Highfleet - Always buy air-to-air missiles and interceptors. AND never turn on your radar or jammer
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- čas přidán 4. 08. 2021
- Oh yeah. I nuked a strike group that came directly after those two last missiles. Nuked it with 250kg bombs and a lot of little planes, mind you!
> walks through enemy territory with full radar signature
>shoots down all incoming fire
>leaves
Sigma Tarkhan grindset
absolute unit of a man
😂
What do you mean "leave"? I'm here to STAY.
launches a-100s
We're playing Highfleet.
The pilots are playing Ace Combat.
in fucking deed
Civilians are playing Dune: Spice Wars.
the pilots are fucjubf nuts
Jammers aren't completely useless. If you put it on a very fast and small ship, you can use it to run interference while your actual fleet runs in the opposite direction. Once your jamming ship is free of immediate danger, turn off the jammer, move a distance depending on fuel reserves, land it and wait out the search. If small enough, enemy ships will have a hard time finding it due to its low radar and thermal signature. Then you can send the ship to the last city you cleared out, fuel up, and have it catch up with your main fleet. If you are unlucky, it will be discovered and most likely destroyed, but it should be cheap enough that the exchange is still a much better deal than, at best, use thousands of dollars worth of ammo and fuel trying to dodge and intercept all those missiles and planes and at worse, lose ships to damage and costly repairs.
Props to this man. He's the kinda guy who's gonna have Russian anti-air defenses on a tray during the upcoming war
@@therealvlaze
An S-400 battery is going to go boom soon.
@@therealvlaze ayo hold up
@@therealvlaze bruh
@@therealvlaze april update: Russia still has not managed to suppress the Ukrainian air presence, despite overwhelming force. Just astonishingly incompetent and thank god for that
Jamming, just like in real life, makes you massively visible if anyone is looking for your radar signature... The point of jamming is that while it makes you very obvious, it also makes it hard to determine exactly where you are. Radar guided missiles will have difficulty homing in on you unless they get really close, and equipping small vessels with jammers can result in you basically creating radar decoys, which can draw the attention of strike groups away from your main forces. If you are ever being chased hard, send the decoy ship away from your fleet, disable the main fleets radar, and activate the jammer on the decoy ship. If radar is like shining a flashlight into the darkness, the jammer is like the brightest light you have ever seen shining in every direction. If the big bright light is shining, you won't be able to see where the flashlights are coming from, but lordy can you see approximately where that lantern is from across the valley.
I am quite new to this game, thank you for this amazing advice
This is what the military calls sead
Brother if I have a button that says Jammer that shit better be Jamming the enemy, not jam my attempts at surviving
@@therealvlaze It is jamming the enemy, its not the games fault that you don't know how RADAR works. In fact, it jams the enemy so well that it basically renders their radar completely inoperable. RADAR jamming is a very specific piece of technology which does a very specific thing, and it does that thing in game exactly as it should.
@@WaluigiIV aw some!
just needed to know if i should spend 300 on one missile, seeing as 600 can save me a 20k ship thats an investment my business friend.
Thats indeed a good investment! Taking interceptors too is really good
I have a small escort carrier just large enough to fly a few aircraft. It's very affordable, even for the starter fleet, and it's saved me from missile strikes before.
>Spots 15 different cruise missiles attacking
>Destroys said missiles using budget interceptors
>Uses said jets to then annihilate strike group This is Highfleet
Carriers OP irl and in game
Me: Solos all strike groups and towns in game with a single absolute unit of a ship.
Carriers are for pussies
Jammer only works against radar guided weapons, and almost half of the missiles you shot down were anti-radiation. They home in on your jammer. The AI in current late-game meta loves to spam anti-radiation missiles at any uncertain emission, which is annoying and makes radar and jammer completely pointless after early game (during which they’re not particularly useful anyways). I guess that’d be the play in real life, but it just takes away so much from gameplay and strategy variety😔
Use radars on really fast ship to pull attention away from the main fleet.
Mainly used to clear a path where a strike group is camping and for pulling missiles in a certain direction then turning off the radar and whacking the enemy with their own missile if you know the position of two strike groups
>runs radar constantly
>complains about being shot at with anti-radiation missiles
..?
I have 4-6 block ship with speed 1200km\h with jammer, consumption only 21 ton per 1000km\h. With this ship i buy stuff, deliver to fleets and reuse intel stations. Also, it outrun rockets with jammer turned on. And also very cheap: 4200g. Another version of ship have IRST radar on it, 7200g, 37t per 1000km and speed near 1000. Very usable to find hidden cities. I operate several strike groups that way, with this decoy ship, lightning and skylark. Easy evasion of missles, except A-100.
@@aidegrod it's almost like a passive wild wiseal, that's so cool! thanks for the pro strat.
Have you tried turning your radar off and on again?
ELINT flashing like a Christmas tree on new years eve
Just discovered this game today and im blown away
Highfleet is a really good game, very hard too, every engagement, if not thought properly, can cost you a campaign.
@@therealvlaze Honestly, love the tactical map except for the fact I can't draw on it enough. :(
@@itzaleaf405 Technically you can, just not squiggly lines, just straight up measurement lines and ranging circles.
I love how desperate that is. Love Highfleet.
And Highfleet hates you, random citizen!
-> Build Battleship that dwarfs even the Sevastopol
-> Cover it in jammers and point-defense
-> Send it ahead to aggro every Strike Fleet in the hemisphere and save you the trouble of looking for them
-> Crush the enemy while rocking out to Tanc a lelek
(Yes, there's fun in playing the game as intended to, but sometime you just wanna stomp)
Based on that ELINT absolutely freaking out from multiple directions.. and the size of your fleet..
You’re in late game and accidentally turned on your radar didn’t you?
Still a good show of why having some AAMs and a jet laying around is a good idea. Even if you don’t got an AAM, send out the plane anyways.. who knows? Maybe he’ll get lucky with the gun and save you a ship. It’s Worth a shot
It's actually his jammer that's turned on
That's kind of worse than turning on your radar in some ways 😂😂
I thought jamming would keep the enemy fleet away from me, guess it did the complete opposite, since the jammer has x2 the radious of radar and can be pinpointed as easily by the AI
@@therealvlaze lol whats the point then?
@@HalIOfFamer It probably DOES jam but the missiles still track your infrared signature when they get close, so maybe you could turn it on and inmediatly go in the opposite direction you were going. It also works well if you use 'bait fleets' that go around the map with their radar on pulling all the strike groups towards it, literally just a tanker and a radio ship
@@therealvlaze I shall take your words as gospel and any loss of tarkhan life shall be remembered as your responsibility, tomorrow, when I buy the game.
Why you :
1. Always use the T-7
2. Always have AAMs in stock
3. Always fit a lot of R-9 SPRINTs, at least on your strategic level ships (Tanker, Missile carriers, Aircraft Carriers, Sevastopol)
4. Turn off your Radar (& Jammer) late game lol
I've got one extra to that one. Dont even turn on your radar or jammer early game, fuck that.
You can turn on your radar, but don't turn it on constantly, just use single scans periodically and move after you do it.
You can also turn on your jammer but again, only when you're not trying to stay hidden anymore
Turning on jammer means the enemy knows your general location, but not your exact location, and it can definitely safe your ass from cruise missiles.
İ find the mid game safest to go full radar sweeps.
You have destroyed all or all nearby strike groups and havent made it enough to come into contact with tactical groups that sit arround khiva
@@henryhamilton4087 I basically only turn my radar on when I know I've already got incoming missiles/aircraft but don't know their exact position/vector, and wanna get a heading so my T-7s can bounce them before they hit my fleet. Even then I usually only turn it on for a few seconds to spot the target then it goes right back off. Same basic idea with jammers: wait for them to fire a salvo of radar homing missiles, jam them, then turn it back off so their ARMs lose lock. Thank fuck the standard ASMs don't have a Home On Jam mode like most real life ones.
>Imagine not pimping out your ship with CWIS systems and enough guns to delete anything big or small in its line of sight
This was made by gigachad Sevatopol doomship gang
Mate, what do you mean your ship isn't so large that it takes *minutes* to land the dame thing that's how big it is? (not to mention never having a framerate over 15 on a good day.)
I really miss the stuff you could make with the bonus starting money you used to get. Gigastopols are a thing of the past now though
@@therealvlaze yeah, what I do to campaign test megaships is edit their file to make them a flagship. It's basically modded though, with only vanilla construction... still, I personally enjoy it.
@@itzaleaf405 Sounds like the words of a man who's got a bad rig and can't land a big girl with ease, its all about a bit of practice. Building a 435 meter long super battleship and testing its landing capabilities I found to be surprisingly easy once I figured out how to make proper landing gear, at that point then its all about seeing which buildings will be best in becoming pillars to hold up my giant lol
@@voin5371 Yeah, but you still got to be careful with that sort of ship, because it is a *hell* of a lot harder to slow down by comparison to most ships... also I wasn't joking about the 15 fps thing.
Whoa, what a tight situation you got yourself into!
This is what happens when you turn on radars for 0.000001 microseconds
Didnt even know you could do this, sweet. Love this game, its just the right balance of brutal but satisfying lol
This the way to go esspecially during a nuclear war run
They're just BEGGING me to panic launch all my nukes
In 1.14, I can't get my T-7 aircraft to fire their anti-air missiles at enemy missiles. They only use guns.
Make sure to load and intercept them
holy sensory overload
Jammers work well if you know the enemy’s using radar based missiles. Like when your radar is off.
They still can mess you up, since they signal stupidly far, but that too can be useful.
A distraction ship is remarkably handy. I’ve gotten SGs off my ass with a well placed radar burst more than a few times.
Some pilot: (yawn) "That was a good nap. Did I miss anything?"
They already know where you are. Turn on Radar for earlier warning and better reaction times.
But mister, and if I do? What'll be of me? :'(
Even when the nukes fly AA aircraft missiles are just more expensive as you'll loose the aircraft but hey.... Still cheaper than loosing a ship in your fleet
how'd you get the echo effect on the elint warning and visual contact calls?
all it took was one carrier to get my scent, and I learned the value of interceptors and air-to-air missiles.
Is this reliable with the latest patch? I remember trying in earlier versions and it never seemed to work out.
It still works, yes. Normal AA (ship based) was slightly nerfed though, rely more on your interceptors for actual results
That's why I'm being spammed with missals non stop.
Whelp, that probably costed a lot of money. Better to just not get spotted at all imo, but then again I still haven't made it to Khiva (but about 80% there).
Hey hey people
Where did you get this episode? I've passed the campaign trice and there were only 3 strikes in a row.
PS: I think one interceptor is fine against common rockets. I use 2 only against nuclear weapons.
I turned my radar for 1 second, then my jammer for 5
I don't understand what I'm watching or why this was put in my recommended feed
Bro has 5x max with three different elint sigs. How did we get here?
Why are the voices echoing, sounds cool... Is it a mod?
amazing 👏🙂
You're amazing!
@@therealvlaze aww thanks.
Keep up the great work
nice but I will play only with enabled radar and bunch of cruise missile
becaues I am not in danger, I AM A DANGER
Did interceptors get patched? Your planes always start on a direct course with the missiles and mine keep approaching at weird angles so half the time they blow their wad hitting nothing but air.
You have to use the actual interceptors, the big planes, not the small ones, so they have an 'interception' course with the missile. If you use normal fighters they will spawn randomly and they cant carry AA missiles.
Ok, I'm impressed. What does jamming get you?
Jamming gets you multiple nuclear warheads and interceptor ballistic missiles thrown at you, plus an air fleet big enough to make the american navy during ww2 blush. Jamming has x2 the radius of RADAR and is as easily to pinpoint source as if it was normal radar by the AI. Dont even turn it on, ever, ever.
@@therealvlaze
Message "Guys, i'm here!" instead of a jammer
@@therealvlaze ah, an electric matador flag
A bit late, but basically, what Jamming does is it "blinds" incoming radar guided missiles. The problem is, if the missile is close enough, it doesn't matter if it's blind, it still will intercept you. This makes Jammers only really good for small ships that can quickly change directions and get out of the missile's path.
The problem is, Jammers have a massive detection range and are really not worth it unless you use them like I do and have them distract the enemy from your main fleet
As SsethTzeentach puts it
Imagine when you get shot at, you can momentarily become invisible to the bullet
@@shayminthedoctor9663 Its like how the sun outshines other stars during the day. You can see the Jammer, but not anything else.
Why do the voice lines have echo
I get why you'd leave the radar off, but why the jammer?
Jammer makes you very easy to detect
The way radar jamming works is basically to make a shitton of noise in order to drown out everything else. But of course that means that while they can't hear anything except the jammer, they can hear the jammer REALLY well. Older, dumber, radar systems would get confused by jamming since it drowns out the returns the radar is looking for, but basically any modern one can just listen to the jamming signal itself to locate the jammer, or at least get a heading.
@@davispeterson1876 So in what situation in this game would the jammer actually be useful?
@@DGneoseeker1 when they already know where you are and are firing radar guided missiles at you. Turn it on for a quick minute while you move out of the path of the incoming missiles, then turn it off and do the same for the Anti-Radiation missiles they definitely followed up with as soon as you turned the jammer on. And remember that the ARMs can track your jammer or your regular radar, so be sure to turn both off. In fact it's generally best in my experience to leave your radar off all the time, except when you already have a close range contact on ELINT or thermals and want a better idea of its exact position before you hit it with missiles or fighters of your own. Even then it's usually best to just flicker it on for a few seconds to spot the target and get a general idea of which direction they're moving, then turn it back off so your not broadcasting your exact location to the entirety of Gerat.
can anyone beat this hard mode without single aircraft?
It is possible! Inefficient, though
@@therealvlaze turns out its easier and faster than with aircraft or any rockets)
Those are not nukes at least.
I don't know if I'm relieved or dissappointed though.
a game where activating radar is a suicide, makes radar a little useless
See thats the thing, its not suicide. Radar is a tool that can work well for you and against you. You have to know when to use it and when to not. But generally you can go balls to the wall with it on and if you have a good setup, you'll never have a single missile touch you. The key isn't to turn your radar off, its to murder whatever is using your radar to home in on you first.