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"VR concept" | Perpetual Testing | Portal 2 Community Maps & Mods
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- čas přidán 16. 08. 2024
- Perpetual Testing (378)
“VR concept - alpha V3: Update Remote”
By samwolfe
Portal 2 Community Maps & Mods
Portal 2 VR! …kind of. OK not really.
More like your typical Aperture Science approach to be honest.
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Map: “VR concept - alpha V3: Update Remote” by samwolfe
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More maps by samwolfe
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In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, player made maps, and levels available for Portal, Portal 2, Aperture TAG, Thinking with Time Machine, and Portal: Reloaded through the Steam Workshop.
All thanks to Cave Johnson and his Perpetual Testing Initiative.
#Portal #Portal2 #puzzles #perpetualtesting #portal2communitymaps #ngeruma
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Quiet background music at the very start before the radio is taken away:
“Information please” by The Ink Spots
All other music is in game, and is used in accordance with the Valve Video Policy:
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This video is not intended for children.
f-stop vibes
Or the glass technology from Prey.
That's indeed the f-stop intro
@@protoborgyes but f-stop was first
We visiting the aquarium with this one
exactly, it's a bit embarrasing that he doesn't even know about the existance of f-stop
This is an incredibly clever use of the 3d skybox. Kudos to the creator
Is this actually using the 3D skybox?
@@jajoothecoolman cant think of another way to do this.
I was also thinking of a full scale 3d skybox.
4:27 - Having a decent understanding of Hammer, I can understand how this works, why this works, and why this transition happens. Very clever way of doing it!
It was a very neat concept! I had made something similar in the past but never finish. As for the "missing walls" and whatnot, that's 100% just the mapper's mistake lol. Great video as always!
Yeah, the wall was textured with nodraw.
@@RubRub7 happens. especially if you dont use dev texture but have everything in nodraw and only texture what you need in order to keep the funny triangle amount down (i think thats how it works?)
I'd guess it's made with a 3D skybox like how you would see them in Half-Life 2, which would mean that a different part of the map is projected to the panel walls. Interesting to know it still works in Portal 2, if it actually is what I suspect it to be.
I'm pretty sure a simulation was originally planned for portal 2 but probably not
I dont remember
For F-stop, I think
i love how he just awes over the cool simulation matrix effect
This reminds me of looking glass in Prey. I won’t spoil anything but the effect is exactly the same.
This reminds me of the intro in the Portal 2 Mod *_Thinking with Time Machine_* .
Honestly quite a very interesting concept idea, I wonder if this is in reference to the F-Stop / Portal Alpha Opening Scene, since it seems to start on an island as well.
I'd love to see this being used at the beginning of a larger mod or map series
It's so amazing just how creative Portal mappers are! 5:55 I'm not too familiar with mapping for this but I think it's both? Kinda seems like world portals trickery on just the beach and fancy shader work/brush toggle states for the panels
Reminds me of Looking Glass technology from prey.
I love new ideas on how to utilize the concept of portals.
isn't this sort of that one recovered footage of a portal 2 beta?
You can have islands in bodies of fresh water, so not all islands are seaside
This is so impressive
At first, I thought this was using a 3D skybox, but checking out the map myself, I was surprised that it _wasn't_ the case
ngeruma, I really liked this video! I subscribed too!
9:08 Your microphone is like the water lol
It's like total isolation. There's no escape in the Apeture science enrichment center!..
Funny that I actually tried this map a few weeks before you did.
This V.R. visual storyline sounds serene and at times high-speed.
이 V.R. 스토리 라인은 고요하고 때로는 빠르게 들립니다.
its crazy what people can do with the source engine. its spaghetti that can be molded into a hot dog.
I LOVE THE INTRO, HOW YOU DO IT, I WANT TO REPLICATE IT ((Please, I want to do a project with the theme of aperture science)
This video has a lot of effort put into it.
i cant believe there is still people playing portal
Why? Seems believable to me. Pretty much every valve game has longevity.
Is this map new? I Definitely remember seeing this on CZcams years ago.
nice
What a wonderfully weird map
this is a super cool concept! I think the vr in the chamber could just be like a skybox? theoretically if you get out in a cube and the textures are proper skybox then you would actually feel like you were somewhere else.
the block-by-block loading of the texture is just how the skybox textures are updated perhaps
no idea this is how it'll work but it looks really really cool nonetheless
very well done
World portals?
beach simulation > office building
Another amazing concept brought to "reality". So does the fact that it was virtual reality in a virtual environment mean that it's "extra virtual", or "double virtual", perhaps "super virtual"? These are the kinds of questions that Aperture would spend good money getting to the bottom of!
it’s virtual insanity
Awesome video
Ok that’s it I need a break I fixed the comment machine and I’m going to let it take over cya in two episodes
what
what
@@squidiskool if you don’t get it you don’t get it
@@callumstar1062 okay, I don't get it, explain it to me so I can get it.
@@squidiskool it’s a joke
Wait a second... i have seen this before
imagine playing vr concept on vr
truman show vibes
i bet skybox magic
7:50 what if you in a vr world in a vr world
and that a glitch
f-stop :D
kinda
I get it. It's the "Touch grass" button
HOW DID YOU DO YOURE INTRO?
First
Second comment and 3 like
ur not even in vr... lolz
That’s why it’s a concept
literally f-stop
ACTIVATING RELAXATION VAULT #00019
WAKING SUBJECT #84989
ACTIVATION FAILED
ACTIVATING BACKUP TESTING PROTOCOLS
ACTIVATING VR MODE
ACTIVATING SUBJECT "NGERUMA"
DEPLOYING ASHDPDA
ACTIVATING CAMERAS
ACTIVATING TEST CHAMBERS
TEST CHAMBERS ACTIVATED