For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board: www.patreon.com/MizzoFrizzo
I have no experience with Unreal Engine, let alone Blueprint programming, but by following your videos, I successfully implemented all the features and completed my first game. Thank U, Bro.
@hannya_rise I'm so glad to hear it. 🙂 I have many more tutorials for people just like yourself, and stay tuned because I've got a very exciting development in the works, hopefully to be announced next week!
I finished it! Worth every moment that I spent learning from this very well presented tutorial. The real beauty of it is the parts are universal. Once one get's a sense of how the logic works, i.e., between the player, the enemies, and the interactive set components such as the gate, not to mention the projectiles, in this case tracing "bullets" , that logic can be used repeatedly. I hope anyone for whom this tutorial is meant for, basically beginners like myself with some familiarity with UE, dive into this. It will help you so much. Think of it as a series of 30 or more short tutorials. but all working towards the same objective: To teach the mechanics of UE 5 that are readily applicable to a wide variety of game scenarios. Can't say enough good things about this tut. I close with thanks so much.
Thank you so so much for your kind words and very generous donation. Well done for finishing! I highly recommend moving on to my Weapons System With Simulated Physics Pickups tutorial, and then my Two Weapon System tute as I'll be adding quite a lot to it in the near future. All the best, my guy! ✌️
I'm not even done with the video yet I'm about half way and I want to express my appreciation! Not only are you easy to follow along with and teach extremely well, but you have a great attitude and fun tone of voice that makes following hours of a tutorial easy and fun! Thank you looking forward to more!
If anyone is watching this and making it in UE 5.4.2 - you DON'T need to add any notifies to the machine gun, you can just add the booleans... the notify is already set up properly in the animations so you can skip that part and just do the booleans and KEEP the the 'set max ammo and the ammo' intergers.. DO NOT delete them as it'll prevent you from reloading.
Just discovered your channel. You have a great way of presenting. Your voice is easy to understand and your procedures are easy to follow. That alone should help your channel grow. I hope it does.
Fantastic tutorial! Just finished it today everything explained so well and managed to get everything working. Only minor issue I encountered was the texture on zombies suddenly became very low resolution after I began I implement more features. I increased my texture streaming budget but that still didn't do anything. Apart from that great tutorial!! Love you explain what things do and explain when you introduce new nodes!
Half way through. Awesome tutorial!! Just watching you go through these steps is helping get the logic down and I've been able to apply extra settings. Thank you
I'm through to reloading, about beginning of hour 3. This is great to learn from in that MizzoFrizzo speaks so clearly, explains what he's doing, and keeps the presentation in logical order. In other words, you know what your supposed to learn in advance. He show's you how to do it, and explains the logic, and then makes it clear he's going on to the next feature. There are many things to learn here. I can't say enough good things about this tutorial. I hope it gets the attention it deserves. Maybe replace Manny with Lora Croft type! It might help with the marketing. This tutorial is excellent.
Those are some very kind words, my guy. I'm very proud of my work and incredibly glad to be of help. Thanks so much for watching and thanks for engaging! 🫶
For an Unreal noob such as myself, you are easier to follow than most other channels. I'm one hour into this tutorial and happy so far! Thanks for making this smooth tutorial and keeping it in a realistic pacing!! Your channel deserves to grow. ps. 56:00 where you delete this control rig because of the feet problem.. I followed your steps and the animation works fine for me without deleting this. Would you recommend I keep it instead of deleting it?
1:18:52 I am running into a blocker here. When I drag off that character reference and type the 'get aiming' it doesn't have an input and thus doesn't connect. Any idea what I'm doing wrong? Thanks!
It took 5 days of intense effort, a couple failed trys, but i managed to make the game ty. i made a big cop zombie to that runs fast and takes more damage so i want to make a sniper next to take him out. if you dont beat boss zombie another adds on the next wave, the goomba zombies start the wave so the boss zombie can add up and create chaos. ty ty ty. some times i thought stuff went wrong so id have to go far back because id miss one little thing. as a adhd person i follow every step so going back and forth is really hard. a concise video a to z no back and forth. as a newb it really throws me off. i am forever grate full for your video lots of valuable information. all in one video, the looking up and down, the camera movement, the over the shoulder camera socket, using line tracers, the blend space. head shot body shot damage. amazing man ty ty ty
I’ve been really struggling with finding ways to learn & keep the info for game dev. But I found your vids while at work trying to find better ones. Safe to say soon as I get off work I’ll be rushing home to complete this tutorial. Thank you cause this was something I was looking to make to start off my game dev portfolio.
one thing I have noticed following your videos is you keep having to dock your blueprints every time you open them , an easy fix is go to editor preferences , just look down the general appearance tab to asset editor open location and set it to main window ,all those seconds dragging them into the top of the editor mount up !
Hey I just immediately followed you from Reddit and this video. I’m just about to finish my PC build and I’m making games with it. This will save me days. Thank you 😊
Excellent starting point tutorial. 😆 However before you attempt to recreate this demo game in UE5.3, you must first update your video card's drivers. This update is important since it will determine how your game might perform. I ran tests trying to solve the framerate glitches and memory over run problems. This solution will help especially when you start experimenting with UE's advanced graphics. Check it out. 😊😎
Should add chapters to your long-form videos. I already have a FPS built but you have very good knowledge so I like coming to these long-form videos and jumping around for references.
Hi , i managed to make the montage work , feels good, but the "Play animation" (when the gun magazine gets removed and insert) just doenst work , i only hear the sound but nothing happens... Any idea what is causing the problem?
Havent been keeping up on the videos recently just been watching notifications for what is being uploaded. Seems like things are all over the place from the original "FPS series"
That’s good for sure and I agree. You should always enjoy making your content to avoid being burnt out. Just didn’t know if there was a specific target audience you were focusing on to grow the channel faster. Other than people that “wanna make games” the “True FPS” series videos seem to have the most views on the channel and IMO that’s what people were coming to the channel for. I enjoy the content that you provide as it is very in depth and easy to follow. However I would like to see this channel grow to exceedingly high numbers before it dissipates. Like most channels people do still get bored of “making what they want” and the channel goes inactive. Most successful, still active channels do have ONE particular audience before branching into “whatever I want” phase. I’m not hating on this channel at all or trying to be disrespectful in any form. Just curious about the direction of the channel and what’s happening. Keep up the good work! Much love! ❤✌️
@thecommenterry I'm not interested in getting into it with you, but I uploaded one 39min episode and one 35min episode of the TFPS series in the last week alone. ✌️
I'm at 1:07:00 and running into an issue with the weapons -- the dark version won't download and the silver version is missing four animations, including the rifle fire. Is there an alternative asset I can use for this portion somewhere/a means to get the military weapons asset working?
I have a problem when I shoot with the weapon: it shoots off target, and I don't know why. The 'Barrel' socket is correctly positioned, but it's as if there is a collision with the camera or something like that. Do you know where the problem might be coming from ? When I shoot at the ground, it works very well. However, when I aim my weapon at the sky, the movements of my shot are no longer followed by the weapon.
Please I need help in the wave programming part (create and start setting up custom game mode). I have everything exactly the same, but I only spawn the firsts 3 zombies. can anyone help me? btw excellent tutorial and very well explained
Truly amazing! I am so excited to start this guide. Just one question, is this possible to change the manniquin to metahuman and everything else stays the same?
I have an issue with my hit react montage playing and causing some mesh stretching on the right shoulder. The reload animation works fine though so I am not sure what the issue is.
Hey! Thank you for this tutorial, I liked and subscribed. Do you plan to add other weapons such as a shotgun or pistol in the future? Or the tutorial is over? It seems there's no proper tutorial on weapon switch.
I've already covered quite a lot of content about weapons systems. Check out my playlist: czcams.com/play/PLY2663dNRL_iCxo9NVrbrHwCnug8OLA6C.html&feature=shared ✌️
I can't imagine what I did wrong lol... I followed you all the way through until the first time the zombie ragdolled... mine ragdolled fine, followed you in to the constraints... when i saved and exited my zombie disappeared on my game... there was still a capsule in his place but somehow his mesh had disappeared... starting over for the 3rd time today and going to try again. The first time i messed up I forgot to do a small step when setting up the aim logic.
Hey I wanted to thank you for the great tutorial, as many said before me :) But I have two issues which I can´t seem to figure out: 1. My line trace hits the Zombie and I can also print the dmg (60 headshot, 20 everything else) but it does not apply the dmg to the zombie. 2. I implemented the Zombie spawning mechanic and the line trace hit´s the hand placed zombie (dmg still does not work) and the line trace goes right through the 3 spawned ones. That´s why I think something is off with the line trace. I searched for many hours now looked at the collisions, checked it can be dmg is ticked and redid the zombie etc. I can´t figure it out. Any suggestions?
I missed something lol... can't get the ironsights animation for anything... pressing the right mouse button slows my movement but doesn't bring out the animation.
Can't figure out how to get rid of what i've done to start over... Ue5 doesn't like deleting things... so whats my approach? new folder and new name and just leave the "corrupt" zombie folder?
1:13:30 took you that long to notice🤣🤣🤣🤣 great tutorial tho ur really good at explaining everything so that the viewer feels like they're learning things along the way
Thank you so much for great tutorial explanation. Everything works smoothly and no bug. But one thing is not working: when I reload animations are running bullets are counting but when it comes to 0/∞ there are no bullet. Can’t get anything. I already finished I thought I can go back and check the video and figure it out but 😅 can’t find. CAN YOU GUYS PLEASE HELP
am I overthinking it or are there now two line traces that hit? Example If I aim directly with crosshair it will hit. If i Also aim indirectly by moving crosshair off target to the right It will also hit
Just a thought, is there any chance you could teach us how to use Convai or Inworld Ai NPC's? Also how about courses we could buy so you get paid what for your efforts. Your tuts are truly professional quality.
Your work is great and everyone can learn so much by doing this tutorial. So then, no worries regarding the AI suggestion, just a fan of your abilities and thought it would be a good fit. No disappointment at all, as I am so impressed with your tutorials and continue to work this one and am looking forward to starting your dual player tutorial. I've been doing a lot of work with this one, adding a scene I purchased, Cyber punk Street. Zombies fit right in. Also added other enemies extending off of your game logic. I do have plans to combine that with one of the AI NPC systems to try to cobble together an immersive adventure filled with action and a little intrigue curtesy of our robot overlords. Again no disappoint here, your tutorias are so good that I really am developing my skills faster that I could have imagined. I'm coming from the Sequencer, film, end of it, but the simulation logic has captivated me. Thanks for all your work. @@PitchforkAcademy
ı finished this tutorial but ı have some problem. when my char take aim at , it can shoot zombie but when my char dont take aim cant shoot zombie. please help me ı dont know what is the problem. ı am beginner, thanks for everything
banging my head on a wall.... ive checked everything over numerous times and still cant figure out why my zombie wont attack the gate or myself.. I have the attack set up identical to the video.
How can we set a maximum angle that the person can look down and tilt the camera? currently the character can look between his legs and sping around xD I followed the instructions but dont understand exactly how it works so i cant change it myself
I don't know if I missed something But I am stuck at the 1:18:52. It won't allow me to connect character to "get aiming?" It won't pop up the "get aiming?" unless I uncheck the context sensitive box. When I do the step before and make the "Set" variable type to BP Third Person Character it Makes my node lines RED! "BP_THIRD PERSON CHARACTER REFERENCE IS NOT COMPATIBLE" is the error message I get. Please Help!
Hi, awesome video, I have a question, if I wanted to change the default manquin to a Paragon character model which are free on the market place, how would I adjust the animations to fit the new model?
Hey! Wanted to say that the tut is great. after i did what you said in 1:51:39, my traces are just gone crazy, some are shooting backwards and some to the side. pls help, thank you.
Come here after watching your third person video, so I was able to actually skip like the first 2 hours because it's all literally set up ready to go. -- Can I replace zombies for something else?
Hey ! Love the video and great content!! Im just having an error / glitch where my progress bar isn't working it's allways full and i see the animation on my character with is so odd can you help? (p.s : i had also a bug on the animation of the zombie hitting the gate with the 0.5 delay i put it at 1.5 and it worked all fine, apart from this all was the same and worked fine) Thanks in advance friend! :)
Hello. I have a question. Something is not working correctly for me with the zombie animations. In 2:35:30 You can see the preview of animation inside UE, i cannot ;/ And later - afrer setting up all BS etc when i want to place him in the world - animations are not working too :( I've imported animation correctly - witch choosing proper skeleton etc. Can You help me please?
alright bro great work appreciate it one issue im having is the wave widget the way i would of dobne it normally is exactly what you said about begginers, though im trying to take your advice and have done it to a T but for some reason it works up to wave 2 then dont work again any ideas? cheers again
Just to add i do have an extra widget as i did not wanna see the crosshair all the time so implemented that in the player blueprint aim logic, this is whats colliding as i did the noob way and remove all widgets do you know a way i could get it to work with the hiding visibility as ive tried multiple ways and still getting errors.
I went full send a tried to fit in your weapon picking system, but I didnt managed to do that :( Would like to see some more progress on 3rd persons! :-)
The silver weapons pack SHOULD have animations with particle effects attached. Really not sure why they wouldn't! I'll download it this week and get back to you about what I find inside... ✌️
Currently im stuck on the camera zoom, for some reason it will only zoom in north and not follow the character when i face a different direction. Anyone have any ideas where i messed up?
@@PitchforkAcademy lol. thanks for the specifics.. but seriously i rewatched that portion multiple times and cant find where i went wrong. could there be a camera setting i missed? ill keep rewatching to try to find it.
I figured it out. Didnt pay attention to the "socket offset" and placed a "target offset". but yeah other than my stupidity this is an awesome tutorial!!
Question. @1:21 when you are blending the aiming animation. I followed it to a T, but when I click the right mouse button the animation doesn't show up. The character moves slower, but there is now aiming animation. I am completely stumped at this point. Any help or insight would be nice.
I'm sorry I haven't timestamped chapters for this video yet, but it would be easier for me to help you if you could give me a timestamp for the section where we set up the aiming animation... I can guarantee that you haven't followed it to a T, because I always very clearly show how to make everything work.
@@PitchforkAcademy I am going through the tutorial again, to make sure I did everything correctly. Thank you for your reply, if I encounter the same issue, I will timestamp it and let you know. Awesome tutorial, btw.
Anyone have any recommendations for laptops that can run the best versions on unreal? I want to get started but my hp laptop is like 10 years old and it won't open unreal
Thanks for the video!! at 3:10:32 I got messed up with the reroute node. I feel like you started to move a bit quicker than someone with no experience with unreal nodes can follow. Now my subtract node isn't working the way you placed it i can't plug the return value node into the subtract node and not familiar enough to fix :/. Dead in the water till i figure this out. But i think could have been easy if you walked through that slow like you did everything else.
I appreciate the feedback but I do think that is my normal pace. You're not "dead in the water", you simply need to go over it and try again. Perhaps delete the nodes and replace them...
For some reason my comment wasn't attached to the thanks so here it is: Incredible tutorial mate! I have a question now though, you didn't implement proper death animations here for example. I made a random animation picker out of the number of montages I have and it gets a random animation but the thing is, when I die and the animation is supposed to play, it only plays on the upper body. This is something to do with the blending you did in the anim BP, I have no clue how to get the desired behaviour, that is, play animation on the entire body like you would normally. An extra short video on this would be dope, would also teach how to get out of the blended animations and stuff. I thoroughly enjoyed your video, 100% deserved a sub and a thanks :)
@@masterlkm Put your dead boolean as a condition on a blend by bool in your animBP and put it as the very last node before your output pose, then plug your animations into the true pin and thevrest of your graph into the false pin. 🤙
@@PitchforkAcademy Nevermind I figured that out, but was wondering something else. I would like the bullet cases to disappear after a few seconds to optimize performance. I tried adding a Destroy component node after the spawn with a delay and a reference to the bulletcasing, I put it on a sequence node on pin 2, while the first sequence continues the loop. But this isn't working. Could you recommend a better way to handle this and maintain the firing loop. Thanks. Great tutorial
@@PitchforkAcademy I think it's where he is selecting the cubes after making the tunnel. I am also struggling to find the 'default physical material' after selecting the cubes in the map. He has figured it out but I can't for the life of me!
My gate is not falling , i double checked everything. Also my timeline says its paused. Also my character can rotate around its spine even if i clamped it. How to solve?
@@MarQQuiSsee You've just got to keep trying. Programming is tough to learn, and the pain and frustration that we get from unexpected and hard-to-resolve bugs is just a natural part of the learning curve. If you're cut out for it, you will overcome it!
@@PitchforkAcademy i can die now, but cant get the gate to work. 9n event destroy gate noth8ng happens , tried on tick and overlap the gate falls but the timeline still sits at 0.
Hey, you might want to try looking at some tuts that talk about opening doors when an overlap occurs. You'll get a feeling for what's supposed to happen. I got my gate to work but going through some other tuts that address, more or less, the same thing, helps to get the big picture. I can tell you that Mizzo's tutorial does work exceptionally well.. One pin left unplugged somewhere along the line will cause many problems. keep double checking. it does work. Good luck. Keep at it. you'll learn so much..just a thought, try moving the zombie away from the gate and see if it works. Sometimes one actor interferes with another. don't know why yet myself, but I know it does happen.
Nice! I'm very very new to unreal engine! But I love your tutorials. Probably just means that I'm kinda starting to understand the basic stuff @@PitchforkAcademy
Yeah! Thank you! Would it possible to learn how to implement some of the animation starter pack animations, like prone or go from unarmed to armed etc? Or maybe it's coming later? :D@@PitchforkAcademy
For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board:
www.patreon.com/MizzoFrizzo
Did it work with my patreon sub?
I have no experience with Unreal Engine, let alone Blueprint programming, but by following your videos, I successfully implemented all the features and completed my first game. Thank U, Bro.
@hannya_rise I'm so glad to hear it. 🙂 I have many more tutorials for people just like yourself, and stay tuned because I've got a very exciting development in the works, hopefully to be announced next week!
I finished it! Worth every moment that I spent learning from this very well presented tutorial. The real beauty of it is the parts are universal. Once one get's a sense of how the logic works, i.e., between the player, the enemies, and the interactive set components such as the gate, not to mention the projectiles, in this case tracing "bullets" , that logic can be used repeatedly. I hope anyone for whom this tutorial is meant for, basically beginners like myself with some familiarity with UE, dive into this. It will help you so much. Think of it as a series of 30 or more short tutorials. but all working towards the same objective: To teach the mechanics of UE 5 that are readily applicable to a wide variety of game scenarios. Can't say enough good things about this tut. I close with thanks so much.
Thank you so so much for your kind words and very generous donation. Well done for finishing! I highly recommend moving on to my Weapons System With Simulated Physics Pickups tutorial, and then my Two Weapon System tute as I'll be adding quite a lot to it in the near future. All the best, my guy! ✌️
I'm not even done with the video yet I'm about half way and I want to express my appreciation! Not only are you easy to follow along with and teach extremely well, but you have a great attitude and fun tone of voice that makes following hours of a tutorial easy and fun! Thank you looking forward to more!
One of the best UE5 tutorials i've seen
Keep it up and thank you so much for all the information !
Hey thank you so much for your kind words, my guy. You're very welcome... Thanks for watching and thanks for engaging! 🫶
If anyone is watching this and making it in UE 5.4.2 - you DON'T need to add any notifies to the machine gun, you can just add the booleans... the notify is already set up properly in the animations so you can skip that part and just do the booleans and KEEP the the 'set max ammo and the ammo' intergers.. DO NOT delete them as it'll prevent you from reloading.
That what underrated channel looks like, Thank you for uploading these tutorials!
I mean, I wouldn't say my stuff is underrated. People seem to rate it rather highly... 😊
Just discovered your channel. You have a great way of presenting. Your voice is easy to understand and your procedures are easy to follow. That alone should help your channel grow. I hope it does.
Thank you very much for the lessons. Your lessons are the best on CZcams!
Fantastic tutorial! Just finished it today everything explained so well and managed to get everything working. Only minor issue I encountered was the texture on zombies suddenly became very low resolution after I began I implement more features. I increased my texture streaming budget but that still didn't do anything. Apart from that great tutorial!! Love you explain what things do and explain when you introduce new nodes!
Half way through. Awesome tutorial!! Just watching you go through these steps is helping get the logic down and I've been able to apply extra settings. Thank you
I'm through to reloading, about beginning of hour 3. This is great to learn from in that MizzoFrizzo speaks so clearly, explains what he's doing, and keeps the presentation in logical order. In other words, you know what your supposed to learn in advance. He show's you how to do it, and explains the logic, and then makes it clear he's going on to the next feature. There are many things to learn here. I can't say enough good things about this tutorial. I hope it gets the attention it deserves. Maybe replace Manny with Lora Croft type! It might help with the marketing. This tutorial is excellent.
Those are some very kind words, my guy. I'm very proud of my work and incredibly glad to be of help. Thanks so much for watching and thanks for engaging! 🫶
For an Unreal noob such as myself, you are easier to follow than most other channels. I'm one hour into this tutorial and happy so far! Thanks for making this smooth tutorial and keeping it in a realistic pacing!! Your channel deserves to grow.
ps. 56:00 where you delete this control rig because of the feet problem.. I followed your steps and the animation works fine for me without deleting this. Would you recommend I keep it instead of deleting it?
1:18:52 I am running into a blocker here. When I drag off that character reference and type the 'get aiming' it doesn't have an input and thus doesn't connect. Any idea what I'm doing wrong? Thanks!
Thank you Sir for taking a moment of your time to explain consistently I really appreciate your video.
It took 5 days of intense effort, a couple failed trys, but i managed to make the game ty. i made a big cop zombie to that runs fast and takes more damage so i want to make a sniper next to take him out. if you dont beat boss zombie another adds on the next wave, the goomba zombies start the wave so the boss zombie can add up and create chaos. ty ty ty. some times i thought stuff went wrong so id have to go far back because id miss one little thing. as a adhd person i follow every step so going back and forth is really hard. a concise video a to z no back and forth. as a newb it really throws me off. i am forever grate full for your video lots of valuable information. all in one video, the looking up and down, the camera movement, the over the shoulder camera socket, using line tracers, the blend space. head shot body shot damage. amazing man ty ty ty
I’ve been really struggling with finding ways to learn & keep the info for game dev. But I found your vids while at work trying to find better ones. Safe to say soon as I get off work I’ll be rushing home to complete this tutorial. Thank you cause this was something I was looking to make to start off my game dev portfolio.
one thing I have noticed following your videos is you keep having to dock your blueprints every time you open them , an easy fix is go to editor preferences , just look down the general appearance tab to asset editor open location and set it to main window ,all those seconds dragging them into the top of the editor mount up !
Yeah I know. Like I said, I'm lazy. 😅
Thanks for this tip!
Had to learn a new way to rewind for this length of a video... I guess you taught me something about youtube I didn't know as well lol
Este foi o melhor tutorial que eu ja encontrei, meus parabens. "This was the best tutorial I've ever found, congratulations."
That's very kind of you to say... Thanks for watching and thanks for engaging!
if you want to skip tutorial 17:10
Thanks 🙂
Это самое крутое, понятное видео для новичков из тех, что я находил! Великолепно! Спасибо большое!
Could you translate for me please??
What an amazing tutorial! Thank you so much!
1:59:00 Alt 236 for infinity on windows!
Hey I just immediately followed you from Reddit and this video. I’m just about to finish my PC build and I’m making games with it. This will save me days. Thank you 😊
Excellent starting point tutorial. 😆 However before you attempt to recreate this demo game in UE5.3, you must first update your video card's drivers. This update is important since it will determine how your game might perform. I ran tests trying to solve the framerate glitches and memory over run problems. This solution will help especially when you start experimenting with UE's advanced graphics. Check it out. 😊😎
Great tutorial Mr. Mizzo Frizzo as always, you will become one of the top channels on CZcams tutorials, if not the best ❤❤❤❤
Should add chapters to your long-form videos. I already have a FPS built but you have very good knowledge so I like coming to these long-form videos and jumping around for references.
I always do I just don't have the time right now
2.5 hrs in I Cant Believe this is AAA Game Level Totally Insane Your A GOAT Your A GOD TY. !!!!!
For the infinite symbol just press alt + 236 in the text box and that'll give you the symbol. Around the 2 hour mark of the video.
Aye thanks so much. 🫶
@@PitchforkAcademy No, no. Thank you for the great tutorial!
Im 1 hr in And im still keeping up for a First Timer and only use Blender TY This is Awesome cant wait to finish.
Wow, this is incredible...thanks so much for sharing all this info.
That's very nice of you to say, my guy! You're very welcome... Thanks for watching and thanks for engaging. 🫶
Hi , i managed to make the montage work , feels good, but the "Play animation" (when the gun magazine gets removed and insert) just doenst work , i only hear the sound but nothing happens... Any idea what is causing the problem?
Thank you sir, I managed to finish it
i just followed a whole day on a different tutorial and wasted my time. thank you for this i cant wait to make IT !!!!!!
Fantastic tutorial, thank you!
Thank you so much for your generosity. 🙏
Havent been keeping up on the videos recently just been watching notifications for what is being uploaded. Seems like things are all over the place from the original "FPS series"
I just make what I want to make. 🙂
That’s good for sure and I agree. You should always enjoy making your content to avoid being burnt out. Just didn’t know if there was a specific target audience you were focusing on to grow the channel faster. Other than people that “wanna make games” the “True FPS” series videos seem to have the most views on the channel and IMO that’s what people were coming to the channel for. I enjoy the content that you provide as it is very in depth and easy to follow. However I would like to see this channel grow to exceedingly high numbers before it dissipates. Like most channels people do still get bored of “making what they want” and the channel goes inactive. Most successful, still active channels do have ONE particular audience before branching into “whatever I want” phase. I’m not hating on this channel at all or trying to be disrespectful in any form. Just curious about the direction of the channel and what’s happening. Keep up the good work! Much love! ❤✌️
@@thecommenterry You have a funny way of expressing 'curiosity'...
@thecommenterry I'm not interested in getting into it with you, but I uploaded one 39min episode and one 35min episode of the TFPS series in the last week alone. ✌️
I'm at 1:07:00 and running into an issue with the weapons -- the dark version won't download and the silver version is missing four animations, including the rifle fire. Is there an alternative asset I can use for this portion somewhere/a means to get the military weapons asset working?
I have a problem when I shoot with the weapon: it shoots off target, and I don't know why. The 'Barrel' socket is correctly positioned, but it's as if there is a collision with the camera or something like that. Do you know where the problem might be coming from ? When I shoot at the ground, it works very well. However, when I aim my weapon at the sky, the movements of my shot are no longer followed by the weapon.
Definitely worthwhile for newcomers.
i have a question when i fire with the rifle after like 19 shots there's no gunfire sound for couple seconds any solution?
Please I need help in the wave programming part (create and start setting up custom game mode). I have everything exactly the same, but I only spawn the firsts 3 zombies. can anyone help me? btw excellent tutorial and very well explained
Truly amazing! I am so excited to start this guide. Just one question, is this possible to change the manniquin to metahuman and everything else stays the same?
Of course it's possible
Thank you very much. This is great!
Thanks this will be fun to make.
I have an issue with my hit react montage playing and causing some mesh stretching on the right shoulder. The reload animation works fine though so I am not sure what the issue is.
I am having problems with the movements. I need help.
Hey! Thank you for this tutorial, I liked and subscribed. Do you plan to add other weapons such as a shotgun or pistol in the future? Or the tutorial is over? It seems there's no proper tutorial on weapon switch.
I've already covered quite a lot of content about weapons systems. Check out my playlist:
czcams.com/play/PLY2663dNRL_iCxo9NVrbrHwCnug8OLA6C.html&feature=shared
✌️
Thank you! I'll check@@PitchforkAcademy
I can't imagine what I did wrong lol... I followed you all the way through until the first time the zombie ragdolled... mine ragdolled fine, followed you in to the constraints... when i saved and exited my zombie disappeared on my game... there was still a capsule in his place but somehow his mesh had disappeared... starting over for the 3rd time today and going to try again. The first time i messed up I forgot to do a small step when setting up the aim logic.
Hey I wanted to thank you for the great tutorial, as many said before me :)
But I have two issues which I can´t seem to figure out:
1. My line trace hits the Zombie and I can also print the dmg (60 headshot, 20 everything else) but it does not apply the dmg to the zombie.
2. I implemented the Zombie spawning mechanic and the line trace hit´s the hand placed zombie (dmg still does not work) and the line trace goes right through the 3 spawned ones.
That´s why I think something is off with the line trace. I searched for many hours now looked at the collisions, checked it can be dmg is ticked and redid the zombie etc. I can´t figure it out. Any suggestions?
I missed something lol... can't get the ironsights animation for anything... pressing the right mouse button slows my movement but doesn't bring out the animation.
Can't figure out how to get rid of what i've done to start over... Ue5 doesn't like deleting things... so whats my approach? new folder and new name and just leave the "corrupt" zombie folder?
is replicated for Multiplayer?
Thanks mate but could you try to make an episode to like say how to animate on this character
Nope, my focus is on programming. I have a video about using sequencer to make your own animations, but it's mostly useful for first person stuff.
2:07:31
Saving it for later ;)
1:13:30 took you that long to notice🤣🤣🤣🤣 great tutorial tho ur really good at explaining everything so that the viewer feels like they're learning things along the way
That was towards the end of over an hour straight recording lol
Can You make next like max bullets and ammo pickups?
No, not next, but some day.
Wow, Good❤❤❤
Thank you so much for great tutorial explanation. Everything works smoothly and no bug. But one thing is not working: when I reload animations are running bullets are counting but when it comes to 0/∞ there are no bullet. Can’t get anything. I already finished I thought I can go back and check the video and figure it out but 😅 can’t find. CAN YOU GUYS PLEASE HELP
3:30:00, I have a question.
With Aiming, the character spins after 1 second after Fire. Am I missing something?
gonna use your two weapon video to add a sniper
am I overthinking it or are there now two line traces that hit? Example If I aim directly with crosshair it will hit. If i Also aim indirectly by moving crosshair off target to the right It will also hit
Just a thought, is there any chance you could teach us how to use Convai or Inworld Ai NPC's? Also how about courses we could buy so you get paid what for your efforts. Your tuts are truly professional quality.
Sorry to disappoint but no, and no I won't be doing anything outside of youtube tutorials.
Your work is great and everyone can learn so much by doing this tutorial. So then, no worries regarding the AI suggestion, just a fan of your abilities and thought it would be a good fit. No disappointment at all, as I am so impressed with your tutorials and continue to work this one and am looking forward to starting your dual player tutorial. I've been doing a lot of work with this one, adding a scene I purchased, Cyber punk Street. Zombies fit right in. Also added other enemies extending off of your game logic. I do have plans to combine that with one of the AI NPC systems to try to cobble together an immersive adventure filled with action and a little intrigue curtesy of our robot overlords. Again no disappoint here, your tutorias are so good that I really am developing my skills faster that I could have imagined. I'm coming from the Sequencer, film, end of it, but the simulation logic has captivated me. Thanks for all your work. @@PitchforkAcademy
ı finished this tutorial but ı have some problem. when my char take aim at , it can shoot zombie but when my char dont take aim cant shoot zombie. please help me ı dont know what is the problem. ı am beginner, thanks for everything
banging my head on a wall.... ive checked everything over numerous times and still cant figure out why my zombie wont attack the gate or myself.. I have the attack set up identical to the video.
@shleyss Perhaps if you join the Discord and share your code some of us can help you work it out. 🙂
How do i reduce the looking up and down? I feel like it's too sensitive to looking down
How can we set a maximum angle that the person can look down and tilt the camera? currently the character can look between his legs and sping around xD I followed the instructions but dont understand exactly how it works so i cant change it myself
i cant Spawn more than 60 Enemys i dont understand why, there is no variable thats promote a max number
Do you think in large world multiplayer games like Warzone, Apex, Fortnite, the line trace for the weapon firing would be much longer?
I don't know about "much" longer, but maybe. Depends on the mechanics you want...
I don't know if I missed something But I am stuck at the 1:18:52. It won't allow me to connect character to "get aiming?" It won't pop up the "get aiming?" unless I uncheck the context sensitive box. When I do the step before and make the "Set" variable type to BP Third Person Character it Makes my node lines RED! "BP_THIRD PERSON CHARACTER REFERENCE IS NOT COMPATIBLE" is the error message I get. Please Help!
You do need to change the cast and variable type. If there are red lines you can hold ctrl and drag lines from the old character pin to the new one...
@@PitchforkAcademy THANK YOU I WAS STUCK! GREAT TUTORIAL!
Instead of deleting the Switch on EPhys node, you can right-click and refresh the node , I'm on V5.3.2
Ah of course! Thanks... 🫶
good tutorial!
Thanks!
Thank you so much!!! 😍
im having an issue with the Reload rifle ironsights changing the rotation of the rifle when i reload any idea what i didnt do?
just figured out i was using wrong animation all good now.
contenido 10/10, te deseo los mayores exitos amigo
That's very nice of you to say, my guy! You're very welcome... Thanks for watching and thanks for engaging. 🫶
i have a littel problem wken i am moving the legs of the character dont move can anybody help
and i cant move left and right
Hi, awesome video, I have a question, if I wanted to change the default manquin to a Paragon character model which are free on the market place, how would I adjust the animations to fit the new model?
Go to this video at about the 11min mark and see how to edit poses:
czcams.com/video/lUGjgR_jIgY/video.html 🙂
how did you make the tracelines invisible? please because you didn't show it
Change draw debug type on line trace by channel.
Hey!
Wanted to say that the tut is great.
after i did what you said in 1:51:39, my traces are just gone crazy, some are shooting backwards and some to the side.
pls help, thank you.
I'm sorry but I don't know how to help you. It's up to you to go back and find what's messed it up. That's all part of the process...
Will it conflict with How To Make Your First Game - Unreal Engine 5 Beginner's Tutorial?
Will what conflict with it?
Come here after watching your third person video, so I was able to actually skip like the first 2 hours because it's all literally set up ready to go. -- Can I replace zombies for something else?
Of course you can! 🙂
Hey ! Love the video and great content!!
Im just having an error / glitch where my progress bar isn't working it's allways full and i see the animation on my character with is so odd can you help?
(p.s : i had also a bug on the animation of the zombie hitting the gate with the 0.5 delay i put it at 1.5 and it worked all fine, apart from this all was the same and worked fine)
Thanks in advance friend! :)
Sorry but you probably missed something and should go back over it. Debugging is a part of programming! ✌️
my zombies are spawned outside my map. What is the reason for this?
I really don't know, man. Perhaps revisit the spawn location logic...
Hello. I have a question. Something is not working correctly for me with the zombie animations. In 2:35:30 You can see the preview of animation inside UE, i cannot ;/
And later - afrer setting up all BS etc when i want to place him in the world - animations are not working too :( I've imported animation correctly - witch choosing proper skeleton etc. Can You help me please?
Ok, no matter now - I reset importing options to defaults and it's working now :)
alright bro great work appreciate it one issue im having is the wave widget the way i would of dobne it normally is exactly what you said about begginers, though im trying to take your advice and have done it to a T but for some reason it works up to wave 2 then dont work again any ideas? cheers again
Just to add i do have an extra widget as i did not wanna see the crosshair all the time so implemented that in the player blueprint aim logic, this is whats colliding as i did the noob way and remove all widgets do you know a way i could get it to work with the hiding visibility as ive tried multiple ways and still getting errors.
5.28, the zombies only attack me briefly then they just follow. My health doesn't go down. And I cant die 😂 how would I even begin to fix this
I went full send a tried to fit in your weapon picking system, but I didnt managed to do that :(
Would like to see some more progress on 3rd persons! :-)
It works on third person you just need to make sure you change the attach node to 'snap to target'
@@PitchforkAcademy well I guess there will be second attempt then xD I spent like an hour of reverting😂 this content is dreams❤️🙏
@MizzoFrizzo I don't have muzzle flashes in my gun shoot... does it related with gun type? i downloaded silver weapons no tdark weapons...T_T
The silver weapons pack SHOULD have animations with particle effects attached. Really not sure why they wouldn't! I'll download it this week and get back to you about what I find inside... ✌️
@@PitchforkAcademy Thank you!!
@@PitchforkAcademy I..think I have another problem....when I shoot the rifle rotates 90 degree every time except reloading....How should I do.....😥😥
How to make it to where the character can’t free look
@@AlexisBarker-oz1nq Have you watched the tutorial?
Currently im stuck on the camera zoom, for some reason it will only zoom in north and not follow the character when i face a different direction. Anyone have any ideas where i messed up?
You probably messed up the camera zoom section
@@PitchforkAcademy lol. thanks for the specifics.. but seriously i rewatched that portion multiple times and cant find where i went wrong. could there be a camera setting i missed? ill keep rewatching to try to find it.
I figured it out. Didnt pay attention to the "socket offset" and placed a "target offset". but yeah other than my stupidity this is an awesome tutorial!!
Question. @1:21 when you are blending the aiming animation. I followed it to a T, but when I click the right mouse button the animation doesn't show up. The character moves slower, but there is now aiming animation. I am completely stumped at this point. Any help or insight would be nice.
I'm sorry I haven't timestamped chapters for this video yet, but it would be easier for me to help you if you could give me a timestamp for the section where we set up the aiming animation... I can guarantee that you haven't followed it to a T, because I always very clearly show how to make everything work.
@@PitchforkAcademy I am going through the tutorial again, to make sure I did everything correctly. Thank you for your reply, if I encounter the same issue, I will timestamp it and let you know. Awesome tutorial, btw.
@@PitchforkAcademy I figured out what the issue was. It seems like certain animations were not in my animation starter pack
Anyone have any recommendations for laptops that can run the best versions on unreal? I want to get started but my hp laptop is like 10 years old and it won't open unreal
You should try the forums
Thanks for the video!! at 3:10:32 I got messed up with the reroute node. I feel like you started to move a bit quicker than someone with no experience with unreal nodes can follow. Now my
subtract node isn't working the way you placed it i can't plug the return value node into the subtract node and not familiar enough to fix :/. Dead in the water till i figure this out. But i think could have been easy if you walked through that slow like you did everything else.
I appreciate the feedback but I do think that is my normal pace. You're not "dead in the water", you simply need to go over it and try again. Perhaps delete the nodes and replace them...
@@PitchforkAcademy I fixed it, but I needed help. Great tutorial though.
Thanks
For some reason my comment wasn't attached to the thanks so here it is:
Incredible tutorial mate! I have a question now though, you didn't implement proper death animations here for example. I made a random animation picker out of the number of montages I have and it gets a random animation but the thing is, when I die and the animation is supposed to play, it only plays on the upper body. This is something to do with the blending you did in the anim BP, I have no clue how to get the desired behaviour, that is, play animation on the entire body like you would normally. An extra short video on this would be dope, would also teach how to get out of the blended animations and stuff. I thoroughly enjoyed your video, 100% deserved a sub and a thanks :)
@@masterlkm Thanks so much! 🫶
@@PitchforkAcademy Woahh, fast responder :D Alright, thank you so much, you helped so damn much on my ue5 journey, absolute Chad!
@@masterlkm Put your dead boolean as a condition on a blend by bool in your animBP and put it as the very last node before your output pose, then plug your animations into the true pin and thevrest of your graph into the false pin. 🤙
@masterlkm Bro, you should've just donated your €10 via Patreon and joined the Discord...!
If creating multiple variants of zombies should I have a BP for each variant?
Right click on your zombie BP and 'create child blueprint class'. 😉
Where is default physical material?
Can you be more specific...
@@PitchforkAcademy Nevermind I figured that out, but was wondering something else. I would like the bullet cases to disappear after a few seconds to optimize performance. I tried adding a Destroy component node after the spawn with a delay and a reference to the bulletcasing, I put it on a sequence node on pin 2, while the first sequence continues the loop. But this isn't working. Could you recommend a better way to handle this and maintain the firing loop. Thanks. Great tutorial
@@emwave100 Inside the bullet casing BP's event graph on event begin play put a delay and then a destroy actor. Done. 🙂
@@PitchforkAcademy I remember now, its in the tutorial actually. I missed that part or something. My bad. Thanks
@@PitchforkAcademy I think it's where he is selecting the cubes after making the tunnel. I am also struggling to find the 'default physical material' after selecting the cubes in the map. He has figured it out but I can't for the life of me!
My zombies don't spawn after wave 8. Can somebody help me fix this?
Don't worry guys, I'll figure it out myself.
My gate is not falling , i double checked everything. Also my timeline says its paused. Also my character can rotate around its spine even if i clamped it. How to solve?
How to solve all those things? Triple and quadruple check everything because you've made a lot of errors!
@@PitchforkAcademy im trying , my current problem is that the enemy doesnt do damage to player nor rotates the gate.
@@MarQQuiSsee You've just got to keep trying. Programming is tough to learn, and the pain and frustration that we get from unexpected and hard-to-resolve bugs is just a natural part of the learning curve. If you're cut out for it, you will overcome it!
@@PitchforkAcademy i can die now, but cant get the gate to work. 9n event destroy gate noth8ng happens , tried on tick and overlap the gate falls but the timeline still sits at 0.
Hey, you might want to try looking at some tuts that talk about opening doors when an overlap occurs. You'll get a feeling for what's supposed to happen. I got my gate to work but going through some other tuts that address, more or less, the same thing, helps to get the big picture. I can tell you that Mizzo's tutorial does work exceptionally well.. One pin left unplugged somewhere along the line will cause many problems. keep double checking. it does work. Good luck. Keep at it. you'll learn so much..just a thought, try moving the zombie away from the gate and see if it works. Sometimes one actor interferes with another. don't know why yet myself, but I know it does happen.
Can I implement all this to my FPS Metahuman blueprint, and just change the necessary animations so they adapt to my fps? :D
Sounds like you've answered your own question... 😉
Nice! I'm very very new to unreal engine! But I love your tutorials. Probably just means that I'm kinda starting to understand the basic stuff @@PitchforkAcademy
@Brandonwalshzone UE is awesome, man, but there is sooo much to learn. Keep at it! ✌️
Yeah! Thank you! Would it possible to learn how to implement some of the animation starter pack animations, like prone or go from unarmed to armed etc?
Or maybe it's coming later? :D@@PitchforkAcademy
@Brandonwalshzone I might do prone some day. Armed/unarmed I've covered already in my TFPS series.
wish it had time stamps
I'll try to add them this week..
34:35
2:44:32
Powering through it, I see. 😁