Path Tracing in Resident Evil: Mods Unearth New Renderer in Multiple Games

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  • čas přidán 12. 05. 2024
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Komentáře • 167

  • @tomthomas3499
    @tomthomas3499 Před 14 dny +104

    PT delivers that wow effect, that normal RT promised us to bring

  • @KnightMD
    @KnightMD Před 14 dny +92

    Must be warm in that room with all those 4090s spinning

  • @Xathian
    @Xathian Před 14 dny +23

    1:00

  • @Coroice
    @Coroice Před 14 dny +16

    Maybe there's still a sliver of hope for Devil May Cry 5 to officially get the Special Edition treatment on PC at long last... That would be great.

  • @austintse5719
    @austintse5719 Před 14 dny +4

    The only way path tracing going mainstream is new consoles with enough power to do it. Currently only a small percentage of gaming PC's can actually use path tracing ie. 4090 GPU's and it doesnt do it that well without DLSS to help.

  • @sadakowoo
    @sadakowoo Před 14 dny +17

    What is Alex’s channel? I’d love to watch the video they are talking about

  • @DarkPST
    @DarkPST Před 14 dny +10

    8:35

  • @MuriloBlkViper
    @MuriloBlkViper Před 14 dny +5

    Only bummer about this is how Capcom is stubborn with modding recently. Maybe that could open their eyes about that and how it could be beneficial for the audience engagement. But im not that optimistic about they implement new features, based on the reaction of community over modded versions of their games. Hope im wrong, cause would be very cool see RE games with these fully ray-traced lighting

  • @mohyari3075
    @mohyari3075 Před 14 dny +24

    Path tracing in all games is the future. Hard to go back to baked in lighting after experiencing path tracing in games like CP 2077 and AW2

  • @SilverWolvesScarletForestSnow

    I didn't realise Bruce Willis was on the podcast.

  • @stefanrenn-jones9452
    @stefanrenn-jones9452 Před 14 dny +3

    Dont all games with good shadow maps like older cod bo4 &3 get tested with path tracing, so devs can just bake the shadows and lighting to look realistic.

  • @mistermcking8445
    @mistermcking8445 Před 14 dny +5

    Pathtracing <3

  • @Quxer0721
    @Quxer0721 Před 14 dny +2

    Those comparisons show basic problem with RT and PT in games, which is games need to be made with them in mind. I'm sorry, but so much hype for them, but they just made it harder to see some objects and sometimes even main character. CP2077 and Alan Wake 2 work, cause they have good light sources. Don't get me wrong, when there is proper lighting those scenes look good. I just need to address this issue with visibility, cause noone is talking about it. Maybe some people like to play with 80% brightness or have newer best monitor, but like with other pc parts people aren't buying 1k$ monitors every year. I think many of people from steam survey, who bought those secondhand GPUs, which can run RT, still have old 1080p monitors without all of those fancy new features. World is too poor to change day by day and nvidia isn't helping at all with that. If we want to get better RT people should push AMD to make better console hardware to raise baseline for gaming. But we need to have stable 60+fps for 1440p UW/4K gaming and 120+fps for 1080p and 90+fps for 1440p, of course native. Cause with upscaling we could push to higher refresh rate monitors/TVs. Otherwise we shouldn't care too much until that moment.

  • @tryllejens
    @tryllejens Před 14 dny +1

    In general with the latest RE games, I feel like they look extremely good compared to how well they run, except for their screen space reflections... The RE2 remake looks amazing, even on very modest hardware, but the screen space reflections just look down right awful...

  • @Infamous88888
    @Infamous88888 Před 14 dny

    This is why I love pc gaming .. these mods are just insane 😊

  • @SkacikPL
    @SkacikPL Před 14 dny +1

    There's no way Capcom will anyhow lean into that, they openly despise modding culture of PC community and i fully expect them to actively go against it, even if it means stripping path tracing entirely from the executable.

  • @guitaristkuro8898
    @guitaristkuro8898 Před 14 dny +1

    I remember when Nvidia's original goal was to make Ray Tracing the norm for game developers, and put tons of work into making it performant. Then they got greedy and made the workload exponentially more complex in order to push the beefiest most expensive cards, completely abandoning the application of the RTX optimizations. They went from making groundbreaking real time RTX demos on last gen hardware to demonstrate the performance, and livestreaming their progress, to limiting stock of GPU's, going silent on the demo's and showcases, and not even applying the latest features to flagship titles. Honestly killed Ray Tracing for many who already thought it was a gimmick or only for those with the beefiest hardware, when all the performance is there, just purposefully covered up.

  • @GForceIntel
    @GForceIntel Před 14 dny +1

    It's cool but these shadows at

  • @Fezzy976
    @Fezzy976 Před 14 dny +5

    Just imagine what Capcom could pull off if they went back to prerendered backgrounds!! Tech now could easily render a static 8K background, then all the realtime processing would only be used for models and lighting. Could seriously push the hardware and bring some insanely photorealitic visuals.

  • @rafaelfreitas8274
    @rafaelfreitas8274 Před 14 dny

    I would like to see Street Fighter 6 with Path Tracing. The game's lighting is very weird in general.