in this video you'll see how the ai behave when they're left on the void, or just behind the player in general #needforspeed #nfs #underground2 #nfsunderground #nfsunderground2
@@yod7934 in url races especially the first ones there is a bugged racing line for ai Causing them hit the wall I have at least a glitch like that Because of the game was from internet
@@tsuol7296 i tried using only miata in career mode once. Its so good when its max upgrade. It can handle tight corner easily and has high acceleration speed too. But the top speed sucks
@@neonwattled I even like the MX5, but playing with it at maximum performance is not for everyone, it skids very easily, anyone who plays in difficult mode aiming for reputation points needs to adjust the grip and also the transmission to make it reach the last gear with less difficulty. I recommend the RX8 without a shadow of a doubt, it is better than the MX5 in practically everything...
the AI rubberband really depends on your speed. I remember using a trainer to have fun in the game, using instant speed I could see flying AI cars and over 1k km/h in the status in the end of the race lol
They rubberband when you make mistakes. You shouldn't be punished, when you play game well, but if you crash, it's an opportunity for an AI to get ahead. You're purposefully hitting a wall during a wallride and AI thinks it's time to act.
or it's just AI expects you to slow down for the turns but you didn't, so you're doing 200% the speed they expected, so now they have to get to 200% speed themselves
This cant be purposfully coded, can it?? Could make sense, but will it? If you crash you can see the AI getting ahead and not going any faster than you are
Well, i'm playing right now with a g29. I did a perfect lap full throttle without any crashes or wallride and they rubberbended the same way. Is just impossible to leave the bots behind, they always catch up some time
One thing that I noticed about UG1 and UG2 is when they are in front of you, you have to TAP them to stop them using this "snapped-on" handling. After they stop using snapped physics, they would use the normal physics we use, and they suck at driving with player physics.
@@mars..1.1 Oh it’s hard, I think the devs knew that people would catch on so they made them feint one direction and then miraculously move to the other side while sustaining mach 10. But if ya keep your mirror on em while they’re coming up and keep out of traffic it’s easier to catch them
I still love some people saying the AI isn't broken and "just drive better". There's no hurt in agreeing that the catch-up system in the game is absolutely borked.
@@ninjaskillzyt Yeah, in fact rubberband is a huge meme in NFS circles for a reason (besides ProStreet because that game doesn't have it and unfortunately is piss easy). Just look at people still complaining about certain Blacklist racers or the UG1 rubberbanding (Kurt's Killer Ride my beloathed).
As a kid I couldn't beat a game, but today you answered my question why. I didn't knew wallriding was boosting rubberbanding, and I was doing it all the time. Thank you.
I think the reason for the AI rubberbanding massively if you wall ride, is that there's probably code in the game to make the AIs slightly faster when you hit the wall, making the players drive safe and not crash often Wallriding is hitting like 10 walls each corner to auto steer the car, and doing so makes the AI go berserk
Actually They Made A Script Like Comparing The Current Of Distance And Speed The AI To Other AI Plus With The Player Speed Devided The Current Game Time Since The Start Of The Race + Player Time Elapsed And Compare It To The Game Previous Finish Time Record If You Didn't Get On Time Or You're Elapsed Time Is Less Than The Required Finishing Time Then AI Will Add X Linear Value In Between Value Of Time And Distance And Speed Of You Or AI To AI Basically The AI Is Scripted You Need To Beat The Time To Win Against The AI So Don't Worry About The AI Worry About The Time
Sometimes your car could get faster than those AI, or maybe AI gets stuck in whatever part of the map, if the game already unloads the chunk where the AI is, since it has no collision now, AI would just follow common AI paths(already set by developer to prevent crash or malfunction, especially in circuit).
I thought this just would me cool information to know. Turn on ur speedometer and gauge. Then activate the ai mode. When you click it, the little gauge just disappears and notice that when the ai drives it handles really well. The moment that the ai mode crashes into a wall the gauge appears back and the car doesn’t have super grip anymore. However with the actually ai afterwards the gauge will disappear again which will allow them to rubberband again. That gauge being gone is what makes them bounce up and down and glitch and all that rubberbanding and stuff. You more than likely can find more than what I know. I just thought I’ll help.
Very interesting! Loved the video! The AI has similar behaviors to Need for Speed Undercover (Wii/PS2). It turns out that there is a crazy bug that makes it affect cops there and causes them to pretty much instant accelerate, fly anf do insane stuff. I believe it uses Undrrground's rubberbanding and has changes to it. I made a video about it too
watched your video on rubberbanding A.I in ps2 nfs UC, it's one hell of a fuckfest since I haven't see many documentaries or videos about it aside from kuru's gameplay on it
I think the most amazing thing about this ridiculous stuff "behind the scenes" is how you still have a feeling they are driving properly when they are near you.. it's only when you look at the map that you see some super weird stuff happening during normal gameplay.
In my experience Underground 1 rubberband is more frequent but way less aggressive than the one from Underground 2, on UG2 sometimes the opponent's pass you at light speed, it's really fun yo see, I have a recording of it happening to me on a drag race at the very end and I ended up on 2nd place just because of the insane rubberband
In SRS Street racing syndicate there was no rubber banding if i recall correctly. If you took the fastest car to the first race you could out lap the ai.
This is why I have to switch to easy mode by stage 4. I played on hard mode and even if I am slow, they still rubberband insanely, making the game almost unbeatable for me.
Try and find it for pc, I have a laptop from 2015 that can run underground 2 at full specs and it’s not even a gaming laptop. The game looks incredible on pc!
@@Theweouthereforrealclub-I still have the PS2 disc played it about a year ago but I would love to play it on PC where you can actually upscale the game and probably do fun modding stuff!
What the first impression of U2 AI you get is that they going faster when they re behind you and slower when ahead. And this just looks rediculous like they are tied with you and you cant rid of them however fast you re going. This actually makes no sence of that performance level after a race which depends on the gap between you and your rivals because you just cant make it.
BROOOOOO That is SO AWESOME HADHHSDHAH The MOST INSANE Rubberbanding I ever seen happens if you run the oval ring track thats the highway, with the SUV's, I modded the suv to have 1000+ hp's and after I get away from them, they start to float or some shit like that, I've barely seen it looking back while playing. Awesome to know that it works on replays, sadly you cannot save them... If we could, I CANT IMAGINE HOW MUCH weird stuff would appear on the internet haha
I’ve been replaying this game and I love these kinds of videos of dissecting a game. Rubber banding is absolutely ridiculous in this game. Even myself playing the game I was rubber banding.😂
Honestly from what I’ve seen the AI just rocket around tight corners no matter where they are relative to you. is pretty funny on that URL race where they magnet to the inside, then fling into the outside wall at mach 10
The worst rubber band ive seen on one of these games was video where a guy was holding down first solidly about to finish, then he gets absolutely chopped by a honda civic literally going about 1000kmh it was so fuvking stupid lol
I've developped a very curious but effective trick to counter the rubberband. There's little to none advantages to go all in for your speed against rubberband, since no matter how fast your ride is, they'll always catch up. So instead of working hard, you gotta work smart. I purposely go slower (being as fast as a stock car's power) to keep my average speed not too low, but also not too high. Without hiting anything of course so I don't trigger the “ rubberband punishment. “ For NFS Most Wanted 2005 I use this trick for the hardest AI races and especially most boss fights. And it seems to work surprisingly well! Basically just make sure your speed varies between 175 and 200 km/h, no matter how fast you could go. I know it's tempting to go faster.Especially at the start, since i've tested it multiple times. At the start, they'll get a big chunk ahead of you. So much that you'd think that you'll never catch them up. But eventually, they seem to go slower and make very stupid mistakes on purpose, so you can get closer to them again, but still behind them. That's where the fun part kicks in: At the final lap (or 75%) of the race, you go all in on the gas and get a huge distance ahead of them, surprising the AI. (Since they still adapted to your average speed of 200-220 km/h most of the race. When the AI start rubberbanding because of your sudden speed increase, it's already too late for them, since you'll be hopefully close to the finish line and winning with a few seconds to spare. Tryhard is not the way to go against Rubberbanding AI. You gotta outsmart the system to have an easier time. But Underground does have a difficulty system the Most Wanted doesn't. So I don't know if that trick would work, as they're maybe not using the same code.
as for ug1 and ug2, i have my own trick which is to "tap" them. Doing so will temporarily "disable" their rubberband, meaning that they will understeer to the wall when entering a turn. Such trick sadly won't work in mw since they seem to completely change the system
Interesting to actually see it. It was obvious they were doing shady stuff. Apart from mysteriously catching up to you, you could see their arrows un the mini map going like a heat seeking missile. Even with all that I was able to complete both UG1 and 2 on release on whatever is the default difficulty, without patches or anything, great games
Black Box also made Hot Pursuit 2, from 2002, which exhibits some similarly outrageous rubberbanding and behavior as well. One of the most egregious happened to me a few years ago: I was doing an 8 lap endurance series at Palm Springs and despite me being about 50-ish seconds ahead of P2 when I was on lap7, the P2 AI somehow teleported AHEAD OF ME INSTANTLY by about 30 seconds the very instant I crossed a split-time/checkpoint barrier -- not that the AI _traveled so quickly_ that they "teleported" ahead of me, I mean the game flat-out placed their car so far ahead that catching up would've been impossible with the rubberband still activated. I haven't had that happen since, but the AI will sometimes hit walls so hard due to the rubberband that they get catapulted about 50 feet or higher in the air. Their AI code was bonkers lol
That's why it's difficult, they keep going like a rocket, and it's practically impossible to get 300 reputation, since they go like crazy and never stop overtaking us.
Same goes with NFS Most Wanted. People say get gud but they don't admit that the AI is absolutely broken and you have to rely on luck and extreme precision to win certain races
When you use cheats and make the rubber band tighten up even more and snap it gets even more ridiculous. I still remember using a speed trainer as a kid and seeing the terrifying sight of the ai all follow me even faster than i was moving while doing 360's nonstop
Well on my 1999 hp laptop thingy them bots don't go that wild and the ps2 also kinda calm until i use ps3 for it then u can notice a change in the difficulty
I'm always playing NFSU2, and nowadays I try to test myself (no wall ride, no NO², no touching cars, weak engine, etc). The game adapts the race difficulty to match your car (I normally use a Focus or a 240sx the entire game) and it's way more fun than flying a Skyline with nitrous above 300km/h on every straight. But the problem is, for some reason, the last lap of every race (or above the 75% completion for Sprint races) the AI cars suddenly reach speeds they never reached during the race, even with no nitrous, they fly past me even though I'm putting the best laptime lap after lap. I check the race status all the time and the AI's Max Speed is always equivalent to mine, so maybe they're just going through tight corners at 200km/h.
Some of the times the Ai can abuse the rubber banding for example if your in stage 5 doing the airport URLs the Ai is in front and they will sometimes rubber band like crazy
nfsu1 has difference to trigger rubber band. Each circuit has determine spots when ai gets insane acceleration doesn't matter what speed you have. for examples xd Atlantica - czcams.com/video/5lkPb4FvICs/video.html Port Royal - czcams.com/video/ZtcnAcIFhtE/video.html
Well, at least in NFS Unbound Challenging difficult they drive like the player and don't have rubberbanding but they always miss any corner, especially if is an U turn
I bet it's even crazier in NFS Most Wanted (2005), at some point, i actually had some struggles when i was using a Porsche Carrera GT while the AI had some random cars...
i literally be doing insanely hard turns and those turns NEED you to SLOW THE FUCK DOWN and those motherfuckers make those turns without even braking and then draft me and completely demolish me, the AI in this game is insane, they literally defy the laws of physics.
I have seen cops in NFS World destroy everything when I was just parked there. That may be the reason why in a later update they removed the ability to start pursuits like in MW (2005) by getting spotted by a cop in free roam. Their AI is pretty stupid.
Even before i knew what rubberbanding was and why the AI would magically catch up to me i knew something was quite wrong with them lol. Now that i understand what the devs were doing its baffling to me they would make the majority of the game based on the reputation system if the AI was just gonna slingshot themselves everywhere instead of making them actually drive well
1:35 man if players could make turns like that at speeds like that we wouldn't have need for cars... like just give us a train track and tell us to gun it.
It isn't going to happen because of companies like toyota not allowing their cars to be in games like this anymore. Not to mention other licenses for things like the music would have to be renewed.
The rubberbanding in this game really was fucking outrageous
I decided to play it again recently and Jesus Christ they literally teleport to you
Underground 1 was arguably even crazier. Melissa can fly past you at Mach 4
@@sondernfy not even melissa’s race, like race 95 or 103, even race 84 was annoying.
@@sondernfy fr
@@2Drexxed If there’s a number I recognize, it’s Kurt’s Killer Ride 😂
@@sondernfy yea race 95
the rubberband thing happens more when you are on Hard mode with unlimited FPS.
the video was made on hard difficulty with catch up, i believe the rubberband can go worse in late game career mode URL races though
@@yod7934 in url races especially the first ones there is a bugged racing line for ai
Causing them hit the wall
I have at least a glitch like that
Because of the game was from internet
If i knew that 2 years ago i wont have lose my sanity playing this game and underground 1
skill diff
Not the first racing game with glitches caused by uncapped framerates. I always cap to 60.
2:20 how Miata owners expect their cars to handle in the corners😂
miata players 🤢
@@tsuol7296 i tried using only miata in career mode once. Its so good when its max upgrade. It can handle tight corner easily and has high acceleration speed too. But the top speed sucks
You're not lying
@@neonwattled I even like the MX5, but playing with it at maximum performance is not for everyone, it skids very easily, anyone who plays in difficult mode aiming for reputation points needs to adjust the grip and also the transmission to make it reach the last gear with less difficulty.
I recommend the RX8 without a shadow of a doubt, it is better than the MX5 in practically everything...
Miata were always trash both in looks and in performance
the AI rubberband really depends on your speed. I remember using a trainer to have fun in the game, using instant speed I could see flying AI cars and over 1k km/h in the status in the end of the race lol
Good lord what the shit
yeah same. those mfs were able to somehow catch up with me even with this speed.
If you use the trainer in URL and somehow catch the last AI they'll literally fly
They rubberband when you make mistakes. You shouldn't be punished, when you play game well, but if you crash, it's an opportunity for an AI to get ahead. You're purposefully hitting a wall during a wallride and AI thinks it's time to act.
IT'S SHOW TIME
or it's just AI expects you to slow down for the turns but you didn't, so you're doing 200% the speed they expected, so now they have to get to 200% speed themselves
This cant be purposfully coded, can it?? Could make sense, but will it? If you crash you can see the AI getting ahead and not going any faster than you are
Well, i'm playing right now with a g29. I did a perfect lap full throttle without any crashes or wallride and they rubberbended the same way. Is just impossible to leave the bots behind, they always catch up some time
okay, that's, a, lot, of, comma, in, your, sentense, there, buddy.
One thing that I noticed about UG1 and UG2 is when they are in front of you, you have to TAP them to stop them using this "snapped-on" handling. After they stop using snapped physics, they would use the normal physics we use, and they suck at driving with player physics.
Yeah I noticed that too. Lay a finger on em and they drop the bullshit for 5-10 seconds. Was a huge help on the more notorious races in UG1
@@Zonda1996wdym tap? Like click on them or what
@@mars..1.1 Hit them with your car while they’re rubber banding past you.
@@Zonda1996 Oh. Well good luck doing that when they go at 500 km per hour
@@mars..1.1 Oh it’s hard, I think the devs knew that people would catch on so they made them feint one direction and then miraculously move to the other side while sustaining mach 10.
But if ya keep your mirror on em while they’re coming up and keep out of traffic it’s easier to catch them
Now i see why the replay always highlight the player's car only
I still love some people saying the AI isn't broken and "just drive better". There's no hurt in agreeing that the catch-up system in the game is absolutely borked.
0 people have said that
@@ninjaskillzyt Yeah, in fact rubberband is a huge meme in NFS circles for a reason (besides ProStreet because that game doesn't have it and unfortunately is piss easy). Just look at people still complaining about certain Blacklist racers or the UG1 rubberbanding (Kurt's Killer Ride my beloathed).
git gud
@@PS1212That would make it worse.
@@sebastiankulchegit guddr
It looks like they keep momentum even when sliding upside down LOL.
i know it's horribly insane
They ignore the laws of the physics.
As a kid I couldn't beat a game, but today you answered my question why. I didn't knew wallriding was boosting rubberbanding, and I was doing it all the time. Thank you.
1:31 NFS Heat Porsche RSR moment here
I think the reason for the AI rubberbanding massively if you wall ride, is that there's probably code in the game to make the AIs slightly faster when you hit the wall, making the players drive safe and not crash often
Wallriding is hitting like 10 walls each corner to auto steer the car, and doing so makes the AI go berserk
Actually They Made A Script Like Comparing The Current Of Distance And Speed The AI To Other AI Plus With The Player Speed Devided The Current Game Time Since The Start Of The Race + Player Time Elapsed And Compare It To The Game Previous Finish Time Record If You Didn't Get On Time Or You're Elapsed Time Is Less Than The Required Finishing Time Then AI Will Add X Linear Value In Between Value Of Time And Distance And Speed Of You Or AI To AI Basically The AI Is Scripted You Need To Beat The Time To Win Against The AI So Don't Worry About The AI Worry About The Time
@@sussyPapa69 a logical approach
@@sussyPapa69dude type normal that's bullshit to read. how do you even type like that jesus christ
@@sussyPapa69 Don't capitalise every word. It makes your sentences difficult to read.
bro this is unreadable@@sussyPapa69
5:02 that sign went for the moon!😂
Sometimes your car could get faster than those AI, or maybe AI gets stuck in whatever part of the map, if the game already unloads the chunk where the AI is, since it has no collision now, AI would just follow common AI paths(already set by developer to prevent crash or malfunction, especially in circuit).
yeah I was meant to explain it this way but my vocabulary just isn't the best hahaha
1:32 the speed reminds me of Ridge Racer
I thought this just would me cool information to know. Turn on ur speedometer and gauge. Then activate the ai mode. When you click it, the little gauge just disappears and notice that when the ai drives it handles really well. The moment that the ai mode crashes into a wall the gauge appears back and the car doesn’t have super grip anymore. However with the actually ai afterwards the gauge will disappear again which will allow them to rubberband again. That gauge being gone is what makes them bounce up and down and glitch and all that rubberbanding and stuff. You more than likely can find more than what I know. I just thought I’ll help.
I guess you gotta feel good about yourself when ai has to cheat hard to have any chance at victory
I wish someone would make a custom map with obstacles and zig-zagging to make fun of AI screwing up even with its super speed and perfect handling.
Very interesting! Loved the video! The AI has similar behaviors to Need for Speed Undercover (Wii/PS2). It turns out that there is a crazy bug that makes it affect cops there and causes them to pretty much instant accelerate, fly anf do insane stuff. I believe it uses Undrrground's rubberbanding and has changes to it. I made a video about it too
watched your video on rubberbanding A.I in ps2 nfs UC, it's one hell of a fuckfest since I haven't see many documentaries or videos about it aside from kuru's gameplay on it
I think the most amazing thing about this ridiculous stuff "behind the scenes" is how you still have a feeling they are driving properly when they are near you.. it's only when you look at the map that you see some super weird stuff happening during normal gameplay.
To be honest nfs underground has extremely Agressive rubberbanding than underground 2
have to agree on that, if only there is a tool to watch the AI
In my experience Underground 1 rubberband is more frequent but way less aggressive than the one from Underground 2, on UG2 sometimes the opponent's pass you at light speed, it's really fun yo see, I have a recording of it happening to me on a drag race at the very end and I ended up on 2nd place just because of the insane rubberband
In SRS Street racing syndicate there was no rubber banding if i recall correctly. If you took the fastest car to the first race you could out lap the ai.
damn i would really love a nfs game where you can rubberband and drive like that yourself, it would be INSANE
Its already, nfs carbon. Just call draft helper and you rubberband 400+ kmh entering turns
That's just Burnout
GTA V with catchup enabled
@@user-bl5zc8zl4j Then you accidentally get out of the draft in a corner and you'll be sent flying sideways
you can see this on the minimap too with their triangles jumping all over the place
that's actually one of the main reasons why I made this xd, I was curious why are those triangles doing silly things when I'm far ahead
@@yod7934 i wondered about that too so thanks for finally solving the mistery
You fulfilled one of my dreams, mate. Thanks for that.
This is why I have to switch to easy mode by stage 4. I played on hard mode and even if I am slow, they still rubberband insanely, making the game almost unbeatable for me.
Epic video. NFSU2 is still such an absolute blast to play in 2023. Recently got the OG Xbox disc wich works natively in an Xbox 360!
Try and find it for pc, I have a laptop from 2015 that can run underground 2 at full specs and it’s not even a gaming laptop. The game looks incredible on pc!
@@Theweouthereforrealclub-I still have the PS2 disc played it about a year ago but I would love to play it on PC where you can actually upscale the game and probably do fun modding stuff!
So, finally we have confirmation that U2 AI is so bad that needs to extreme rubberband into you to catch you? And even so....
THis is so funny to me for some reason! GOLD! Thanks Homie this was neat AF!!
2:11 back to the future theme starts playing
I like to think that the wallriding thing is a secret thing for people who try to win the petty way
What the first impression of U2 AI you get is that they going faster when they re behind you and slower when ahead. And this just looks rediculous like they are tied with you and you cant rid of them however fast you re going. This actually makes no sence of that performance level after a race which depends on the gap between you and your rivals because you just cant make it.
Feels great being able to complete the game racing against this.
I remember this game. When I realized how stupid the rubberbanding is, I stopped playing NFS altogether.
LIKE A DOG WITHOUT A BONE
BROOOOOO That is SO AWESOME HADHHSDHAH The MOST INSANE Rubberbanding I ever seen happens if you run the oval ring track thats the highway, with the SUV's, I modded the suv to have 1000+ hp's and after I get away from them, they start to float or some shit like that, I've barely seen it looking back while playing. Awesome to know that it works on replays, sadly you cannot save them... If we could, I CANT IMAGINE HOW MUCH weird stuff would appear on the internet haha
I’ve been replaying this game and I love these kinds of videos of dissecting a game. Rubber banding is absolutely ridiculous in this game. Even myself playing the game I was rubber banding.😂
People with 999 ping be like
2:55 lmao this made me laugh hard
Gotta love the fact that all the whooshing sounds from passing objects at high speed are just played at random and not attached to actual objects
It was meant to be attached to my car, but the frozen camera seems to mess it up lol
Other than during drag races, I enjoy the rubberbanding since no matter how good u get; theyre always pushing you to do better.
Imagine if someone re-coded old games for AI to genuinely drive well within the constraints of the game
Honestly from what I’ve seen the AI just rocket around tight corners no matter where they are relative to you. is pretty funny on that URL race where they magnet to the inside, then fling into the outside wall at mach 10
finally i can see what happen to the AI, in the minimap when they left far behind their icon become crazy fast
The worst rubber band ive seen on one of these games was video where a guy was holding down first solidly about to finish, then he gets absolutely chopped by a honda civic literally going about 1000kmh it was so fuvking stupid lol
The rapid turns make me think of the Knight Bus in Harry Potter and the Prisoner of Azkaban.
Tbh its so unfair for the player because they get insane amount of grip when they start to rubberband like at 1:32
its purpose is to make bad players have a chance to play and good players don't die out of boredom.
I don't know if it's me hallucinating, but I remembered the AI would suddenly get a massive speed boost on the last lap in any URL races
I remember lapping the final boss of this game when I was a kid. You'd think the rubberbanding would prevent that, but I did.
Me too.
Probably his rubberbanding was broken in some cases
@tommystark777 I played in easy and it happened a lot.
I've developped a very curious but effective trick to counter the rubberband.
There's little to none advantages to go all in for your speed against rubberband, since no matter how fast your ride is, they'll always catch up.
So instead of working hard, you gotta work smart.
I purposely go slower (being as fast as a stock car's power) to keep my average speed not too low, but also not too high. Without hiting anything of course so I don't trigger the “ rubberband punishment. “
For NFS Most Wanted 2005 I use this trick for the hardest AI races and especially most boss fights. And it seems to work surprisingly well!
Basically just make sure your speed varies between 175 and 200 km/h, no matter how fast you could go. I know it's tempting to go faster.Especially at the start, since i've tested it multiple times. At the start, they'll get a big chunk ahead of you. So much that you'd think that you'll never catch them up. But eventually, they seem to go slower and make very stupid mistakes on purpose, so you can get closer to them again, but still behind them.
That's where the fun part kicks in: At the final lap (or 75%) of the race, you go all in on the gas and get a huge distance ahead of them, surprising the AI. (Since they still adapted to your average speed of 200-220 km/h most of the race. When the AI start rubberbanding because of your sudden speed increase, it's already too late for them, since you'll be hopefully close to the finish line and winning with a few seconds to spare.
Tryhard is not the way to go against Rubberbanding AI. You gotta outsmart the system to have an easier time.
But Underground does have a difficulty system the Most Wanted doesn't. So I don't know if that trick would work, as they're maybe not using the same code.
as for ug1 and ug2, i have my own trick which is to "tap" them. Doing so will temporarily "disable" their rubberband, meaning that they will understeer to the wall when entering a turn. Such trick sadly won't work in mw since they seem to completely change the system
Interesting to actually see it. It was obvious they were doing shady stuff. Apart from mysteriously catching up to you, you could see their arrows un the mini map going like a heat seeking missile. Even with all that I was able to complete both UG1 and 2 on release on whatever is the default difficulty, without patches or anything, great games
I just love this type of AI, it's pure juice of video game feelings.
Well I hate it personally. Rubberbanding is a great concept that I find interesting. It's execution though has never once been done right sadly.
They look like Scalextric cars 😂
Black Box also made Hot Pursuit 2, from 2002, which exhibits some similarly outrageous rubberbanding and behavior as well. One of the most egregious happened to me a few years ago: I was doing an 8 lap endurance series at Palm Springs and despite me being about 50-ish seconds ahead of P2 when I was on lap7, the P2 AI somehow teleported AHEAD OF ME INSTANTLY by about 30 seconds the very instant I crossed a split-time/checkpoint barrier -- not that the AI _traveled so quickly_ that they "teleported" ahead of me, I mean the game flat-out placed their car so far ahead that catching up would've been impossible with the rubberband still activated. I haven't had that happen since, but the AI will sometimes hit walls so hard due to the rubberband that they get catapulted about 50 feet or higher in the air. Their AI code was bonkers lol
I'm currently in a playthrough of that game and I can relate this so well lol
Oh so that's what the AI was doing when I saw them getting jiggy with it on the map
yep I thought i was crazy or the game glitched (or cheatin? lol
Seeing ai cornering perfectly like an f1 car is kinda satisfying
nfsu2 ai: fuck your intial d bullshit, i have the power of GOD
I like the idea of rubberbanding becoming stronger when the player wallrides themselves.
That's why it's difficult, they keep going like a rocket, and it's practically impossible to get 300 reputation, since they go like crazy and never stop overtaking us.
Amazing footage. It reminds me on a movie, "The Wraith" bcz these AI cars are moving like UFO's.
this game used to make me super mad as a kid. I replayed it as an adult to see exactly why
They just shift to maximum overdrive
And I thought they behaved weird on camera...
NAHH ☠☠☠
aint no way i'm doing my first playthrough rn on hard difficulty
Same goes with NFS Most Wanted. People say get gud but they don't admit that the AI is absolutely broken and you have to rely on luck and extreme precision to win certain races
And those are the things we race against..
May as well be car vs aliens.
loved to see the orange triangles spining on the minimap, now i can see what really happens hahahaha
4:34 love how the AI in the background even lifts two wheels over that sharp turn, lmao.
It seems that ai 2004 is good at using fujirawa zone
1:31 Certified Fujiwara Zone Momento.
This video has 2000's vibes. Thanks.
It is amazing that people still care about this game
Best thing is turbo mode in Zolika's trainer. But I don't know if it will be added if it's not already in the Underground 2 version.
1:01 That Rx-8 literally did the "yupiii"
When you use cheats and make the rubber band tighten up even more and snap it gets even more ridiculous. I still remember using a speed trainer as a kid and seeing the terrifying sight of the ai all follow me even faster than i was moving while doing 360's nonstop
Well on my 1999 hp laptop thingy them bots don't go that wild and the ps2 also kinda calm until i use ps3 for it then u can notice a change in the difficulty
1:01 That's not weird. It's just their hydrolics going off.😂
I'm always playing NFSU2, and nowadays I try to test myself (no wall ride, no NO², no touching cars, weak engine, etc). The game adapts the race difficulty to match your car (I normally use a Focus or a 240sx the entire game) and it's way more fun than flying a Skyline with nitrous above 300km/h on every straight. But the problem is, for some reason, the last lap of every race (or above the 75% completion for Sprint races) the AI cars suddenly reach speeds they never reached during the race, even with no nitrous, they fly past me even though I'm putting the best laptime lap after lap. I check the race status all the time and the AI's Max Speed is always equivalent to mine, so maybe they're just going through tight corners at 200km/h.
Some of the times the Ai can abuse the rubber banding for example if your in stage 5 doing the airport URLs the Ai is in front and they will sometimes rubber band like crazy
yeah exactly. pretty much its unbeatable if you don't have a corolla. its the only car that accelerates and steers well.
@@XBGamerX20yes, I was reaching them only on Corolla
the ai does get a bit quirky at night
nfsu1 has difference to trigger rubber band. Each circuit has determine spots when ai gets insane acceleration doesn't matter what speed you have.
for examples xd
Atlantica - czcams.com/video/5lkPb4FvICs/video.html
Port Royal - czcams.com/video/ZtcnAcIFhtE/video.html
Interesting, gotta dig more info on this
nfshp2 on the ps2 does this too
Well, at least in NFS Unbound Challenging difficult they drive like the player and don't have rubberbanding but they always miss any corner, especially if is an U turn
I bet it's even crazier in NFS Most Wanted (2005), at some point, i actually had some struggles when i was using a Porsche Carrera GT while the AI had some random cars...
If only that game has replay mode
I didn't know Need for Speed had a creepypasta. 3:46 This is so cursed.
Edit: Also that engine sounds like that one mosquito tormenting me last night.
Somehow, I could swear the video was about watching the AI you programmed, playing the game. Oh God... It's almost 3am btw.
i literally be doing insanely hard turns and those turns NEED you to SLOW THE FUCK DOWN and those motherfuckers make those turns without even braking and then draft me and completely demolish me, the AI in this game is insane, they literally defy the laws of physics.
So this is why anyone who grew up playing nfs underground will smoke anyone today in a racing game who hasnt. We had to deal w this ungodly sht 😂
I have seen cops in NFS World destroy everything when I was just parked there. That may be the reason why in a later update they removed the ability to start pursuits like in MW (2005) by getting spotted by a cop in free roam. Their AI is pretty stupid.
Into the knee deep of darkness
*Ai is losing*
“omae wa mou shindeiru”
Even before i knew what rubberbanding was and why the AI would magically catch up to me i knew something was quite wrong with them lol. Now that i understand what the devs were doing its baffling to me they would make the majority of the game based on the reputation system if the AI was just gonna slingshot themselves everywhere instead of making them actually drive well
Damn... they would have to fix that for the remake lol
This is why Trainer was build 😂
I didn't know nfs u2 is a horror game 1:01
1:35 man if players could make turns like that at speeds like that we wouldn't have need for cars... like just give us a train track and tell us to gun it.
The AI from Underground 1 - 2 & Rivals are really broken lmao ngl.
Wall Ride 2:14
I would definitely buy a remake of these games.
It isn't going to happen because of companies like toyota not allowing their cars to be in games like this anymore. Not to mention other licenses for things like the music would have to be renewed.
A reason to set the difficulty on easy.
Cool man