Leather Stitches in ZBrush

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  • čas přidán 1. 05. 2018
  • In this video tutorial I will show you how I created the Stitches for my Warrior model and how to create your own stitch brush in ZBrush.
    See more at: www.mjc.art/
    More info on ZBrush: pixologic.com/
  • Krátké a kreslené filmy

Komentáře • 44

  • @geraltrivia2950
    @geraltrivia2950 Před 5 lety

    oh! thanks man for this!!!!! i love you!!!!

  • @Kholaslittlespot1
    @Kholaslittlespot1 Před 5 lety +1

    Really nice fidelity on your models. Not seen your stuff before, so will check out your other videos today.
    Thanks for making the tutorial.

    • @MattCorcoranArt
      @MattCorcoranArt  Před 5 lety

      Sure thing, thanks for checking it out, It's good to hear from you!

  • @blackswan6386
    @blackswan6386 Před 3 lety +1

    awesome Warrior, the stiches makes a lot of this characer, really nice to learn here. thanks Mate

  • @Irundyste
    @Irundyste Před 6 lety

    Thanks to share! It's a nice clean tutorial!

  • @coloneljcd6041
    @coloneljcd6041 Před 6 lety +6

    Great tutorial!

  • @ADONAIGAMES
    @ADONAIGAMES Před 2 lety

    Elite level tutorial right here!

  • @dennel8934
    @dennel8934 Před 6 lety

    mindblown!

  • @Shooter-Design
    @Shooter-Design Před 6 lety

    GREAT JOBN!

  • @issacdhan
    @issacdhan Před 4 lety

    Amazing, Just Amazing. Thanks a lot Bro.

  • @Ryuux1
    @Ryuux1 Před 5 lety +2

    Wow, this is really amazing , thanks for sharing that grate technique. and you did really grate job on that character looks very decent ! (: you just got a new memeber! keep up the
    amazing work!

  • @atuanu
    @atuanu Před 6 lety +1

    Thanks !

  • @IgorJemaytis
    @IgorJemaytis Před 6 lety +2

    Thank you man/

  • @TheGreatArlei
    @TheGreatArlei Před 4 lety +2

    Hey Matt, amazing tutorial. Thank you so much! Quick question. How would you go about laying the UV's for the whole stitch?You created UV's for one but how would you seamlessly repeat it across the whole mesh? Thank you in advance!

    • @MattCorcoranArt
      @MattCorcoranArt  Před 4 lety

      Hey Nicolas, I’m glad you enjoyed the tutorial! Once you’ve modeled your stitch, whatever UVs you initially give them will be used for every new stitch generated. So basically, just make sure you UV the stitches before using it as a stitch brush, and you’ll be good to go!

  • @TheCimmerianKing
    @TheCimmerianKing Před 6 lety +1

    That's fantastic. I've used this to create a different brush already. :)
    Are you planning on giving your brush away?

    • @MattCorcoranArt
      @MattCorcoranArt  Před 6 lety

      Thanks Cimmerian! I haven't thought about giving the brush away but if I do I will post about on Facebook or Instagram. You can find me @MattCorcoranArt Thanks!!!

  • @garybrown7732
    @garybrown7732 Před 5 lety

    Hey Matt. Great tutorial! Probably a dumb question but how did you select the edge loop to place the stitch? That would make my life a lot easier. Thanks!

    • @MattCorcoranArt
      @MattCorcoranArt  Před 5 lety

      Thanks! I'm glad that it's helpful to you. In the video I am using the "SelectLasso" tool. You can find it in the Brush Menu. Once the tool is activated hold down Ctrl+Shift and Click and edge. It will isolate or remove the edgeloop. Hope that helps!

    • @garybrown7732
      @garybrown7732 Před 5 lety

      @@MattCorcoranArt Thanks for replying Matt. The problem I am having is actually the very next part. From what I understand, once the polyloop is hidden, you click on the edgeloop, begin drawing, and then hold shift. That will select the entire edgeloop to apply the curve. Correct? For some reason it's not catching the edgeloop like it does in your video. Very frustrating. I've been scouring google to find the answer with no luck so far.

    • @MattCorcoranArt
      @MattCorcoranArt  Před 5 lety +1

      Couple things to try: Start drawing and then hold down shift after you've started drawing. Make sure symmetry is off. Make sure you have a complete edge loop. Make sure lazy brush is off. Make sure curve is set to snap under Stroke>Curve>Snap. Cheers!

    • @garybrown7732
      @garybrown7732 Před 5 lety

      Son of a .... I just figured it out. For anybody else, In order for it to work you have to go into 'Curve Functions' under 'Stroke' and turn on 'Border'. I thought that only worked when the 'Frame Mesh' brush is clicked but apparently it also works for this technique too. Oye. ... Thanks again for the tutorial Matt! :)

    • @MattCorcoranArt
      @MattCorcoranArt  Před 5 lety

      Great, thanks for sharing!

  • @hectorsersi4100
    @hectorsersi4100 Před 7 měsíci

    So if I'm making a game ready mesh how can I create an ID just to texture with different color and stuff just for the stiches?

    • @MattCorcoranArt
      @MattCorcoranArt  Před 7 měsíci

      You can color the stitches before or after using polygroups and then bake them out as a texture to use as an ID. :)

  • @ronas1996
    @ronas1996 Před 5 lety +1

    Hey man! good tutorial! I dont know why, but my imm mesh doesnt place the mesh on the model in the correct direction, and I dont know how to solve it. what did I do wrong? do you know how I can fix it?? Thanks

    • @ronas1996
      @ronas1996 Před 5 lety +1

      I FIXED IT nevermind

    • @MattCorcoranArt
      @MattCorcoranArt  Před 5 lety +1

      Hey thanks Fox! When you add the mesh too the IMM make sure you have it aligned correctly in the view port before adding the mesh to the brush. If it alignment is still not correct, rotate the mesh in the view port and then add mesh again. Do this till you get the desired alignment. Let me know if that helps, cheers!

    • @ronas1996
      @ronas1996 Před 5 lety +1

      Yeah, was having problems with that but i figured it out! thanks for the quick answer btw! its a very good tutorial man! good job!

  • @geraltrivia2950
    @geraltrivia2950 Před 5 lety

    more please!!!!!!!1

  • @Archies3D
    @Archies3D Před 6 lety

    please make the tutorials for the hair.