Know Your Unit Reborn: Juggernaut

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  • čas přidán 24. 05. 2023
  • Do you need to drop a drive by of charm darts and cliff drops? Would you like to race a longbow across the field to deliver a spear instead? Have you wondered if there was ever a practical application for using a Petri dart to boost your unarmed fist damage? Well, have I got the class for you!
  • Hry

Komentáře • 60

  • @CoffeePotato
    @CoffeePotato  Před rokem +9

    Gotta love when a class can actually rock an unarmed build 😂

    • @jyokage
      @jyokage Před rokem +1

      I've been eagerly awaiting this video. Thank you Potato, lord of explanations on esoteric info.

    • @rottenmeat5934
      @rottenmeat5934 Před rokem

      Is the boulder actually useful, or does it just look really cool?

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      @@rottenmeat5934 Last time it always did 1, now it's the same as a monster attack. This means they can actually slap pretty hard with it if they get some cards.

  • @zw9540
    @zw9540 Před 3 měsíci +1

    This inspired me to build my first lizardman juggernaut. I named him The Lizard, from Spider-Man. I am levels of excited about this lizardman that are unreasonable for an adult man who has traveled the world, seen wars, and climbed mountains.

    • @CoffeePotato
      @CoffeePotato  Před 3 měsíci

      Nothing wrong with being excited for a sweet lizard 😁

  • @ahmedfalahy9337
    @ahmedfalahy9337 Před rokem +3

    At first, Juggernaut looks like the beastman version of Terror Knight with their skills but they are much more.
    A force to be reckoned with, the JN disrupts the focus of frontliners with their intimidation and have the good tankiness to withstand punishment for days
    A great pair with the juggernaut is the hoptile, I hope the next video also has the same "car dealership" vibe like here with hoptile

    • @CoffeePotato
      @CoffeePotato  Před rokem

      Oh, it will. It will have very....laser dinosaur vibes.

  • @astralbuddha
    @astralbuddha Před rokem +7

    The background music combined with your sales pitch voice... I'm sold! Where do I buy one of these suckers?! Reminds me of like a south park info/commercial parody or something to that extent. Jokes aside, I have been sleeping on this unit. Time to do some experimentation.

    • @CoffeePotato
      @CoffeePotato  Před rokem +2

      They just feel so good to use, that speed and combo with some of the weirdest build options just makes them feel so powerful.

    • @AlekTrev006
      @AlekTrev006 Před rokem

      @@CoffeePotato my old Jug from PSP save was named ‘Gothmog’ (Ogre Blade naming fun), and used the Evil Deeds ‘set’ to great effect. I was slightly sad to see that ~ for unknown reasons ~ Reborn doesn’t let him use the Thanatos Armor from San Bronsa, any longer (part of the Set), so I had to turn him into a Terror Knight, to actually be able to recreate the ‘Set’ build 😅

  • @GBMouth
    @GBMouth Před rokem +1

    Juggernauts are just very fun units to use. That counter i had no idea tho, so i now know something new!

  • @rottenmeat5934
    @rottenmeat5934 Před rokem +1

    You didn’t need to sell me on the Juggernaut, but you did anyway.
    I didn’t even know half this stuff. Heavy skirmishers are just cool.

  • @jordankek2442
    @jordankek2442 Před rokem +2

    Great short vid!

  • @hermitcard4494
    @hermitcard4494 Před rokem +2

    Love the lizard dudes. Sad they never gave them like a(or few) small organized tribe(s) that communicates and have at least a small sidequest or a rol in the main story.
    Thankfully One Vision made Chamos a lizard dude, and even the name fits.
    Ps: The fathers of the FFT Bangas.

    • @CoffeePotato
      @CoffeePotato  Před rokem

      Apparently there's some kind of system reason why they never got new field sprites, wish I could find what Raics was saying about that...

  • @Burak_C
    @Burak_C Před rokem +2

    I was fully expecting a stop hammertime joke. Its the only build I use on them.
    Fun fact: There is one lizardman that does actually speak. Its in CODA 1 port brawl and just there to make a FFTA reference.

    • @CoffeePotato
      @CoffeePotato  Před rokem

      True, I always skip that scene and forget about it, good catch!

  • @benedict6962
    @benedict6962 Před rokem +4

    They have counterattack!?
    Edit: I see. So the unarmed has counterattack. If you equip a parry weapon, it gets overwritten. But if you equip a weapon that has neither ability, aka 1h bows, you keep the counter. Fascinating.

    • @ahmedfalahy9337
      @ahmedfalahy9337 Před rokem +3

      Some one-hand bows have counter on them but those are late game

    • @benedict6962
      @benedict6962 Před rokem +5

      @@ahmedfalahy9337 more importantly, juggernauts can counter with DOUBLESHIELD YEAAAA

    • @CoffeePotato
      @CoffeePotato  Před rokem +3

      @@benedict6962 Hell yeah they can!

  • @POOH_LY
    @POOH_LY Před rokem +4

    Really good vid. It would be nice too in future videos if you talk about their downsides, and how to kind of deal with them.

    • @ValeVin
      @ValeVin Před rokem

      The big thing for dealing with juggernauts (and mostly, it's the Crimson Ghavial or Uruk-hai enemy variants who are making full use of these skills on the enemy side) is to not end your turn next to them (stop+silence+mana drain) or within two squares of them if a skill is active or intimidate will strip it off. Since autoskills go off at the start of a turn, you've got a big advantage over the AI here. The AI will run up to attack juggernauts (especially if they've got a spear with a dead zone) and cyclops, basically surrounding them before their turn comes. Human players can be a little more careful =] Treat them like land mines and stay away.

    • @POOH_LY
      @POOH_LY Před rokem +1

      @@ValeVin Thanks for the tips! What I actually meant was dealing with their downsides when using them tho. For example, knights deal like no damage, so you might need good damage dealers in the back line and all that.

    • @rottenmeat5934
      @rottenmeat5934 Před rokem +1

      @@POOH_LY It’s not hard to see the flaws. They’re not as stupid tough as knights, and all of their big damage comes from weapon skills, so they won’t do standout damage unless they’re exploiting elemental weaknesses with weapon skills.

    • @ValeVin
      @ValeVin Před rokem +1

      @@POOH_LY Oh! Well, I did a terrible job with that part =] The big limitation is defense (they're front-liners, but they have no defensive cooldowns other than disabling enemies and high movement). So late game, while you'll probably always want an intimidator in the party, you may be using Ozma or Hamilton instead.
      I should add that juggernaut skill sets are movable to other characters with an Ogre Blade. If you're not using the Ogre Blade to craft a cursed weapon for the Golyat 3 challenge or make an overpowered uber-patriarch, it can be fun to toss intimidate on a hoplite or terror knight. I find that once ogre blades flow freely, I enjoy putting Intimidate on my fontliners (knight, angel knight, ninja, etc.).
      But for strictly your juggernauts being deployed, the main drawbacks are that they've got no offensive or defensive skills, really. They're mobile and disable enemy units. They're sort of the WD40 that smooths your group past Dragon's Scale, Phalanx, Ivory Tower, Intercession, Evasion, and a ton of other nasty skills just by showing up... but they need healing items if they get focus fired and other than finishers, they're not the ones getting kills.

    • @POOH_LY
      @POOH_LY Před rokem +1

      @@ValeVin Thanks! Can you swap body with a target that is not the same race as you?

  • @TheAleatoriorandom
    @TheAleatoriorandom Před rokem +1

    Cool as heck!

  • @MakiMaki.
    @MakiMaki. Před rokem +4

    As someone who only recently picked up the game (bit stuck in Chapter 3 right now^^), this video series has been incredibly informative and entertaining at the same time! I hope you'll eventually cover all the units/classes there are in Reborn. :)
    One thing I struggle with a bit is to decide what weapons to give my various classes - as in: should my Rune Fencer/Valkyrie use spears, or would they be better off using sword and shield, etc. - is there any general advice you could give in that regard or is it a "whatever you like" thing?^^

    • @rabbyd542
      @rabbyd542 Před rokem +1

      Use what you like as long as your team fits well with one another. My main team has:
      4 spear units
      1 dagger unit
      1 fist unit
      1 whip unit
      3 cudgel units
      1 1H sword unit
      1 Beast unit (griffin)
      Spears are my personal favorite, obviously but it's good to have access to different finishers with other debuffs and elements. I never use shields but they are actually pretty great. Especially later on in the game where you have a lot of opportunities to simply push people off of cliffs for a one shot kill (be careful though because you won't get the loot).

    • @rottenmeat5934
      @rottenmeat5934 Před rokem +3

      Sword and shield will make a valk a front line unit. Consider using an upgraded sword that gives false strike. The base 20% reduction to enemy accuracy might be worth reduced power if you use the valk to body block an enemy advance.
      Spears will make them a durable supporter/skirmisher, and you definitely want to upgrade the spears that give status effects.
      Volge for breach (sharply reduces defenses) and scorpion for poison.
      If you have a soldier nearby with vigorous attack, you can regularly proc debilitating status effects.

    • @rabbyd542
      @rabbyd542 Před rokem +2

      @@rottenmeat5934 I still need to give Soldier a good shot for my end game team.

    • @CoffeePotato
      @CoffeePotato  Před rokem

      Generally, I'd say it's more "use whatever you'd like...but pay attention to useful quirks". Like Sword and Spear have different answers to the same issues, if we were to compare them. High health, poison scales, so poison works great there. Swords might see that as Falsestrike with Counter from a bow, and Vile Wound. Spears might see that as "Counter poison, and keep distance", but generally everything can become good once studied enough. I have a knight running an Iron Fan to prove that point on the background of every video 😂.
      But yeah, shields also bash units backwards, which can also be handy. Feel it out, use what feels cozy, don't worry about the stats or minmaxing, using mundane stuff in a tricky way is always an option.
      Oh, and absolutely. I'm covering every single one.

    • @CoffeePotato
      @CoffeePotato  Před rokem

      @@rabbyd542 Those guarantees they give really show off their Can Do attitude!

  • @ValeVin
    @ValeVin Před rokem +1

    I kinda miss watching the all-one-unit army go into the first San Bronsa level and do their thing at the end of these videos =] It'd be fun watching a million autoskills go off. Also, I had no idea about the Counterattack III! Did you mention they can counter-throw-boulder, too? That can be handy in a few rare occasions.

    • @CoffeePotato
      @CoffeePotato  Před rokem

      I'm getting back to that soon, just really preferring my latest save file, which hasn't reached Coda 2 just yet. Yeah, their unarmed stuff is shockingly useful..I thought 50 damage was nothing until this shield guy was punching for 300s later that fight.

    • @arnoldwolf6
      @arnoldwolf6 Před rokem +2

      @@CoffeePotato Hello I really like your passion for this game! I want a little piece of advise, which one is the best class for a lizard, juggernaut, I just got my first one, so I dont know if keep it as a Warrior (the one that he had at the moment) or turn into this JUGGERNAUT. Thanks again for this content , great work.!

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      @@arnoldwolf6 Depends on what you're looking for. Warriors are hands down the best at pushback and applying secondaries consistently, Juggernauts are for getting whatever you need, wherever it's needed with that extra movement, as well as passively disabling units nearby them with Autos. Warriors are better for your front line, Juggers are more of a chaos agent with a big weapon. They're dang good fun.

    • @arnoldwolf6
      @arnoldwolf6 Před rokem

      @@CoffeePotato Thanks for asnwering

  • @vagrant2863
    @vagrant2863 Před rokem +1

    I wish I could recruit them. For some reason I always seem to find a way to botch it lol

    • @CoffeePotato
      @CoffeePotato  Před rokem

      Pirate's Graveyard has a ton of little hidey holes to trap them in. Use "squirrels came in through the walls" logic to Pokemon your new elites!

  • @dittles
    @dittles Před 5 měsíci +1

    I just noticed this, unfortunately, and I hope there's some sort of explanation for this:
    First and foremost, not all battle abilities show up on the "status screen," such as Swift foot and Jump. Juggernaut specifically automatically comes with Counter III and Wade I. I wanted to add a single-handed hammer so that I could gain Parry II. Visually, the Counter disappears, and you get Parry instead. I didn't give it much thought and assumed it was like Swiftfoot (again, this doesn't visually show on your status screen), but he completely loses his ability to counter. Is there a reason for this?

    • @CoffeePotato
      @CoffeePotato  Před 5 měsíci +1

      It's because the counter is innate as part of their Haymaker "weapon".

  • @MakiMaki.
    @MakiMaki. Před 8 měsíci +1

    I just managed to recruit my first Juggernaut and noticed that when you equip a weapon with a lower level Counterattack, it will overwrite the Juggernaut's Counterattack 3 in the status screen. Does that mean I'm effectively making my Lizardman worse by equipping lower level Counterattack weapons or will the game still use his innate Counterattack 3?

    • @CoffeePotato
      @CoffeePotato  Před 8 měsíci

      It should always use the highest available, but may prioritize the one in the main hand. Usually double counter weapons don't come up, or it stacks then side by side. It's an easy thing to test, how much do they do compared with their normal damage? 2 should be 75%, 3 should be 100%.

    • @MakiMaki.
      @MakiMaki. Před 8 měsíci

      @@CoffeePotato Seems like it actually takes the lower Counterattack from the weapon. :/

  • @warpfrenzy
    @warpfrenzy Před rokem +1

    Why is that one lizardman a different color?

    • @karotconcarne3325
      @karotconcarne3325 Před rokem +2

      Cuz he's a rotten egg

    • @ValeVin
      @ValeVin Před rokem +2

      Zombification changes the colors a bit =] You get a kind of purple-green for lizard and gremlin zombies in your army.

    • @warpfrenzy
      @warpfrenzy Před rokem +2

      @@ValeVin oh very cool. Didnt even think about zombie

    • @CoffeePotato
      @CoffeePotato  Před rokem +1

      Zombie mind control drone, Angus, the lizard man who I thought was a Patriarch because of no sleep, but he's now a fireball shooting scaly roman god. He wears the tower shield as a status symbol, it's far from the best 😂

    • @ValeVin
      @ValeVin Před rokem +1

      @@warpfrenzy My favorite part of doing silly Ogre Blade stuff is when I return my lizards and gremlins to life =] It looks like I ran them through the carwash and now they're bright and shiny again.