How to UV in ZBRUSH - 60 Second Tutorial
Vložit
- čas přidán 25. 08. 2024
- Please support me on Gumroad: gumroad.com/da...
Thumbnail character sculpted from a concept by Rebecca Ninig: / blycwyshtph
Instagram: / danny_mac3d
Tumblr: / danny-mac
Twitch: / danny__mac
Artstation: www.artstation...
Facebook: / danny.mac.design
Twitter: / danny_mac3d
This is how a tutorial should be, No BS, just the good stuff.
THANK YOU! For not putting 10min of talking about nothing and getting straight to the point! Learned so much in 60 seconds than watching 5 other unwrapping videos that left me more confused.
This was the best 60 second tutorial I've seen all day!
That's the problem, I had to watch it 5X. Really don;t like speed demons. Sure it;s quick and I have no idea what you just clicked on. There's showing you what's possible and then there's teaching. Most can;t teach.
@@GrayHand-jz6ie it's catered to people who already have a basic knowledge of Zbrush. I understand your frustration. He can't both teach 9th grade and kindergarten in the same tutorial.
Straight to the point man. Keep them coming sir
Jaw dropping, simply. Condensing this information into one minute is skillful insanity.
Thank god. Finally tutorials that don’t involve someone talking about what they’re doing for 5 minutes between each step. Thank you
Quick and clear. Cheers danny!
Shockingly brief. Thanks!
Best UV video on CZcams. Thank you!
Short , to the point, and if I've missed something I don't need to sit through a bunch of waffle. Learned a lot here sir!
Thanks for pretty clean tutorial! I really appreciate it.
Great work. I wish more tutorials were like this.
Thank you, you GORGEOUS man. I will do the polygroup way, as this has been fighting me for over an hour
This is so awesome, I need to learn UV'ing better but this will be so nice for my game that is on a time crunch.
best video about uvs ever!
You save my proyect in 60 seconds! Thank you very much, keep it up! Perfect way of making a tutorial!🙌🙌🙌👏👏👏
Definitely needed this, was doing it wrong all this time
Hello Danny. Thank you so much for this tutorial, it enabled me to master my first UVs in ZBrush! Have a great week and best regards from Austria! PS.: I like your british accent very much. ;-)
This has saved me so much time !! Awesome video dude ! I’ve learnt so much from your videos!
Love how it doesnt show selecting size of uv map, or exporting uv's...
This is such a helpful tutorial, thank you so much!! We got UVs baybeyy!!
this is a good tutorial, no bs! Thanks man
Awesome. Just what I was looking for.
Very fast and straight to the point
thank you, finaly someone who can explain something corectly
Nice, concise and to the point!
I'm a fan of your 60 sec tut
God you are awesome. And I always learn something new from your videos. Thank you.
This was great! wish you uploaded last week, would have helped me tons in a project I was doing for school, but im excited to use it next time i have an opportunity.
INCREDIBLE!! THANK YOU DANNY
this is the most amazing tutorial i have even seen in fucking my life
I didn't know you could fumble with the uv shells in the flattened view. Danny mac u smart @ zbrush
Love your 60 second tutorials !
Thcnx again : )
Perfect! This how youtube should be
perfect!
Love the straight to the point videos, but I was hoping you or anyone else in the comments could show me how to do UVs for hair. I've done stylized hair similar to the model in this video. Do you have any video on how to uv hair to prep it for texturing?
how do you apply the transformations when you flatten the UVs ? It seems in my case, they revert to their original position when you unflatten them
it took you 1 minute for me to subscribe
Thank you fro this!
Great tutorial !! Thanks a lot for sharing it! =)
Headus and unfold3d= best friends :)
I do miss unfold 3D in maya :( Even considering buying the standalone! 3D Coat has some alright UV tools though :)
Thanks for showing us something that is not over 10 minutes long.
Hey Danny. I try to polypaint to get the seams where I want them, but now matter how much I paint the back of the head and towards the backside of the ears, the seam just doesnt budge. It either chooses either to only be at the back of the ears (running across the top of the head) or it just want one slit down the back of the head. How do I fix this? Thanks.
I'm relatively new to ZBrush, so I have kind of a beginner's question...
I lost the subdivision history of a model I made. I need it to create a normal map. So, I watched a video on how to restore that using the ZRemesher. And, it worked.
Then, I needed to create UVs for the model. It created seams I didn't like, but it came time to close the file down for the night. I opened it up again and that resolution / subdivision history was gone. UV seams are there, but the only thing that exists in this scene is a seamed, low-res version. I still have the scene (lower version #) with the subdivision history restored by the ZRemesher technique, so I can go back and try again.
Thanks folks.
At 0:47 how are you selecting each individual island?
Appreciate it :DD!
wow, thanks
i do the same but lost all colors......
Can someone PLEASE tell me HOW TO PUT THE SEAMS! Is it with the masking brush? These tutorials really like to skip over such basic information. How do we PHYSICALLY put the seam on before unwrapping?
I still dont understand what is the use of this ? It would be useful if you had a photo and wanted to convert it in a 3d object...
i didnt learn anything.. im still on wtf mode.
he goes straight to the point. If you want to understand the concepts there are plenty of other tutorials for that
Wow!! how to create Hair style like this.
you made my life easier with 60 seconds
I have a model with many subtools, do I need to unwrapped every subtool individually or collapse my entire subtool folder to unwrap it. am kindda new to this... help and thanks..
Cheers.
I merged mine model - don't know if that is correct or not, but ZBrush detected those subtools. Save original file then experiment a bit :)
您说话的声音真好听!!
I think I love you, where do we go from here Dan?
LOL, depends...
Danny Mac 3D hopefully another tutorial
is there a way to UV only the half of my model and then mirror the right information on the left?
He has symmetry clicked on in the video so by default it's mirroring half.
Dang it. My curves refuse to seam properly.
I click on work on clone I dont jump from my 144k points to less like you go from millions to just below 2k. so whats wrong?
You don't have lower subdivision levels
@@DannyMac3d How do i make some? U got a video on that?
@@eirikmb either use reconstruct subdivision levels or zremesh and project details for each subd level.
peas?
As someone who has no idea about how 3D works: Why is this necessary? The model looked the same in both the beginning and the end.
The texture at the start is polypaint but most renderers read textures from 2d images. In order to map these images onto the model you need to assign the coordinates. It's tricky to explain in a comment but I did a workflow video here: czcams.com/video/cn0z9yJkR2s/video.html
milord accept my puny subscription