Substance-Painter: Applying Edge-wear to Normal Details (FAST!)
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- čas přidán 26. 08. 2024
- Here's the fastest way to have your normal details inherit the edge-wear from your generators in Substance Painter!!!
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Probably the single most powerful feature in Substance Painter, you can literally make a low poly mesh look AAA high poly with the right combination of anchor points, normal, and generator technique - Hope it helps :)
yeah it helped
wow, anchors explained, I was beginning to thing that I needed a boat licence to be able to use that! Cheers
This might just be the best Substance Painter tip yet.
Didnt know this and ive been using substance for years, even yesterday i was painting in my own edge wear for my stamps. Thanks!
You sir, are awesome for posting these short and excellent videos. Keep them coming :D
Thanks, you helped me so much !!!! I'm just adding some infos about the edge wear on normal details. You have too options. First one, there is no need to export your normal map. Just right clic your layer with the details you made and set an anchor point, then on the layer with a generator for edge wear, go in the proprieties, "micro Normal" at the bottom, clic on it, and choose the Anchor Points window. Aim at your anchor point you created and tell it to use normal. Then turn Micro Normal to True on the upper "Micro details" panel. If your Normal map is already exported, put it into the micro details at the bottom of your generator proprieties, and set your Micro Normal to True and you're good to go :)
I was just thinking about this yesterday but I figured it would probably take too long to find out how to do this or maybe I'd just find a tutorial somewhere on youtube with a 10-min intro and 5 minutes of context before the actual solution. Didn't cross my mind Royal Skies would probably have a video on this.....
It just too good
Simple, straightforward, direct tips like this are perfect. Other than your CZcams playlists, do you have a directory of these that you are adding to or anything? (And is there a way I can contribute?)
Thanks man! you help me a lot!
I must ask
Is that last soundtrack from ratchet and clank?
That's a pretty good guess honestly, it's really from Armored Core 2, named cord-e :)
That's crazy powerful. I wonder if Blender has any way to do that with nodes/modifiers, without actually generating more geometry.
if i am not wrong, i guess you can
Curious, how do you apply the edge wear effect to only affect the normal detail?
just create a mask around the normals then follow this procedure
how do u get your normal stamp just a circle mine has the weird cube background
nice!
Dude, How can I apply this effect only in the normal? For example, I just want to dirt the edges of the normal, not the entirely mesh
I am wondering if i am missing something, or all tutorials about edge wear are omitting something. I can't get this effect to work, doesn't matter what I do. Do my UVs need to have some specific requirement for this effect to work? Any help would be appreciated.
I can not see any curvature on my model imported from blender =(( May be do you know why?
no hope of finding this alone :)