Adding New Mechanics To Our Pixel Platformer | Devlog #18

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  • čas přidán 2. 05. 2024
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Komentáře • 67

  • @JamesIsStillSane...._._-.--

    The idea of having a queue for the different types of nectar sounds SO good. My brain's already jumping to puzzle design, like a room where you need to save the nectar closest to the entrance for last so you can use its ability first.

    • @OandCoGames
      @OandCoGames  Před 28 dny +1

      Yes! Definitely will be playing with this queue mechanic a lot in future chapters.

  • @nivmiz0
    @nivmiz0 Před 27 dny +4

    It's so cool to hear that you're inspired by Mistborn for your player movement too! I also took a lot of inspiration from there for my own movement game.
    For every push, there is a pull ;)
    Anyway, great work on everything so far, TetherGeist is looking awesome.

  • @edupe6185
    @edupe6185 Před 28 dny +23

    I’m surprised you’re getting so many wishlists considering 2D pixel platforming is very overcrowded genre with not a lot of demand on steam. Great job!

    • @OandCoGames
      @OandCoGames  Před 28 dny +6

      lol we're doing our darndest. Celeste-likes are becoming a genre of their own..

    • @dyozz
      @dyozz Před 28 dny +1

      How many wishlist?

    • @OandCoGames
      @OandCoGames  Před 28 dny

      @@dyozz czcams.com/video/JGdIT_bERwk/video.html

    • @dyozz
      @dyozz Před 28 dny

      thx

    • @konsth191
      @konsth191 Před 28 dny

      not a lot of demand?

  • @Szystedt
    @Szystedt Před 24 dny +1

    I was already pretty much sold on the game and NOW YOU MAKE A MISTBORN PUSH/PULL- LIKE ABILITY?!?! Aaaaaaghhh, can't wait to playtest chapter 2 as well, I guess!

  • @milan9398
    @milan9398 Před 28 dny +2

    This will def be a future classic.
    Haven't gotten around to playing the demo yet but I've followed the devlogs whenever I can. But this is truly becoming one of the best games to come out in the set future.
    Great art, story, worldbuilding music and level design (&more)
    Please, take your time with this. It deserves the time and energy put into it.
    Glad to see you guys are really letting this game get playtested through and through to see what really sticks and makes a good game.

    • @OandCoGames
      @OandCoGames  Před 28 dny

      Seriously, thank you so much for the kind words. We sure hope we can make some waves in the platformer genre.

  • @_xtel
    @_xtel Před 27 dny +1

    The new mechanics look essential to this game! These will be great additions to the tethering foundation already built. I foresee a high death count from me.

    • @OandCoGames
      @OandCoGames  Před 27 dny

      Hehehe and a high death count for all.

  • @That1One-Guy
    @That1One-Guy Před 25 dny +1

    Before seeing this I thought this could be fun game, now I want to PLAY the game which is something that not many dev logs can do.

    • @OandCoGames
      @OandCoGames  Před 25 dny +1

      That's really high praise. Thank you! We'll do our best to not disappoint.

  • @noise_dev
    @noise_dev Před 28 dny

    As always - I love your content. Keep it going!

  • @Zettabit7
    @Zettabit7 Před 27 dny

    Great to see you have so many mechanics planned. Looking forward to find out more about them! Also, to be a pedant, it's actually Nausicaä of the Valley of the Wind. I think you may have combined its name with Princess Mononoke accidentally.

    • @OandCoGames
      @OandCoGames  Před 27 dny

      lol yeah, I knew I was shortcutting the title.. but I didn't realize her Princess title wasn't in the film name. The more you know...

  • @Cryptozoology
    @Cryptozoology Před 28 dny

    So excited for what's to come! The demo was great fun and I look forward to each and every devlog

  • @ismailalsaad5481
    @ismailalsaad5481 Před 27 dny

    all the different mechanics look awesome!
    can't wait to see after you add polish to them, they would look so great ❤

  • @nerdchomp
    @nerdchomp Před 28 dny

    I love it when games explore and experiment with their core mechanic to the fullest, and it sounds like that's exactly what you're doing. Can't wait to playtest chapter 2 and see what other types of nectar you come up with!

  • @cosb7207
    @cosb7207 Před 27 dny

    Might be a bit tough for players to keep track of which nectar type is up next with the UI being so far from the center of action. Maybe May could have a soft glow or something in the color of the nectar she'll use next?

  • @RKIOrbMage
    @RKIOrbMage Před 28 dny +1

    I love princess nausicaa and love the idea of a toxic jungle, maybe there could even be a part tha's toxic and another that's threatened by it (sort of like in the movie lol)
    The new mechanics actually look amazing and incredibly fun, I remembered seeing the green nectar a while back and now that's it's finally getting developed it's really exiting, keep it up

  • @stealth3122
    @stealth3122 Před 28 dny +1

    I was really happy when u first teased the new mechanics in a previous devlog. Although the playtest version was fun, it did feel like just an intro (which is kind of exactly what it is) and I find where a lot of other indie platformers struggle is they do not iterate enough on mechanics introduced in the intro enough leading to the game feeling stale (this is what celeste avoided so well by adding interesting new mechanics and tech throughout the game). I think the game is looking really good :)

  • @Beets_Creations
    @Beets_Creations Před 27 dny

    Wow very cool! Was not expecting to see so many different types of mechanics from this game. Nice work!

  • @vapandris
    @vapandris Před 28 dny

    This is such a great idea. Also I love how playtest-oriented you are. Good job!

  • @pionks
    @pionks Před 26 dny

    Awesome addition! I had that first same impression about it being a bit too close to celeste :) another idea maybe about that new 2nd mecanics: bubbles could be alternatively attractive and repuslive (like they are some beating heart) or levels where you can switch the attractive to repulsive and the opposite to create puzzles :)

  • @loipesmas
    @loipesmas Před 28 dny

    The sneak-peeked mechanics look like they could be a lot of fun! Can't wait to see where you go with this

  • @Zane-my3sm
    @Zane-my3sm Před 28 dny

    Super exciting. Can't wait to playtest the new mechanics. And be a Coinshot.

  • @golden_mark8380
    @golden_mark8380 Před 27 dny

    I've been watching your videos since the beginning of your devlog. I discovered you at a time when I was lost and you motivated me to create and get started in game dev. I'm still learning but I'm improving every day. day and I like it thank you for pushing me.

    • @OandCoGames
      @OandCoGames  Před 27 dny +1

      That's so awesome to hear! Glad we could inspire. Here a little, there a little. The biggest challenge is just sticking with it. Do that and you've got pro dev on the horizon.

  • @oldskull9865
    @oldskull9865 Před 25 dny

    The movement looks so good I can't wait to play the next chapters. Also this feels like a game that needs a speedrun achivement

  • @DualGenStudios
    @DualGenStudios Před 28 dny

    Another very interesting video and cool mechanics. Regards.

  • @soficaporales1650
    @soficaporales1650 Před 27 dny

    its looking so good!

  • @sushiman_
    @sushiman_ Před 28 dny

    can't wait to test these mechanics!!

  • @bobbob8348
    @bobbob8348 Před 28 dny

    Mistborn is just one of the best book series

  • @Triville
    @Triville Před 28 dny

    Really glad to see new mechanics in the game, like you said i thought just having the regular spirit is like a remix of the dash from celeste. So good on you for adding new mechanics. I also think too many spirit moves or nectars would be very tedious to remember what does what and etc, but overall the game has really developed over the past few months

    • @OandCoGames
      @OandCoGames  Před 28 dny +1

      Yeah, it's definitely a balance we're going to design very intentionally.

  • @nazdraws
    @nazdraws Před 26 dny

    i like the art style of the game and the mechanics. ill wish list. you could also add a nectar ability that sticks to a wall and acts like a rope. ill wish list.

  • @danielgysi5729
    @danielgysi5729 Před 28 dny

    this is so awesome

  • @nicholaswatson3554
    @nicholaswatson3554 Před 27 dny

    As if this game didn't look fun enough with Chapter 1, you get to unlock Steelpushing later on as an ability too. So cool!

  • @MelodiCat753
    @MelodiCat753 Před 26 dny

    Is there a chance you could have sections that use both tethering through walls and this kind of tether? Could add for a very nice flow! Love what you're doing here!

  • @ziccodx
    @ziccodx Před 28 dny

    woaah, that look so fun and smooth

  • @marianeoliveira6281
    @marianeoliveira6281 Před 27 dny

    awesome👏

  • @saulnores3477
    @saulnores3477 Před 28 dny

    Cool level.

  • @nicooftheforest
    @nicooftheforest Před 28 dny

    it's still crazy to me how you guys are on chapter 2 now

  • @kittyh7500
    @kittyh7500 Před 28 dny

    Brandon Sanderson mentioned POG

  • @Athrosus
    @Athrosus Před 26 dny

    How come the "momentum" mechanics stop the characters momentum before launching her in a direction, won't that slow down the flow of movement a lot ?

    • @OandCoGames
      @OandCoGames  Před 25 dny

      In our playtests we've found the brief pause before a big movement helps the player register what is about to happen.

  • @matheusroldao8717
    @matheusroldao8717 Před 28 dny

    What resolution did you use to create the game?

  • @alevomxi427
    @alevomxi427 Před 28 dny

    I love the bubbles but the slow-mo fall is missing. feels off

  • @mohammedzawia1054
    @mohammedzawia1054 Před 26 dny

    OMG MISTBORN MENTIONEDDDDDDDDDD

  • @ragerungames
    @ragerungames Před 28 dny

    Is this a precision platformer or satisfying platformer 😀😀

  • @capslock1379
    @capslock1379 Před 28 dny

    bolha

  • @YIIP9
    @YIIP9 Před 27 dny

    colour blind players may hate colour based things -- just food for thought

    • @OandCoGames
      @OandCoGames  Před 27 dny

      Yup absolutely already on our radar - hence this being temporary artwork. We'll be using a lot of cues like shapes and animations to make them distinguishable.