Top 10 5th Level Spells in DnD 5E

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  • čas přidán 9. 07. 2024
  • Most players gain access to fifth level spells when there level 9, and in this video will be going over some of the best spells you can probably pick up once you have the availability of fifth level spells.
    Video edited by Selty/Pumkinswift
    -The List-
    Intro: (0:00)
    10-Danse Macabre / Negative Energy Flood: (0:10)
    9- Synaptic Static : (3:14)
    8- Cone Of Cold/ Conjure Volley/ Destructive Wave: (4:45)
    7- Telekinesis: (7:06)
    6- Scrying: (9:34)
    5- Reincarnate/ Raise Dead: (11:22)
    4- Circle Of Power: (12:58)
    3- Greater Restoration: (14:21)
    2- Animate Objects : (15:12)
    1- Wall Of Force: (16:59)
    -Social Media-
    / hirumared
    / thedndlogs
    - #DnD #5e #DungeonsAndDragons
    Art Assets:
    Item Cards: www.sageadvice.eu/2016/08/20/...
    Condition Images: crobi.github.io/dnd5e-quickre...
    Potion Cards: www.dmsguild.com/product/3063...
    Spell Cards: redd.it/6fga8k
    Skill Screen Caps: arcaneeye.com/players/skill-c...
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    Production Music courtesy of Epidemic Sound: www.epidemicsound.com
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Komentáře • 100

  • @lancourt
    @lancourt Před 2 lety +61

    Modify memory can be brutal, especially if you are a divination wizard or have debuffs on saves. Kill the guards, knock the cheiftan out. modify memory... "Don't you remember that these guards were assassins and we showed up just in time to save your life?"

  • @TheRobversion1
    @TheRobversion1 Před 2 lety +47

    Top 5 level 5 spells not mentioned in this list:
    1. bigby's hand-one of the very few skill check spells which allows you to control while circumventing magic and legendary resistance. versatile spell as well.
    2. maelstrom- great control spell vs melee enemies and any medium or smaller spellcaster. quite underrated as most people forget that enemies are engulfed in water so if they are medium size or smaller, they will start suffocating unless they hold their breath. this essentially shuts down casters as most spells has a verbal component. so unless that spell will get them out of the aoe, it's going to be very dangerous for them as it puts their life under a suffocate timer. for medium or smaller creatures moving through the difficult terrain, it's going to cost them 3 feet movement/1 foot moved as they are swimming through difficult terrain. to start that suffocate timer early, use something that can prevent the enemy from holding their breath like raulothim's psychic lance.
    3. summon draconic spirit- high dmg summon with blindsight. 2 rends + breath in 1 sequence. the blindsight allows this to combo with pyrotechnics for its own darkness + devil sight combo. lastly, it's flying, large with 10 foot reach which means it can grapple from 10 ft away and drag the enemy to the air and drop them. given its large size, it means unlike most summons, you can grapple huge or smaller enemies. free elemental resistance is also nice.
    4. summon celestial- out of combat, give everyone in your party temp hp including itself by attacking an object. its large size means it can do the whole grapple and drop related things summon draconic spirit can. functions as a backup healer as well.
    5. wall of stone-similar to wall of force as a good control spell with no save. how does the no save occurs is simply remove the targets reaction with shocking grasp. sorcerers do this combo quite easily. requires stone in the environment though.
    bonus! transmute rock-a great control spell for melee enemies that's environment dependent. this is because it's non-concentration so you can combine it with other concentration control spells.

    • @seeker296
      @seeker296 Před 2 lety +2

      Re:2
      You can cast spells underwater afaik. You could argue that you would no longer be holding your breath and start to drown, but it would still be possible and wouldn't kill you instantly. Not sure if there is a RAW ruling but id probably allow at least 1 spell while underwater regardless
      I believe it depends how strictly you want to interpret verbal component. Like, it seems obvious that the sounds don't have to be EXACTLY identical every time you cast. Otherwise even changing altitude or distance from a wall or being in an echoing room could count as "silenced". Water would distort a lot, but it would still be the same sounds imo

    • @TheRobversion1
      @TheRobversion1 Před 2 lety +2

      @@seeker296 yup. i wasn't implying you cant. i was saying it would be dangerous if you do and that spell isn't about getting out of maelstrom as casting a spell would mean you stopped holding your breath and you have con mod rounds left before you drop to 0 hp as per suffocation/drowning rules. 1 spell is indeed RAW.
      it's very fun though when that 1 spell gets counterspelled (which is why maelstrom is stronger on a bard than a druid).

  • @BeaglzRok1
    @BeaglzRok1 Před 2 lety +16

    I will say about Telekinesis, a 1,000 lb limit is surprisingly light. Our party came across a petrified dwarf while basilisk hunting, and because they're good boys they wanted to carry him back to town. Because the Petrified condition multiplies a creature's weight by 10, I had to roll how much a normal dwarf weighs. Apparently, even the smallest Hill Dwarf will weigh roughly 125 lbs, which becomes 1,250 lbs when petrified.
    Let's ignore petrification because surely that's just magical screwy-ness. A size-Large rhinoceros is right out, way too heavy. A (modern) horse, depending on the breed, can break 1k lbs if particularly above average, so it's a coin flip as to whether or not you can pick up one of those. A size-Large lion is closer to 400 lbs, and apparently brown bears can range from that to comparable to a 1k lbs polar bear depending on where it lives, strange as it feels to say. So best use is on something Medium or smaller, with it maybe working on a light Large creature.
    My guess is that the limit is where it is because 1k lbs is 50,000 coins, and Gygax loved having coinage transport to be its own puzzle.
    TL;DR gotta be careful running Telekinesis RAW, because pretty much anything Huge or bigger is going to be outright immune to it, because you can't upcast the spell to lift more weight.

    • @TheRobversion1
      @TheRobversion1 Před 2 lety +2

      this is a great point and something i haven't considered.

    • @SharpKris
      @SharpKris Před rokem +3

      If we're looking at this from strictly a RAW perspective then the 1000lbs limitation is funnily ONLY for objects... so if it's a creature the only limit would be it's size category.

  • @PurgeThunder
    @PurgeThunder Před 2 lety +5

    Thank you for continuing to put these videos out. They are educational and simply fun to watch.

  • @Nutellla
    @Nutellla Před 2 lety +7

    You need more recognition for this

  • @StewartW12
    @StewartW12 Před 2 lety +3

    Can confirm that Strahd didn't stand a chance when I used telekinesis to restrain him with my wild magic sorcerer (Rolling with advantage thanks to Tides of Chaos). Strahd couldn't pass through walls or anything, and the barbarian and fighter just beat him to a pulp. It was quite underwhelming really.

  • @dennismckenzie7895
    @dennismckenzie7895 Před 7 měsíci +1

    I feel like summon draconic spirit should have been somewhere on this list that spell has helped me survive quite a few encounters

  • @nickjf7868
    @nickjf7868 Před 2 lety +4

    Animate Objects has one other major perk he didn't mention, the objects have blindsight. One of my players brilliantly used animated silverware to find an Illusionist lich with greater invisibility and a bunch of illusions up.

  • @dillonconners586
    @dillonconners586 Před 5 měsíci

    Personally I'm a big fan of Bigby's hand. So much utility, stronger than the party barbarian, and is a useful way to use your bonus action for some extra damage or control of the field, or even repositioning it to make you harder to hit. The ability to grapple up to "huge" size creatures is also very nice.

  • @ryanhilliker375
    @ryanhilliker375 Před 2 lety

    I'd absolutely love a top 5 or 10 forms to take with shapechange!
    That spell is absolutely awesome, and completely fulfils the monster manual lovers dream to become monsters :)
    It's also 9th level, so there isn't a lot of coverage on it, or if there is I haven't found a lot of it. I'd just love your input, especially after your wildshapes video helped me a while ago

  • @G.A.N.
    @G.A.N. Před 2 lety +1

    I realy like this first spell talked about in this video, creating army of undead minions, Maybe a video of top 10 summoning spells would be interesting? I know about video "top 10 summoning items" so hopefully spells dont have too many overlapping minions.

  • @frankyquilavafireblast895

    Circle of power
    Twilight domain says hello!
    It is amazing

  • @ditlimb8631
    @ditlimb8631 Před 2 lety +4

    Some ideas for future videos-
    Best weapons
    Classes ranked( and you could do a different one for casters and martial classes as well as all of them)
    Best subclasses

  • @AnonZeMouse
    @AnonZeMouse Před 2 lety +5

    Might not be the best option, but Steelwind Strike is definitely my favourite 5th level spell. Signature spell of my Bladesinger for mid to end of an Avernus campaign

    • @BeaglzRok1
      @BeaglzRok1 Před 2 lety +2

      [cries in Ranger needing to make a Spell Attack Roll]

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      @@BeaglzRok1 why so? rangers can be effectively made wis based (and certain rangers are actually better wis based such as beastmasters, swarmkeepers and fey wanderers) with access to shillelagh and magic stone.

    • @BeaglzRok1
      @BeaglzRok1 Před 2 lety

      @@TheRobversion1 Well, in the long long ago, XGE was the only real supplement we had. Beast Master needed a whole action to use your animal, Hunter felt like discount Rogue, and if you wanted the Ranger spell list you'd just play a Druid. XGE comes out with all these new subclasses and spells after all this UA was put out. Gloom Stalker, immediately and without question, becomes the only Ranger subclass. Absorb Elements is amazing, Healing Spirit hasn't been errata'd yet, and Guardian of Nature and Steel Wind Strike are giving melee Rangers literally anything to look forward to past level 12. Except... Guardian of Nature doesn't really do much besides give advantage. Steel Wind Strike is given to the Wizard for some reason, so to make it work for Wizard they make it a Spell Attack, which is fine and good but then they also give it to Rangers, which get the same number of ASIs and need at least twice the number of abilities to invest in. This isn't even considering how feats play into ASI availability. So the choice is, invest fully into WIS and your attack stat of choice (likely DEX because STR rangers don't get much AC synergy, lacking heavy armor proficiency) to even survive to the point where you'd take Steel Wind Strike, or be a Bard, steal it off the spell list eight levels earlier, and get Expertise in Survival and a full caster's spell progression while you're at it.

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      @@BeaglzRok1 while i agree with some of the statements here, i don't get how what you've said relates to my response that steel wind strike needing a spell attack isn't a bad thing really because of certain ranger subclasses should be wis based anyway.
      moving on though, i'll react to some of your inputs:
      hunters weren't discount rogues given the right enemy types (large+) or DM combat structuring (lots of weaker enemies clustered together). i bet you were thinking of just the colossus slayer version. anyway with that said, hunters are better now with the tasha's improvements and new spells.
      personally, when i wanted something that's unique on the ranger spell list (like the very powerful lightning arrow), i'd go bard. not druid.
      guardian of nature is one of the best buffs in the game as advantage + dmg (for the melee version) gives better boosts mathematically lets say compared to holy weapon. accuracy>dmg. this is why archery is the best fighting style. the only situation i wouldn't take guardian of nature is if i had another advantage generator that's a free action like eldritch adept: misty visions.
      if i wanted to use steel wind strike i'd simply use it on a caster or wis based ranger. problem solved. or as you said get it as a bard though to be fair, it's not something i'd take as it's only dmg and focused on aoe dmg instead of single target. if i'm spending a precious magical secrets and 5th level slot, i'd rather focus on something that swings the action economy or takes out threats than something that's meant to take out trash mobs. if i was a bard, i'd rather use my spell slot on synaptic static and pilfer summon spells like summon celestial with magical secrets.

    • @BeaglzRok1
      @BeaglzRok1 Před 2 lety

      @@TheRobversion1 Entirely fair, I just wish it wasn't something that needed an entire second book and a change in build focus to "work," if you get what I mean. Especially when it's something Ranger only gets one of each day at the highest tier of play, but as you said, it's meant to take out trash mobs and doesn't really compare to other spells once you discount how cool it looks.
      And agree to disagree on Guardian of Nature. I think it's a smidge weak because you only really get half the spell depending on what your main damage stat is, and statistics doesn't solve bad luck XD

  • @CarrowMind
    @CarrowMind Před 4 měsíci

    Danse Macabre is also a way you can recreate Thriller if you're a Bard and chose it as one of your Magical Secrets, perfect for a Halloween themed one-shot!

  • @TheDisplacerBeast
    @TheDisplacerBeast Před 2 lety +8

    No bigby’s hand?

    • @TheRobversion1
      @TheRobversion1 Před 2 lety +1

      yeah bigby's hand should be there as one of the few skill check spells. very versatile spell too.

    • @aulderx1437
      @aulderx1437 Před 2 lety +1

      Not only that, you can pull some really wack strategies with it.

    • @TheRobversion1
      @TheRobversion1 Před 2 lety +1

      @@aulderx1437 yup. i personally love it for dragging enemies through entry spells like guardian of faith then into the air the free action release for falling dmg and prone. made a separate comment as well as other top 5 spells i though shoud've been on this list.

  • @SS4Xani
    @SS4Xani Před rokem

    My GM took care of the "Animate Objects" rolling issue by creating a macro that we use in Roll20 to automatically roll the attacks/damage done by all items involved.

  • @mr.histor1996
    @mr.histor1996 Před 2 lety

    Fun little fact about Wall of Force, Sacred Flame can go through it. If you have a Cleric in the party who can use it or access to it yourself you can lock an enemy down and blast them until they are dead.

  • @InsanityProdutions
    @InsanityProdutions Před rokem

    I find Immolation to be underrated. While it's not the best spell, it makes for one of the most fun team strats in my experience. Have someone give your enemy disadvantage on Dex saves, cast it and keep finding ways to contain the enemy until it's ashes. It's a lot of fun to pull it off.

  • @JonathansProductions
    @JonathansProductions Před rokem

    I recommend increasing the background music. Great commentary BTW

  • @sergeyhetman1542
    @sergeyhetman1542 Před 8 měsíci

    Conjure Volley is available for Rangers only. And they get it on lvl 17. So technically, that's like lvl 9 spell for them.
    Hardly comparable with other 5 lvl spells.

  • @Wanderingsage7
    @Wanderingsage7 Před měsícem

    Danse macabre is good, but a pain to set up. An easy ish way is to keep five corpses in a bag of holding, free object interaction to open and dump out the corpses.

  • @SleepyCrow98
    @SleepyCrow98 Před 2 lety

    my necromancer became so paranoid about being scryed on that he baught a robe of eyes from a devil in exchange for a soul coin and got a handfull of spells specifically to counter and hide from being scryed on.

  • @CradleComedy
    @CradleComedy Před 2 lety +1

    I think holy weapon would be a good option for this list to make your dps go nuts plus you can make it blow up on an enemy for a chance to blind them and some extra chip damage

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      fair point. though imo if i had to choose between it and guardian of nature (since typically it's swords bards who pick up this spell as it's too late on a paladin and clerics cant really maximize it), i'd say guardian of nature is better.

  • @DoctorFabio23
    @DoctorFabio23 Před rokem

    I love animate objects and wall of force.

  • @thatevildude
    @thatevildude Před 2 lety

    I’m almost taken a-back. I’ve been watching your Yugioh videos- and have never discovered your D&D stuff… and suddenly it feels weird hearing you talk D&D.

  • @DaDunge
    @DaDunge Před 2 lety +1

    14:00 A genie warlock should be able to cast that with limited wish.

  • @YappingEevee
    @YappingEevee Před 2 lety +1

    I appreciate that you just straight-up had JoCrap appear for an example of someone addicted to casting Fireball.

  • @afasdfasafd314
    @afasdfasafd314 Před 2 lety

    dance macabre is really good if you are a necromancy wizard, your undead minions have extra HP equal to your level and they deal extra damage equal to your profiency bonus, and since the spell has 1 hour duration if you or one of your allies have the feat of inspiring leader you can give them extra HP so they last longer.
    animate objects is really strong when combined with two other spells, mantle crusade and darkness, mantle crusade means that when a creature inside the aura deals damage the creature deals an additional 1d4 of radiant damage, and with 10 tiny objects thats an extra 10d4 of extra damage every time they hit, in addition to the party attacks.
    darkness works great bcs they have blindsight, wich means they have advantage and enemies have disadvantage
    i think that you should do a part 2 with all the spells that where left out, such as bigbys hand, contagion, wall of stone, etc.

    • @TheRobversion1
      @TheRobversion1 Před 2 lety +1

      agreed with most here. darkness does indeed combine well with animate objects but there are other options that could be better if you don't need to cover a big area that darkness' mobility is relevant:
      1. fog cloud-lower level spell slot. can't be pierced by devil sight.
      2. pyrotechnics-can't be pierced by devil sight and more importantly no concentration which means you can do this combo solo and not need specific spells from party members.
      my only hesitation on animate objects is that it's bonus action hungry and there are other options in the game which can generate it's level of dmg without consuming your action economy/concentration at the start of combat.
      agreed on most of the part 2 spells except contagion. contagion is a bad player spell though i'd say it's good on the DM side as it can create a short sidequest/story arc if the players don't have an easy way to remove it.

    • @afasdfasafd314
      @afasdfasafd314 Před 2 lety

      @@TheRobversion1 i agreed with you, the fog created by fog cloud or pyrotechnics cannot be pierced by devil sight nor true sight, the only downside being that it doesnt move unlike darkness, but in a small area it may work even better.
      also, contagion it is a great spell, the poisioned condition is really nasty (disadvantage on all attacks rolls and hability checks) and contagion makes sure that it lasts for at least 3 rounds, doesnt require concentration, lasts for a long time and the duration is pretty much insane.
      clerics have enought AC and HP to cast it in touch, druids now can use their familiar and divine soul sorcerers can twin spell it and use long spell to cast it with a range of 30 FT.
      one of the best combos of the entire game is to cast conjure fey creatures to summon 8 pixies, spam polymorph on the BBEG, turn him into a sheep, cast contagion and make it suffer from slimy doom, then when it turns back into the BBEG just hit it with a stick until its dead.
      contagion is great, you just need to know how to use it.

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      @@afasdfasafd314 we can agree to disagree on contagion. :)
      i agree poisoned is an effective condition but 25% of the enemies are immune to it so i'd expect it not to work often which for me for a 5th level spell is not a great investment especially in comparison with other actually good 5th level spells. if i wanted penalties to attack rolls and ability checks, i'd rather use synaptic static which affects more enemies and deals more dmg to boot while not being concentration either. transmute rock is another non-concen spell that imposes penalties. as for the duration being extended by extra con saves, CR 10 monsters on average are expected to succeed 70% of the time so the duration won't be as long as you think and could be shorter as you go up in tiers and encounter more monsters with higher con saves (con saves are the fastest scaling saves for monsters).
      i don't think it's much of an issue that it requires melee touch as you can easily ride a mount, move in, disengage then move out.
      that conjure woodland beings polymorphing pixies is almost universally banned and disallowed at 90+% of tables (at least at the levels it's relevant, i find that at tier 4 play, DMs dont ban it anymore since there are more powerful spells there anyway like wish). with that said, even if pixies were allowed, contagion isn't needed as you've already taken an enemy out of the fight for an hour. there's so many efficient ways to kill a polymorphed bbeg without spending a level 5 slot. here's a couple:
      1. find a volcano, drop it in the lava. if they don't die due to dmg, they'll definitely die due to suffocation.
      2. if the bbeg cant swim, task a familiar or a pet to drag it as deep into the ocean it can then leave the bbeg there. start the suffocation timer.
      3. do the buried alive combo with mold earth. create a pit as deep as you want, drop the polymorphed bbeg to the depth of the pit. it falls prone. mold earth all the earth back on top of the bbeg. start the suffocation timer.
      so could i be able to use contagion if i wanted to? sure. it's not find traps that it's a total waste of a slot. but is it a great spell that there arent really alot of alternatives to it? not in my opinion. cheers!

  • @mitchc6059
    @mitchc6059 Před 2 lety +1

    How about a top 10 video about old school spells that aren't in 5e like glassteel,or chariot of sustarre.

  • @wwade7226
    @wwade7226 Před 2 lety +1

    Isn't Destructive Wave also on the Tempest Cleric List?

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      yup. not a top 10 5th level spell though imo.

  • @shadowcard3998
    @shadowcard3998 Před rokem

    Just cast simulacrum through glyph of warding and you can have it going automatically while you sleep.

  • @somekidonline1242
    @somekidonline1242 Před rokem

    With telekinesis my first thought was to throw something ridiculously heavy at opponents

  • @TheOneWhoReportsForDuty
    @TheOneWhoReportsForDuty Před 2 lety +1

    Is it bad that after I heard “Danse Macabre” I misheard it as “Dance Macabre” and instantly thought “Boogie Down!”

  • @merwwrem9595
    @merwwrem9595 Před 2 lety

    What would be good spells for limited wish?

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      it would really depend on the circumstances since it's quite versatile but limited. situationally great spells like greater restoration, transmute rock, globe of invulnerability, dispel evil and good, banishment, remove curse, revivify, etc are good picks. i'd also consider spells with long durations like summon draconic spirit, summon celestial, etc.

  • @tripple-a6031
    @tripple-a6031 Před 2 lety

    #10 It's not like you can just pick what weapon they have, however they could even have better weapons than skeletons usually have.

  • @awesomeblb3407
    @awesomeblb3407 Před 2 lety

    I noticed that artificers aren’t on the spells you list

  • @elileonard4836
    @elileonard4836 Před rokem

    Surprised by the fact he didn't mention dominate person

  • @sohkaswifteagle2604
    @sohkaswifteagle2604 Před 2 měsíci

    Hold Monster: Yeah its save or suck, but with a bit of team =work and proper character building (and choosing the right target) it can easily shut down that big brute, and give your martial character a chance to shine (so they stop crying about that stupid martial/caster divide that exit only because people are too stupid to play as a team)
    Obviously you do not do it on legendary target with legendary resistance
    Obviously do not do it on the enemy cleric or druid
    But other then that, as a shadow sorcerer with a hound of ill omen, twinned metamagic, quicken mind sliver, previously casted synaptic static, and a friendly eloquence bard who's concentrating on Bane and/or a portent mage with a 1 as his portent dice, we can give so many penalty to the target, that even a cleric could failed that saving throw
    giving free critical hit to all your martial allies, removing the pressure on the cleric to heal (since a paralyze target deal 0 damage) and he can join in the martial fun
    summon draconic spirit can REPLACE telekinesis in my opinion:
    - Upcast super well (especially for level 6-8, those extra attacks are AWESOME)
    - Give the caster resistance to the damage type of his choice (any elemental or gem related damage)
    - Can be used in combat for extra damage and protection and mobility (my sorcerer love his dragon mount
    - can be use as utility out of combat (flying the party across a chasm, using it's 19 strenght to carry up to 285 pounds or lifting 570 pounds (not as strong as telekenisis, but so much more versatile)
    Synaptic static as you mention is great. that 1d6 penalty is super good

  • @LeftistTechSupport
    @LeftistTechSupport Před 2 lety

    Youre hard sleeping on Temporal Shunt, especially on warlocks who cast at 5th level anyways

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      temporal shunt is not on the warlock spell list. with that said it's a good wizard spell that is excluded at a lot of tables which i think is why it was excluded (setting specific).

  • @AgentForest
    @AgentForest Před rokem

    We tend to use "Gentleman's Rules" regarding Wall of Force and Force Cage. Our DM won't use them so long as we don't, lol. But if we do... it's fair game now, and we have to be ready for it at any time, lol.

  • @amendersc1650
    @amendersc1650 Před 2 lety

    Wall of force is good for soooooo many traps

  • @BigBrain05
    @BigBrain05 Před 2 lety +1

    Don't mention Twilight cleric's domain spell's for your dm

  • @marcorquin4690
    @marcorquin4690 Před 2 lety +1

    Me sad that no bigby hand 😢

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      same. i added it in my own list somewhere in the comments.

  • @DaDunge
    @DaDunge Před 2 lety

    4:45 But Cone of cold targets CON. Which is the worst save to target. Its even worse than DEX.

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      much much worse. dex is actually one of the better saves to target as you go up in tiers. I can't take credit for this but someone else went through the monsters months ago and came up with this result. It might be useful for you as a point of reference:
      Fractional CRs: INT, CHA, AC, STR, WIS, CON, DEX (Yes DEX saves are the strongest on fodder. )
      Tier 1 and Tier 2: INT, CHA, AC, WIS, DEX, STR, CON
      Tier 3: DEX, INT, AC, CHA, STR, WIS, CON ( DEX becomes the prime target at this point in the game, but only for a bit. )
      Tier 4: INT, AC, DEX, STR, WIS, CHA, CON.
      Int is consistently good across the tiers while con is consistently the worst across the tiers.

  • @DaDunge
    @DaDunge Před 2 lety +2

    16:18 Coins feel cheesy but if a caster carried 10 daggers I would allow it.
    Also a downside of animate object is unless I am mistaken that they don't deal magic damage.

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      yup. actually animate objects becomes overrated once you start facing dmg resistance and its dmg can be overtaken by something like 3 tiny servant + magic stone.

  • @MrAskmannen
    @MrAskmannen Před 2 lety

    Bruh Xanathar's is just full of OP stuff. Thinking of banning it for my next campaign tbh

  • @mespivus
    @mespivus Před 2 lety +3

    Tempest cleric gets destructive wave at 9th, just sayin

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      destructive wave is overrated anyway as the chance to prone is a con save. if you're after dmg (like you want to kill a bunch of trash) use something else. if you're after prone + dmg, earth tremor and tidal wave target better saves (especially fighting Tier 3 monsters) to ensure prone and dmg happens at cheaper resource cost. if after prone only, grease is more consistent but smaller area.

    • @mespivus
      @mespivus Před 2 lety

      @@TheRobversion1 Not for the tempest it's not. What other aoe is the tempest going to cast that has a radius of 30ft, allows you to exclude your allies, and you can maximize 5d6 of the thunder damage, dealing an average of 45 points of damage on a failed save? Prone is just a a rider effect that's nice to have but isn't the reason you cast the spell. It's awesome, especially for the tempest cleric that doesn't have any other blasting options at this level.

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      @@mespivus technically they do if you're arent after low aoe dmg (which isnt optimal anyway). Dealing single target and if you can clip other targets is better. Anyway the spell most optimal builds use is call lightning, especially if you can dip a little bit of sorc for quickened spell. At 5th level of cast it can be maximized for 50 which is better than destructive wrath, targets a better save and is sustainable. If you have quickened spell, you can quicken then use your action on another call for 100 points of dmg. Increase the dmg more if its stormy outside.
      Personally i dip an extra 2 levels in fighter for action surge to burst for another call on round 1 for 100 +5d10 dmg. That level of dmg swings the action economy your way along with multiple procs of forced movement.
      Take note as well that destructive wrath targets con. The average success rate of con saves for CR 10 monsters for example is 70% (assuming the caster has maxed casting stat). So more often than not, the con save will succeed. At those tiers, dex is one of the lowest saves of monsters (2nd lowest in tier 2 and lowest at tier 3) so they are more likely to fail the save. Its fairer to actually assess destructive wrath as the enemy has succeeded their save.

    • @mespivus
      @mespivus Před 2 lety

      @@TheRobversion1 Better is making a lot of assumptions here. I get the call lightning single target/very small aoe massive damage possibilities. I'm not arguing that, I've used this exact combo to great effect many times, but it's just another tool in your blasting arsenal. DW is particularly nice because it does exactly what your high damage small aoe scenario can't do quickly and very effectively, which is clear large swaths of minions. And as an added bonus, if you can transmute the spell to lightning you can push anything in that area for some added massive battlefield control, whether they make the save or not. Imagine this with the Fire Storm spell at 13th level and you get my point. Call Lightning is for repeatable precision single target/small aoe damage that you can max 1-3 times per short rest depending on level, and if you add quicken or action surge, now you're dealing massive damage in a single turn. I get it. But when you need a large aoe, call lightning ain't it. I prefer to have options and use the spell that makes sense depending on the situation and DW just happens to fill one of those gaps for my build so I think it's a great spell, not much else to it.

    • @TheRobversion1
      @TheRobversion1 Před 2 lety

      @@mespivus yeah the disconnect here is our differing approach to minions and probably by how often our DMs run minions. 2 things influence mine:
      1. my DM rarely uses minions as its just excessive bookkeeping for something that will live for 1 round.
      2. when he does use minions, i'd still prefer to attack the high threat first and handle the minions later. and if i do decide to handle the minions earlier, i'd prefer to use control (and hopefully get to control the threat in the process too) over blasting the minions as that doesnt swing the action economy.
      so yeah while i have DW on my list as well (it's always prepared as a domain spell) i end up never using it. i think the major difference here is you think its a priority to clear minions. i don't. i'd rather go after the bbeg. i have very few level 5 slots. i'd rather use it something that handles threats instead of inconveniences. once the threat is taken cared of, then i'd just use cantrips while me and the team mop up the trash who i bet arent threats anyway to 20+ AC (who can cast shield) anyway.

  • @lrioje1
    @lrioje1 Před 2 lety

    Cone of Cold is fifth level? I could have sworn it was 4th.

  • @nigmanoname
    @nigmanoname Před 2 lety

    Can't you just Misty Step through the wall?

    • @TheRobversion1
      @TheRobversion1 Před 2 lety +1

      Yes but most enemies dont have misty step. Its players who have it. Scribe wizards who use wall of force can also counter the misty step.

  • @MoFiTheMagnificent
    @MoFiTheMagnificent Před rokem +1

    This list is definitely for bards lol

  • @Erik-um1zn
    @Erik-um1zn Před 22 dny

    Negative Energy Flood is a terrible spell for this level. While there is potential high end damage if the roll goes very well, the average damage is terrible, and the addition of an uncontrolled Zombie can be more of a hindrance than a benefit. Dance Macabre is only average at best.
    You don't seem to understand what makes Synaptic Static so good: it isn't just the damage dice (which is the same as 3rd level fireball), but the fact that it is physic damage (much less resisted) and requires an INT save rather than a DEX save (much less common for opponents to have a good INT save). Even this would not make it a great spell, but the fact that the targets the fails their INT save (which is highly likely on most targets) also have muddled thoughts for one minute and subtract a d6 from attack rolls and ability checks, plus CON saves to keep concentration. They can make an INT save each round to end this effect. That is what puts it over the top.
    Also how can leave Bigby's Hand off this list; it's easily in the top 3 of this level.

  • @benwhite7317
    @benwhite7317 Před 2 lety

    Anyone else notice the spelling mistake @ 4:05, 10:42, 11:18?

  • @tonyr.546
    @tonyr.546 Před 2 lety +1

    Synaptic Static is a barbarian killer. I Don't use it too much but it's great to give that raging, resistant, probably not very smart barbarian in your groups a little slice of humble pie when they get too big for their bearskin britches

    • @whirl3690
      @whirl3690 Před 2 lety

      My table usually does non-canon PvPs when the DM misses a session, so this information will most definitely come in handy

  • @josemanuelgonzalezrodrigue2714

    Top 10 worst 5th lvl spells pls.

  • @matthewford1469
    @matthewford1469 Před rokem

    Wheres sickening radiance?

  • @GoddamitJmie
    @GoddamitJmie Před 10 měsíci

    All of these spells fall on thier face at this lkevel when most htings you fight have a good chance to have access to counterspell sadly .

  • @Epzilon12
    @Epzilon12 Před 2 lety +1

    Reincarnate is an unfortunate spell. It’s race changing effect can be extremely game breaking (negatively) due to mismatched stats or if you needed something very specific for your build, like a proficiency or skill.
    It also must have some really weird rulings for racial feats you no longer qualify for or losing skill in something you have expertise in.
    Also, it can completely ruin the identity of a character, such as a dwarf who is extremely proud in their clan or a Drow who is a member of a specific house and interacts with them more than in their backstory

  • @cobaltlance18
    @cobaltlance18 Před 2 lety

    It's pronounce Don-say Ma-ca-brey

  • @samysosa3086
    @samysosa3086 Před 2 lety

    My group just banned fire ball 🤣 everything is so better this way 🫢🫢🫢