't work anymore. He just jumps to the nearest chunk of land. Same result when I use a grenade. It's kinda frustrating because I felt it was really satisfying and cathartic to kill the Beast at the end, and was also a great way of rewarding thorough players who explored off the beaten path and found the rabbit toy. Is there some super small timing window for it now or something? If someone knew and could explain it would be really helpful.
I don't mean to be that guy so apologies... I've beaten the game twice since the Halloween update (hard and shell shocked) and both times have been with the toy placed midway on the wooden bridge and grenade as he's about to interact. I think you might've just run into a streak of bad luck or poor timing.
@@callumdrew Maybe it's the grenade? I'll have to try that, because usually I use the shotgun.
@@shaishavpathakit may be because the grenade stuns him, along with destroying the bridge. I could be wrong though.
There's another way to kill the beast, and it doesn't require the toy, however it requires some ammo and maybe grenades (You gotta planify that).
What you gotta do is corner the beast between 2 bridges (In a corner of the platforms, so there's only 2 paths the beast can take) and what to do next is, you basically destroy one path (a full bridge) or either get an alien bridge up, so the beast only gets one path, then you destroy half a wooden bridge (the one that connects to the other platform) when the beast is still on that platform, so when the beast jumps to the next platform, the beast it's going to be hanging on to the ledge of the platform it jumped to, trying to climb up, in that exact moment, you have to shoot the beast and the beast will fall to its death. Preferably, do it with the shotgun. It worked for me twice on Shellshock.
must be in the middle or he has time to react
So I'm guessing the reason the Stalker doesn't appear early on is cause you're outrunning the AI's search area, so it has to move to next area to catch up, but you keep outrunning. I've dones this thing when transitioning between levels (area of the bunker when the game's fps drops to render new area.
bossfight was INTENSE🔥
I just can’t kill the beast at the end on shell shock anymore, last run I did he died on my first try? Did they do something to the AI or something? Even if I use the rabbit he always jumps away just in time…
bro how do you do it without the light, I can't even move without it on, scares the hell out of me when I'm In the dark and your just running around taking it like a badass 😭
well played bro.
I am stuck in the battle in the end can I kill it somehow or I can only escape with boxes?
You have to kill it with the rabbit toy
Escaping without killing it is incredibly annoying
@@RobertEdwinHouse9 unfortunately I threw the rabbit toy and a grenade and it jumped avoiding the death the way I used was to stand in a plank in a specific place it jumped there and was trying to climb up and I shot it with the shotgun
Bad ending. invalid run.
nah its the good ending, with it escaping i'd like to think the Germans focus on the stalker and ignore you, letting you escape and live.
@@Kobe_Bryant_real it runs away from the germans (presumably towards the French line) so no Henri def gets captured