EEVEE is being REPLACED!? and it looks AMAZING!

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  • čas přidán 15. 01. 2024
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    Hold onto your seats, Blender enthusiasts! There's a massive update that's turning heads: EEVEE, the beloved real-time render engine, is getting a successor, and the first glimpses are nothing short of amazing. In this video, we dive into what this new development means for Blender users and the future of 3D rendering.
    Whether you're a professional 3D artist or a hobbyist, this update is bound to excite you. Join us as we analyze the capabilities of this new renderer, compare it with EEVEE, and speculate on the potential it holds for the Blender community.
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Komentáře • 259

  • @briananeuraysem3321
    @briananeuraysem3321 Před 5 měsíci +202

    Even ignoring everything else, emission shaders actually illuminating your scene it’s already huge for me

    • @Alex_ADEdge
      @Alex_ADEdge Před 5 měsíci +3

      Gamechanger right there! I also wonder if theyve fixed Eevee not being able to export glow-bloom on top of a transparent background. Need to test that out, as it screws with so many quick an easy renders.

    • @Siphonife
      @Siphonife Před 5 měsíci +3

      @@Alex_ADEdge pixels with opacity require the color behind it to multiply its effects against it. If its transparent theres nothing there to multiply against and the result is nothing. no color. You'll probably have to do some compositing trick to remove the background after the render is complete.

    • @sulphurous2656
      @sulphurous2656 Před 5 měsíci +3

      It's about bloody time, though having the option to toggle whether emissive textures actually light stuff is necessary. Having displacements working as well and parallax mapping would be the next step.

    • @isabel5066
      @isabel5066 Před 5 měsíci

      FINALLY!! :DD

    • @R0bot4
      @R0bot4 Před 5 měsíci

      @@Siphonifeyou could still implement some sort of fix or so. Trickery is kinda annoying albeit it is doable.

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ Před 5 měsíci +209

    We need a full-fledged lesson on creating a similar scene with a new render

    • @SouthernShotty
      @SouthernShotty  Před 5 měsíci +61

      I may work on this

    • @movepigeon
      @movepigeon Před 5 měsíci +7

      PLEASE.

    • @PranjalKumari369
      @PranjalKumari369 Před 5 měsíci +1

      @@SouthernShotty Thankyou so much 💐🤗🙌🙌🙏🙏🙏

    • @LastNight0
      @LastNight0 Před 5 měsíci

      Convert your materials if they need it? Click different render engine?

    • @Bucking_Fastard
      @Bucking_Fastard Před 5 měsíci +1

      @@SouthernShotty You September work on that!

  • @spydergs07
    @spydergs07 Před 5 měsíci +101

    Super excited for Eevee Next.
    Eevee works well for my renders, but the emissions not working in Eevee has always been a pain.
    That is going to make my renders and scenes 100x easier.

    • @romanr1592
      @romanr1592 Před 5 měsíci +6

      Just set max roughness to 1 and clamping to 0 in screen space reflections, adjust gamma to bring up dim reflections to about 2 or 3 and add some metallicity to your materials (0.2 to 0.8).
      From my testing it looks pretty much the same as EEVEE next, except that latter has nice dithered shadows, but it comes at a cost of way worse performance.

  • @EANIIX
    @EANIIX Před 5 měsíci +27

    Don't forget that the similarity of the rendered image is not the only thing to take into consideration when comparing render engines. It's also a lot of technical stuff that you don't see at first glance such as light groups, light linking and AOVs/render passes. Especially for high end movie production where a lot of stuff happens in compositing, you definitely don't want to miss out on all the different render passes you get from Cycles or other raytracers such as direct, indirect, albedo, spec, UV etc which real time engines like Eevee or Unreal tend to combine into simple RGB or at max Light/Color passes due to the simplified computation of light rays.

  • @jeremyinpost
    @jeremyinpost Před 5 měsíci +9

    I can't WAIT for Eevee NEXT to be in a stable build! Thanks for the peek into its abilities.

  • @binyaminbass
    @binyaminbass Před 5 měsíci +10

    I think that the improvements in hardware will make offline renderers so fast that they will approach realtime, pushing the migration to realtime farther into the future.

  • @K4animation
    @K4animation Před 5 měsíci +17

    Well, as a mostly Eevee-only artist all I can say is I just hope they don't delete the old Eevee. Or if they combine those two into one, I hope they will only *add* new features, and they won't delete any. Screen space stuff can be extremely useful for stylized effects, and if they take that away from blender it's not gonna be good. It's exciting to see such development, but Eevee has a lot more creative freedom now when it comes to stylized animation.

    • @Nebulaoblivion
      @Nebulaoblivion Před 5 měsíci +4

      Yeah, the fact that its named like an iteration is a little concerning. Im guessing a lot of older computers wont really be able to make use of Eevee Next, while currently Eevee is a good option for people without super beefy computers.

  • @Random3DPotato
    @Random3DPotato Před 5 měsíci +5

    WOW! So excited for the final release. 🎉

  • @FlyingBanana78
    @FlyingBanana78 Před 5 měsíci +2

    Yep, answerwd my question at the end. I do a lot of glass/reflective objects in renders so cycles it still is. But really dig that they are still working on getting eevee better.

  • @TheLolilol321
    @TheLolilol321 Před 5 měsíci +58

    I apologize if I come across as pedantic here but the render engines won't be 'combined' as much as the old EEVEE, now referred to as "EEVEE (Legacy)" in the new builds, is supposed to be completely replaced by EEVEE next... which is why in the newer builds, it's also no longer called EEVEE next but just 'EEVEE'.

    • @overlordbrandon
      @overlordbrandon Před 5 měsíci

      It is no longer called EEVEE next but just 'EEVEE'
      what

    • @TheLolilol321
      @TheLolilol321 Před 5 měsíci +3

      @@overlordbrandon In Blender, work-in-progress versions of render engines that do not yet support all features of the previous version is usually referred to as '[render engine] next'; once they achieve feature parity however, the old one is considered 'legacy', deprecated, to be removed while the 'next' version becomes the regular, non-next version.

    • @inkoalawetrust
      @inkoalawetrust Před 5 měsíci +4

      @@overlordbrandon EEVEE Next is just the development codename for the new rewritten EEVEE engine. Once EEVEE Next is finished and shipped in a release build, the old crusty Eevee renderer will be removed, and EEVEE Next with just replace it as EEVEE (Because again, Next is just a codename).

    • @gabrielgonach6330
      @gabrielgonach6330 Před 2 měsíci +1

      @@overlordbrandon Just like Cycles when they developed "Cycles X". Newer versions of blender didn't rename cycles engine as "cycles x", just replaced the old cycles engine with cycles x engine and kept the "cycles" name

    • @overlordbrandon
      @overlordbrandon Před 2 měsíci +1

      @@gabrielgonach6330 ooh thanks, I just get the reply update now from all the comments

  • @chryssdale5747
    @chryssdale5747 Před 5 měsíci +3

    4:34 YOOO 🔥🔥
    This puts a smile on my face.

  • @Theanine3D
    @Theanine3D Před 5 měsíci +36

    I hope that the support for panoramic cameras in EEVEE-Next also means equirectangular cameras - this will be a killer feature for rendering of VR/360 degree videos for CZcams. It's currently only possible in Cycles.
    I hope they someday consider baking as a feature for EEVEE-Next. It would make it so much faster to create game assets.

    • @spydergs07
      @spydergs07 Před 5 měsíci +1

      I agree, baking would be so nice in Eevee Next.

    • @SouthernShotty
      @SouthernShotty  Před 5 měsíci +11

      they are improving baking too

    • @MultiTommytomtom
      @MultiTommytomtom Před 5 měsíci +1

      Does anyone know if there’s any more info anywhere on panoramic support for Eevee next? I can’t find anything online at the moment, would love to know more if it’s finally arrived!

    • @thecrinjemasterjay
      @thecrinjemasterjay Před 5 měsíci

      Isn’t there already vr rendering support for blender? It’s like a built in addon or something right?

    • @Theanine3D
      @Theanine3D Před 5 měsíci +5

      ​@@thecrinjemasterjay sorry for the confusion, I'm referring to rendering of 360 degree videos, which can be viewed with a VR headset after uploading them to CZcams (I have many examples on my channel). These require a panoramic camera, which currently, only Cycles supports.

  • @SodaDjinn
    @SodaDjinn Před 5 měsíci +5

    Love it! My GPU is starting to look old so Eevee next might just save me a lot of money here. For about 80% of my projects Eevee is almost good enough already (but not quite there yet), so I really cannot wait to play around with it once it's officially shipped. With how much studios already use UE5 for long movie projects and UE5 supporting render samples, I can already see the gap closing for good in the near future.

  • @imperfectimp
    @imperfectimp Před 5 měsíci +1

    I'm kinda new to Blender, so I enjoyed the fairly simple explanations.
    I love that emission shaders are now bouncing light on other objects. I've been faking it with area lights, but adding too many can really slow down rendering.
    Wondering if this new raytracing will replace screen space reflections someday. Though I don't really mind, ssr works fine for what I want.

  • @amiilQiillaR
    @amiilQiillaR Před 5 měsíci

    Awesome scene! Still working on v3 here, but this is exciting!

  • @alexv4907
    @alexv4907 Před 5 měsíci

    This is super exciting. Thanks for sharing.

  • @PremierPrep
    @PremierPrep Před 5 měsíci +3

    My biggest issue with EEVEE is a lack of a proper shadow catcher function. I know you can create a material the mimics it, but it does not work nearly as well as Cycles' shadow catcher. I would LOVE to see this added to EEVEE

  • @VMP666
    @VMP666 Před 5 měsíci +2

    Played a bit with Eevee Next a couple of months ago. Some stuff was pretty broken still, but the "ray traced" lights and shader-based displacement blew my mind. Good comparison to UE5! Looking forward to Eevee Next being released in a LTS Blender version.

  • @NecipFG
    @NecipFG Před 5 měsíci +7

    I Tried EEVEE NEXT when it was in alpha stages. I'ts concept was really good, but it needs to get better. Hopefully it does get better every day. (if you ask, it was available in 4.0 alpha or beta build)

  • @QuadPoly
    @QuadPoly Před 5 měsíci

    Nice to see improvements to EEVEE! I work in the broadcast industry with extremely tight turnarounds (somedays the request for a 7 second animation in an hour or less leaves very little room for timely renders as the deliverable needs to be "one and done" no revisions). So I switched to Unreal 5. This looks like it may be a good enough replacement to skip a step in the process of delivering the final render. Definitely keeping my eye on it!

  • @MrMcSnuffyFluffy
    @MrMcSnuffyFluffy Před 4 měsíci

    It's so crazy how far we've come in the last 10 years.

  • @wlatol6512
    @wlatol6512 Před 5 měsíci

    Cool video! Just rewatched it because I needed to set up eevee-next for my current project and couldn't find any other decent tutorials on new settings. I honestly think that the title should include "EEVEE-NEXT" somewhere because if I didn't watch it before I wouldn't know that it is actually about eevee next.....

  • @James_Kosmo
    @James_Kosmo Před 5 měsíci +12

    Can't wait! Rendering takes so much time! And recently i did a very big water sim and it took all night and a bit of a day with cycles. I can not wait for faster better rendering.EDIT Also i completely forgot that eevee didn't have displacement wich i used for quick terrain but now i find my self to just sculpt it if it is a small scene. VERY NICE!

    • @extra_ram_noodles
      @extra_ram_noodles Před 5 měsíci +2

      That's a lot fo time just to hydrate yourself

    • @RomboutVersluijs
      @RomboutVersluijs Před 5 měsíci +2

      Your water will still look not good as in Cycles, you do realize that i hope

    • @spydergs07
      @spydergs07 Před 5 měsíci +2

      @@RomboutVersluijs As the engine advances, it very well could look better and better.

    • @RomboutVersluijs
      @RomboutVersluijs Před 5 měsíci

      @@spydergs07 true, but some aspect are just not possible to look realistic and bebhigh quality

    • @James_Kosmo
      @James_Kosmo Před 5 měsíci +2

      @@RomboutVersluijs yea I actually agree but if I'm just doing something for fun and not professionally I don't really care if it will look super realistic, I just want it to look "good". But as said in the video in the future I think that we will have almost perfect real time ray traced rendering. But until then this is our only option

  • @ARDIZsq
    @ARDIZsq Před 5 měsíci +2

    I've been working with Blender A LOT again recently, and have been torn between the quality of Cycles and the speed of EEVEE. This looks like THE best middle ground for what I need, so I'm 1000% gonna have to check this out. Hopefully a stable release with EEVEE Next comes soon!

  • @sufianahmad7337
    @sufianahmad7337 Před 5 měsíci

    Very well explained 🙌🙌

  • @olivierRH
    @olivierRH Před 5 měsíci +2

    that looks awesome!

  • @juanp.5364
    @juanp.5364 Před 5 měsíci

    I needed to watch this video to find motivation again. 🔥

  • @ukmonk
    @ukmonk Před 5 měsíci

    Looks awesome! So will this be faster in viewport then please? As I do a lot of animations and really hard to judge timing etc as the slowdown can be really bad! Even with a beefy PC!

  • @vextormull
    @vextormull Před 5 měsíci +3

    1:13 Deja vu
    Or so I thought..😅

  • @fireintheskyburningtrap701
    @fireintheskyburningtrap701 Před 5 měsíci +1

    its going to be amazing ill hold on for the beta

  • @Optimus97
    @Optimus97 Před 5 měsíci +2

    I'm so looking forward for Blender migrating from OpenGL to Vulkan and implement actual hardware raytracing (for reflections at least), that would be nuts

    • @yasunakaikumi
      @yasunakaikumi Před 5 měsíci

      i think the biggest hurdle that most potato PC users will have is the lack of Vram when that happen, if everyone still stick with 8GB goodluck, but I hope when Vulkan happen everyone already moved to at least 12GB+ Vram

  • @mldanny1899
    @mldanny1899 Před 5 měsíci

    One thing id love to see in either Eevee or Cycles, is mirror reflections natively

  • @spacekitt.n
    @spacekitt.n Před 3 měsíci

    hyped for this to come into an official release

  • @TheDucky3D
    @TheDucky3D Před 5 měsíci +1

    i am so pumped about this!!

    • @SouthernShotty
      @SouthernShotty  Před 5 měsíci

      Going to look great with those metallic mo graph renders with emission shaders

  • @sosasees
    @sosasees Před 3 měsíci

    we will switch to real-time rendering full-time when even low-end hardware can do it in games.
    for example we will use per-vertex raytracing with vertex lighting
    before we can use per-pixel raytricing (which is what we usually think of as raytracing)

  • @Srcsqwrn
    @Srcsqwrn Před 5 měsíci

    Eevee has always been my favourite. It's so nice it's getting love~

  • @epicjonny155
    @epicjonny155 Před 5 měsíci

    What daily build are you using?

  • @EdLrandom
    @EdLrandom Před 5 měsíci +2

    eevee has been my main renderer for years, you just need to understand how it works and what it does exactly.

  • @zachhoy
    @zachhoy Před 5 měsíci

    awesome, I've been trying to increase my render speeds compared to cycles workflow

  • @AgeOfGarSkew
    @AgeOfGarSkew Před 5 měsíci +1

    I already use Eevee only for my animations and it looks plenty good. Cant wait for the Eevee Next boost !

  • @SuperQuesty
    @SuperQuesty Před měsícem +1

    We need Toy Story as a Blender project.

  • @bouncycow3010
    @bouncycow3010 Před 5 měsíci

    Ooh looks super exciting! How about volumetrics? Are they improved to look similar to cycles?

  • @thennarasuramasamy8911
    @thennarasuramasamy8911 Před 5 měsíci +3

    How fast is the render speed comparing the same scene in cycles and eevee?

    • @SouthernShotty
      @SouthernShotty  Před 5 měsíci +4

      depends on the scene. For my example it was about 10 minutes vs 1-2 hours

  • @arendvandermerwe3309
    @arendvandermerwe3309 Před 5 měsíci

    Thats pretty cool, How would you say it compares to UE Lumen with raytracing enabled??

  • @OgatRamastef
    @OgatRamastef Před 5 měsíci

    I hope this day when the two render methods come close enough to close the gap arrives soon, I mean, somewhere around now and the next 10 years

  • @vinfinityremakerguy
    @vinfinityremakerguy Před 5 měsíci

    I am going to love this. I actually already do love this, but even then, THANK YOU BLENDER FOR ADDING DISPLACEMENT TO EEVEE NEXT!

  • @nottodayrender
    @nottodayrender Před 5 měsíci +1

    Good, thank you 🙏

  • @snesmocha
    @snesmocha Před 5 měsíci

    FINALLY, WERE MOVING TO VULKAN AAAAA

  • @Frank_Art
    @Frank_Art Před 5 měsíci

    i wonder how looks glass with this, the transparency and clarity and so 🤔

  • @ShohSlaought-hh6qe
    @ShohSlaought-hh6qe Před 5 měsíci +1

    So can i use it in my gtx1650 then cuz you are saying that ray tracing will be added plz reply bro

  • @rajendrameena150
    @rajendrameena150 Před 5 měsíci +1

    I think now cycles should combine the algorithms of Luxcore which is more physically accurate and some people also said about making cycles an spectral renderer which works based upon light properties to achieve more realism.

  • @Handcraftedcc
    @Handcraftedcc Před 5 měsíci

    You sound a whole lot like ben wyatt from parks and rec 😂
    Amazing video as always

  • @TypicalEveningPictures
    @TypicalEveningPictures Před 5 měsíci

    Eevee next isn’t going to replace cycles because sometimes you want to do the cycles calculation and not the eevee one. The scene you’re showing doesn’t need the cycles calculations so yeah you can just switch.

  • @infographie
    @infographie Před 5 měsíci

    Excellent.

  • @API-Beast
    @API-Beast Před 5 měsíci

    I think the switch to real time rendering is already happening, maybe not for those who are already have years or decades under their belt using offline renderers, but people who want to something fresh and tailor their style to the capabilities of the renderer and the very quick iteration times that allows them.

  • @muammar88
    @muammar88 Před 5 měsíci

    Sweet!

  • @Tikkiboi
    @Tikkiboi Před 3 měsíci

    Bros presentation skills got improved

  • @itsTyrion
    @itsTyrion Před 5 měsíci

    As a GTX 1070 owner getting into blender, being able to use EEVEE for more sounds great.
    It's not like I'm going to make a dreamworks level animation for a while so reduced render precision sounds like a fair tradeoff if it means I can cut my render times by.. idk > 90%?

  • @no-one3795
    @no-one3795 Před 5 měsíci +1

    Hopefully, with this new version of EEVEE, there will be a better feature parity with Cycles.

  • @mihalkalab5329
    @mihalkalab5329 Před 5 měsíci

    Yes!!!!Amazing

  • @RomboutVersluijs
    @RomboutVersluijs Před 5 měsíci +1

    People should first have understanding of rendering and why certain engines take longer. I see folks asking features for EEVEE which simply not possible

  • @thelaw3536
    @thelaw3536 Před 5 měsíci

    real time displacement is goated. But i think they should maintain evee until next is fully compatible with it's advantages.

  • @skycladsquirrel
    @skycladsquirrel Před 5 měsíci

    Exciting news. I personally think that real time with Ai augmenting will be the future.

  • @tyton-render
    @tyton-render Před 4 měsíci

    Eevee next will speed up my rendering process by a lot. It takes me up to a day just to render a 300 frame animation.

  • @digitalartworm
    @digitalartworm Před 5 měsíci

    What kind of card (GPU) required?

  • @lucyfaire1980
    @lucyfaire1980 Před 5 měsíci

    The original eevee has saved my ass time-wise many times. Can't wait for the Next version.

  • @ForlornCreature
    @ForlornCreature Před 5 měsíci

    I’m worried about the npbr aspects of eevee next being forgotten

  • @Nekotico
    @Nekotico Před 5 měsíci +1

    Me running 2.79b with my goddess computer top notch baby from 2016: I wonder what's a potato PC if you can run the last version of blender ☠️

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Před 5 měsíci +3

    EEVEE Next still have a big limitations that is Screen Space effect. Only that. If EEVEE Next become the level at Lumen, that's another story.

  • @ShohSlaought-hh6qe
    @ShohSlaought-hh6qe Před 5 měsíci

    Bro plz reply.... i need your help So can i use it in my gtx1650 then cuz you are saying that ray tracing will be added plz reply bro

  • @KamikazexD43
    @KamikazexD43 Před 5 měsíci

    i love blender. i wonder if we're ever gonna see blender game engine make a comeback with all the new advancements in real time rendering

    • @williamsmith6921
      @williamsmith6921 Před 5 měsíci

      Probably not since it's not just a matter of real time rendering quality, it's also a matter of development resources. The full time blender devs and open source contributors already have to deal with so many systems, making them also focus on a game engine aspect will just stretch them even thinner. There are some forks of blender that are trying to maintain the game engine, and I think that's the ideal, as the game engine can continue to exist without taking away from core blender development.

    • @jeromealday614
      @jeromealday614 Před 5 měsíci

      Noooo 😂, Just use other game engine, most of them have good Blender integration

  • @sams_3d_stuff
    @sams_3d_stuff Před 5 měsíci

    Was thinking on going to lumen 🎉 now I'll stayyy

  • @tenroy2212
    @tenroy2212 Před 5 měsíci +1

    I’m wondering if anime style npr shaders will still be usable like how they are right now in eevee with eevee next

    • @williamsmith6921
      @williamsmith6921 Před 5 měsíci

      Right now the shader to rgb node doesn't work with NEXT but it's on the checklist of things they need to do

    • @stephen-boddy
      @stephen-boddy Před 5 měsíci +1

      @@williamsmith6921 Pretty sure Shader to RGB is closed. See issue 113747. Next now looks like Legacy.

    • @mvpuccino
      @mvpuccino Před 5 měsíci +1

      @@williamsmith6921 As the guy that opened that issue on Blender's issue tracker I can confirm it's been fixed.

  • @Dmitry_Lenper
    @Dmitry_Lenper Před 5 měsíci

    It's not fair to compare stock EEVEE with EEVEE Next. Add "Irradiance Volume" and "Reflections cubemap". And in your night scene, "Displacement" is easily replaced by "normal map" without any loss. If we're talking about this, then I can't help but talk about "Microdisplacement" and "Adaptive subdivision", which has been in the Cycles experimental mode for 8 years. That's why it's worth using Cycles, if we're talking about "Displacement". And in EEVEE next, developers need to add "Mesh Shading" so that it catches up with "Microdisplacement". As for lighting, EEVEE Next will receive a "deferred render", which means you can use "Voxel GI", "SDFG" and similar things to get closer to Nanite lighting.

  • @TheAnimeist
    @TheAnimeist Před 5 měsíci

    1:25 The geometry is different as well as the render engine. So I can't trust what I'm seeing is a valid comparison.

  • @TheTattorack
    @TheTattorack Před 5 měsíci

    The real thing I'd like to know:
    Does pointify or bevel node work in Eevee Next?

  • @penpcm
    @penpcm Před 5 měsíci

    What gpu does eevee next support as I have GTX 1070TI

  • @dreadwinter
    @dreadwinter Před 5 měsíci

    Does EEVEE Next still do the Shader to RGB toon shading? If it does, does it do it better in any way?

    • @SouthernShotty
      @SouthernShotty  Před 5 měsíci

      it does
      using things like light path nodes could potentially improve it by allowing more complex set ups

  • @Bwaptz
    @Bwaptz Před 5 měsíci +1

    DISPLACEMENT IN EVEE?!?!?!?!? 🤯

  • @ImaginaFX
    @ImaginaFX Před 5 měsíci

    It has shadow catcher now?

  • @Ollacigi
    @Ollacigi Před 5 měsíci

    It's a wow jump for eevee

  • @royboyshaw3332
    @royboyshaw3332 Před 4 měsíci

    Displacement in Eevee!!!!

  • @callmebubu
    @callmebubu Před 4 měsíci

    yo i just downloaded blender v4.1 and i cant find the evvee next even using tutorials. did they remove it?

    • @mickyr171
      @mickyr171 Před 4 měsíci

      Yeah, its been removed from 4.1 and will be most likely in 4.2, perhaps even later as it has too many issues they need to work on

    • @callmebubu
      @callmebubu Před 4 měsíci

      danngg, i wanted it so bad tho@@mickyr171

  • @fandrawerNgundam
    @fandrawerNgundam Před 5 měsíci

    i wish this eevee next able to bake texture!
    currently you can only use cycle to bake textures......

  • @TheDaNuker
    @TheDaNuker Před 5 měsíci

    Can't wait for EEVEE-Next improvements to come to a stable branch.

  • @djp1237
    @djp1237 Před 5 měsíci

    workbench in the corner awating its time.

  • @W4ldgeist
    @W4ldgeist Před 5 měsíci

    All real time rendering is tricks. That's why I think it will take quite a lot time until the real time tracers will be fast enough to fully replace traditional renderers. Visually they look great, but since we still struggle producing renderers that are photo realistic and don't fall into the uncanny valley, we still have ways to go in the traditional path. So I think we will chase the traditional renderer for quite a while with the realtime renderers. AI processing will enhance the quality and close the gap, so that is a variable that maybe could change the trajectory and the point where the two will meet.

  • @funnyman3bmgo62
    @funnyman3bmgo62 Před 2 měsíci

    I didn't participate in eternal ascent 3d challenge due to the render time takes ages on cycle. But also it up to me... I didn't manage time on rendering.

  • @kmpeeskimo6359
    @kmpeeskimo6359 Před 5 měsíci

    just after i got a new gpu to use cycles quicker

  • @hellerart
    @hellerart Před 5 měsíci +1

    I love how you expose the MAC at 0:15 what it really is in the 3D World 🤣
    Rtx 4090 vs M2 is just ridicolous

  • @londonyellowreturns
    @londonyellowreturns Před 5 měsíci

    EEVEE GANGGG suuupher hype for this update

  • @skeleton_craftGaming
    @skeleton_craftGaming Před 5 měsíci

    I have a version from December of last year and as of that version they've already changed "EEVEE next" to EEVEE and EEVEE to EEVEE (legacy)...

  • @exnioc2000
    @exnioc2000 Před 5 měsíci

    is it already out !?

  • @billnoname8093
    @billnoname8093 Před 5 měsíci

    I just installed or upgraded from 3.6.5 to 4.0.2 from the main download page and eevee next is not there, is it already combined or does this version not have it yet ? I noticed you are downloading daily builds so I'm guessing this is very recent
    Ok I found the page, I'll wait for a stable release, I don't like that break your files warning, lol

  • @sufianahmad7337
    @sufianahmad7337 Před 5 měsíci

    Not coming slow 👌👌💯💯

  • @Unizuka
    @Unizuka Před 4 měsíci

    isn't it the same as using the original Eevee with the ssgi addon?

  • @michaelvaughan2986
    @michaelvaughan2986 Před 5 měsíci

    The cast shadows from lights seem worse than the old Eevee; the old Eevee seems to cast shadows closer to cycles.

  • @Sen_Main
    @Sen_Main Před 5 měsíci +1

    When will eeve next be available on the official blender website? Or is it some sort of addon or third party render engine sort of thing?

    • @sebemmelembro2172
      @sebemmelembro2172 Před 5 měsíci +1

      If I'm not mistaken, it was supposed to come in 4.0 but they postponed the release because it wasn't ready yet. but it will come in Blender itself and will replace the default eevee

    • @SouthernShotty
      @SouthernShotty  Před 5 měsíci +1

      it'll be in blender 4.1

    • @Sen_Main
      @Sen_Main Před 5 měsíci

      @@SouthernShotty tysm

    • @Sen_Main
      @Sen_Main Před 5 měsíci

      @@sebemmelembro2172 ty. Replacing the original eeve can be a make or break cuz there won't be any alternative instead of going back to 4.0 if it's laggy or gittery for some systems. I hope they keep the original eeve engine aswell

    • @andrewwelch5017
      @andrewwelch5017 Před 5 měsíci

      ​@@Sen_Main The original EEVEE is in the 4.1 alpha builds where it's named "EEVEE (Legacy)"

  • @Leukick
    @Leukick Před 5 měsíci

    Will EEVEE ever do the ultra photorealistic look?

  • @AvitheTiger
    @AvitheTiger Před 5 měsíci

    Omg this is a god send