THEY FINALLY ADDED THEM!! - Patch 0.40 | Throwables & New Firearm Mechanics!

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  • čas přidán 27. 08. 2024

Komentáře • 75

  • @oscarmikey3429
    @oscarmikey3429  Před 8 měsíci +5

    🚨They put out a hotfix! The cyclops armors are now class 6 🚨

  • @oscarmikey3429
    @oscarmikey3429  Před 8 měsíci +29

    This patch will go live for you guys on the 7th! 😀

    • @goldensajti9022
      @goldensajti9022 Před 8 měsíci +3

      lets hope next be a food and craftable attachment update

    • @FaUlTiErOo
      @FaUlTiErOo Před 8 měsíci

      At what time is the update live

  • @terpy01
    @terpy01 Před 8 měsíci +25

    I agree with a previous commenter. The guns having a max effective range is good, but a min effective range is just weird and has no basis in reality (understanding that it's just a game). I'm a weapon hoarder in this game, so I like the idea of making the guns situational, it justifies my hoarding beyond graphical differences, but I think the close range mechanic is too much. I do also like the new proposed AI changes. In cases like Lazar, I usually hit 'em from one angle, then pull back and flank them from another angle, but it always seemed like once you engage them, the AI locked on to you and always knew were you where. Them losing their lock, so flanking actually works, is great.

    • @sprucemaroose
      @sprucemaroose Před 8 měsíci +3

      I guess it replicates the idea that in close combat, a full assault rifle is more difficult to move around and aim... they could instead make the weapon spread lower/do something else...but I get the idea of what they're trying to do

    • @terpy01
      @terpy01 Před 8 měsíci +2

      @@sprucemaroose my assumption is that they made the gun mechanics change so that players would be incentivized to diversify the guns they take in raid. If assault rifles were effective at short and medium range or snipers were effective at short, medium and long range, there wouldn't be a need for handguns or PDWs, so they invented this ineffective short range thing so that handguns and PDWS would still have a use.

    • @Gh3rkinz
      @Gh3rkinz Před 8 měsíci

      if ya want to really get into it a sniper would be damn near useless at hand to hand combat range especially against a fast moving mutant because you will have your enemies body blocking all your movement but yeh i do agree with what your saying and understand your point

    • @genericscout5408
      @genericscout5408 Před 7 měsíci

      guns can have a minimum range if you used gyrojets. Of course IRL those are very rare, expensive, and after they were found ineffective in war they stopped being used.

  • @Michael_Greenhill
    @Michael_Greenhill Před 8 měsíci +8

    Great video! The new mechanics look to add a bunch of strategy to the game. Also, the class 5 helmets look kinda like clone troopers. :)

  • @raymond0076
    @raymond0076 Před 8 měsíci +2

    I think most people who say that the new gun mechanics are bad dont consider the fact that enemies are also affected, so now enemies with lets say long range or medium range weapons can be bumrushed with a shotgun and it'll be a (i think) viable strategy due to the damage drop, enemies with short range can be sniped safely from a far, etc

  • @info8984
    @info8984 Před 8 měsíci +3

    Hmmm these gun changes feel bad, that's not how bullets work.

  • @Gh3rkinz
    @Gh3rkinz Před 8 měsíci +1

    so cool that now we have more reason to use different weapons for different scenarios now :0

  • @madhawaiian9732
    @madhawaiian9732 Před 8 měsíci +6

    Not entierly sure why a round would do LESS damage at short range. Far range, sure, but things being closer should magically make your bullets do less damage.
    Instead they should just make the bullet ricochet farther the larger the round it is.

    • @oldboys89
      @oldboys89 Před 8 měsíci +4

      they clarified in the last blogpost that most guns will still be able to do full damage at close range, but you will need to hit a smaller hitbox. To me it looks like a fair compromise to simulate longer guns being unwieldy in a 2D game

  • @crimson_nord2028
    @crimson_nord2028 Před 8 měsíci +5

    One step closer to rotary grenade launchers!

  • @emoment1088
    @emoment1088 Před 8 měsíci

    If it hasn't been pointed out, there's more class 6 armor than just Kibba now.
    There's a new faction called the "Watchers" which have "??? Armor" which is also class 6 now.
    I believe they'll first appear on mall in this update, and then to my knowledge will spawn elsewhere afterwards, with their new class 6 armor.

    • @oscarmikey3429
      @oscarmikey3429  Před 8 měsíci

      It wasn't like that when I made this video. They put out a small patch afterwards with the changes. That kind of annoyed me 😅

  • @IstvanK_PC
    @IstvanK_PC Před 8 měsíci +7

    I really don't like the effective range rework. Everything else in the patch notes were good, but that one looks very annoying.
    I would've tied range to ergonomics Low ergonomic weapons like rifles would move the crosshair slower and and have spread adjust based on that. "Disappearing" bullets in this range the game has is just annoying for me. I'll probably skip this update until this gets balanced or removed.
    Mining and luring an area around a ghoul den or boars will be a lot of fun. Grenades are also a very fun addition.

  • @vellikaari3008
    @vellikaari3008 Před 8 měsíci

    Military and Crimson Corp Cyclops suits are both class 6 armors. Those are the only new ones, so they do have class 6, just to clarify. Possibly a ghost patch? Idk, they're both showing as class 6 in my game.

    • @oscarmikey3429
      @oscarmikey3429  Před 8 měsíci

      they showed as class 5 in my early access build. they definitely hotfixed it

  • @smog117
    @smog117 Před 8 měsíci +1

    "Kaboom?" "Yes Mikey, kaboom"

  • @GSGFetish
    @GSGFetish Před 8 měsíci

    Stoked for these changes, it's exactly the kind of update I've been waiting on to get back into ZS. Excited for more videos from you on it!

  • @megateddyboy84
    @megateddyboy84 Před 8 měsíci +9

    Love the armor and grenades but the gunplay changes.... I mean it makes no sense to me that weapons would do less damage in close range..... Damage fall of att greater distances sure but idk if i like it the way it seems to be implemented =( i think the gunplay felt good the way it is
    My main problem is the weapon progression its easy getting a good gun early and then you dont need any other guns so that should be adressed but these gun changes u show of here i think is a sstepå in the wrong direction.
    Anyways love your content keep upp the awesome work

    • @oscarmikey3429
      @oscarmikey3429  Před 8 měsíci

      Thanks! I have a feeling they'll tweak it in the days/weeks after the patch cause it's a pretty big change

    • @makishae9811
      @makishae9811 Před 8 měsíci

      I think this balance change is a very risky move, realistically it’s going to be difficult for them to balance these things out.

  • @rebockar9284
    @rebockar9284 Před 8 měsíci

    Woo! New patch! Stoked to start a new run on the 7th.

  • @saeed31419
    @saeed31419 Před 8 měsíci

    YEAH BAAAAAAAAAAABY!!!!!! THAT'S WHAT I'VE BEEN WAITING FOR

  • @willrun4fun
    @willrun4fun Před 8 měsíci

    I just got done watching their live stream on Twitch. I'm still holding off on my own playing of this till it progresses more. Love to see what they are continuing to tweak.

    • @ruben9912
      @ruben9912 Před 8 měsíci

      Dude you should def play some right now. Get a feel, it's a pretty complete experience already, quests, feel etc are all spot on. Itch def gets scratched. there's plenty to sink your teeth in cause half your gameplay doesn't matter cause you ded bro.

  • @labman472011
    @labman472011 Před 8 měsíci

    Let's go!!

  • @TahuGamer
    @TahuGamer Před 8 měsíci +1

    There Are Grenades but, there's no Molotov Cocktail🗿

  • @jimmaynard
    @jimmaynard Před 8 měsíci

    YOU HAD ME AT RAWDOG

  • @Owen-ur8wn
    @Owen-ur8wn Před 8 měsíci

    Wooooooooooooooooo

  • @cuipq8149
    @cuipq8149 Před 8 měsíci

    God i cant wait to try em out

  • @tallafan4399
    @tallafan4399 Před 8 měsíci

    I like the nades and the new helmet designs but I hope the new gun "Ranges" dont distroy scav runs with pistols on hardcore...

  • @daedread8661
    @daedread8661 Před 8 měsíci

    Damn, more I see of this game, the more I want to buy it!

    • @oscarmikey3429
      @oscarmikey3429  Před 8 měsíci

      It's really coming along! We're almost half way to 1.0 😅

  • @Jaroooooo
    @Jaroooooo Před 8 měsíci

    What we've all been waiting for! When are they going to add the Big Boy from Fallout so you can wipe out the entire map in one go? 😅 Great video OM!

  • @edogawayuuchiro2915
    @edogawayuuchiro2915 Před 8 měsíci

    I wonder how shotgun and RPK-16 work in this new gun mechanic?

  • @Slaughter0tter
    @Slaughter0tter Před 8 měsíci

    I really wanna know what the cyclops green army was using for a gun.

  • @gustavomendessundfeld64
    @gustavomendessundfeld64 Před 8 měsíci +1

    Didn't Like the guns changes either!
    The rest seems fun 😊

    • @oscarmikey3429
      @oscarmikey3429  Před 8 měsíci +1

      They'll probably tweak it. It's a pretty big change lol 😅

  • @Develpro07
    @Develpro07 Před 8 měsíci

    White probably mean crit shot and red is hit

    • @oscarmikey3429
      @oscarmikey3429  Před 8 měsíci +1

      Nope. Crits aren't a thing in the game yet. Red fill means armour penetrated, half damage to body. Red outline means blocked by armour, no damage to body

  • @hecc7906
    @hecc7906 Před 8 měsíci +1

    The gun changes seem kinda bad, if they're gonna do this then they better zoom the camera out

  • @Liminal.Headspace
    @Liminal.Headspace Před 8 měsíci

    I just hope the grenades don't turn this game into Stalker Clear Sky...

  • @notjaysig
    @notjaysig Před 8 měsíci

    Do we know if theres a wipe with this patch? Thanks :)

  • @eljambii
    @eljambii Před 8 měsíci

    ¿Puedo de alguna manera continuar mi partida en esta nueva versión sin perder progreso?

  • @J_just_J_yes
    @J_just_J_yes Před 8 měsíci +1

    excited but also a bit anxious with the new gun range mechanic, the AR range is a bit too short for my liking
    Grenade seems fun, but they need to implement warning UI to tell if grenade is nearby something like ticking red ball should be enough
    AND definitely need to change/ update the flashbang effect
    a giant white screen is not an enjoyable gaming experience and with it being sudden, it can induce actual temporary blindness ( which i had when i was young)
    imo the flashback effect would be 1) removal of the aiming cursor , 2) ringing sound is fine, and 3) blurr effect or white shading on screen
    For Honor's game effect from being stunned is a good benchmark for it, since they also change it to not induce vertigo

    • @UniquelyAwful
      @UniquelyAwful Před 8 měsíci

      Nah the flashback effect mirrors how Synthetik’s flashbang works, and benefits immersion. YOU are the character, your screen should be white

    • @J_just_J_yes
      @J_just_J_yes Před 8 měsíci

      @@UniquelyAwful it's not always about immersion. the point of flashbang is to dissuade attacking(to retreat or defensive) or reduce the enemy into mindless shooting.
      This effect can be realized through other means.
      Painting the whole screen blank white feels like a stopgap measure from the dev.

    • @UniquelyAwful
      @UniquelyAwful Před 8 měsíci +1

      @@J_just_J_yesthis is how a flashbang is rEaLliZed in nearly every other game. With a FLASH + BANG. Idk why you want the world to contort around yourself specifically

    • @J_just_J_yes
      @J_just_J_yes Před 8 měsíci

      @@UniquelyAwful uhh okay? if you play enough games you will realize not every flashbang is just a plain blank white screen.
      sensitivity and dislike for a screen of whiteness is very common. hence dark mode. are you so insipid you can't even understand that?
      if anything you insisting on flashbang effect to be plain white screen with no opacity that just screams "placeholder" is the egocentric one

    • @J_just_J_yes
      @J_just_J_yes Před 8 měsíci

      @@UniquelyAwful and having different opinion is completely fine.
      it is natural to do so, and discussing and arguing about it is normal.
      but getting butthurt and start attacking the person?
      frankly you are just embarrassing yourself

  • @Snzkgb
    @Snzkgb Před 8 měsíci

    Is there still an option in 0.40 to set custom diffuculty, when player don't loose everything when he dies?

    • @oscarmikey3429
      @oscarmikey3429  Před 8 měsíci +1

      Yes! You can still configure everything from before when you start a new game

    • @Snzkgb
      @Snzkgb Před 8 měsíci

      @@oscarmikey3429 thanks!

  • @UnnamedRouge
    @UnnamedRouge Před 8 měsíci

    You've no idea how fast I clicked

  • @PLG_1KR
    @PLG_1KR Před 8 měsíci

    oh! update?

    • @swissgugu9704
      @swissgugu9704 Před 8 měsíci

      Yeah, coming this week!

    • @PLG_1KR
      @PLG_1KR Před 8 měsíci

      @@swissgugu9704 ah. that was beta? not on steam

    • @oscarmikey3429
      @oscarmikey3429  Před 8 měsíci +1

      Yes! You'll be able to play it on the 7th

  • @xcbz9176
    @xcbz9176 Před 8 měsíci

    My biggest grudge is that the game is capped at 60 fps kinda hurts my eyes since I upgraded to 240 a couple weeks ago 😢

  • @matthew641
    @matthew641 Před 8 měsíci

    First

  • @scarletretribution3240
    @scarletretribution3240 Před 8 měsíci

    Quit crying about gun changes. just cause you can't put a scope on your skop and pick enemies from a mile away with stealth and sniper class
    I love the changes. it gives the game more strategy gives use to guns like submachine guns.
    Once you get a good gun, you really never have to use a different gun, and the game becomes straightforward no reason to use a different gun. Hopefully this changes that