For the big family talent shops are basically tower price for 10% damage which is basically a universal version of sharpness 3 (15% damage) modification without using a slot. So dps modifications aren’t needed until late to mid game.
The anglerfish seems like he'd be fun with traps, making enemies run back through them over and over. On a random note, learned something. Alphagou's (the robot hero) talent that says 25% chance to spawn a spider on kill, also counts destroying props for money as 'kills'. It just spawns the same spiders as the spider den it seems, ranged little guys.
On the note of the tower scaling, Remember you also get the buffs, if you stand in teh area of the mirage tower. Mentioning it in case you were not aware of it. So you can stand in the range nad get the +damage and +attack speed, makes the chicken character, mouse and the alpha robot very OP once they get +100 damage nad attack speed and begin blasting solo everything. It's less great on the Sealion and the eagle, due to the nature of the attacks. (after all, going from 1 attack per second at 100 to two attacks at 200 seems op, until you see someone go from 10 to 110 and shooting several times per second at a pace that makes a minigun blush)
It was mentioned by someone in the previous vid I think ^^. Thanks for sharing the info just in case though! Definitely a broken interaction, feels like a bug to me tbh.
The sardines are decent, they have a big aoe on their damp attack. And have some neat upgrades. Like a -3 second summon time, or 'king sardine' which seems just a free sardine with bigger aoe and a bit more hp. They are still fragile as heck of course, but aoe damp is useful. (since it lasts 5 seconds). Also, cheap to place. and HUGE radius for them to find what to hit, so you can just let them be, damage debuffs are great.
4:39 i saw that bosses dont have the modifiers, the easyest to notice is the self healing as you can see the hp bar not change and the healing numbers dont appear from the boss
the 'spirits' just means the barracks itself will create 1 to a max of 1 living at a time, every 15 seconds, not 'ravens make extra units' if you thought that. And the number it will hold is capped to the number of times you took that enhancement. So if you have the skill twice, in 30 seconds you will have 2 spirits, assuming they don't die. Basically, it has a cap of X, where X is the number of times you took the enhancement. It works the same for all the other 'summon Y every number of seconds' upgrade. They all 'stack' the same way, as in, lets you hoard more, they don't make them spawn faster, or multiple times. It is a bit confusing.
Yeah I did figure that out recently that it only increases the amount of summons. It should state that on the upgrade imo as to not be confusing (they do that on other upgrades sometimes already). I think most would assume you would just get 2 every 15 seconds (up to a max of 2 total). *and no I didn’t think the ravens summoned more ^^ definitely understood it was from the barrack.
The last map on your first run if you set up more towards the center, they'll only come down the right side, And you're able to defend from flyers at the center Strip of land If you push up your defense then the oranges won't be a problem.
I'm thinking with the seal talent on the 1st run you shouldn't spend money upgrading towers at all. You should bank all your gold and just buy stuff at the shop (assuming reroll also restocks, if not then at least always buy all 3). You can get the C class ones for around 50 and each one gives ALL the others 10% damage. That's like giving each one an upgrade, so buying a turret at the shop = 4 10% damage upgrades (assuming you have at least 1 guardian) per turret bought.
Yeah full on shop seems good, issue is some towers desperately need upgrades since those can give more unique effects. But generally saving for shops might be effective enough with that talent, will try it out!
@@krowzLite You still get the 1 free upgrade, and I'm not sure if there is a cap on how many you can have in the bag, so you might just focus on filling it up early. Might have to get some early upgrades on a guardian, but the dps from buying more turrets is likely to outpace almost any single damage upgrade I think.
And yah I just consider that talent 'bonus 15% gold' rather than econ it. If you enter teh shop and buy nothing you do get more money. It's hard not to upgrade or buy units in this game.
i genuinely enjoy your cluckmech videos keep it up
For the big family talent shops are basically tower price for 10% damage which is basically a universal version of sharpness 3 (15% damage) modification without using a slot. So dps modifications aren’t needed until late to mid game.
The anglerfish seems like he'd be fun with traps, making enemies run back through them over and over. On a random note, learned something. Alphagou's (the robot hero) talent that says 25% chance to spawn a spider on kill, also counts destroying props for money as 'kills'. It just spawns the same spiders as the spider den it seems, ranged little guys.
Same for the sniper drop, spawns on environment kill as well!
On the note of the tower scaling, Remember you also get the buffs, if you stand in teh area of the mirage tower. Mentioning it in case you were not aware of it. So you can stand in the range nad get the +damage and +attack speed, makes the chicken character, mouse and the alpha robot very OP once they get +100 damage nad attack speed and begin blasting solo everything. It's less great on the Sealion and the eagle, due to the nature of the attacks. (after all, going from 1 attack per second at 100 to two attacks at 200 seems op, until you see someone go from 10 to 110 and shooting several times per second at a pace that makes a minigun blush)
It was mentioned by someone in the previous vid I think ^^.
Thanks for sharing the info just in case though! Definitely a broken interaction, feels like a bug to me tbh.
The sardines are decent, they have a big aoe on their damp attack. And have some neat upgrades. Like a -3 second summon time, or 'king sardine' which seems just a free sardine with bigger aoe and a bit more hp. They are still fragile as heck of course, but aoe damp is useful. (since it lasts 5 seconds). Also, cheap to place. and HUGE radius for them to find what to hit, so you can just let them be, damage debuffs are great.
Didn’t know they were aoe
4:39 i saw that bosses dont have the modifiers, the easyest to notice is the self healing as you can see the hp bar not change and the healing numbers dont appear from the boss
The modifiers dont effect bosses and the guys that come out the environment as far as I have seen
@@numus9537 Which is honestly good, it'd be quite scary if they got the bonuses XD.
This is something I didn’t notice until recently, very relevant info!
the 'spirits' just means the barracks itself will create 1 to a max of 1 living at a time, every 15 seconds, not 'ravens make extra units' if you thought that. And the number it will hold is capped to the number of times you took that enhancement. So if you have the skill twice, in 30 seconds you will have 2 spirits, assuming they don't die.
Basically, it has a cap of X, where X is the number of times you took the enhancement. It works the same for all the other 'summon Y every number of seconds' upgrade. They all 'stack' the same way, as in, lets you hoard more, they don't make them spawn faster, or multiple times. It is a bit confusing.
Yeah I did figure that out recently that it only increases the amount of summons.
It should state that on the upgrade imo as to not be confusing (they do that on other upgrades sometimes already).
I think most would assume you would just get 2 every 15 seconds (up to a max of 2 total).
*and no I didn’t think the ravens summoned more ^^ definitely understood it was from the barrack.
The last map on your first run if you set up more towards the center, they'll only come down the right side, And you're able to defend from flyers at the center Strip of land If you push up your defense then the oranges won't be a problem.
I'm thinking with the seal talent on the 1st run you shouldn't spend money upgrading towers at all. You should bank all your gold and just buy stuff at the shop (assuming reroll also restocks, if not then at least always buy all 3). You can get the C class ones for around 50 and each one gives ALL the others 10% damage. That's like giving each one an upgrade, so buying a turret at the shop = 4 10% damage upgrades (assuming you have at least 1 guardian) per turret bought.
Yeah full on shop seems good, issue is some towers desperately need upgrades since those can give more unique effects.
But generally saving for shops might be effective enough with that talent, will try it out!
@@krowzLite You still get the 1 free upgrade, and I'm not sure if there is a cap on how many you can have in the bag, so you might just focus on filling it up early. Might have to get some early upgrades on a guardian, but the dps from buying more turrets is likely to outpace almost any single damage upgrade I think.
And yah I just consider that talent 'bonus 15% gold' rather than econ it. If you enter teh shop and buy nothing you do get more money. It's hard not to upgrade or buy units in this game.
Yep figured you have to play aggressively with money.