Leather Stitches in ZBrush
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- čas přidán 1. 05. 2018
- In this video tutorial I will show you how I created the Stitches for my Warrior model and how to create your own stitch brush in ZBrush.
See more at: www.mjc.art/
More info on ZBrush: pixologic.com/ - Krátké a kreslené filmy
oh! thanks man for this!!!!! i love you!!!!
Really nice fidelity on your models. Not seen your stuff before, so will check out your other videos today.
Thanks for making the tutorial.
Sure thing, thanks for checking it out, It's good to hear from you!
awesome Warrior, the stiches makes a lot of this characer, really nice to learn here. thanks Mate
Thanks, glad you like it! :)
Thanks to share! It's a nice clean tutorial!
Sure thing, glad you liked it! Thanks!
Great tutorial!
Thank you!!
Elite level tutorial right here!
Thank you! :)
mindblown!
Thanks Raissa!
GREAT JOBN!
Thanks!!!
Amazing, Just Amazing. Thanks a lot Bro.
You are most welcome, thank you!
Wow, this is really amazing , thanks for sharing that grate technique. and you did really grate job on that character looks very decent ! (: you just got a new memeber! keep up the
amazing work!
Thank you, I'm so glad to hear you enjoyed it! :)
Thanks !
Your welcome, thanks for watching!
Thank you man/
Thanks Igor glad you enjoyed it! :)
Hey Matt, amazing tutorial. Thank you so much! Quick question. How would you go about laying the UV's for the whole stitch?You created UV's for one but how would you seamlessly repeat it across the whole mesh? Thank you in advance!
Hey Nicolas, I’m glad you enjoyed the tutorial! Once you’ve modeled your stitch, whatever UVs you initially give them will be used for every new stitch generated. So basically, just make sure you UV the stitches before using it as a stitch brush, and you’ll be good to go!
That's fantastic. I've used this to create a different brush already. :)
Are you planning on giving your brush away?
Thanks Cimmerian! I haven't thought about giving the brush away but if I do I will post about on Facebook or Instagram. You can find me @MattCorcoranArt Thanks!!!
Hey Matt. Great tutorial! Probably a dumb question but how did you select the edge loop to place the stitch? That would make my life a lot easier. Thanks!
Thanks! I'm glad that it's helpful to you. In the video I am using the "SelectLasso" tool. You can find it in the Brush Menu. Once the tool is activated hold down Ctrl+Shift and Click and edge. It will isolate or remove the edgeloop. Hope that helps!
@@MattCorcoranArt Thanks for replying Matt. The problem I am having is actually the very next part. From what I understand, once the polyloop is hidden, you click on the edgeloop, begin drawing, and then hold shift. That will select the entire edgeloop to apply the curve. Correct? For some reason it's not catching the edgeloop like it does in your video. Very frustrating. I've been scouring google to find the answer with no luck so far.
Couple things to try: Start drawing and then hold down shift after you've started drawing. Make sure symmetry is off. Make sure you have a complete edge loop. Make sure lazy brush is off. Make sure curve is set to snap under Stroke>Curve>Snap. Cheers!
Son of a .... I just figured it out. For anybody else, In order for it to work you have to go into 'Curve Functions' under 'Stroke' and turn on 'Border'. I thought that only worked when the 'Frame Mesh' brush is clicked but apparently it also works for this technique too. Oye. ... Thanks again for the tutorial Matt! :)
Great, thanks for sharing!
So if I'm making a game ready mesh how can I create an ID just to texture with different color and stuff just for the stiches?
You can color the stitches before or after using polygroups and then bake them out as a texture to use as an ID. :)
Hey man! good tutorial! I dont know why, but my imm mesh doesnt place the mesh on the model in the correct direction, and I dont know how to solve it. what did I do wrong? do you know how I can fix it?? Thanks
I FIXED IT nevermind
Hey thanks Fox! When you add the mesh too the IMM make sure you have it aligned correctly in the view port before adding the mesh to the brush. If it alignment is still not correct, rotate the mesh in the view port and then add mesh again. Do this till you get the desired alignment. Let me know if that helps, cheers!
Yeah, was having problems with that but i figured it out! thanks for the quick answer btw! its a very good tutorial man! good job!
more please!!!!!!!1
Thanks! More to come for sure. :)
please make the tutorials for the hair.
Hey I'll keep it in mind thanks!
thank you so much